mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
28 lines
988 B
C#
28 lines
988 B
C#
using Arrowgene.Ddon.GameServer.Context;
|
|
using Arrowgene.Ddon.Server;
|
|
using Arrowgene.Ddon.Server.Network;
|
|
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
|
|
using Arrowgene.Ddon.Shared.Entity.Structure;
|
|
using Arrowgene.Ddon.Shared.Network;
|
|
using Arrowgene.Logging;
|
|
|
|
namespace Arrowgene.Ddon.GameServer.Handler
|
|
{
|
|
public class InstanceEnemyGroupEntryHandler : GameStructurePacketHandler<C2SInstanceEnemyGroupEntryNtc>
|
|
{
|
|
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(InstanceEnemyGroupEntryHandler));
|
|
|
|
public InstanceEnemyGroupEntryHandler(DdonGameServer server) : base(server)
|
|
{
|
|
}
|
|
|
|
public override void Handle(GameClient client, StructurePacket<C2SInstanceEnemyGroupEntryNtc> packet)
|
|
{
|
|
CDataStageLayoutId layout = packet.Structure.LayoutId;
|
|
|
|
client.Character.Stage = layout.AsStageLayoutId();
|
|
|
|
ContextManager.HandleEntry(client, layout);
|
|
}
|
|
}
|
|
}
|