mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
- Refactored code so implementation can be shared between Server and DdonGameServer. - Moved settings into settings module and implemented an example using a less structured scripting module interface. - Created new ScriptableSettings class to assist with interacting with non-structured settings module. - Created README.md files for suggestions and guidelines for module implementation.
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Microsoft.CodeAnalysis.Scripting;
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using System.Collections.Generic;
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using System.IO;
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namespace Arrowgene.Ddon.GameServer.Scripting
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{
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public abstract class ScriptModule
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{
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public abstract string ModuleRoot { get; }
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public abstract string Filter { get; }
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public abstract bool ScanSubdirectories { get; }
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public FileSystemWatcher Watcher { get; set; }
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/// <summary>
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/// Determines if this module is able to be hot-loadable or not.
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/// If a module is not hot-loadable, it will only be evaluated once
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/// when the server first loads.
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/// </summary>
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public abstract bool EnableHotLoad { get; }
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public HashSet<string> Scripts { get; set; }
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public ScriptModule()
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{
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Scripts = new HashSet<string>();
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}
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/// <summary>
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/// Options passed into the compilation unit.
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/// </summary>
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/// <returns></returns>
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public abstract ScriptOptions Options();
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/// <summary>
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/// Evaluates the result returned by the script.
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/// </summary>
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/// <param name="path">Path to the script that was executed</param>
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/// <param name="result">The result object of the script that executed</param>
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/// <returns></returns>
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public abstract bool EvaluateResult(string path, ScriptState<object> result);
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}
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}
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