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https://github.com/ThePhD/sol2
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🎨 Refactor tutorial examples
- 🛠 Make sure the tutorials compile across platforms! - ✍ Redo quite a bit of the documentation
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460 changed files with 2468 additions and 1476 deletions
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@ -10,8 +10,8 @@ int main(int, char*[]) {
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// maybe this is in a lua_CFunction you bind,
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// or maybe you're trying to work with a pre-existing system
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// maybe you've used a custom lua_load call, or you're working
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// with state_view's load(lua_Reader, ...) call...
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// maybe you've used a custom lua_load call, or you're
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// working with state_view's load(lua_Reader, ...) call...
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// here's a little bit of how you can work with the stack
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lua_State* L = lua.lua_state();
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@ -19,11 +19,14 @@ int main(int, char*[]) {
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// stack_aligned_stack_handler,
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// as its type name explains so verbosely,
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// expects the handler on the stack
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sol::stack_reference traceback_handler(L, -sol::stack::push(L, sol::default_traceback_error_handler));
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sol::stack_reference traceback_handler(L,
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-sol::stack::push(
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L, sol::default_traceback_error_handler));
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// then, you need the function
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// to be on the stack
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func_ref.push();
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sol::stack_aligned_stack_handler_function func(L, -1, traceback_handler);
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sol::stack_aligned_stack_handler_function func(
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L, -1, traceback_handler);
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lua_pushinteger(L, 5); // argument 1, using plain API
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lua_pushinteger(L, 6); // argument 2
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@ -38,7 +41,8 @@ int main(int, char*[]) {
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// make sure everything is clean
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sol_c_assert(result == 22);
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sol_c_assert(lua.stack_top() == 0); // stack is empty/balanced
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sol_c_assert(
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lua.stack_top() == 0); // stack is empty/balanced
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return 0;
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}
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