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https://github.com/worldforge/cyphesis
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This property tells how the entity should behave when put into different modes. Currently we only allow for specific transformations to occur. The mode specifications are registed in properties where "mode-" forms a prefix, and the mode a suffix. For example, "mode-planted". This also does away with the "plantable" property.
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2016 Erik Ogenvik
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "ModeSpecProperty.h"
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ModeSpecProperty::ModeSpecProperty() {
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}
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int ModeSpecProperty::get(Atlas::Message::Element & val) const {
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Atlas::Message::MapType transformMap;
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mTransform.get(transformMap);
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if (!transformMap.empty()) {
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Atlas::Message::MapType map;
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map.insert(std::make_pair("transform", transformMap));
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val = map;
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return 0;
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}
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return 1;
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}
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void ModeSpecProperty::set(const Atlas::Message::Element & val) {
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if (val.isMap()) {
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auto valMap = val.Map();
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auto I = valMap.find("transform");
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if (I != valMap.end()) {
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mTransform.set(I->second);
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}
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}
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}
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const Transform& ModeSpecProperty::getTransform() const
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{
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return mTransform;
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}
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