ddon-server/Arrowgene.Ddon.GameServer/Handler/ConnectionLogoutHandler.cs

23 lines
824 B
C#

using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Ddon.Shared.Model;
using Arrowgene.Logging;
namespace Arrowgene.Ddon.GameServer.Handler
{
public class ConnectionLogoutHandler : GameRequestPacketHandler<C2SConnectionLogoutReq, S2CConnectionLogoutRes>
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(ConnectionLogoutHandler));
public ConnectionLogoutHandler(DdonGameServer server) : base(server)
{
}
public override S2CConnectionLogoutRes Handle(GameClient client, C2SConnectionLogoutReq request)
{
S2CConnectionLogoutRes res = new S2CConnectionLogoutRes();
client.Character.OnlineStatus = OnlineStatus.Offline;
return res;
}
}
}