cyphesis/tests/Entitytest.cpp
Alistair Riddoch fa4ae198b1 TypeNode takes a name on construction
One is always required, and it's just bloaty to set separately
2011-09-16 18:30:22 +01:00

449 lines
8.8 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2003 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "IGEntityExerciser.h"
#include "allOperations.h"
#include "rulesets/Entity.h"
#include "rulesets/AtlasProperties.h"
#include "rulesets/Domain.h"
#include "rulesets/Script.h"
#include "common/id.h"
#include "common/Property_impl.h"
#include <cstdlib>
#include <cassert>
using Atlas::Message::MapType;
using Atlas::Message::ListType;
int main()
{
Entity e("1", 1);
IGEntityExerciser ee(e);
// Throw an op of every type at the entity
ee.runOperations();
// Subscribe the entity to every class of op
std::set<std::string> opNames;
ee.addAllOperations(opNames);
// Add the test attributes
e.setAttr("test_int", 1);
e.setAttr("test_float", 1.f);
e.setAttr("test_list_string", "test_value");
e.setAttr("test_list_int", ListType(1, 1));
e.setAttr("test_list_float", ListType(1, 1.f));
e.setAttr("test_map_string", ListType(1, "test_value"));
MapType test_map;
test_map["test_key"] = 1;
e.setAttr("test_map_int", test_map);
test_map["test_key"] = 1.f;
e.setAttr("test_map_float", test_map);
test_map["test_key"] = "test_value";
e.setAttr("test_map_string", test_map);
// Make sure we have the test attributes now
MapType entityAsAtlas;
// Dump a representation of the entity into an Atlas Message
e.addToMessage(entityAsAtlas);
Atlas::Objects::Entity::RootEntity entityAsAtlasEntity;
e.addToEntity(entityAsAtlasEntity);
// Make sure we got at least some of it
assert(entityAsAtlas.size() >= 9);
// Read the contents of the Atlas Message back in
e.merge(entityAsAtlas);
// Throw an op of every type at the entity again now it is subscribed,
// and full of data.
ee.runOperations();
{
e.getProperty("test_int");
}
{
e.getProperty("non_existant");
}
{
e.modProperty("test_int");
}
{
e.modProperty("non_existant");
}
{
e.modProperty("test_default");
}
{
e.setProperty("new_test_prop", new SoftProperty);
}
return 0;
}
// stubs
Script noScript;
namespace Atlas { namespace Objects { namespace Operation {
int ACTUATE_NO = -1;
int ATTACK_NO = -1;
int EAT_NO = -1;
int NOURISH_NO = -1;
int SETUP_NO = -1;
int TICK_NO = -1;
int UPDATE_NO = -1;
} } }
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(&noScript), m_type(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
bool LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const
{
return false;
}
bool LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return false;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
void LocatedEntity::merge(const MapType & ent)
{
}
Domain * Domain::m_instance = new Domain();
Domain::Domain() : m_refCount(0)
{
}
Domain::~Domain()
{
}
float Domain::constrainHeight(LocatedEntity * parent,
const Point3D & pos,
const std::string & mode)
{
return 0.f;
}
void Domain::tick(double t)
{
}
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = p[0];
vd[1] = p[1];
vd[2] = p[2];
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(Entity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
Entity * BaseWorld::getEntity(const std::string & id) const
{
long intId = integerId(id);
EntityDict::const_iterator I = m_eobjects.find(intId);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
Entity * BaseWorld::getEntity(long id) const
{
EntityDict::const_iterator I = m_eobjects.find(id);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
Script::Script()
{
}
/// \brief Script destructor
Script::~Script()
{
}
bool Script::operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res)
{
return false;
}
void Script::hook(const std::string & function, LocatedEntity * entity)
{
}
void Location::addToMessage(MapType & omap) const
{
}
Location::Location() : m_loc(0)
{
}
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
m_data(data)
{
}
bool IdProperty::get(Atlas::Message::Element & e) const
{
return true;
}
void IdProperty::set(const Atlas::Message::Element & e)
{
}
void IdProperty::add(const std::string & key,
Atlas::Message::MapType & ent) const
{
}
void IdProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
PropertyBase::~PropertyBase()
{
}
void PropertyBase::install(Entity *)
{
}
void PropertyBase::apply(Entity *)
{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
get(ent[s]);
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
template<>
void Property<int>::set(const Atlas::Message::Element & e)
{
if (e.isInt()) {
this->m_data = e.asInt();
}
}
template<>
void Property<double>::set(const Atlas::Message::Element & e)
{
if (e.isNum()) {
this->m_data = e.asNum();
}
}
template<>
void Property<std::string>::set(const Atlas::Message::Element & e)
{
if (e.isString()) {
this->m_data = e.String();
}
}
template class Property<int>;
template class Property<double>;
template class Property<std::string>;
SoftProperty::SoftProperty()
{
}
SoftProperty::SoftProperty(const Atlas::Message::Element & data) :
PropertyBase(0), m_data(data)
{
}
bool SoftProperty::get(Atlas::Message::Element & val) const
{
val = m_data;
return true;
}
void SoftProperty::set(const Atlas::Message::Element & val)
{
}
ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
PropertyBase(per_ephem), m_data(data)
{
}
bool ContainsProperty::get(Atlas::Message::Element & e) const
{
return true;
}
void ContainsProperty::set(const Atlas::Message::Element & e)
{
}
void ContainsProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyManager * PropertyManager::m_instance = 0;
PropertyManager::PropertyManager()
{
assert(m_instance == 0);
m_instance = this;
}
PropertyManager::~PropertyManager()
{
m_instance = 0;
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}