/** * @brief File which contains all the common script libraries. * * @note Only make local edits in the file which is copied to the build output directory. */ // [!NOTE] // To get syntax completion in visual studio and vscode, uncomment the #r lines below and // update "path\to" to be the path to the builds output directory. // // #r "path\to\Arrowgene.DragonsDogmaOnline\Arrowgene.Ddon.Cli\bin\Debug\net10.0\Arrowgene.Ddon.Shared.dll" // #r "path\to\Arrowgene.DragonsDogmaOnline\Arrowgene.Ddon.Cli\bin\Debug\net10.0\Arrowgene.Ddon.GameServer.dll" // Point these to the ones in the output directory if you are using hot reload // Otherwise point these into the Arrowgene.Ddon.Scripts in the source // When using hotload we need to make sure that this file loads the same file as the server will, otherwise we will get symbol conflicts // because both .csx files will define the same symbols. #load "libs/DropRate.csx" #load "libs/ExtremeMissionUtils.csx" #load "libs/ScriptUtils.csx" #load "libs/SeasonalEvents.csx" // Using statements added by server so scripts don't need to add them global using System; global using System.Collections; global using System.Collections.Generic; global using System.Collections.ObjectModel; global using System.Linq; global using System.Runtime.CompilerServices; global using Arrowgene.Ddon.Database; global using Arrowgene.Ddon.Database.Model; global using Arrowgene.Ddon.GameServer; global using Arrowgene.Ddon.GameServer.Characters; global using Arrowgene.Ddon.GameServer.Chat; global using Arrowgene.Ddon.GameServer.Context; global using Arrowgene.Ddon.GameServer.Enemies; global using Arrowgene.Ddon.GameServer.Party; global using Arrowgene.Ddon.GameServer.Quests; global using Arrowgene.Ddon.GameServer.Quests.Extensions; global using Arrowgene.Ddon.GameServer.Scripting; global using Arrowgene.Ddon.GameServer.Scripting.Interfaces; global using Arrowgene.Ddon.Server.Scripting; global using Arrowgene.Ddon.Shared; global using Arrowgene.Ddon.Shared.Entity.PacketStructure; global using Arrowgene.Ddon.Shared.Entity.Structure; global using Arrowgene.Ddon.Shared.Model; global using Arrowgene.Ddon.Shared.Model.Quest; global using Arrowgene.Ddon.Shared.Model.Rpc; global using Arrowgene.Ddon.Shared.Model.Scheduler; global using Arrowgene.Ddon.GameServer.Tasks;