Commit graph

7 commits

Author SHA1 Message Date
Paul Campbell
fee662597d fix: Fix new script issues
- Fixed an issue where script assemblies could not be debugged.
- Fixed an issue where script's can't be hotloaded when contents change.
2025-07-03 10:04:32 -04:00
Ryan Yappert
29ee46a1f6 Store MD5 hashes of scripts and use the DLLs when possible to reduce startup time. 2025-06-29 02:07:13 -07:00
Paul Campbell
a3316815af feat: Job Emblems
- Added support for job emblems
- Created new personal quests to unlock emblems.
- Added support for emblems using the menus at Renton.
- Created new handlers and packets for the new menus.
2025-05-23 23:00:13 -04:00
Paul Campbell
08baa54e3e feat: Extract point modification behavior to scripts
Extracted all the different point modification algorithms to scripts so
it's easier for server admins to adjust and add new modifiers to their
servers at runtime. A new "point modifiers" scripting module was added.
The generic term point means exp, jp and pp earned by players and pawns.
Moved settings from the generic GameLogicSettings.csv to a new settings
file PointModifiers.csx where appropriate.

Each modifier defines the following properties
- The point type that is being modified.
- Which quanity of point type it impacts (base amount or bonus amount).
- The behavior of the multiplier (additive or multiplicative).
- The source of point type (enemy vs quest).
- The player types it applies to (Player and/or MyPawn).

Like other scripting modules, a README.md file is created in the module
directory outlining basic usage and guidelines for the scripting module.
2025-02-21 16:37:45 -05:00
Paul Campbell
a6cd0e5bb5 feat: Implement EXM "Battle for Gritten Fort: Recapture Battle"
- Implemented the EXM "Battle for Gritten Fort: Recapture Battle"
- Updated scripted quest system to support EXMs
- Added a new random quest reward type that doesn't depend on chance
  amounts.
2025-02-08 19:55:36 -05:00
Paul Campbell
104212aa37 refactor: Clarify Quest Block selection
- Adjust how QuestBlocks are accessed when executing the quest state
  machine.
- Add a non-terminating end block to the decoration quests.
- Store Variant quests by QuestScheduleId instead of storing the Quest
  object.
2024-12-31 09:40:11 -05:00
Paul Campbell
07f21f7927 feat: Scripted Quests
- Added the ability to define quests using C# script.
- Implemented the 2018 Christmas quests using C# script.
- Implemented the 2017 Halloween quests using C# script.
- Implemented the 2018 Halloween quests using C# script.
- Added the ability to load external scripts from the "libs" directory
  in scripts loaded by the GameServer project.
- Added new documentation for scripts.
- Updated existing 'holiday_personal_quests.md' to include directions
  for enabling the event quests.
2024-12-31 09:40:11 -05:00