mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
- Fixed an issue where if a player tries to join before earning a pawn, the client crashes. - Fixed an issue where if the player attempted multiplayer with invite, the quest will progress correctly.
28 lines
909 B
C#
28 lines
909 B
C#
using Arrowgene.Ddon.Server;
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using Arrowgene.Ddon.Server.Network;
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using Arrowgene.Ddon.Shared.Entity.PacketStructure;
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using Arrowgene.Ddon.Shared.Network;
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using Arrowgene.Logging;
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namespace Arrowgene.Ddon.GameServer.Handler
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{
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public class QuestPlayEntryHandler : StructurePacketHandler<GameClient, C2SQuestPlayEntryReq>
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{
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private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(QuestPlayEntryHandler));
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public QuestPlayEntryHandler(DdonGameServer server) : base(server)
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{
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}
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public override void Handle(GameClient client, StructurePacket<C2SQuestPlayEntryReq> request)
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{
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client.Send(new S2CQuestPlayEntryRes());
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var ntc = new S2CQuestPlayEntryNtc()
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{
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CharacterId = client.Character.CharacterId
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};
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client.Party.SendToAll(ntc);
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}
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}
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}
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