cyphesis/tests/StatisticsPropertyintegration.cpp
2013-01-21 19:10:46 +00:00

368 lines
6.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2012 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "rulesets/Entity.h"
// Check what happens when two instance of a type both instantiate
// this property when there is a script. I think you'll get a segfault.
class StatisicsPropertyintegration : public Cyphesis::TestBase
{
public:
StatisicsPropertyintegration();
void setup();
void teardown();
void test_sequence();
};
StatisicsPropertyintegration::StatisicsPropertyintegration()
{
ADD_TEST(StatisicsPropertyintegration::test_sequence);
}
void StatisicsPropertyintegration::setup()
{
}
void StatisicsPropertyintegration::teardown()
{
}
void StatisicsPropertyintegration::test_sequence()
{
}
int main()
{
StatisicsPropertyintegration t;
return t.run();
}
// stubs
#include "Property_stub_impl.h"
#include "rulesets/AtlasProperties.h"
#include "rulesets/Domain.h"
#include "rulesets/Script.h"
#include "common/BaseWorld.h"
#include "common/log.h"
#include "common/PropertyManager.h"
#include "common/TypeNode.h"
namespace Atlas { namespace Objects { namespace Operation {
int ACTUATE_NO = -1;
int ATTACK_NO = -1;
int EAT_NO = -1;
int NOURISH_NO = -1;
int SETUP_NO = -1;
int TICK_NO = -1;
int UPDATE_NO = -1;
} } }
Domain * Domain::m_instance = new Domain();
Domain::Domain() : m_refCount(0)
{
}
Domain::~Domain()
{
}
float Domain::constrainHeight(LocatedEntity * parent,
const Point3D & pos,
const std::string & mode)
{
return 0.f;
}
void Domain::tick(double t)
{
}
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = p[0];
vd[1] = p[1];
vd[2] = p[2];
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
return 0;
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
return 0;
}
Script::Script()
{
}
/// \brief Script destructor
Script::~Script()
{
}
bool Script::operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res)
{
return false;
}
void Script::hook(const std::string & function, LocatedEntity * entity)
{
}
void Location::addToMessage(Atlas::Message::MapType & omap) const
{
}
Location::Location() : m_loc(0)
{
}
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
TypeNode::~TypeNode()
{
PropertyDict::const_iterator I = m_defaults.begin();
PropertyDict::const_iterator Iend = m_defaults.end();
for (; I != Iend; ++I) {
delete I->second;
}
}
IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
m_data(data)
{
}
int IdProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void IdProperty::set(const Atlas::Message::Element & e)
{
}
void IdProperty::add(const std::string & key,
Atlas::Message::MapType & ent) const
{
}
void IdProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
IdProperty * IdProperty::copy() const
{
return 0;
}
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
PropertyBase::~PropertyBase()
{
}
void PropertyBase::install(LocatedEntity *)
{
}
void PropertyBase::apply(LocatedEntity *)
{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
get(ent[s]);
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
HandlerResult PropertyBase::operation(LocatedEntity *,
const Operation &,
OpVector &)
{
return OPERATION_IGNORED;
}
template<>
void Property<int>::set(const Atlas::Message::Element & e)
{
if (e.isInt()) {
this->m_data = e.asInt();
}
}
template<>
void Property<double>::set(const Atlas::Message::Element & e)
{
if (e.isNum()) {
this->m_data = e.asNum();
}
}
template<>
void Property<std::string>::set(const Atlas::Message::Element & e)
{
if (e.isString()) {
this->m_data = e.String();
}
}
template class Property<int>;
template class Property<double>;
template class Property<std::string>;
SoftProperty::SoftProperty()
{
}
SoftProperty::SoftProperty(const Atlas::Message::Element & data) :
PropertyBase(0), m_data(data)
{
}
int SoftProperty::get(Atlas::Message::Element & val) const
{
val = m_data;
return 0;
}
void SoftProperty::set(const Atlas::Message::Element & val)
{
}
SoftProperty * SoftProperty::copy() const
{
return new SoftProperty(*this);
}
ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
PropertyBase(per_ephem), m_data(data)
{
}
int ContainsProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void ContainsProperty::set(const Atlas::Message::Element & e)
{
}
void ContainsProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ContainsProperty * ContainsProperty::copy() const
{
return 0;
}
PropertyManager * PropertyManager::m_instance = 0;
PropertyManager::PropertyManager()
{
assert(m_instance == 0);
m_instance = this;
}
PropertyManager::~PropertyManager()
{
m_instance = 0;
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
void log(LogLevel lvl, const std::string & msg)
{
}