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https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
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17 lines
491 B
C#
17 lines
491 B
C#
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
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using Arrowgene.Ddon.Shared.Network;
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namespace Arrowgene.Ddon.GameServer.Handler
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{
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public class EventEndHandler : GameStructurePacketHandler<C2SEventEndNtc>
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{
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public EventEndHandler(DdonGameServer server) : base(server)
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{
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}
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public override void Handle(GameClient client, StructurePacket<C2SEventEndNtc> packet)
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{
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//Unsure what CAPCOM wanted with this packet.
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}
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}
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}
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