cyphesis/tests/EntityBuildertest.cpp
Alistair Riddoch fa4ae198b1 TypeNode takes a name on construction
One is always required, and it's just bloaty to set separately
2011-09-16 18:30:22 +01:00

976 lines
22 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestWorld.h"
#include "server/CorePropertyManager.h"
#include "server/EntityBuilder.h"
#include "server/EntityFactory.h"
#include "server/ScriptFactory.h"
#include "rulesets/World.h"
#include "rulesets/Creator.h"
#include "rulesets/Plant.h"
#include "rulesets/Stackable.h"
#include "rulesets/Script.h"
#include "rulesets/TaskScript.h"
#include "common/compose.hpp"
#include "common/id.h"
#include "common/Inheritance.h"
#include "common/log.h"
#include "common/Monitors.h"
#include "common/Property_impl.h"
#include "common/TypeNode.h"
#include "common/Variable.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/RootOperation.h>
#include <cstdlib>
#include <cassert>
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Root;
class ExposedEntityBuilder : public EntityBuilder {
public:
explicit ExposedEntityBuilder(BaseWorld & w) : EntityBuilder(w) { }
EntityKit * getNewFactory(const std::string & clss) {
return EntityBuilder::getNewFactory(clss);
}
const FactoryDict & factoryDict() const { return m_entityFactories; }
};
class TestScriptFactory : public ScriptKit {
public:
TestScriptFactory() : ScriptKit("foo", "bar") { }
int addScript(Entity * entity) { return 0; }
int refreshClass() { return 0; }
};
enum action {
DO_NOTHING,
SET_POS,
SET_VELOCITY } LocatedEntity_merge_action = DO_NOTHING;
int main(int argc, char ** argv)
{
{
Entity e("1", 1);
TestWorld test_world(e);
Anonymous attributes;
EntityBuilder::init(test_world);
assert(EntityBuilder::instance() != 0);
assert(EntityBuilder::instance()->newEntity("1", 1, "world", attributes) == 0);
assert(EntityBuilder::instance()->newEntity("1", 1, "nonexistant", attributes) == 0);
assert(EntityBuilder::instance()->newEntity("1", 1, "thing", attributes) != 0);
EntityBuilder::del();
assert(EntityBuilder::instance() == 0);
Inheritance::clear();
}
{
Entity e("1", 1);
TestWorld test_world(e);
Anonymous attributes;
EntityBuilder::init(test_world);
assert(EntityBuilder::instance() != 0);
// Create a normal Entity
Entity * test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
assert(test_ent != 0);
// Create an entity specifying an attrbute
attributes->setAttr("funky", "true");
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
assert(test_ent != 0);
// Create an entity causing VELOCITY to be set
attributes = Anonymous();
attributes->setVelocity(std::vector<double>(3, 1.5));
LocatedEntity_merge_action = SET_VELOCITY;
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
assert(test_ent != 0);
LocatedEntity_merge_action = DO_NOTHING;
// Create an entity causing VELOCITY to be set for no obvious reason
attributes = Anonymous();
LocatedEntity_merge_action = SET_VELOCITY;
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
assert(test_ent != 0);
LocatedEntity_merge_action = DO_NOTHING;
// Create an entity specifying a LOC
attributes = Anonymous();
attributes->setLoc("1");
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes);
assert(test_ent != 0);
EntityBuilder::del();
assert(EntityBuilder::instance() == 0);
Inheritance::clear();
}
{
// Create a test world.
Entity e("1", 1);
TestWorld test_world(e);
// Instance of EntityBuilder with all protected methods exposed
// for testing
ExposedEntityBuilder entity_factory(test_world);
// Attributes for test entities being created
Anonymous attributes;
// Create an entity which is an instance of one of the core classes
Entity * test_ent = entity_factory.newEntity("1", 1, "thing", attributes);
assert(test_ent != 0);
Inheritance::clear();
}
{
// Create a test world.
Entity e("1", 1);
TestWorld test_world(e);
// Instance of EntityBuilder with all protected methods exposed
// for testing
ExposedEntityBuilder entity_factory(test_world);
// Attributes for test entities being created
Anonymous attributes;
// Check that creating an entity of a type we know we have not yet
// installed results in a null pointer.
assert(entity_factory.newEntity("1", 1, "custom_type", attributes) == 0);
// Get a reference to the internal dictionary of entity factories.
const FactoryDict & factory_dict = entity_factory.factoryDict();
// Make sure it has some factories in it already.
assert(!factory_dict.empty());
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_type") == factory_dict.end());
// Set up a type description for a new type, and install it
EntityKit * custom_type_factory = new EntityFactory<Entity>();
custom_type_factory->m_attributes["test_custom_type_attr"] =
"test_value";
{
Anonymous custom_type_desc;
custom_type_desc->setId("custom_type");
custom_type_desc->setParents(std::list<std::string>(1, "thing"));
entity_factory.installFactory("custom_type", "thing",
custom_type_factory, custom_type_desc);
}
PropertyBase * p = new Property<std::string>;
custom_type_factory->m_type->addProperty("test_custom_type_attr", p);
p->set("test_value");
// Check that the factory dictionary now contains a factory for
// the custom type we just installed.
FactoryDict::const_iterator I = factory_dict.find("custom_type");
assert(I != factory_dict.end());
assert(custom_type_factory == I->second);
MapType::const_iterator J;
// Check the factory has the attributes we described on the custom
// type.
J = custom_type_factory->m_attributes.find("test_custom_type_attr");
assert(J != custom_type_factory->m_attributes.end());
assert(J->second.isString());
assert(J->second.String() == "test_value");
// Create an instance of our custom type, ensuring that it works.
Entity * test_ent = entity_factory.newEntity("1", 1, "custom_type", attributes);
assert(test_ent != 0);
assert(test_ent->getType() == custom_type_factory->m_type);
// Check that creating an entity of a type we know we have not yet
// installed results in a null pointer.
assert(entity_factory.newEntity("1", 1, "custom_inherited_type", attributes) == 0);
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_inherited_type") == factory_dict.end());
Inheritance::clear();
}
{
Entity e("1", 1);
TestWorld test_world(e);
ExposedEntityBuilder entity_factory(test_world);
Anonymous attributes;
// Get a reference to the internal dictionary of entity factories.
const FactoryDict & factory_dict = entity_factory.factoryDict();
// Make sure it has some factories in it already.
assert(!factory_dict.empty());
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_scripted_type") == factory_dict.end());
// Set up a type description for a new type, and install it
EntityKit * custom_type_factory = new EntityFactory<Entity>();
custom_type_factory->m_attributes["test_custom_type_attr"] =
"test_value";
custom_type_factory->m_scriptFactory = new TestScriptFactory();
{
Anonymous custom_type_desc;
custom_type_desc->setId("custom_scripted_type");
custom_type_desc->setParents(std::list<std::string>(1, "thing"));
entity_factory.installFactory("custom_scripted_type", "thing",
custom_type_factory, custom_type_desc);
}
// Check that the factory dictionary now contains a factory for
// the custom type we just installed.
FactoryDict::const_iterator I = factory_dict.find("custom_scripted_type");
assert(I != factory_dict.end());
assert(custom_type_factory == I->second);
// Create an instance of our custom type, ensuring that it works.
Entity * test_ent = entity_factory.newEntity("1", 1, "custom_scripted_type", attributes);
assert(test_ent != 0);
assert(test_ent->getType() == custom_type_factory->m_type);
Inheritance::clear();
}
}
// stubs
Script noScript;
Monitors * Monitors::m_instance = NULL;
Monitors::Monitors()
{
}
Monitors::~Monitors()
{
}
Monitors * Monitors::instance()
{
if (m_instance == NULL) {
m_instance = new Monitors();
}
return m_instance;
}
void Monitors::watch(const::std::string & name, VariableBase * monitor)
{
}
EntityKit::EntityKit() : m_scriptFactory(0), m_createdCount(0)
{
}
EntityKit::~EntityKit()
{
if (m_scriptFactory != 0) {
delete m_scriptFactory;
}
}
template <>
Entity * EntityFactory<World>::newEntity(const std::string & id, long intId)
{
return 0;
}
template <class T>
EntityFactory<T>::EntityFactory(EntityFactory<T> & o)
{
}
template <class T>
EntityFactory<T>::EntityFactory()
{
}
template <class T>
EntityFactory<T>::~EntityFactory()
{
}
template <class T>
Entity * EntityFactory<T>::newEntity(const std::string & id, long intId)
{
++m_createdCount;
return new Entity(id, intId);
}
template <class T>
int EntityFactory<T>::populate(Entity &)
{
return 0;
}
template <class T>
EntityKit * EntityFactory<T>::duplicateFactory()
{
EntityKit * f = new EntityFactory<T>(*this);
f->m_parent = this;
return f;
}
template class EntityFactory<Entity>;
template class EntityFactory<Thing>;
template class EntityFactory<Character>;
template class EntityFactory<Creator>;
template class EntityFactory<Plant>;
template class EntityFactory<Stackable>;
template class EntityFactory<World>;
Entity::Entity(const std::string & id, long intId) :
LocatedEntity(id, intId), m_motion(0), m_flags(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(&noScript), m_type(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
bool LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const
{
return false;
}
bool LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return false;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
void LocatedEntity::merge(const MapType & ent)
{
switch (LocatedEntity_merge_action) {
case SET_POS:
this->m_location.m_pos.setValid();
break;
case SET_VELOCITY:
this->m_location.m_velocity.setValid();
break;
case DO_NOTHING:
default:
break;
};
}
void log(LogLevel lvl, const std::string & msg)
{
}
Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance()
{
Atlas::Objects::Entity::Anonymous root_desc;
root_desc->setParents(std::list<std::string>(0));
root_desc->setObjtype("meta");
root_desc->setId("root");
TypeNode * root = new TypeNode("root");
root->description() = root_desc;
atlasObjects["root"] = root;
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
installStandardObjects();
}
return *m_instance;
}
void installStandardObjects()
{
Inheritance & i = Inheritance::instance();
i.addChild(atlasClass("root_entity", "root"));
i.addChild(atlasClass("admin_entity", "root_entity"));
i.addChild(atlasClass("account", "admin_entity"));
i.addChild(atlasClass("player", "account"));
i.addChild(atlasClass("admin", "account"));
i.addChild(atlasClass("game", "admin_entity"));
i.addChild(atlasClass("game_entity", "root_entity"));
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;
}
bool Inheritance::isTypeOf(const TypeNode * instance,
const std::string & base_type) const
{
return false;
}
bool Inheritance::isTypeOf(const std::string & instance,
const std::string & base_type) const
{
return false;
}
TypeNode * Inheritance::addChild(const Root & obj)
{
const std::string & child = obj->getId();
const std::string & parent = obj->getParents().front();
if (atlasObjects.find(child) != atlasObjects.end()) {
std::cerr << String::compose("Installing type \"%1\"(\"%2\") "
"which was already installed",
child, parent) << std::endl;
return 0;
}
TypeNodeDict::iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
std::cerr << String::compose("Installing type \"%1\" "
"which has unknown parent \"%2\".",
child, parent) << std::endl;
return 0;
}
Element children(ListType(1, child));
if (I->second->description()->copyAttr("children", children) == 0) {
assert(children.isList());
children.asList().push_back(child);
}
I->second->description()->setAttr("children", children);
TypeNode * type = new TypeNode(child);
type->description() = obj;
type->setParent(I->second);
atlasObjects[child] = type;
return type;
}
void Inheritance::clear()
{
if (m_instance != NULL) {
delete m_instance;
m_instance = NULL;
}
}
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
TypeNode::~TypeNode()
{
}
void TypeNode::addProperty(const std::string & name,
PropertyBase * p)
{
m_defaults[name] = p;
}
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
PropertyBase::~PropertyBase()
{
}
void PropertyBase::install(Entity *)
{
}
void PropertyBase::apply(Entity *)
{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
get(ent[s]);
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
template<>
void Property<int>::set(const Atlas::Message::Element & e)
{
if (e.isInt()) {
this->m_data = e.asInt();
}
}
template<>
void Property<double>::set(const Atlas::Message::Element & e)
{
if (e.isNum()) {
this->m_data = e.asNum();
}
}
template<>
void Property<std::string>::set(const Atlas::Message::Element & e)
{
if (e.isString()) {
this->m_data = e.String();
}
}
template class Property<int>;
template class Property<double>;
template class Property<std::string>;
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
}
Script::Script()
{
}
/// \brief Script destructor
Script::~Script()
{
}
bool Script::operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res)
{
return false;
}
void Script::hook(const std::string & function, LocatedEntity * entity)
{
}
void Location::addToMessage(MapType & omap) const
{
}
Location::Location() : m_loc(0)
{
}
Location::Location(LocatedEntity * rf, const Point3D & pos)
{
}
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
int Location::readFromEntity(const Atlas::Objects::Entity::RootEntity & ent)
{
return 0;
}
TaskScript::TaskScript(Character & chr) : Task(chr), m_script(0)
{
}
TaskScript::~TaskScript()
{
}
void TaskScript::setScript(Script * scrpt)
{
}
void TaskScript::irrelevant()
{
}
void TaskScript::initTask(const Operation & op, OpVector & res)
{
}
void TaskScript::TickOperation(const Operation & op, OpVector & res)
{
}
Task::Task(Character & chr) : m_refCount(0), m_serialno(0), m_obsolete(false), m_progress(-1), m_rate(-1), m_character(chr)
{
}
Task::~Task()
{
}
void Task::irrelevant()
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(Entity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
Entity * BaseWorld::getEntity(const std::string & id) const
{
long intId = integerId(id);
EntityDict::const_iterator I = m_eobjects.find(intId);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
CorePropertyManager::CorePropertyManager()
{
}
CorePropertyManager::~CorePropertyManager()
{
}
PropertyBase * CorePropertyManager::addProperty(const std::string & name,
int type)
{
return 0;
}
PropertyManager * PropertyManager::m_instance = 0;
PropertyManager::PropertyManager()
{
assert(m_instance == 0);
m_instance = this;
}
PropertyManager::~PropertyManager()
{
m_instance = 0;
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
VariableBase::~VariableBase()
{
}
template <typename T>
Variable<T>::Variable(const T & variable) : m_variable(variable)
{
}
template <typename T>
Variable<T>::~Variable()
{
}
template <typename T>
void Variable<T>::send(std::ostream & o)
{
}
template class Variable<int>;
template class Variable<std::string>;
template class Variable<const char *>;
Root atlasClass(const std::string & name, const std::string & parent)
{
Atlas::Objects::Entity::Anonymous r;
r->setParents(std::list<std::string>(1, parent));
r->setObjtype("class");
r->setId(name);
return r;
}
ScriptKit::ScriptKit(const std::string & package,
const std::string & type) : m_package(package),
m_type(type)
{
}
ScriptKit::~ScriptKit()
{
}