ddon-server/Arrowgene.Ddon.GameServer/Scripting/Modules/InstanceEnemyPropertyGeneratorModule.cs

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C#
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using Arrowgene.Ddon.GameServer.Scripting.Interfaces;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Arrowgene.Ddon.GameServer.Scripting
{
public class InstanceEnemyPropertyGeneratorModule : GameServerScriptModule
{
public override string ModuleRoot => Path.Combine("enemies", "instance_properties");
public override string Filter => "*.csx";
public override bool ScanSubdirectories => true;
public override bool EnableHotLoad => true;
private Dictionary<string, IInstanceEnemyPropertyGenerator> InstanceEnemyProperties { get; }
public InstanceEnemyPropertyGeneratorModule()
{
InstanceEnemyProperties = new Dictionary<string, IInstanceEnemyPropertyGenerator>();
}
public List<IInstanceEnemyPropertyGenerator> GetGenerators()
{
return InstanceEnemyProperties.Values.OrderBy(x => x.ScriptRank).ToList();
}
public override bool EvaluateResult(string path, object result, IDictionary<string, object> variables)
{
if (result == null)
{
return false;
}
var generator = (IInstanceEnemyPropertyGenerator)result;
if (generator == null)
{
return false;
}
string scriptName = Path.GetFileNameWithoutExtension(path);
InstanceEnemyProperties[scriptName] = generator;
return true;
}
}
}