using Arrowgene.Ddon.Server.Network; using Arrowgene.Ddon.Shared.Entity; namespace Arrowgene.Ddon.GameServer { public abstract class GameRequestPacketQueueHandler : RequestPacketQueueHandler where TReqStruct : class, IPacketStructure, new() where TResStruct : ServerResponse, new() { protected GameRequestPacketQueueHandler(DdonGameServer server) : base(server) { Server = server; } protected new DdonGameServer Server { get; } } }