ddon-server/Arrowgene.Ddon.GameServer/Handler/ServerGetServerListHandler.cs

35 lines
1.3 KiB
C#

using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Ddon.Shared.Network;
using Arrowgene.Logging;
namespace Arrowgene.Ddon.GameServer.Handler
{
public class ServerGetServerListHandler : GameRequestPacketHandler<C2SServerGetServerListReq, S2CServerGetServerListRes>
{
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(ServerGetServerListHandler));
public ServerGetServerListHandler(DdonGameServer server) : base(server)
{
}
public override PacketId Id => PacketId.C2S_SERVER_GET_SERVER_LIST_REQ;
public override S2CServerGetServerListRes Handle(GameClient client, C2SServerGetServerListReq request)
{
var serverList = Server.RpcManager.ServerListInfo();
// Special handling to make the channel list at log-in make more sense.
if (client.Character.Stage.Id == 0)
{
var thisServer = serverList.Find(x => x.Id == Server.Id);
thisServer.TrafficName = RpcManager.GetTrafficName(--thisServer.LoginNum, thisServer.MaxLoginNum);
}
return new S2CServerGetServerListRes()
{
GameServerListInfo = serverList
};
}
}
}