mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
- Implemented many req, res, ntc and handlers for Epitaph content. - Renamed existing BonusDungeonManager to DungeonManager. - Implemented database migration from 24 -> 25. - Implemented a new packet handler which provides a queue which can be used to send packets after the response is returned. - Commented out RPC ping print message. - Added new NPC behavior to NpcGetExtendedFacilityHandler.
21 lines
720 B
C#
21 lines
720 B
C#
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
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using Arrowgene.Ddon.Shared.Network;
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namespace Arrowgene.Ddon.GameServer.Handler
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{
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public class CharacterCharacterDeadHandler : GameStructurePacketHandler<C2SCharacterCharacterDeadNtc>
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{
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public CharacterCharacterDeadHandler(DdonGameServer server) : base(server)
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{
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}
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public override void Handle(GameClient client, StructurePacket<C2SCharacterCharacterDeadNtc> packet)
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{
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// Unsure what CAPCOM wanted with this packet.
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if (Server.EpitaphRoadManager.TrialInProgress(client.Party))
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{
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Server.EpitaphRoadManager.EvaluateDeath(client.Party);
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}
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}
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}
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}
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