mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
353 lines
12 KiB
C++
353 lines
12 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "CorePropertyManager.h"
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#include "rulesets/ExternalMind.h"
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#include "Juncture.h"
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#include "ServerRouting.h"
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#include "rulesets/ActivePropertyFactory_impl.h"
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#include "rulesets/LineProperty.h"
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#include "rulesets/OutfitProperty.h"
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#include "rulesets/SolidProperty.h"
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#include "rulesets/StatusProperty.h"
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#include "rulesets/Entity.h"
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#include "rulesets/StatisticsProperty.h"
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#include "rulesets/TerrainModProperty.h"
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#include "rulesets/TransientProperty.h"
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#include "rulesets/BBoxProperty.h"
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#include "rulesets/MindProperty.h"
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#include "rulesets/InternalProperties.h"
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#include "rulesets/SpawnProperty.h"
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#include "rulesets/AreaProperty.h"
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#include "rulesets/VisibilityProperty.h"
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#include "rulesets/Character.h"
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#include "common/Eat.h"
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#include "common/Burn.h"
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#include "common/Nourish.h"
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#include "common/Update.h"
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#include "common/Teleport.h"
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#include "common/types.h"
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#include "common/PropertyFactory_impl.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/debug.h"
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#include "common/compose.hpp"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <wfmath/atlasconv.h>
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#include <wfmath/MersenneTwister.h>
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#include <iostream>
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using Atlas::Objects::Root;
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using Atlas::Message::Element;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Burn;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Operation::Delete;
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using Atlas::Objects::Operation::Logout;
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using Atlas::Objects::Operation::Nourish;
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using Atlas::Objects::Operation::Update;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Entity::Anonymous;
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static const bool debug_flag = false;
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HandlerResult test_handler(Entity *, const Operation &, OpVector & res)
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{
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debug(std::cout << "TEST HANDLER CALLED" << std::endl << std::flush;);
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return OPERATION_IGNORED;
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}
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HandlerResult del_handler(Entity * e, const Operation &, OpVector & res)
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{
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debug(std::cout << "Delete HANDLER CALLED" << std::endl << std::flush;);
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const Property<std::string> * pb = e->getPropertyType<std::string>("decays");
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if (pb == NULL) {
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debug(std::cout << "Delete HANDLER no decays" << std::endl
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<< std::flush;);
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return OPERATION_IGNORED;
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}
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const std::string & type = pb->data();
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Anonymous create_arg;
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create_arg->setParents(std::list<std::string>(1, type));
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::addToEntity(e->m_location.pos(), create_arg->modifyPos());
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create_arg->setLoc(e->m_location.m_loc->getId());
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create_arg->setAttr("orientation", e->m_location.orientation().toAtlas());
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Create create;
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create->setTo(e->m_location.m_loc->getId());
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create->setArgs1(create_arg);
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res.push_back(create);
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return OPERATION_IGNORED;
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}
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HandlerResult eat_handler(Entity * e, const Operation & op, OpVector & res)
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{
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const Property<double> * pb = e->getPropertyType<double>("biomass");
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if (pb == NULL) {
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debug(std::cout << "Eat HANDLER no biomass" << std::endl
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<< std::flush;);
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return OPERATION_IGNORED;
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}
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const double & biomass = pb->data();
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Anonymous self;
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self->setId(e->getId());
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self->setAttr("status", -1);
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Set s;
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s->setTo(e->getId());
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s->setArgs1(self);
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const std::string & to = op->getFrom();
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Anonymous nour_arg;
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nour_arg->setId(to);
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nour_arg->setAttr("mass", biomass);
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Nourish n;
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n->setTo(to);
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n->setArgs1(nour_arg);
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res.push_back(s);
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res.push_back(n);
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return OPERATION_IGNORED;
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}
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HandlerResult burn_handler(Entity * e, const Operation & op, OpVector & res)
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{
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if (op->getArgs().empty()) {
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e->error(op, "Fire op has no argument", res, e->getId());
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return OPERATION_IGNORED;
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}
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const Property<double> * pb = e->getPropertyType<double>("burn_speed");
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if (pb == NULL) {
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debug(std::cout << "Eat HANDLER no burn_speed" << std::endl
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<< std::flush;);
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return OPERATION_IGNORED;
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}
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const double & burn_speed = pb->data();
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const Root & fire_ent = op->getArgs().front();
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double consumed = burn_speed * fire_ent->getAttr("status").asNum();
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const std::string & to = fire_ent->getId();
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Anonymous nour_ent;
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nour_ent->setId(to);
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nour_ent->setAttr("mass", consumed);
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StatusProperty * status_prop = e->requirePropertyClass<StatusProperty>("status", 1.f);
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assert(status_prop != 0);
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status_prop->setFlags(flag_unsent);
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double & status = status_prop->data();
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Element mass_attr;
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if (e->getAttrType("mass", mass_attr, Element::TYPE_FLOAT) != 0) {
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mass_attr = 1.f;
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}
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status -= (consumed / mass_attr.Float());
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Update update;
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update->setTo(e->getId());
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res.push_back(update);
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Nourish n;
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n->setTo(to);
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n->setArgs1(nour_ent);
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res.push_back(n);
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return OPERATION_IGNORED;
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}
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HandlerResult terrainmod_moveHandler(Entity * e,
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const Operation & op,
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OpVector & res)
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{
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TerrainModProperty * mod_property = e->modPropertyClass<TerrainModProperty>("terrainmod");
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if (mod_property == 0) {
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return OPERATION_IGNORED;
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}
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// Check the validity of the operation.
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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return OPERATION_IGNORED;
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}
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RootEntity ent = Atlas::Objects::smart_dynamic_cast<RootEntity>(args.front());
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if (!ent.isValid()) {
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return OPERATION_IGNORED;
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}
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if (e->getId() != ent->getId()) {
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return OPERATION_IGNORED;
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}
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// Update the modifier
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mod_property->move(e);
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return OPERATION_IGNORED;
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}
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HandlerResult terrainmod_deleteHandler(Entity * e,
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const Operation & op,
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OpVector & res)
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{
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TerrainModProperty * mod_property = e->modPropertyClass<TerrainModProperty>("terrainmod");
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if (mod_property == 0) {
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return OPERATION_IGNORED;
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}
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mod_property->remove(e);
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return OPERATION_IGNORED;
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}
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HandlerResult teleport_handler(Entity * e, const Operation & op, OpVector & res)
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{
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// Get the teleport property value (in our case, the IP to teleport to)
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const Property<std::string> * pb = e->getPropertyType<std::string>("teleport");
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if (pb == NULL) {
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debug(std::cout << "Teleport HANDLER no teleport" << std::endl
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<< std::flush;);
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return OPERATION_IGNORED;
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}
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ServerRouting *svr = ServerRouting::instance();
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if(svr == NULL) {
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log(ERROR, "Unable to access ServerRouting object");
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return OPERATION_IGNORED;
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}
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Router * obj = svr->getObject(pb->data());
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if(obj == NULL) {
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log(ERROR, "Unknown peer ID specified");
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return OPERATION_IGNORED;
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}
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Juncture * link = dynamic_cast<Juncture *>(obj);
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if(link == NULL) {
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log(ERROR, "Non Peer ID specified");
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return OPERATION_IGNORED;
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}
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// Get the ID of the sender
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if (op->isDefaultFrom()) {
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debug(std::cout << "ERROR: Operation with no entity to be teleported"
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<< std::endl << std::flush;);
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return OPERATION_IGNORED;
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}
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log(INFO, String::compose("Teleport request sender has ID %1",
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op->getFrom()));
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// This is the sender entity
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Entity * entity = BaseWorld::instance().getEntity(op->getFrom());
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if (entity == 0) {
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debug(std::cout << "No entity found with the specified ID: "
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<< op->getFrom(););
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return OPERATION_IGNORED;
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}
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// Inject the entity into remote server
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link->teleportEntity(entity);
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return OPERATION_IGNORED;
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}
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CorePropertyManager::CorePropertyManager()
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{
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m_propertyFactories["stamina"] = new PropertyFactory<Property<double> >;
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m_propertyFactories["coords"] = new PropertyFactory<LineProperty>;
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m_propertyFactories["points"] = new PropertyFactory<LineProperty>;
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m_propertyFactories["start_intersections"] = new PropertyFactory<Property<IdList> >;
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m_propertyFactories["end_intersections"] = new PropertyFactory<Property<IdList> >;
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m_propertyFactories["attachment"] = new ActivePropertyFactory<int>(Atlas::Objects::Operation::MOVE_NO, test_handler);
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m_propertyFactories["decays"] = new ActivePropertyFactory<std::string>(Atlas::Objects::Operation::DELETE_NO, del_handler);
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m_propertyFactories["outfit"] = new PropertyFactory<OutfitProperty>;
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m_propertyFactories["solid"] = new PropertyFactory<SolidProperty>;
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m_propertyFactories["simple"] = new PropertyFactory<SimpleProperty>;
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m_propertyFactories["status"] = new PropertyFactory<StatusProperty>;
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m_propertyFactories["biomass"] = new ActivePropertyFactory<double>(Atlas::Objects::Operation::EAT_NO, eat_handler);
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m_propertyFactories["burn_speed"] = new ActivePropertyFactory<double>(Atlas::Objects::Operation::BURN_NO, burn_handler);
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m_propertyFactories["transient"] = new PropertyFactory<TransientProperty>();
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m_propertyFactories["food"] = new PropertyFactory<Property<double> >;
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m_propertyFactories["mass"] = new PropertyFactory<Property<double> >;
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m_propertyFactories["bbox"] = new PropertyFactory<BBoxProperty>;
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m_propertyFactories["mind"] = new PropertyFactory<MindProperty>;
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m_propertyFactories["setup"] = new PropertyFactory<SetupProperty>;
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m_propertyFactories["tick"] = new PropertyFactory<TickProperty>;
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m_propertyFactories["statistics"] = new PropertyFactory<StatisticsProperty>;
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m_propertyFactories["spawn"] = new PropertyFactory<SpawnProperty>;
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m_propertyFactories["area"] = new PropertyFactory<AreaProperty>;
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m_propertyFactories["visibility"] = new PropertyFactory<VisibilityProperty>;
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HandlerMap terrainModHandles;
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terrainModHandles[Atlas::Objects::Operation::MOVE_NO] = terrainmod_moveHandler;
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terrainModHandles[Atlas::Objects::Operation::DELETE_NO] = terrainmod_deleteHandler;
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m_propertyFactories["terrainmod"] = new MultiActivePropertyFactory<TerrainModProperty>(terrainModHandles);
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m_propertyFactories["teleport"] = new ActivePropertyFactory<std::string>(Atlas::Objects::Operation::TELEPORT_NO, teleport_handler);
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}
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CorePropertyManager::~CorePropertyManager()
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{
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std::map<std::string, PropertyKit *>::const_iterator I = m_propertyFactories.begin();
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std::map<std::string, PropertyKit *>::const_iterator Iend = m_propertyFactories.end();
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for (; I != Iend; ++I) {
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assert(I->second != 0);
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delete I->second;
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}
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}
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PropertyBase * CorePropertyManager::addProperty(const std::string & name,
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int type)
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{
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assert(!name.empty());
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assert(name != "objtype");
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PropertyBase * p = 0;
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PropertyFactoryDict::const_iterator I = m_propertyFactories.find(name);
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if (I == m_propertyFactories.end()) {
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switch (type) {
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case Element::TYPE_INT:
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p = new Property<int>;
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break;
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case Element::TYPE_FLOAT:
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p = new Property<double>;
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break;
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case Element::TYPE_STRING:
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p = new Property<std::string>;
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break;
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default:
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p = new SoftProperty;
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break;
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}
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} else {
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p = I->second->newProperty();
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}
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debug(std::cout << name << " property found. " << std::endl << std::flush;);
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return p;
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}
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