If the build is a debug build, it is possible to debug csx scripts
loaded by the server. Fixed an issue where the datetime range compare
was incorrect with a peroid crosses from one month to the next. Added a
new field EnableCancel which can be used by tutorial quests.
- Implemented the 2017 Valentines day seasonal event quests.
- Updated the EventDrops.json to drop Handpicked Cacao when the event is
active.
- Added new settings in SeasonalEvents.csx.
- Updated the QuestBlock and QuestBlockUtils class to accept new
commands and block types.
- Added new QuestNotifyCommand values.
Co-authored-by: Dixdros
- Added the ability to define quests using C# script.
- Implemented the 2018 Christmas quests using C# script.
- Implemented the 2017 Halloween quests using C# script.
- Implemented the 2018 Halloween quests using C# script.
- Added the ability to load external scripts from the "libs" directory
in scripts loaded by the GameServer project.
- Added new documentation for scripts.
- Updated existing 'holiday_personal_quests.md' to include directions
for enabling the event quests.