cyphesis/common/Inheritance.cpp
Alistair Riddoch fa4ae198b1 TypeNode takes a name on construction
One is always required, and it's just bloaty to set separately
2011-09-16 18:30:22 +01:00

332 lines
11 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "Inheritance.h"
#include "log.h"
#include "TypeNode.h"
#include "compose.hpp"
#include "OperationRouter.h"
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Entity.h>
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::Login;
using Atlas::Objects::Operation::Logout;
using Atlas::Objects::Operation::Action;
using Atlas::Objects::Operation::Affect;
using Atlas::Objects::Operation::Combine;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Delete;
using Atlas::Objects::Operation::Divide;
using Atlas::Objects::Operation::Imaginary;
using Atlas::Objects::Operation::Info;
using Atlas::Objects::Operation::Move;
using Atlas::Objects::Operation::Set;
using Atlas::Objects::Operation::Get;
using Atlas::Objects::Operation::Sight;
using Atlas::Objects::Operation::Sound;
using Atlas::Objects::Operation::Touch;
using Atlas::Objects::Operation::Talk;
using Atlas::Objects::Operation::Use;
using Atlas::Objects::Operation::Wield;
using Atlas::Objects::Operation::Look;
using Atlas::Objects::Operation::Appearance;
using Atlas::Objects::Operation::Disappearance;
using Atlas::Objects::Operation::Error;
using Atlas::Objects::Operation::Use;
using Atlas::Objects::Operation::Wield;
Inheritance * Inheritance::m_instance = NULL;
Root atlasOpDefinition(const std::string & name, const std::string & parent)
{
Atlas::Objects::Entity::Anonymous r;
r->setParents(std::list<std::string>(1, parent));
r->setObjtype("op_definition");
r->setId(name);
return r;
}
Root atlasClass(const std::string & name, const std::string & parent)
{
Atlas::Objects::Entity::Anonymous r;
r->setParents(std::list<std::string>(1, parent));
r->setObjtype("class");
r->setId(name);
return r;
}
Inheritance::Inheritance() : noClass(0)
{
Atlas::Objects::Entity::Anonymous root_desc;
root_desc->setParents(std::list<std::string>(0));
root_desc->setObjtype("meta");
root_desc->setId("root");
TypeNode * root = new TypeNode("root");
root->description() = root_desc;
atlasObjects["root"] = root;
}
void Inheritance::flush()
{
TypeNodeDict::const_iterator I = atlasObjects.begin();
TypeNodeDict::const_iterator Iend = atlasObjects.end();
for (; I != Iend; ++I) {
delete I->second;
}
atlasObjects.clear();
opLookup.clear();
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
installStandardObjects();
installCustomOperations();
installCustomEntities();
}
return *m_instance;
}
void Inheritance::clear()
{
if (m_instance != NULL) {
m_instance->flush();
delete m_instance;
m_instance = NULL;
}
}
OpNo Inheritance::opEnumerate(const std::string & parent) const
{
OpNoDict::const_iterator I = opLookup.find(parent);
if (I != opLookup.end()) {
return I->second;
} else {
return OP_INVALID;
}
}
OpNo Inheritance::opEnumerate(const Atlas::Objects::Operation::RootOperation & op) const
{
return op->getClassNo();
}
const Root & Inheritance::getClass(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return noClass;
}
return I->second->description();
}
int Inheritance::updateClass(const std::string & parent,
const Root & description)
{
TypeNodeDict::iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return -1;
}
TypeNode * tn = I->second;
tn->description() = description;
return 0;
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;
}
bool Inheritance::hasClass(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return false;
}
return true;
}
TypeNode * Inheritance::addChild(const Root & obj)
{
const std::string & child = obj->getId();
const std::string & parent = obj->getParents().front();
if (atlasObjects.find(child) != atlasObjects.end()) {
log(ERROR, String::compose("Installing type \"%1\"(\"%2\") "
"which was already installed",
child, parent));
return 0;
}
TypeNodeDict::iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
log(ERROR, String::compose("Installing type \"%1\" "
"which has unknown parent \"%2\".",
child, parent));;
return 0;
}
Element children(ListType(1, child));
if (I->second->description()->copyAttr("children", children) == 0) {
assert(children.isList());
children.asList().push_back(child);
}
I->second->description()->setAttr("children", children);
TypeNode * type = new TypeNode(child);
type->description() = obj;
type->setParent(I->second);
atlasObjects[child] = type;
return type;
}
bool Inheritance::isTypeOf(const std::string & instance,
const std::string & base_type) const
{
if (instance == base_type) {
return true;
}
TypeNodeDict::const_iterator I = atlasObjects.find(instance);
TypeNodeDict::const_iterator Iend = atlasObjects.end();
if (I == Iend) {
return false;
}
return this->isTypeOf(I->second, base_type);
}
bool Inheritance::isTypeOf(const TypeNode * instance,
const std::string & base_type) const
{
const TypeNode * node = instance;
for (; node->parent() != 0;) {
const TypeNode * parent = node->parent();
if (parent->name() == base_type) {
return true;
}
node = node->parent();
}
return false;
}
using Atlas::Objects::Operation::RootOperation;
using Atlas::Objects::Operation::Perception;
using Atlas::Objects::Operation::Communicate;
using Atlas::Objects::Operation::Perceive;
using Atlas::Objects::Operation::Smell;
using Atlas::Objects::Operation::Feel;
using Atlas::Objects::Operation::Listen;
using Atlas::Objects::Operation::Sniff;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::AdminEntity;
using Atlas::Objects::Entity::Game;
using Atlas::Objects::Entity::GameEntity;
void installStandardObjects()
{
Inheritance & i = Inheritance::instance();
i.addChild(atlasOpDefinition("root_operation", "root"));
i.addChild(atlasOpDefinition("action", "root_operation"));
i.opInstall("action", Atlas::Objects::Operation::ACTION_NO);
i.addChild(atlasOpDefinition("create", "action"));
i.opInstall("create", Atlas::Objects::Operation::CREATE_NO);
i.addChild(atlasOpDefinition("delete", "action"));
i.opInstall("delete", Atlas::Objects::Operation::DELETE_NO);
i.addChild(atlasOpDefinition("info", "root_operation"));
i.opInstall("info", Atlas::Objects::Operation::INFO_NO);
i.addChild(atlasOpDefinition("set", "action"));
i.opInstall("set", Atlas::Objects::Operation::SET_NO);
i.addChild(atlasOpDefinition("get", "action"));
i.opInstall("get", Atlas::Objects::Operation::GET_NO);
i.addChild(atlasOpDefinition("perception", "info"));
i.addChild(atlasOpDefinition("error", "info"));
i.opInstall("error", Atlas::Objects::Operation::ERROR_NO);
i.addChild(atlasOpDefinition("combine", "create"));
i.opInstall("combine", Atlas::Objects::Operation::COMBINE_NO);
i.addChild(atlasOpDefinition("divide", "create"));
i.opInstall("divide", Atlas::Objects::Operation::DIVIDE_NO);
i.addChild(atlasOpDefinition("communicate", "create"));
i.addChild(atlasOpDefinition("move", "set"));
i.opInstall("move", Atlas::Objects::Operation::MOVE_NO);
i.addChild(atlasOpDefinition("affect", "set"));
i.opInstall("affect", Atlas::Objects::Operation::MOVE_NO);
i.addChild(atlasOpDefinition("perceive", "get"));
i.addChild(atlasOpDefinition("login", "get"));
i.opInstall("login", Atlas::Objects::Operation::LOGIN_NO);
i.addChild(atlasOpDefinition("logout", "login"));
i.opInstall("logout", Atlas::Objects::Operation::LOGOUT_NO);
i.addChild(atlasOpDefinition("sight", "perception"));
i.opInstall("sight", Atlas::Objects::Operation::SIGHT_NO);
i.addChild(atlasOpDefinition("sound", "perception"));
i.opInstall("sound", Atlas::Objects::Operation::SOUND_NO);
i.addChild(atlasOpDefinition("smell", "perception"));
i.addChild(atlasOpDefinition("feel", "perception"));
i.addChild(atlasOpDefinition("imaginary", "action"));
i.opInstall("imaginary", Atlas::Objects::Operation::IMAGINARY_NO);
i.addChild(atlasOpDefinition("talk", "communicate"));
i.opInstall("talk", Atlas::Objects::Operation::TALK_NO);
i.addChild(atlasOpDefinition("look", "perceive"));
i.opInstall("look", Atlas::Objects::Operation::LOOK_NO);
i.addChild(atlasOpDefinition("listen", "perceive"));
i.addChild(atlasOpDefinition("sniff", "perceive"));
i.addChild(atlasOpDefinition("touch", "perceive"));
i.opInstall("touch", Atlas::Objects::Operation::TOUCH_NO);
i.addChild(atlasOpDefinition("appearance", "sight"));
i.opInstall("appearance", Atlas::Objects::Operation::APPEARANCE_NO);
i.addChild(atlasOpDefinition("disappearance", "sight"));
i.opInstall("disappearance", Atlas::Objects::Operation::DISAPPEARANCE_NO);
i.addChild(atlasOpDefinition("use", "action"));
i.opInstall("use", Atlas::Objects::Operation::USE_NO);
i.addChild(atlasOpDefinition("wield", "set"));
i.opInstall("wield", Atlas::Objects::Operation::WIELD_NO);
i.addChild(atlasClass("root_entity", "root"));
i.addChild(atlasClass("admin_entity", "root_entity"));
i.addChild(atlasClass("account", "admin_entity"));
i.addChild(atlasClass("player", "account"));
i.addChild(atlasClass("admin", "account"));
i.addChild(atlasClass("game", "admin_entity"));
i.addChild(atlasClass("game_entity", "root_entity"));
// And from here on we need to define the hierarchy as found in the C++
// base classes. Script classes defined in rulsets need to be added
// at runtime.
}