ddon-server/Arrowgene.Ddon.GameServer/Handler/PartyPartyInviteEntryHandler.cs

34 lines
1.3 KiB
C#

using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Server.Network;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Logging;
namespace Arrowgene.Ddon.GameServer.Handler
{
public class PartyPartyInviteEntryHandler : GameRequestPacketQueueHandler<C2SPartyPartyInviteEntryReq, S2CPartyPartyInviteEntryRes>
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(PartyPartyInviteEntryHandler));
public PartyPartyInviteEntryHandler(DdonGameServer server) : base(server)
{
}
// No idea what this is for, i think for the extreme mission sorties
public override PacketQueue Handle(GameClient client, C2SPartyPartyInviteEntryReq request)
{
PacketQueue queue = new();
client.Enqueue(new S2CPartyPartyInviteEntryRes(), queue);
S2CPartyPartyInviteEntryNtc ntc = new S2CPartyPartyInviteEntryNtc
{
CharacterId = client.Character.CharacterId,
NowMember = (uint)client.Party.MemberCount(),
MaxMember = client.Party.MaxSlots // TODO: Check if i can place like 20 players or something
};
client.Party.EnqueueToAll(ntc, queue);
return queue;
}
}
}