Commit graph

4 commits

Author SHA1 Message Date
Paul Campbell
cdfe4685c5 fixes: Fix issues reported
- Fixed an issue where death still dropped loot and exp when running
  away.
- Replaced bonus_exp_equipment.csx with the scripts
  - bonus_exp_enemyequipment.csx
  - bonus_exp_questequipment.csx
- Fixed an issue where Severely Infected Scourge was used instead of
  Scourge in EM5.
2025-04-24 23:51:48 -04:00
Paul Campbell
0832e5938f refactor: Change #load root in scripts
Change the #load path to be the script root directory. This makes it
easier to support vscode autocompletion for everyone with less setup.
It also forces scripts to apprend the "lib/" prefix when loading
libraries making it more clear where the file comes from. Added a new
libs file to help with auto completions being easier to setup. Updated
the README.md in the root script directory with directions.
2025-02-26 15:35:52 -05:00
Paul Campbell
0a2db63eaf feat: Namespace LibDdon functions
Added LibDdon functions to various "namespaces" to declutter the dot
syntax.
2025-02-26 10:37:23 -05:00
Paul Campbell
060de5cb1c feat: Implement the EXM "Recurrence of Darkness"
- Partial implemention of the EXM "Recurrence of Darkness" (q50204000) using the
  scripted quest system.
- Moved all scripts to a seperate Arrowgene.Ddon.Scripts project to
  support out of project comde completion in csx scripts.
- Updated the README.md in the scripting project with details on how to
  enable csx autocompletion in Visual Studio Code.
- Enabled scripted quests to have some dyanmic state for the instance of
  the quest.
- Continued to build out QuestBlockUtil and QuestResultCommnandUtil to
  make it more convient to write scripted quests.
- Updated the script callback function to pass a new object
  QuestCallbackParam and updated the function to support passing
  anonymous functions as an argument.
- Moved index calculations for JSON quests to the asset deserializer.
- Adjusted some "discovered quests" to not show the marker on the map
  until after the quest is engaged.
- Renamed the script_dll directory to script_assemblies which is used
  for csx debug support.
- Updated the README.md for the scripts directory.
2025-02-26 10:28:00 -05:00