ddon-server/Arrowgene.Ddon.GameServer/Handler/CraftGetCraftProductHandler.cs
Ryan Yappert c8a28972aa
Fix: General Bugfixes, April 2026 (#1031)
* Fix bug where appraising certain items in BBM while you had a copy of that item in your regular character's storage chest would throw an error. Fix bugs where SQLite would occasionally have a DB lock conflict due to poor connection management.

* Be more aggressive when clearing out invalid priority quests.

* Fix bug where the Beauty Shop would sometimes complain about PRICE_NO_MATCH when trying to pay with Silver Tickets.

* Fix bugs where pawn search wouldn't display craft levels, and didn't support filtering by craft level.

* Migrate 58 > 59. Store character_id in the connections table so we can use it for player tracking. Adjust player tracking to be driven by the DB.

* Fix bugs where bazaar processes could sometimes delete items if the storage was full.

* Add feature where you can sell special items (like PP crystals) to consume them, instead of having to spam use them.

* Fix bug where deleting pawns would badly mangle the equipment entries of other pawns owned by the same character.

* Add support for LightQuestRepeatsPerDay, limiting the number of times a board quest can be offered to a single player per day.

* Research for EquipStatId.

* Maybe fix bug where base game augments were secretly applying even in BBM? Maybe fix bug where certain alt-pallet skills wouldn't work in multiplayer due to missing context information.

* Update database migration version.

* Automatically promote localhost players to admin when running in debug mode. Adjust /finishquesttype to clear progress when finishing quests.

* Fix bug where hired pawns wearing job emblems weren't benefiting from the stats on them. Hired pawns now reflect the hiring character's job emblems entirely.
2026-04-30 21:28:52 -07:00

112 lines
5 KiB
C#

using Arrowgene.Ddon.GameServer.Characters;
using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Server.Network;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Ddon.Shared.Entity.Structure;
using Arrowgene.Ddon.Shared.Model;
using Arrowgene.Logging;
using System.Collections.Generic;
using System.Linq;
namespace Arrowgene.Ddon.GameServer.Handler
{
public class CraftGetCraftProductHandler : GameRequestPacketHandler<C2SCraftGetCraftProductReq, S2CCraftGetCraftProductRes>
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(CraftGetCraftProductHandler));
public CraftGetCraftProductHandler(DdonGameServer server) : base(server)
{
}
public override S2CCraftGetCraftProductRes Handle(GameClient client, C2SCraftGetCraftProductReq request)
{
S2CCraftGetCraftProductRes craftGetCraftProductRes = new S2CCraftGetCraftProductRes();
PacketQueue queue = new();
Server.Database.ExecuteInTransaction(connection =>
{
CraftProgress craftProgress = Server.Database.SelectPawnCraftProgress(client.Character.CharacterId, request.CraftMainPawnID, connection);
craftGetCraftProductRes.CraftProduct = new CDataCraftProduct()
{
ItemID = craftProgress.ItemId,
ItemNum = craftProgress.CreateCount,
PlusValue = (byte)craftProgress.PlusValue
};
var (specialQueue, isSpecial) = Server.ItemManager.HandleSpecialItem(client, new(), (ItemId)craftProgress.ItemId, craftProgress.CreateCount, SpecialItemMode.OnAcquire, connection);
if (isSpecial)
{
queue.AddRange(specialQueue);
}
else if (craftProgress.AdditionalStatusId != 0 && Server.AssetRepository.CraftAddStatusAsset.AddStatuses.TryGetValue(craftProgress.AdditionalStatusId, out var addStatus))
{
var craftItem = new Item()
{
ItemId = craftProgress.ItemId,
PlusValue = (byte)craftProgress.PlusValue,
AddStatusParamList = [
new() {
EnhanceType = EquipEnhanceType.AdditionalCraftMaterial,
EnhanceId = addStatus.BuffId,
}
]
};
// AddNewItem doesn't support merging stacks, while AddItem does.
// This is split to maintain support for crafting consumables while still allowing us to create a custom item.
craftGetCraftProductRes.UpdateItemList.Add(Server.ItemManager.AddNewItem(
Server,
client.Character,
request.StorageType != StorageType.ReceiveInStorageCraft,
craftItem, craftProgress.CreateCount,
connection)
);
}
else
{
List<CDataItemUpdateResult> itemUpdateResult = Server.ItemManager.AddItem(
Server,
client.Character,
request.StorageType != StorageType.ReceiveInStorageCraft,
craftProgress.ItemId,
craftProgress.CreateCount,
(byte)craftProgress.PlusValue,
connection
);
craftGetCraftProductRes.UpdateItemList.AddRange(itemUpdateResult);
}
Server.Database.DeletePawnCraftProgress(client.Character.CharacterId, request.CraftMainPawnID, connection);
Pawn mainPawn = client.Character.Pawns.First(p => p.PawnId == request.CraftMainPawnID);
mainPawn.PawnState = PawnState.None;
Server.Database.UpdatePawnBaseInfo(mainPawn, connection);
foreach (var supportId in new List<uint>(){
craftProgress.CraftSupportPawnId1,
craftProgress.CraftSupportPawnId2,
craftProgress.CraftSupportPawnId3
})
{
Pawn supportPawn = client.Character.Pawns.FirstOrDefault(p => p.PawnId == supportId, null);
if (supportPawn != null)
{
supportPawn.PawnState = PawnState.None;
if (supportPawn.PawnType == PawnType.Main)
{
Server.Database.UpdatePawnBaseInfo(supportPawn, connection);
}
}
}
var itemInfo = Server.AssetRepository.ClientItemInfos[craftProgress.ItemId];
queue.AddRange(Server.AchievementManager.HandleCraft(client, itemInfo, connection));
});
queue.Send();
return craftGetCraftProductRes;
}
}
}