mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2012 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "../../TestBase.h"
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#include "../../TestEntity.h"
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#include "rules/simulation/ContainedVisibilityProperty.h"
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#include "common/TypeNode.h"
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int main()
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{
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struct Test : public Cyphesis::TestBase
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{
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Ref<TestEntity> m_char1;
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Test()
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{
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ADD_TEST(Test::test_copy)
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ADD_TEST(Test::test_apply)
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}
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void setup()
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{
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m_char1 = new TestEntity("1", 1);
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}
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void teardown()
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{
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m_char1.reset();
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}
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void test_copy()
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{
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auto prop = std::make_unique<ContainedVisibilityProperty>();
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auto copy = prop->copy();
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ASSERT_NOT_NULL(copy);
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ASSERT_NOT_NULL(dynamic_cast<ContainedVisibilityProperty*>(copy));
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delete copy;
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}
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void test_apply()
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{
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auto prop = std::make_unique<ContainedVisibilityProperty>();
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prop->set(1);
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auto setProp = m_char1->setProperty(ContainedVisibilityProperty::property_name, std::move(prop));
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m_char1->applyProperty(ContainedVisibilityProperty::property_name, *setProp);
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ASSERT_TRUE(m_char1->hasFlags(entity_contained_visible));
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}
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} t;
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return t.run();
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}
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// stubs
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#include "../../stubs/common/stubProperty.h"
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#include "rules/AtlasProperties.h"
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#include "rules/Domain.h"
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#include "rules/Script.h"
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#include "common/log.h"
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#include "common/PropertyManager.h"
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#include "rules/simulation/DomainProperty.h"
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#include "../../stubs/common/stubcustom.h"
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#include "../../stubs/rules/stubDomain.h"
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#include "../../stubs/rules/simulation/stubDomainProperty.h"
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#include "../../stubs/common/stubVariable.h"
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#include "../../stubs/common/stubMonitors.h"
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#include "../../stubs/common/stubTypeNode.h"
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void addToEntity(const Point3D& p, std::vector<double>& vd)
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{
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vd.resize(3);
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vd[0] = p[0];
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vd[1] = p[1];
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vd[2] = p[2];
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}
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#include "../../stubs/rules/simulation/stubBaseWorld.h"
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#include "../../stubs/rules/stubScript.h"
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#include "../../stubs/rules/stubLocation.h"
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#include "../../stubs/rules/stubAtlasProperties.h"
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#include "../../stubs/common/stubPropertyManager.h"
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#include "../../stubs/common/stubLink.h"
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#include "../../stubs/common/stubRouter.h"
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#include "../../stubs/common/stubid.h"
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#include "../../stubs/common/stublog.h"
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#include "../../stubs/rules/stubModifier.h"
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