ddon-server/Arrowgene.Ddon.GameServer/Handler/EquipGetCharacterEquipListHandler.cs

29 lines
1.3 KiB
C#

using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Ddon.Shared.Model;
using Arrowgene.Logging;
using System.Linq;
namespace Arrowgene.Ddon.GameServer.Handler
{
public class EquipGetCharacterEquipListHandler : GameRequestPacketHandler<C2SEquipGetCharacterEquipListReq, S2CEquipGetCharacterEquipListRes>
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(EquipGetCharacterEquipListHandler));
public EquipGetCharacterEquipListHandler(DdonGameServer server) : base(server)
{
}
public override S2CEquipGetCharacterEquipListRes Handle(GameClient client, C2SEquipGetCharacterEquipListReq request)
{
// TODO: Figure out if it should send all equips or just the ones for the current job
return new S2CEquipGetCharacterEquipListRes()
{
CharacterEquipList = client.Character.Equipment.AsCDataCharacterEquipInfo(EquipType.Performance)
.Union(client.Character.Equipment.AsCDataCharacterEquipInfo(EquipType.Visual))
.ToList(),
EquipJobItemList = client.Character.EquipmentTemplate.JobItemsAsCDataEquipJobItem(client.Character.Job),
};
}
}
}