ddon-server/Arrowgene.Ddon.GameServer/Handler/PartyPartyCreateHandler.cs
Paul Campbell fcff123fd4 feat: Add support for partial deliveries
Allow a player to trade in x/y items and remember that x was traded next
time they log in.

- Added checkpoints to
  - q20000017.json
  - q20000017_1.json
  - q20000017_2.json

Database Version 61 -> 62
2026-05-09 08:57:52 -04:00

74 lines
3.1 KiB
C#

using Arrowgene.Ddon.GameServer.Characters;
using Arrowgene.Ddon.GameServer.Party;
using Arrowgene.Ddon.GameServer.Quests;
using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Ddon.Shared.Model;
using Arrowgene.Ddon.Shared.Model.Quest;
using Arrowgene.Logging;
using System.Linq;
namespace Arrowgene.Ddon.GameServer.Handler
{
public class PartyPartyCreateHandler : GameRequestPacketHandler<C2SPartyPartyCreateReq, S2CPartyPartyCreateRes>
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(PartyPartyCreateHandler));
public PartyPartyCreateHandler(DdonGameServer server) : base(server)
{
}
public override S2CPartyPartyCreateRes Handle(GameClient client, C2SPartyPartyCreateReq request)
{
S2CPartyPartyCreateRes res = new S2CPartyPartyCreateRes();
PartyGroup party = Server.PartyManager.NewParty()
?? throw new ResponseErrorException(ErrorCode.ERROR_CODE_PARTY_CREATE_ERROR, "can not create party (Server.PartyManager.NewParty() == null)");
party.AddHost(client);
PlayerPartyMember join = party.Join(client);
// Re-roll any world quests the leader can't take yet (base constructor rolls unfiltered).
party.QuestState.EnforceInitialPoolEligibility();
var progress = Server.Database.GetQuestProgressByType(client.Character.CommonId, QuestType.All);
var deliveryProgressByQuest = Server.Database.GetAllQuestDeliveryProgress(client.Character.CommonId)
.GroupBy(x => x.QuestScheduleId)
.ToDictionary(g => g.Key, g => g.ToList());
foreach (var questProgress in progress)
{
var quest = QuestManager.GetQuestByScheduleId(questProgress.QuestScheduleId);
if (quest is null)
{
continue;
}
Logger.Info($"QuestScheduleId={quest.QuestScheduleId}");
QuestStateManager questStateManager = QuestManager.GetQuestStateManager(client, quest);
questStateManager.AddNewQuest(questProgress.QuestScheduleId, questProgress.Step);
if (deliveryProgressByQuest.TryGetValue(questProgress.QuestScheduleId, out var deliveryItems))
{
foreach (var dp in deliveryItems)
questStateManager.RestoreDeliveryProgress(questProgress.QuestScheduleId, (ItemId)dp.ItemId, dp.AmountDelivered);
}
}
// Add quest for debug command
party.QuestState.AddNewQuest(QuestManager.GetQuestByQuestId((QuestId)70000001));
S2CPartyPartyJoinNtc ntc = new S2CPartyPartyJoinNtc();
ntc.HostCharacterId = client.Character.CharacterId;
ntc.LeaderCharacterId = client.Character.CharacterId;
ntc.PartyMembers.Add(join.CDataPartyMember);
client.Send(ntc);
res.PartyId = party.Id;
Logger.Info(client, $"created party with PartyId:{party.Id}");
return res;
}
}
}