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https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
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refactor: Refactor code and show different scripting example
- Refactored code so implementation can be shared between Server and DdonGameServer. - Moved settings into settings module and implemented an example using a less structured scripting module interface. - Created new ScriptableSettings class to assist with interacting with non-structured settings module. - Created README.md files for suggestions and guidelines for module implementation.
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using Microsoft.CodeAnalysis.Scripting;
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using System.Collections.Generic;
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using System.IO;
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namespace Arrowgene.Ddon.GameServer.Scripting
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{
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public abstract class ScriptModule
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{
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public abstract string ModuleRoot { get; }
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public abstract string Filter { get; }
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public abstract bool ScanSubdirectories { get; }
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public FileSystemWatcher Watcher { get; set; }
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public HashSet<string> Scripts { get; set; }
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public ScriptModule()
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{
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Scripts = new HashSet<string>();
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}
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/// <summary>
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/// Options passed into the compilation unit.
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/// </summary>
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/// <returns></returns>
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public abstract ScriptOptions Options();
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/// <summary>
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/// Evaluates the result returned by the script.
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/// </summary>
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/// <param name="result"></param>
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/// <returns></returns>
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public abstract bool EvaluateResult(ScriptState<object> result);
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}
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}
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