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* rulesets/Entity.h: Add accessor for script. * rulesets/PythonThingScript.h: Add accessor for script wrapper. * rulesets/Py_World.cpp, rulesets/Py_Location.cpp: When getting a python wrapper for an entity for a script, check to see if the entity has a permanent wrapper already.
29 lines
954 B
C++
29 lines
954 B
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2001 Alistair Riddoch
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#ifndef RULESETS_PYTHON_THING_SCRIPT_H
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#define RULESETS_PYTHON_THING_SCRIPT_H
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#include "PythonScript.h"
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class Entity;
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/// \brief Script class for Python scripts attached to an Entity
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class PythonEntityScript : public PythonScript {
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protected:
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PyObject * const m_wrapper;
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public:
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explicit PythonEntityScript(PyObject *, PyObject *);
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virtual ~PythonEntityScript();
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PyObject * wrapper() const { return m_wrapper; }
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virtual bool operation(const std::string &,
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const Atlas::Objects::Operation::RootOperation &,
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OpVector &,
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const Atlas::Objects::Operation::RootOperation * = 0);
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virtual void hook(const std::string &, Entity *);
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};
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#endif // RULESETS_PYTHON_THING_SCRIPT_H
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