mirror of
https://github.com/edo9300/ygopro-core
synced 2026-08-25 16:23:07 -04:00
450 lines
19 KiB
C++
450 lines
19 KiB
C++
/*
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* Copyright (c) 2023-2024, Edoardo Lolletti (edo9300) <edoardo762@gmail.com>
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*
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* SPDX-License-Identifier: AGPL-3.0-or-later
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*/
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#ifndef EFFECT_CONSTANTS_H_
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#define EFFECT_CONSTANTS_H_
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#include <cstdint>
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//status
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#define EFFECT_STATUS_AVAILABLE 0x0001
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//#define EFFECT_STATUS_ACTIVATED 0x0002
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#define EFFECT_STATUS_SUMMON_SELF 0x0004
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#define EFFECT_COUNT_CODE_OATH 0x1
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#define EFFECT_COUNT_CODE_DUEL 0x2
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#define EFFECT_COUNT_CODE_SINGLE 0x4
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#define EFFECT_COUNT_CODE_CHAIN 0x8
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//========== Reset ==========
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#define RESET_SELF_TURN 0x10000000
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#define RESET_OPPO_TURN 0x20000000
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#define RESET_PHASE 0x40000000
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#define RESET_CHAIN 0x80000000
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#define RESET_EVENT 0x1000
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#define RESET_CARD 0x2000
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#define RESET_CODE 0x4000
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#define RESET_COPY 0x8000
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#define RESET_DISABLE 0x00010000
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#define RESET_TURN_SET 0x00020000
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#define RESET_TOGRAVE 0x00040000
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#define RESET_REMOVE 0x00080000
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#define RESET_TEMP_REMOVE 0x00100000
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#define RESET_TOHAND 0x00200000
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#define RESET_TODECK 0x00400000
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#define RESET_LEAVE 0x00800000
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#define RESET_TOFIELD 0x01000000
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#define RESET_CONTROL 0x02000000
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#define RESET_OVERLAY 0x04000000
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#define RESET_MSCHANGE 0x08000000
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//========== Types ==========
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#define EFFECT_TYPE_SINGLE 0x0001
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#define EFFECT_TYPE_FIELD 0x0002
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#define EFFECT_TYPE_EQUIP 0x0004
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#define EFFECT_TYPE_ACTIONS 0x0008
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#define EFFECT_TYPE_ACTIVATE 0x0010
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#define EFFECT_TYPE_FLIP 0x0020
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#define EFFECT_TYPE_IGNITION 0x0040
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#define EFFECT_TYPE_TRIGGER_O 0x0080
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#define EFFECT_TYPE_QUICK_O 0x0100
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#define EFFECT_TYPE_TRIGGER_F 0x0200
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#define EFFECT_TYPE_QUICK_F 0x0400
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#define EFFECT_TYPE_CONTINUOUS 0x0800
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#define EFFECT_TYPE_XMATERIAL 0x1000
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#define EFFECT_TYPE_GRANT 0x2000
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#define EFFECT_TYPE_TARGET 0x4000
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//========== Flags ==========
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enum effect_flag : uint32_t {
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EFFECT_FLAG_INITIAL = 0x0001,
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EFFECT_FLAG_FUNC_VALUE = 0x0002,
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EFFECT_FLAG_COUNT_LIMIT = 0x0004,
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EFFECT_FLAG_FIELD_ONLY = 0x0008,
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EFFECT_FLAG_CARD_TARGET = 0x0010,
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EFFECT_FLAG_IGNORE_RANGE = 0x0020,
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EFFECT_FLAG_ABSOLUTE_TARGET = 0x0040,
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EFFECT_FLAG_IGNORE_IMMUNE = 0x0080,
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EFFECT_FLAG_SET_AVAILABLE = 0x0100,
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EFFECT_FLAG_CANNOT_NEGATE = 0x0200,
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EFFECT_FLAG_CANNOT_DISABLE = 0x0400,
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EFFECT_FLAG_PLAYER_TARGET = 0x0800,
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EFFECT_FLAG_BOTH_SIDE = 0x1000,
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EFFECT_FLAG_COPY_INHERIT = 0x2000,
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EFFECT_FLAG_DAMAGE_STEP = 0x4000,
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EFFECT_FLAG_DAMAGE_CAL = 0x8000,
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EFFECT_FLAG_DELAY = 0x10000,
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EFFECT_FLAG_SINGLE_RANGE = 0x20000,
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EFFECT_FLAG_UNCOPYABLE = 0x40000,
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EFFECT_FLAG_OATH = 0x80000,
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EFFECT_FLAG_SPSUM_PARAM = 0x100000,
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EFFECT_FLAG_REPEAT = 0x200000,
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EFFECT_FLAG_NO_TURN_RESET = 0x400000,
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EFFECT_FLAG_EVENT_PLAYER = 0x800000,
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EFFECT_FLAG_OWNER_RELATE = 0x1000000,
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EFFECT_FLAG_CANNOT_INACTIVATE = 0x2000000,
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EFFECT_FLAG_CLIENT_HINT = 0x4000000,
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EFFECT_FLAG_CONTINUOUS_TARGET = 0x8000000,
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EFFECT_FLAG_LIMIT_ZONE = 0x10000000,
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// EFFECT_FLAG_COF = 0x20000000,
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// EFFECT_FLAG_CVAL_CHECK = 0x40000000,
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EFFECT_FLAG_IMMEDIATELY_APPLY = 0x80000000,
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};
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enum effect_flag2 : uint32_t {
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EFFECT_FLAG2_CONTINUOUS_EQUIP = 0x0001,
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EFFECT_FLAG2_COF = 0x0002,
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EFFECT_FLAG2_CHECK_SIMULTANEOUS = 0x0004,
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EFFECT_FLAG2_FORCE_ACTIVATE_LOCATION = 0x40000000,
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EFFECT_FLAG2_MAJESTIC_MUST_COPY = 0x80000000,
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};
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inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
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{
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return static_cast<effect_flag>(static_cast<uint32_t>(flag1) | static_cast<uint32_t>(flag2));
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}
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//========== Codes ==========
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#define EFFECT_IMMUNE_EFFECT 1
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#define EFFECT_DISABLE 2
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#define EFFECT_CANNOT_DISABLE 3
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#define EFFECT_SET_CONTROL 4
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#define EFFECT_CANNOT_CHANGE_CONTROL 5
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#define EFFECT_CANNOT_ACTIVATE 6
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#define EFFECT_CANNOT_TRIGGER 7
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#define EFFECT_DISABLE_EFFECT 8
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#define EFFECT_DISABLE_CHAIN 9
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#define EFFECT_DISABLE_TRAPMONSTER 10
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#define EFFECT_CANNOT_INACTIVATE 12
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#define EFFECT_CANNOT_DISEFFECT 13
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#define EFFECT_CANNOT_CHANGE_POSITION 14
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#define EFFECT_TRAP_ACT_IN_HAND 15
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#define EFFECT_TRAP_ACT_IN_SET_TURN 16
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#define EFFECT_REMAIN_FIELD 17
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#define EFFECT_MONSTER_SSET 18
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#define EFFECT_QP_ACT_IN_SET_TURN 19
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#define EFFECT_CANNOT_SUMMON 20
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#define EFFECT_CANNOT_FLIP_SUMMON 21
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#define EFFECT_CANNOT_SPECIAL_SUMMON 22
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#define EFFECT_CANNOT_MSET 23
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#define EFFECT_CANNOT_SSET 24
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#define EFFECT_CANNOT_DRAW 25
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#define EFFECT_CANNOT_DISABLE_SUMMON 26
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#define EFFECT_CANNOT_DISABLE_SPSUMMON 27
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#define EFFECT_SET_SUMMON_COUNT_LIMIT 28
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#define EFFECT_EXTRA_SUMMON_COUNT 29
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#define EFFECT_SPSUMMON_CONDITION 30
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#define EFFECT_REVIVE_LIMIT 31
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#define EFFECT_SUMMON_PROC 32
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#define EFFECT_LIMIT_SUMMON_PROC 33
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#define EFFECT_SPSUMMON_PROC 34
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#define EFFECT_EXTRA_SET_COUNT 35
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#define EFFECT_SET_PROC 36
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#define EFFECT_LIMIT_SET_PROC 37
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#define EFFECT_DEVINE_LIGHT 38
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#define EFFECT_CANNOT_DISABLE_FLIP_SUMMON 39
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#define EFFECT_INDESTRUCTABLE 40
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#define EFFECT_INDESTRUCTABLE_EFFECT 41
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#define EFFECT_INDESTRUCTABLE_BATTLE 42
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#define EFFECT_UNRELEASABLE_SUM 43
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#define EFFECT_UNRELEASABLE_NONSUM 44
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#define EFFECT_DESTROY_SUBSTITUTE 45
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#define EFFECT_CANNOT_RELEASE 46
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#define EFFECT_INDESTRUCTABLE_COUNT 47
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#define EFFECT_UNRELEASABLE_EFFECT 48
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#define EFFECT_DESTROY_REPLACE 50
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#define EFFECT_RELEASE_REPLACE 51
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#define EFFECT_SEND_REPLACE 52
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#define EFFECT_CANNOT_DISCARD_HAND 55
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#define EFFECT_CANNOT_DISCARD_DECK 56
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#define EFFECT_CANNOT_USE_AS_COST 57
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#define EFFECT_CANNOT_PLACE_COUNTER 58
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#define EFFECT_CANNOT_TO_GRAVE_AS_COST 59
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#define EFFECT_LEAVE_FIELD_REDIRECT 60
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#define EFFECT_TO_HAND_REDIRECT 61
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#define EFFECT_TO_DECK_REDIRECT 62
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#define EFFECT_TO_GRAVE_REDIRECT 63
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#define EFFECT_REMOVE_REDIRECT 64
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#define EFFECT_CANNOT_TO_HAND 65
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#define EFFECT_CANNOT_TO_DECK 66
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#define EFFECT_CANNOT_REMOVE 67
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#define EFFECT_CANNOT_TO_GRAVE 68
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#define EFFECT_CANNOT_TURN_SET 69
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#define EFFECT_CANNOT_BE_BATTLE_TARGET 70
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#define EFFECT_CANNOT_BE_EFFECT_TARGET 71
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#define EFFECT_IGNORE_BATTLE_TARGET 72
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#define EFFECT_CANNOT_DIRECT_ATTACK 73
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#define EFFECT_DIRECT_ATTACK 74
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#define EFFECT_GEMINI_STATUS 75
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#define EFFECT_EQUIP_LIMIT 76
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#define EFFECT_GEMINI_SUMMONABLE 77
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#define EFFECT_UNION_LIMIT 78
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#define EFFECT_REVERSE_DAMAGE 80
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#define EFFECT_REVERSE_RECOVER 81
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#define EFFECT_CHANGE_DAMAGE 82
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#define EFFECT_REFLECT_DAMAGE 83
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#define EFFECT_CANNOT_ATTACK 85
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#define EFFECT_CANNOT_ATTACK_ANNOUNCE 86
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#define EFFECT_CANNOT_CHANGE_POS_E 87
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#define EFFECT_ACTIVATE_COST 90
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#define EFFECT_SUMMON_COST 91
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#define EFFECT_SPSUMMON_COST 92
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#define EFFECT_FLIPSUMMON_COST 93
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#define EFFECT_MSET_COST 94
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#define EFFECT_SSET_COST 95
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#define EFFECT_ATTACK_COST 96
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#define EFFECT_UPDATE_ATTACK 100
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#define EFFECT_SET_ATTACK 101
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#define EFFECT_SET_ATTACK_FINAL 102
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#define EFFECT_SET_BASE_ATTACK 103
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#define EFFECT_UPDATE_DEFENSE 104
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#define EFFECT_SET_DEFENSE 105
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#define EFFECT_SET_DEFENSE_FINAL 106
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#define EFFECT_SET_BASE_DEFENSE 107
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#define EFFECT_REVERSE_UPDATE 108
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#define EFFECT_SWAP_AD 109
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#define EFFECT_SWAP_BASE_AD 110
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#define EFFECT_SWAP_ATTACK_FINAL 111
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#define EFFECT_SWAP_DEFENSE_FINAL 112
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#define EFFECT_ADD_CODE 113
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#define EFFECT_CHANGE_CODE 114
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#define EFFECT_ADD_TYPE 115
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#define EFFECT_REMOVE_TYPE 116
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#define EFFECT_CHANGE_TYPE 117
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#define EFFECT_REMOVE_CODE 118
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#define EFFECT_ADD_RACE 120
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#define EFFECT_REMOVE_RACE 121
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#define EFFECT_CHANGE_RACE 122
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#define EFFECT_ADD_ATTRIBUTE 125
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#define EFFECT_REMOVE_ATTRIBUTE 126
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#define EFFECT_CHANGE_ATTRIBUTE 127
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#define EFFECT_UPDATE_LEVEL 130
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#define EFFECT_CHANGE_LEVEL 131
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#define EFFECT_UPDATE_RANK 132
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#define EFFECT_CHANGE_RANK 133
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#define EFFECT_UPDATE_LSCALE 134
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#define EFFECT_CHANGE_LSCALE 135
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#define EFFECT_UPDATE_RSCALE 136
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#define EFFECT_CHANGE_RSCALE 137
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#define EFFECT_SET_POSITION 140
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#define EFFECT_SELF_DESTROY 141
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#define EFFECT_SELF_TOGRAVE 142
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#define EFFECT_DOUBLE_TRIBUTE 150
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#define EFFECT_DECREASE_TRIBUTE 151
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#define EFFECT_DECREASE_TRIBUTE_SET 152
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#define EFFECT_EXTRA_RELEASE 153
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#define EFFECT_TRIBUTE_LIMIT 154
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#define EFFECT_EXTRA_RELEASE_SUM 155
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#define EFFECT_TRIPLE_TRIBUTE 156
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#define EFFECT_ADD_EXTRA_TRIBUTE 157
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#define EFFECT_EXTRA_RELEASE_NONSUM 158
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#define EFFECT_PUBLIC 160
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#define EFFECT_COUNTER_PERMIT 0x10000
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#define EFFECT_COUNTER_LIMIT 0x20000
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#define EFFECT_RCOUNTER_REPLACE 0x30000
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#define EFFECT_LPCOST_CHANGE 170
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#define EFFECT_LPCOST_REPLACE 171
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#define EFFECT_SKIP_DP 180
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#define EFFECT_SKIP_SP 181
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#define EFFECT_SKIP_M1 182
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#define EFFECT_SKIP_BP 183
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#define EFFECT_SKIP_M2 184
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#define EFFECT_CANNOT_BP 185
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#define EFFECT_CANNOT_M2 186
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#define EFFECT_CANNOT_EP 187
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#define EFFECT_SKIP_TURN 188
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#define EFFECT_SKIP_EP 189
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#define EFFECT_DEFENSE_ATTACK 190
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#define EFFECT_MUST_ATTACK 191
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#define EFFECT_FIRST_ATTACK 192
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#define EFFECT_ATTACK_ALL 193
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#define EFFECT_EXTRA_ATTACK 194
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// #define EFFECT_MUST_BE_ATTACKED 195
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#define EFFECT_ONLY_BE_ATTACKED 196
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#define EFFECT_ATTACK_DISABLED 197
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#define EFFECT_CHANGE_BATTLE_STAT 198
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#define EFFECT_NO_BATTLE_DAMAGE 200
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#define EFFECT_AVOID_BATTLE_DAMAGE 201
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#define EFFECT_REFLECT_BATTLE_DAMAGE 202
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#define EFFECT_PIERCE 203
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#define EFFECT_BATTLE_DESTROY_REDIRECT 204
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#define EFFECT_BATTLE_DAMAGE_TO_EFFECT 205
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#define EFFECT_BOTH_BATTLE_DAMAGE 206
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#define EFFECT_ALSO_BATTLE_DAMAGE 207
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#define EFFECT_CHANGE_BATTLE_DAMAGE 208
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#define EFFECT_TOSS_COIN_REPLACE 220
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#define EFFECT_TOSS_DICE_REPLACE 221
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#define EFFECT_TOSS_COIN_CHOOSE 222
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#define EFFECT_TOSS_DICE_CHOOSE 223
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#define EFFECT_FUSION_MATERIAL 230
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#define EFFECT_CHAIN_MATERIAL 231
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#define EFFECT_SYNCHRO_MATERIAL 232
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#define EFFECT_XYZ_MATERIAL 233
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#define EFFECT_FUSION_SUBSTITUTE 234
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#define EFFECT_CANNOT_BE_FUSION_MATERIAL 235
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#define EFFECT_CANNOT_BE_SYNCHRO_MATERIAL 236
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#define EFFECT_SYNCHRO_MATERIAL_CUSTOM 237
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#define EFFECT_CANNOT_BE_XYZ_MATERIAL 238
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#define EFFECT_CANNOT_BE_LINK_MATERIAL 239
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#define EFFECT_SYNCHRO_LEVEL 240
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#define EFFECT_RITUAL_LEVEL 241
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#define EFFECT_XYZ_LEVEL 242
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#define EFFECT_EXTRA_RITUAL_MATERIAL 243
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#define EFFECT_NONTUNER 244
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#define EFFECT_OVERLAY_REMOVE_REPLACE 245
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//#define EFFECT_SCRAP_CHIMERA 246
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//#define EFFECT_TUNE_MAGICIAN_X 247
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#define EFFECT_CANNOT_BE_MATERIAL 248
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#define EFFECT_PRE_MONSTER 250
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#define EFFECT_MATERIAL_CHECK 251
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#define EFFECT_DISABLE_FIELD 260
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#define EFFECT_USE_EXTRA_MZONE 261
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#define EFFECT_USE_EXTRA_SZONE 262
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#define EFFECT_MAX_MZONE 263
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#define EFFECT_MAX_SZONE 264
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#define EFFECT_MUST_USE_MZONE 265
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#define EFFECT_BECOME_LINKED_ZONE 266
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#define EFFECT_HAND_LIMIT 270
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#define EFFECT_DRAW_COUNT 271
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#define EFFECT_SPIRIT_DONOT_RETURN 280
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#define EFFECT_SPIRIT_MAYNOT_RETURN 281
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#define EFFECT_CHANGE_ENVIRONMENT 290
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#define EFFECT_NECRO_VALLEY 291
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#define EFFECT_FORBIDDEN 292
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#define EFFECT_NECRO_VALLEY_IM 293
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#define EFFECT_REVERSE_DECK 294
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#define EFFECT_REMOVE_BRAINWASHING 295
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#define EFFECT_BP_TWICE 296
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#define EFFECT_UNIQUE_CHECK 297
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#define EFFECT_MATCH_KILL 300
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#define EFFECT_SYNCHRO_CHECK 310
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#define EFFECT_QP_ACT_IN_NTPHAND 311
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#define EFFECT_MUST_BE_SMATERIAL 312
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#define EFFECT_TO_GRAVE_REDIRECT_CB 313
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#define EFFECT_CHANGE_LEVEL_FINAL 314
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#define EFFECT_CHANGE_RANK_FINAL 315
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#define EFFECT_MUST_BE_FMATERIAL 316
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#define EFFECT_MUST_BE_XMATERIAL 317
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#define EFFECT_MUST_BE_LMATERIAL 318
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#define EFFECT_SPSUMMON_PROC_G 320
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#define EFFECT_SPSUMMON_COUNT_LIMIT 330
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#define EFFECT_LEFT_SPSUMMON_COUNT 331
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#define EFFECT_CANNOT_SELECT_BATTLE_TARGET 332
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#define EFFECT_CANNOT_SELECT_EFFECT_TARGET 333
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#define EFFECT_ADD_SETCODE 334
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#define EFFECT_NO_EFFECT_DAMAGE 335
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#define EFFECT_UNSUMMONABLE_CARD 336
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#define EFFECT_DISCARD_COST_CHANGE 338
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#define EFFECT_HAND_SYNCHRO 339
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#define EFFECT_ONLY_ATTACK_MONSTER 343
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#define EFFECT_MUST_ATTACK_MONSTER 344
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#define EFFECT_PATRICIAN_OF_DARKNESS 345
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#define EFFECT_EXTRA_ATTACK_MONSTER 346
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#define EFFECT_UNION_STATUS 347
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#define EFFECT_OLDUNION_STATUS 348
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#define EFFECT_REMOVE_SETCODE 349
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#define EFFECT_CHANGE_SETCODE 350
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#define EFFECT_EXTRA_FUSION_MATERIAL 352
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#define EFFECT_EXTRA_PENDULUM_SUMMON 360
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#define EFFECT_IRON_WALL 361
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#define EFFECT_CANNOT_LOSE_DECK 400
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#define EFFECT_CANNOT_LOSE_LP 401
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#define EFFECT_CANNOT_LOSE_EFFECT 402
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#define EFFECT_BP_FIRST_TURN 403
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#define EFFECT_UNSTOPPABLE_ATTACK 404
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#define EFFECT_ALLOW_NEGATIVE 405
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#define EFFECT_SELF_ATTACK 406
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#define EFFECT_BECOME_QUICK 407
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#define EFFECT_LEVEL_RANK 408
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#define EFFECT_RANK_LEVEL 409
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#define EFFECT_LEVEL_RANK_S 410
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#define EFFECT_RANK_LEVEL_S 411
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#define EFFECT_UPDATE_LINK 420
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#define EFFECT_CHANGE_LINK 421
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#define EFFECT_CHANGE_LINK_FINAL 422
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#define EFFECT_ADD_LINKMARKER 423
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#define EFFECT_REMOVE_LINKMARKER 424
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#define EFFECT_CHANGE_LINKMARKER 425
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#define EFFECT_FORCE_NORMAL_SUMMON_POSITION 426
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#define EFFECT_FORCE_SPSUMMON_POSITION 427
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#define EFFECT_DARKNESS_HIDE 428
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#define EVENT_STARTUP 1000
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#define EVENT_FLIP 1001
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#define EVENT_FREE_CHAIN 1002
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#define EVENT_DESTROY 1010
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#define EVENT_REMOVE 1011
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#define EVENT_TO_HAND 1012
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#define EVENT_TO_DECK 1013
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#define EVENT_TO_GRAVE 1014
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#define EVENT_LEAVE_FIELD 1015
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#define EVENT_CHANGE_POS 1016
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#define EVENT_RELEASE 1017
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#define EVENT_DISCARD 1018
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#define EVENT_LEAVE_FIELD_P 1019
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#define EVENT_CHAIN_SOLVING 1020
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#define EVENT_CHAIN_ACTIVATING 1021
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#define EVENT_CHAIN_SOLVED 1022
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//#define EVENT_CHAIN_ACTIVATED 1023
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#define EVENT_CHAIN_NEGATED 1024
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#define EVENT_CHAIN_DISABLED 1025
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#define EVENT_CHAIN_END 1026
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#define EVENT_CHAINING 1027
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#define EVENT_BECOME_TARGET 1028
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#define EVENT_DESTROYED 1029
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#define EVENT_MOVE 1030
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#define EVENT_LEAVE_GRAVE 1031
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#define EVENT_ADJUST 1040
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#define EVENT_BREAK_EFFECT 1050
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#define EVENT_SUMMON_SUCCESS 1100
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#define EVENT_FLIP_SUMMON_SUCCESS 1101
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#define EVENT_SPSUMMON_SUCCESS 1102
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#define EVENT_SUMMON 1103
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#define EVENT_FLIP_SUMMON 1104
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#define EVENT_SPSUMMON 1105
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#define EVENT_MSET 1106
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#define EVENT_SSET 1107
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#define EVENT_BE_MATERIAL 1108
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#define EVENT_BE_PRE_MATERIAL 1109
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#define EVENT_DRAW 1110
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#define EVENT_DAMAGE 1111
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#define EVENT_RECOVER 1112
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#define EVENT_PREDRAW 1113
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#define EVENT_SUMMON_NEGATED 1114
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#define EVENT_FLIP_SUMMON_NEGATED 1115
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#define EVENT_SPSUMMON_NEGATED 1116
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#define EVENT_CONTROL_CHANGED 1120
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#define EVENT_EQUIP 1121
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#define EVENT_ATTACK_ANNOUNCE 1130
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#define EVENT_BE_BATTLE_TARGET 1131
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#define EVENT_BATTLE_START 1132
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#define EVENT_BATTLE_CONFIRM 1133
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#define EVENT_PRE_DAMAGE_CALCULATE 1134
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// #define EVENT_DAMAGE_CALCULATING 1135
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#define EVENT_PRE_BATTLE_DAMAGE 1136
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//#define EVENT_BATTLE_END 1137
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#define EVENT_BATTLED 1138
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#define EVENT_BATTLE_DESTROYING 1139
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#define EVENT_BATTLE_DESTROYED 1140
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#define EVENT_DAMAGE_STEP_END 1141
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#define EVENT_ATTACK_DISABLED 1142
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#define EVENT_BATTLE_DAMAGE 1143
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#define EVENT_TOSS_DICE 1150
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#define EVENT_TOSS_COIN 1151
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#define EVENT_TOSS_COIN_NEGATE 1152
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#define EVENT_TOSS_DICE_NEGATE 1153
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#define EVENT_LEVEL_UP 1200
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#define EVENT_PAY_LPCOST 1201
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#define EVENT_DETACH_MATERIAL 1202
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#define EVENT_TURN_END 1210
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#define EVENT_CONFIRM 1211
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#define EVENT_TOHAND_CONFIRM 1212
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#define EVENT_PHASE 0x1000
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#define EVENT_PHASE_START 0x2000
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#define EVENT_ADD_COUNTER 0x10000
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#define EVENT_REMOVE_COUNTER 0x20000
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#define EVENT_CUSTOM 0x10000000
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#define DOUBLE_DAMAGE 0x80000000
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#define HALF_DAMAGE 0x80000001
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#endif /* EFFECT_CONSTANTS_H_ */
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