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https://github.com/worldforge/cyphesis
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* rulesets/Script.h, rulesets/Script.cpp, rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonMindScript.cpp: Modify the script interface so it now only handles one operation. * rulesets/BaseMind.cpp: Pass in the sub operation only for sight and sound of other operations. * rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/goals/humanoid/transaction.py: Adapt the mind and goal code so it only requires one operation.
60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: Script.cpp,v 1.15 2007-11-23 16:06:53 alriddoch Exp $
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#include "Script.h"
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Script::Script()
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{
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}
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/// \brief Script destructor
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Script::~Script()
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{
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}
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// FIXME Return value of operation should be an int with different
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// return values for failure vs. not accepted. 0 for success obviously
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/// \brief Pass an operation to the script for processing
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///
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/// @param opname The string representing the type of the operation
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/// @param op The operation to be passed
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/// @param res The result of the operation is returned here
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/// @return true if operation was accepted, false if it was not handled
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/// or an error occured.
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bool Script::operation(const std::string & opname,
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const Atlas::Objects::Operation::RootOperation & op,
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OpVector & res)
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{
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return false;
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}
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/// \brief Call a named function on the script, passing in the entity
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///
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/// This function is used when object have registered function names to be
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/// valled any time a certain event occurs. Currently the machanism is only
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/// used and supported in the mind code.
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/// @param function name of the function to call in the script
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/// @param entity which has triggered this hook
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void Script::hook(const std::string & function, Entity * entity)
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{
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}
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/// \brief Default object available for entities that don't have a script.
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Script noScript;
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