ddon-server/Arrowgene.Ddon.GameServer/Scripting/Modules/PointModifierModule.cs

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C#
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using Arrowgene.Ddon.GameServer.Scripting.Interfaces;
using Arrowgene.Ddon.Shared.Model;
using Microsoft.CodeAnalysis;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Arrowgene.Ddon.GameServer.Scripting
{
public class PointModifierModule : GameServerScriptModule
{
public override string ModuleRoot => "point_modifiers";
public override string Filter => "*.csx";
public override bool ScanSubdirectories => true;
public override bool EnableHotLoad => true;
private Dictionary<string, IPointModifier> Modifiers { get; set; } = new Dictionary<string, IPointModifier>();
public List<IPointModifier> GetModifiersByType(PointModifierType type)
{
return Modifiers.Select(x => x.Value).Where(x => x.ModifierType == type).ToList();
}
public List<IPointModifier> GetModifiersByType(List<PointModifierType> types)
{
var results = new List<IPointModifier>();
foreach (var type in types)
{
results.AddRange(GetModifiersByType(type));
}
return results;
}
public PointModifierModule()
{
}
public override bool EvaluateResult(string path, object result, IDictionary<string, object> variables)
{
if (result == null)
{
return false;
}
string scriptName = Path.GetFileNameWithoutExtension(path);
Modifiers[scriptName] = (IPointModifier)result;
return true;
}
}
}