ddon-server/Arrowgene.Ddon.GameServer/Scripting/Modules/JobOrbTreeSpecialConditionModule.cs

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C#
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using Arrowgene.Ddon.GameServer.Scripting.Interfaces;
using Arrowgene.Ddon.Shared.Entity.Structure;
using System.Collections.Generic;
using System.Linq;
namespace Arrowgene.Ddon.GameServer.Scripting
{
public class JobOrbTreeSpecialConditionModule : GameServerScriptModule
{
public override string ModuleRoot => "job_orb_tree/special_conditions";
public override string Filter => "*.csx";
public override bool ScanSubdirectories => true;
public override bool EnableHotLoad => true;
private Dictionary<uint, IJobOrbSpecialCondition> SpecialConditions { get; set; } = new();
public List<CDataJobOrbDevoteElementSpecialCondition> GetSpecialConditions(GameClient client)
{
return SpecialConditions.Select(x => x.Value.ToCDataJobOrbDevoteElementSpecialCondition(client)).ToList();
}
public override bool EvaluateResult(string path, object result, IDictionary<string, object> variables)
{
if (result == null)
{
return false;
}
var specialCondition = (IJobOrbSpecialCondition)result;
if (specialCondition != null)
{
SpecialConditions[specialCondition.ConditionId] = specialCondition;
}
return true;
}
}
}