ddon-server/Arrowgene.Ddon.Scripts/scripts/point_modifiers/base_jp_scaledpoints.csx
Paul Campbell 060de5cb1c feat: Implement the EXM "Recurrence of Darkness"
- Partial implemention of the EXM "Recurrence of Darkness" (q50204000) using the
  scripted quest system.
- Moved all scripts to a seperate Arrowgene.Ddon.Scripts project to
  support out of project comde completion in csx scripts.
- Updated the README.md in the scripting project with details on how to
  enable csx autocompletion in Visual Studio Code.
- Enabled scripted quests to have some dyanmic state for the instance of
  the quest.
- Continued to build out QuestBlockUtil and QuestResultCommnandUtil to
  make it more convient to write scripted quests.
- Updated the script callback function to pass a new object
  QuestCallbackParam and updated the function to support passing
  anonymous functions as an argument.
- Moved index calculations for JSON quests to the asset deserializer.
- Adjusted some "discovered quests" to not show the marker on the map
  until after the quest is engaged.
- Renamed the script_dll directory to script_assemblies which is used
  for csx debug support.
- Updated the README.md for the scripts directory.
2025-02-26 10:28:00 -05:00

20 lines
855 B
C#

public class PointModifier : IPointModifier
{
public override PointType PointType => PointType.JobPoints;
public override PointModifierType ModifierType => PointModifierType.BaseModifier;
public override PointModifierAction ModifierAction => PointModifierAction.Multiplicative;
public override RewardSource Source => (RewardSource.None | RewardSource.Enemy | RewardSource.Quest);
public override PlayerType PlayerTypes => (PlayerType.Player | PlayerType.MyPawn);
public override double GetMultiplier(GameMode gameMode, CharacterCommon characterCommon, PartyGroup party, InstancedEnemy enemy, QuestType questType)
{
if (gameMode == GameMode.BitterblackMaze)
{
return 0.0;
}
return LibDdon.GetSetting<double>("GameServerSettings", "JpModifier");
}
}
return new PointModifier();