- Fixed an incorrect NPC line in for Nedo in the main story quest "A Desperate Infiltration".
- q00030125.csx
- Fixed an issue where job training markers show before the current
class unlocks job training.
- Updated the AR enemy spawn position for White Sands Riverbank in Dowe
Valley.
- ar03_white_sands_riverbank.csx
- Updated the spawn location of the enemies for world quest After That Dragon!
- q20035009.json
- q20035009_1.json
- q20035009_2.json
- Fixed an issue where in Lestania it is possible to query a group of
enemies before the world quests are queried which results in the quest
enemy not appearing.
- Added a new EnemySetGenerator interface for selecting enemies for a particular enemy group.
- Implemented the following enemy set generators:
- QuestEnemySetGenerator
- EpitaphRoadEnemySetGenerator
- CautionSpotEnemySetGenerator
- WorldEnemySetGenerator
- Added a new EnemyPropertyGenerator for modifying attributes of selected enemies for a set.
- New scripting module was introduced to allow a variety of properties to be applied
- Implemented a new .csx script to auto assign BO to enemies in Epitaph Road dungeons
when certain requirements are met.
- Implemented a new ,csx script to handle adjustments of enemies in The Rift when
performing a pawn rescue.
- Updated EXP mixin interface and default implementation
- Added a new CharacterCommon parameter.
- Implemented an algorithm which attempts to calculate enemy exp
based on player level, enemy level and other properites such as
boss, quest and nameplate modifiers.
- Add support for enemy caution spots
- Implemented a new "World Manage" quest which handles sending the "Caution" message to
players when they come across a "Caution Spot".
- Added new scripting module which allows "Caution Spot" enemies to be defined.
- Implemented caution spots for:
- Hidell Plains
- Breya Coast
- Mysree Forest
- Volden Mines
- Dowe Valley
- Mysree Grove
- Deenan Woods
- Betland Plains
- Northern Betland Plains
- Zandora Wastelands
- Eastern Zandora
- Mergoda Ruins