dep-ygopro-core/libduel.cpp
Edoardo Lolletti 6e5398f563 Remove remnants of explicit group lifetime management
Rely entirely on lua, don't use `deleted` lua object to mark groups as deleted, fixes crashes under linux
2025-05-30 23:09:25 +02:00

4191 lines
143 KiB
C++

/*
* Copyright (c) 2010-2015, Argon Sun (Fluorohydride)
* Copyright (c) 2016-2025, Edoardo Lolletti (edo9300) <edoardo762@gmail.com>
*
* SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include <algorithm> //std::min, std::find
#include <numeric> //std::iota
#include <utility> //std::move, std::swap
#include "card.h"
#include "bit.h"
#include "duel.h"
#include "effect.h"
#include "field.h"
#include "group.h"
#include "scriptlib.h"
#define LUA_MODULE Duel
#include "function_array_helper.h"
namespace {
using namespace scriptlib;
LUA_STATIC_FUNCTION(EnableGlobalFlag) {
check_param_count(L, 1);
// noop
return 0;
}
LUA_STATIC_FUNCTION(GetLP) {
check_param_count(L, 1);
auto p = lua_get<int8_t>(L, 1);
if(p != 0 && p != 1)
return 0;
lua_pushinteger(L, pduel->game_field->player[p].lp);
return 1;
}
LUA_STATIC_FUNCTION(SetLP) {
check_param_count(L, 2);
auto p = lua_get<int8_t>(L, 1);
auto lp = lua_get<int32_t>(L, 2);
if(lp < 0) lp = 0;
if(p != 0 && p != 1)
return 0;
pduel->game_field->player[p].lp = lp;
auto message = pduel->new_message(MSG_LPUPDATE);
message->write<uint8_t>(p);
message->write<uint32_t>(lp);
return 0;
}
LUA_STATIC_FUNCTION(GetTurnPlayer) {
lua_pushinteger(L, pduel->game_field->infos.turn_player);
return 1;
}
LUA_STATIC_FUNCTION(IsTurnPlayer) {
check_param_count(L, 1);
const auto playerid = lua_get<uint8_t>(L, 1);
lua_pushboolean(L, pduel->game_field->infos.turn_player == playerid);
return 1;
}
LUA_STATIC_FUNCTION(GetTurnCount) {
if(lua_gettop(L) > 0) {
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
lua_pushinteger(L, pduel->game_field->infos.turn_id_by_player[playerid]);
} else
lua_pushinteger(L, pduel->game_field->infos.turn_id);
return 1;
}
LUA_STATIC_FUNCTION(GetDrawCount) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
lua_pushinteger(L, pduel->game_field->get_draw_count(playerid));
return 1;
}
LUA_STATIC_FUNCTION(RegisterEffect) {
check_param_count(L, 2);
auto peffect = lua_get<effect*, true>(L, 1);
auto playerid = lua_get<uint8_t>(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
pduel->game_field->add_effect(peffect, playerid);
return 0;
}
LUA_STATIC_FUNCTION(RegisterFlagEffect) {
check_param_count(L, 5);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto code = (lua_get<uint32_t>(L, 2) & 0xfffffff) | 0x10000000;
auto reset = lua_get<uint32_t>(L, 3);
auto flag = lua_get<uint32_t>(L, 4);
auto count = lua_get<uint16_t>(L, 5);
auto lab = lua_get<uint32_t, 0>(L, 6);
if(count == 0)
count = 1;
if(reset & (RESET_PHASE) && !(reset & (RESET_SELF_TURN | RESET_OPPO_TURN)))
reset |= (RESET_SELF_TURN | RESET_OPPO_TURN);
effect* peffect = pduel->new_effect();
peffect->effect_owner = playerid;
peffect->owner = pduel->game_field->temp_card;
peffect->handler = nullptr;
peffect->type = EFFECT_TYPE_FIELD;
peffect->code = code;
peffect->reset_flag = reset;
peffect->flag[0] = flag | EFFECT_FLAG_CANNOT_DISABLE | EFFECT_FLAG_PLAYER_TARGET | EFFECT_FLAG_FIELD_ONLY;
peffect->s_range = 1;
peffect->o_range = 0;
peffect->reset_count = count;
peffect->label.push_back(lab);
pduel->game_field->add_effect(peffect, playerid);
interpreter::pushobject(L, peffect);
return 1;
}
LUA_STATIC_FUNCTION(GetFlagEffect) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto code = (lua_get<uint32_t>(L, 2) & 0xfffffff) | 0x10000000;
effect_set eset;
pduel->game_field->filter_player_effect(playerid, code, &eset);
lua_pushinteger(L, eset.size());
return 1;
}
LUA_STATIC_FUNCTION(ResetFlagEffect) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto code = (lua_get<uint32_t>(L, 2) & 0xfffffff) | 0x10000000;
auto pr = pduel->game_field->effects.aura_effect.equal_range(code);
for(; pr.first != pr.second; ) {
auto rm = pr.first++;
effect* peffect = rm->second;
if(peffect->code == code && peffect->is_target_player(playerid))
pduel->game_field->remove_effect(peffect);
}
return 0;
}
LUA_STATIC_FUNCTION(SetFlagEffectLabel) {
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto code = (lua_get<uint32_t>(L, 2) & 0xfffffff) | 0x10000000;
auto lab = lua_get<int32_t>(L, 3);
effect_set eset;
pduel->game_field->filter_player_effect(playerid, code, &eset);
if(!eset.size())
lua_pushboolean(L, FALSE);
else {
eset[0]->label.clear();
eset[0]->label.push_back(lab);
lua_pushboolean(L, TRUE);
}
return 1;
}
LUA_STATIC_FUNCTION(GetFlagEffectLabel) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto code = (lua_get<uint32_t>(L, 2) & 0xfffffff) | 0x10000000;
effect_set eset;
pduel->game_field->filter_player_effect(playerid, code, &eset);
if(eset.empty()) {
lua_pushnil(L);
return 1;
}
luaL_checkstack(L, static_cast<int>(eset.size()), nullptr);
for(auto& eff : eset)
lua_pushinteger(L, eff->label.size() ? eff->label[0] : 0);
return static_cast<int32_t>(eset.size());
}
LUA_STATIC_FUNCTION(Destroy) {
check_action_permission(L);
check_param_count(L, 2);
auto reason = lua_get<uint32_t>(L, 2);
auto dest = lua_get<uint16_t, LOCATION_GRAVE>(L, 3);
const auto reasonplayer = lua_get<uint8_t>(L, 4, pduel->game_field->core.reason_player);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->destroy(pcard, pduel->game_field->core.reason_effect, reason, reasonplayer, PLAYER_NONE, dest, 0);
else
pduel->game_field->destroy(pgroup->container, pduel->game_field->core.reason_effect, reason, reasonplayer, PLAYER_NONE, dest, 0);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(Remove) {
check_action_permission(L);
check_param_count(L, 3);
auto pos = lua_get<uint8_t, 0>(L, 2);
auto reason = lua_get<uint32_t>(L, 3);
auto playerid = lua_get<uint8_t, PLAYER_NONE>(L, 4);
const auto reasonplayer = lua_get<uint8_t>(L, 5, pduel->game_field->core.reason_player);
if (auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->send_to(pcard, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, LOCATION_REMOVED, 0, pos);
else
pduel->game_field->send_to(pgroup->container, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, LOCATION_REMOVED, 0, pos);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SendtoGrave) {
check_action_permission(L);
check_param_count(L, 2);
auto reason = lua_get<uint32_t>(L, 2);
auto playerid = lua_get<uint8_t, PLAYER_NONE>(L, 3);
const auto reasonplayer = lua_get<uint8_t>(L, 4, pduel->game_field->core.reason_player);
if (auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->send_to(pcard, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, LOCATION_GRAVE, 0, POS_FACEUP);
else
pduel->game_field->send_to(pgroup->container, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, LOCATION_GRAVE, 0, POS_FACEUP);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(Summon) {
check_action_permission(L);
check_param_count(L, 4);
if(pduel->game_field->core.effect_damage_step)
return 0;
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto pcard = lua_get<card*, true>(L, 2);
bool ignore_count = lua_get<bool>(L, 3);
auto peffect = lua_get<effect*>(L, 4);
auto min_tribute = lua_get<uint8_t, 0>(L, 5);
auto zone = lua_get<uint32_t, 0x1f>(L, 6);
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->summon(playerid, pcard, peffect, ignore_count, min_tribute, zone);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = std::move(pduel->game_field->core.subunits.back());
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
return yield();
}
LUA_STATIC_FUNCTION(SpecialSummonRule) {
check_action_permission(L);
check_param_count(L, 2);
if(pduel->game_field->core.effect_damage_step)
return 0;
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto pcard = lua_get<card*, true>(L, 2);
auto sumtype = lua_get<uint32_t, 0>(L, 3);
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, sumtype);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = std::move(pduel->game_field->core.subunits.back());
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
return yield();
}
inline int32_t spsummon_rule(lua_State* L, uint32_t summon_type, uint32_t offset) {
check_action_permission(L);
check_param_count(L, 2);
const auto pduel = lua_get<duel*>(L);
if(pduel->game_field->core.effect_damage_step)
return 0;
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto pcard = lua_get<card*, true>(L, 2);
owned_lua<group> must = nullptr;
if(auto _pcard = lua_get<card*>(L, 3 + offset)) {
must = pduel->new_group(_pcard);
must->is_readonly = true;
} else if(auto pgroup = lua_get<group*>(L, 3 + offset)) {
must = pduel->new_group(pgroup);
must->is_readonly = true;
}
owned_lua<group> materials = nullptr;
if(auto _pcard = lua_get<card*>(L, 4 + offset)) {
materials = pduel->new_group(_pcard);
materials->is_readonly = true;
} else if(auto pgroup = lua_get<group*>(L, 4 + offset)) {
materials = pduel->new_group(pgroup);
materials->is_readonly = true;
}
auto minc = lua_get<uint16_t, 0>(L, 5 + offset);
auto maxc = lua_get<uint16_t, 0>(L, 6 + offset);
pduel->game_field->core.must_use_mats = must;
pduel->game_field->core.only_use_mats = materials;
pduel->game_field->core.forced_summon_minc = minc;
pduel->game_field->core.forced_summon_maxc = maxc;
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule(playerid, pcard, summon_type);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = std::move(pduel->game_field->core.subunits.back());
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
return yield();
}
LUA_STATIC_FUNCTION(SynchroSummon) {
return spsummon_rule(L, SUMMON_TYPE_SYNCHRO, 0);
}
LUA_STATIC_FUNCTION(XyzSummon) {
return spsummon_rule(L, SUMMON_TYPE_XYZ, 0);
}
LUA_STATIC_FUNCTION(LinkSummon) {
return spsummon_rule(L, SUMMON_TYPE_LINK, 0);
}
LUA_STATIC_FUNCTION(ProcedureSummon) {
check_param_count(L, 3);
auto sumtype = lua_get<uint32_t>(L, 3);
return spsummon_rule(L, sumtype, 1);
}
inline int32_t spsummon_rule_group(lua_State* L, uint32_t summon_type, [[maybe_unused]] uint32_t offset) {
check_param_count(L, 1);
const auto pduel = lua_get<duel*>(L);
const auto playerid = lua_get<uint8_t>(L, 1);
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->special_summon_rule_group(playerid, summon_type);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = std::move(pduel->game_field->core.subunits.back());
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_proc_group_type = summon_type;
}
return yield();
}
LUA_STATIC_FUNCTION(PendulumSummon) {
return spsummon_rule_group(L, SUMMON_TYPE_PENDULUM, 0);
}
LUA_STATIC_FUNCTION(ProcedureSummonGroup) {
check_param_count(L, 2);
auto sumtype = lua_get<uint32_t>(L, 2);
return spsummon_rule_group(L, sumtype, 1);
}
LUA_STATIC_FUNCTION(MSet) {
check_action_permission(L);
check_param_count(L, 4);
if(pduel->game_field->core.effect_damage_step)
return 0;
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto pcard = lua_get<card*, true>(L, 2);
auto ignore_count = lua_get<bool>(L, 3);
auto peffect = lua_get<effect*>(L, 4);
auto min_tribute = lua_get<uint8_t, 0>(L, 5);
auto zone = lua_get<uint32_t, 0x1f>(L, 6);
pduel->game_field->core.summon_cancelable = FALSE;
pduel->game_field->mset(playerid, pcard, peffect, ignore_count, min_tribute, zone);
if(pduel->game_field->core.current_chain.size()) {
pduel->game_field->core.reserved = std::move(pduel->game_field->core.subunits.back());
pduel->game_field->core.subunits.pop_back();
pduel->game_field->core.summoning_card = pcard;
}
return yield();
}
LUA_STATIC_FUNCTION(SSet) {
check_action_permission(L);
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto toplayer = lua_get<uint8_t>(L, 3, playerid);
if(toplayer != 0 && toplayer != 1)
toplayer = playerid;
bool confirm = lua_get<bool, true>(L, 4);
auto [pcard, pgroup] = lua_get_card_or_group(L, 2);
if(pcard) {
pgroup = pduel->new_group(pcard);
} else if(pgroup->container.empty()) {
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
}
pduel->game_field->emplace_process<Processors::SpellSetGroup>(playerid, toplayer, pgroup, confirm, pduel->game_field->core.reason_effect);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(CreateToken) {
check_action_permission(L);
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid >= PLAYER_NONE) {
lua_pushboolean(L, 0);
return 1;
}
auto code = lua_get<uint32_t>(L, 2);
card* pcard = pduel->new_card(code);
pcard->owner = playerid;
pcard->current.location = 0;
pcard->current.controler = playerid;
interpreter::pushobject(L, pcard);
return 1;
}
LUA_STATIC_FUNCTION(SpecialSummon) {
check_action_permission(L);
check_param_count(L, 7);
auto sumtype = lua_get<uint32_t>(L, 2);
auto sumplayer = lua_get<uint8_t>(L, 3);
if(sumplayer >= PLAYER_NONE)
return 0;
auto playerid = lua_get<uint8_t>(L, 4);
auto nocheck = lua_get<bool>(L, 5);
auto nolimit = lua_get<bool>(L, 6);
auto positions = lua_get<uint8_t>(L, 7);
auto zone = lua_get<uint32_t, 0xff>(L, 8);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard) {
pduel->game_field->special_summon(card_set{ pcard }, sumtype, sumplayer, playerid, nocheck, nolimit, positions, zone);
} else
pduel->game_field->special_summon(pgroup->container, sumtype, sumplayer, playerid, nocheck, nolimit, positions, zone);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SpecialSummonStep) {
check_action_permission(L);
check_param_count(L, 7);
auto pcard = lua_get<card*, true>(L, 1);
auto sumtype = lua_get<uint32_t>(L, 2);
auto sumplayer = lua_get<uint8_t>(L, 3);
if(sumplayer >= PLAYER_NONE)
return 0;
auto playerid = lua_get<uint8_t>(L, 4);
auto nocheck = lua_get<bool>(L, 5);
auto nolimit = lua_get<bool>(L, 6);
auto positions = lua_get<uint8_t>(L, 7);
auto zone = lua_get<uint32_t, 0xff>(L, 8);
pduel->game_field->special_summon_step(pcard, sumtype, sumplayer, playerid, nocheck, nolimit, positions, zone);
return yieldk({
lua_pushboolean(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SpecialSummonComplete) {
check_action_permission(L);
auto& core = pduel->game_field->core;
if(core.special_summoning.empty() && core.ss_tograve_set.empty()) {
core.operated_set.clear();
lua_pushinteger(L, 0);
return 1;
}
pduel->game_field->special_summon_complete(core.reason_effect, core.reason_player);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SendtoHand) {
check_action_permission(L);
check_param_count(L, 3);
auto playerid = lua_get<uint8_t, PLAYER_NONE>(L, 2);
if(playerid > PLAYER_NONE)
return 0;
auto reason = lua_get<uint32_t>(L, 3);
const auto reasonplayer = lua_get<uint8_t>(L, 4, pduel->game_field->core.reason_player);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->send_to(pcard, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, LOCATION_HAND, 0, POS_FACEUP);
else
pduel->game_field->send_to(pgroup->container, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, LOCATION_HAND, 0, POS_FACEUP);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SendtoDeck) {
check_action_permission(L);
check_param_count(L, 4);
auto playerid = lua_get<uint8_t, PLAYER_NONE>(L, 2);
if(playerid > PLAYER_NONE)
return 0;
auto sequence = lua_get<int32_t>(L, 3);
auto reason = lua_get<uint32_t>(L, 4);
const auto reasonplayer = lua_get<uint8_t>(L, 5, pduel->game_field->core.reason_player);
uint16_t location = (sequence == -2) ? 0 : LOCATION_DECK;
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->send_to(pcard, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, location, sequence, POS_FACEUP);
else
pduel->game_field->send_to(pgroup->container, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, location, sequence, POS_FACEUP);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SendtoExtraP) {
check_action_permission(L);
check_param_count(L, 3);
auto playerid = lua_get<uint8_t, PLAYER_NONE>(L, 2);
if(playerid > PLAYER_NONE)
return 0;
auto reason = lua_get<uint32_t>(L, 3);
const auto reasonplayer = lua_get<uint8_t>(L, 4, pduel->game_field->core.reason_player);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->send_to(pcard, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, LOCATION_EXTRA, 0, POS_FACEUP);
else
pduel->game_field->send_to(pgroup->container, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, LOCATION_EXTRA, 0, POS_FACEUP);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(Sendto) {
check_action_permission(L);
check_param_count(L, 3);
auto location = lua_get<uint16_t>(L, 2);
auto reason = lua_get<uint32_t>(L, 3);
auto pos = lua_get<uint8_t, POS_FACEUP>(L, 4);
auto playerid = lua_get<uint8_t, PLAYER_NONE>(L, 5);
if(playerid > PLAYER_NONE)
return 0;
auto sequence = lua_get<uint32_t, 0>(L, 6);
const auto reasonplayer = lua_get<uint8_t>(L, 7, pduel->game_field->core.reason_player);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->send_to(pcard, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, location, sequence, pos, TRUE);
else
pduel->game_field->send_to(pgroup->container, pduel->game_field->core.reason_effect, reason, reasonplayer, playerid, location, sequence, pos, TRUE);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(RemoveCards) {
check_action_permission(L);
check_param_count(L, 1);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard) {
auto message = pduel->new_message(MSG_REMOVE_CARDS);
message->write<uint32_t>(1);
message->write(pcard->get_info_location());
pcard->enable_field_effect(false);
pcard->cancel_field_effect();
pduel->game_field->remove_card(pcard);
} else {
auto message = pduel->new_message(MSG_REMOVE_CARDS);
auto tot = pgroup->container.size();
auto cur = std::min<size_t>(tot, 255);
message->write<uint32_t>(cur);
for(auto& card : pgroup->container) {
message->write(card->get_info_location());
--tot;
--cur;
if(cur == 0 && tot > 0) {
message = pduel->new_message(MSG_REMOVE_CARDS);
cur = std::min<size_t>(tot, 255);
message->write<uint32_t>(cur);
}
card->enable_field_effect(false);
card->cancel_field_effect();
}
for(auto& card : pgroup->container)
pduel->game_field->remove_card(card);
}
return 0;
}
LUA_STATIC_FUNCTION(GetOperatedGroup) {
auto pgroup = pduel->new_group(pduel->game_field->core.operated_set);
interpreter::pushobject(L, pgroup);
return 1;
}
LUA_STATIC_FUNCTION(IsCanAddCounter) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_PLACE_COUNTER));
else {
check_param_count(L, 4);
auto countertype = lua_get<uint16_t>(L, 2);
auto count = lua_get<uint32_t>(L, 3);
auto pcard = lua_get<card*, true>(L, 4);
lua_pushboolean(L, pduel->game_field->is_player_can_place_counter(playerid, pcard, countertype, count));
}
return 1;
}
LUA_STATIC_FUNCTION(RemoveCounter) {
check_action_permission(L);
check_param_count(L, 6);
auto rplayer = lua_get<uint8_t>(L, 1);
if(rplayer != 0 && rplayer != 1)
return 0;
auto self = lua_get<uint8_t>(L, 2);
auto oppo = lua_get<uint8_t>(L, 3);
auto countertype = lua_get<uint16_t>(L, 4);
auto count = lua_get<uint32_t>(L, 5);
auto reason = lua_get<uint32_t>(L, 6);
pduel->game_field->remove_counter(reason, nullptr, rplayer, self, oppo, countertype, count);
return yieldk({
lua_pushboolean(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(IsCanRemoveCounter) {
check_param_count(L, 6);
auto rplayer = lua_get<uint8_t>(L, 1);
if(rplayer != 0 && rplayer != 1)
return 0;
auto self = lua_get<uint8_t>(L, 2);
auto oppo = lua_get<uint8_t>(L, 3);
auto countertype = lua_get<uint16_t>(L, 4);
auto count = lua_get<uint32_t>(L, 5);
auto reason = lua_get<uint32_t>(L, 6);
lua_pushboolean(L, pduel->game_field->is_player_can_remove_counter(rplayer, nullptr, self, oppo, countertype, count, reason));
return 1;
}
LUA_STATIC_FUNCTION(GetCounter) {
check_param_count(L, 4);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto self = lua_get<uint8_t>(L, 2);
auto oppo = lua_get<uint8_t>(L, 3);
auto countertype = lua_get<uint16_t>(L, 4);
lua_pushinteger(L, pduel->game_field->get_field_counter(playerid, self, oppo, countertype));
return 1;
}
LUA_STATIC_FUNCTION(ChangePosition) {
check_action_permission(L);
check_param_count(L, 2);
auto au = lua_get<uint8_t>(L, 2);
auto ad = lua_get<uint8_t>(L, 3, au);
auto du = lua_get<uint8_t>(L, 4, au);
auto dd = lua_get<uint8_t>(L, 5, au);
uint32_t flag = 0;
if(lua_get<bool, false>(L, 6)) flag |= NO_FLIP_EFFECT;
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard) {
pduel->game_field->change_position(card_set{ pcard }, pduel->game_field->core.reason_effect, pduel->game_field->core.reason_player, au, ad, du, dd, flag, TRUE);
} else
pduel->game_field->change_position(pgroup->container, pduel->game_field->core.reason_effect, pduel->game_field->core.reason_player, au, ad, du, dd, flag, TRUE);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(Release) {
check_action_permission(L);
check_param_count(L, 2);
auto reason = lua_get<uint32_t>(L, 2);
const auto reasonplayer = lua_get<uint8_t>(L, 3, pduel->game_field->core.reason_player);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->release(pcard, pduel->game_field->core.reason_effect, reason, reasonplayer);
else
pduel->game_field->release(pgroup->container, pduel->game_field->core.reason_effect, reason, reasonplayer);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(MoveToField) {
check_action_permission(L);
check_param_count(L, 6);
auto pcard = lua_get<card*, true>(L, 1);
auto move_player = lua_get<uint8_t>(L, 2);
auto playerid = lua_get<uint8_t>(L, 3);
if(playerid != 0 && playerid != 1)
return 0;
auto destination = lua_get<uint16_t>(L, 4);
auto positions = lua_get<uint8_t>(L, 5);
auto enable = lua_get<bool>(L, 6);
auto zone = lua_get<uint32_t, 0xff>(L, 7);
pcard->enable_field_effect(false);
pduel->game_field->adjust_instant();
pduel->game_field->move_to_field(pcard, move_player, playerid, destination, positions, enable, 0, zone);
return yieldk({
lua_pushboolean(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(ReturnToField) {
check_action_permission(L);
check_param_count(L, 1);
auto pcard = lua_get<card*, true>(L, 1);
if(!(pcard->current.reason & REASON_TEMPORARY))
return 0;
auto pos = lua_get<uint8_t>(L, 2, pcard->previous.position);
auto zone = lua_get<uint32_t, 0xff>(L, 3);
pcard->enable_field_effect(false);
pduel->game_field->adjust_instant();
pduel->game_field->refresh_location_info_instant();
pduel->game_field->move_to_field(pcard, pcard->previous.controler, pcard->previous.controler, pcard->previous.location, pos, TRUE, 1, zone, FALSE, LOCATION_REASON_TOFIELD | LOCATION_REASON_RETURN);
return yieldk({
lua_pushboolean(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(MoveSequence) {
check_action_permission(L);
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 1);
auto seq = lua_get<uint8_t>(L, 2);
uint16_t cur_loc = pcard->current.location;
bool cur_pzone = pcard->current.pzone;
auto location = lua_get<uint16_t>(L, 3, cur_loc);
auto& field = *pduel->game_field;
bool pzone = false;
bool fzone = false;
if(location == LOCATION_PZONE) {
if(!field.is_flag(DUEL_PZONE))
lua_error(L, "LOCATION_PZONE passed with pendulum zones disabled");
pzone = true;
location = LOCATION_SZONE;
} else if(location == LOCATION_FZONE) {
fzone = true;
location = LOCATION_SZONE;
}
auto playerid = pcard->current.controler;
if(location != cur_loc)
lua_error(L, "The new location doesn't match the current one");
if(pzone) {
if(seq > 1)
lua_error(L, "Invalid sequence");
seq = field.get_pzone_index(seq, playerid);
} else if(fzone) {
if(seq != 0)
lua_error(L, "Invalid sequence");
seq = 5;
} else if(location == LOCATION_MZONE && field.is_flag(DUEL_EMZONE)) {
if(seq > 6)
lua_error(L, "Invalid sequence");
} else if ((location == LOCATION_MZONE || location == LOCATION_SZONE) && seq > 4)
lua_error(L, "Invalid sequence");
auto& core = field.core;
bool res = false;
if(pcard->is_affect_by_effect(core.reason_effect)) {
const auto previous_loc_info = pcard->get_info_location();
const auto previous_code = pcard->data.code;
if(res = field.move_card(playerid, pcard, pcard->current.location, seq, pzone); res) {
if(cur_pzone != pzone) {
auto message = pduel->new_message(MSG_MOVE);
message->write<uint32_t>(previous_code);
message->write(previous_loc_info);
message->write(pcard->get_info_location());
message->write<uint32_t>(pcard->current.reason);
}
field.raise_single_event(pcard, nullptr, EVENT_MOVE, core.reason_effect, 0, core.reason_player, playerid, 0);
field.raise_event(pcard, EVENT_MOVE, core.reason_effect, 0, core.reason_player, playerid, 0);
field.process_single_event();
field.process_instant_event();
}
}
lua_pushboolean(L, res);
return 1;
}
LUA_STATIC_FUNCTION(SwapSequence) {
check_action_permission(L);
check_param_count(L, 2);
auto pcard1 = lua_get<card*, true>(L, 1);
auto pcard2 = lua_get<card*, true>(L, 2);
uint8_t player = pcard1->current.controler;
uint8_t location = pcard1->current.location;
if(pcard2->current.controler == player
&& (location == LOCATION_MZONE || location == LOCATION_SZONE) && pcard2->current.location == location
&& pcard1->is_affect_by_effect(pduel->game_field->core.reason_effect)
&& pcard2->is_affect_by_effect(pduel->game_field->core.reason_effect)) {
pduel->game_field->swap_card(pcard1, pcard2);
pduel->game_field->raise_single_event(pcard1, nullptr, EVENT_MOVE, pduel->game_field->core.reason_effect, 0, pduel->game_field->core.reason_player, player, 0);
pduel->game_field->raise_single_event(pcard2, nullptr, EVENT_MOVE, pduel->game_field->core.reason_effect, 0, pduel->game_field->core.reason_player, player, 0);
pduel->game_field->raise_event({ pcard1, pcard2 }, EVENT_MOVE, pduel->game_field->core.reason_effect, 0, pduel->game_field->core.reason_player, player, 0);
pduel->game_field->process_single_event();
pduel->game_field->process_instant_event();
}
return 0;
}
LUA_STATIC_FUNCTION(Activate) {
check_action_permission(L);
check_param_count(L, 1);
auto peffect = lua_get<effect*, true>(L, 1);
pduel->game_field->emplace_process<Processors::ActivateEffect>(peffect);
return 0;
}
LUA_STATIC_FUNCTION(SetChainLimit) {
check_param_count(L, 1);
auto f = interpreter::get_function_handle(L, lua_get<function, true>(L, 1));
pduel->game_field->core.chain_limit.emplace_back(f, pduel->game_field->core.reason_player);
return 0;
}
LUA_STATIC_FUNCTION(SetChainLimitTillChainEnd) {
check_param_count(L, 1);
auto f = interpreter::get_function_handle(L, lua_get<function, true>(L, 1));
pduel->game_field->core.chain_limit_p.emplace_back(f, pduel->game_field->core.reason_player);
return 0;
}
LUA_STATIC_FUNCTION(GetChainMaterial) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
effect_set eset;
pduel->game_field->filter_player_effect(playerid, EFFECT_CHAIN_MATERIAL, &eset);
if(!eset.size())
return 0;
interpreter::pushobject(L, eset[0]);
return 1;
}
LUA_STATIC_FUNCTION(ConfirmDecktop) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto count = lua_get<uint32_t>(L, 2);
const auto& player = pduel->game_field->player[playerid];
const auto& list_main = player.list_main;
if(count >= list_main.size())
count = static_cast<uint32_t>(list_main.size());
else if(list_main.size() > count) {
if(pduel->game_field->core.deck_reversed) {
card* pcard = *(list_main.rbegin() + count);
auto message = pduel->new_message(MSG_DECK_TOP);
message->write<uint8_t>(playerid);
message->write<uint32_t>(count);
message->write<uint32_t>(pcard->data.code);
message->write<uint32_t>(pcard->current.position);
}
}
auto message = pduel->new_message(MSG_CONFIRM_DECKTOP);
message->write<uint8_t>(playerid);
message->write<uint32_t>(count);
for(auto cit = list_main.rbegin(), end = cit + count; cit != end; ++cit) {
const auto& pcard = *cit;
message->write<uint32_t>(pcard->data.code);
message->write<uint8_t>(pcard->current.controler);
message->write<uint8_t>(pcard->current.location);
message->write<uint32_t>(pcard->current.sequence);
}
return yield();
}
LUA_STATIC_FUNCTION(ConfirmExtratop) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto count = lua_get<uint32_t>(L, 2);
const auto& player = pduel->game_field->player[playerid];
const auto& list_extra = player.list_extra;
const uint32_t max_count = static_cast<uint32_t>(list_extra.size()) - player.extra_p_count;
count = std::min(max_count, count);
auto message = pduel->new_message(MSG_CONFIRM_EXTRATOP);
message->write<uint8_t>(playerid);
message->write<uint32_t>(count);
for(auto cit = list_extra.rbegin() + player.extra_p_count, end = cit + count; cit != end; ++cit) {
const auto& pcard = *cit;
message->write<uint32_t>(pcard->data.code);
message->write<uint8_t>(pcard->current.controler);
message->write<uint8_t>(pcard->current.location);
message->write<uint32_t>(pcard->current.sequence);
}
return yield();
}
LUA_STATIC_FUNCTION(ConfirmCards) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto [pcard, pgroup] = lua_get_card_or_group(L, 2);
if(pgroup && pgroup->container.empty())
return 0;
auto message = pduel->new_message(MSG_CONFIRM_CARDS);
message->write<uint8_t>(playerid);
//To raise the proper events:
// EVENT_CONFIRM event when a card is revealed (used by "Vanquish Soul Jiaolong")
// EVENT_TOHAND_CONFIRM event when a card in the hand is revealed (used by "Puppet King" and "Puppet Queen")
auto& field = *pduel->game_field;
auto reason = (field.core.chain_solving) ? REASON_EFFECT : REASON_COST;
auto trigeff = field.core.reason_effect;
uint8_t revealingplayer = 1 - playerid;
bool was_during_to_hand = field.check_event(EVENT_TO_HAND);
card_set handgroup;
auto raise_confirm_event = [&](card* pcard) {
field.raise_single_event(pcard, nullptr, EVENT_CONFIRM, trigeff, reason, field.core.reason_player, revealingplayer, 0);
if(was_during_to_hand && (pcard->current.location == LOCATION_HAND)) {
field.raise_single_event(pcard, nullptr, EVENT_TOHAND_CONFIRM, trigeff, reason, field.core.reason_player, revealingplayer, 0);
handgroup.insert(pcard);
}
};
if(pcard) {
message->write<uint32_t>(1);
message->write<uint32_t>(pcard->data.code);
message->write<uint8_t>(pcard->current.controler);
message->write<uint8_t>(pcard->current.location);
message->write<uint32_t>(pcard->current.sequence);
raise_confirm_event(pcard);
field.raise_event(pcard, EVENT_CONFIRM, trigeff, reason, field.core.reason_player, revealingplayer, 0);
} else {
message->write<uint32_t>(pgroup->container.size());
for(auto& _pcard : pgroup->container) {
message->write<uint32_t>(_pcard->data.code);
message->write<uint8_t>(_pcard->current.controler);
message->write<uint8_t>(_pcard->current.location);
message->write<uint32_t>(_pcard->current.sequence);
raise_confirm_event(_pcard);
}
field.raise_event(pgroup->container, EVENT_CONFIRM, trigeff, reason, field.core.reason_player, revealingplayer, 0);
}
if(handgroup.size())
field.raise_event(std::move(handgroup), EVENT_TOHAND_CONFIRM, trigeff, reason, field.core.reason_player, revealingplayer, 0);
field.process_single_event();
field.process_instant_event();
return yield();
}
LUA_STATIC_FUNCTION(SortDecktop) {
check_action_permission(L);
check_param_count(L, 3);
auto sort_player = lua_get<uint8_t>(L, 1);
auto target_player = lua_get<uint8_t>(L, 2);
auto count = lua_get<uint16_t>(L, 3);
if(sort_player != 0 && sort_player != 1)
return 0;
if(target_player != 0 && target_player != 1)
return 0;
if(count < 1 || count > 64)
return 0;
pduel->game_field->emplace_process<Processors::SortDeck>(sort_player, target_player, count, false);
return yield();
}
LUA_STATIC_FUNCTION(SortDeckbottom) {
check_action_permission(L);
check_param_count(L, 3);
auto sort_player = lua_get<uint8_t>(L, 1);
auto target_player = lua_get<uint8_t>(L, 2);
auto count = lua_get<uint16_t>(L, 3);
if(sort_player != 0 && sort_player != 1)
return 0;
if(target_player != 0 && target_player != 1)
return 0;
if(count < 1 || count > 64)
return 0;
pduel->game_field->emplace_process<Processors::SortDeck>(sort_player, target_player, count, true);
return yield();
}
LUA_STATIC_FUNCTION(CheckEvent) {
check_param_count(L, 1);
auto ev = lua_get<uint32_t>(L, 1);
if(!/*bool get_info = */lua_get<bool, false>(L, 2)) {
lua_pushboolean(L, pduel->game_field->check_event(ev));
return 1;
} else {
tevent pe;
if(pduel->game_field->check_event(ev, &pe)) {
lua_pushboolean(L, 1);
interpreter::pushobject(L, pe.event_cards);
lua_pushinteger(L, pe.event_player);
lua_pushinteger(L, pe.event_value);
interpreter::pushobject(L, pe.reason_effect);
lua_pushinteger(L, pe.reason);
lua_pushinteger(L, pe.reason_player);
return 7;
} else {
lua_pushboolean(L, 0);
return 1;
}
}
}
LUA_STATIC_FUNCTION(RaiseEvent) {
check_action_permission(L);
check_param_count(L, 7);
auto code = lua_get<uint32_t>(L, 2);
effect* peffect = nullptr;
if(!lua_isnoneornil(L, 3))
peffect = lua_get<effect*, true>(L, 3);
auto r = lua_get<uint32_t>(L, 4);
auto rp = lua_get<uint8_t>(L, 5);
auto ep = lua_get<uint8_t>(L, 6);
auto ev = lua_get<uint32_t>(L, 7);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->raise_event(pcard, code, peffect, r, rp, ep, ev);
else
pduel->game_field->raise_event(pgroup->container, code, peffect, r, rp, ep, ev);
pduel->game_field->process_instant_event();
return yield();
}
LUA_STATIC_FUNCTION(RaiseSingleEvent) {
check_action_permission(L);
check_param_count(L, 7);
auto pcard = lua_get<card*, true>(L, 1);
auto code = lua_get<uint32_t>(L, 2);
auto peffect = lua_get<effect*>(L, 3);
auto r = lua_get<uint32_t>(L, 4);
auto rp = lua_get<uint8_t>(L, 5);
auto ep = lua_get<uint8_t>(L, 6);
auto ev = lua_get<uint32_t>(L, 7);
pduel->game_field->raise_single_event(pcard, nullptr, code, peffect, r, rp, ep, ev);
pduel->game_field->process_single_event();
return yield();
}
LUA_STATIC_FUNCTION(CheckTiming) {
check_param_count(L, 1);
auto tm = lua_get<uint32_t>(L, 1);
lua_pushboolean(L, (pduel->game_field->core.hint_timing[0]&tm) || (pduel->game_field->core.hint_timing[1]&tm));
return 1;
}
LUA_STATIC_FUNCTION(GetEnvironment) {
uint32_t code = 0;
uint8_t p = 2;
auto IsEnabled = [&](card* pcard) {
if(pcard && pcard->is_position(POS_FACEUP) && pcard->get_status(STATUS_EFFECT_ENABLED)) {
code = pcard->get_code();
p = pcard->current.controler;
return true;
}
return false;
};
if(!IsEnabled(pduel->game_field->player[0].list_szone[5]) && !IsEnabled(pduel->game_field->player[1].list_szone[5])) {
effect_set eset;
pduel->game_field->filter_field_effect(EFFECT_CHANGE_ENVIRONMENT, &eset);
if(eset.size()) {
const auto peffect = eset.back();
code = peffect->get_value();
p = peffect->get_handler_player();
}
}
lua_pushinteger(L, code);
lua_pushinteger(L, p);
return 2;
}
LUA_STATIC_FUNCTION(IsEnvironment) {
check_param_count(L, 1);
auto code = lua_get<uint32_t>(L, 1);
auto playerid = lua_get<uint8_t, PLAYER_ALL>(L, 2);
auto loc = lua_get<uint16_t, LOCATION_FZONE + LOCATION_ONFIELD>(L, 3);
if(playerid != 0 && playerid != 1 && playerid != PLAYER_ALL)
return 0;
auto RetTrue = [L] {
lua_pushboolean(L, TRUE);
return 1;
};
auto IsEnabled = [](card* pcard) { return pcard && pcard->is_position(POS_FACEUP) && pcard->get_status(STATUS_EFFECT_ENABLED); };
auto CheckFzone = [&](uint8_t player) {
if(playerid == player || playerid == PLAYER_ALL) {
const auto& pcard = pduel->game_field->player[player].list_szone[5];
if(IsEnabled(pcard) && code == pcard->get_code())
return true;
}
return false;
};
auto CheckSzone = [&](uint8_t player) {
if(playerid == player || playerid == PLAYER_ALL) {
for(auto& pcard : pduel->game_field->player[player].list_szone) {
if(IsEnabled(pcard) && code == pcard->get_code())
return true;
}
}
return false;
};
auto CheckMzone = [&](uint8_t player) {
if(playerid == player || playerid == PLAYER_ALL) {
for(auto& pcard : pduel->game_field->player[player].list_mzone) {
if(IsEnabled(pcard) && code == pcard->get_code())
return true;
}
}
return false;
};
auto ShouldApplyChangeEnv = [&]() {
if((loc & (LOCATION_FZONE | LOCATION_SZONE)) == 0)
return false;
return !(IsEnabled(pduel->game_field->player[0].list_szone[5]) || IsEnabled(pduel->game_field->player[1].list_szone[5]));
};
if(loc & LOCATION_FZONE && (CheckFzone(0) || CheckFzone(1)))
return RetTrue();
if(loc & LOCATION_SZONE && (CheckSzone(0) || CheckSzone(1)))
return RetTrue();
if(loc & LOCATION_MZONE && (CheckMzone(0) || CheckMzone(1)))
return RetTrue();
if(ShouldApplyChangeEnv()) {
effect_set eset;
pduel->game_field->filter_field_effect(EFFECT_CHANGE_ENVIRONMENT, &eset);
if(eset.size()) {
const auto& peffect = eset.back();
if((playerid == PLAYER_ALL || playerid == peffect->get_handler_player()) && code == (uint32_t)peffect->get_value())
return RetTrue();
}
}
lua_pushboolean(L, FALSE);
return 1;
}
LUA_STATIC_FUNCTION(Win) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto reason = lua_get<uint32_t>(L, 2);
if (playerid != 0 && playerid != 1 && playerid != 2)
return 0;
if (playerid == 0) {
if (pduel->game_field->is_player_affected_by_effect(1, EFFECT_CANNOT_LOSE_EFFECT))
return 0;
}
else if (playerid == 1) {
if (pduel->game_field->is_player_affected_by_effect(0, EFFECT_CANNOT_LOSE_EFFECT))
return 0;
}
else {
if (pduel->game_field->is_player_affected_by_effect(0, EFFECT_CANNOT_LOSE_EFFECT) && pduel->game_field->is_player_affected_by_effect(1, EFFECT_CANNOT_LOSE_EFFECT))
return 0;
else if (pduel->game_field->is_player_affected_by_effect(0, EFFECT_CANNOT_LOSE_EFFECT))
playerid = 0;
else if (pduel->game_field->is_player_affected_by_effect(1, EFFECT_CANNOT_LOSE_EFFECT))
playerid = 1;
}
if (pduel->game_field->core.win_player == 5) {
pduel->game_field->core.win_player = playerid;
pduel->game_field->core.win_reason = reason;
} else if ((pduel->game_field->core.win_player == 0 && playerid == 1) || (pduel->game_field->core.win_player == 1 && playerid == 0)) {
pduel->game_field->core.win_player = 2;
pduel->game_field->core.win_reason = reason;
}
return 0;
}
LUA_STATIC_FUNCTION(Draw) {
check_action_permission(L);
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto count = lua_get<uint32_t>(L, 2);
auto reason = lua_get<uint32_t>(L, 3);
pduel->game_field->draw(pduel->game_field->core.reason_effect, reason, pduel->game_field->core.reason_player, playerid, count);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(Damage) {
check_action_permission(L);
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto amount = lua_get<int64_t>(L, 2);
uint32_t actual_amount = 0;
if(amount > 0)
actual_amount = static_cast<uint32_t>(amount);
auto reason = lua_get<uint32_t>(L, 3);
bool is_step = lua_get<bool, false>(L, 4);
auto reason_player = lua_get<uint8_t>(L, 5, pduel->game_field->core.reason_player);
if (reason_player > PLAYER_NONE)
reason_player = pduel->game_field->core.reason_player;
pduel->game_field->damage(pduel->game_field->core.reason_effect, reason, reason_player, nullptr, playerid, actual_amount, is_step);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<uint32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(Recover) {
check_action_permission(L);
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto amount = lua_get<int64_t>(L, 2);
uint32_t actual_amount = 0;
if(amount > 0)
actual_amount = static_cast<uint32_t>(amount);
auto reason = lua_get<uint32_t>(L, 3);
bool is_step = lua_get<bool, false>(L, 4);
auto reason_player = lua_get<uint8_t>(L, 5, pduel->game_field->core.reason_player);
if (reason_player > PLAYER_NONE)
reason_player = pduel->game_field->core.reason_player;
pduel->game_field->recover(pduel->game_field->core.reason_effect, reason, reason_player, playerid, actual_amount, is_step);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<uint32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(RDComplete) {
pduel->game_field->core.subunits.splice(pduel->game_field->core.subunits.end(), pduel->game_field->core.recover_damage_reserve);
return yield();
}
LUA_STATIC_FUNCTION(Equip) {
check_action_permission(L);
check_param_count(L, 3);
auto equip_card = lua_get<card*, true>(L, 2);
auto target = lua_get<card*, true>(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
bool up = lua_get<bool, true>(L, 4);
bool step = lua_get<bool, false>(L, 5);
pduel->game_field->equip(playerid, equip_card, target, up, step);
return yieldk({
lua_pushboolean(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(EquipComplete) {
const auto& field = pduel->game_field;
auto& core = field->core;
card_set etargets;
for(auto& equip_card : core.equiping_cards) {
if(equip_card->is_position(POS_FACEUP))
equip_card->enable_field_effect(true);
etargets.insert(equip_card->equiping_target);
}
if (etargets.size() == 0)
return 0;
field->adjust_instant();
for(auto& equip_target : etargets) {
field->raise_single_event(equip_target, &core.equiping_cards, EVENT_EQUIP,
core.reason_effect, 0, core.reason_player, PLAYER_NONE, 0);
}
field->raise_event(core.equiping_cards, EVENT_EQUIP,
core.reason_effect, 0, core.reason_player, PLAYER_NONE, 0);
core.hint_timing[0] |= TIMING_EQUIP;
core.hint_timing[1] |= TIMING_EQUIP;
field->process_single_event();
field->process_instant_event();
return yield();
}
LUA_STATIC_FUNCTION(GetControl) {
check_action_permission(L);
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
uint16_t reset_phase = lua_get<uint16_t, 0>(L, 3) & 0x3ff;
auto reset_count = lua_get<uint8_t, 0>(L, 4);
auto zone = lua_get<uint32_t, 0xff>(L, 5);
auto chose_player = lua_get<uint8_t>(L, 6, pduel->game_field->core.reason_player);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->get_control(pcard, pduel->game_field->core.reason_effect, chose_player, playerid, reset_phase, reset_count, zone);
else
pduel->game_field->get_control(pgroup->container, pduel->game_field->core.reason_effect, chose_player, playerid, reset_phase, reset_count, zone);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SwapControl) {
check_action_permission(L);
check_param_count(L, 2);
uint16_t reset_phase = lua_get<uint16_t, 0>(L, 3) & 0x3ff;
auto reset_count = lua_get<uint8_t, 0>(L, 4);
auto& field = *pduel->game_field;
if(auto [pcard1, pgroup1] = lua_get_card_or_group(L, 1); pcard1) {
auto pcard2 = lua_get<card*, true>(L, 2);
field.swap_control(field.core.reason_effect, field.core.reason_player, pcard1, pcard2, reset_phase, reset_count);
} else {
auto pgroup2 = lua_get<group*, true>(L, 2);
field.swap_control(field.core.reason_effect, field.core.reason_player, pgroup1->container, pgroup2->container, reset_phase, reset_count);
}
return yieldk({
lua_pushboolean(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(CheckLPCost) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto cost = lua_get<uint32_t>(L, 2);
lua_pushboolean(L, pduel->game_field->check_lp_cost(playerid, cost));
return 1;
}
LUA_STATIC_FUNCTION(PayLPCost) {
check_action_permission(L);
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto cost = lua_get<uint32_t>(L, 2);
pduel->game_field->emplace_process<Processors::PayLPCost>(playerid, cost);
return yield();
}
LUA_STATIC_FUNCTION(DiscardDeck) {
check_action_permission(L);
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
auto count = lua_get<uint16_t>(L, 2);
auto reason = lua_get<uint32_t>(L, 3);
pduel->game_field->emplace_process<Processors::DiscardDeck>(playerid, count, reason);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(DiscardHand) {
check_action_permission(L);
check_param_count(L, 5);
const auto findex = lua_get<function>(L, 2);
card* pexception = nullptr;
group* pexgroup = nullptr;
uint32_t extraargs = 0;
if(lua_gettop(L) >= 6) {
if((pexception = lua_get<card*>(L, 6)) == nullptr)
pexgroup = lua_get<group*>(L, 6);
extraargs = lua_gettop(L) - 6;
}
auto playerid = lua_get<uint8_t>(L, 1);
auto min = lua_get<uint16_t>(L, 3);
auto max = lua_get<uint16_t>(L, 4);
auto reason = lua_get<uint32_t>(L, 5);
auto pgroup = pduel->new_group();
pduel->game_field->filter_matching_card(findex, playerid, LOCATION_HAND, 0, pgroup, pexception, pexgroup, extraargs);
pduel->game_field->core.select_cards.assign(pgroup->container.begin(), pgroup->container.end());
if(pduel->game_field->core.select_cards.size() == 0) {
lua_pushinteger(L, 0);
return 1;
}
pduel->game_field->emplace_process<Processors::DiscardHand>(playerid, min, max, reason);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(DisableShuffleCheck) {
bool disable = lua_get<bool, true>(L, 1);
pduel->game_field->core.shuffle_check_disabled = disable;
return 0;
}
LUA_STATIC_FUNCTION(DisableSelfDestroyCheck) {
bool disable = lua_get<bool, true>(L, 1);
pduel->game_field->core.selfdes_disabled = disable;
return 0;
}
LUA_STATIC_FUNCTION(ShuffleDeck) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
pduel->game_field->shuffle(playerid, LOCATION_DECK);
return yield();
}
LUA_STATIC_FUNCTION(ShuffleExtra) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if (playerid != 0 && playerid != 1)
return 0;
pduel->game_field->shuffle(playerid, LOCATION_EXTRA);
return yield();
}
LUA_STATIC_FUNCTION(ShuffleHand) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
pduel->game_field->shuffle(playerid, LOCATION_HAND);
return yield();
}
LUA_STATIC_FUNCTION(ShuffleSetCard) {
check_param_count(L, 1);
auto pgroup = lua_get<group*, true>(L, 1);
if(pgroup->container.size() <= 0)
return 0;
card* ms[7];
uint8_t seq[7];
auto it = pgroup->container.begin();
uint8_t ct = 0;
ms[ct] = *it;
uint8_t loc = ms[ct]->current.location;
if(loc != LOCATION_MZONE && loc != LOCATION_SZONE)
return 0;
uint8_t tp = ms[ct]->current.controler;
if(tp > 1)
return 0;
if(ms[ct]->current.position & POS_FACEUP)
return 0;
if(ms[ct]->current.sequence > 4)
return 0;
seq[ct] = ms[ct]->current.sequence;
++it;
++ct;
for(auto end = pgroup->container.end(); it != end; ++it, ++ct) {
auto pcard = *it;
const auto& current = pcard->current;
if(current.location != loc)
return 0;
if(current.position & POS_FACEUP)
return 0;
if(current.sequence > 4)
return 0;
if(current.controler != tp)
return 0;
ms[ct] = pcard;
seq[ct] = current.sequence;
}
for(int32_t i = ct - 1; i > 0; --i) {
int32_t s = pduel->get_next_integer(0, i);
std::swap(ms[i], ms[s]);
}
auto& field = pduel->game_field;
auto& list = (loc == LOCATION_MZONE) ? field->player[tp].list_mzone : field->player[tp].list_szone;
auto message = pduel->new_message(MSG_SHUFFLE_SET_CARD);
message->write<uint8_t>(loc);
message->write<uint8_t>(ct);
for(uint32_t i = 0; i < ct; ++i) {
card* pcard = ms[i];
message->write(pcard->get_info_location());
list[seq[i]] = pcard;
pcard->current.sequence = seq[i];
field->raise_single_event(pcard, nullptr, EVENT_MOVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, tp, 0);
}
field->raise_event(pgroup->container, EVENT_MOVE, field->core.reason_effect, 0, field->core.reason_player, tp, 0);
field->process_single_event();
field->process_instant_event();
for(uint32_t i = 0; i < ct; ++i) {
if(ms[i]->xyz_materials.size()) {
message->write(ms[i]->get_info_location());
} else {
message->write(loc_info{});
}
}
return yield();
}
LUA_STATIC_FUNCTION(ChangeAttacker) {
check_param_count(L, 1);
auto new_attacker = lua_get<card*, true>(L, 1);
auto& attacker = pduel->game_field->core.attacker;
if(attacker == new_attacker)
return 0;
auto ignore_count = lua_get<bool, false>(L, 2);
card* attack_target = pduel->game_field->core.attack_target;
++attacker->announce_count;
attacker->announced_cards.addcard(attack_target);
pduel->game_field->attack_all_target_check();
attacker = new_attacker;
attacker->attack_controler = attacker->current.controler;
pduel->game_field->core.pre_field[0] = attacker->fieldid_r;
if(!ignore_count) {
++attacker->attack_announce_count;
if(pduel->game_field->infos.phase == PHASE_DAMAGE) {
++attacker->attacked_count;
attacker->attacked_cards.addcard(attack_target);
}
}
return 0;
}
LUA_STATIC_FUNCTION(ChangeAttackTarget) {
check_param_count(L, 1);
auto target = lua_get<card*>(L, 1);
auto ignore = lua_get<bool, false>(L, 2);
card* attacker = pduel->game_field->core.attacker;
if(!attacker || !attacker->is_capable_attack() || attacker->is_status(STATUS_ATTACK_CANCELED)) {
lua_pushboolean(L, 0);
return 1;
}
card_vector cv;
pduel->game_field->get_attack_target(attacker, &cv, pduel->game_field->core.chain_attack);
if(((target && std::find(cv.begin(), cv.end(), target) != cv.end()) || ignore) ||
(!target && !attacker->is_affected_by_effect(EFFECT_CANNOT_DIRECT_ATTACK))) {
pduel->game_field->core.attack_target = target;
pduel->game_field->core.attack_rollback = false;
pduel->game_field->core.opp_mzone.clear();
uint8_t turnp = pduel->game_field->infos.turn_player;
for(auto& pcard : pduel->game_field->player[1 - turnp].list_mzone) {
if(pcard)
pduel->game_field->core.opp_mzone.insert(pcard->fieldid_r);
}
auto message = pduel->new_message(MSG_ATTACK);
message->write(attacker->get_info_location());
if(target) {
if(target->current.controler != turnp) {
pduel->game_field->raise_single_event(target, nullptr, EVENT_BE_BATTLE_TARGET, nullptr, REASON_REPLACE, 0, turnp, 0);
pduel->game_field->raise_event(target, EVENT_BE_BATTLE_TARGET, nullptr, REASON_REPLACE, 0, turnp, 0);
}else{
pduel->game_field->raise_single_event(target, nullptr, EVENT_BE_BATTLE_TARGET, nullptr, REASON_REPLACE, 0, 1 - turnp, 0);
pduel->game_field->raise_event(target, EVENT_BE_BATTLE_TARGET, nullptr, REASON_REPLACE, 0, 1 - turnp, 0);
}
pduel->game_field->process_single_event();
pduel->game_field->process_instant_event();
message->write(target->get_info_location());
} else {
pduel->game_field->core.attack_player = TRUE;
message->write(loc_info{});
}
lua_pushboolean(L, 1);
} else
lua_pushboolean(L, 0);
return 1;
}
LUA_STATIC_FUNCTION(AttackCostPaid) {
auto paid = lua_get<uint8_t, 1>(L, 1);
pduel->game_field->core.attack_cost_paid = paid;
return 0;
}
LUA_STATIC_FUNCTION(ForceAttack) {
check_action_permission(L);
check_param_count(L, 2);
auto attacker = lua_get<card*, true>(L, 1);
auto attack_target = lua_get<card*, true>(L, 2);
pduel->game_field->core.set_forced_attack = true;
pduel->game_field->core.forced_attacker = attacker;
pduel->game_field->core.forced_attack_target = attack_target;
return yield();
}
LUA_STATIC_FUNCTION(CalculateDamage) {
check_action_permission(L);
check_param_count(L, 2);
auto attacker = lua_get<card*, true>(L, 1);
auto attack_target = lua_get<card*>(L, 2);
auto new_attack = lua_get<bool, false>(L, 3);
if(attacker == attack_target)
return 0;
pduel->game_field->emplace_process<Processors::DamageStep>(attacker, attack_target, new_attack);
return yield();
}
LUA_STATIC_FUNCTION(GetBattleDamage) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
lua_pushinteger(L, pduel->game_field->core.battle_damage[playerid]);
return 1;
}
LUA_STATIC_FUNCTION(ChangeBattleDamage) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto dam = lua_get<uint32_t>(L, 2);
bool check = lua_get<bool, true>(L, 3);
if(check && pduel->game_field->core.battle_damage[playerid] == 0)
return 0;
pduel->game_field->core.battle_damage[playerid] = dam;
return 0;
}
LUA_STATIC_FUNCTION(ChangeTargetCard) {
check_param_count(L, 2);
auto count = lua_get<uint8_t>(L, 1);
auto pgroup = lua_get<group*, true>(L, 2);
pduel->game_field->change_target(count, pgroup);
return 0;
}
LUA_STATIC_FUNCTION(ChangeTargetPlayer) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
auto count = lua_get<uint8_t>(L, 1);
pduel->game_field->change_target_player(count, playerid);
return 0;
}
LUA_STATIC_FUNCTION(ChangeTargetParam) {
check_param_count(L, 2);
auto count = lua_get<uint8_t>(L, 1);
auto param = lua_get<int32_t>(L, 2);
pduel->game_field->change_target_param(count, param);
return 0;
}
LUA_STATIC_FUNCTION(BreakEffect) {
check_action_permission(L);
pduel->game_field->break_effect();
pduel->game_field->raise_event(nullptr, EVENT_BREAK_EFFECT, nullptr, 0, PLAYER_NONE, PLAYER_NONE, 0);
pduel->game_field->process_instant_event();
return yield();
}
LUA_STATIC_FUNCTION(ChangeChainOperation) {
check_param_count(L, 2);
auto f = interpreter::get_function_handle(L, lua_get<function, true>(L, 2));
pduel->game_field->change_chain_effect(lua_get<uint8_t>(L, 1), f);
return 0;
}
LUA_STATIC_FUNCTION(NegateActivation) {
check_param_count(L, 1);
lua_pushboolean(L, pduel->game_field->negate_chain(lua_get<uint8_t>(L, 1)));
return 1;
}
LUA_STATIC_FUNCTION(NegateEffect) {
check_param_count(L, 1);
lua_pushboolean(L, pduel->game_field->disable_chain(lua_get<uint8_t>(L, 1)));
return 1;
}
LUA_STATIC_FUNCTION(NegateRelatedChain) {
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 1);
auto reset_flag = lua_get<uint32_t>(L, 2);
if(pduel->game_field->core.current_chain.size() < 2)
return 0;
if(!pcard->is_affect_by_effect(pduel->game_field->core.reason_effect))
return 0;
for(auto it = pduel->game_field->core.current_chain.rbegin(); it != pduel->game_field->core.current_chain.rend(); ++it) {
if(it->triggering_effect->get_handler() == pcard && pcard->is_has_relation(*it)) {
effect* negeff = pduel->new_effect();
negeff->owner = pduel->game_field->core.reason_effect->get_handler();
negeff->type = EFFECT_TYPE_SINGLE;
negeff->code = EFFECT_DISABLE_CHAIN;
negeff->value = it->chain_id;
negeff->reset_flag = RESET_CHAIN | RESET_EVENT | reset_flag;
pcard->add_effect(negeff);
}
}
return 0;
}
LUA_STATIC_FUNCTION(NegateSummon) {
check_param_count(L, 1);
uint8_t sumplayer = PLAYER_NONE;
auto [pcard, pgroup] = lua_get_card_or_group(L, 1);
if(pcard) {
sumplayer = pcard->summon.player;
pcard->set_status(STATUS_SUMMONING, FALSE);
pcard->set_status(STATUS_SUMMON_DISABLED, TRUE);
if((pcard->summon.type & SUMMON_TYPE_PENDULUM) != SUMMON_TYPE_PENDULUM)
pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
} else {
for(auto& _pcard : pgroup->container) {
sumplayer = _pcard->summon.player;
_pcard->set_status(STATUS_SUMMONING, FALSE);
_pcard->set_status(STATUS_SUMMON_DISABLED, TRUE);
if((_pcard->summon.type & SUMMON_TYPE_PENDULUM) != SUMMON_TYPE_PENDULUM)
_pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
}
}
uint32_t event_code = 0;
if(pduel->game_field->check_event(EVENT_SUMMON))
event_code = EVENT_SUMMON_NEGATED;
else if(pduel->game_field->check_event(EVENT_FLIP_SUMMON))
event_code = EVENT_FLIP_SUMMON_NEGATED;
else if(pduel->game_field->check_event(EVENT_SPSUMMON))
event_code = EVENT_SPSUMMON_NEGATED;
effect* reason_effect = pduel->game_field->core.reason_effect;
uint8_t reason_player = pduel->game_field->core.reason_player;
if(pcard)
pduel->game_field->raise_event(pcard, event_code, reason_effect, REASON_EFFECT, reason_player, sumplayer, 0);
else
pduel->game_field->raise_event(pgroup->container, event_code, reason_effect, REASON_EFFECT, reason_player, sumplayer, 0);
pduel->game_field->process_instant_event();
return 0;
}
LUA_STATIC_FUNCTION(IncreaseSummonedCount) {
card* pcard = nullptr;
effect* pextra = nullptr;
if(lua_gettop(L) > 0)
pcard = lua_get<card*, true>(L, 1);
uint8_t playerid = pduel->game_field->core.reason_player;
if(pcard && (pextra = pcard->is_affected_by_effect(EFFECT_EXTRA_SUMMON_COUNT)) != nullptr)
pextra->get_value(pcard);
else
++pduel->game_field->core.summon_count[playerid];
return 0;
}
LUA_STATIC_FUNCTION(CheckSummonedCount) {
card* pcard = nullptr;
if(lua_gettop(L) > 0)
pcard = lua_get<card*, true>(L, 1);
uint8_t playerid = pduel->game_field->core.reason_player;
if((pcard && pcard->is_affected_by_effect(EFFECT_EXTRA_SUMMON_COUNT))
|| pduel->game_field->core.summon_count[playerid] < pduel->game_field->get_summon_count_limit(playerid))
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
LUA_STATIC_FUNCTION(GetLocationCount) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto location = lua_get<uint8_t>(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
auto uplayer = lua_get<uint8_t>(L, 3, pduel->game_field->core.reason_player);
auto reason = lua_get<uint32_t, LOCATION_REASON_TOFIELD>(L, 4);
auto zone = lua_get<uint32_t, 0xff>(L, 5);
uint32_t list = 0;
lua_pushinteger(L, pduel->game_field->get_useable_count(nullptr, playerid, location, uplayer, reason, zone, &list));
lua_pushinteger(L, list);
return 2;
}
LUA_STATIC_FUNCTION(GetMZoneCount) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
bool swapped = false;
const uint32_t default_loc = 0x1111 * pduel->game_field->is_flag(DUEL_3_COLUMNS_FIELD);
uint32_t used_location[2] = { default_loc, default_loc };
card_vector list_mzone[2];
if(auto [mcard, mgroup] = lua_get_card_or_group<true>(L, 2); mcard || mgroup) {
for(size_t p = 0; p < 2; ++p) {
uint32_t digit = 1;
for(auto& pcard : pduel->game_field->player[p].list_mzone) {
if(pcard && pcard != mcard && !(mgroup && mgroup->has_card(pcard))) {
used_location[p] |= digit;
list_mzone[p].push_back(pcard);
} else
list_mzone[p].push_back(nullptr);
digit <<= 1;
}
used_location[p] |= pduel->game_field->player[p].used_location & 0xff00;
std::swap(used_location[p], pduel->game_field->player[p].used_location);
pduel->game_field->player[p].list_mzone.swap(list_mzone[p]);
}
swapped = true;
}
auto uplayer = lua_get<uint8_t>(L, 3, pduel->game_field->core.reason_player);
auto reason = lua_get<uint32_t, LOCATION_REASON_TOFIELD>(L, 4);
auto zone = lua_get<uint32_t, 0xff>(L, 5);
uint32_t list = 0;
lua_pushinteger(L, pduel->game_field->get_useable_count(nullptr, playerid, LOCATION_MZONE, uplayer, reason, zone, &list));
lua_pushinteger(L, list);
if(swapped) {
pduel->game_field->player[0].used_location = used_location[0];
pduel->game_field->player[1].used_location = used_location[1];
pduel->game_field->player[0].list_mzone.swap(list_mzone[0]);
pduel->game_field->player[1].list_mzone.swap(list_mzone[1]);
}
return 2;
}
LUA_STATIC_FUNCTION(GetLocationCountFromEx) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto uplayer = lua_get<uint8_t>(L, 2, pduel->game_field->core.reason_player);
bool swapped = false;
const uint32_t default_loc = 0x1111 * pduel->game_field->is_flag(DUEL_3_COLUMNS_FIELD);
uint32_t used_location[2] = { default_loc, default_loc };
card_vector list_mzone[2];
if(auto [mcard, mgroup] = lua_get_card_or_group<true>(L, 3); mcard || mgroup) {
for(size_t p = 0; p < 2; ++p) {
uint32_t digit = 1;
for(auto& pcard : pduel->game_field->player[p].list_mzone) {
if(pcard && pcard != mcard && !(mgroup && mgroup->has_card(pcard))) {
used_location[p] |= digit;
list_mzone[p].push_back(pcard);
} else
list_mzone[p].push_back(nullptr);
digit <<= 1;
}
used_location[p] |= pduel->game_field->player[p].used_location & 0xff00;
std::swap(used_location[p], pduel->game_field->player[p].used_location);
pduel->game_field->player[p].list_mzone.swap(list_mzone[p]);
}
swapped = true;
}
bool use_temp_card = false;
card* scard = nullptr;
if(!lua_isnoneornil(L, 4)) {
if((scard = lua_get<card*>(L, 4)) == nullptr) {
use_temp_card = true;
auto type = lua_get<uint32_t>(L, 4);
scard = pduel->game_field->temp_card;
scard->current.location = LOCATION_EXTRA;
scard->data.type = TYPE_MONSTER | type;
if(type & TYPE_PENDULUM)
scard->current.position = POS_FACEUP_DEFENSE;
else
scard->current.position = POS_FACEDOWN_DEFENSE;
}
}
auto zone = lua_get<uint32_t, 0xff>(L, 5);
uint32_t list = 0;
lua_pushinteger(L, pduel->game_field->get_useable_count_fromex(scard, playerid, uplayer, zone, &list));
lua_pushinteger(L, list);
if(swapped) {
pduel->game_field->player[0].used_location = used_location[0];
pduel->game_field->player[1].used_location = used_location[1];
pduel->game_field->player[0].list_mzone.swap(list_mzone[0]);
pduel->game_field->player[1].list_mzone.swap(list_mzone[1]);
}
if(use_temp_card) {
scard->current.location = 0;
scard->data.type = 0;
scard->current.position = 0;
}
return 2;
}
LUA_STATIC_FUNCTION(GetUsableMZoneCount) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto uplayer = lua_get<uint8_t>(L, 2, pduel->game_field->core.reason_player);
uint32_t zone = 0xff;
uint32_t flag1, flag2;
int32_t ct1 = pduel->game_field->get_tofield_count(nullptr, playerid, LOCATION_MZONE, uplayer, LOCATION_REASON_TOFIELD, zone, &flag1);
int32_t ct2 = pduel->game_field->get_spsummonable_count_fromex(nullptr, playerid, uplayer, zone, &flag2);
int32_t ct3 = field::field_used_count[~(flag1 | flag2) & 0x1f];
int32_t count = ct1 + ct2 - ct3;
int32_t limit = pduel->game_field->get_mzone_limit(playerid, uplayer, LOCATION_REASON_TOFIELD);
if(count > limit)
count = limit;
lua_pushinteger(L, count);
return 1;
}
LUA_STATIC_FUNCTION(GetLinkedGroup) {
check_param_count(L, 3);
auto rplayer = lua_get<uint8_t>(L, 1);
if(rplayer != 0 && rplayer != 1)
return 0;
auto location1 = lua_get<uint16_t>(L, 2);
if(location1 == 1)
location1 = LOCATION_MZONE;
auto location2 = lua_get<uint16_t>(L, 3);
if(location2 == 1)
location2 = LOCATION_MZONE;
card_set cset;
pduel->game_field->get_linked_cards(rplayer, location1, location2, &cset);
auto pgroup = pduel->new_group(std::move(cset));
interpreter::pushobject(L, pgroup);
return 1;
}
LUA_STATIC_FUNCTION(GetLinkedGroupCount) {
check_param_count(L, 3);
auto rplayer = lua_get<uint8_t>(L, 1);
if(rplayer != 0 && rplayer != 1)
return 0;
auto location1 = lua_get<uint16_t>(L, 2);
if(location1 == 1)
location1 = LOCATION_MZONE;
auto location2 = lua_get<uint16_t>(L, 3);
if(location2 == 1)
location2 = LOCATION_MZONE;
card_set cset;
pduel->game_field->get_linked_cards(rplayer, location1, location2, &cset);
lua_pushinteger(L, cset.size());
return 1;
}
LUA_STATIC_FUNCTION(GetLinkedZone) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
lua_pushinteger(L, pduel->game_field->get_linked_zone(playerid));
return 1;
}
LUA_STATIC_FUNCTION(GetFreeLinkedZone) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
lua_pushinteger(L, pduel->game_field->get_linked_zone(playerid, true));
return 1;
}
LUA_STATIC_FUNCTION(GetFieldCard) {
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
auto location = lua_get<uint16_t>(L, 2);
auto sequence = lua_get<uint32_t>(L, 3);
if(playerid != 0 && playerid != 1)
return 0;
card* pcard = pduel->game_field->get_field_card(playerid, location, sequence);
if(!pcard || pcard->get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
return 0;
interpreter::pushobject(L, pcard);
return 1;
}
LUA_STATIC_FUNCTION(CheckLocation) {
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
auto location = lua_get<uint16_t>(L, 2);
auto sequence = lua_get<uint32_t>(L, 3);
if(playerid != 0 && playerid != 1)
return 0;
lua_pushboolean(L, pduel->game_field->is_location_useable(playerid, location, sequence));
return 1;
}
LUA_STATIC_FUNCTION(GetCurrentChain) {
const auto real = lua_get<bool, false>(L, 1);
const auto& core = pduel->game_field->core;
lua_pushinteger(L, real ? core.real_chain_count : core.current_chain.size());
return 1;
}
LUA_STATIC_FUNCTION(GetChainInfo) {
check_param_count(L, 1);
chain* ch = pduel->game_field->get_chain(lua_get<uint8_t>(L, 1));
if(!ch)
return 0;
auto top = lua_gettop(L);
auto args = static_cast<int32_t>(lua_istable(L, 2) ? lua_rawlen(L, 2) : top - 1);
luaL_checkstack(L, args, nullptr);
lua_iterate_table_or_stack(L, 2, top, [L, ch, pduel]() -> int {
auto flag = lua_get<CHAININFO>(L, -1);
switch(flag) {
case CHAININFO::TRIGGERING_EFFECT:
interpreter::pushobject(L, ch->triggering_effect);
break;
case CHAININFO::TRIGGERING_PLAYER:
lua_pushinteger(L, ch->triggering_player);
break;
case CHAININFO::TRIGGERING_CONTROLER:
lua_pushinteger(L, ch->triggering_controler);
break;
case CHAININFO::TRIGGERING_LOCATION:
lua_pushinteger(L, ch->triggering_location & ~(LOCATION_STZONE | LOCATION_MMZONE | LOCATION_EMZONE));
break;
case CHAININFO::TRIGGERING_LOCATION_SYMBOLIC:
lua_pushinteger(L, ch->triggering_location & ~(LOCATION_MZONE | LOCATION_SZONE));
break;
case CHAININFO::TRIGGERING_SEQUENCE:
lua_pushinteger(L, ch->triggering_sequence);
break;
case CHAININFO::TRIGGERING_SEQUENCE_SYMBOLIC:
if(pduel->game_field->is_flag(DUEL_3_COLUMNS_FIELD) && (ch->triggering_location & ~(LOCATION_STZONE | LOCATION_MMZONE)))
lua_pushinteger(L, ch->triggering_sequence + 1);
else if(ch->triggering_location & LOCATION_PZONE) {
if(ch->triggering_sequence == pduel->game_field->get_pzone_index(0, ch->triggering_controler))
lua_pushinteger(L, 0);
else
lua_pushinteger(L, 1);
} else if(ch->triggering_location & LOCATION_FZONE) {
lua_pushinteger(L, 0);
} else if(ch->triggering_location & LOCATION_EMZONE) {
lua_pushinteger(L, ch->triggering_sequence - 5);
} else
lua_pushinteger(L, ch->triggering_sequence);
break;
case CHAININFO::TRIGGERING_POSITION:
lua_pushinteger(L, ch->triggering_position);
break;
case CHAININFO::TRIGGERING_CODE:
lua_pushinteger(L, ch->triggering_state.code);
break;
case CHAININFO::TRIGGERING_CODE2:
lua_pushinteger(L, ch->triggering_state.code2);
break;
case CHAININFO::TRIGGERING_TYPE:
lua_pushinteger(L, ch->triggering_state.type);
break;
case CHAININFO::TRIGGERING_LEVEL:
lua_pushinteger(L, ch->triggering_state.level);
break;
case CHAININFO::TRIGGERING_RANK:
lua_pushinteger(L, ch->triggering_state.rank);
break;
case CHAININFO::TRIGGERING_ATTRIBUTE:
lua_pushinteger(L, ch->triggering_state.attribute);
break;
case CHAININFO::TRIGGERING_RACE:
lua_pushinteger(L, ch->triggering_state.race);
break;
case CHAININFO::TRIGGERING_ATTACK:
lua_pushinteger(L, ch->triggering_state.attack);
break;
case CHAININFO::TRIGGERING_DEFENSE:
lua_pushinteger(L, ch->triggering_state.defense);
break;
case CHAININFO::TARGET_CARDS:
interpreter::pushobject(L, ch->target_cards);
break;
case CHAININFO::TARGET_PLAYER:
lua_pushinteger(L, ch->target_player);
break;
case CHAININFO::TARGET_PARAM:
lua_pushinteger(L, ch->target_param);
break;
case CHAININFO::DISABLE_REASON:
interpreter::pushobject(L, ch->disable_reason);
break;
case CHAININFO::DISABLE_PLAYER:
lua_pushinteger(L, ch->disable_player);
break;
case CHAININFO::CHAIN_ID:
lua_pushinteger(L, ch->chain_id);
break;
case CHAININFO::TYPE:
if((ch->triggering_effect->card_type & (TYPE_MONSTER | TYPE_SPELL | TYPE_TRAP)) == (TYPE_TRAP | TYPE_MONSTER))
lua_pushinteger(L, TYPE_MONSTER);
else lua_pushinteger(L, (ch->triggering_effect->card_type & (TYPE_MONSTER | TYPE_SPELL | TYPE_TRAP)));
break;
case CHAININFO::EXTTYPE:
lua_pushinteger(L, ch->triggering_effect->card_type);
break;
case CHAININFO::TRIGGERING_STATUS:
lua_pushinteger(L, ch->triggering_status);
break;
case CHAININFO::TRIGGERING_SUMMON_LOCATION:
lua_pushinteger(L, ch->triggering_summon_location);
break;
case CHAININFO::TRIGGERING_SUMMON_TYPE:
lua_pushinteger(L, ch->triggering_summon_type);
break;
case CHAININFO::TRIGGERING_SUMMON_PROC_COMPLETE:
lua_pushboolean(L, ch->triggering_summon_proc_complete);
break;
case CHAININFO::TRIGGERING_SETCODES: {
const auto& setcodes = ch->triggering_state.setcodes;
lua_createtable(L, static_cast<int>(setcodes.size()), 0);
int i = 1;
for(const auto& setcode : setcodes) {
lua_pushinteger(L, i++);
lua_pushinteger(L, setcode);
lua_settable(L, -3);
}
break;
}
default:
lua_error(L, "Passed invalid CHAININFO flag.");
}
return 1;
});
return args;
}
LUA_STATIC_FUNCTION(GetChainEvent) {
check_param_count(L, 1);
auto count = lua_get<uint8_t>(L, 1);
chain* ch = pduel->game_field->get_chain(count);
if(!ch)
return 0;
interpreter::pushobject(L, ch->evt.event_cards);
lua_pushinteger(L, ch->evt.event_player);
lua_pushinteger(L, ch->evt.event_value);
interpreter::pushobject(L, ch->evt.reason_effect);
lua_pushinteger(L, ch->evt.reason);
lua_pushinteger(L, ch->evt.reason_player);
return 6;
}
LUA_STATIC_FUNCTION(GetFirstTarget) {
chain* ch = pduel->game_field->get_chain(0);
if(!ch || !ch->target_cards || ch->target_cards->container.size() == 0)
return 0;
const auto& cset = ch->target_cards->container;
luaL_checkstack(L, static_cast<int>(cset.size()), nullptr);
for(auto& pcard : cset)
interpreter::pushobject(L, pcard);
return static_cast<int32_t>(cset.size());
}
LUA_STATIC_FUNCTION(GetCurrentPhase) {
lua_pushinteger(L, pduel->game_field->infos.phase);
return 1;
}
LUA_STATIC_FUNCTION(IsMainPhase) {
const auto phase = pduel->game_field->infos.phase;
lua_pushboolean(L, (phase == PHASE_MAIN1 || phase == PHASE_MAIN2));
return 1;
}
LUA_STATIC_FUNCTION(IsBattlePhase) {
const auto phase = pduel->game_field->infos.phase;
lua_pushboolean(L, (phase >= PHASE_BATTLE_START) && (phase <= PHASE_BATTLE));
return 1;
}
LUA_STATIC_FUNCTION(IsPhase) {
check_param_count(L, 1);
const auto phase = lua_get<uint16_t>(L, 1);
lua_pushboolean(L, pduel->game_field->infos.phase == phase);
return 1;
}
LUA_STATIC_FUNCTION(SkipPhase) {
check_param_count(L, 4);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto phase = lua_get<uint16_t>(L, 2);
auto reset = lua_get<uint32_t>(L, 3);
auto count = lua_get<uint16_t>(L, 4);
auto value = lua_get<uint32_t, 0>(L, 5);
if(count <= 0)
count = 1;
int32_t code = 0;
if(phase == PHASE_DRAW)
code = EFFECT_SKIP_DP;
else if(phase == PHASE_STANDBY)
code = EFFECT_SKIP_SP;
else if(phase == PHASE_MAIN1)
code = EFFECT_SKIP_M1;
else if(phase == PHASE_BATTLE)
code = EFFECT_SKIP_BP;
else if(phase == PHASE_MAIN2)
code = EFFECT_SKIP_M2;
else if(phase == PHASE_END)
code = EFFECT_SKIP_EP;
else
return 0;
effect* peffect = pduel->new_effect();
peffect->owner = pduel->game_field->temp_card;
peffect->effect_owner = playerid;
peffect->type = EFFECT_TYPE_FIELD;
peffect->code = code;
peffect->reset_flag = (reset & 0x3ff) | RESET_PHASE | RESET_SELF_TURN;
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE | EFFECT_FLAG_PLAYER_TARGET;
peffect->s_range = 1;
peffect->o_range = 0;
peffect->reset_count = count;
peffect->value = value;
pduel->game_field->add_effect(peffect, playerid);
return 0;
}
LUA_STATIC_FUNCTION(IsAttackCostPaid) {
lua_pushinteger(L, pduel->game_field->core.attack_cost_paid);
return 1;
}
LUA_STATIC_FUNCTION(IsDamageCalculated) {
lua_pushboolean(L, pduel->game_field->core.damage_calculated);
return 1;
}
LUA_STATIC_FUNCTION(GetAttacker) {
card* pcard = pduel->game_field->core.attacker;
interpreter::pushobject(L, pcard);
return 1;
}
LUA_STATIC_FUNCTION(GetAttackTarget) {
card* pcard = pduel->game_field->core.attack_target;
interpreter::pushobject(L, pcard);
return 1;
}
LUA_STATIC_FUNCTION(GetBattleMonster) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
card* attacker = pduel->game_field->core.attacker;
card* defender = pduel->game_field->core.attack_target;
for(int32_t i = 0; i < 2; ++i) {
if(attacker && attacker->current.controler == playerid)
interpreter::pushobject(L, attacker);
else if(defender && defender->current.controler == playerid)
interpreter::pushobject(L, defender);
else
lua_pushnil(L);
playerid = 1 - playerid;
}
return 2;
}
LUA_STATIC_FUNCTION(NegateAttack) {
pduel->game_field->emplace_process<Processors::AttackDisable>();
return yieldk({
lua_pushboolean(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(ChainAttack) {
auto* attacker = pduel->game_field->core.attacker;
if(!attacker || !attacker->is_affect_by_effect(pduel->game_field->core.reason_effect))
return 0;
pduel->game_field->core.chain_attack = true;
pduel->game_field->core.chain_attacker_id = attacker->fieldid;
if(lua_gettop(L) > 0)
pduel->game_field->core.chain_attack_target = lua_get<card*, true>(L, 1);
return 0;
}
LUA_STATIC_FUNCTION(Readjust) {
card* adjcard = pduel->game_field->core.reason_effect->get_handler();
auto& readj_map = pduel->game_field->core.readjust_map[adjcard];
++readj_map;
if(readj_map > 3) {
pduel->game_field->send_to(adjcard, nullptr, REASON_RULE, pduel->game_field->core.reason_player, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
return yield();
}
pduel->game_field->core.re_adjust = true;
return 0;
}
LUA_STATIC_FUNCTION(AdjustInstantly) {
if(lua_gettop(L) > 0) {
auto pcard = lua_get<card*, true>(L, 1);
pcard->filter_disable_related_cards();
}
pduel->game_field->adjust_instant();
return 0;
}
/**
* \brief Duel.GetFieldGroup
* \param playerid, location1, location2
* \return Group
*/
LUA_STATIC_FUNCTION(GetFieldGroup) {
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
auto location1 = lua_get<uint16_t>(L, 2);
auto location2 = lua_get<uint16_t>(L, 3);
auto pgroup = pduel->new_group();
pduel->game_field->filter_field_card(playerid, location1, location2, pgroup);
interpreter::pushobject(L, pgroup);
return 1;
}
/**
* \brief Duel.GetFieldGroupCount
* \param playerid, location1, location2
* \return Integer
*/
LUA_STATIC_FUNCTION(GetFieldGroupCount) {
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
auto location1 = lua_get<uint16_t>(L, 2);
auto location2 = lua_get<uint16_t>(L, 3);
uint32_t count = pduel->game_field->filter_field_card(playerid, location1, location2, nullptr);
lua_pushinteger(L, count);
return 1;
}
/**
* \brief Duel.GetDeckTop
* \param playerid, count
* \return Group
*/
LUA_STATIC_FUNCTION(GetDecktopGroup) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto& main = pduel->game_field->player[playerid].list_main;
const auto count = std::min<size_t>(lua_get<uint32_t>(L, 2), main.size());
const auto offset = main.size() - count;
auto pgroup = pduel->new_group(main.begin() + offset, main.end());
interpreter::pushobject(L, pgroup);
return 1;
}
LUA_STATIC_FUNCTION(GetDeckbottomGroup) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto& main = pduel->game_field->player[playerid].list_main;
const auto count = std::min<size_t>(lua_get<uint32_t>(L, 2), main.size());
auto pgroup = pduel->new_group(main.begin(), main.begin() + count);
interpreter::pushobject(L, pgroup);
return 1;
}
/**
* \brief Duel.GetExtraTopGroup
* \param playerid, count
* \return Group
*/
LUA_STATIC_FUNCTION(GetExtraTopGroup) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto count = lua_get<uint32_t>(L, 2);
auto pgroup = pduel->new_group();
auto cit = pduel->game_field->player[playerid].list_extra.rbegin() + pduel->game_field->player[playerid].extra_p_count;
for(uint32_t i = 0; i < count && cit != pduel->game_field->player[playerid].list_extra.rend(); ++i, ++cit)
pgroup->container.insert(*cit);
interpreter::pushobject(L, pgroup);
return 1;
}
/**
* \brief Duel.GetMatchingGroup
* \param filter_func, self, location1, location2, exception card, (extraargs...)
* \return Group
*/
LUA_STATIC_FUNCTION(GetMatchingGroup) {
check_param_count(L, 5);
const auto findex = lua_get<function>(L, 1);
card* pexception = nullptr;
group* pexgroup = nullptr;
if((pexception = lua_get<card*>(L, 5)) == nullptr)
pexgroup = lua_get<group*>(L, 5);
uint32_t extraargs = lua_gettop(L) - 5;
auto self = lua_get<uint8_t>(L, 2);
auto location1 = lua_get<uint16_t>(L, 3);
auto location2 = lua_get<uint16_t>(L, 4);
auto pgroup = pduel->new_group();
pduel->game_field->filter_matching_card(findex, self, location1, location2, pgroup, pexception, pexgroup, extraargs);
interpreter::pushobject(L, pgroup);
return 1;
}
/**
* \brief Duel.GetMatchingGroupCount
* \param filter_func, self, location1, location2, exception card, (extraargs...)
* \return Integer
*/
LUA_STATIC_FUNCTION(GetMatchingGroupCount) {
check_param_count(L, 5);
const auto findex = lua_get<function>(L, 1);
card* pexception = nullptr;
group* pexgroup = nullptr;
if((pexception = lua_get<card*>(L, 5)) == nullptr)
pexgroup = lua_get<group*>(L, 5);
uint32_t extraargs = lua_gettop(L) - 5;
auto self = lua_get<uint8_t>(L, 2);
auto location1 = lua_get<uint16_t>(L, 3);
auto location2 = lua_get<uint16_t>(L, 4);
auto pgroup = pduel->new_group();
pduel->game_field->filter_matching_card(findex, self, location1, location2, pgroup, pexception, pexgroup, extraargs);
lua_pushinteger(L, pgroup->container.size());
return 1;
}
/**
* \brief Duel.GetFirstMatchingCard
* \param filter_func, self, location1, location2, exception card, (extraargs...)
* \return Card | nil
*/
LUA_STATIC_FUNCTION(GetFirstMatchingCard) {
check_param_count(L, 5);
const auto findex = lua_get<function>(L, 1);
card* pexception = nullptr;
group* pexgroup = nullptr;
if((pexception = lua_get<card*>(L, 5)) == nullptr)
pexgroup = lua_get<group*>(L, 5);
uint32_t extraargs = lua_gettop(L) - 5;
auto self = lua_get<uint8_t>(L, 2);
auto location1 = lua_get<uint16_t>(L, 3);
auto location2 = lua_get<uint16_t>(L, 4);
card* pret = nullptr;
pduel->game_field->filter_matching_card(findex, self, location1, location2, nullptr, pexception, pexgroup, extraargs, &pret);
if(pret)
interpreter::pushobject(L, pret);
else lua_pushnil(L);
return 1;
}
/**
* \brief Duel.IsExistingMatchingCard
* \param filter_func, self, location1, location2, count, exception card, (extraargs...)
* \return boolean
*/
LUA_STATIC_FUNCTION(IsExistingMatchingCard) {
check_param_count(L, 6);
const auto findex = lua_get<function>(L, 1);
card* pexception = nullptr;
group* pexgroup = nullptr;
if((pexception = lua_get<card*>(L, 6)) == nullptr)
pexgroup = lua_get<group*>(L, 6);
uint32_t extraargs = lua_gettop(L) - 6;
auto self = lua_get<uint8_t>(L, 2);
auto location1 = lua_get<uint16_t>(L, 3);
auto location2 = lua_get<uint16_t>(L, 4);
auto fcount = lua_get<uint32_t>(L, 5);
lua_pushboolean(L, pduel->game_field->filter_matching_card(findex, self, location1, location2, nullptr, pexception, pexgroup, extraargs, nullptr, fcount));
return 1;
}
/**
* \brief Duel.SelectMatchingCards
* \param playerid, filter_func, self, location1, location2, min, max, exception card, (extraargs...)
* \return Group
*/
LUA_STATIC_FUNCTION(SelectMatchingCard) {
check_action_permission(L);
check_param_count(L, 8);
const auto findex = lua_get<function>(L, 2);
card* pexception = nullptr;
group* pexgroup = nullptr;
bool cancelable = false;
uint8_t lastarg = 8;
if(lua_isboolean(L, lastarg)) {
check_param_count(L, 9);
cancelable = lua_get<bool, false>(L, lastarg);
++lastarg;
}
if((pexception = lua_get<card*>(L, lastarg)) == nullptr)
pexgroup = lua_get<group*>(L, lastarg);
uint32_t extraargs = lua_gettop(L) - lastarg;
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto self = lua_get<uint8_t>(L, 3);
auto location1 = lua_get<uint16_t>(L, 4);
auto location2 = lua_get<uint16_t>(L, 5);
auto min = lua_get<uint16_t>(L, 6);
auto max = lua_get<uint16_t>(L, 7);
auto pgroup = pduel->new_group();
pduel->game_field->filter_matching_card(findex, self, location1, location2, pgroup, pexception, pexgroup, extraargs);
pduel->game_field->core.select_cards.assign(pgroup->container.begin(), pgroup->container.end());
pduel->game_field->emplace_process<Processors::SelectCard>(playerid, cancelable, min, max);
return push_return_cards(L, cancelable);
}
LUA_STATIC_FUNCTION(SelectCardsFromCodes) {
check_action_permission(L);
check_param_count(L, 6);
pduel->game_field->core.select_cards_codes.clear();
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto min = lua_get<uint16_t>(L, 2);
auto max = lua_get<uint16_t>(L, 3);
bool cancelable = lua_get<bool>(L, 4);
check_param<LuaParam::BOOLEAN>(L, 5);
lua_iterate_table_or_stack(L, 6, lua_gettop(L), [L, &select_codes = pduel->game_field->core.select_cards_codes]{
select_codes.emplace_back(lua_get<uint32_t>(L, -1), static_cast<uint32_t>(select_codes.size() + 1));
});
pduel->game_field->emplace_process<Processors::SelectCardCodes>(playerid, cancelable, min, max);
return yieldk({
int ret = 1;
const auto& ret_codes = pduel->game_field->return_card_codes;
if(!ret_codes.canceled) {
bool ret_index = lua_get<bool>(L, 5);
luaL_checkstack(L, static_cast<int>(ret_codes.list.size() + (3 * ret_index) /* account for table creation */), nullptr);
for(const auto& obj : ret_codes.list) {
if(ret_index) {
lua_createtable(L, 2, 0);
lua_pushinteger(L, 1);
}
lua_pushinteger(L, obj.first);
if(ret_index) {
lua_settable(L, -3);
lua_pushinteger(L, 2);
lua_pushinteger(L, obj.second);
lua_settable(L, -3);
}
}
ret = (int)ret_codes.list.size();
} else
lua_pushnil(L);
return ret;
});
}
/**
* \brief Duel.GetReleaseGroup
* \param playerid
* \return Group
*/
LUA_STATIC_FUNCTION(GetReleaseGroup) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
bool hand = lua_get<bool, false>(L, 2);
bool oppo = lua_get<bool, false>(L, 3);
const auto reason = lua_get<uint32_t, REASON_COST>(L, 4);
auto pgroup = pduel->new_group();
pduel->game_field->get_release_list(playerid, &pgroup->container, &pgroup->container, &pgroup->container, hand, 0, 0, nullptr, nullptr, oppo, reason);
interpreter::pushobject(L, pgroup);
return 1;
}
/**
* \brief Duel.GetReleaseGroupCount
* \param playerid
* \return Integer
*/
LUA_STATIC_FUNCTION(GetReleaseGroupCount) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
bool hand = lua_get<bool, false>(L, 2);
bool oppo = lua_get<bool, false>(L, 3);
const auto reason = lua_get<uint32_t, REASON_COST>(L, 4);
lua_pushinteger(L, pduel->game_field->get_release_list(playerid, nullptr, nullptr, nullptr, hand, 0, 0, nullptr, nullptr, oppo, reason));
return 1;
}
static int32_t check_release_group(lua_State* L, uint8_t use_hand) {
check_param_count(L, 4);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
const auto findex = lua_get<function>(L, 2);
card* pexception = nullptr;
group* pexgroup = nullptr;
uint32_t lastarg = 4;
const auto pduel = lua_get<duel*>(L);
auto min = lua_get<uint16_t>(L, 3);
auto max = min;
bool check_field = false;
uint8_t zone = 0xff;
card* to_check = nullptr;
uint8_t toplayer = playerid;
bool use_oppo = false;
if(lua_isboolean(L, lastarg)) {
use_hand = lua_get<bool>(L, lastarg);
++lastarg;
max = lua_get<uint16_t>(L, lastarg, min);
++lastarg;
check_field = lua_get<bool, false>(L, lastarg);
++lastarg;
to_check = lua_get<card*>(L, lastarg);
++lastarg;
toplayer = lua_get<uint8_t>(L, lastarg, playerid);
++lastarg;
zone = lua_get<uint32_t, 0xff>(L, lastarg);
++lastarg;
use_oppo = lua_get<bool, false>(L, lastarg);
++lastarg;
}
if((pexception = lua_get<card*>(L, lastarg)) == nullptr)
pexgroup = lua_get<group*>(L, lastarg);
uint32_t extraargs = lua_gettop(L) - lastarg;
int32_t result = pduel->game_field->check_release_list(playerid, min, max, use_hand, findex, extraargs, pexception, pexgroup, check_field, toplayer, zone, to_check, use_oppo, REASON_EFFECT);
pduel->game_field->core.must_select_cards.clear();
lua_pushboolean(L, result);
return 1;
}
LUA_STATIC_FUNCTION(CheckReleaseGroup) {
return check_release_group(L, FALSE);
}
LUA_STATIC_FUNCTION(CheckReleaseGroupEx) {
return check_release_group(L, TRUE);
}
static int32_t select_release_group(lua_State* L, uint8_t use_hand) {
check_action_permission(L);
check_param_count(L, 5);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
const auto findex = lua_get<function>(L, 2);
card* pexception = nullptr;
group* pexgroup = nullptr;
bool cancelable = false;
uint8_t lastarg = 5;
bool check_field = false;
card* to_check = nullptr;
uint8_t toplayer = playerid;
uint8_t zone = 0xff;
bool use_oppo = false;
if(lua_isboolean(L, lastarg)) {
use_hand = lua_get<bool>(L, lastarg);
++lastarg;
cancelable = lua_get<bool, false>(L, lastarg);
++lastarg;
check_field = lua_get<bool, false>(L, lastarg);
++lastarg;
to_check = lua_get<card*>(L, lastarg);
++lastarg;
toplayer = lua_get<uint8_t>(L, lastarg, playerid);
++lastarg;
zone = lua_get<uint32_t, 0xff>(L, lastarg);
++lastarg;
use_oppo = lua_get<bool, false>(L, lastarg);
++lastarg;
}
if((pexception = lua_get<card*>(L, lastarg)) == nullptr)
pexgroup = lua_get<group*>(L, lastarg);
uint32_t extraargs = lua_gettop(L) - lastarg;
const auto pduel = lua_get<duel*>(L);
auto min = lua_get<uint16_t>(L, 3);
auto max = lua_get<uint16_t>(L, 4);
pduel->game_field->core.release_cards.clear();
pduel->game_field->core.release_cards_ex.clear();
pduel->game_field->core.release_cards_ex_oneof.clear();
pduel->game_field->get_release_list(playerid, &pduel->game_field->core.release_cards, &pduel->game_field->core.release_cards_ex, &pduel->game_field->core.release_cards_ex_oneof, use_hand, findex, extraargs, pexception, pexgroup, use_oppo, REASON_EFFECT);
pduel->game_field->emplace_process<Processors::SelectRelease>(playerid, cancelable, min, max, check_field, to_check, toplayer, zone);
return push_return_cards(L, cancelable);
}
LUA_STATIC_FUNCTION(SelectReleaseGroup) {
return select_release_group(L, false);
}
LUA_STATIC_FUNCTION(SelectReleaseGroupEx) {
return select_release_group(L, true);
}
/**
* \brief Duel.GetTributeGroup
* \param targetcard
* \return Group
*/
LUA_STATIC_FUNCTION(GetTributeGroup) {
check_param_count(L, 1);
auto target = lua_get<card*, true>(L, 1);
auto pgroup = pduel->new_group();
pduel->game_field->get_summon_release_list(target, &(pgroup->container), &(pgroup->container), &(pgroup->container));
interpreter::pushobject(L, pgroup);
return 1;
}
/**
* \brief Duel.GetTributeCount
* \param targetcard
* \return Integer
*/
LUA_STATIC_FUNCTION(GetTributeCount) {
check_param_count(L, 1);
auto target = lua_get<card*, true>(L, 1);
group* mg = nullptr;
if(!lua_isnoneornil(L, 2))
mg = lua_get<group*, true>(L, 2);
bool ex = lua_get<bool, false>(L, 3);
lua_pushinteger(L, pduel->game_field->get_summon_release_list(target, nullptr, nullptr, nullptr, mg, ex));
return 1;
}
LUA_STATIC_FUNCTION(CheckTribute) {
check_param_count(L, 2);
auto target = lua_get<card*, true>(L, 1);
auto min = lua_get<uint16_t>(L, 2);
auto max = lua_get<uint16_t>(L, 3, min);
group* mg = nullptr;
if(!lua_isnoneornil(L, 4))
mg = lua_get<group*, true>(L, 4);
auto toplayer = lua_get<uint8_t>(L, 5, target->current.controler);
auto zone = lua_get<uint32_t, 0x1f>(L, 6);
lua_pushboolean(L, pduel->game_field->check_tribute(target, min, max, mg, toplayer, zone));
return 1;
}
LUA_STATIC_FUNCTION(SelectTribute) {
check_action_permission(L);
check_param_count(L, 4);
auto target = lua_get<card*, true>(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto min = lua_get<uint16_t>(L, 3);
auto max = lua_get<uint16_t>(L, 4);
group* mg = nullptr;
if(!lua_isnoneornil(L, 5))
mg = lua_get<group*, true>(L, 5);
auto toplayer = lua_get<uint8_t>(L, 6, playerid);
if(toplayer != 0 && toplayer != 1)
return 0;
uint32_t ex = FALSE;
if(toplayer != playerid)
ex = TRUE;
auto zone = lua_get<uint32_t, 0x1f>(L, 7);
auto cancelable = lua_get<bool, false>(L, 8);
pduel->game_field->core.release_cards.clear();
pduel->game_field->core.release_cards_ex.clear();
pduel->game_field->core.release_cards_ex_oneof.clear();
pduel->game_field->get_summon_release_list(target, &pduel->game_field->core.release_cards, &pduel->game_field->core.release_cards_ex, &pduel->game_field->core.release_cards_ex_oneof, mg, ex);
pduel->game_field->select_tribute_cards(nullptr, playerid, cancelable, min, max, toplayer, zone);
return push_return_cards(L, cancelable);
}
/**
* \brief Duel.GetTargetCount
* \param filter_func, self, location1, location2, exception card, (extraargs...)
* \return Group
*/
LUA_STATIC_FUNCTION(GetTargetCount) {
check_param_count(L, 5);
const auto findex = lua_get<function>(L, 1);
card* pexception = nullptr;
group* pexgroup = nullptr;
if((pexception = lua_get<card*>(L, 5)) == nullptr)
pexgroup = lua_get<group*>(L, 5);
uint32_t extraargs = lua_gettop(L) - 5;
auto self = lua_get<uint8_t>(L, 2);
auto location1 = lua_get<uint16_t>(L, 3);
auto location2 = lua_get<uint16_t>(L, 4);
auto pgroup = pduel->new_group();
pduel->game_field->filter_matching_card(findex, self, location1, location2, pgroup, pexception, pexgroup, extraargs, nullptr, 0, true);
lua_pushinteger(L, pgroup->container.size());
return 1;
}
/**
* \brief Duel.IsExistingTarget
* \param filter_func, self, location1, location2, count, exception card, (extraargs...)
* \return boolean
*/
LUA_STATIC_FUNCTION(IsExistingTarget) {
check_param_count(L, 6);
const auto findex = lua_get<function>(L, 1);
card* pexception = nullptr;
group* pexgroup = nullptr;
if((pexception = lua_get<card*>(L, 6)) == nullptr)
pexgroup = lua_get<group*>(L, 6);
uint32_t extraargs = lua_gettop(L) - 6;
auto self = lua_get<uint8_t>(L, 2);
auto location1 = lua_get<uint16_t>(L, 3);
auto location2 = lua_get<uint16_t>(L, 4);
auto count = lua_get<uint16_t>(L, 5);
lua_pushboolean(L, pduel->game_field->filter_matching_card(findex, self, location1, location2, nullptr, pexception, pexgroup, extraargs, nullptr, count, true));
return 1;
}
/**
* \brief Duel.SelectTarget
* \param playerid, filter_func, self, location1, location2, min, max, exception card, (extraargs...)
* \return Group
*/
LUA_STATIC_FUNCTION(SelectTarget) {
check_action_permission(L);
check_param_count(L, 8);
const auto findex = lua_get<function>(L, 2);
card* pexception = nullptr;
group* pexgroup = nullptr;
bool cancelable = false;
uint8_t lastarg = 8;
if(lua_isboolean(L, lastarg)) {
check_param_count(L, 9);
cancelable = lua_get<bool, false>(L, lastarg);
++lastarg;
}
if((pexception = lua_get<card*>(L, lastarg)) == nullptr)
pexgroup = lua_get<group*>(L, lastarg);
uint32_t extraargs = lua_gettop(L) - lastarg;
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto self = lua_get<uint8_t>(L, 3);
auto location1 = lua_get<uint16_t>(L, 4);
auto location2 = lua_get<uint16_t>(L, 5);
auto min = lua_get<uint16_t>(L, 6);
auto max = lua_get<uint16_t>(L, 7);
if(pduel->game_field->core.current_chain.size() == 0)
return 0;
auto pgroup = pduel->new_group();
pduel->game_field->filter_matching_card(findex, self, location1, location2, pgroup, pexception, pexgroup, extraargs, nullptr, 0, true);
pduel->game_field->core.select_cards.assign(pgroup->container.begin(), pgroup->container.end());
pduel->game_field->emplace_process<Processors::SelectCard>(playerid, cancelable, min, max);
return yieldk({
if(pduel->game_field->return_cards.canceled) {
lua_pushnil(L);
return 1;
}
chain* ch = pduel->game_field->get_chain(0);
if(ch) {
if(!ch->target_cards) {
ch->target_cards = pduel->new_group();
ch->target_cards->is_readonly = true;
}
ch->target_cards->container.insert(pduel->game_field->return_cards.list.begin(), pduel->game_field->return_cards.list.end());
effect* peffect = ch->triggering_effect;
if(peffect->type & EFFECT_TYPE_CONTINUOUS) {
interpreter::pushobject(L, ch->target_cards);
} else {
auto pret = pduel->new_group(pduel->game_field->return_cards.list);
for(auto& pcard : pret->container) {
pcard->create_relation(*ch);
if(peffect->is_flag(EFFECT_FLAG_CARD_TARGET)) {
auto message = pduel->new_message(MSG_BECOME_TARGET);
message->write<uint32_t>(1);
message->write(pcard->get_info_location());
}
}
interpreter::pushobject(L, pret);
}
}
return 1;
});
}
LUA_STATIC_FUNCTION(SelectFusionMaterial) {
check_action_permission(L);
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto pcard = lua_get<card*, true>(L, 2);
auto pgroup = lua_get<group*, true>(L, 3);
owned_lua<group> forced_materials = nullptr;
if(auto pcard_ = lua_get<card*>(L, 4))
forced_materials = pduel->new_group(pcard_);
else
forced_materials = lua_get<group*>(L, 4);
auto chkf = lua_get<uint32_t, PLAYER_NONE>(L, 5);
pduel->game_field->emplace_process<Processors::SelectFusion>(playerid, pgroup, chkf, forced_materials, pcard);
return yieldk({
auto pgroup = pduel->new_group(pduel->game_field->core.fusion_materials);
interpreter::pushobject(L, pgroup);
return 1;
});
}
LUA_STATIC_FUNCTION(SetFusionMaterial) {
check_param_count(L, 1);
auto pgroup = lua_get<group*, true>(L, 1);
pduel->game_field->core.fusion_materials = pgroup->container;
return 0;
}
LUA_STATIC_FUNCTION(GetRitualMaterial) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
bool check_level = lua_get<bool, true>(L, 2);
auto pgroup = pduel->new_group();
pduel->game_field->get_ritual_material(playerid, pduel->game_field->core.reason_effect, &pgroup->container, check_level);
interpreter::pushobject(L, pgroup);
return 1;
}
LUA_STATIC_FUNCTION(ReleaseRitualMaterial) {
check_action_permission(L);
check_param_count(L, 1);
auto pgroup = lua_get<group*, true>(L, 1);
pduel->game_field->ritual_release(pgroup->container);
return yield();
}
LUA_STATIC_FUNCTION(GetFusionMaterial) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto pgroup = pduel->new_group();
pduel->game_field->get_fusion_material(playerid, &pgroup->container);
interpreter::pushobject(L, pgroup);
return 1;
}
LUA_STATIC_FUNCTION(IsSummonCancelable) {
lua_pushboolean(L, pduel->game_field->core.summon_cancelable);
return 1;
}
LUA_STATIC_FUNCTION(SetSelectedCard) {
check_param_count(L, 1);
if(auto [pcard, pgroup] = lua_get_card_or_group(L, 1); pcard)
pduel->game_field->core.must_select_cards = { pcard };
else
pduel->game_field->core.must_select_cards.assign(pgroup->container.begin(), pgroup->container.end());
return 0;
}
LUA_STATIC_FUNCTION(GrabSelectedCard) {
auto pgroup = pduel->new_group(pduel->game_field->core.must_select_cards);
pduel->game_field->core.must_select_cards.clear();
interpreter::pushobject(L, pgroup);
return 1;
}
LUA_STATIC_FUNCTION(SetTargetCard) {
check_action_permission(L);
check_param_count(L, 1);
auto [pcard, pgroup] = lua_get_card_or_group(L, 1);
chain* ch = pduel->game_field->get_chain(0);
if(!ch)
return 0;
if(!ch->target_cards) {
ch->target_cards = pduel->new_group();
ch->target_cards->is_readonly = true;
}
auto targets = ch->target_cards;
effect* peffect = ch->triggering_effect;
if(peffect->type & EFFECT_TYPE_CONTINUOUS) {
if(pcard)
targets->container.insert(pcard);
else
targets->container = pgroup->container;
} else {
if(pcard) {
targets->container.insert(pcard);
pcard->create_relation(*ch);
} else {
targets->container.insert(pgroup->container.begin(), pgroup->container.end());
for(auto& _pcard : pgroup->container)
_pcard->create_relation(*ch);
}
if(peffect->is_flag(EFFECT_FLAG_CARD_TARGET)) {
auto message = pduel->new_message(MSG_BECOME_TARGET);
if(pcard) {
message->write<uint32_t>(1);
message->write(pcard->get_info_location());
} else {
message->write<uint32_t>(pgroup->container.size());
for(auto& _pcard : pgroup->container)
message->write(_pcard->get_info_location());
}
}
}
return 0;
}
LUA_STATIC_FUNCTION(ClearTargetCard) {
chain* ch = pduel->game_field->get_chain(0);
if(ch && ch->target_cards)
ch->target_cards->container.clear();
return 0;
}
LUA_STATIC_FUNCTION(SetTargetPlayer) {
check_action_permission(L);
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
chain* ch = pduel->game_field->get_chain(0);
if(ch)
ch->target_player = playerid;
return 0;
}
LUA_STATIC_FUNCTION(SetTargetParam) {
check_action_permission(L);
check_param_count(L, 1);
auto param = lua_get<uint32_t>(L, 1);
chain* ch = pduel->game_field->get_chain(0);
if(ch)
ch->target_param = param;
return 0;
}
/**
* \brief Duel.SetOperationInfo
* \param target_group, target_count, target_player, targ
* \return N/A
*/
LUA_STATIC_FUNCTION(SetOperationInfo) {
check_action_permission(L);
check_param_count(L, 6);
auto ct = lua_get<uint32_t>(L, 1);
auto cate = lua_get<uint32_t>(L, 2);
auto count = lua_get<uint8_t>(L, 4);
auto playerid = lua_get<uint8_t>(L, 5);
auto param = lua_get<int32_t>(L, 6);
auto pobj = lua_get<lua_obj*>(L, 3);
chain* ch = pduel->game_field->get_chain(ct);
if(!ch)
return 0;
optarget opt{ nullptr, count, playerid, param };
if(pobj && (pobj->lua_type == LuaParam::CARD || pobj->lua_type == LuaParam::GROUP)) {
opt.op_cards = pduel->new_group(pobj);
// spear creting and similar stuff, they set CATEGORY_SPECIAL_SUMMON with PLAYER_ALL to increase the summon counters
// and the core always assume the group is exactly 2 cards
if(cate == 0x200 && playerid == PLAYER_ALL && opt.op_cards->container.size() != 2)
lua_error(L, "Called Duel.SetOperationInfo with CATEGORY_SPECIAL_SUMMON and PLAYER_ALL but the group size wasn't exactly 2.");
opt.op_cards->is_readonly = true;
}
ch->opinfos[cate] = std::move(opt);
return 0;
}
LUA_STATIC_FUNCTION(GetOperationInfo) {
check_param_count(L, 2);
auto ct = lua_get<uint32_t>(L, 1);
auto cate = lua_get<uint32_t>(L, 2);
chain* ch = pduel->game_field->get_chain(ct);
if(!ch)
return 0;
auto oit = ch->opinfos.find(cate);
if(oit != ch->opinfos.end()) {
optarget& opt = oit->second;
lua_pushboolean(L, 1);
if(opt.op_cards)
interpreter::pushobject(L, opt.op_cards);
else
lua_pushnil(L);
lua_pushinteger(L, opt.op_count);
lua_pushinteger(L, opt.op_player);
lua_pushinteger(L, opt.op_param);
return 5;
} else {
lua_pushboolean(L, 0);
return 1;
}
}
LUA_STATIC_FUNCTION(SetPossibleOperationInfo) {
check_action_permission(L);
check_param_count(L, 6);
auto ct = lua_get<uint32_t>(L, 1);
auto cate = lua_get<uint32_t>(L, 2);
auto count = lua_get<uint8_t>(L, 4);
auto playerid = lua_get<uint8_t>(L, 5);
auto param = lua_get<int32_t>(L, 6);
auto pobj = lua_get<lua_obj*>(L, 3);
chain* ch = pduel->game_field->get_chain(ct);
if(!ch)
return 0;
optarget opt{ nullptr, count, playerid, param };
if(pobj && (pobj->lua_type == LuaParam::CARD || pobj->lua_type == LuaParam::GROUP)) {
opt.op_cards = pduel->new_group(pobj);
opt.op_cards->is_readonly = true;
}
ch->possibleopinfos[cate] = std::move(opt);
return 0;
}
LUA_STATIC_FUNCTION(GetPossibleOperationInfo) {
check_param_count(L, 2);
auto ct = lua_get<uint32_t>(L, 1);
auto cate = lua_get<uint32_t>(L, 2);
chain* ch = pduel->game_field->get_chain(ct);
if(!ch)
return 0;
auto oit = ch->possibleopinfos.find(cate);
if(oit != ch->possibleopinfos.end()) {
optarget& opt = oit->second;
lua_pushboolean(L, 1);
if(opt.op_cards)
interpreter::pushobject(L, opt.op_cards);
else
lua_pushnil(L);
lua_pushinteger(L, opt.op_count);
lua_pushinteger(L, opt.op_player);
lua_pushinteger(L, opt.op_param);
return 5;
} else {
lua_pushboolean(L, 0);
return 1;
}
}
LUA_STATIC_FUNCTION(GetOperationCount) {
check_param_count(L, 1);
auto ct = lua_get<uint32_t>(L, 1);
chain* ch = pduel->game_field->get_chain(ct);
if(!ch)
return 0;
lua_pushinteger(L, ch->opinfos.size());
return 1;
}
LUA_STATIC_FUNCTION(ClearOperationInfo) {
check_action_permission(L);
check_param_count(L, 1);
auto ct = lua_get<uint32_t>(L, 1);
chain* ch = pduel->game_field->get_chain(ct);
if(!ch)
return 0;
ch->opinfos.clear();
ch->possibleopinfos.clear();
return 0;
}
LUA_STATIC_FUNCTION(Overlay) {
check_action_permission(L);
check_param_count(L, 2);
auto target = lua_get<card*, true>(L, 1);
if(target->overlay_target != nullptr)
lua_error(L, "Attempt to overlay materials to a card that is an overlay material.");
auto [pcard, pgroup] = lua_get_card_or_group(L, 2);
bool send_materials_to_grave = lua_get<bool, false>(L, 3);
if(pcard) {
if(pcard == target)
lua_error(L, "Attempt to overlay a card with itself.");
pduel->game_field->xyz_overlay(target, pcard, send_materials_to_grave);
} else {
if(pgroup->has_card(target))
lua_error(L, "Attempt to overlay a card with itself.");
pduel->game_field->xyz_overlay(target, pgroup->container, send_materials_to_grave);
}
return yield();
}
LUA_STATIC_FUNCTION(GetOverlayGroup) {
check_param_count(L, 3);
auto rplayer = lua_get<uint8_t>(L, 1);
if(rplayer != 0 && rplayer != 1)
return 0;
auto self = lua_get<uint8_t>(L, 2);
auto oppo = lua_get<uint8_t>(L, 3);
group* targetsgroup = lua_get<group*>(L, 4);
auto pgroup = pduel->new_group();
pduel->game_field->get_overlay_group(rplayer, self, oppo, &pgroup->container, targetsgroup);
interpreter::pushobject(L, pgroup);
return 1;
}
LUA_STATIC_FUNCTION(GetOverlayCount) {
check_param_count(L, 3);
auto rplayer = lua_get<uint8_t>(L, 1);
if(rplayer != 0 && rplayer != 1)
return 0;
auto self = lua_get<uint8_t>(L, 2);
auto oppo = lua_get<uint8_t>(L, 3);
group* pgroup = lua_get<group*>(L, 4);
lua_pushinteger(L, pduel->game_field->get_overlay_count(rplayer, self, oppo, pgroup));
return 1;
}
LUA_STATIC_FUNCTION(CheckRemoveOverlayCard) {
check_param_count(L, 5);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto self = lua_get<uint8_t>(L, 2);
auto oppo = lua_get<uint8_t>(L, 3);
auto count = lua_get<uint16_t>(L, 4);
auto reason = lua_get<uint32_t>(L, 5);
group* pgroup = lua_get<group*>(L, 6);
lua_pushboolean(L, pduel->game_field->is_player_can_remove_overlay_card(playerid, pgroup, self, oppo, count, reason));
return 1;
}
LUA_STATIC_FUNCTION(RemoveOverlayCard) {
check_action_permission(L);
check_param_count(L, 6);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto self = lua_get<uint8_t>(L, 2);
auto oppo = lua_get<uint8_t>(L, 3);
auto min = lua_get<uint16_t>(L, 4);
auto max = lua_get<uint16_t>(L, 5);
auto reason = lua_get<uint32_t>(L, 6);
group* pgroup = lua_get<group*>(L, 7);
pduel->game_field->remove_overlay_card(reason, pgroup, playerid, self, oppo, min, max);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(Hint) {
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
auto htype = lua_get<uint8_t>(L, 1);
auto desc = lua_get<uint64_t>(L, 3);
if(htype == HINT_OPSELECTED)
playerid = 1 - playerid;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(htype);
message->write<uint8_t>(playerid);
message->write<uint64_t>(desc);
return 0;
}
LUA_STATIC_FUNCTION(HintSelection) {
check_param_count(L, 1);
auto [pcard, pgroup] = lua_get_card_or_group(L, 1);
bool selection = lua_get<bool, true>(L, 2);
auto message = pduel->new_message(selection ? MSG_CARD_SELECTED : MSG_BECOME_TARGET);
if(pcard) {
message->write<uint32_t>(1);
message->write(pcard->get_info_location());
} else {
message->write<uint32_t>(pgroup->container.size());
for(auto& _pcard : pgroup->container)
message->write(_pcard->get_info_location());
}
return 0;
}
LUA_STATIC_FUNCTION(SelectEffectYesNo) {
check_action_permission(L);
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto desc = lua_get<uint64_t, 95>(L, 3);
pduel->game_field->emplace_process<Processors::SelectEffectYesNo>(playerid, desc, pcard);
return yieldk({
lua_pushboolean(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SelectYesNo) {
check_action_permission(L);
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto desc = lua_get<uint64_t>(L, 2);
pduel->game_field->emplace_process<Processors::SelectYesNo>(playerid, desc);
return yieldk({
lua_pushboolean(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SelectOption) {
check_action_permission(L);
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
pduel->game_field->core.select_options.clear();
lua_iterate_table_or_stack(L, 2 + lua_isboolean(L, 2), lua_gettop(L), [L, &select_options = pduel->game_field->core.select_options] {
select_options.push_back(lua_get<uint64_t>(L, -1));
});
pduel->game_field->emplace_process<Processors::SelectOption>(playerid);
return yieldk({
auto playerid = lua_get<uint8_t>(L, 1);
bool sel_hint = lua_get<bool, true>(L, 2);
if(sel_hint && !pduel->game_field->core.select_options.empty()) {
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_OPSELECTED);
message->write<uint8_t>(playerid);
message->write<uint64_t>(pduel->game_field->core.select_options[pduel->game_field->returns.at<int32_t>(0)]);
}
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SelectPosition) {
check_action_permission(L);
check_param_count(L, 3);
auto pcard = lua_get<card*, true>(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto positions = lua_get<uint8_t>(L, 3);
pduel->game_field->emplace_process<Processors::SelectPosition>(playerid, pcard->data.code, positions);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(SelectDisableField) {
check_action_permission(L);
check_param_count(L, 5);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto count = lua_get<uint8_t>(L, 2);
auto location1 = lua_get<uint16_t>(L, 3);
auto location2 = lua_get<uint16_t>(L, 4);
bool all_field = lua_get<bool, false>(L, 6);
uint32_t filter = 0xe0e0e0e0;
if(all_field){
filter = pduel->game_field->is_flag(DUEL_EMZONE) ? 0x800080 : 0xE000E0;
filter |= pduel->game_field->get_pzone_zones_flag();
}
filter |= lua_get<uint32_t>(L, 5, filter);
uint32_t ct1 = 0, ct2 = 0, ct3 = 0, ct4 = 0, plist = 0, flag = 0xffffffff;
if(location1 & LOCATION_MZONE) {
ct1 = pduel->game_field->get_useable_count(nullptr, playerid, LOCATION_MZONE, PLAYER_NONE, 0, 0xff, &plist);
if (all_field) {
plist &= ~0x60;
if (!pduel->game_field->is_location_useable(playerid, LOCATION_MZONE, 5))
plist |= 0x20;
else
++ct1;
if (!pduel->game_field->is_location_useable(playerid, LOCATION_MZONE, 6))
plist |= 0x40;
else
++ct1;
}
flag = (flag & 0xffffff00) | plist;
}
if(location1 & LOCATION_SZONE) {
ct2 = pduel->game_field->get_useable_count(nullptr, playerid, LOCATION_SZONE, PLAYER_NONE, 0, 0xff, &plist);
if (all_field) {
plist &= ~0xe0;
if (!pduel->game_field->is_location_useable(playerid, LOCATION_SZONE, 5))
plist |= 0x20;
else
++ct2;
if (!pduel->game_field->is_location_useable(playerid, LOCATION_SZONE, 6))
plist |= 0x40;
else
++ct2;
if (!pduel->game_field->is_location_useable(playerid, LOCATION_SZONE, 7))
plist |= 0x80;
else
++ct2;
}
flag = (flag & 0xffff00ff) | (plist << 8);
}
if(location2 & LOCATION_MZONE) {
ct3 = pduel->game_field->get_useable_count(nullptr, 1 - playerid, LOCATION_MZONE, PLAYER_NONE, 0, 0xff, &plist);
if (all_field) {
plist &= ~0x60;
if (!pduel->game_field->is_location_useable(1 - playerid, LOCATION_MZONE, 5))
plist |= 0x20;
else
++ct3;
if (!pduel->game_field->is_location_useable(1 - playerid, LOCATION_MZONE, 6))
plist |= 0x40;
else
++ct3;
}
flag = (flag & 0xff00ffff) | (plist << 16);
}
if(location2 & LOCATION_SZONE) {
ct4 = pduel->game_field->get_useable_count(nullptr, 1 - playerid, LOCATION_SZONE, PLAYER_NONE, 0, 0xff, &plist);
if (all_field) {
plist &= ~0xe0;
if (!pduel->game_field->is_location_useable(1 - playerid, LOCATION_SZONE, 5))
plist |= 0x20;
else
++ct4;
if (!pduel->game_field->is_location_useable(1 - playerid, LOCATION_SZONE, 6))
plist |= 0x40;
else
++ct4;
if (!pduel->game_field->is_location_useable(1 - playerid, LOCATION_SZONE, 7))
plist |= 0x80;
else
++ct4;
}
flag = (flag & 0xffffff) | (plist << 24);
}
flag |= filter | ((all_field) ? 0x800080 : 0xe0e0e0e0);
if(count > ct1 + ct2 + ct3 + ct4)
count = ct1 + ct2 + ct3 + ct4;
if(count == 0)
return 0;
pduel->game_field->emplace_process<Processors::SelectDisField>(playerid, flag, count);
return yieldk({
auto playerid = lua_get<uint8_t>(L, 1);
auto count = lua_get<uint8_t>(L, 2);
uint32_t dfflag = 0;
uint8_t pa = 0;
for(uint32_t i = 0; i < count; ++i) {
uint8_t p = pduel->game_field->returns.at<int8_t>(pa);
uint8_t l = pduel->game_field->returns.at<int8_t>(pa + 1);
uint8_t s = pduel->game_field->returns.at<int8_t>(pa + 2);
dfflag |= 0x1u << (s + (p == playerid ? 0 : 16) + (l == LOCATION_MZONE ? 0 : 8));
pa += 3;
}
lua_pushinteger(L, dfflag);
return 1;
});
}
LUA_STATIC_FUNCTION(SelectFieldZone) {
check_action_permission(L);
check_param_count(L, 4);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto count = lua_get<uint8_t>(L, 2);
auto location1 = lua_get<uint16_t>(L, 3);
auto location2 = lua_get<uint16_t>(L, 4);
auto filter = lua_get<uint32_t, 0xe0e0e0e0>(L, 5);
filter |= pduel->game_field->is_flag(DUEL_EMZONE) ? 0x800080 : 0xE000E0;
filter |= pduel->game_field->get_pzone_zones_flag();
uint32_t flag = 0xffffffff;
if(location1 & LOCATION_MZONE)
flag &= 0xffffff00;
if(location1 & LOCATION_SZONE)
flag &= 0xffff00ff;
if(location2 & LOCATION_MZONE)
flag &= 0xff00ffff;
if(location2 & LOCATION_SZONE)
flag &= 0xffffff;
flag |= filter;
if (flag == 0xffffffff)
return 0;
pduel->game_field->emplace_process<Processors::SelectDisField>(playerid, flag, count);
return yieldk({
auto playerid = lua_get<uint8_t>(L, 1);
auto count = lua_get<uint8_t>(L, 2);
uint32_t dfflag = 0;
uint8_t pa = 0;
for(uint32_t i = 0; i < count; ++i) {
uint8_t p = pduel->game_field->returns.at<int8_t>(pa);
uint8_t l = pduel->game_field->returns.at<int8_t>(pa + 1);
uint8_t s = pduel->game_field->returns.at<int8_t>(pa + 2);
dfflag |= 0x1u << (s + (p == playerid ? 0 : 16) + (l == LOCATION_MZONE ? 0 : 8));
pa += 3;
}
lua_pushinteger(L, dfflag);
return 1;
});
}
LUA_STATIC_FUNCTION(AnnounceRace) {
check_action_permission(L);
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
auto available = lua_get<uint64_t>(L, 3);
if(bit::has_invalid_bits(available, RACE_ALL))
lua_error(L, "Passed an invalid race.");
auto count = std::min(lua_get<uint8_t>(L, 2), bit::popcnt(available));
pduel->game_field->emplace_process<Processors::AnnounceRace>(playerid, count, available);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<uint64_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(AnnounceAttribute) {
check_action_permission(L);
check_param_count(L, 3);
auto playerid = lua_get<uint8_t>(L, 1);
auto available = lua_get<uint32_t>(L, 3);
if(bit::has_invalid_bits(available, ATTRIBUTE_ALL))
lua_error(L, "Passed an invalid attribute.");
auto count = std::min(lua_get<uint8_t>(L, 2), bit::popcnt(available));
pduel->game_field->emplace_process<Processors::AnnounceAttribute>(playerid, count, available);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(AnnounceNumberRange) {
check_action_permission(L);
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
auto min = lua_get<uint32_t, 1>(L, 2);
auto max = lua_get<uint32_t, 12>(L, 3);
if(min > max)
std::swap(min, max);
std::set<uint32_t> excluded;
lua_iterate_table_or_stack(L, 4, lua_gettop(L), [L, &excluded, min, max] {
if(!lua_isnil(L, -1)) {
auto val = lua_get<uint32_t>(L, -1);
if(val >= min && val <= max)
excluded.insert(val);
}
});
auto& select_options = pduel->game_field->core.select_options;
if(excluded.empty()) {
select_options.resize((max - min) + 1);
std::iota(select_options.begin(), select_options.end(), min);
} else {
select_options.clear();
auto it = excluded.cbegin();
const auto cend = excluded.cend();
uint32_t i = min;
for(; i <= max; ++i) {
if(it == cend)
break;
if(*it == i) {
++it;
continue;
}
select_options.push_back(i);
}
for(; i <= max; ++i)
select_options.push_back(i);
}
if(select_options.empty())
return 0;
pduel->game_field->emplace_process<Processors::AnnounceNumber>(playerid);
return yieldk({
lua_pushinteger(L, pduel->game_field->core.select_options[pduel->game_field->returns.at<int32_t>(0)]);
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 2;
});
}
LUA_FUNCTION_ALIAS(AnnounceLevel);
LUA_STATIC_FUNCTION(AnnounceCard) {
check_action_permission(L);
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
auto& options = pduel->game_field->core.select_options;
pduel->game_field->core.select_options.clear();
if(auto paramcount = lua_gettop(L); paramcount > 2 || lua_istable(L, 2)) {
lua_iterate_table_or_stack(L, 2, paramcount, [&options, L] {
options.push_back(lua_get<uint64_t>(L, -1));
});
} else {
uint32_t ttype = TYPE_MONSTER | TYPE_SPELL | TYPE_TRAP;
if(paramcount == 2)
ttype = lua_get<uint32_t>(L, 2);
options.push_back(ttype);
options.push_back(OPCODE_ISTYPE);
}
int32_t stack_size = 0;
bool has_opcodes = false;
for(auto& opcode : options) {
if(opcode != OPCODE_ALLOW_ALIASES && opcode != OPCODE_ALLOW_TOKENS)
has_opcodes = true;
switch(opcode) {
case OPCODE_ADD:
case OPCODE_SUB:
case OPCODE_MUL:
case OPCODE_DIV:
case OPCODE_AND:
case OPCODE_OR:
case OPCODE_BAND:
case OPCODE_BOR:
case OPCODE_BXOR:
case OPCODE_LSHIFT:
case OPCODE_RSHIFT:
stack_size -= 1;
break;
case OPCODE_NEG:
case OPCODE_NOT:
case OPCODE_BNOT:
case OPCODE_ISCODE:
case OPCODE_ISSETCARD:
case OPCODE_ISTYPE:
case OPCODE_ISRACE:
case OPCODE_ISATTRIBUTE:
case OPCODE_ALLOW_ALIASES:
case OPCODE_ALLOW_TOKENS:
break;
default:
stack_size += 1;
break;
}
if(stack_size <= 0)
break;
}
if(stack_size != 1 && has_opcodes)
lua_error(L, "Parameters are invalid.");
if(!has_opcodes) {
options.push_back(TYPE_MONSTER | TYPE_SPELL | TYPE_TRAP);
options.push_back(OPCODE_ISTYPE);
}
pduel->game_field->emplace_process<Processors::AnnounceCard>(playerid);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(AnnounceType) {
check_action_permission(L);
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
pduel->game_field->core.select_options.clear();
pduel->game_field->core.select_options.push_back(70);
pduel->game_field->core.select_options.push_back(71);
pduel->game_field->core.select_options.push_back(72);
pduel->game_field->emplace_process<Processors::SelectOption>(playerid);
return yieldk({
auto playerid = lua_get<uint8_t>(L, 1);
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_OPSELECTED);
message->write<uint8_t>(playerid);
message->write<uint64_t>(pduel->game_field->core.select_options[pduel->game_field->returns.at<int32_t>(0)]);
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(AnnounceNumber) {
check_action_permission(L);
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
pduel->game_field->core.select_options.clear();
lua_iterate_table_or_stack(L, 2, lua_gettop(L), [L, &select_options = pduel->game_field->core.select_options] {
select_options.push_back(lua_get<uint64_t>(L, -1));
});
pduel->game_field->emplace_process<Processors::AnnounceNumber>(playerid);
return yieldk({
lua_pushinteger(L, pduel->game_field->core.select_options[pduel->game_field->returns.at<int32_t>(0)]);
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 2;
});
}
LUA_STATIC_FUNCTION(AnnounceCoin) {
check_action_permission(L);
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
auto desc = lua_get<uint64_t, 552>(L, 2);
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(playerid);
message->write<uint64_t>(desc);
pduel->game_field->core.select_options.clear();
pduel->game_field->core.select_options.push_back(60);
pduel->game_field->core.select_options.push_back(61);
pduel->game_field->emplace_process<Processors::SelectOption>(playerid);
return yieldk({
if(/*bool sel_hint = */lua_get<bool, true>(L, 2)) {
auto playerid = lua_get<uint8_t>(L, 1);
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_OPSELECTED);
message->write<uint8_t>(playerid);
message->write<uint64_t>(pduel->game_field->core.select_options[pduel->game_field->returns.at<int32_t>(0)]);
}
lua_pushinteger(L, 1 - pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(TossCoin) {
check_action_permission(L);
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto count = lua_get<uint8_t>(L, 2);
if((playerid != 0 && playerid != 1) || count <= 0)
return 0;
if(count > 5)
count = 5;
pduel->game_field->emplace_process<Processors::TossCoin>(pduel->game_field->core.reason_effect, pduel->game_field->core.reason_player, playerid, count);
return yieldk({
const auto& coin_results = pduel->game_field->core.coin_results;
luaL_checkstack(L, static_cast<int>(coin_results.size()), nullptr);
for(const auto result : coin_results)
lua_pushinteger(L, static_cast<int8_t>(result));
return static_cast<int32_t>(coin_results.size());
});
}
LUA_STATIC_FUNCTION(TossDice) {
check_action_permission(L);
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto count1 = lua_get<uint8_t>(L, 2);
if(playerid != 0 && playerid != 1)
return 0;
auto count2 = lua_get<uint8_t, 0>(L, 3);
pduel->game_field->emplace_process<Processors::TossDice>(pduel->game_field->core.reason_effect, pduel->game_field->core.reason_player, playerid, count1, count2);
return yieldk({
const auto& dice_results = pduel->game_field->core.dice_results;
luaL_checkstack(L, static_cast<int>(dice_results.size()), nullptr);
for(const auto& result : dice_results)
lua_pushinteger(L, result);
return static_cast<int32_t>(dice_results.size());
});
}
LUA_STATIC_FUNCTION(RockPaperScissors) {
uint8_t repeat = lua_get<bool, true>(L, 1);
pduel->game_field->emplace_process<Processors::RockPaperScissors>(repeat);
return yieldk({
lua_pushinteger(L, pduel->game_field->returns.at<int32_t>(0));
return 1;
});
}
LUA_STATIC_FUNCTION(GetCoinResult) {
const auto& coin_results = pduel->game_field->core.coin_results;
luaL_checkstack(L, static_cast<int>(coin_results.size()), nullptr);
for(const auto coin : coin_results)
lua_pushinteger(L, static_cast<int>(coin));
return static_cast<int32_t>(coin_results.size());
}
LUA_STATIC_FUNCTION(GetDiceResult) {
const auto& dice_results = pduel->game_field->core.dice_results;
luaL_checkstack(L, static_cast<int>(dice_results.size()), nullptr);
for(const auto& dice : dice_results)
lua_pushinteger(L, dice);
return static_cast<int32_t>(dice_results.size());
}
LUA_STATIC_FUNCTION(SetCoinResult) {
auto& coin_results = pduel->game_field->core.coin_results;
if(lua_gettop(L) != (int)coin_results.size())
lua_error(L, "The number of coin results passed didn't match the expected amount of %d. (Passed %d)", coin_results.size(), lua_gettop(L));
for(size_t i = 0; i < coin_results.size(); ++i)
coin_results[i] = static_cast<bool>(lua_get<uint8_t>(L, static_cast<int>(i + 1)));
return 0;
}
LUA_STATIC_FUNCTION(SetDiceResult) {
auto& dice_results = pduel->game_field->core.dice_results;
if(lua_gettop(L) != (int)dice_results.size())
lua_error(L, "The number of dice results passed didn't match the expected amount of %d. (Passed %d)", dice_results.size(), lua_gettop(L));
for(size_t i = 0; i < dice_results.size(); ++i)
dice_results[i] = lua_get<uint8_t>(L, static_cast<int>(i + 1));
return 0;
}
LUA_STATIC_FUNCTION(IsDuelType) {
check_param_count(L, 1);
auto duel_type = lua_get<uint64_t>(L, 1);
lua_pushboolean(L, pduel->game_field->is_flag(duel_type));
return 1;
}
LUA_STATIC_FUNCTION(GetDuelType) {
lua_pushinteger(L, pduel->game_field->core.duel_options);
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerAffectedByEffect) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushnil(L);
return 1;
}
auto code = lua_get<uint32_t>(L, 2);
effect* peffect = pduel->game_field->is_player_affected_by_effect(playerid, code);
interpreter::pushobject(L, peffect);
return 1;
}
LUA_STATIC_FUNCTION(GetPlayerEffect) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushnil(L);
return 1;
}
auto code = lua_get<uint32_t, 0>(L, 2);
effect_set eset;
pduel->game_field->get_player_effect(playerid, code, &eset);
if(eset.empty()) {
lua_pushnil(L);
return 1;
}
luaL_checkstack(L, static_cast<int>(eset.size()), nullptr);
for(const auto& peff : eset)
interpreter::pushobject(L, peff);
return static_cast<int32_t>(eset.size());
}
LUA_STATIC_FUNCTION(IsPlayerCanDraw) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
auto count = lua_get<uint32_t, 0>(L, 2);
lua_pushboolean(L, pduel->game_field->is_player_can_draw(playerid)
&& (pduel->game_field->player[playerid].list_main.size() >= count));
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanDiscardDeck) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto count = lua_get<uint32_t>(L, 2);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, pduel->game_field->is_player_can_discard_deck(playerid, count));
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanDiscardDeckAsCost) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto count = lua_get<uint32_t>(L, 2);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, pduel->game_field->is_player_can_discard_deck_as_cost(playerid, count));
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanSummon) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_SUMMON));
else {
check_param_count(L, 3);
auto pcard = lua_get<card*, true>(L, 3);
auto sumtype = lua_get<uint32_t>(L, 2);
lua_pushboolean(L, pduel->game_field->is_player_can_summon(sumtype, playerid, pcard, playerid));
}
return 1;
}
LUA_STATIC_FUNCTION(CanPlayerSetMonster) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_MSET));
else {
check_param_count(L, 3);
auto pcard = lua_get<card*, true>(L, 3);
auto sumtype = lua_get<uint32_t>(L, 2);
lua_pushboolean(L, pduel->game_field->is_player_can_mset(sumtype, playerid, pcard, playerid));
}
return 1;
}
LUA_STATIC_FUNCTION(CanPlayerSetSpellTrap) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_SSET));
else {
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 2);
lua_pushboolean(L, pduel->game_field->is_player_can_sset(playerid, pcard));
}
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanSpecialSummon) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_spsummon(playerid));
else {
check_param_count(L, 5);
auto pcard = lua_get<card*, true>(L, 5);
auto sumtype = lua_get<uint32_t>(L, 2);
auto sumpos = lua_get<uint8_t>(L, 3);
auto toplayer = lua_get<uint8_t>(L, 4);
lua_pushboolean(L, pduel->game_field->is_player_can_spsummon(pduel->game_field->core.reason_effect, sumtype, sumpos, playerid, toplayer, pcard));
}
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanFlipSummon) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_FLIP_SUMMON));
else {
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 2);
lua_pushboolean(L, pduel->game_field->is_player_can_flipsummon(playerid, pcard));
}
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanSpecialSummonMonster) {
check_param_count(L, 9);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
auto code = lua_get<uint32_t>(L, 2);
card_data dat = pduel->read_card(code);
dat.code = code;
dat.alias = 0;
if(!lua_isnoneornil(L, 3)) {
lua_iterate_table_or_stack(L, 3, 3, [&setcodes = dat.setcodes, &L]{
setcodes.insert(lua_get<uint16_t>(L, -1));
});
}
if(!lua_isnoneornil(L, 4))
dat.type = lua_get<uint32_t>(L, 4);
if(!lua_isnoneornil(L, 5))
dat.attack = lua_get<int32_t>(L, 5);
if(!lua_isnoneornil(L, 6))
dat.defense = lua_get<int32_t>(L, 6);
if(!lua_isnoneornil(L, 7))
dat.level = lua_get<uint32_t>(L, 7);
if(!lua_isnoneornil(L, 8))
dat.race = lua_get<uint64_t>(L, 8);
if(!lua_isnoneornil(L, 9))
dat.attribute = lua_get<uint32_t>(L, 9);
auto pos = lua_get<uint8_t, POS_FACEUP>(L, 10);
auto toplayer = lua_get<uint8_t>(L, 11, playerid);
auto sumtype = lua_get<uint32_t, 0>(L, 12);
lua_pushboolean(L, pduel->game_field->is_player_can_spsummon_monster(playerid, toplayer, pos, sumtype, &dat));
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanSpecialSummonCount) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
auto count = lua_get<uint32_t>(L, 2);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, pduel->game_field->is_player_can_spsummon_count(playerid, count));
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanRelease) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_RELEASE));
else {
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 2);
const auto reason = lua_get<uint32_t, REASON_COST>(L, 3);
lua_pushboolean(L, pduel->game_field->is_player_can_release(playerid, pcard, reason));
}
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanRemove) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_REMOVE));
else {
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 2);
auto reason = lua_get<uint32_t, REASON_EFFECT>(L, 3);
lua_pushboolean(L, pduel->game_field->is_player_can_remove(playerid, pcard, reason));
}
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanSendtoHand) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_TO_HAND));
else {
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 2);
lua_pushboolean(L, pduel->game_field->is_player_can_send_to_hand(playerid, pcard));
}
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanSendtoGrave) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_TO_GRAVE));
else {
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 2);
lua_pushboolean(L, pduel->game_field->is_player_can_send_to_grave(playerid, pcard));
}
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanSendtoDeck) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
if(lua_gettop(L) == 1)
lua_pushboolean(L, pduel->game_field->is_player_can_action(playerid, EFFECT_CANNOT_TO_DECK));
else {
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 2);
lua_pushboolean(L, pduel->game_field->is_player_can_send_to_deck(playerid, pcard));
}
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanAdditionalSummon) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1) {
lua_pushboolean(L, 0);
return 1;
}
lua_pushboolean(L, pduel->game_field->core.extra_summon[playerid] == 0);
return 1;
}
inline int32_t is_player_can_procedure_summon_group(lua_State* L, uint32_t summon_type, [[maybe_unused]] uint32_t offset) {
check_param_count(L, 1);
const auto pduel = lua_get<duel*>(L);
const auto playerid = lua_get<uint8_t>(L, 1);
effect_set eset;
pduel->game_field->filter_field_effect(EFFECT_SPSUMMON_PROC_G, &eset);
for(const auto& peff : eset) {
if(peff->get_value() != summon_type)
continue;
card* pcard = peff->get_handler();
if(pcard->current.controler != playerid && !peff->is_flag(EFFECT_FLAG_BOTH_SIDE))
continue;
auto& core = pduel->game_field->core;
effect* oreason = core.reason_effect;
uint8_t op = core.reason_player;
core.reason_effect = peff;
core.reason_player = pcard->current.controler;
pduel->game_field->save_lp_cost();
pduel->lua->add_param<LuaParam::EFFECT>(peff);
pduel->lua->add_param<LuaParam::CARD>(pcard);
pduel->lua->add_param<LuaParam::BOOLEAN>(TRUE);
pduel->lua->add_param<LuaParam::EFFECT>(oreason);
pduel->lua->add_param<LuaParam::INT>(playerid);
if(pduel->lua->check_condition(peff->condition, 5)) {
pduel->game_field->restore_lp_cost();
core.reason_effect = oreason;
core.reason_player = op;
lua_pushboolean(L, TRUE);
return 1;
}
pduel->game_field->restore_lp_cost();
core.reason_effect = oreason;
core.reason_player = op;
}
lua_pushboolean(L, FALSE);
return 1;
}
LUA_STATIC_FUNCTION(IsPlayerCanPendulumSummon) {
return is_player_can_procedure_summon_group(L, SUMMON_TYPE_PENDULUM, 0);
}
LUA_STATIC_FUNCTION(IsPlayerCanProcedureSummonGroup) {
check_param_count(L, 2);
auto sumtype = lua_get<uint32_t>(L, 2);
return is_player_can_procedure_summon_group(L, sumtype, 1);
}
LUA_STATIC_FUNCTION(IsChainNegatable) {
check_param_count(L, 1);
lua_pushboolean(L, 1);
return 1;
}
LUA_STATIC_FUNCTION(IsChainDisablable) {
check_param_count(L, 1);
auto chaincount = lua_get<uint8_t>(L, 1);
if(pduel->game_field->core.chain_solving) {
lua_pushboolean(L, pduel->game_field->is_chain_disablable(chaincount));
return 1;
}
lua_pushboolean(L, 1);
return 1;
}
LUA_STATIC_FUNCTION(IsChainSolving) {
lua_pushboolean(L, pduel->game_field->core.chain_solving);
return 1;
}
LUA_STATIC_FUNCTION(CheckChainTarget) {
check_param_count(L, 2);
auto chaincount = lua_get<uint8_t>(L, 1);
auto pcard = lua_get<card*, true>(L, 2);
lua_pushboolean(L, pduel->game_field->check_chain_target(chaincount, pcard));
return 1;
}
LUA_STATIC_FUNCTION(CheckChainUniqueness) {
if(pduel->game_field->core.current_chain.size() == 0) {
lua_pushboolean(L, 1);
return 1;
}
std::set<uint32_t> er;
for(const auto& ch : pduel->game_field->core.current_chain)
er.insert(ch.triggering_effect->get_handler()->get_code());
lua_pushboolean(L, er.size() == pduel->game_field->core.current_chain.size());
return 1;
}
LUA_STATIC_FUNCTION(GetActivityCount) {
check_param_count(L, 2);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
auto top = lua_gettop(L);
int32_t retct = static_cast<int32_t>(lua_istable(L, 2) ? lua_rawlen(L, 2) : top - 1);
luaL_checkstack(L, retct, nullptr);
lua_iterate_table_or_stack(L, 2, top, [L, &core = pduel->game_field->core, playerid]() -> int {
auto activity_type = static_cast<ActivityType>(lua_get<uint8_t>(L, -1));
switch(activity_type) {
case ACTIVITY_SUMMON:
lua_pushinteger(L, core.summon_state_count[playerid]);
break;
case ACTIVITY_NORMALSUMMON:
lua_pushinteger(L, core.normalsummon_state_count[playerid]);
break;
case ACTIVITY_SPSUMMON:
lua_pushinteger(L, core.spsummon_state_count[playerid]);
break;
case ACTIVITY_FLIPSUMMON:
lua_pushinteger(L, core.flipsummon_state_count[playerid]);
break;
case ACTIVITY_ATTACK:
lua_pushinteger(L, core.attack_state_count[playerid]);
break;
case ACTIVITY_BATTLE_PHASE:
lua_pushinteger(L, core.battle_phase_count[playerid]);
break;
default:
lua_error(L, "Passed invalid ACTIVITY flag.");
}
return 1;
});
return retct;
}
LUA_STATIC_FUNCTION(CheckPhaseActivity) {
lua_pushboolean(L, pduel->game_field->core.phase_action);
return 1;
}
LUA_STATIC_FUNCTION(AddCustomActivityCounter) {
check_param_count(L, 3);
const auto findex = lua_get<function, true>(L, 3);
auto counter_id = lua_get<uint32_t>(L, 1);
auto activity_type = static_cast<ActivityType>(lua_get<uint8_t>(L, 2));
if(activity_type == ACTIVITY_BATTLE_PHASE || activity_type > ACTIVITY_CHAIN)
lua_error(L, "Passed invalid ACTIVITY counter.");
int32_t counter_filter = interpreter::get_function_handle(L, findex);
auto& counter_map = pduel->game_field->core.get_counter_map(activity_type);
if(counter_map.find(counter_id) != counter_map.end())
return 0;
counter_map.emplace(counter_id, processor::action_value_t{ counter_filter, { 0, 0 } });
return 0;
}
LUA_STATIC_FUNCTION(GetCustomActivityCount) {
check_param_count(L, 3);
auto counter_id = lua_get<uint32_t>(L, 1);
auto playerid = lua_get<uint8_t>(L, 2);
auto activity_type = static_cast<ActivityType>(lua_get<uint8_t>(L, 3));
if(activity_type == ACTIVITY_BATTLE_PHASE || activity_type > ACTIVITY_CHAIN || activity_type == 0)
lua_error(L, "Passed invalid ACTIVITY counter.");
auto& counter_map = pduel->game_field->core.get_counter_map(activity_type);
int32_t val = 0;
auto it = counter_map.find(counter_id);
if(it != counter_map.end())
val = it->second.player_amount[playerid];
lua_pushinteger(L, val);
return 1;
}
LUA_STATIC_FUNCTION(GetBattledCount) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
lua_pushinteger(L, pduel->game_field->core.battled_count[playerid]);
return 1;
}
LUA_STATIC_FUNCTION(IsAbleToEnterBP) {
lua_pushboolean(L, pduel->game_field->is_able_to_enter_bp());
return 1;
}
LUA_STATIC_FUNCTION(GetRandomNumber) {
check_param_count(L, 1);
int32_t min = 0;
int32_t max = 1;
if (lua_gettop(L) > 1) {
min = lua_get<uint32_t>(L, 1);
max = lua_get<uint32_t>(L, 2);
} else
max = lua_get<uint32_t>(L, 1);
lua_pushinteger(L, pduel->get_next_integer(min, max));
return 1;
}
LUA_STATIC_FUNCTION(AssumeReset) {
pduel->restore_assumes();
return 0;
}
LUA_STATIC_FUNCTION(GetCardFromCardID) {
check_param_count(L, 1);
auto id = lua_get<uint32_t>(L, 1);
for(auto& pcard : pduel->cards) {
if(pcard->cardid == id) {
interpreter::pushobject(L, pcard);
return 1;
}
}
return 0;
}
LUA_STATIC_FUNCTION(LoadScript) {
using SLS = duel::SCRIPT_LOAD_STATUS;
check_param_count(L, 1);
check_param<LuaParam::STRING>(L, 1);
const auto* string = lua_tolstring(L, 1, nullptr);
if(!string || *string == '\0')
lua_error(L, "Parameter 1 should be a non empty \"String\".");
{
auto start = string;
do {
if(*start == '/' || *start == '\\')
lua_error(L, "Passed script name containing a path separator");
} while(*start++);
}
if(/*auto check_cache = */lua_get<bool, true>(L, 2)) {
auto hash = [](const char* str)->uint32_t {
uint32_t hash = 5381, c;
while((c = *str++) != 0)
hash = (((hash << 5) + hash) + c) & 0xffffffff; /* hash * 33 + c */
return hash;
}(string);
auto& load_status = pduel->loaded_scripts[hash];
if(load_status == SLS::LOADING)
lua_error(L, "Recursive script loading detected.");
else if(load_status != SLS::NOT_LOADED)
lua_pushboolean(L, load_status == SLS::LOAD_SUCCEDED);
else {
load_status = SLS::LOADING;
auto res = pduel->read_script(string);
lua_pushboolean(L, res);
load_status = res ? SLS::LOAD_SUCCEDED : SLS::LOAD_FAILED;
}
return 1;
}
lua_pushboolean(L, pduel->read_script(string));
lua_getglobal(L, "edopro_exports");
lua_pushnil(L);
lua_setglobal(L, "edopro_exports");
return 2;
}
LUA_STATIC_FUNCTION(TagSwap) {
check_action_permission(L);
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if (playerid != 0 && playerid != 1)
return 0;
pduel->game_field->tag_swap(playerid);
return yield();
}
LUA_STATIC_FUNCTION(GetPlayersCount) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
lua_pushinteger(L, pduel->game_field->get_player_count(playerid));
return 1;
}
LUA_STATIC_FUNCTION(SwapDeckAndGrave) {
check_action_permission(L);
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
pduel->game_field->swap_deck_and_grave(playerid);
return 0;
}
LUA_STATIC_FUNCTION(MajesticCopy) {
check_param_count(L, 2);
auto pcard = lua_get<card*, true>(L, 1);
auto ccard = lua_get<card*, true>(L, 2);
uint32_t resv = 0;
uint16_t resc = 0;
if(check_param<LuaParam::INT, true>(L, 3)) {
resv = lua_get<uint32_t>(L, 3);
resc = lua_get<uint16_t, 1>(L, 4);
} else {
resv = RESET_EVENT + 0x1fe0000 + RESET_PHASE + PHASE_END + RESET_SELF_TURN + RESET_OPPO_TURN;
resc = 0x1;
}
if(resv & (RESET_PHASE) && !(resv & (RESET_SELF_TURN | RESET_OPPO_TURN)))
resv |= (RESET_SELF_TURN | RESET_OPPO_TURN);
for(auto eit = ccard->single_effect.begin(); eit != ccard->field_effect.end(); ++eit) {
if(eit == ccard->single_effect.end()) {
eit = ccard->field_effect.begin();
if(eit == ccard->field_effect.end())
break;
}
effect* peffect = eit->second;
if (!(peffect->type & 0x7c) && !peffect->is_flag(EFFECT_FLAG2_MAJESTIC_MUST_COPY)) continue;
if(!peffect->is_flag(EFFECT_FLAG_INITIAL)) continue;
effect* ceffect = peffect->clone(true);
ceffect->owner = pcard;
ceffect->flag[0] &= ~EFFECT_FLAG_INITIAL;
ceffect->effect_owner = PLAYER_NONE;
ceffect->reset_flag = resv;
ceffect->reset_count = resc;
ceffect->recharge();
if(ceffect->type & EFFECT_TYPE_TRIGGER_F) {
ceffect->type &= ~EFFECT_TYPE_TRIGGER_F;
ceffect->type |= EFFECT_TYPE_TRIGGER_O;
ceffect->flag[0] |= EFFECT_FLAG_DELAY;
}
if(ceffect->type & EFFECT_TYPE_QUICK_F) {
ceffect->type &= ~EFFECT_TYPE_QUICK_F;
ceffect->type |= EFFECT_TYPE_QUICK_O;
}
pcard->add_effect(ceffect);
}
return 0;
}
LUA_STATIC_FUNCTION(GetStartingHand) {
check_param_count(L, 1);
auto playerid = lua_get<uint8_t>(L, 1);
if(playerid != 0 && playerid != 1)
return 0;
lua_pushinteger(L, pduel->game_field->player[playerid].start_count);
return 1;
}
LUA_STATIC_FUNCTION(GetReasonPlayer) {
lua_pushinteger(L, pduel->game_field->core.reason_player);
return 1;
}
LUA_STATIC_FUNCTION(GetReasonEffect) {
interpreter::pushobject(L, pduel->game_field->core.reason_effect);
return 1;
}
#define INFO_FUNC_FROM_CODE(lua_name,attr) \
LUA_STATIC_FUNCTION(GetCard ##lua_name ##FromCode) { \
check_param_count(L, 1); \
auto code = lua_get<uint32_t>(L, 1); \
const auto& data = pduel->read_card(code); \
if(data.code == 0) \
return 0; \
lua_pushinteger(L, data.attr); \
return 1; \
}
INFO_FUNC_FROM_CODE(Alias, alias)
INFO_FUNC_FROM_CODE(Type, type)
INFO_FUNC_FROM_CODE(Level, level)
INFO_FUNC_FROM_CODE(Attribute, attribute)
INFO_FUNC_FROM_CODE(Race, race)
INFO_FUNC_FROM_CODE(Attack, attack)
INFO_FUNC_FROM_CODE(Defense, defense)
INFO_FUNC_FROM_CODE(Rscale, rscale)
INFO_FUNC_FROM_CODE(Lscale, lscale)
INFO_FUNC_FROM_CODE(LinkMarker, link_marker)
#undef INFO_FUNC_FROM_CODE
LUA_STATIC_FUNCTION(GetCardSetcodeFromCode) {
check_param_count(L, 1);
auto code = lua_get<uint32_t>(L, 1);
const auto& data = pduel->read_card(code);
if(data.code == 0)
return 0;
luaL_checkstack(L, static_cast<int>(data.setcodes.size()), nullptr);
for(auto& setcode : data.setcodes)
lua_pushinteger(L, setcode);
return static_cast<int32_t>(data.setcodes.size());
}
}
void scriptlib::push_duel_lib(lua_State* L) {
static constexpr auto duellib = GET_LUA_FUNCTIONS_ARRAY();
static_assert(duellib.back().name == nullptr);
lua_createtable(L, 0, static_cast<int>(duellib.size() - 1));
ensure_luaL_stack(luaL_setfuncs, L, duellib.data(), 0);
lua_setglobal(L, "Duel");
}