ddon-server/Arrowgene.Ddon.GameServer/Handler/QuestPlayEntryHandler.cs
Paul Campbell a7a3d2e9d4 Fix some issues
- Fixed an issue where if a player tries to join before earning a pawn,
  the client crashes.
- Fixed an issue where if the player attempted multiplayer with invite,
  the quest will progress correctly.
2024-09-07 08:02:23 -04:00

28 lines
909 B
C#

using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Server.Network;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Ddon.Shared.Network;
using Arrowgene.Logging;
namespace Arrowgene.Ddon.GameServer.Handler
{
public class QuestPlayEntryHandler : StructurePacketHandler<GameClient, C2SQuestPlayEntryReq>
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(QuestPlayEntryHandler));
public QuestPlayEntryHandler(DdonGameServer server) : base(server)
{
}
public override void Handle(GameClient client, StructurePacket<C2SQuestPlayEntryReq> request)
{
client.Send(new S2CQuestPlayEntryRes());
var ntc = new S2CQuestPlayEntryNtc()
{
CharacterId = client.Character.CharacterId
};
client.Party.SendToAll(ntc);
}
}
}