ddon-server/Arrowgene.Ddon.GameServer/Handler/CharacterSetOnlineStatusHandler.cs
2025-02-22 20:48:23 -08:00

28 lines
944 B
C#

using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Logging;
namespace Arrowgene.Ddon.GameServer.Handler
{
public class CharacterSetOnlineStatusHandler : GameRequestPacketHandler<C2SCharacterSetOnlineStatusReq, S2CCharacterSetOnlineStatusRes>
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(CharacterSetOnlineStatusHandler));
public CharacterSetOnlineStatusHandler(DdonGameServer server) : base(server)
{
}
public override S2CCharacterSetOnlineStatusRes Handle(GameClient client, C2SCharacterSetOnlineStatusReq request)
{
client.Character.OnlineStatus = request.OnlineStatus;
// TODO: Figure out request.IsSaveSetting
return new S2CCharacterSetOnlineStatusRes()
{
OnlineStatus = request.OnlineStatus
};
}
}
}