mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using Arrowgene.Ddon.Server;
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using Arrowgene.Ddon.Shared.Entity.PacketStructure;
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using Arrowgene.Ddon.Shared.Model;
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using Arrowgene.Logging;
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using System.Collections.Generic;
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using System.Linq;
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namespace Arrowgene.Ddon.GameServer.Handler
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{
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public class PawnTrainingGetTrainingStatusHandler : GameRequestPacketHandler<C2SPawnTrainingGetTrainingStatusReq, S2CPawnTrainingGetTrainingStatusRes>
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{
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private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(PawnTrainingGetTrainingStatusHandler));
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public PawnTrainingGetTrainingStatusHandler(DdonGameServer server) : base(server)
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{
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}
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public override S2CPawnTrainingGetTrainingStatusRes Handle(GameClient client, C2SPawnTrainingGetTrainingStatusReq request)
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{
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Pawn pawn = client.Character.PawnById(request.PawnId, PawnType.Main);
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S2CPawnTrainingGetTrainingStatusRes res = new S2CPawnTrainingGetTrainingStatusRes()
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{
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TrainingPoints = pawn.TrainingPoints,
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TrainingStatus = pawn.TrainingStatus.GetValueOrDefault(request.Job, new byte[64]),
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AvailableTraining = pawn.AvailableTraining
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};
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return res;
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}
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}
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}
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