mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using Arrowgene.Ddon.Server;
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using Arrowgene.Ddon.Server.Network;
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using Arrowgene.Ddon.Shared.Entity.PacketStructure;
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using Arrowgene.Logging;
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namespace Arrowgene.Ddon.GameServer.Handler
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{
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public class PartyPartyInviteEntryHandler : GameRequestPacketQueueHandler<C2SPartyPartyInviteEntryReq, S2CPartyPartyInviteEntryRes>
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{
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private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(PartyPartyInviteEntryHandler));
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public PartyPartyInviteEntryHandler(DdonGameServer server) : base(server)
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{
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}
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// No idea what this is for, i think for the extreme mission sorties
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public override PacketQueue Handle(GameClient client, C2SPartyPartyInviteEntryReq request)
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{
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PacketQueue queue = new();
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client.Enqueue(new S2CPartyPartyInviteEntryRes(), queue);
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S2CPartyPartyInviteEntryNtc ntc = new S2CPartyPartyInviteEntryNtc
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{
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CharacterId = client.Character.CharacterId,
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NowMember = (uint)client.Party.MemberCount(),
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MaxMember = client.Party.MaxSlots // TODO: Check if i can place like 20 players or something
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};
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client.Party.EnqueueToAll(ntc, queue);
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return queue;
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}
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}
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}
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