mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
976 lines
22 KiB
C++
976 lines
22 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2005 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
// $Id$
|
|
|
|
#ifdef NDEBUG
|
|
#undef NDEBUG
|
|
#endif
|
|
#ifndef DEBUG
|
|
#define DEBUG
|
|
#endif
|
|
|
|
#include "TestWorld.h"
|
|
|
|
#include "server/CorePropertyManager.h"
|
|
#include "server/EntityBuilder.h"
|
|
#include "server/EntityFactory.h"
|
|
#include "server/ScriptFactory.h"
|
|
|
|
#include "rulesets/World.h"
|
|
#include "rulesets/Creator.h"
|
|
#include "rulesets/Plant.h"
|
|
#include "rulesets/Stackable.h"
|
|
#include "rulesets/Script.h"
|
|
#include "rulesets/TaskScript.h"
|
|
|
|
#include "common/compose.hpp"
|
|
#include "common/id.h"
|
|
#include "common/Inheritance.h"
|
|
#include "common/log.h"
|
|
#include "common/Monitors.h"
|
|
#include "common/Property_impl.h"
|
|
#include "common/TypeNode.h"
|
|
#include "common/Variable.h"
|
|
|
|
#include <Atlas/Objects/Anonymous.h>
|
|
#include <Atlas/Objects/RootOperation.h>
|
|
|
|
#include <cstdlib>
|
|
|
|
#include <cassert>
|
|
|
|
using Atlas::Message::Element;
|
|
using Atlas::Message::ListType;
|
|
using Atlas::Message::MapType;
|
|
using Atlas::Objects::Entity::Anonymous;
|
|
using Atlas::Objects::Root;
|
|
|
|
class ExposedEntityBuilder : public EntityBuilder {
|
|
public:
|
|
explicit ExposedEntityBuilder(BaseWorld & w) : EntityBuilder(w) { }
|
|
|
|
EntityKit * getNewFactory(const std::string & clss) {
|
|
return EntityBuilder::getNewFactory(clss);
|
|
}
|
|
|
|
const FactoryDict & factoryDict() const { return m_entityFactories; }
|
|
|
|
};
|
|
|
|
class TestScriptFactory : public ScriptKit {
|
|
public:
|
|
TestScriptFactory() : ScriptKit("foo", "bar") { }
|
|
|
|
int addScript(Entity * entity) { return 0; }
|
|
int refreshClass() { return 0; }
|
|
};
|
|
|
|
enum action {
|
|
DO_NOTHING,
|
|
SET_POS,
|
|
SET_VELOCITY } LocatedEntity_merge_action = DO_NOTHING;
|
|
|
|
int main(int argc, char ** argv)
|
|
{
|
|
{
|
|
Entity e("1", 1);
|
|
TestWorld test_world(e);
|
|
Anonymous attributes;
|
|
|
|
EntityBuilder::init(test_world);
|
|
|
|
assert(EntityBuilder::instance() != 0);
|
|
|
|
assert(EntityBuilder::instance()->newEntity("1", 1, "world", attributes) == 0);
|
|
assert(EntityBuilder::instance()->newEntity("1", 1, "nonexistant", attributes) == 0);
|
|
assert(EntityBuilder::instance()->newEntity("1", 1, "thing", attributes) != 0);
|
|
|
|
EntityBuilder::del();
|
|
assert(EntityBuilder::instance() == 0);
|
|
Inheritance::clear();
|
|
}
|
|
|
|
{
|
|
Entity e("1", 1);
|
|
TestWorld test_world(e);
|
|
Anonymous attributes;
|
|
|
|
EntityBuilder::init(test_world);
|
|
|
|
assert(EntityBuilder::instance() != 0);
|
|
|
|
// Create a normal Entity
|
|
Entity * test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
|
|
assert(test_ent != 0);
|
|
|
|
// Create an entity specifying an attrbute
|
|
attributes->setAttr("funky", "true");
|
|
|
|
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
|
|
assert(test_ent != 0);
|
|
|
|
// Create an entity causing VELOCITY to be set
|
|
attributes = Anonymous();
|
|
|
|
attributes->setVelocity(std::vector<double>(3, 1.5));
|
|
|
|
LocatedEntity_merge_action = SET_VELOCITY;
|
|
|
|
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
|
|
assert(test_ent != 0);
|
|
|
|
LocatedEntity_merge_action = DO_NOTHING;
|
|
|
|
// Create an entity causing VELOCITY to be set for no obvious reason
|
|
attributes = Anonymous();
|
|
|
|
LocatedEntity_merge_action = SET_VELOCITY;
|
|
|
|
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
|
|
assert(test_ent != 0);
|
|
|
|
LocatedEntity_merge_action = DO_NOTHING;
|
|
|
|
// Create an entity specifying a LOC
|
|
attributes = Anonymous();
|
|
|
|
attributes->setLoc("1");
|
|
|
|
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
|
|
assert(test_ent != 0);
|
|
|
|
EntityBuilder::del();
|
|
assert(EntityBuilder::instance() == 0);
|
|
Inheritance::clear();
|
|
}
|
|
|
|
{
|
|
// Create a test world.
|
|
Entity e("1", 1);
|
|
TestWorld test_world(e);
|
|
|
|
// Instance of EntityBuilder with all protected methods exposed
|
|
// for testing
|
|
ExposedEntityBuilder entity_factory(test_world);
|
|
|
|
// Attributes for test entities being created
|
|
Anonymous attributes;
|
|
|
|
// Create an entity which is an instance of one of the core classes
|
|
Entity * test_ent = entity_factory.newEntity("1", 1, "thing", attributes);
|
|
assert(test_ent != 0);
|
|
|
|
Inheritance::clear();
|
|
}
|
|
|
|
{
|
|
// Create a test world.
|
|
Entity e("1", 1);
|
|
TestWorld test_world(e);
|
|
|
|
// Instance of EntityBuilder with all protected methods exposed
|
|
// for testing
|
|
ExposedEntityBuilder entity_factory(test_world);
|
|
|
|
// Attributes for test entities being created
|
|
Anonymous attributes;
|
|
|
|
|
|
// Check that creating an entity of a type we know we have not yet
|
|
// installed results in a null pointer.
|
|
assert(entity_factory.newEntity("1", 1, "custom_type", attributes) == 0);
|
|
|
|
// Get a reference to the internal dictionary of entity factories.
|
|
const FactoryDict & factory_dict = entity_factory.factoryDict();
|
|
|
|
// Make sure it has some factories in it already.
|
|
assert(!factory_dict.empty());
|
|
|
|
// Assert the dictionary does not contain the factory we know we have
|
|
// have not yet installed.
|
|
assert(factory_dict.find("custom_type") == factory_dict.end());
|
|
|
|
// Set up a type description for a new type, and install it
|
|
EntityKit * custom_type_factory = new EntityFactory<Entity>();
|
|
custom_type_factory->m_attributes["test_custom_type_attr"] =
|
|
"test_value";
|
|
{
|
|
Anonymous custom_type_desc;
|
|
custom_type_desc->setId("custom_type");
|
|
custom_type_desc->setParents(std::list<std::string>(1, "thing"));
|
|
entity_factory.installFactory("custom_type", "thing",
|
|
custom_type_factory, custom_type_desc);
|
|
}
|
|
|
|
PropertyBase * p = new Property<std::string>;
|
|
custom_type_factory->m_type->addProperty("test_custom_type_attr", p);
|
|
p->set("test_value");
|
|
|
|
// Check that the factory dictionary now contains a factory for
|
|
// the custom type we just installed.
|
|
FactoryDict::const_iterator I = factory_dict.find("custom_type");
|
|
assert(I != factory_dict.end());
|
|
assert(custom_type_factory == I->second);
|
|
|
|
MapType::const_iterator J;
|
|
// Check the factory has the attributes we described on the custom
|
|
// type.
|
|
J = custom_type_factory->m_attributes.find("test_custom_type_attr");
|
|
assert(J != custom_type_factory->m_attributes.end());
|
|
assert(J->second.isString());
|
|
assert(J->second.String() == "test_value");
|
|
|
|
// Create an instance of our custom type, ensuring that it works.
|
|
Entity * test_ent = entity_factory.newEntity("1", 1, "custom_type", attributes);
|
|
assert(test_ent != 0);
|
|
|
|
assert(test_ent->getType() == custom_type_factory->m_type);
|
|
|
|
// Check that creating an entity of a type we know we have not yet
|
|
// installed results in a null pointer.
|
|
assert(entity_factory.newEntity("1", 1, "custom_inherited_type", attributes) == 0);
|
|
|
|
// Assert the dictionary does not contain the factory we know we have
|
|
// have not yet installed.
|
|
assert(factory_dict.find("custom_inherited_type") == factory_dict.end());
|
|
Inheritance::clear();
|
|
}
|
|
|
|
{
|
|
Entity e("1", 1);
|
|
TestWorld test_world(e);
|
|
ExposedEntityBuilder entity_factory(test_world);
|
|
Anonymous attributes;
|
|
|
|
// Get a reference to the internal dictionary of entity factories.
|
|
const FactoryDict & factory_dict = entity_factory.factoryDict();
|
|
|
|
// Make sure it has some factories in it already.
|
|
assert(!factory_dict.empty());
|
|
|
|
// Assert the dictionary does not contain the factory we know we have
|
|
// have not yet installed.
|
|
assert(factory_dict.find("custom_scripted_type") == factory_dict.end());
|
|
|
|
// Set up a type description for a new type, and install it
|
|
EntityKit * custom_type_factory = new EntityFactory<Entity>();
|
|
custom_type_factory->m_attributes["test_custom_type_attr"] =
|
|
"test_value";
|
|
|
|
custom_type_factory->m_scriptFactory = new TestScriptFactory();
|
|
|
|
{
|
|
Anonymous custom_type_desc;
|
|
custom_type_desc->setId("custom_scripted_type");
|
|
custom_type_desc->setParents(std::list<std::string>(1, "thing"));
|
|
entity_factory.installFactory("custom_scripted_type", "thing",
|
|
custom_type_factory, custom_type_desc);
|
|
}
|
|
|
|
// Check that the factory dictionary now contains a factory for
|
|
// the custom type we just installed.
|
|
FactoryDict::const_iterator I = factory_dict.find("custom_scripted_type");
|
|
assert(I != factory_dict.end());
|
|
assert(custom_type_factory == I->second);
|
|
|
|
// Create an instance of our custom type, ensuring that it works.
|
|
Entity * test_ent = entity_factory.newEntity("1", 1, "custom_scripted_type", attributes);
|
|
assert(test_ent != 0);
|
|
|
|
assert(test_ent->getType() == custom_type_factory->m_type);
|
|
|
|
Inheritance::clear();
|
|
}
|
|
}
|
|
|
|
// stubs
|
|
|
|
Script noScript;
|
|
|
|
Monitors * Monitors::m_instance = NULL;
|
|
|
|
Monitors::Monitors()
|
|
{
|
|
}
|
|
|
|
Monitors::~Monitors()
|
|
{
|
|
}
|
|
|
|
Monitors * Monitors::instance()
|
|
{
|
|
if (m_instance == NULL) {
|
|
m_instance = new Monitors();
|
|
}
|
|
return m_instance;
|
|
}
|
|
|
|
void Monitors::watch(const::std::string & name, VariableBase * monitor)
|
|
{
|
|
}
|
|
|
|
EntityKit::EntityKit() : m_scriptFactory(0), m_createdCount(0)
|
|
{
|
|
}
|
|
|
|
EntityKit::~EntityKit()
|
|
{
|
|
if (m_scriptFactory != 0) {
|
|
delete m_scriptFactory;
|
|
}
|
|
}
|
|
|
|
template <>
|
|
Entity * EntityFactory<World>::newEntity(const std::string & id, long intId)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
template <class T>
|
|
EntityFactory<T>::EntityFactory(EntityFactory<T> & o)
|
|
{
|
|
}
|
|
|
|
template <class T>
|
|
EntityFactory<T>::EntityFactory()
|
|
{
|
|
}
|
|
|
|
template <class T>
|
|
EntityFactory<T>::~EntityFactory()
|
|
{
|
|
}
|
|
|
|
template <class T>
|
|
Entity * EntityFactory<T>::newEntity(const std::string & id, long intId)
|
|
{
|
|
++m_createdCount;
|
|
return new Entity(id, intId);
|
|
}
|
|
|
|
template <class T>
|
|
int EntityFactory<T>::populate(Entity &)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
template <class T>
|
|
EntityKit * EntityFactory<T>::duplicateFactory()
|
|
{
|
|
EntityKit * f = new EntityFactory<T>(*this);
|
|
f->m_parent = this;
|
|
return f;
|
|
}
|
|
|
|
template class EntityFactory<Entity>;
|
|
template class EntityFactory<Thing>;
|
|
template class EntityFactory<Character>;
|
|
template class EntityFactory<Creator>;
|
|
template class EntityFactory<Plant>;
|
|
template class EntityFactory<Stackable>;
|
|
template class EntityFactory<World>;
|
|
|
|
Entity::Entity(const std::string & id, long intId) :
|
|
LocatedEntity(id, intId), m_motion(0), m_flags(0)
|
|
{
|
|
}
|
|
|
|
Entity::~Entity()
|
|
{
|
|
}
|
|
|
|
void Entity::destroy()
|
|
{
|
|
destroyed.emit();
|
|
}
|
|
|
|
void Entity::ActuateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::AppearanceOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::AttackOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::CombineOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::CreateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::DeleteOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::DisappearanceOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::DivideOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::EatOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::ImaginaryOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::LookOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::MoveOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::NourishOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SetOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SightOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SoundOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TalkOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TickOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TouchOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::UpdateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::UseOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::WieldOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::externalOperation(const Operation & op)
|
|
{
|
|
}
|
|
|
|
void Entity::operation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Entity::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
PropertyBase * Entity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * Entity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * Entity::modProperty(const std::string & name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void Entity::onContainered()
|
|
{
|
|
}
|
|
|
|
void Entity::onUpdated()
|
|
{
|
|
}
|
|
|
|
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
|
|
Router(id, intId),
|
|
m_refCount(0), m_seq(0),
|
|
m_script(&noScript), m_type(0), m_contains(0)
|
|
{
|
|
}
|
|
|
|
LocatedEntity::~LocatedEntity()
|
|
{
|
|
}
|
|
|
|
bool LocatedEntity::hasAttr(const std::string & name) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool LocatedEntity::getAttrType(const std::string & name,
|
|
Atlas::Message::Element & attr,
|
|
int type) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::onContainered()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onUpdated()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::makeContainer()
|
|
{
|
|
if (m_contains == 0) {
|
|
m_contains = new LocatedEntitySet;
|
|
}
|
|
}
|
|
|
|
void LocatedEntity::merge(const MapType & ent)
|
|
{
|
|
switch (LocatedEntity_merge_action) {
|
|
case SET_POS:
|
|
this->m_location.m_pos.setValid();
|
|
break;
|
|
case SET_VELOCITY:
|
|
this->m_location.m_velocity.setValid();
|
|
break;
|
|
case DO_NOTHING:
|
|
default:
|
|
break;
|
|
};
|
|
|
|
}
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
Inheritance * Inheritance::m_instance = NULL;
|
|
|
|
Inheritance::Inheritance()
|
|
{
|
|
Atlas::Objects::Entity::Anonymous root_desc;
|
|
|
|
root_desc->setParents(std::list<std::string>(0));
|
|
root_desc->setObjtype("meta");
|
|
root_desc->setId("root");
|
|
|
|
TypeNode * root = new TypeNode("root");
|
|
root->description() = root_desc;
|
|
|
|
atlasObjects["root"] = root;
|
|
}
|
|
|
|
Inheritance & Inheritance::instance()
|
|
{
|
|
if (m_instance == NULL) {
|
|
m_instance = new Inheritance();
|
|
installStandardObjects();
|
|
}
|
|
return *m_instance;
|
|
}
|
|
|
|
void installStandardObjects()
|
|
{
|
|
Inheritance & i = Inheritance::instance();
|
|
|
|
i.addChild(atlasClass("root_entity", "root"));
|
|
i.addChild(atlasClass("admin_entity", "root_entity"));
|
|
i.addChild(atlasClass("account", "admin_entity"));
|
|
i.addChild(atlasClass("player", "account"));
|
|
i.addChild(atlasClass("admin", "account"));
|
|
i.addChild(atlasClass("game", "admin_entity"));
|
|
i.addChild(atlasClass("game_entity", "root_entity"));
|
|
}
|
|
|
|
const TypeNode * Inheritance::getType(const std::string & parent)
|
|
{
|
|
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
|
|
if (I == atlasObjects.end()) {
|
|
return 0;
|
|
}
|
|
return I->second;
|
|
}
|
|
|
|
bool Inheritance::isTypeOf(const TypeNode * instance,
|
|
const std::string & base_type) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Inheritance::isTypeOf(const std::string & instance,
|
|
const std::string & base_type) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TypeNode * Inheritance::addChild(const Root & obj)
|
|
{
|
|
const std::string & child = obj->getId();
|
|
const std::string & parent = obj->getParents().front();
|
|
if (atlasObjects.find(child) != atlasObjects.end()) {
|
|
std::cerr << String::compose("Installing type \"%1\"(\"%2\") "
|
|
"which was already installed",
|
|
child, parent) << std::endl;
|
|
return 0;
|
|
}
|
|
TypeNodeDict::iterator I = atlasObjects.find(parent);
|
|
if (I == atlasObjects.end()) {
|
|
std::cerr << String::compose("Installing type \"%1\" "
|
|
"which has unknown parent \"%2\".",
|
|
child, parent) << std::endl;
|
|
return 0;
|
|
}
|
|
Element children(ListType(1, child));
|
|
if (I->second->description()->copyAttr("children", children) == 0) {
|
|
assert(children.isList());
|
|
children.asList().push_back(child);
|
|
}
|
|
I->second->description()->setAttr("children", children);
|
|
|
|
TypeNode * type = new TypeNode(child);
|
|
type->description() = obj;
|
|
type->setParent(I->second);
|
|
|
|
atlasObjects[child] = type;
|
|
|
|
return type;
|
|
}
|
|
|
|
void Inheritance::clear()
|
|
{
|
|
if (m_instance != NULL) {
|
|
delete m_instance;
|
|
m_instance = NULL;
|
|
}
|
|
}
|
|
|
|
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
|
|
{
|
|
}
|
|
|
|
TypeNode::~TypeNode()
|
|
{
|
|
}
|
|
|
|
void TypeNode::addProperty(const std::string & name,
|
|
PropertyBase * p)
|
|
{
|
|
m_defaults[name] = p;
|
|
}
|
|
|
|
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
|
|
{
|
|
}
|
|
|
|
PropertyBase::~PropertyBase()
|
|
{
|
|
}
|
|
|
|
void PropertyBase::install(Entity *)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::apply(Entity *)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::add(const std::string & s,
|
|
Atlas::Message::MapType & ent) const
|
|
{
|
|
get(ent[s]);
|
|
}
|
|
|
|
void PropertyBase::add(const std::string & s,
|
|
const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
template<>
|
|
void Property<int>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isInt()) {
|
|
this->m_data = e.asInt();
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<double>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isNum()) {
|
|
this->m_data = e.asNum();
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<std::string>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isString()) {
|
|
this->m_data = e.String();
|
|
}
|
|
}
|
|
|
|
template class Property<int>;
|
|
template class Property<double>;
|
|
template class Property<std::string>;
|
|
|
|
Router::Router(const std::string & id, long intId) : m_id(id),
|
|
m_intId(intId)
|
|
{
|
|
}
|
|
|
|
Router::~Router()
|
|
{
|
|
}
|
|
|
|
void Router::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
void Router::error(const Operation & op,
|
|
const std::string & errstring,
|
|
OpVector & res,
|
|
const std::string & to) const
|
|
{
|
|
}
|
|
|
|
Script::Script()
|
|
{
|
|
}
|
|
|
|
/// \brief Script destructor
|
|
Script::~Script()
|
|
{
|
|
}
|
|
|
|
bool Script::operation(const std::string & opname,
|
|
const Atlas::Objects::Operation::RootOperation & op,
|
|
OpVector & res)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void Script::hook(const std::string & function, LocatedEntity * entity)
|
|
{
|
|
}
|
|
|
|
void Location::addToMessage(MapType & omap) const
|
|
{
|
|
}
|
|
|
|
Location::Location() : m_loc(0)
|
|
{
|
|
}
|
|
|
|
Location::Location(LocatedEntity * rf, const Point3D & pos)
|
|
{
|
|
}
|
|
|
|
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
int Location::readFromEntity(const Atlas::Objects::Entity::RootEntity & ent)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
TaskScript::TaskScript(Character & chr) : Task(chr), m_script(0)
|
|
{
|
|
}
|
|
|
|
TaskScript::~TaskScript()
|
|
{
|
|
}
|
|
|
|
void TaskScript::setScript(Script * scrpt)
|
|
{
|
|
}
|
|
|
|
void TaskScript::irrelevant()
|
|
{
|
|
}
|
|
|
|
void TaskScript::initTask(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void TaskScript::TickOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
Task::Task(Character & chr) : m_refCount(0), m_serialno(0), m_obsolete(false), m_progress(-1), m_rate(-1), m_character(chr)
|
|
{
|
|
}
|
|
|
|
Task::~Task()
|
|
{
|
|
}
|
|
|
|
void Task::irrelevant()
|
|
{
|
|
}
|
|
|
|
BaseWorld * BaseWorld::m_instance = 0;
|
|
|
|
BaseWorld::BaseWorld(Entity & gw) : m_gameWorld(gw)
|
|
{
|
|
m_instance = this;
|
|
}
|
|
|
|
BaseWorld::~BaseWorld()
|
|
{
|
|
m_instance = 0;
|
|
}
|
|
|
|
Entity * BaseWorld::getEntity(const std::string & id) const
|
|
{
|
|
long intId = integerId(id);
|
|
|
|
EntityDict::const_iterator I = m_eobjects.find(intId);
|
|
if (I != m_eobjects.end()) {
|
|
assert(I->second != 0);
|
|
return I->second;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
CorePropertyManager::CorePropertyManager()
|
|
{
|
|
}
|
|
|
|
CorePropertyManager::~CorePropertyManager()
|
|
{
|
|
}
|
|
|
|
PropertyBase * CorePropertyManager::addProperty(const std::string & name,
|
|
int type)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyManager * PropertyManager::m_instance = 0;
|
|
|
|
PropertyManager::PropertyManager()
|
|
{
|
|
assert(m_instance == 0);
|
|
m_instance = this;
|
|
}
|
|
|
|
PropertyManager::~PropertyManager()
|
|
{
|
|
m_instance = 0;
|
|
}
|
|
|
|
long integerId(const std::string & id)
|
|
{
|
|
long intId = strtol(id.c_str(), 0, 10);
|
|
if (intId == 0 && id != "0") {
|
|
intId = -1L;
|
|
}
|
|
|
|
return intId;
|
|
}
|
|
|
|
VariableBase::~VariableBase()
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
Variable<T>::Variable(const T & variable) : m_variable(variable)
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
Variable<T>::~Variable()
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
void Variable<T>::send(std::ostream & o)
|
|
{
|
|
}
|
|
|
|
template class Variable<int>;
|
|
template class Variable<std::string>;
|
|
template class Variable<const char *>;
|
|
|
|
Root atlasClass(const std::string & name, const std::string & parent)
|
|
{
|
|
Atlas::Objects::Entity::Anonymous r;
|
|
r->setParents(std::list<std::string>(1, parent));
|
|
r->setObjtype("class");
|
|
r->setId(name);
|
|
return r;
|
|
}
|
|
|
|
ScriptKit::ScriptKit(const std::string & package,
|
|
const std::string & type) : m_package(package),
|
|
m_type(type)
|
|
{
|
|
}
|
|
|
|
ScriptKit::~ScriptKit()
|
|
{
|
|
}
|