dep-ygopro-core/libeffect.cpp

588 lines
17 KiB
C++

/*
* libeffect.cpp
*
* Created on: 2010-7-20
* Author: Argon
*/
#include "scriptlib.h"
#include "duel.h"
#include "field.h"
#include "card.h"
#include "effect.h"
#include "group.h"
int32 scriptlib::effect_new(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_CARD, 1);
card* pcard = *(card**) lua_touserdata(L, 1);
duel* pduel = pcard->pduel;
effect* peffect = pduel->new_effect();
peffect->effect_owner = pduel->game_field->core.reason_player;
peffect->owner = pcard;
interpreter::effect2value(L, peffect);
return 1;
}
int32 scriptlib::effect_newex(lua_State *L) {
duel* pduel = interpreter::get_duel_info(L);
effect* peffect = pduel->new_effect();
peffect->effect_owner = 0;
peffect->owner = pduel->game_field->temp_card;
interpreter::effect2value(L, peffect);
return 1;
}
int32 scriptlib::effect_clone(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
effect* ceffect = peffect->clone();
interpreter::effect2value(L, ceffect);
return 1;
}
int32 scriptlib::effect_reset(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if(peffect->owner == 0)
return 0;
if(peffect->is_flag(EFFECT_FLAG_FIELD_ONLY))
peffect->pduel->game_field->remove_effect(peffect);
else
peffect->handler->remove_effect(peffect);
return 0;
}
int32 scriptlib::effect_get_field_id(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
lua_pushinteger(L, peffect->id);
return 1;
}
int32 scriptlib::effect_set_description(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v = lua_tointeger(L, 2);
peffect->description = v;
return 0;
}
int32 scriptlib::effect_set_code(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v = lua_tointeger(L, 2);
peffect->code = v;
return 0;
}
int32 scriptlib::effect_set_range(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v = lua_tointeger(L, 2);
peffect->range = v;
return 0;
}
int32 scriptlib::effect_set_target_range(lua_State *L) {
check_param_count(L, 3);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 s = lua_tointeger(L, 2);
uint32 o = lua_tointeger(L, 3);
peffect->s_range = s;
peffect->o_range = o;
peffect->flag[0] &= ~EFFECT_FLAG_ABSOLUTE_TARGET;
return 0;
}
int32 scriptlib::effect_set_absolute_range(lua_State *L) {
check_param_count(L, 4);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 playerid = lua_tointeger(L, 2);
uint32 s = lua_tointeger(L, 3);
uint32 o = lua_tointeger(L, 4);
if(playerid == 0) {
peffect->s_range = s;
peffect->o_range = o;
} else {
peffect->s_range = o;
peffect->o_range = s;
}
peffect->flag[0] |= EFFECT_FLAG_ABSOLUTE_TARGET;
return 0;
}
int32 scriptlib::effect_set_count_limit(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v = lua_tointeger(L, 2);
uint32 code = 0;
if(lua_gettop(L) >= 3)
code = lua_tointeger(L, 3);
int32 flag = 0;
if(lua_gettop(L) >= 4)
flag = lua_tointeger(L, 4);
else {
flag = code & 0xf0000000;
code &= 0xfffffff;
if(code == 1) {
flag != EFFECT_COUNT_CODE_SINGLE;
code = 0;
}
}
if(v == 0)
v = 1;
peffect->flag[0] |= EFFECT_FLAG_COUNT_LIMIT;
peffect->count_limit = v;
peffect->count_limit_max = v;
peffect->count_code = code;
peffect->count_flag = flag;
return 0;
}
int32 scriptlib::effect_set_reset(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v = lua_tointeger(L, 2);
uint32 c = lua_tointeger(L, 3);
if(c == 0)
c = 1;
if(v & (RESET_PHASE) && !(v & (RESET_SELF_TURN | RESET_OPPO_TURN)))
v |= (RESET_SELF_TURN | RESET_OPPO_TURN);
peffect->reset_flag = v;
peffect->reset_count = c;
return 0;
}
int32 scriptlib::effect_set_type(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v = lua_tointeger(L, 2);
if (v & 0x0ff0)
v |= EFFECT_TYPE_ACTIONS;
else
v &= ~EFFECT_TYPE_ACTIONS;
if(v & (EFFECT_TYPE_ACTIVATE | EFFECT_TYPE_IGNITION | EFFECT_TYPE_QUICK_O | EFFECT_TYPE_QUICK_F))
v |= EFFECT_TYPE_FIELD;
if(v & EFFECT_TYPE_ACTIVATE)
peffect->range = LOCATION_SZONE + LOCATION_FZONE + LOCATION_HAND;
if(v & EFFECT_TYPE_FLIP) {
peffect->code = EVENT_FLIP;
if(!(v & EFFECT_TYPE_TRIGGER_O))
v |= EFFECT_TYPE_TRIGGER_F;
}
peffect->type = v;
return 0;
}
int32 scriptlib::effect_set_property(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v1 = lua_tointeger(L, 2);
uint32 v2 = lua_tointeger(L, 3);
peffect->flag[0] = (peffect->flag[0] & 0x4f) | (v1 & ~0x4f);
peffect->flag[1] = v2;
return 0;
}
int32 scriptlib::effect_set_label(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v = lua_tointeger(L, 2);
peffect->label = v;
return 0;
}
int32 scriptlib::effect_set_label_object(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if(lua_isnil(L, 2)) {
peffect->label_object = 0;
return 0;
}
if(check_param(L, PARAM_TYPE_CARD, 2, TRUE)) {
card* p = *(card**)lua_touserdata(L, 2);
peffect->label_object = p->ref_handle;
} else if(check_param(L, PARAM_TYPE_EFFECT, 2, TRUE)) {
effect* p = *(effect**)lua_touserdata(L, 2);
peffect->label_object = p->ref_handle;
} else if(check_param(L, PARAM_TYPE_GROUP, 2, TRUE)) {
group* p = *(group**)lua_touserdata(L, 2);
peffect->label_object = p->ref_handle;
} else
luaL_error(L, "Parameter 2 should be \"Card\" or \"Effect\" or \"Group\".");
return 0;
}
int32 scriptlib::effect_set_category(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 v = lua_tointeger(L, 2);
peffect->category = v;
return 0;
}
int32 scriptlib::effect_set_hint_timing(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 vs = lua_tointeger(L, 2);
uint32 vo = vs;
if(lua_gettop(L) >= 3)
vo = lua_tointeger(L, 3);
peffect->hint_timing[0] = vs;
peffect->hint_timing[1] = vo;
return 0;
}
int32 scriptlib::effect_set_condition(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
check_param(L, PARAM_TYPE_FUNCTION, 2);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if(peffect->condition)
luaL_unref(L, LUA_REGISTRYINDEX, peffect->condition);
peffect->condition = interpreter::get_function_handle(L, 2);
return 0;
}
int32 scriptlib::effect_set_target(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
check_param(L, PARAM_TYPE_FUNCTION, 2);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if(peffect->target)
luaL_unref(L, LUA_REGISTRYINDEX, peffect->target);
peffect->target = interpreter::get_function_handle(L, 2);
return 0;
}
int32 scriptlib::effect_set_cost(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
check_param(L, PARAM_TYPE_FUNCTION, 2);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if(peffect->cost)
luaL_unref(L, LUA_REGISTRYINDEX, peffect->cost);
peffect->cost = interpreter::get_function_handle(L, 2);
return 0;
}
int32 scriptlib::effect_set_value(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if(peffect->value && peffect->is_flag(EFFECT_FLAG_FUNC_VALUE))
luaL_unref(L, LUA_REGISTRYINDEX, peffect->value);
if (lua_isfunction(L, 2)) {
peffect->value = interpreter::get_function_handle(L, 2);
peffect->flag[0] |= EFFECT_FLAG_FUNC_VALUE;
} else {
peffect->flag[0] &= ~EFFECT_FLAG_FUNC_VALUE;
if(lua_isboolean(L, 2))
peffect->value = lua_toboolean(L, 2);
else
peffect->value = std::round(lua_tonumber(L, 2));
}
return 0;
}
int32 scriptlib::effect_set_operation(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if(peffect->operation)
luaL_unref(L, LUA_REGISTRYINDEX, peffect->operation);
if(!lua_isnil(L, 2)) {
check_param(L, PARAM_TYPE_FUNCTION, 2);
peffect->operation = interpreter::get_function_handle(L, 2);
} else
peffect->operation = 0;
return 0;
}
int32 scriptlib::effect_set_owner_player(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 p = lua_tointeger(L, 2);
if(p != 0 && p != 1)
return 0;
peffect->effect_owner = p;
return 0;
}
int32 scriptlib::effect_get_description(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if (peffect) {
lua_pushnumber(L, peffect->description);
return 1;
}
return 0;
}
int32 scriptlib::effect_get_code(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if (peffect) {
lua_pushinteger(L, peffect->code);
return 1;
}
return 0;
}
int32 scriptlib::effect_get_count_limit(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if (peffect) {
lua_pushinteger(L, peffect->count_limit);
lua_pushinteger(L, peffect->count_limit_max);
lua_pushinteger(L, peffect->count_code);
lua_pushinteger(L, peffect->count_flag);
return 4;
}
return 0;
}
int32 scriptlib::effect_get_reset(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if (peffect) {
lua_pushinteger(L, peffect->reset_flag);
lua_pushinteger(L, peffect->reset_count);
return 2;
}
return 0;
}
int32 scriptlib::effect_get_type(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if (peffect) {
lua_pushinteger(L, peffect->type);
return 1;
}
return 0;
}
int32 scriptlib::effect_get_property(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if (peffect) {
lua_pushinteger(L, peffect->flag[0]);
lua_pushinteger(L, peffect->flag[1]);
return 2;
}
return 0;
}
int32 scriptlib::effect_get_label(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if (peffect) {
lua_pushinteger(L, peffect->label);
return 1;
}
return 0;
}
int32 scriptlib::effect_get_label_object(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if (!peffect->label_object) {
lua_pushnil(L);
return 1;
}
lua_rawgeti(L, LUA_REGISTRYINDEX, peffect->label_object);
if(lua_isuserdata(L, -1))
return 1;
else {
lua_pop(L, 1);
lua_pushnil(L);
return 1;
}
}
int32 scriptlib::effect_get_category(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if (peffect) {
lua_pushinteger(L, peffect->category);
return 1;
}
return 0;
}
int32 scriptlib::effect_get_owner(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
interpreter::card2value(L, peffect->owner);
return 1;
}
int32 scriptlib::effect_get_handler(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
interpreter::card2value(L, peffect->get_handler());
return 1;
}
int32 scriptlib::effect_get_owner_player(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
lua_pushinteger(L, peffect->get_owner_player());
return 1;
}
int32 scriptlib::effect_get_handler_player(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
lua_pushinteger(L, peffect->get_handler_player());
return 1;
}
int32 scriptlib::effect_get_condition(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
interpreter::function2value(L, peffect->condition);
return 1;
}
int32 scriptlib::effect_get_target(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
interpreter::function2value(L, peffect->target);
return 1;
}
int32 scriptlib::effect_get_cost(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
interpreter::function2value(L, peffect->cost);
return 1;
}
int32 scriptlib::effect_get_value(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
if(peffect->is_flag(EFFECT_FLAG_FUNC_VALUE))
interpreter::function2value(L, peffect->value);
else
lua_pushinteger(L, (int32)peffect->value);
return 1;
}
int32 scriptlib::effect_get_operation(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
interpreter::function2value(L, peffect->operation);
return 1;
}
int32 scriptlib::effect_get_active_type(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
lua_pushinteger(L, peffect->get_active_type());
return 1;
}
int32 scriptlib::effect_is_active_type(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 type = lua_tointeger(L, 2);
if(peffect->get_active_type() & type)
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
int32 scriptlib::effect_is_has_property(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 tflag1 = lua_tointeger(L, 2);
uint32 tflag2 = lua_tointeger(L, 3);
if (peffect && (!tflag1 || (peffect->flag[0] & tflag1)) && (!tflag2 || (peffect->flag[1] & tflag2)))
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
int32 scriptlib::effect_is_has_category(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 tcate = lua_tonumberint(L, 2);
if (peffect && (peffect->category & tcate))
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
int32 scriptlib::effect_is_has_type(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 ttype = lua_tonumberint(L, 2);
if (peffect && (peffect->type & ttype))
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
return 1;
}
int32 scriptlib::effect_is_activatable(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
uint32 playerid = lua_tonumberint(L, 2);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 neglect_loc = 0;
uint32 neglect_target = 0;
if(lua_gettop(L) > 2) {
neglect_loc = lua_toboolean(L, 3);
if (lua_gettop(L) > 3)
neglect_target = lua_toboolean(L, 4);
}
lua_pushboolean(L, peffect->is_activateable(playerid, peffect->pduel->game_field->nil_event, 0, 0, neglect_target, neglect_loc));
return 1;
}
int32 scriptlib::effect_is_activated(lua_State * L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
lua_pushboolean(L, (peffect->type & 0x7f0));
return 1;
}
int32 scriptlib::effect_get_activate_location(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
lua_pushinteger(L, peffect->active_location);
return 1;
}
int32 scriptlib::effect_get_activate_sequence(lua_State *L) {
check_param_count(L, 1);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
lua_pushinteger(L, peffect->active_sequence);
return 1;
}
int32 scriptlib::effect_check_count_limit(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 p = lua_tointeger(L, 2);
lua_pushboolean(L, peffect->check_count_limit(p));
return 1;
}
int32 scriptlib::effect_use_count_limit(lua_State *L) {
check_param_count(L, 2);
check_param(L, PARAM_TYPE_EFFECT, 1);
effect* peffect = *(effect**) lua_touserdata(L, 1);
uint32 p = lua_tointeger(L, 2);
uint32 count = 1;
uint32 oath_only = 0;
if(lua_gettop(L) > 2) {
count = lua_tointeger(L, 3);
if (lua_gettop(L) > 3)
oath_only = lua_toboolean(L, 4);
}
if (!oath_only || peffect->count_flag & EFFECT_COUNT_CODE_OATH)
while(count) {
peffect->dec_count(p);
count--;
}
return 0;
}