ddon-server/Arrowgene.Ddon.GameServer/Handler/ProfileGetAvailableBackgroundListHandler.cs

29 lines
1.3 KiB
C#

using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Ddon.Shared.Entity.Structure;
using Arrowgene.Ddon.Shared.Model;
using Arrowgene.Logging;
using System.Linq;
namespace Arrowgene.Ddon.GameServer.Handler
{
public class ProfileGetAvailableBackgroundListHandler : GameRequestPacketHandler<C2SProfileGetAvailableBackgroundListReq, S2CProfileGetAvailableBackgroundListRes>
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(ProfileGetAvailableBackgroundListHandler));
public ProfileGetAvailableBackgroundListHandler(DdonGameServer server) : base(server)
{
}
public override S2CProfileGetAvailableBackgroundListRes Handle(GameClient client, C2SProfileGetAvailableBackgroundListReq request)
{
uint count = (uint)client.Character.AchievementStatus.Count;
S2CProfileGetAvailableBackgroundListRes res = new();
res.BackgroundIdList.AddRange(Server.AssetRepository.AchievementBackgroundAsset.DefaultBackgrounds.Select(x => new CDataCommonU32(x)));
res.BackgroundIdList.AddRange(client.Character.UnlockableItems.Where(x => x.Category == UnlockableItemCategory.ArisenCardBackground).Select(x => new CDataCommonU32(x.Id)));
return res;
}
}
}