cyphesis/server/server.cpp
2013-08-22 10:43:03 +02:00

489 lines
18 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "CommServer.h"
#include "CommTCPListener.h"
#include "CommClientFactory_impl.h"
#include "CommUserClient.h"
#ifdef HAVE_SYS_UN_H
#include "CommAdminClient.h"
#endif
#include "CommHttpClientFactory.h"
#include "CommPythonClientFactory.h"
#include "CommUnixListener.h"
#include "CommPSQLSocket.h"
#include "CommMetaClient.h"
#include "CommMDNSPublisher.h"
#include "Connection.h"
#include "ServerRouting.h"
#include "EntityBuilder.h"
#include "ArithmeticBuilder.h"
#include "Persistence.h"
#include "WorldRouter.h"
#include "Ruleset.h"
#include "StorageManager.h"
#include "IdleConnector.h"
#include "UpdateTester.h"
#include "Admin.h"
#include "TCPListenFactory.h"
#include "TeleportAuthenticator.h"
#include "TrustedConnection.h"
#include "rulesets/BulletDomain.h"
#include "rulesets/Python_API.h"
#include "common/id.h"
#include "common/log.h"
#include "common/const.h"
#include "common/debug.h"
#include "common/globals.h"
#include "common/Inheritance.h"
#include "common/compose.hpp"
#include "common/system.h"
#include "common/nls.h"
#include "common/sockets.h"
#include "common/utils.h"
#include "common/serialno.h"
#include "common/SystemTime.h"
#include <varconf/config.h>
#include <sigc++/functors/mem_fun.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
#include <skstream/skaddress.h>
#include <boost/make_shared.hpp>
using boost::make_shared;
using boost::shared_ptr;
class TrustedConnection;
class Peer;
static const bool debug_flag = false;
INT_OPTION(http_port_num, 6780, CYPHESIS, "httpport",
"Network listen port for http connection to the server");
BOOL_OPTION(useMetaserver, true, CYPHESIS, "usemetaserver",
"Flag to control registration with the metaserver");
STRING_OPTION(mserver, "metaserver.worldforge.org", CYPHESIS, "metaserver",
"Hostname to use as the metaserver");
int main(int argc, char ** argv)
{
if (security_init() != 0) {
log(CRITICAL, "Security initialisation Error. Exiting.");
return EXIT_SECURITY_ERROR;
}
if (security_check() != SECURITY_OKAY) {
log(CRITICAL, "Security check error. Exiting.");
return EXIT_SECURITY_ERROR;
}
//Turn on soft exits so we get a chance to persist external clients' thoughts.
exit_soft_enabled = true;
interactive_signals();
int config_status = loadConfig(argc, argv, USAGE_SERVER);
if (config_status < 0) {
if (config_status == CONFIG_VERSION) {
std::cout << argv[0] << " (cyphesis) " << consts::version
<< " (Cyphesis build " << consts::buildId << ")"
<< std::endl << std::flush;
return 0;
} else if (config_status == CONFIG_HELP) {
showUsage(argv[0], USAGE_SERVER);
return 0;
} else if (config_status != CONFIG_ERROR) {
log(ERROR, "Unknown error reading configuration.");
}
// Fatal error loading config file.
return EXIT_CONFIG_ERROR;
}
if (daemon_flag) {
int pid = daemonise();
if (pid == -1) {
return EXIT_FORK_ERROR;
} else if (pid > 0) {
return EXIT_SUCCESS;
}
}
readConfigItem(instance, "usedatabase", database_flag);
// If we are a daemon logging to syslog, we need to set it up.
initLogger();
// Initialise the persistance subsystem. If we have been built with
// database support, this will open the various databases used to
// store server data.
if (database_flag) {
Persistence * p = Persistence::instance();
int dbstatus = p->init();
if (dbstatus < 0) {
database_flag = false;
log(ERROR, "Error opening database. Database disabled.");
if (dbstatus == DATABASE_TABERR) {
log(INFO, "Database connection established, "
"but unable to create required tables.");
log(INFO, "Please ensure that any obsolete database "
"tables have been removed.");
} else {
log(INFO, "Unable to connect to the RDBMS.");
log(INFO, "Please ensure that the RDBMS is running, "
"the cyphesis database exists and is accessible "
"to the user running cyphesis.");
}
log(INFO, String::compose("To disable this message please run:\n\n"
" cyconfig --%1:usedatabase=false\n\n"
"to permanently disable database usage.",
instance));
}
}
// If the restricted flag is set in the config file, then we
// don't allow connecting users to create accounts. Accounts must
// be created manually by the server administrator.
if (restricted_flag) {
log(INFO, "Setting restricted mode.");
}
readConfigItem(instance, "inittime", timeoffset);
std::string server_name;
if (readConfigItem(instance, "servername", server_name) != 0) {
if (instance == CYPHESIS) {
server_name = get_hostname();
} else {
server_name = instance;
}
}
int nice = 1;
readConfigItem(instance, "nice", nice);
// Start up the python subsystem.
init_python_api(ruleset_name);
Inheritance::instance();
new BulletDomain;
SystemTime time;
time.update();
WorldRouter * world = new WorldRouter(time);
Ruleset::init(ruleset_name);
TeleportAuthenticator::init();
StorageManager * store = new StorageManager(*world);
// This ID is currently generated every time, but should perhaps be
// persistent in future.
std::string server_id, lobby_id;
long int_id, lobby_int_id;
if (((int_id = newId(server_id)) < 0) ||
((lobby_int_id = newId(lobby_id)) < 0)) {
log(CRITICAL, "Unable to get server IDs from Database");
return EXIT_DATABASE_ERROR;
}
// Create the core server object, which stores central data,
// and track objects
ServerRouting * server = new ServerRouting(*world, ruleset_name,
server_name,
server_id, int_id,
lobby_id, lobby_int_id);
// Create commserver instance that will handle connections from clients.
// The commserver will create the other server related objects, and the
// world object pair (World + WorldRouter), and initialise the admin
// account. The primary ruleset name is passed in so it
// can be stored and queried by clients.
CommServer * commServer = new CommServer;
if (commServer->setup() != 0) {
log(CRITICAL, "Internal error setting up network infrastructure");
return EXIT_SOCKET_ERROR;
}
// This is where we should restore the database, before
// the listen sockets are open. Unlike earlier code, we are
// attempting to construct the internal state from the database,
// not creating a new world using the contents of the database as a
// template
if (database_flag) {
// log(INFO, _("Restoring world from database..."));
store->restoreWorld();
// FIXME Do the following steps.
// Read the world entity if any from the database, or set it up.
// If it was there, make sure it did not get any of the wrong
// position or orientation data.
store->initWorld();
// log(INFO, _("Restored world."));
CommPSQLSocket * dbsocket = new CommPSQLSocket(*commServer,
Persistence::instance()->m_db);
commServer->addSocket(dbsocket);
commServer->addIdle(dbsocket);
IdleConnector * storage_idle = new IdleConnector(*commServer);
storage_idle->idling.connect(sigc::mem_fun(store, &StorageManager::tick));
commServer->addIdle(storage_idle);
} else {
std::string adminId;
long intId = newId(adminId);
assert(intId >= 0);
Admin * admin = new Admin(0, "admin", "BAD_HASH", adminId, intId);
server->addAccount(admin);
}
// Add the test object, and call it regularly so it can do what it does.
// UpdateTester * update_tester = new UpdateTester(*commServer);
// commServer->addIdle(update_tester);
shared_ptr<CommClientFactory<CommUserClient, Connection> > atlas_clients =
make_shared<CommClientFactory<CommUserClient, Connection>,
ServerRouting & >(*server);
if (client_port_num < 0) {
client_port_num = dynamic_port_start;
for (; client_port_num <= dynamic_port_end; client_port_num++) {
if (TCPListenFactory::listen(*commServer,
client_port_num,
atlas_clients) == 0) {
break;
}
}
if (client_port_num > dynamic_port_end) {
log(ERROR, String::compose("Could not find free client listen "
"socket in range %1-%2. Init failed.",
dynamic_port_start, dynamic_port_end));
log(INFO, String::compose("To allocate 8 more ports please run:"
"\n\n cyconfig "
"--cyphesis:dynamic_port_end=%1\n\n",
dynamic_port_end + 8));
return EXIT_PORT_ERROR;
}
log(INFO, String::compose("Auto configuring new instance \"%1\" "
"to use port %2.",
instance, client_port_num));
global_conf->setItem(instance, "tcpport", client_port_num,
varconf::USER);
global_conf->setItem(CYPHESIS, "dynamic_port_start",
client_port_num + 1, varconf::USER);
} else if (TCPListenFactory::listen(*commServer,
client_port_num,
atlas_clients) != 0) {
log(ERROR, String::compose("Could not create client listen socket "
"on port %1. Init failed.",
client_port_num));
return EXIT_SOCKET_ERROR;
}
#ifdef HAVE_SYS_UN_H
CommUnixListener * localListener = new CommUnixListener(*commServer,
make_shared<CommClientFactory<CommAdminClient, TrustedConnection>,
ServerRouting &>(*server));
if (localListener->setup(client_socket_name) != 0) {
log(ERROR, String::compose("Could not create local listen socket "
"with address \"%1\"",
localListener->getPath()));
delete localListener;
} else {
commServer->addSocket(localListener);
}
CommUnixListener * pythonListener = new CommUnixListener(*commServer,
make_shared<CommPythonClientFactory>());
if (pythonListener->setup(python_socket_name) != 0) {
log(ERROR, String::compose("Could not create python listen socket "
"with address %1.",
pythonListener->getPath()));
delete pythonListener;
} else {
commServer->addSocket(pythonListener);
}
#endif
if (TCPListenFactory::listen(*commServer,
http_port_num,
make_shared<CommHttpClientFactory>()) != 0) {
log(ERROR, String::compose("Could not create http listen"
" socket on port %1.", http_port_num));
}
if (useMetaserver) {
CommMetaClient * cmc = new CommMetaClient(*commServer);
if (cmc->setup(mserver) == 0) {
commServer->addIdle(cmc);
} else {
log(ERROR, "Error creating metaserver comm channel.");
delete cmc;
}
}
#if defined(HAVE_AVAHI)
CommMDNSPublisher * cmdns = new CommMDNSPublisher(*commServer,
*server);
if (cmdns->setup() == 0) {
commServer->addSocket(cmdns);
commServer->addIdle(cmdns);
} else {
log(ERROR, "Unable to register service with MDNS daemon.");
delete cmdns;
}
#endif // defined(HAVE_AVAHI)
// Configuration is now complete, and verified as somewhat sane, so
// we save the updated user config.
updateUserConfiguration();
log(INFO, "Running");
logEvent(START, "- - - Standalone server startup");
// Inform things that want to know that we are running.
running();
// Reduce our system priority to make it easier to debug a runaway
// server.
if (nice != 0) {
reduce_priority(nice);
}
bool soft_exit_in_progess = false;
time_t soft_exit_deadline = 0;
// Loop until the exit flag is set. The exit flag can be set anywhere in
// the code easily.
while (!exit_flag) {
try {
time.update();
bool busy = world->idle(time);
commServer->idle(time, busy);
commServer->poll(busy);
if (soft_exit_in_progess) {
//If we're in soft exit mode and either the deadline has been exceeded
//or we've persisted all minds we should shut down normally.
if (store->numberOfOutstandingThoughtRequests() == 0) {
log(NOTICE, "All entity thoughts were persisted.");
exit_flag = true;
}
if (time.seconds() + time.microseconds()
>= soft_exit_deadline) {
log(WARNING,
"Waiting for persisting thoughts timed out. This might "
"lead to lost entity thoughts.");
exit_flag = true;
}
} else if (exit_flag_soft) {
soft_exit_in_progess = true;
//Set a deadline for five seconds.
static const time_t mind_persistence_deadline = 5;
size_t requestNumber = store->requestMinds(
world->getEntities());
log(INFO,
String::compose(
"Soft exit requested, persisting %1 minds.",
requestNumber));
soft_exit_deadline = time.seconds() + time.microseconds()
+ (mind_persistence_deadline * 1000000L);
log(NOTICE,
String::compose(
"Deadline for mind persistence set to %1 seconds.",
mind_persistence_deadline));
}
} catch (...) {
// It is hoped that commonly thrown exception, particularly
// exceptions that can be caused by external influences
// should be caught close to where they are thrown. If
// an exception makes it here then it should be debugged.
log(ERROR, "Exception caught in main()");
}
}
// exit flag has been set so we close down the databases, and indicate
// to the metaserver (if we are using one) that this server is going down.
// It is assumed that any preparation for the shutdown that is required
// by the game has been done before exit flag was set.
log(NOTICE, "Performing clean shutdown...");
//Actually, there's no way for the world to know that it's shutting down,
//as the shutdown signal most probably comes from a sighandler. We need to
//tell it it's shutting down so it can do some housekeeping.
try {
exit_flag = false;
if (store->shutdown(exit_flag, world->getEntities()) != 0) {
//Ignore this error and carry on with shutting down.
log(ERROR, "Error when shutting down");
}
} catch (...) {
//Ignore this error and carry on with shutting down.
log(ERROR, "Exception caught when shutting down");
}
delete commServer;
delete server;
delete store;
delete world;
Persistence::instance()->shutdown();
EntityBuilder::instance()->flushFactories();
EntityBuilder::del();
ArithmeticBuilder::del();
TeleportAuthenticator::del();
Inheritance::clear();
// Shutdown the python interpretter. This frees lots of memory, and if
// the malloc heap is in any way corrupt, a segfault is likely to
// occur at this point. Previous occassions where pointers have been
// deleted twice elsewhere in the code, have resulted in a segfault
// at this point. AlRiddoch 10th November 2001
shutdown_python_api();
delete global_conf;
log(INFO, "Clean shutdown complete.");
logEvent(STOP, "- - - Standalone server shutdown");
return 0;
}