mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
- Server settings which are read by the C# server software now provide defaults in the server code. - When the server loads, using reflection, it generates a csx setting file in a new script_templates directory. The server admin can copy these templates into the "settings" module to be loaded and override the default settings. - Server defaults apply first, then settings provided in the script override the defaults. The script files only need to provide the settings they wish to override. They do not need to provide all settings. - Removed the files GameLogicSettings.csx, SeasonalEvents.csx, ChatCommands.csx and PointModifiers.csx.
27 lines
1.2 KiB
C#
27 lines
1.2 KiB
C#
using Arrowgene.Ddon.Server;
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using Arrowgene.Ddon.Shared.Entity.PacketStructure;
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using Arrowgene.Logging;
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namespace Arrowgene.Ddon.GameServer.Handler
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{
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public class ServerGameTimeGetBaseinfoHandler : GameRequestPacketHandler<C2SServerGameTimeGetBaseInfoReq, S2CServerGameTimeGetBaseInfoRes>
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{
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private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(ServerGameTimeGetBaseinfoHandler));
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public ServerGameTimeGetBaseinfoHandler(DdonGameServer server) : base(server)
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{
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}
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public override S2CServerGameTimeGetBaseInfoRes Handle(GameClient client, C2SServerGameTimeGetBaseInfoReq request)
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{
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var res = new S2CServerGameTimeGetBaseInfoRes();
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res.GameTimeBaseInfo.OriginalGameTimeSec = WeatherManager.OriginalGameTimeSec;
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res.GameTimeBaseInfo.OriginalRealTimeSec = WeatherManager.OriginalRealTimeSec;
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res.GameTimeBaseInfo.GameTimeOneDayMin = Server.GameSettings.GameServerSettings.GameClockTimescale;
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res.WeatherLoop = Server.WeatherManager.WeatherLoopList;
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res.MoonAgeLoopSec = WeatherManager.MoonAgeLoopSec;
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return res;
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}
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}
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}
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