cyphesis/rulesets/Python_Script_Utils.h
Al Riddoch f65cdaf5d2 2007-12-07 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, common/PropertyFactory.h, rulesets/Character.h,
	  rulesets/LocatedEntity.h, rulesets/MemMap.h, rulesets/Py_Location.h,
	  rulesets/Py_Thing.h, rulesets/Python_Script_Utils.h,
	  rulesets/Statistics.h, server/Connection.h, server/EntityFactory.h,
	  server/Persistance.h, server/PersistantThingFactory.h,
	  server/Persistor.h, server/Restoration.h, server/TaskFactory.h:
	  Sort forward declarations alphabetically, because alphabetical
	  is good.
2007-12-07 01:19:16 +00:00

36 lines
1.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Python_Script_Utils.h,v 1.5 2007-12-07 01:19:16 alriddoch Exp $
#ifndef RULESETS_PYTHON_SCRIPT_UTILS_H
#define RULESETS_PYTHON_SCRIPT_UTILS_H
#include <Python.h>
#include <string>
class BaseMind;
class Entity;
void Create_PyEntity(Entity * entity, const std::string & package,
const std::string & type);
void Create_PyMind(BaseMind * mind, const std::string & package,
const std::string & type);
PyObject * Create_PyScript(PyObject *, PyObject *);
#endif // RULESETS_PYTHON_SCRIPT_UTILS_H