cyphesis/tests/TestPropertyManager.cpp
Erik Ogenvik f32ce99ccc Added property for exposing active modifiers.
The "_modifiers" property shows the currently active modifiers for the entity.
This is mainly useful for clients to show active modifiers.
2020-01-04 15:23:40 +01:00

56 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestPropertyManager.h"
#include "common/Property.h"
#include "common/PropertyFactory.h"
using Atlas::Message::Element;
TestPropertyManager::TestPropertyManager()
{
}
TestPropertyManager::~TestPropertyManager()
{
}
void TestPropertyManager::installPropertyFactory(const std::string & name,
PropertyKit * factory)
{
m_propertyFactories.insert(std::make_pair(name, factory));
}
std::unique_ptr<PropertyBase> TestPropertyManager::addProperty(const std::string & name,
int type)
{
auto I = m_propertyFactories.find(name);
if (I == m_propertyFactories.end()) {
return std::make_unique<SoftProperty>();
} else {
return I->second->newProperty();
}
}