dep-ygopro-core/operations.cpp

5371 lines
192 KiB
C++

/*
* operations.cpp
*
* Created on: 2010-9-18
* Author: Argon
*/
#include "field.h"
#include "duel.h"
#include "card.h"
#include "effect.h"
#include "group.h"
#include "interpreter.h"
#include <algorithm>
int32 field::negate_chain(uint8 chaincount) {
if(core.current_chain.size() == 0)
return FALSE;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = core.current_chain.size();
chain& pchain = core.current_chain[chaincount - 1];
if(!(pchain.flag & CHAIN_DISABLE_ACTIVATE) && is_chain_negatable(pchain.chain_count)
&& pchain.triggering_effect->handler->is_affect_by_effect(core.reason_effect) ) {
pchain.flag |= CHAIN_DISABLE_ACTIVATE;
pchain.disable_reason = core.reason_effect;
pchain.disable_player = core.reason_player;
if((pchain.triggering_effect->type & EFFECT_TYPE_ACTIVATE) && (pchain.triggering_effect->handler->current.location == LOCATION_SZONE)) {
pchain.triggering_effect->handler->set_status(STATUS_LEAVE_CONFIRMED, TRUE);
pchain.triggering_effect->handler->set_status(STATUS_ACTIVATE_DISABLED, TRUE);
}
pduel->write_buffer8(MSG_CHAIN_NEGATED);
pduel->write_buffer8(chaincount);
if(pchain.flag & CHAIN_DECK_EFFECT)
return FALSE;
return TRUE;
}
return FALSE;
}
int32 field::disable_chain(uint8 chaincount) {
if(core.current_chain.size() == 0)
return FALSE;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = core.current_chain.size();
chain& pchain = core.current_chain[chaincount - 1];
if(!(pchain.flag & CHAIN_DISABLE_EFFECT) && is_chain_disablable(pchain.chain_count)
&& pchain.triggering_effect->handler->is_affect_by_effect(core.reason_effect)) {
core.current_chain[chaincount - 1].flag |= CHAIN_DISABLE_EFFECT;
core.current_chain[chaincount - 1].disable_reason = core.reason_effect;
core.current_chain[chaincount - 1].disable_player = core.reason_player;
pduel->write_buffer8(MSG_CHAIN_DISABLED);
pduel->write_buffer8(chaincount);
if(pchain.flag & CHAIN_DECK_EFFECT)
return FALSE;
return TRUE;
}
return FALSE;
}
void field::change_chain_effect(uint8 chaincount, int32 rep_op) {
if(core.current_chain.size() == 0)
return;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = core.current_chain.size();
core.current_chain[chaincount - 1].replace_op = rep_op;
}
void field::change_target(uint8 chaincount, group* targets) {
if(core.current_chain.size() == 0)
return;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = core.current_chain.size();
group* ot = core.current_chain[chaincount - 1].target_cards;
if(ot) {
effect* te = core.current_chain[chaincount - 1].triggering_effect;
for(auto& pcard : ot->container)
pcard->release_relation(core.current_chain[chaincount - 1]);
ot->container = targets->container;
for(auto& pcard : ot->container)
pcard->create_relation(core.current_chain[chaincount - 1]);
if(te->is_flag(EFFECT_FLAG_CARD_TARGET)) {
for(auto& pcard : ot->container) {
pduel->write_buffer8(MSG_BECOME_TARGET);
pduel->write_buffer8(1);
pduel->write_buffer32(pcard->get_info_location());
}
}
}
}
void field::change_target_player(uint8 chaincount, uint8 playerid) {
if(core.current_chain.size() == 0)
return;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = core.current_chain.size();
core.current_chain[chaincount - 1].target_player = playerid;
}
void field::change_target_param(uint8 chaincount, int32 param) {
if(core.current_chain.size() == 0)
return;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = core.current_chain.size();
core.current_chain[chaincount - 1].target_param = param;
}
void field::remove_counter(uint32 reason, card* pcard, uint32 rplayer, uint32 s, uint32 o, uint32 countertype, uint32 count) {
add_process(PROCESSOR_REMOVE_COUNTER, 0, NULL, (group*)pcard, (rplayer << 16) + (s << 8) + o, countertype, count, reason);
}
void field::remove_overlay_card(uint32 reason, group* pgroup, uint32 rplayer, uint32 s, uint32 o, uint16 min, uint16 max) {
add_process(PROCESSOR_REMOVEOL_S, 0, NULL, pgroup, (rplayer << 16) + (s << 8) + o, (max << 16) + min, reason);
}
void field::get_control(card_set* targets, effect* reason_effect, uint32 reason_player, uint32 playerid, uint32 reset_phase, uint32 reset_count, uint32 zone) {
group* ng = pduel->new_group(*targets);
ng->is_readonly = TRUE;
add_process(PROCESSOR_GET_CONTROL, 0, reason_effect, ng, 0, (reason_player << 28) + (playerid << 24) + (reset_phase << 8) + reset_count, zone);
}
void field::get_control(card* target, effect* reason_effect, uint32 reason_player, uint32 playerid, uint32 reset_phase, uint32 reset_count, uint32 zone) {
card_set tset;
tset.insert(target);
get_control(&tset, reason_effect, reason_player, playerid, reset_phase, reset_count, zone);
}
void field::swap_control(effect* reason_effect, uint32 reason_player, card_set* targets1, card_set* targets2, uint32 reset_phase, uint32 reset_count) {
group* ng1 = pduel->new_group(*targets1);
ng1->is_readonly = TRUE;
group* ng2 = pduel->new_group(*targets2);
ng2->is_readonly = TRUE;
add_process(PROCESSOR_SWAP_CONTROL, 0, reason_effect, ng1, reason_player, reset_phase, reset_count, 0, ng2);
}
void field::swap_control(effect* reason_effect, uint32 reason_player, card* pcard1, card* pcard2, uint32 reset_phase, uint32 reset_count) {
card_set tset1;
tset1.insert(pcard1);
card_set tset2;
tset2.insert(pcard2);
swap_control(reason_effect, reason_player, &tset1, &tset2, reset_phase, reset_count);
}
void field::equip(uint32 equip_player, card* equip_card, card* target, uint32 up, uint32 is_step) {
add_process(PROCESSOR_EQUIP, 0, NULL, (group*)target, 0, equip_player + (up << 16) + (is_step << 24), 0, 0, equip_card);
}
void field::draw(effect* reason_effect, uint32 reason, uint32 reason_player, uint32 playerid, uint32 count) {
add_process(PROCESSOR_DRAW, 0, reason_effect, 0, reason, (reason_player << 28) + (playerid << 24) + (count & 0xffffff));
}
void field::damage(effect* reason_effect, uint32 reason, uint32 reason_player, card* reason_card, uint32 playerid, uint32 amount, uint32 is_step) {
uint32 arg2 = (is_step << 28) + (reason_player << 26) + (playerid << 24) + (amount & 0xffffff);
if(reason & REASON_BATTLE)
add_process(PROCESSOR_DAMAGE, 0, (effect*)reason_card, 0, reason, arg2);
else
add_process(PROCESSOR_DAMAGE, 0, reason_effect, 0, reason, arg2);
}
void field::recover(effect* reason_effect, uint32 reason, uint32 reason_player, uint32 playerid, uint32 amount, uint32 is_step) {
add_process(PROCESSOR_RECOVER, 0, reason_effect, 0, reason, (is_step << 28) + (reason_player << 26) + (playerid << 24) + (amount & 0xffffff));
}
void field::summon(uint32 sumplayer, card* target, effect* proc, uint32 ignore_count, uint32 min_tribute, uint32 zone) {
add_process(PROCESSOR_SUMMON_RULE, 0, proc, (group*)target, sumplayer + (ignore_count << 8) + (min_tribute << 16) + (zone << 24), 0);
}
void field::mset(uint32 setplayer, card* target, effect* proc, uint32 ignore_count, uint32 min_tribute, uint32 zone) {
add_process(PROCESSOR_MSET, 0, proc, (group*)target, setplayer + (ignore_count << 8) + (min_tribute << 16) + (zone << 24), 0);
}
void field::special_summon_rule(uint32 sumplayer, card* target, uint32 summon_type) {
add_process(PROCESSOR_SPSUMMON_RULE, 0, 0, (group*)target, sumplayer, summon_type);
}
void field::special_summon(card_set* target, uint32 sumtype, uint32 sumplayer, uint32 playerid, uint32 nocheck, uint32 nolimit, uint32 positions, uint32 zone) {
if((positions & POS_FACEDOWN) && is_player_affected_by_effect(sumplayer, EFFECT_DEVINE_LIGHT))
positions = (positions & POS_FACEUP) | ((positions & POS_FACEDOWN) >> 1);
effect_set eset;
filter_player_effect(playerid, EFFECT_CANNOT_SPECIAL_SUMMON, &eset);
for (int32 i = 0; i < eset.size(); ++i) {
positions &= ~eset[i]->get_value();
}
for(auto& pcard : *target) {
pcard->temp.reason = pcard->current.reason;
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->summon_info = (sumtype & 0xf00ffff) | SUMMON_TYPE_SPECIAL | ((uint32)pcard->current.location << 16);
pcard->summon_player = sumplayer;
pcard->current.reason = REASON_SPSUMMON;
pcard->current.reason_effect = core.reason_effect;
pcard->current.reason_player = core.reason_player;
pcard->spsummon_param = (playerid << 24) + (nocheck << 16) + (nolimit << 8) + positions;
}
group* pgroup = pduel->new_group(*target);
pgroup->is_readonly = TRUE;
add_process(PROCESSOR_SPSUMMON, 0, core.reason_effect, pgroup, core.reason_player, zone);
}
void field::special_summon_step(card* target, uint32 sumtype, uint32 sumplayer, uint32 playerid, uint32 nocheck, uint32 nolimit, uint32 positions, uint32 zone) {
if((positions & POS_FACEDOWN) && is_player_affected_by_effect(sumplayer, EFFECT_DEVINE_LIGHT))
positions = (positions & POS_FACEUP) | ((positions & POS_FACEDOWN) >> 1);
effect_set eset;
filter_player_effect(playerid, EFFECT_CANNOT_SPECIAL_SUMMON, &eset);
for (int32 i = 0; i < eset.size(); ++i) {
positions &= ~eset[i]->get_value();
}
target->temp.reason = target->current.reason;
target->temp.reason_effect = target->current.reason_effect;
target->temp.reason_player = target->current.reason_player;
target->summon_info = (sumtype & 0xf00ffff) | SUMMON_TYPE_SPECIAL | ((uint32)target->current.location << 16);
target->summon_player = sumplayer;
target->current.reason = REASON_SPSUMMON;
target->current.reason_effect = core.reason_effect;
target->current.reason_player = core.reason_player;
target->spsummon_param = (playerid << 24) + (nocheck << 16) + (nolimit << 8) + positions;
add_process(PROCESSOR_SPSUMMON_STEP, 0, core.reason_effect, NULL, zone, 0, 0, 0, target);
}
void field::special_summon_complete(effect* reason_effect, uint8 reason_player) {
if(core.special_summoning.size() == 0)
return;
group* ng = pduel->new_group();
ng->container.swap(core.special_summoning);
ng->is_readonly = TRUE;
//core.special_summoning.clear();
add_process(PROCESSOR_SPSUMMON_COMP_S, 0, reason_effect, ng, reason_player, 0);
}
void field::destroy(card_set* targets, effect* reason_effect, uint32 reason, uint32 reason_player, uint32 playerid, uint32 destination, uint32 sequence) {
for(auto cit = targets->begin(); cit != targets->end();) {
card* pcard = *cit;
if(pcard->is_status(STATUS_DESTROY_CONFIRMED)) {
targets->erase(cit++);
continue;
}
pcard->temp.reason = pcard->current.reason;
pcard->current.reason = reason;
if(reason_player != 5) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
if(reason_effect)
pcard->current.reason_effect = reason_effect;
pcard->current.reason_player = reason_player;
}
uint32 p = playerid;
if(!(destination & (LOCATION_HAND | LOCATION_DECK | LOCATION_REMOVED)))
destination = LOCATION_GRAVE;
if(destination && p == PLAYER_NONE)
p = pcard->owner;
if(destination & (LOCATION_GRAVE | LOCATION_REMOVED))
p = pcard->owner;
pcard->set_status(STATUS_DESTROY_CONFIRMED, TRUE);
pcard->sendto_param.set(p, POS_FACEUP, destination, sequence);
++cit;
}
group* ng = pduel->new_group(*targets);
ng->is_readonly = TRUE;
add_process(PROCESSOR_DESTROY, 0, reason_effect, ng, reason, reason_player);
}
void field::destroy(card* target, effect* reason_effect, uint32 reason, uint32 reason_player, uint32 playerid, uint32 destination, uint32 sequence) {
card_set tset;
tset.insert(target);
destroy(&tset, reason_effect, reason, reason_player, playerid, destination, sequence);
}
void field::release(card_set* targets, effect* reason_effect, uint32 reason, uint32 reason_player) {
for(auto& pcard : *targets) {
pcard->temp.reason = pcard->current.reason;
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason = reason;
pcard->current.reason_effect = reason_effect;
pcard->current.reason_player = reason_player;
pcard->sendto_param.set(pcard->owner, POS_FACEUP, LOCATION_GRAVE);
}
group* ng = pduel->new_group(*targets);
ng->is_readonly = TRUE;
add_process(PROCESSOR_RELEASE, 0, reason_effect, ng, reason, reason_player);
}
void field::release(card* target, effect* reason_effect, uint32 reason, uint32 reason_player) {
card_set tset;
tset.insert(target);
release(&tset, reason_effect, reason, reason_player);
}
// set current.reason, sendto_param
// send-to in scripts: here->PROCESSOR_SENDTO, step 0
void field::send_to(card_set* targets, effect* reason_effect, uint32 reason, uint32 reason_player, uint32 playerid, uint32 destination, uint32 sequence, uint32 position, uint32 ignore) {
if(destination & LOCATION_ONFIELD)
return;
for(auto& pcard : *targets) {
pcard->temp.reason = pcard->current.reason;
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason = reason;
pcard->current.reason_effect = reason_effect;
pcard->current.reason_player = reason_player;
uint32 p = playerid;
// send to hand from deck and playerid not given => send to the hand of controler
if(p == PLAYER_NONE && (destination & LOCATION_HAND) && (pcard->current.location & LOCATION_DECK) && pcard->current.controler == reason_player)
p = reason_player;
if(p == PLAYER_NONE)
p = pcard->owner;
uint32 pos = position;
if(destination != LOCATION_REMOVED && !ignore)
pos = POS_FACEUP;
else if(position == 0)
pos = pcard->current.position;
pcard->sendto_param.set(p, pos, destination, sequence);
}
group* ng = pduel->new_group(*targets);
ng->is_readonly = TRUE;
add_process(PROCESSOR_SENDTO, 0, reason_effect, ng, reason, reason_player);
}
void field::send_to(card* target, effect* reason_effect, uint32 reason, uint32 reason_player, uint32 playerid, uint32 destination, uint32 sequence, uint32 position, uint32 ignore) {
card_set tset;
tset.insert(target);
send_to(&tset, reason_effect, reason, reason_player, playerid, destination, sequence, position, ignore);
}
void field::move_to_field(card* target, uint32 move_player, uint32 playerid, uint32 destination, uint32 positions, uint32 enable, uint32 ret, uint32 is_equip, uint32 zone, uint32 rule, uint32 reason) {
if(!(destination & (LOCATION_MZONE | LOCATION_SZONE | LOCATION_PZONE)) || !positions || (destination & LOCATION_PZONE && target->current.is_location(LOCATION_PZONE)))
return;
if(destination == target->current.location && playerid == target->current.controler)
return;
uint32 pzone = false;
if (destination == LOCATION_PZONE) {
destination = LOCATION_SZONE;
pzone = true;
if (zone == 0xff)
zone = 0x3;
}
target->to_field_param = (move_player << 24) + (playerid << 16) + (destination << 8) + positions;
add_process(PROCESSOR_MOVETOFIELD, 0, 0, (group*)target, enable, ret + (is_equip << 8), zone + (pzone << 8) + (rule << 16), reason);
}
void field::change_position(card_set* targets, effect* reason_effect, uint32 reason_player, uint32 au, uint32 ad, uint32 du, uint32 dd, uint32 flag, uint32 enable) {
group* ng = pduel->new_group(*targets);
ng->is_readonly = TRUE;
for(auto& pcard : *targets) {
if(pcard->current.position == POS_FACEUP_ATTACK)
pcard->position_param = au;
else if(pcard->current.position == POS_FACEDOWN_DEFENSE)
pcard->position_param = dd;
else if(pcard->current.position == POS_FACEUP_DEFENSE)
pcard->position_param = du;
else
pcard->position_param = ad;
pcard->position_param |= flag;
}
add_process(PROCESSOR_CHANGEPOS, 0, reason_effect, ng, reason_player, enable);
}
void field::change_position(card* target, effect* reason_effect, uint32 reason_player, uint32 npos, uint32 flag, uint32 enable) {
group* ng = pduel->new_group(target);
ng->is_readonly = TRUE;
target->position_param = npos;
target->position_param |= flag;
add_process(PROCESSOR_CHANGEPOS, 0, reason_effect, ng, reason_player, enable);
}
void field::operation_replace(int32 type, int32 step, group* targets) {
int32 is_destroy = (type == EFFECT_DESTROY_REPLACE) ? TRUE : FALSE;
auto pr = effects.continuous_effect.equal_range(type);
std::vector<effect*> opp_effects;
for(auto eit = pr.first; eit != pr.second;) {
effect* reffect = eit->second;
++eit;
if(reffect->get_handler_player() == infos.turn_player)
add_process(PROCESSOR_OPERATION_REPLACE, step, reffect, targets, is_destroy, 0);
else
opp_effects.push_back(reffect);
}
for(auto& peffect : opp_effects)
add_process(PROCESSOR_OPERATION_REPLACE, step, peffect, targets, is_destroy, 0);
}
void field::select_tribute_cards(card* target, uint8 playerid, uint8 cancelable, int32 min, int32 max, uint8 toplayer, uint32 zone) {
add_process(PROCESSOR_SELECT_TRIBUTE, 0, 0, (group*)target, playerid + ((uint32)cancelable << 16), min + (max << 16), toplayer, zone);
}
int32 field::draw(uint16 step, effect* reason_effect, uint32 reason, uint8 reason_player, uint8 playerid, uint32 count) {
switch(step) {
case 0: {
card_vector cv;
uint32 drawed = 0;
uint32 public_count = 0;
if(!(reason & REASON_RULE) && !is_player_can_draw(playerid)) {
returns.ivalue[0] = 0;
return TRUE;
}
core.overdraw[playerid] = FALSE;
for(uint32 i = 0; i < count; ++i) {
if(player[playerid].list_main.size() == 0) {
core.overdraw[playerid] = TRUE;
break;
}
drawed++;
card* pcard = player[playerid].list_main.back();
pcard->enable_field_effect(false);
pcard->cancel_field_effect();
player[playerid].list_main.pop_back();
pcard->previous.controler = pcard->current.controler;
pcard->previous.location = pcard->current.location;
pcard->previous.sequence = pcard->current.sequence;
pcard->previous.position = pcard->current.position;
pcard->previous.pzone = pcard->current.pzone;
pcard->current.controler = PLAYER_NONE;
pcard->current.reason_effect = reason_effect;
pcard->current.reason_player = reason_player;
pcard->current.reason = reason | REASON_DRAW;
pcard->current.location = 0;
add_card(playerid, pcard, LOCATION_HAND, 0);
pcard->enable_field_effect(true);
effect* pub = pcard->is_affected_by_effect(EFFECT_PUBLIC);
if(pub)
public_count++;
pcard->current.position = pub ? POS_FACEUP : POS_FACEDOWN;
cv.push_back(pcard);
pcard->reset(RESET_TOHAND, RESET_EVENT);
}
core.hint_timing[playerid] |= TIMING_DRAW + TIMING_TOHAND;
adjust_instant();
core.units.begin()->arg2 = (core.units.begin()->arg2 & 0xff000000) + drawed;
card_set* drawed_set = new card_set;
core.units.begin()->ptarget = (group*)drawed_set;
drawed_set->insert(cv.begin(), cv.end());
if(drawed) {
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
if(player[playerid].list_main.size()) {
card* ptop = player[playerid].list_main.back();
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(playerid);
pduel->write_buffer8(drawed);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);
else
pduel->write_buffer32(ptop->data.code | 0x80000000);
}
}
}
pduel->write_buffer8(MSG_DRAW);
pduel->write_buffer8(playerid);
pduel->write_buffer8(drawed);
for(uint32 i = 0; i < drawed; ++i)
pduel->write_buffer32(cv[i]->data.code | (cv[i]->is_position(POS_FACEUP) ? 0x80000000 : 0));
if(core.deck_reversed && (public_count < drawed)) {
pduel->write_buffer8(MSG_CONFIRM_CARDS);
pduel->write_buffer8(1 - playerid);
pduel->write_buffer8(drawed_set->size());
for(auto& pcard : *drawed_set) {
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer8(pcard->current.controler);
pduel->write_buffer8(pcard->current.location);
pduel->write_buffer8(pcard->current.sequence);
}
shuffle(playerid, LOCATION_HAND);
}
for (auto& pcard : *drawed_set) {
raise_single_event(pcard, 0, EVENT_DRAW, reason_effect, reason, reason_player, playerid, 0);
raise_single_event(pcard, 0, EVENT_TO_HAND, reason_effect, reason, reason_player, playerid, 0);
raise_single_event(pcard, 0, EVENT_MOVE, reason_effect, reason, reason_player, playerid, 0);
}
process_single_event();
raise_event(drawed_set, EVENT_DRAW, reason_effect, reason, reason_player, playerid, drawed);
raise_event(drawed_set, EVENT_TO_HAND, reason_effect, reason, reason_player, playerid, drawed);
raise_event(drawed_set, EVENT_MOVE, reason_effect, reason, reason_player, playerid, drawed);
process_instant_event();
}
return FALSE;
}
case 1: {
card_set* drawed_set = (card_set*)core.units.begin()->ptarget;
core.operated_set.swap(*drawed_set);
delete drawed_set;
returns.ivalue[0] = count;
return TRUE;
}
}
return TRUE;
}
int32 field::damage(uint16 step, effect* reason_effect, uint32 reason, uint8 reason_player, card* reason_card, uint8 playerid, uint32 amount, uint32 is_step) {
switch(step) {
case 0: {
effect_set eset;
returns.ivalue[0] = amount;
if(amount <= 0)
return TRUE;
if(!(reason & REASON_RDAMAGE)) {
filter_player_effect(playerid, EFFECT_REVERSE_DAMAGE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(reason, PARAM_TYPE_INT);
pduel->lua->add_param(reason_player, PARAM_TYPE_INT);
pduel->lua->add_param(reason_card, PARAM_TYPE_CARD);
if(eset[i]->check_value_condition(4)) {
recover(reason_effect, (reason & REASON_RRECOVER) | REASON_RDAMAGE | REASON_EFFECT, reason_player, playerid, amount, is_step);
core.units.begin()->step = 2;
return FALSE;
}
}
}
uint32 val = amount;
eset.clear();
filter_player_effect(playerid, EFFECT_CHANGE_DAMAGE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(amount, PARAM_TYPE_INT);
pduel->lua->add_param(reason, PARAM_TYPE_INT);
pduel->lua->add_param(reason_player, PARAM_TYPE_INT);
pduel->lua->add_param(reason_card, PARAM_TYPE_CARD);
val = eset[i]->get_value(5);
returns.ivalue[0] = val;
if(val == 0)
return TRUE;
}
eset.clear();
filter_player_effect(playerid, EFFECT_REFLECT_DAMAGE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(val, PARAM_TYPE_INT);
pduel->lua->add_param(reason, PARAM_TYPE_INT);
pduel->lua->add_param(reason_player, PARAM_TYPE_INT);
pduel->lua->add_param(reason_card, PARAM_TYPE_CARD);
if(eset[i]->check_value_condition(5)) {
core.units.begin()->arg2 |= 1 << 29;
break;
}
}
core.units.begin()->arg2 = (core.units.begin()->arg2 & 0xff000000) | (val & 0xffffff);
if(is_step) {
core.units.begin()->step = 9;
return TRUE;
}
return FALSE;
}
case 1: {
uint32 is_reflect = (core.units.begin()->arg2 >> 29) & 1;
if(is_reflect)
playerid = 1 - playerid;
if(is_reflect || (reason & REASON_RRECOVER))
core.units.begin()->step = 2;
core.hint_timing[playerid] |= TIMING_DAMAGE;
player[playerid].lp -= amount;
pduel->write_buffer8(MSG_DAMAGE);
pduel->write_buffer8(playerid);
pduel->write_buffer32(amount);
raise_event(reason_card, EVENT_DAMAGE, reason_effect, reason, reason_player, playerid, amount);
if(reason == REASON_BATTLE && reason_card) {
if ((player[playerid].lp <= 0) && (core.attack_target == 0) && reason_card->is_affected_by_effect(EFFECT_MATCH_KILL) && !is_player_affected_by_effect(playerid, EFFECT_CANNOT_LOSE_LP)) {
pduel->write_buffer8(MSG_MATCH_KILL);
pduel->write_buffer32(reason_card->data.code);
}
raise_single_event(reason_card, 0, EVENT_BATTLE_DAMAGE, 0, 0, reason_player, playerid, amount);
raise_event(reason_card, EVENT_BATTLE_DAMAGE, 0, 0, reason_player, playerid, amount);
process_single_event();
}
if (is_player_affected_by_effect(playerid, EFFECT_CANNOT_LOSE_LP) && player[playerid].lp < 0)
player[playerid].lp = 0;
process_instant_event();
return FALSE;
}
case 2: {
returns.ivalue[0] = amount;
return TRUE;
}
case 3: {
returns.ivalue[0] = 0;
return TRUE;
}
case 10: {
//dummy
return TRUE;
}
}
return TRUE;
}
int32 field::recover(uint16 step, effect* reason_effect, uint32 reason, uint8 reason_player, uint8 playerid, uint32 amount, uint32 is_step) {
switch(step) {
case 0: {
effect_set eset;
returns.ivalue[0] = amount;
if(amount <= 0)
return TRUE;
if(!(reason & REASON_RRECOVER)) {
filter_player_effect(playerid, EFFECT_REVERSE_RECOVER, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(reason, PARAM_TYPE_INT);
pduel->lua->add_param(reason_player, PARAM_TYPE_INT);
if(eset[i]->check_value_condition(3)) {
damage(reason_effect, (reason & REASON_RDAMAGE) | REASON_RRECOVER | REASON_EFFECT, reason_player, 0, playerid, amount, is_step);
core.units.begin()->step = 2;
return FALSE;
}
}
}
if(is_step) {
core.units.begin()->step = 9;
return TRUE;
}
return FALSE;
}
case 1: {
if(reason & REASON_RDAMAGE)
core.units.begin()->step = 2;
core.hint_timing[playerid] |= TIMING_RECOVER;
player[playerid].lp += amount;
pduel->write_buffer8(MSG_RECOVER);
pduel->write_buffer8(playerid);
pduel->write_buffer32(amount);
raise_event((card*)0, EVENT_RECOVER, reason_effect, reason, reason_player, playerid, amount);
process_instant_event();
return FALSE;
}
case 2: {
returns.ivalue[0] = amount;
return TRUE;
}
case 3: {
returns.ivalue[0] = 0;
return TRUE;
}
case 10: {
//dummy
return TRUE;
}
}
return TRUE;
}
int32 field::pay_lp_cost(uint32 step, uint8 playerid, uint32 cost) {
switch(step) {
case 0: {
effect_set eset;
int32 val = cost;
filter_player_effect(playerid, EFFECT_LPCOST_CHANGE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(core.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
pduel->lua->add_param(val, PARAM_TYPE_INT);
val = eset[i]->get_value(3);
}
if(val <= 0)
return TRUE;
core.units.begin()->arg2 = val;
tevent e;
e.event_cards = 0;
e.event_player = playerid;
e.event_value = val;
e.reason = 0;
e.reason_effect = core.reason_effect;
e.reason_player = playerid;
core.select_options.clear();
core.select_effects.clear();
if(val <= player[playerid].lp) {
core.select_options.push_back(11);
core.select_effects.push_back(0);
}
auto pr = effects.continuous_effect.equal_range(EFFECT_LPCOST_REPLACE);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
if(peffect->is_activateable(peffect->get_handler_player(), e)) {
core.select_options.push_back(peffect->description);
core.select_effects.push_back(peffect);
}
}
if(core.select_options.size() == 0)
return TRUE;
if(core.select_options.size() == 1)
returns.ivalue[0] = 0;
else if(core.select_effects[0] == 0 && core.select_effects.size() == 2)
add_process(PROCESSOR_SELECT_EFFECTYN, 0, 0, (group*)core.select_effects[1]->handler, playerid, 0);
else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, playerid, 0);
return FALSE;
}
case 1: {
effect* peffect = core.select_effects[returns.ivalue[0]];
if(!peffect) {
player[playerid].lp -= cost;
pduel->write_buffer8(MSG_PAY_LPCOST);
pduel->write_buffer8(playerid);
pduel->write_buffer32(cost);
raise_event((card*)0, EVENT_PAY_LPCOST, core.reason_effect, 0, playerid, playerid, cost);
process_instant_event();
return TRUE;
}
tevent e;
e.event_cards = 0;
e.event_player = playerid;
e.event_value = cost;
e.reason = 0;
e.reason_effect = core.reason_effect;
e.reason_player = playerid;
solve_continuous(playerid, peffect, e);
return TRUE;
}
}
return TRUE;
}
// rplayer rmoves counter from pcard or the field
// s,o: binary value indicating the available side
// from pcard: Card.RemoveCounter() -> here -> card::remove_counter() -> the script should raise EVENT_REMOVE_COUNTER if necessary
// from the field: Duel.RemoveCounter() -> here -> field::select_counter() -> the system raises EVENT_REMOVE_COUNTER automatically
int32 field::remove_counter(uint16 step, uint32 reason, card* pcard, uint8 rplayer, uint8 s, uint8 o, uint16 countertype, uint16 count) {
switch(step) {
case 0: {
core.select_options.clear();
core.select_effects.clear();
if((pcard && pcard->get_counter(countertype) >= count) || (!pcard && get_field_counter(rplayer, s, o, countertype))) {
core.select_options.push_back(10);
core.select_effects.push_back(0);
}
auto pr = effects.continuous_effect.equal_range(EFFECT_RCOUNTER_REPLACE + countertype);
tevent e;
e.event_cards = 0;
e.event_player = rplayer;
e.event_value = count;
e.reason = reason;
e.reason_effect = core.reason_effect;
e.reason_player = rplayer;
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
if(peffect->is_activateable(peffect->get_handler_player(), e)) {
core.select_options.push_back(peffect->description);
core.select_effects.push_back(peffect);
}
}
returns.ivalue[0] = 0;
if(core.select_options.size() == 0)
return TRUE;
if(core.select_options.size() == 1)
returns.ivalue[0] = 0;
else if(core.select_effects[0] == 0 && core.select_effects.size() == 2)
add_process(PROCESSOR_SELECT_EFFECTYN, 0, 0, (group*)core.select_effects[1]->handler, rplayer, 0);
else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, rplayer, 0);
return FALSE;
}
case 1: {
effect* peffect = core.select_effects[returns.ivalue[0]];
if(peffect) {
tevent e;
e.event_cards = 0;
e.event_player = rplayer;
e.event_value = count;
e.reason = reason;
e.reason_effect = core.reason_effect;
e.reason_player = rplayer;
solve_continuous(rplayer, peffect, e);
core.units.begin()->step = 3;
return FALSE;
}
if(pcard) {
returns.ivalue[0] = pcard->remove_counter(countertype, count);
core.units.begin()->step = 3;
return FALSE;
}
add_process(PROCESSOR_SELECT_COUNTER, 0, NULL, NULL, rplayer, countertype, count, (s << 8) + o);
return FALSE;
}
case 2: {
for(uint32 i = 0; i < core.select_cards.size(); ++i)
if(returns.svalue[i] > 0)
core.select_cards[i]->remove_counter(countertype, returns.svalue[i]);
return FALSE;
}
case 3: {
raise_event((card*)0, EVENT_REMOVE_COUNTER + countertype, core.reason_effect, reason, rplayer, rplayer, count);
process_instant_event();
return FALSE;
}
case 4: {
returns.ivalue[0] = 1;
return TRUE;
}
}
return TRUE;
}
int32 field::remove_overlay_card(uint16 step, uint32 reason, group* pgroup, uint8 rplayer, uint8 s, uint8 o, uint16 min, uint16 max) {
switch(step) {
case 0: {
core.select_options.clear();
core.select_effects.clear();
if(get_overlay_count(rplayer, s, o, pgroup) >= min) {
core.select_options.push_back(12);
core.select_effects.push_back(0);
}
auto pr = effects.continuous_effect.equal_range(EFFECT_OVERLAY_REMOVE_REPLACE);
tevent e;
e.event_cards = 0;
e.event_player = rplayer;
e.event_value = min;
e.reason = reason;
e.reason_effect = core.reason_effect;
e.reason_player = rplayer;
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
if(peffect->is_activateable(peffect->get_handler_player(), e)) {
core.select_options.push_back(peffect->description);
core.select_effects.push_back(peffect);
}
}
returns.ivalue[0] = 0;
if(core.select_options.size() == 0)
return TRUE;
if(core.select_options.size() == 1)
returns.ivalue[0] = 0;
else if(core.select_effects[0] == 0 && core.select_effects.size() == 2)
add_process(PROCESSOR_SELECT_EFFECTYN, 0, 0, (group*)core.select_effects[1]->handler, rplayer, 0);
else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, rplayer, 0);
return FALSE;
}
case 1: {
effect* peffect = core.select_effects[returns.ivalue[0]];
if(peffect) {
tevent e;
e.event_cards = 0;
e.event_player = rplayer;
e.event_value = min + (max << 16);
e.reason = reason;
e.reason_effect = core.reason_effect;
e.reason_player = rplayer;
solve_continuous(rplayer, peffect, e);
core.units.begin()->step = 3;
return FALSE;
}
core.select_cards.clear();
card_set cset;
get_overlay_group(rplayer, s, o, &cset, pgroup);
for(auto& xcard : cset)
core.select_cards.push_back(xcard);
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(rplayer);
pduel->write_buffer64(519);
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, rplayer, min + (max << 16));
return FALSE;
}
case 2: {
card_set cset;
for(int32 i = 0; i < returns.bvalue[0]; ++i)
cset.insert(core.select_cards[returns.bvalue[i + 1]]);
send_to(&cset, core.reason_effect, reason, rplayer, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
return FALSE;
}
case 3: {
return FALSE;
}
case 4: {
returns.ivalue[0] = 1;
return TRUE;
}
}
return TRUE;
}
int32 field::get_control(uint16 step, effect* reason_effect, uint8 reason_player, group* targets, uint8 playerid, uint16 reset_phase, uint8 reset_count, uint32 zone) {
switch(step) {
case 0: {
card_set* destroy_set = new card_set;
core.units.begin()->ptr1 = destroy_set;
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
card* pcard = *cit++;
pcard->filter_disable_related_cards();
bool change = true;
if(pcard->overlay_target)
change = false;
if(pcard->current.controler == playerid)
change = false;
if(pcard->current.controler == PLAYER_NONE)
change = false;
if(pcard->current.location != LOCATION_MZONE)
change = false;
if(!pcard->is_capable_change_control())
change = false;
if(!pcard->is_affect_by_effect(reason_effect))
change = false;
if((pcard->get_type() & TYPE_TRAPMONSTER) && get_useable_count(pcard, playerid, LOCATION_SZONE, playerid, LOCATION_REASON_CONTROL) <= 0)
change = false;
if(!change)
targets->container.erase(pcard);
}
int32 fcount = get_useable_count(NULL, playerid, LOCATION_MZONE, playerid, LOCATION_REASON_CONTROL, zone);
if(fcount <= 0) {
destroy_set->swap(targets->container);
core.units.begin()->step = 5;
return FALSE;
}
if((int32)targets->container.size() > fcount) {
core.select_cards.clear();
for(auto& pcard : targets->container)
core.select_cards.push_back(pcard);
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
pduel->write_buffer64(502);
uint32 ct = targets->container.size() - fcount;
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, playerid, ct + (ct << 16));
} else
core.units.begin()->step = 1;
return FALSE;
}
case 1: {
card_set* destroy_set = (card_set*)core.units.begin()->ptr1;
for(int32 i = 0; i < returns.bvalue[0]; ++i) {
card* pcard = core.select_cards[returns.bvalue[i + 1]];
destroy_set->insert(pcard);
targets->container.erase(pcard);
}
return FALSE;
}
case 2: {
for(auto& pcard : targets->container) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
targets->it = targets->container.begin();
return FALSE;
}
case 3: {
if(targets->it == targets->container.end()) {
core.units.begin()->step = 4;
return FALSE;
}
card* pcard = *targets->it;
move_to_field(pcard, playerid, playerid, LOCATION_MZONE, pcard->current.position, FALSE, 0, FALSE, zone);
return FALSE;
}
case 4: {
card* pcard = *targets->it;
pcard->set_status(STATUS_ATTACK_CANCELED, TRUE);
set_control(pcard, playerid, reset_phase, reset_count);
pcard->reset(RESET_CONTROL, RESET_EVENT);
pcard->filter_disable_related_cards();
++targets->it;
core.units.begin()->step = 2;
return FALSE;
}
case 5: {
adjust_instant();
for(auto cit = targets->container.begin(); cit != targets->container.end(); ) {
card* pcard = *cit++;
if(!(pcard->current.location & LOCATION_ONFIELD)) {
targets->container.erase(pcard);
continue;
}
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
add_unique_card(pcard);
raise_single_event(pcard, 0, EVENT_CONTROL_CHANGED, reason_effect, REASON_EFFECT, reason_player, playerid, 0);
raise_single_event(pcard, 0, EVENT_MOVE, reason_effect, REASON_EFFECT, reason_player, playerid, 0);
}
if(targets->container.size()) {
raise_event(&targets->container, EVENT_CONTROL_CHANGED, reason_effect, REASON_EFFECT, reason_player, playerid, 0);
raise_event(&targets->container, EVENT_MOVE, reason_effect, REASON_EFFECT, reason_player, playerid, 0);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 6: {
card_set* destroy_set = (card_set*)core.units.begin()->ptr1;
if(destroy_set->size())
destroy(destroy_set, 0, REASON_RULE, PLAYER_NONE);
delete destroy_set;
return FALSE;
}
case 7: {
core.operated_set = targets->container;
returns.ivalue[0] = targets->container.size();
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
int32 field::swap_control(uint16 step, effect* reason_effect, uint8 reason_player, group* targets1, group* targets2, uint16 reset_phase, uint8 reset_count) {
switch(step) {
case 0: {
core.units.begin()->step = 9;
if(targets1->container.size() == 0)
return FALSE;
if(targets2->container.size() == 0)
return FALSE;
if(targets1->container.size() != targets2->container.size())
return FALSE;
for(auto& pcard : targets1->container)
pcard->filter_disable_related_cards();
for(auto& pcard : targets2->container)
pcard->filter_disable_related_cards();
auto cit1 = targets1->container.begin();
auto cit2 = targets2->container.begin();
uint8 p1 = (*cit1)->current.controler, p2 = (*cit2)->current.controler;
if(p1 == p2 || p1 == PLAYER_NONE || p2 == PLAYER_NONE)
return FALSE;
for(auto& pcard : targets1->container) {
if(pcard->overlay_target)
return FALSE;
if(pcard->current.controler != p1)
return FALSE;
if(pcard->current.location != LOCATION_MZONE)
return FALSE;
if(!pcard->is_capable_change_control())
return FALSE;
if(!pcard->is_affect_by_effect(reason_effect))
return FALSE;
}
for(auto& pcard : targets2->container) {
if(pcard->overlay_target)
return FALSE;
if(pcard->current.controler != p2)
return FALSE;
if(pcard->current.location != LOCATION_MZONE)
return FALSE;
if(!pcard->is_capable_change_control())
return FALSE;
if(!pcard->is_affect_by_effect(reason_effect))
return FALSE;
}
int32 ct = get_useable_count(NULL, p1, LOCATION_MZONE, reason_player, LOCATION_REASON_CONTROL);
for(auto& pcard : targets1->container) {
if(pcard->current.sequence >= 5)
ct--;
}
if(ct < 0)
return FALSE;
ct = get_useable_count(NULL, p2, LOCATION_MZONE, reason_player, LOCATION_REASON_CONTROL);
for(auto& pcard : targets2->container) {
if(pcard->current.sequence >= 5)
ct--;
}
if(ct < 0)
return FALSE;
for(auto& pcard : targets1->container) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
for(auto& pcard : targets2->container) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
targets1->it = targets1->container.begin();
targets2->it = targets2->container.begin();
core.units.begin()->step = 0;
return FALSE;
}
case 1: {
if(targets1->it == targets1->container.end()) {
core.units.begin()->step = 3;
return FALSE;
}
card* pcard1 = *targets1->it;
uint8 p1 = pcard1->current.controler;
uint8 s1 = pcard1->current.sequence;
uint32 flag;
get_useable_count(NULL, p1, LOCATION_MZONE, reason_player, LOCATION_REASON_CONTROL, 0xff, &flag);
flag = (flag & ~(1 << s1) & 0xff) | ~0x1f;
card* pcard2 = *targets2->it;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(p1);
pduel->write_buffer64(pcard2->data.code);
add_process(PROCESSOR_SELECT_PLACE, 0, 0, 0, p1, flag, 1);
return FALSE;
}
case 2: {
core.units.begin()->arg4 = returns.bvalue[2];
card* pcard2 = *targets2->it;
uint8 p2 = pcard2->current.controler;
uint8 s2 = pcard2->current.sequence;
uint32 flag;
get_useable_count(NULL, p2, LOCATION_MZONE, reason_player, LOCATION_REASON_CONTROL, 0xff, &flag);
flag = (flag & ~(1 << s2) & 0xff) | ~0x1f;
card* pcard1 = *targets1->it;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(p2);
pduel->write_buffer64(pcard1->data.code);
add_process(PROCESSOR_SELECT_PLACE, 0, 0, 0, p2, flag, 1);
return FALSE;
}
case 3: {
card* pcard1 = *targets1->it;
card* pcard2 = *targets2->it;
uint8 p1 = pcard1->current.controler, p2 = pcard2->current.controler;
uint8 s1 = pcard1->current.sequence, s2 = pcard2->current.sequence;
uint8 new_s1 = core.units.begin()->arg4, new_s2 = returns.bvalue[2];
uint32 info1 = pcard1->get_info_location(), info2 = pcard2->get_info_location();
remove_card(pcard1);
remove_card(pcard2);
add_card(p2, pcard1, LOCATION_MZONE, new_s2);
add_card(p1, pcard2, LOCATION_MZONE, new_s1);
pcard1->reset(RESET_CONTROL, RESET_EVENT);
pcard2->reset(RESET_CONTROL, RESET_EVENT);
set_control(pcard1, p2, reset_phase, reset_count);
set_control(pcard2, p1, reset_phase, reset_count);
pcard1->set_status(STATUS_ATTACK_CANCELED, TRUE);
pcard2->set_status(STATUS_ATTACK_CANCELED, TRUE);
if(s1 == new_s1 && s2 == new_s2) {
pduel->write_buffer8(MSG_SWAP);
pduel->write_buffer32(pcard1->data.code);
pduel->write_buffer32(info1);
pduel->write_buffer32(pcard2->data.code);
pduel->write_buffer32(info2);
} else if(s1 == new_s1) {
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard1->data.code);
pduel->write_buffer32(info1);
pduel->write_buffer32(pcard1->get_info_location());
pduel->write_buffer32(0);
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard2->data.code);
pduel->write_buffer32(info2);
pduel->write_buffer32(pcard2->get_info_location());
pduel->write_buffer32(0);
} else {
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard2->data.code);
pduel->write_buffer32(info2);
pduel->write_buffer32(pcard2->get_info_location());
pduel->write_buffer32(0);
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard1->data.code);
pduel->write_buffer32(info1);
pduel->write_buffer32(pcard1->get_info_location());
pduel->write_buffer32(0);
}
++targets1->it;
++targets2->it;
core.units.begin()->step = 0;
return FALSE;
}
case 4: {
targets1->container.insert(targets2->container.begin(), targets2->container.end());
for(auto& pcard : targets1->container) {
pcard->filter_disable_related_cards();
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
add_unique_card(pcard);
raise_single_event(pcard, 0, EVENT_CONTROL_CHANGED, reason_effect, REASON_EFFECT, reason_player, pcard->current.controler, 0);
raise_single_event(pcard, 0, EVENT_MOVE, reason_effect, REASON_EFFECT, reason_player, pcard->current.controler, 0);
}
raise_event(&targets1->container, EVENT_CONTROL_CHANGED, reason_effect, REASON_EFFECT, reason_player, 0, 0);
raise_event(&targets1->container, EVENT_MOVE, reason_effect, REASON_EFFECT, reason_player, 0, 0);
process_single_event();
process_instant_event();
return FALSE;
}
case 5: {
core.operated_set = targets1->container;
returns.ivalue[0] = 1;
pduel->delete_group(targets1);
pduel->delete_group(targets2);
return TRUE;
}
case 10: {
core.operated_set.clear();
returns.ivalue[0] = 0;
pduel->delete_group(targets1);
pduel->delete_group(targets2);
return TRUE;
}
}
return TRUE;
}
int32 field::control_adjust(uint16 step) {
switch(step) {
case 0: {
card_set* destroy_set = new card_set;
core.units.begin()->peffect = (effect*)destroy_set;
uint32 b0 = get_useable_count(NULL, 0, LOCATION_MZONE, 0, LOCATION_REASON_CONTROL);
uint32 b1 = get_useable_count(NULL, 1, LOCATION_MZONE, 1, LOCATION_REASON_CONTROL);
for(auto& pcard : core.control_adjust_set[0])
pcard->filter_disable_related_cards();
for(auto& pcard : core.control_adjust_set[1])
pcard->filter_disable_related_cards();
if(core.control_adjust_set[0].size() > core.control_adjust_set[1].size()) {
if(core.control_adjust_set[0].size() - core.control_adjust_set[1].size() > b1) {
if(core.control_adjust_set[1].size() == 0 && b1 == 0) {
destroy_set->swap(core.control_adjust_set[0]);
core.units.begin()->step = 4;
} else {
core.units.begin()->arg1 = 0;
uint32 count = core.control_adjust_set[0].size() - core.control_adjust_set[1].size() - b1;
core.select_cards.clear();
for(auto& pcard : core.control_adjust_set[0])
core.select_cards.push_back(pcard);
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(infos.turn_player);
pduel->write_buffer64(502);
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, 1, count + (count << 16));
}
} else
core.units.begin()->step = 1;
} else if (core.control_adjust_set[0].size() < core.control_adjust_set[1].size()) {
if(core.control_adjust_set[1].size() - core.control_adjust_set[0].size() > b0) {
if(core.control_adjust_set[0].size() == 0 && b0 == 0) {
destroy_set->swap(core.control_adjust_set[1]);
core.units.begin()->step = 4;
} else {
core.units.begin()->arg1 = 1;
uint32 count = core.control_adjust_set[1].size() - core.control_adjust_set[0].size() - b0;
core.select_cards.clear();
for(auto& pcard : core.control_adjust_set[1])
core.select_cards.push_back(pcard);
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(infos.turn_player);
pduel->write_buffer64(502);
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, 0, count + (count << 16));
}
} else
core.units.begin()->step = 1;
} else
core.units.begin()->step = 1;
return FALSE;
}
case 1: {
card_set* destroy_set = (card_set*)core.units.begin()->peffect;
int32 adjp = core.units.begin()->arg1;
for(int32 i = 0; i < returns.bvalue[0]; ++i) {
card* pcard = core.select_cards[returns.bvalue[i + 1]];
destroy_set->insert(pcard);
core.control_adjust_set[adjp].erase(pcard);
}
return FALSE;
}
case 2: {
for(auto& pcard : core.control_adjust_set[0]) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
for(auto& pcard : core.control_adjust_set[1]) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
auto cit1 = core.control_adjust_set[0].begin();
auto cit2 = core.control_adjust_set[1].begin();
while(cit1 != core.control_adjust_set[0].end() && cit2 != core.control_adjust_set[1].end()) {
card* pcard1 = *cit1++;
card* pcard2 = *cit2++;
swap_card(pcard1, pcard2);
pcard1->reset(RESET_CONTROL, RESET_EVENT);
pcard2->reset(RESET_CONTROL, RESET_EVENT);
}
card_set* adjust_set = new card_set;
core.units.begin()->ptarget = (group*)adjust_set;
adjust_set->insert(cit1, core.control_adjust_set[0].end());
adjust_set->insert(cit2, core.control_adjust_set[1].end());
return FALSE;
}
case 3: {
card_set* adjust_set = (card_set*)core.units.begin()->ptarget;
if(adjust_set->empty())
return FALSE;
auto cit = adjust_set->begin();
card* pcard = *cit;
adjust_set->erase(cit);
pcard->reset(RESET_CONTROL, RESET_EVENT);
move_to_field(pcard, 1 - pcard->current.controler, 1 - pcard->current.controler, LOCATION_MZONE, pcard->current.position);
core.units.begin()->step = 2;
return FALSE;
}
case 4: {
card_set* adjust_set = (card_set*)core.units.begin()->ptarget;
delete adjust_set;
core.control_adjust_set[0].insert(core.control_adjust_set[1].begin(), core.control_adjust_set[1].end());
for(auto cit = core.control_adjust_set[0].begin(); cit != core.control_adjust_set[0].end(); ) {
card* pcard = *cit++;
if(!(pcard->current.location & LOCATION_ONFIELD)) {
core.control_adjust_set[0].erase(pcard);
continue;
}
pcard->filter_disable_related_cards();
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
add_unique_card(pcard);
raise_single_event(pcard, 0, EVENT_CONTROL_CHANGED, 0, REASON_RULE, 0, pcard->current.controler, 0);
raise_single_event(pcard, 0, EVENT_MOVE, 0, REASON_RULE, 0, pcard->current.controler, 0);
}
if(core.control_adjust_set[0].size()) {
raise_event(&core.control_adjust_set[0], EVENT_CONTROL_CHANGED, 0, 0, 0, 0, 0);
raise_event(&core.control_adjust_set[0], EVENT_MOVE, 0, 0, 0, 0, 0);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 5: {
card_set* destroy_set = (card_set*)core.units.begin()->peffect;
if(destroy_set->size())
destroy(destroy_set, 0, REASON_RULE, PLAYER_NONE);
delete destroy_set;
return TRUE;
}
}
return TRUE;
}
int32 field::self_destroy(uint16 step, card* ucard, int32 p) {
switch(step) {
case 0: {
core.unique_destroy_set.erase(ucard);
if(core.unique_cards[p].find(ucard) == core.unique_cards[p].end())
return TRUE;
card_set cset;
ucard->get_unique_target(&cset, p);
if(cset.size() == 0)
ucard->unique_fieldid = 0;
else if(cset.size() == 1) {
auto cit = cset.begin();
ucard->unique_fieldid = (*cit)->fieldid;
} else {
card* mcard = 0;
for(auto& pcard : cset) {
if(ucard->unique_fieldid == pcard->fieldid) {
mcard = pcard;
break;
}
if(!mcard || pcard->fieldid < mcard->fieldid)
mcard = pcard;
}
ucard->unique_fieldid = mcard->fieldid;
cset.erase(mcard);
for(auto& pcard : cset) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason_effect = ucard->unique_effect;
pcard->current.reason_player = ucard->current.controler;
}
destroy(&cset, 0, REASON_RULE, 5);
}
return TRUE;
}
case 10: {
if(core.self_destroy_set.empty())
return FALSE;
auto it = core.self_destroy_set.begin();
card* pcard = *it;
effect* peffect = pcard->is_affected_by_effect(EFFECT_SELF_DESTROY);
if(peffect) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason_effect = peffect;
pcard->current.reason_player = peffect->get_handler_player();
destroy(pcard, 0, REASON_EFFECT, 5);
}
core.self_destroy_set.erase(it);
core.units.begin()->step = 9;
return FALSE;
}
case 11: {
returns.ivalue[0] = 0;
core.operated_set.clear();
return TRUE;
}
case 20: {
if(core.self_tograve_set.empty())
return FALSE;
auto it = core.self_tograve_set.begin();
card* pcard = *it;
effect* peffect = pcard->is_affected_by_effect(EFFECT_SELF_TOGRAVE);
if(peffect) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason_effect = peffect;
pcard->current.reason_player = peffect->get_handler_player();
send_to(pcard, 0, REASON_EFFECT, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
}
core.self_tograve_set.erase(it);
core.units.begin()->step = 19;
return FALSE;
}
case 21: {
returns.ivalue[0] = 0;
core.operated_set.clear();
return TRUE;
}
}
return TRUE;
}
int32 field::equip(uint16 step, uint8 equip_player, card * equip_card, card * target, uint32 up, uint32 is_step) {
switch(step) {
case 0: {
returns.ivalue[0] = FALSE;
if(!equip_card->is_affect_by_effect(core.reason_effect))
return TRUE;
if(equip_card == target || target->current.location != LOCATION_MZONE)
return TRUE;
if(equip_card->equiping_target) {
equip_card->cancel_card_target(equip_card->equiping_target);
equip_card->unequip();
equip_card->enable_field_effect(false);
return FALSE;
}
if(equip_card->current.location == LOCATION_SZONE) {
if(up && equip_card->is_position(POS_FACEDOWN))
change_position(equip_card, 0, equip_player, POS_FACEUP, 0);
return FALSE;
}
refresh_location_info_instant();
if(get_useable_count(equip_card, equip_player, LOCATION_SZONE, equip_player, LOCATION_REASON_TOFIELD) <= 0)
return TRUE;
equip_card->enable_field_effect(false);
move_to_field(equip_card, equip_player, equip_player, LOCATION_SZONE, (up || equip_card->is_position(POS_FACEUP)) ? POS_FACEUP : POS_FACEDOWN, FALSE, 0, TRUE);
return FALSE;
}
case 1: {
equip_card->equip(target);
if(!(equip_card->data.type & TYPE_EQUIP)) {
effect* peffect = pduel->new_effect();
peffect->owner = equip_card;
peffect->handler = equip_card;
peffect->type = EFFECT_TYPE_SINGLE;
if(equip_card->get_type() & TYPE_TRAP) {
peffect->code = EFFECT_ADD_TYPE;
peffect->value = TYPE_EQUIP;
} else if(equip_card->data.type & TYPE_UNION) {
peffect->code = EFFECT_CHANGE_TYPE;
peffect->value = TYPE_EQUIP + TYPE_SPELL + TYPE_UNION;
} else if(equip_card->data.type & TYPE_TOKEN) {
peffect->code = EFFECT_CHANGE_TYPE;
peffect->value = TYPE_EQUIP + TYPE_SPELL + TYPE_TOKEN;
} else {
peffect->code = EFFECT_CHANGE_TYPE;
peffect->value = TYPE_EQUIP + TYPE_SPELL;
}
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
peffect->reset_flag = RESET_EVENT + 0x17e0000;
equip_card->add_effect(peffect);
}
equip_card->effect_target_cards.insert(target);
target->effect_target_owner.insert(equip_card);
if(!is_step) {
if(equip_card->is_position(POS_FACEUP))
equip_card->enable_field_effect(true);
adjust_disable_check_list();
card_set cset;
cset.insert(equip_card);
raise_single_event(target, &cset, EVENT_EQUIP, core.reason_effect, 0, core.reason_player, PLAYER_NONE, 0);
raise_event(&cset, EVENT_EQUIP, core.reason_effect, 0, core.reason_player, PLAYER_NONE, 0);
core.hint_timing[target->overlay_target ? target->overlay_target->current.controler : target->current.controler] |= TIMING_EQUIP;
process_single_event();
process_instant_event();
return FALSE;
} else {
core.equiping_cards.insert(equip_card);
returns.ivalue[0] = TRUE;
return TRUE;
}
}
case 2: {
returns.ivalue[0] = TRUE;
return TRUE;
}
}
return TRUE;
}
int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
switch(step) {
case 0: {
if(!(target->data.type & TYPE_MONSTER))
return TRUE;
if(check_unique_onfield(target, sumplayer, LOCATION_MZONE))
return TRUE;
if(target->is_affected_by_effect(EFFECT_CANNOT_SUMMON))
return TRUE;
if(target->current.location == LOCATION_MZONE) {
if(target->is_position(POS_FACEDOWN))
return TRUE;
if(!ignore_count && (core.extra_summon[sumplayer] || !target->is_affected_by_effect(EFFECT_EXTRA_SUMMON_COUNT))
&& (core.summon_count[sumplayer] >= get_summon_count_limit(sumplayer)))
return TRUE;
if(!target->is_affected_by_effect(EFFECT_DUAL_SUMMONABLE))
return TRUE;
if(target->is_affected_by_effect(EFFECT_DUAL_STATUS))
return TRUE;
if(!is_player_can_summon(SUMMON_TYPE_DUAL, sumplayer, target, sumplayer))
return TRUE;
} else {
effect_set eset;
int32 res = target->filter_summon_procedure(sumplayer, &eset, ignore_count, min_tribute, zone);
if(proc) {
if(res < 0)
return TRUE;
} else {
if(res == -2)
return TRUE;
core.select_effects.clear();
core.select_options.clear();
if(res > 0) {
core.select_effects.push_back(0);
core.select_options.push_back(1);
}
for(int32 i = 0; i < eset.size(); ++i) {
core.select_effects.push_back(eset[i]);
core.select_options.push_back(eset[i]->description);
}
if(core.select_options.size() == 1)
returns.ivalue[0] = 0;
else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, sumplayer, 0);
}
}
if(core.summon_depth)
core.summon_cancelable = FALSE;
core.summon_depth++;
target->material_cards.clear();
return FALSE;
}
case 1: {
effect_set eset;
target->filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &eset);
if(target->current.location == LOCATION_MZONE) {
core.units.begin()->step = 3;
if(!ignore_count && !core.extra_summon[sumplayer]) {
for(int32 i = 0; i < eset.size(); ++i) {
core.units.begin()->ptr1 = eset[i];
return FALSE;
}
}
core.units.begin()->ptr1 = 0;
return FALSE;
}
if(proc) {
core.units.begin()->step = 3;
if(!ignore_count && !core.extra_summon[sumplayer]) {
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
if(retval.size() < 2) {
core.units.begin()->ptr1 = eset[i];
return FALSE;
}
}
}
core.units.begin()->ptr1 = 0;
return FALSE;
}
effect* peffect = core.select_effects[returns.ivalue[0]];
core.units.begin()->peffect = peffect;
core.select_effects.clear();
core.select_options.clear();
if(ignore_count || core.summon_count[sumplayer] < get_summon_count_limit(sumplayer)) {
core.select_effects.push_back(0);
core.select_options.push_back(1);
}
if(!ignore_count && !core.extra_summon[sumplayer]) {
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
uint32 new_zone = retval.size() > 1 ? retval[1] : 0x1f001f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if (proc && proc->is_flag(EFFECT_FLAG_SPSUM_PARAM) && proc->o_range)
new_zone = (new_zone >> 16) | (new_zone & 0xffff << 16);
new_zone &= zone;
if(peffect) {
if(new_min_tribute < (int32)min_tribute)
new_min_tribute = min_tribute;
if(!target->is_summonable(peffect, new_min_tribute, new_zone, releasable, eset[i]))
continue;
} else {
int32 rcount = target->get_summon_tribute_count();
int32 min = rcount & 0xffff;
int32 max = (rcount >> 16) & 0xffff;
if(!is_player_can_summon(SUMMON_TYPE_ADVANCE, sumplayer, target, sumplayer))
max = 0;
if(min < (int32)min_tribute)
min = min_tribute;
if(max < min)
continue;
if(min < new_min_tribute)
min = new_min_tribute;
if(!check_tribute(target, min, max, 0, target->current.controler, new_zone, releasable))
continue;
}
core.select_effects.push_back(eset[i]);
core.select_options.push_back(eset[i]->description);
}
}
if(core.select_options.size() == 1)
returns.ivalue[0] = 0;
else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, sumplayer, 0);
return FALSE;
}
case 2: {
effect* pextra = core.select_effects[returns.ivalue[0]];
core.units.begin()->ptr1 = pextra;
int32 releasable = 0xff00ff;
if(pextra) {
std::vector<int32> retval;
pextra->get_value(target, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f001f;
releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if((int32)min_tribute < new_min_tribute)
min_tribute = new_min_tribute;
if (proc && proc->is_flag(EFFECT_FLAG_SPSUM_PARAM) && proc->o_range)
new_zone = (new_zone >> 16) | (new_zone & 0xffff << 16);
zone &= new_zone;
core.units.begin()->arg1 = sumplayer + (ignore_count << 8) + (min_tribute << 16) + (zone << 24);
}
if(proc) {
core.units.begin()->step = 3;
return FALSE;
}
core.select_cards.clear();
int32 required = target->get_summon_tribute_count();
int32 min = required & 0xffff;
int32 max = required >> 16;
if(min < min_tribute) {
min = min_tribute;
}
uint32 adv = is_player_can_summon(SUMMON_TYPE_ADVANCE, sumplayer, target, sumplayer);
if(max == 0 || !adv) {
returns.bvalue[0] = 0;
core.units.begin()->step = 3;
} else {
core.release_cards.clear();
core.release_cards_ex.clear();
core.release_cards_ex_oneof.clear();
int32 rcount = get_summon_release_list(target, &core.release_cards, &core.release_cards_ex, &core.release_cards_ex_oneof, NULL, 0, releasable);
if(rcount == 0) {
returns.bvalue[0] = 0;
core.units.begin()->step = 3;
} else {
int32 ct = get_tofield_count(target, sumplayer, LOCATION_MZONE, sumplayer, LOCATION_REASON_TOFIELD, zone);
int32 fcount = get_mzone_limit(sumplayer, sumplayer, LOCATION_REASON_TOFIELD);
if(min == 0 && ct > 0 && fcount > 0) {
add_process(PROCESSOR_SELECT_YESNO, 0, 0, 0, sumplayer, 90);
core.units.begin()->arg2 = max;
} else {
if(min < -fcount + 1) {
min = -fcount + 1;
}
select_tribute_cards(target, sumplayer, core.summon_cancelable, min, max, sumplayer, zone);
core.units.begin()->step = 3;
}
}
}
return FALSE;
}
case 3: {
if(returns.ivalue[0])
returns.bvalue[0] = 0;
else {
int32 max = core.units.begin()->arg2;
select_tribute_cards(target, sumplayer, core.summon_cancelable, 1, max, sumplayer, zone);
}
return FALSE;
}
case 4: {
if(target->current.location == LOCATION_MZONE)
core.units.begin()->step = 9;
else if(proc)
core.units.begin()->step = 5;
else {
if(returns.ivalue[0] == -1) {
core.summon_depth--;
return TRUE;
}
if(returns.bvalue[0]) {
card_set* tributes = new card_set;
for(int32 i = 0; i < returns.bvalue[0]; ++i)
tributes->insert(core.select_cards[returns.bvalue[i + 1]]);
core.units.begin()->peffect = (effect*)tributes;
}
}
effect_set eset;
target->filter_effect(EFFECT_SUMMON_COST, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->operation) {
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, eset[i], 0, sumplayer, 0);
}
}
return FALSE;
}
case 5: {
card_set* tributes = (card_set*)proc;
int32 min = 0;
int32 level = target->get_level();
if(level < 5)
min = 0;
else if(level < 7)
min = 1;
else
min = 2;
if(tributes)
min -= tributes->size();
if(min > 0) {
effect_set eset;
target->filter_effect(EFFECT_DECREASE_TRIBUTE, &eset);
int32 minul = 0;
effect* pdec = 0;
for(int32 i = 0; i < eset.size(); ++i) {
if(!eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
int32 dec = eset[i]->get_value(target);
if(minul < (dec & 0xffff)) {
minul = dec & 0xffff;
pdec = eset[i];
}
}
}
if(pdec) {
min -= minul;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer64(pdec->handler->data.code);
}
for(int32 i = 0; i < eset.size() && min > 0; ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) && eset[i]->count_limit > 0 && eset[i]->target) {
int32 dec = eset[i]->get_value(target);
min -= dec & 0xffff;
eset[i]->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer64(eset[i]->handler->data.code);
}
}
for(int32 i = 0; i < eset.size() && min > 0; ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) && eset[i]->count_limit > 0 && !eset[i]->target) {
int32 dec = eset[i]->get_value(target);
min -= dec & 0xffff;
eset[i]->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer64(eset[i]->handler->data.code);
}
}
}
if(tributes) {
for(auto& pcard : *tributes)
pcard->current.reason_card = target;
target->set_material(tributes);
release(tributes, 0, REASON_SUMMON | REASON_MATERIAL, sumplayer);
target->summon_info = SUMMON_TYPE_NORMAL | SUMMON_TYPE_ADVANCE | (LOCATION_HAND << 16);
delete tributes;
core.units.begin()->peffect = 0;
adjust_all();
} else
target->summon_info = SUMMON_TYPE_NORMAL | (LOCATION_HAND << 16);
target->current.reason_effect = 0;
target->current.reason_player = sumplayer;
core.units.begin()->step = 7;
return FALSE;
}
case 6: {
returns.ivalue[0] = TRUE;
if(proc->target) {
effect* pextra = (effect*)core.units.begin()->ptr1;
int32 releasable = 0xff00ff;
if(pextra) {
std::vector<int32> retval;
pextra->get_value(target, 0, &retval);
releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
}
pduel->lua->add_param(target, PARAM_TYPE_CARD);
pduel->lua->add_param(min_tribute, PARAM_TYPE_INT);
pduel->lua->add_param(zone, PARAM_TYPE_INT);
pduel->lua->add_param(releasable, PARAM_TYPE_INT);
pduel->lua->add_param(pextra, PARAM_TYPE_EFFECT);
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_TARGET, 0, proc, 0, sumplayer, 0);
}
return FALSE;
}
case 7: {
if(!returns.ivalue[0]) {
core.summon_depth--;
return TRUE;
}
target->summon_info = (proc->get_value(target) & 0xfffffff) | SUMMON_TYPE_NORMAL | (LOCATION_HAND << 16);
target->current.reason_effect = proc;
target->current.reason_player = sumplayer;
returns.ivalue[0] = TRUE;
if(proc->operation) {
effect* pextra = (effect*)core.units.begin()->ptr1;
int32 releasable = 0xff00ff;
if(pextra) {
std::vector<int32> retval;
pextra->get_value(target, 0, &retval);
releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
}
pduel->lua->add_param(target, PARAM_TYPE_CARD);
pduel->lua->add_param(min_tribute, PARAM_TYPE_INT);
pduel->lua->add_param(zone, PARAM_TYPE_INT);
pduel->lua->add_param(releasable, PARAM_TYPE_INT);
pduel->lua->add_param(pextra, PARAM_TYPE_EFFECT);
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, proc, 0, sumplayer, 0);
}
proc->dec_count(sumplayer);
return FALSE;
}
case 8: {
core.summon_depth--;
if(core.summon_depth)
return TRUE;
break_effect();
if(ignore_count)
return FALSE;
effect* pextra = (effect*)core.units.begin()->ptr1;
if(!pextra)
core.summon_count[sumplayer]++;
else {
core.extra_summon[sumplayer] = TRUE;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer64(pextra->handler->data.code);
if(pextra->operation) {
pduel->lua->add_param(target, PARAM_TYPE_CARD);
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, pextra, 0, sumplayer, 0);
}
}
return FALSE;
}
case 9: {
uint8 targetplayer = sumplayer;
uint8 positions = POS_FACEUP_ATTACK;
if(is_player_affected_by_effect(sumplayer, EFFECT_DEVINE_LIGHT))
positions = POS_FACEUP;
if(proc && proc->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
positions = (uint8)proc->s_range;
if(proc->o_range)
targetplayer = 1 - sumplayer;
}
target->enable_field_effect(false);
move_to_field(target, sumplayer, targetplayer, LOCATION_MZONE, positions, FALSE, 0, FALSE, zone);
core.summoning_card = target;
core.units.begin()->step = 11;
return FALSE;
}
case 10: {
core.summon_depth--;
if(core.summon_depth)
return TRUE;
target->enable_field_effect(false);
target->summon_info |= SUMMON_TYPE_NORMAL;
target->current.reason_effect = 0;
target->current.reason_player = sumplayer;
effect* deffect = pduel->new_effect();
deffect->owner = target;
deffect->code = EFFECT_DUAL_STATUS;
deffect->type = EFFECT_TYPE_SINGLE;
deffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE | EFFECT_FLAG_CLIENT_HINT;
deffect->description = 64;
deffect->reset_flag = RESET_EVENT + 0x1fe0000;
target->add_effect(deffect);
core.summoning_card = target;
return FALSE;
}
case 11: {
if(ignore_count)
return FALSE;
effect* pextra = (effect*)core.units.begin()->ptr1;
if(!pextra)
core.summon_count[sumplayer]++;
else {
core.extra_summon[sumplayer] = TRUE;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer64(pextra->handler->data.code);
if(pextra->operation) {
pduel->lua->add_param(target, PARAM_TYPE_CARD);
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, pextra, 0, sumplayer, 0);
}
}
return FALSE;
}
case 12: {
set_control(target, target->current.controler, 0, 0);
core.phase_action = TRUE;
target->current.reason = REASON_SUMMON;
target->summon_player = sumplayer;
pduel->write_buffer8(MSG_SUMMONING);
pduel->write_buffer32(target->data.code);
pduel->write_buffer32(target->get_info_location());
core.summon_state_count[sumplayer]++;
core.normalsummon_state_count[sumplayer]++;
check_card_counter(target, 1, sumplayer);
check_card_counter(target, 2, sumplayer);
if (target->material_cards.size()) {
for (auto& mcard : target->material_cards)
raise_single_event(mcard, 0, EVENT_BE_PRE_MATERIAL, proc, REASON_SUMMON, sumplayer, sumplayer, 0);
raise_event(&target->material_cards, EVENT_BE_PRE_MATERIAL, proc, REASON_SUMMON, sumplayer, sumplayer, 0);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 13: {
if(core.current_chain.size() == 0) {
if(target->is_affected_by_effect(EFFECT_CANNOT_DISABLE_SUMMON))
core.units.begin()->step = 15;
return FALSE;
} else if(core.current_chain.size() > 1) {
core.units.begin()->step = 15;
return FALSE;
} else {
if(target->is_affected_by_effect(EFFECT_CANNOT_DISABLE_SUMMON))
core.units.begin()->step = 15;
else
core.units.begin()->step = 13;
core.reserved = core.units.front();
return TRUE;
}
return FALSE;
}
case 14: {
target->set_status(STATUS_SUMMONING, TRUE);
target->set_status(STATUS_SUMMON_DISABLED, FALSE);
core.summoning_card = 0;
raise_event(target, EVENT_SUMMON, proc, 0, sumplayer, sumplayer, 0);
process_instant_event();
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0x101, TRUE);
return FALSE;
}
case 15: {
if(target->is_status(STATUS_SUMMONING)) {
core.units.begin()->step = 15;
return FALSE;
}
if(target->current.location == LOCATION_MZONE)
send_to(target, 0, REASON_RULE, sumplayer, sumplayer, LOCATION_GRAVE, 0, 0);
adjust_instant();
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
return TRUE;
}
case 16: {
if(proc) {
for(auto& oeit : effects.oath)
if(oeit.second == proc)
oeit.second = 0;
}
target->set_status(STATUS_SUMMONING, FALSE);
target->set_status(STATUS_SUMMON_TURN, TRUE);
target->enable_field_effect(true);
if(target->is_status(STATUS_DISABLED))
target->reset(RESET_DISABLE, RESET_EVENT);
core.summoning_card = 0;
return FALSE;
}
case 17: {
pduel->write_buffer8(MSG_SUMMONED);
adjust_instant();
if(target->material_cards.size()) {
for(auto& mcard : target->material_cards)
raise_single_event(mcard, 0, EVENT_BE_MATERIAL, proc, REASON_SUMMON, sumplayer, sumplayer, 0);
raise_event(&target->material_cards, EVENT_BE_MATERIAL, proc, REASON_SUMMON, sumplayer, sumplayer, 0);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 18: {
raise_single_event(target, 0, EVENT_SUMMON_SUCCESS, proc, 0, sumplayer, sumplayer, 0);
process_single_event();
raise_event(target, EVENT_SUMMON_SUCCESS, proc, 0, sumplayer, sumplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[sumplayer] |= TIMING_SUMMON;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
}
return TRUE;
}
}
return TRUE;
}
int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
switch(step) {
case 0: {
if(target->current.location != LOCATION_MZONE)
return TRUE;
if(!(target->current.position & POS_FACEDOWN))
return TRUE;
if(check_unique_onfield(target, sumplayer, LOCATION_MZONE))
return TRUE;
effect_set eset;
target->filter_effect(EFFECT_FLIPSUMMON_COST, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->operation) {
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, eset[i], 0, sumplayer, 0);
}
}
return FALSE;
}
case 1: {
target->previous.position = target->current.position;
target->current.position = POS_FACEUP_ATTACK;
target->fieldid = infos.field_id++;
core.phase_action = TRUE;
core.flipsummon_state_count[sumplayer]++;
check_card_counter(target, 4, sumplayer);
pduel->write_buffer8(MSG_FLIPSUMMONING);
pduel->write_buffer32(target->data.code);
pduel->write_buffer32(target->get_info_location());
if(target->is_affected_by_effect(EFFECT_CANNOT_DISABLE_FLIP_SUMMON))
core.units.begin()->step = 2;
else {
target->set_status(STATUS_SUMMONING, TRUE);
target->set_status(STATUS_SUMMON_DISABLED, FALSE);
raise_event(target, EVENT_FLIP_SUMMON, 0, 0, sumplayer, sumplayer, 0);
process_instant_event();
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0x101, TRUE);
}
return FALSE;
}
case 2: {
if(target->is_status(STATUS_SUMMONING))
return FALSE;
if(target->current.location == LOCATION_MZONE)
send_to(target, 0, REASON_RULE, sumplayer, sumplayer, LOCATION_GRAVE, 0, 0);
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
return TRUE;
}
case 3: {
target->set_status(STATUS_SUMMONING, FALSE);
target->enable_field_effect(true);
if(target->is_status(STATUS_DISABLED))
target->reset(RESET_DISABLE, RESET_EVENT);
target->set_status(STATUS_FLIP_SUMMON_TURN, TRUE);
return FALSE;
}
case 4: {
pduel->write_buffer8(MSG_FLIPSUMMONED);
adjust_instant();
raise_single_event(target, 0, EVENT_FLIP, 0, 0, sumplayer, sumplayer, 0);
raise_single_event(target, 0, EVENT_FLIP_SUMMON_SUCCESS, 0, 0, sumplayer, sumplayer, 0);
raise_single_event(target, 0, EVENT_CHANGE_POS, 0, 0, sumplayer, sumplayer, 0);
process_single_event();
raise_event(target, EVENT_FLIP, 0, 0, sumplayer, sumplayer, 0);
raise_event(target, EVENT_FLIP_SUMMON_SUCCESS, 0, 0, sumplayer, sumplayer, 0);
raise_event(target, EVENT_CHANGE_POS, 0, 0, sumplayer, sumplayer, 0);
process_instant_event();
adjust_all();
if(core.current_chain.size() == 0) {
core.hint_timing[sumplayer] |= TIMING_FLIPSUMMON;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
}
return TRUE;
}
}
return TRUE;
}
int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
switch(step) {
case 0: {
if(target->is_affected_by_effect(EFFECT_UNSUMMONABLE_CARD))
return TRUE;
if(target->current.location != LOCATION_HAND)
return TRUE;
if(!(target->data.type & TYPE_MONSTER))
return TRUE;
if(target->is_affected_by_effect(EFFECT_CANNOT_MSET))
return TRUE;
effect_set eset;
int32 res = target->filter_set_procedure(setplayer, &eset, ignore_count, min_tribute, zone);
if(proc) {
if(res < 0)
return TRUE;
} else {
if(res == -2)
return TRUE;
core.select_effects.clear();
core.select_options.clear();
if(res > 0) {
core.select_effects.push_back(0);
core.select_options.push_back(1);
}
for(int32 i = 0; i < eset.size(); ++i) {
core.select_effects.push_back(eset[i]);
core.select_options.push_back(eset[i]->description);
}
if(core.select_options.size() == 1)
returns.ivalue[0] = 0;
else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, setplayer, 0);
}
target->material_cards.clear();
return FALSE;
}
case 1: {
effect_set eset;
target->filter_effect(EFFECT_EXTRA_SET_COUNT, &eset);
if(proc) {
core.units.begin()->step = 3;
if(!ignore_count && !core.extra_summon[setplayer]) {
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
if(retval.size() < 2) {
core.units.begin()->ptr1 = eset[i];
return FALSE;
}
}
}
core.units.begin()->ptr1 = 0;
return FALSE;
}
effect* peffect = core.select_effects[returns.ivalue[0]];
core.units.begin()->peffect = peffect;
core.select_effects.clear();
core.select_options.clear();
if(ignore_count || core.summon_count[setplayer] < get_summon_count_limit(setplayer)) {
core.select_effects.push_back(0);
core.select_options.push_back(1);
}
if(!ignore_count && !core.extra_summon[setplayer]) {
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(target, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
uint32 new_zone = retval.size() > 1 ? retval[1] : 0x1f001f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if(proc && proc->is_flag(EFFECT_FLAG_SPSUM_PARAM) && proc->o_range)
new_zone = (new_zone >> 16) | (new_zone & 0xffff << 16);
new_zone &= zone;
if(peffect) {
if(new_min_tribute < (int32)min_tribute)
new_min_tribute = min_tribute;
if(!target->is_summonable(peffect, new_min_tribute, new_zone, releasable, eset[i]))
continue;
} else {
int32 rcount = target->get_set_tribute_count();
int32 min = rcount & 0xffff;
int32 max = (rcount >> 16) & 0xffff;
if(!is_player_can_summon(SUMMON_TYPE_ADVANCE, setplayer, target, setplayer))
max = 0;
if(min < (int32)min_tribute)
min = min_tribute;
if(max < min)
continue;
if(min < new_min_tribute)
min = new_min_tribute;
if(!check_tribute(target, min, max, 0, target->current.controler, new_zone, releasable, POS_FACEDOWN_DEFENSE))
continue;
}
core.select_effects.push_back(eset[i]);
core.select_options.push_back(eset[i]->description);
}
}
if(core.select_options.size() == 1)
returns.ivalue[0] = 0;
else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, setplayer, 0);
return FALSE;
}
case 2: {
effect* pextra = core.select_effects[returns.ivalue[0]];
core.units.begin()->ptr1 = pextra;
int32 releasable = 0xff00ff;
if(pextra) {
std::vector<int32> retval;
pextra->get_value(target, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f001f;
releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if((int32)min_tribute < new_min_tribute)
min_tribute = new_min_tribute;
if(proc && proc->is_flag(EFFECT_FLAG_SPSUM_PARAM) && proc->o_range)
new_zone = (new_zone >> 16) | (new_zone & 0xffff << 16);
zone &= new_zone;
core.units.begin()->arg1 = setplayer + (ignore_count << 8) + (min_tribute << 16) + (zone << 24);
}
if(proc) {
core.units.begin()->step = 3;
return FALSE;
}
core.select_cards.clear();
int32 required = target->get_set_tribute_count();
int32 min = required & 0xffff;
int32 max = required >> 16;
if(min < min_tribute) {
min = min_tribute;
}
uint32 adv = is_player_can_mset(SUMMON_TYPE_ADVANCE, setplayer, target, setplayer);
if(max == 0 || !adv) {
returns.bvalue[0] = 0;
core.units.begin()->step = 3;
} else {
core.release_cards.clear();
core.release_cards_ex.clear();
core.release_cards_ex_oneof.clear();
int32 rcount = get_summon_release_list(target, &core.release_cards, &core.release_cards_ex, &core.release_cards_ex_oneof, NULL, 0, releasable, POS_FACEDOWN_DEFENSE);
if(rcount == 0) {
returns.bvalue[0] = 0;
core.units.begin()->step = 3;
} else {
int32 ct = get_tofield_count(target, setplayer, LOCATION_MZONE, setplayer, LOCATION_REASON_TOFIELD, zone);
int32 fcount = get_mzone_limit(setplayer, setplayer, LOCATION_REASON_TOFIELD);
if(min == 0 && ct > 0 && fcount > 0) {
add_process(PROCESSOR_SELECT_YESNO, 0, 0, 0, setplayer, 90);
core.units.begin()->arg2 = max;
} else {
if(min < -fcount + 1) {
min = -fcount + 1;
}
select_tribute_cards(target, setplayer, core.summon_cancelable, min, max, setplayer, zone);
core.units.begin()->step = 3;
}
}
}
return FALSE;
}
case 3: {
if(returns.ivalue[0])
returns.bvalue[0] = 0;
else {
int32 max = core.units.begin()->arg2;
select_tribute_cards(target, setplayer, core.summon_cancelable, 1, max, setplayer, zone);
}
return FALSE;
}
case 4: {
if(proc)
core.units.begin()->step = 5;
else {
if(returns.ivalue[0] == -1) {
return TRUE;
}
if(returns.bvalue[0]) {
card_set* tributes = new card_set;
for(int32 i = 0; i < returns.bvalue[0]; ++i)
tributes->insert(core.select_cards[returns.bvalue[i + 1]]);
core.units.begin()->peffect = (effect*)tributes;
}
}
effect_set eset;
target->filter_effect(EFFECT_MSET_COST, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->operation) {
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, eset[i], 0, setplayer, 0);
}
}
return FALSE;
}
case 5: {
card_set* tributes = (card_set*)proc;
if(tributes) {
for(auto& pcard : *tributes)
pcard->current.reason_card = target;
target->set_material(tributes);
release(tributes, 0, REASON_SUMMON | REASON_MATERIAL, setplayer);
target->summon_info = SUMMON_TYPE_NORMAL | SUMMON_TYPE_ADVANCE | (LOCATION_HAND << 16);
delete tributes;
core.units.begin()->peffect = 0;
adjust_all();
} else
target->summon_info = SUMMON_TYPE_NORMAL | (LOCATION_HAND << 16);
target->summon_player = setplayer;
target->current.reason_effect = 0;
target->current.reason_player = setplayer;
core.units.begin()->step = 7;
return FALSE;
}
case 6: {
returns.ivalue[0] = TRUE;
if(proc->target) {
effect* pextra = (effect*)core.units.begin()->ptr1;
int32 releasable = 0xff00ff;
if(pextra) {
std::vector<int32> retval;
pextra->get_value(target, 0, &retval);
releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
}
pduel->lua->add_param(target, PARAM_TYPE_CARD);
pduel->lua->add_param(min_tribute, PARAM_TYPE_INT);
pduel->lua->add_param(zone, PARAM_TYPE_INT);
pduel->lua->add_param(releasable, PARAM_TYPE_INT);
pduel->lua->add_param(pextra, PARAM_TYPE_EFFECT);
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_TARGET, 0, proc, 0, setplayer, 0);
}
return FALSE;
}
case 7: {
target->summon_info = (proc->get_value(target) & 0xfffffff) | SUMMON_TYPE_NORMAL | (LOCATION_HAND << 16);
target->summon_player = setplayer;
target->current.reason_effect = proc;
target->current.reason_player = setplayer;
if(proc->operation) {
effect* pextra = (effect*)core.units.begin()->ptr1;
int32 releasable = 0xff00ff;
if(pextra) {
std::vector<int32> retval;
pextra->get_value(target, 0, &retval);
releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
}
pduel->lua->add_param(target, PARAM_TYPE_CARD);
pduel->lua->add_param(min_tribute, PARAM_TYPE_INT);
pduel->lua->add_param(zone, PARAM_TYPE_INT);
pduel->lua->add_param(releasable, PARAM_TYPE_INT);
pduel->lua->add_param(pextra, PARAM_TYPE_EFFECT);
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, proc, 0, setplayer, 0);
}
proc->dec_count(setplayer);
return FALSE;
}
case 8: {
break_effect();
if(ignore_count)
return FALSE;
effect* pextra = (effect*)core.units.begin()->ptr1;
if(!pextra)
core.summon_count[setplayer]++;
else {
core.extra_summon[setplayer] = TRUE;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer64(pextra->handler->data.code);
if(pextra->operation) {
pduel->lua->add_param(target, PARAM_TYPE_CARD);
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, pextra, 0, setplayer, 0);
}
}
return FALSE;
}
case 9: {
uint8 targetplayer = setplayer;
uint8 positions = POS_FACEDOWN_DEFENSE;
if(proc && proc->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
positions = (uint8)proc->s_range;
if(proc->o_range)
targetplayer = 1 - setplayer;
}
target->enable_field_effect(false);
move_to_field(target, setplayer, targetplayer, LOCATION_MZONE, positions, FALSE, 0, FALSE, zone);
return FALSE;
}
case 10: {
set_control(target, target->current.controler, 0, 0);
core.phase_action = TRUE;
core.normalsummon_state_count[setplayer]++;
check_card_counter(target, 2, setplayer);
target->set_status(STATUS_SUMMON_TURN, TRUE);
pduel->write_buffer8(MSG_SET);
pduel->write_buffer32(target->data.code);
pduel->write_buffer32(target->get_info_location());
adjust_instant();
raise_event(target, EVENT_MSET, proc, 0, setplayer, setplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[setplayer] |= TIMING_MSET;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, FALSE);
}
return TRUE;
}
}
return TRUE;
}
int32 field::sset(uint16 step, uint8 setplayer, uint8 toplayer, card * target) {
switch(step) {
case 0: {
if(!(target->data.type & TYPE_FIELD) && get_useable_count(target, toplayer, LOCATION_SZONE, setplayer, LOCATION_REASON_TOFIELD) <= 0)
return TRUE;
if(target->data.type & TYPE_MONSTER && !target->is_affected_by_effect(EFFECT_MONSTER_SSET))
return TRUE;
if(target->current.location == LOCATION_SZONE)
return TRUE;
if(!is_player_can_sset(setplayer, target))
return TRUE;
if(target->is_affected_by_effect(EFFECT_CANNOT_SSET))
return TRUE;
effect_set eset;
target->filter_effect(EFFECT_SSET_COST, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->operation) {
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, eset[i], 0, setplayer, 0);
}
}
return FALSE;
}
case 1: {
target->enable_field_effect(false);
move_to_field(target, setplayer, toplayer, LOCATION_SZONE, POS_FACEDOWN);
return FALSE;
}
case 2: {
core.phase_action = TRUE;
target->set_status(STATUS_SET_TURN, TRUE);
if(target->data.type & TYPE_MONSTER) {
effect* peffect = target->is_affected_by_effect(EFFECT_MONSTER_SSET);
int32 type_val = peffect->get_value();
peffect = pduel->new_effect();
peffect->owner = target;
peffect->type = EFFECT_TYPE_SINGLE;
peffect->code = EFFECT_CHANGE_TYPE;
peffect->reset_flag = RESET_EVENT + 0x1fe0000;
peffect->value = type_val;
target->add_effect(peffect);
}
pduel->write_buffer8(MSG_SET);
pduel->write_buffer32(target->data.code);
pduel->write_buffer32(target->get_info_location());
adjust_instant();
raise_event(target, EVENT_SSET, 0, 0, setplayer, setplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[setplayer] |= TIMING_SSET;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, FALSE);
}
}
}
return TRUE;
}
int32 field::sset_g(uint16 step, uint8 setplayer, uint8 toplayer, group* ptarget, uint8 confirm) {
switch(step) {
case 0: {
card_set* set_cards = new card_set;
core.operated_set.clear();
for(auto& target : ptarget->container) {
if((!(target->data.type & TYPE_FIELD) && get_useable_count(NULL, toplayer, LOCATION_SZONE, setplayer, LOCATION_REASON_TOFIELD) <= 0)
|| (target->data.type & TYPE_MONSTER && !target->is_affected_by_effect(EFFECT_MONSTER_SSET))
|| (target->current.location == LOCATION_SZONE)
|| (!is_player_can_sset(setplayer, target))
|| (target->is_affected_by_effect(EFFECT_CANNOT_SSET))) {
continue;
}
set_cards->insert(target);
}
if(set_cards->empty()) {
delete set_cards;
returns.ivalue[0] = 0;
return TRUE;
}
core.set_group_pre_set.clear();
core.set_group_set.clear();
core.set_group_used_zones = 0;
core.phase_action = TRUE;
core.units.begin()->ptarget = (group*)set_cards;
return FALSE;
}
case 1: {
card_set* set_cards = (card_set*)ptarget;
card* target = *set_cards->begin();
uint32 flag;
int32 ct = get_useable_count(target, toplayer, LOCATION_SZONE, setplayer, LOCATION_REASON_TOFIELD, 0xff, &flag);
if(ct <= 0) {
core.units.begin()->step = 2;
return FALSE;
}
if(target->data.type & TYPE_FIELD) {
returns.bvalue[2] = 5;
return FALSE;
}
flag |= core.set_group_used_zones;
if(setplayer == toplayer) {
flag = ((flag & 0xff) << 8) | 0xffff00ff;
} else {
flag = ((flag & 0xff) << 24) | 0xffffff;
}
flag |= 0xe080e080;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(setplayer);
pduel->write_buffer32(target->data.code);
add_process(PROCESSOR_SELECT_PLACE, 0, 0, 0, setplayer, flag, 1);
return FALSE;
}
case 2: {
card_set* set_cards = (card_set*)ptarget;
card* target = *set_cards->begin();
uint32 seq = returns.bvalue[2];
core.set_group_seq[core.set_group_pre_set.size()] = seq;
core.set_group_pre_set.insert(target);
core.set_group_used_zones |= (1 << seq);
set_cards->erase(target);
if(!set_cards->empty())
core.units.begin()->step = 0;
else
delete set_cards;
return FALSE;
}
case 3: {
card_set* set_cards = &core.set_group_pre_set;
card* target = *set_cards->begin();
target->enable_field_effect(false);
uint32 zone;
if(target->data.type & TYPE_FIELD) {
zone = 1 << 5;
} else {
for(uint32 i = 0; i < 7; i++) {
zone = 1 << i;
if(core.set_group_used_zones & zone) {
core.set_group_used_zones &= ~zone;
break;
}
}
}
move_to_field(target, setplayer, toplayer, LOCATION_SZONE, POS_FACEDOWN, FALSE, 0, FALSE, zone);
return FALSE;
}
case 4: {
card_set* set_cards = &core.set_group_pre_set;
card* target = *set_cards->begin();
target->set_status(STATUS_SET_TURN, TRUE);
if(target->data.type & TYPE_MONSTER) {
effect* peffect = target->is_affected_by_effect(EFFECT_MONSTER_SSET);
int32 type_val = peffect->get_value();
peffect = pduel->new_effect();
peffect->owner = target;
peffect->type = EFFECT_TYPE_SINGLE;
peffect->code = EFFECT_CHANGE_TYPE;
peffect->reset_flag = RESET_EVENT + 0x1fe0000;
peffect->value = type_val;
target->add_effect(peffect);
}
pduel->write_buffer8(MSG_SET);
pduel->write_buffer32(target->data.code);
pduel->write_buffer32(target->get_info_location());
core.set_group_set.insert(target);
set_cards->erase(target);
if(!set_cards->empty())
core.units.begin()->step = 2;
return FALSE;
}
case 5: {
if(confirm) {
pduel->write_buffer8(MSG_CONFIRM_CARDS);
pduel->write_buffer8(toplayer);
pduel->write_buffer8(core.set_group_set.size());
for(auto& pcard : core.set_group_set) {
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer8(pcard->current.controler);
pduel->write_buffer8(pcard->current.location);
pduel->write_buffer8(pcard->current.sequence);
}
}
return FALSE;
}
case 6: {
core.operated_set.clear();
for(auto& pcard : core.set_group_set) {
core.operated_set.insert(pcard);
}
uint8 ct = core.operated_set.size();
if(core.set_group_used_zones & (1 << 5))
ct--;
if(ct <= 1)
return FALSE;
pduel->write_buffer8(MSG_SHUFFLE_SET_CARD);
pduel->write_buffer8(LOCATION_SZONE);
pduel->write_buffer8(ct);
uint8 i = 0;
for(auto cit = core.operated_set.begin(); cit != core.operated_set.end(); ++cit) {
card* pcard = *cit;
uint8 seq = core.set_group_seq[i];
i++;
if(pcard->data.type & TYPE_FIELD)
continue;
pduel->write_buffer32(pcard->get_info_location());
pduel->game_field->player[toplayer].list_szone[seq] = pcard;
pcard->current.sequence = seq;
}
for(uint32 i = 0; i < ct; ++i) {
pduel->write_buffer32(0);
}
return FALSE;
}
case 7: {
returns.ivalue[0] = core.operated_set.size();
adjust_instant();
raise_event(&core.operated_set, EVENT_SSET, 0, 0, setplayer, setplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[setplayer] |= TIMING_SSET;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, FALSE);
}
return TRUE;
}
}
return TRUE;
}
int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uint32 summon_type) {
switch(step) {
case 0: {
effect_set eset;
group* tuner = core.forced_tuner;
group* synmaterials = core.forced_synmat;
group* xyzmaterials = core.forced_xyzmat;
group* linkmaterials = core.forced_linkmat;
int32 minc = core.forced_summon_minc;
int32 maxc = core.forced_summon_maxc;
target->filter_spsummon_procedure(sumplayer, &eset, summon_type);
target->filter_spsummon_procedure_g(sumplayer, &eset);
core.forced_tuner = tuner;
core.forced_synmat = synmaterials;
core.forced_xyzmat = xyzmaterials;
core.forced_linkmat = linkmaterials;
core.forced_summon_minc = minc;
core.forced_summon_maxc = maxc;
if(!eset.size())
return TRUE;
core.select_effects.clear();
core.select_options.clear();
for(int32 i = 0; i < eset.size(); ++i) {
core.select_effects.push_back(eset[i]);
core.select_options.push_back(eset[i]->description);
}
if(core.select_options.size() == 1)
returns.ivalue[0] = 0;
else
add_process(PROCESSOR_SELECT_OPTION, 0, 0, 0, sumplayer, 0);
return FALSE;
}
case 1: {
effect* peffect = core.select_effects[returns.ivalue[0]];
core.units.begin()->peffect = peffect;
if(peffect->code == EFFECT_SPSUMMON_PROC_G) {
core.units.begin()->step = 19;
return FALSE;
}
returns.ivalue[0] = TRUE;
if(peffect->target) {
pduel->lua->add_param(target, PARAM_TYPE_CARD);
if(core.forced_tuner || core.forced_synmat) {
pduel->lua->add_param(core.forced_tuner, PARAM_TYPE_GROUP);
pduel->lua->add_param(core.forced_synmat, PARAM_TYPE_GROUP);
} else if(core.forced_xyzmat)
pduel->lua->add_param(core.forced_xyzmat, PARAM_TYPE_GROUP);
else if(core.forced_linkmat)
pduel->lua->add_param(core.forced_linkmat, PARAM_TYPE_GROUP);
if(core.forced_summon_minc) {
pduel->lua->add_param(core.forced_summon_minc, PARAM_TYPE_INT);
pduel->lua->add_param(core.forced_summon_maxc, PARAM_TYPE_INT);
}
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_TARGET, 0, peffect, 0, sumplayer, 0);
}
return FALSE;
}
case 2: {
if(!returns.ivalue[0])
return TRUE;
effect_set eset;
target->filter_effect(EFFECT_SPSUMMON_COST, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->operation) {
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, eset[i], 0, sumplayer, 0);
}
}
return FALSE;
}
case 3: {
effect* peffect = core.units.begin()->peffect;
target->material_cards.clear();
if(peffect->operation) {
pduel->lua->add_param(target, PARAM_TYPE_CARD);
if(core.forced_tuner || core.forced_synmat) {
pduel->lua->add_param(core.forced_tuner, PARAM_TYPE_GROUP);
pduel->lua->add_param(core.forced_synmat, PARAM_TYPE_GROUP);
core.forced_tuner = 0;
core.forced_synmat = 0;
}
if(core.forced_xyzmat) {
pduel->lua->add_param(core.forced_xyzmat, PARAM_TYPE_GROUP);
core.forced_xyzmat = 0;
}
if(core.forced_linkmat) {
pduel->lua->add_param(core.forced_linkmat, PARAM_TYPE_GROUP);
core.forced_linkmat = 0;
}
if(core.forced_summon_minc) {
pduel->lua->add_param(core.forced_summon_minc, PARAM_TYPE_INT);
pduel->lua->add_param(core.forced_summon_maxc, PARAM_TYPE_INT);
core.forced_summon_minc = 0;
core.forced_summon_maxc = 0;
}
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, peffect, 0, sumplayer, 0);
}
peffect->dec_count(sumplayer);
return FALSE;
}
case 4: {
effect* peffect = core.units.begin()->peffect;
uint8 targetplayer = sumplayer;
uint8 positions = POS_FACEUP;
if(peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
positions = (uint8)peffect->s_range;
if(peffect->o_range == 0)
targetplayer = sumplayer;
else
targetplayer = 1 - sumplayer;
}
if(positions == 0)
positions = POS_FACEUP_ATTACK;
effect_set eset;
filter_player_effect(sumplayer, EFFECT_CANNOT_SPECIAL_SUMMON, &eset);
for (int32 i = 0; i < eset.size(); ++i) {
positions &= ~eset[i]->get_value();
}
std::vector<int32> retval;
peffect->get_value(target, 0, &retval);
uint32 summon_info = retval.size() > 0 ? retval[0] : 0;
uint32 zone = retval.size() > 1 ? retval[1] : 0xff;
target->summon_info = (summon_info & 0xf00ffff) | SUMMON_TYPE_SPECIAL | ((uint32)target->current.location << 16);
target->enable_field_effect(false);
move_to_field(target, sumplayer, targetplayer, LOCATION_MZONE, positions, FALSE, 0, FALSE, zone);
target->current.reason = REASON_SPSUMMON;
target->current.reason_effect = peffect;
target->current.reason_player = sumplayer;
target->summon_player = sumplayer;
set_spsummon_counter(sumplayer);
check_card_counter(target, 3, sumplayer);
if(target->spsummon_code)
core.spsummon_once_map[sumplayer][target->spsummon_code]++;
break_effect();
return FALSE;
}
case 5: {
set_control(target, target->current.controler, 0, 0);
core.phase_action = TRUE;
target->current.reason_effect = core.units.begin()->peffect;
core.summoning_card = target;
pduel->write_buffer8(MSG_SPSUMMONING);
pduel->write_buffer32(target->data.code);
pduel->write_buffer32(target->get_info_location());
return FALSE;
}
case 6: {
effect* proc = core.units.begin()->peffect;
int32 matreason = REASON_SPSUMMON;
if(proc->value == SUMMON_TYPE_SYNCHRO)
matreason = REASON_SYNCHRO;
else if(proc->value == SUMMON_TYPE_XYZ)
matreason = REASON_XYZ;
else if(proc->value == SUMMON_TYPE_LINK)
matreason = REASON_LINK;
if (target->material_cards.size()) {
for (auto& mcard : target->material_cards)
raise_single_event(mcard, 0, EVENT_BE_PRE_MATERIAL, proc, matreason, sumplayer, sumplayer, 0);
}
raise_event(&target->material_cards, EVENT_BE_PRE_MATERIAL, proc, matreason, sumplayer, sumplayer, 0);
process_single_event();
process_instant_event();
return FALSE;
}
case 7: {
if (core.current_chain.size() == 0) {
if (target->is_affected_by_effect(EFFECT_CANNOT_DISABLE_SPSUMMON))
core.units.begin()->step = 14;
else
core.units.begin()->step = 9;
return FALSE;
} else if (core.current_chain.size() > 1) {
core.units.begin()->step = 14;
return FALSE;
} else {
if (target->is_affected_by_effect(EFFECT_CANNOT_DISABLE_SPSUMMON))
core.units.begin()->step = 15;
else
core.units.begin()->step = 10;
core.reserved = core.units.front();
return TRUE;
}
return FALSE;
}
case 10: {
core.summoning_card = 0;
target->set_status(STATUS_SUMMONING, TRUE);
target->set_status(STATUS_SUMMON_DISABLED, FALSE);
raise_event(target, EVENT_SPSUMMON, core.units.begin()->peffect, 0, sumplayer, sumplayer, 0);
process_instant_event();
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0x101, TRUE);
return FALSE;
}
case 11: {
if(target->is_status(STATUS_SUMMONING)) {
core.units.begin()->step = 14;
return FALSE;
}
if(target->current.location == LOCATION_MZONE)
send_to(target, 0, REASON_RULE, sumplayer, sumplayer, LOCATION_GRAVE, 0, 0);
adjust_instant();
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
return TRUE;
}
case 15: {
for(auto& oeit : effects.oath)
if(oeit.second == core.units.begin()->peffect)
oeit.second = 0;
target->set_status(STATUS_SUMMONING, FALSE);
target->set_status(STATUS_PROC_COMPLETE | STATUS_SPSUMMON_TURN, TRUE);
target->enable_field_effect(true);
if(target->is_status(STATUS_DISABLED))
target->reset(RESET_DISABLE, RESET_EVENT);
core.summoning_card = 0;
return FALSE;
}
case 16: {
pduel->write_buffer8(MSG_SPSUMMONED);
adjust_instant();
effect* proc = core.units.begin()->peffect;
int32 matreason = REASON_SPSUMMON;
if(proc->value == SUMMON_TYPE_SYNCHRO)
matreason = REASON_SYNCHRO;
else if(proc->value == SUMMON_TYPE_XYZ)
matreason = REASON_XYZ;
else if(proc->value == SUMMON_TYPE_LINK)
matreason = REASON_LINK;
if(target->material_cards.size()) {
for(auto& mcard : target->material_cards)
raise_single_event(mcard, 0, EVENT_BE_MATERIAL, proc, matreason, sumplayer, sumplayer, 0);
}
raise_event(&target->material_cards, EVENT_BE_MATERIAL, proc, matreason, sumplayer, sumplayer, 0);
process_single_event();
process_instant_event();
return FALSE;
}
case 17: {
raise_single_event(target, 0, EVENT_SPSUMMON_SUCCESS, core.units.begin()->peffect, 0, sumplayer, sumplayer, 0);
process_single_event();
raise_event(target, EVENT_SPSUMMON_SUCCESS, core.units.begin()->peffect, 0, sumplayer, sumplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[sumplayer] |= TIMING_SPSUMMON;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
}
return TRUE;
}
case 20: {
effect* peffect = core.units.begin()->peffect;
core.units.begin()->ptarget = pduel->new_group();
if(peffect->operation) {
core.sub_solving_event.push_back(nil_event);
pduel->lua->add_param(target, PARAM_TYPE_CARD);
pduel->lua->add_param(core.units.begin()->ptarget, PARAM_TYPE_GROUP);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, peffect, 0, sumplayer, 0);
}
peffect->dec_count(sumplayer);
return FALSE;
}
case 21: {
group* pgroup = core.units.begin()->ptarget;
for(auto cit = pgroup->container.begin(); cit != pgroup->container.end(); ) {
card* pcard = *cit++;
if(!(pcard->data.type & TYPE_MONSTER)
|| (pcard->current.location == LOCATION_MZONE)
|| check_unique_onfield(pcard, sumplayer, LOCATION_MZONE)
|| pcard->is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON)) {
pgroup->container.erase(pcard);
continue;
}
effect_set eset;
pcard->filter_effect(EFFECT_SPSUMMON_COST, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->operation) {
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, eset[i], 0, sumplayer, 0);
}
}
}
return FALSE;
}
case 22: {
group* pgroup = core.units.begin()->ptarget;
if(pgroup->container.size() == 0)
return TRUE;
core.phase_action = TRUE;
pgroup->it = pgroup->container.begin();
return FALSE;
}
case 23: {
effect* peffect = core.units.begin()->peffect;
group* pgroup = core.units.begin()->ptarget;
card* pcard = *pgroup->it;
pcard->enable_field_effect(false);
pcard->current.reason = REASON_SPSUMMON;
pcard->current.reason_effect = peffect;
pcard->current.reason_player = sumplayer;
pcard->summon_player = sumplayer;
pcard->summon_info = (peffect->get_value(pcard) & 0xff00ffff) | SUMMON_TYPE_SPECIAL | ((uint32)pcard->current.location << 16);
check_card_counter(pcard, 3, sumplayer);
effect_set eset;
uint8 positions = POS_FACEUP;
filter_player_effect(sumplayer, EFFECT_CANNOT_SPECIAL_SUMMON, &eset);
for (int32 i = 0; i < eset.size(); ++i) {
positions &= ~eset[i]->get_value();
}
uint32 zone = 0xff;
uint32 flag1, flag2;
int32 ct1 = get_tofield_count(pcard, sumplayer, LOCATION_MZONE, sumplayer, LOCATION_REASON_TOFIELD, zone, &flag1);
int32 ct2 = get_spsummonable_count_fromex(pcard, sumplayer, sumplayer, zone, &flag2);
for(auto it = pgroup->it; it != pgroup->container.end(); ++it) {
if((*it)->current.location != LOCATION_EXTRA)
ct1--;
else
ct2--;
}
if(pcard->current.location != LOCATION_EXTRA) {
if(ct2 == 0)
zone = flag2;
} else {
if(ct1 == 0)
zone = flag1;
}
move_to_field(pcard, sumplayer, sumplayer, LOCATION_MZONE, positions, FALSE, 0, FALSE, zone, true);
return FALSE;
}
case 24: {
group* pgroup = core.units.begin()->ptarget;
card* pcard = *pgroup->it++;
pduel->write_buffer8(MSG_SPSUMMONING);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer8(pcard->current.controler);
pduel->write_buffer8(pcard->current.location);
pduel->write_buffer8(pcard->current.sequence);
pduel->write_buffer8(pcard->current.position);
set_control(pcard, pcard->current.controler, 0, 0);
if(pgroup->it != pgroup->container.end())
core.units.begin()->step = 22;
return FALSE;
}
case 25: {
group* pgroup = core.units.begin()->ptarget;
set_spsummon_counter(sumplayer);
std::set<uint32> spsummon_once_set;
for(auto& pcard : pgroup->container) {
if(pcard->spsummon_code)
spsummon_once_set.insert(pcard->spsummon_code);
}
for(auto& cit : spsummon_once_set)
core.spsummon_once_map[sumplayer][cit]++;
card_set cset;
for(auto& pcard : pgroup->container) {
pcard->set_status(STATUS_SUMMONING, TRUE);
if(!pcard->is_affected_by_effect(EFFECT_CANNOT_DISABLE_SPSUMMON)) {
cset.insert(pcard);
}
}
if(cset.size()) {
raise_event(&cset, EVENT_SPSUMMON, core.units.begin()->peffect, 0, sumplayer, sumplayer, 0);
process_instant_event();
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, 0x101, TRUE);
}
return FALSE;
}
case 26: {
group* pgroup = core.units.begin()->ptarget;
card_set cset;
for(auto cit = pgroup->container.begin(); cit != pgroup->container.end(); ) {
card* pcard = *cit++;
if(!pcard->is_status(STATUS_SUMMONING)) {
pgroup->container.erase(pcard);
if(pcard->current.location == LOCATION_MZONE)
cset.insert(pcard);
}
}
if(cset.size()) {
send_to(&cset, 0, REASON_RULE, sumplayer, sumplayer, LOCATION_GRAVE, 0, 0);
adjust_instant();
}
if(pgroup->container.size() == 0) {
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
return TRUE;
}
return FALSE;
}
case 27: {
group* pgroup = core.units.begin()->ptarget;
for(auto& oeit : effects.oath)
if(oeit.second == core.units.begin()->peffect)
oeit.second = 0;
for(auto& pcard : pgroup->container) {
pcard->set_status(STATUS_SUMMONING, FALSE);
pcard->set_status(STATUS_SPSUMMON_TURN, TRUE);
pcard->enable_field_effect(true);
if(pcard->is_status(STATUS_DISABLED))
pcard->reset(RESET_DISABLE, RESET_EVENT);
}
return FALSE;
}
case 28: {
group* pgroup = core.units.begin()->ptarget;
pduel->write_buffer8(MSG_SPSUMMONED);
for(auto& pcard : pgroup->container)
raise_single_event(pcard, 0, EVENT_SPSUMMON_SUCCESS, pcard->current.reason_effect, 0, pcard->current.reason_player, pcard->summon_player, 0);
process_single_event();
raise_event(&pgroup->container, EVENT_SPSUMMON_SUCCESS, core.units.begin()->peffect, 0, sumplayer, sumplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[sumplayer] |= TIMING_SPSUMMON;
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, 0);
}
return TRUE;
}
}
return TRUE;
}
int32 field::special_summon_step(uint16 step, group* targets, card* target, uint32 zone) {
uint8 playerid = (target->spsummon_param >> 24) & 0xf;
uint8 nocheck = (target->spsummon_param >> 16) & 0xff;
uint8 nolimit = (target->spsummon_param >> 8) & 0xff;
uint8 positions = target->spsummon_param & 0xff;
switch(step) {
case 0: {
effect_set eset;
if(target->is_affected_by_effect(EFFECT_REVIVE_LIMIT) && !target->is_status(STATUS_PROC_COMPLETE)) {
if((!nolimit && (target->current.location & 0x38)) || (!nocheck && !nolimit && (target->current.location & 0x3))) {
core.units.begin()->step = 4;
return FALSE;
}
}
if((target->current.location == LOCATION_MZONE)
|| check_unique_onfield(target, playerid, LOCATION_MZONE)
|| !is_player_can_spsummon(core.reason_effect, target->summon_info & 0xff00ffff, positions, target->summon_player, playerid, target)
|| (!nocheck && !(target->data.type & TYPE_MONSTER))) {
core.units.begin()->step = 4;
return FALSE;
}
if(get_useable_count(target, playerid, LOCATION_MZONE, target->summon_player, LOCATION_REASON_TOFIELD, zone) <= 0) {
if(target->current.location != LOCATION_GRAVE)
core.ss_tograve_set.insert(target);
core.units.begin()->step = 4;
return FALSE;
}
if(!nocheck) {
target->filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(core.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(target->summon_player, PARAM_TYPE_INT);
pduel->lua->add_param(target->summon_info & 0xff00ffff, PARAM_TYPE_INT);
pduel->lua->add_param(positions, PARAM_TYPE_INT);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
if(!eset[i]->check_value_condition(5)) {
core.units.begin()->step = 4;
return FALSE;
}
}
}
eset.clear();
target->filter_effect(EFFECT_SPSUMMON_COST, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->operation) {
core.sub_solving_event.push_back(nil_event);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, eset[i], 0, target->summon_player, 0);
}
}
return FALSE;
}
case 1: {
if(!targets)
core.special_summoning.insert(target);
target->enable_field_effect(false);
check_card_counter(target, 3, target->summon_player);
uint32 move_player = (target->data.type & TYPE_TOKEN) ? target->owner : target->summon_player;
bool extra = !(zone & 0xff);
if(targets && (pduel->game_field->core.duel_options & DUEL_EMZONE)) {
uint32 flag1, flag2;
int32 ct1 = get_tofield_count(target, playerid, LOCATION_MZONE, target->summon_player, LOCATION_REASON_TOFIELD, zone, &flag1);
int32 ct2 = get_spsummonable_count_fromex(target, playerid, target->summon_player, zone, &flag2);
for(auto& pcard : targets->container) {
if(pcard->current.location != LOCATION_EXTRA)
ct1--;
else
ct2--;
}
if(target->current.location != LOCATION_EXTRA) {
if(ct2 == 0) {
zone &= flag2;
if (!extra)
zone &= ~0x60;
}
} else {
if(ct1 == 0)
zone &= flag1;
}
}
move_to_field(target, move_player, playerid, LOCATION_MZONE, positions, FALSE, 0, FALSE, zone);
return FALSE;
}
case 2: {
pduel->write_buffer8(MSG_SPSUMMONING);
pduel->write_buffer32(target->data.code);
pduel->write_buffer32(target->get_info_location());
return FALSE;
}
case 3: {
returns.ivalue[0] = TRUE;
set_control(target, target->current.controler, 0, 0);
target->set_status(STATUS_SPSUMMON_STEP, TRUE);
return TRUE;
}
case 5: {
returns.ivalue[0] = FALSE;
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
if(targets)
targets->container.erase(target);
return TRUE;
}
}
return TRUE;
}
int32 field::special_summon(uint16 step, effect* reason_effect, uint8 reason_player, group* targets, uint32 zone) {
switch(step) {
case 0: {
card_vector cvs, cvo;
for(auto& pcard : targets->container) {
if(pcard->summon_player == infos.turn_player)
cvs.push_back(pcard);
else
cvo.push_back(pcard);
}
if(!cvs.empty()) {
if(cvs.size() > 1)
std::sort(cvs.begin(), cvs.end(), card::card_operation_sort);
core.hint_timing[infos.turn_player] |= TIMING_SPSUMMON;
for(auto& pcard : cvs)
add_process(PROCESSOR_SPSUMMON_STEP, 0, NULL, targets, zone, 0, 0, 0, pcard);
}
if(!cvo.empty()) {
if(cvo.size() > 1)
std::sort(cvo.begin(), cvo.end(), card::card_operation_sort);
core.hint_timing[1 - infos.turn_player] |= TIMING_SPSUMMON;
for(auto& pcard : cvo)
add_process(PROCESSOR_SPSUMMON_STEP, 0, NULL, targets, zone, 0, 0, 0, pcard);
}
return FALSE;
}
case 1: {
if(core.ss_tograve_set.size())
send_to(&core.ss_tograve_set, 0, REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
return FALSE;
}
case 2: {
core.ss_tograve_set.clear();
if(targets->container.size() == 0) {
returns.ivalue[0] = 0;
core.operated_set.clear();
pduel->delete_group(targets);
return TRUE;
}
bool tp = false, ntp = false;
std::set<uint32> spsummon_once_set[2];
for(auto& pcard : targets->container) {
if(pcard->summon_player == infos.turn_player)
tp = true;
else
ntp = true;
if(pcard->spsummon_code)
spsummon_once_set[pcard->summon_player].insert(pcard->spsummon_code);
}
if(tp)
set_spsummon_counter(infos.turn_player);
if(ntp)
set_spsummon_counter(1 - infos.turn_player);
for(auto& cit : spsummon_once_set[0])
core.spsummon_once_map[0][cit]++;
for(auto& cit : spsummon_once_set[1])
core.spsummon_once_map[1][cit]++;
for(auto& pcard : targets->container) {
pcard->set_status(STATUS_SPSUMMON_STEP, FALSE);
pcard->set_status(STATUS_SPSUMMON_TURN, TRUE);
if(pcard->is_position(POS_FACEUP))
pcard->enable_field_effect(true);
}
adjust_instant();
return FALSE;
}
case 3: {
pduel->write_buffer8(MSG_SPSUMMONED);
for(auto& pcard : targets->container) {
if(!(pcard->current.position & POS_FACEDOWN))
raise_single_event(pcard, 0, EVENT_SPSUMMON_SUCCESS, pcard->current.reason_effect, 0, pcard->current.reason_player, pcard->summon_player, 0);
int32 summontype = pcard->summon_info & 0xff000000;
if(summontype && pcard->material_cards.size() && !pcard->is_status(STATUS_FUTURE_FUSION)) {
int32 matreason = 0;
if(summontype == SUMMON_TYPE_FUSION)
matreason = REASON_FUSION;
else if(summontype == SUMMON_TYPE_RITUAL)
matreason = REASON_RITUAL;
else if(summontype == SUMMON_TYPE_XYZ)
matreason = REASON_XYZ;
else if(summontype == SUMMON_TYPE_LINK)
matreason = REASON_LINK;
for(auto& mcard : pcard->material_cards)
raise_single_event(mcard, &targets->container, EVENT_BE_MATERIAL, pcard->current.reason_effect, matreason, pcard->current.reason_player, pcard->summon_player, 0);
raise_event(&(pcard->material_cards), EVENT_BE_MATERIAL, reason_effect, matreason, reason_player, pcard->summon_player, 0);
}
pcard->set_status(STATUS_FUTURE_FUSION, FALSE);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 4: {
raise_event(&targets->container, EVENT_SPSUMMON_SUCCESS, reason_effect, 0, reason_player, PLAYER_NONE, 0);
process_instant_event();
return FALSE;
}
case 5: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.ivalue[0] = targets->container.size();
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
int32 field::destroy_replace(uint16 step, group* targets, card* target, uint8 battle) {
if(target->current.location & (LOCATION_GRAVE | LOCATION_REMOVED)) {
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
target->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(target);
return TRUE;
}
if(targets->container.find(target) == targets->container.end())
return TRUE;
returns.ivalue[0] = FALSE;
effect_set eset;
target->filter_single_continuous_effect(EFFECT_DESTROY_REPLACE, &eset);
if(!battle) {
for (int32 i = 0; i < eset.size(); ++i)
add_process(PROCESSOR_OPERATION_REPLACE, 0, eset[i], targets, 1, 0, 0, 0, target);
} else {
for (int32 i = 0; i < eset.size(); ++i)
add_process(PROCESSOR_OPERATION_REPLACE, 10, eset[i], targets, 1, 0, 0, 0, target);
}
return TRUE;
}
int32 field::destroy(uint16 step, group * targets, effect * reason_effect, uint32 reason, uint8 reason_player) {
switch (step) {
case 0: {
card_set extra;
effect_set eset;
card_set indestructable_set;
std::set<effect*> indestructable_effect_set;
for (auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
card* pcard = *rm;
if(!pcard->is_destructable()) {
indestructable_set.insert(pcard);
continue;
}
if (!(pcard->current.reason & (REASON_RULE | REASON_COST))) {
bool is_destructable = true;
if (pcard->is_affect_by_effect(pcard->current.reason_effect)) {
effect* indestructable_effect = pcard->check_indestructable_by_effect(pcard->current.reason_effect, pcard->current.reason_player);
if (indestructable_effect) {
if(reason_player != 5)
indestructable_effect_set.insert(indestructable_effect);
is_destructable = false;
}
} else
is_destructable = false;
if (!is_destructable) {
indestructable_set.insert(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_INDESTRUCTABLE, &eset);
if(eset.size()) {
bool is_destructable = true;
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(pcard->current.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard->current.reason, PARAM_TYPE_INT);
pduel->lua->add_param(pcard->current.reason_player, PARAM_TYPE_INT);
if(eset[i]->check_value_condition(3)) {
if(reason_player != 5)
indestructable_effect_set.insert(eset[i]);
is_destructable = false;
break;
}
}
if(!is_destructable) {
indestructable_set.insert(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_INDESTRUCTABLE_COUNT, &eset);
if (eset.size()) {
bool is_destructable = true;
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
if(eset[i]->count_limit == 0)
continue;
pduel->lua->add_param(pcard->current.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard->current.reason, PARAM_TYPE_INT);
pduel->lua->add_param(pcard->current.reason_player, PARAM_TYPE_INT);
if(eset[i]->check_value_condition(3)) {
indestructable_effect_set.insert(eset[i]);
is_destructable = false;
}
} else {
pduel->lua->add_param(pcard->current.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard->current.reason, PARAM_TYPE_INT);
pduel->lua->add_param(pcard->current.reason_player, PARAM_TYPE_INT);
int32 ct;
if(ct = eset[i]->get_value(3)) {
auto it = pcard->indestructable_effects.emplace(eset[i]->id, 0);
if(++it.first->second <= ct) {
indestructable_effect_set.insert(eset[i]);
is_destructable = false;
}
}
}
}
if(!is_destructable) {
indestructable_set.insert(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_DESTROY_SUBSTITUTE, &eset);
if (eset.size()) {
bool sub = false;
for (int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(pcard->current.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard->current.reason, PARAM_TYPE_INT);
pduel->lua->add_param(pcard->current.reason_player, PARAM_TYPE_INT);
if(eset[i]->check_value_condition(3)) {
extra.insert(eset[i]->handler);
sub = true;
}
}
if(sub) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
core.destroy_canceled.insert(pcard);
targets->container.erase(pcard);
}
}
}
for (auto& pcard : indestructable_set) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(pcard);
}
for (auto& rep : extra) {
if(targets->container.count(rep) == 0) {
rep->temp.reason = rep->current.reason;
rep->temp.reason_effect = rep->current.reason_effect;
rep->temp.reason_player = rep->current.reason_player;
rep->current.reason = REASON_EFFECT | REASON_DESTROY | REASON_REPLACE;
rep->current.reason_effect = 0;
rep->current.reason_player = rep->current.controler;
rep->sendto_param.set(rep->owner, POS_FACEUP, LOCATION_GRAVE);
targets->container.insert(rep);
}
}
for (auto& peffect : indestructable_effect_set) {
peffect->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer32(peffect->owner->data.code);
}
operation_replace(EFFECT_DESTROY_REPLACE, 5, targets);
return FALSE;
}
case 1: {
for (auto& pcard : targets->container) {
add_process(PROCESSOR_DESTROY_REPLACE, 0, NULL, targets, 0, 0, 0, 0, pcard);
}
return FALSE;
}
case 2: {
for (auto& pcard : core.destroy_canceled)
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
core.destroy_canceled.clear();
return FALSE;
}
case 3: {
if(!targets->container.size()) {
returns.ivalue[0] = 0;
core.operated_set.clear();
pduel->delete_group(targets);
return TRUE;
}
card_vector cv(targets->container.begin(), targets->container.end());
if(cv.size() > 1)
std::sort(cv.begin(), cv.end(), card::card_operation_sort);
for (auto& pcard : cv) {
if(pcard->current.location & (LOCATION_GRAVE | LOCATION_REMOVED)) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
targets->container.erase(pcard);
continue;
}
pcard->current.reason |= REASON_DESTROY;
core.hint_timing[pcard->overlay_target ? pcard->overlay_target->current.controler : pcard->current.controler] |= TIMING_DESTROY;
raise_single_event(pcard, 0, EVENT_DESTROY, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
adjust_instant();
process_single_event();
raise_event(&targets->container, EVENT_DESTROY, reason_effect, reason, reason_player, 0, 0);
process_instant_event();
return FALSE;
}
case 4: {
group* sendtargets = pduel->new_group(targets->container);
sendtargets->is_readonly = TRUE;
for(auto& pcard : sendtargets->container) {
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
uint32 dest = pcard->sendto_param.location;
if(!dest)
dest = LOCATION_GRAVE;
if((dest == LOCATION_HAND && !pcard->is_capable_send_to_hand(reason_player))
|| (dest == LOCATION_DECK && !pcard->is_capable_send_to_deck(reason_player))
|| (dest == LOCATION_REMOVED && !pcard->is_removeable(reason_player)))
dest = LOCATION_GRAVE;
pcard->sendto_param.location = dest;
}
operation_replace(EFFECT_SEND_REPLACE, 5, sendtargets);
add_process(PROCESSOR_SENDTO, 1, reason_effect, sendtargets, reason | REASON_DESTROY, reason_player);
return FALSE;
}
case 5: {
core.operated_set.clear();
core.operated_set = targets->container;
for(auto cit = core.operated_set.begin(); cit != core.operated_set.end();) {
if((*cit)->current.reason & REASON_REPLACE)
core.operated_set.erase(cit++);
else
cit++;
}
returns.ivalue[0] = core.operated_set.size();
pduel->delete_group(targets);
return TRUE;
}
case 10: {
effect_set eset;
for (auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
card* pcard = *rm;
if (!pcard->is_destructable()) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(pcard);
continue;
}
eset.clear();
pcard->filter_effect(EFFECT_INDESTRUCTABLE, &eset);
if(eset.size()) {
bool indes = false;
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(pcard->current.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard->current.reason, PARAM_TYPE_INT);
pduel->lua->add_param(pcard->current.reason_player, PARAM_TYPE_INT);
if(eset[i]->check_value_condition(3)) {
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer64(eset[i]->owner->data.code);
indes = true;
break;
}
}
if(indes) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_INDESTRUCTABLE_COUNT, &eset);
if (eset.size()) {
bool indes = false;
for (int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
if(eset[i]->count_limit == 0)
continue;
pduel->lua->add_param(pcard->current.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard->current.reason, PARAM_TYPE_INT);
pduel->lua->add_param(pcard->current.reason_player, PARAM_TYPE_INT);
if(eset[i]->check_value_condition(3)) {
eset[i]->dec_count();
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer64(eset[i]->owner->data.code);
indes = true;
}
} else {
pduel->lua->add_param(pcard->current.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard->current.reason, PARAM_TYPE_INT);
pduel->lua->add_param(pcard->current.reason_player, PARAM_TYPE_INT);
int32 ct;
if(ct = eset[i]->get_value(3)) {
auto it = pcard->indestructable_effects.emplace(eset[i]->id, 0);
if(++it.first->second <= ct) {
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_CARD);
pduel->write_buffer8(0);
pduel->write_buffer64(eset[i]->owner->data.code);
indes = true;
}
}
}
}
if(indes) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_DESTROY_SUBSTITUTE, &eset);
if (eset.size()) {
bool sub = false;
for (int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(pcard->current.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(pcard->current.reason, PARAM_TYPE_INT);
pduel->lua->add_param(pcard->current.reason_player, PARAM_TYPE_INT);
if(eset[i]->check_value_condition(3)) {
core.battle_destroy_rep.insert(eset[i]->handler);
sub = true;
}
}
if(sub) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
core.destroy_canceled.insert(pcard);
targets->container.erase(pcard);
}
}
}
if(targets->container.size()) {
operation_replace(EFFECT_DESTROY_REPLACE, 12, targets);
}
return FALSE;
}
case 11: {
for (auto& pcard : targets->container) {
add_process(PROCESSOR_DESTROY_REPLACE, 0, NULL, targets, 0, TRUE, 0, 0, pcard);
}
return FALSE;
}
case 12: {
for (auto& pcard : core.destroy_canceled)
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
core.destroy_canceled.clear();
return TRUE;
}
}
return TRUE;
}
int32 field::release_replace(uint16 step, group* targets, card* target) {
if(!(target->current.location & (LOCATION_ONFIELD | LOCATION_HAND))) {
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
targets->container.erase(target);
return TRUE;
}
if(targets->container.find(target) == targets->container.end())
return TRUE;
if(!(target->current.reason & REASON_RULE)) {
returns.ivalue[0] = FALSE;
effect_set eset;
target->filter_single_continuous_effect(EFFECT_RELEASE_REPLACE, &eset);
for (int32 i = 0; i < eset.size(); ++i)
add_process(PROCESSOR_OPERATION_REPLACE, 0, eset[i], targets, 0, 0, 0, 0, target);
}
return TRUE;
}
int32 field::release(uint16 step, group * targets, effect * reason_effect, uint32 reason, uint8 reason_player) {
switch (step) {
case 0: {
for (auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
card* pcard = *rm;
if (pcard->get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP)
|| ((reason & REASON_SUMMON) && !pcard->is_releasable_by_summon(reason_player, pcard->current.reason_card))
|| (!(pcard->current.reason & (REASON_RULE | REASON_SUMMON | REASON_COST))
&& (!pcard->is_affect_by_effect(pcard->current.reason_effect) || !pcard->is_releasable_by_nonsummon(reason_player)))) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
targets->container.erase(rm);
continue;
}
}
if(reason & REASON_RULE)
return FALSE;
operation_replace(EFFECT_RELEASE_REPLACE, 5, targets);
return FALSE;
}
case 1: {
for (auto& pcard : targets->container) {
add_process(PROCESSOR_RELEASE_REPLACE, 0, NULL, targets, 0, 0, 0, 0, pcard);
}
return FALSE;
}
case 2: {
if(!targets->container.size()) {
returns.ivalue[0] = 0;
core.operated_set.clear();
pduel->delete_group(targets);
return TRUE;
}
card_vector cv(targets->container.begin(), targets->container.end());
if(cv.size() > 1)
std::sort(cv.begin(), cv.end(), card::card_operation_sort);
for (auto& pcard : cv) {
if(!(pcard->current.location & (LOCATION_ONFIELD | LOCATION_HAND))) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
targets->container.erase(pcard);
continue;
}
pcard->current.reason |= REASON_RELEASE;
}
adjust_instant();
return FALSE;
}
case 3: {
group* sendtargets = pduel->new_group(targets->container);
sendtargets->is_readonly = TRUE;
operation_replace(EFFECT_SEND_REPLACE, 5, sendtargets);
add_process(PROCESSOR_SENDTO, 1, reason_effect, sendtargets, reason | REASON_RELEASE, reason_player);
return FALSE;
}
case 4: {
for(auto& peffect : core.dec_count_reserve)
peffect->dec_count();
core.dec_count_reserve.clear();
core.operated_set.clear();
core.operated_set = targets->container;
returns.ivalue[0] = targets->container.size();
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
int32 field::send_replace(uint16 step, group * targets, card * target) {
uint8 playerid = target->sendto_param.playerid;
uint8 dest = target->sendto_param.location;
if(targets->container.find(target) == targets->container.end())
return TRUE;
if(target->current.location == dest && target->current.controler == playerid) {
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
targets->container.erase(target);
return TRUE;
}
if(!(target->current.reason & REASON_RULE)) {
returns.ivalue[0] = FALSE;
effect_set eset;
target->filter_single_continuous_effect(EFFECT_SEND_REPLACE, &eset);
for (int32 i = 0; i < eset.size(); ++i)
add_process(PROCESSOR_OPERATION_REPLACE, 0, eset[i], targets, 0, 0, 0, 0, target);
}
return TRUE;
}
int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint32 reason, uint8 reason_player) {
struct exargs {
group* targets;
card_set leave, detach;
bool show_decktop[2];
card_vector cv;
card_vector::iterator cvit;
effect* predirect;
} ;
switch(step) {
case 0: {
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
card* pcard = *rm;
uint8 dest = pcard->sendto_param.location;
if(!(reason & REASON_RULE) &&
(pcard->get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP)
|| (!(pcard->current.reason & REASON_COST) && !pcard->is_affect_by_effect(pcard->current.reason_effect))
|| (dest == LOCATION_HAND && !pcard->is_capable_send_to_hand(core.reason_player))
|| (dest == LOCATION_DECK && !pcard->is_capable_send_to_deck(core.reason_player))
|| (dest == LOCATION_REMOVED && !pcard->is_removeable(core.reason_player))
|| (dest == LOCATION_GRAVE && !pcard->is_capable_send_to_grave(core.reason_player))
|| (dest == LOCATION_EXTRA && !pcard->is_capable_send_to_extra(core.reason_player)))) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->current.reason_effect = pcard->temp.reason_effect;
targets->container.erase(rm);
continue;
}
}
if(reason & REASON_RULE)
return FALSE;
operation_replace(EFFECT_SEND_REPLACE, 5, targets);
return FALSE;
}
case 1: {
for(auto& pcard : targets->container) {
add_process(PROCESSOR_SENDTO_REPLACE, 0, NULL, targets, 0, 0, 0, 0, pcard);
}
return FALSE;
}
case 2: {
if(!targets->container.size()) {
returns.ivalue[0] = 0;
core.operated_set.clear();
pduel->delete_group(targets);
return TRUE;
}
card_set leave_p, destroying;
for(auto& pcard : targets->container) {
if((pcard->current.location & LOCATION_ONFIELD) && !pcard->is_status(STATUS_SUMMON_DISABLED) && !pcard->is_status(STATUS_ACTIVATE_DISABLED)) {
raise_single_event(pcard, 0, EVENT_LEAVE_FIELD_P, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
leave_p.insert(pcard);
}
if((pcard->current.location & LOCATION_ONFIELD)) {
if(pcard->current.position & POS_FACEUP) {
pcard->previous.code = pcard->get_code();
pcard->previous.code2 = pcard->get_another_code();
pcard->previous.type = pcard->get_type();
if(pcard->current.location & LOCATION_MZONE) {
pcard->previous.level = pcard->get_level();
pcard->previous.rank = pcard->get_rank();
pcard->previous.attribute = pcard->get_attribute();
pcard->previous.race = pcard->get_race();
pcard->previous.attack = pcard->get_attack();
pcard->previous.defense = pcard->get_defense();
}
} else {
effect_set eset;
pcard->filter_effect(EFFECT_ADD_CODE, &eset);
if(pcard->data.alias && !eset.size())
pcard->previous.code = pcard->data.alias;
else
pcard->previous.code = pcard->data.code;
if(eset.size())
pcard->previous.code2 = eset.get_last()->get_value(pcard);
else
pcard->previous.code2 = 0;
pcard->previous.type = pcard->data.type;
pcard->previous.level = pcard->data.level;
pcard->previous.rank = pcard->data.level;
pcard->previous.attribute = pcard->data.attribute;
pcard->previous.race = pcard->data.race;
pcard->previous.attack = pcard->data.attack;
pcard->previous.defense = pcard->data.defense;
}
effect_set eset;
pcard->filter_effect(EFFECT_ADD_SETCODE, &eset);
if(eset.size())
pcard->previous.setcode = eset.get_last()->get_value(pcard);
else
pcard->previous.setcode = 0;
}
}
if(leave_p.size())
raise_event(&leave_p, EVENT_LEAVE_FIELD_P, reason_effect, reason, reason_player, 0, 0);
if(destroying.size())
raise_event(&destroying, EVENT_DESTROY, reason_effect, reason, reason_player, 0, 0);
process_single_event();
process_instant_event();
return FALSE;
}
case 3: {
uint32 dest, redirect, redirect_seq, check_cb;
for(auto& pcard : targets->container)
pcard->enable_field_effect(false);
adjust_disable_check_list();
for(auto& pcard : targets->container) {
dest = pcard->sendto_param.location;
redirect = 0;
redirect_seq = 0;
check_cb = 0;
if((dest & LOCATION_GRAVE) && pcard->is_affected_by_effect(EFFECT_TO_GRAVE_REDIRECT_CB))
check_cb = 1;
if((pcard->current.location & LOCATION_ONFIELD) && !pcard->is_status(STATUS_SUMMON_DISABLED) && !pcard->is_status(STATUS_ACTIVATE_DISABLED)) {
redirect = pcard->leave_field_redirect(pcard->current.reason);
redirect_seq = redirect >> 16;
redirect &= 0xffff;
}
if(redirect) {
pcard->current.reason &= ~REASON_TEMPORARY;
pcard->current.reason |= REASON_REDIRECT;
pcard->sendto_param.location = redirect;
pcard->sendto_param.sequence = redirect_seq;
dest = redirect;
if(dest == LOCATION_REMOVED) {
if(pcard->sendto_param.position & POS_FACEDOWN_ATTACK)
pcard->sendto_param.position = (pcard->sendto_param.position & ~POS_FACEDOWN_ATTACK) | POS_FACEUP_ATTACK;
if(pcard->sendto_param.position & POS_FACEDOWN_DEFENSE)
pcard->sendto_param.position = (pcard->sendto_param.position & ~POS_FACEDOWN_DEFENSE) | POS_FACEUP_DEFENSE;
}
}
redirect = pcard->destination_redirect(dest, pcard->current.reason);
if(redirect) {
redirect_seq = redirect >> 16;
redirect &= 0xffff;
}
if(redirect && (pcard->current.location != redirect)) {
pcard->current.reason |= REASON_REDIRECT;
pcard->sendto_param.location = redirect;
pcard->sendto_param.sequence = redirect_seq;
}
if(check_cb)
pcard->sendto_param.playerid |= 0x1u << 4;
}
return FALSE;
}
case 4: {
exargs* param = new exargs;
core.units.begin()->ptarget = (group*)param;
param->targets = targets;
param->show_decktop[0] = false;
param->show_decktop[1] = false;
param->cv.assign(targets->container.begin(), targets->container.end());
if(param->cv.size() > 1)
std::sort(param->cv.begin(), param->cv.end(), card::card_operation_sort);
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
int32 d0 = player[0].list_main.size() - 1, s0 = d0;
int32 d1 = player[1].list_main.size() - 1, s1 = d1;
for(auto& pcard : param->cv) {
if(pcard->current.location != LOCATION_DECK)
continue;
if((pcard->current.controler == 0) && (pcard->current.sequence == s0))
s0--;
if((pcard->current.controler == 1) && (pcard->current.sequence == s1))
s1--;
}
if((s0 != d0) && (s0 > 0)) {
card* ptop = player[0].list_main[s0];
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(0);
pduel->write_buffer8(d0 - s0);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);
else
pduel->write_buffer32(ptop->data.code | 0x80000000);
}
}
if((s1 != d1) && (s1 > 0)) {
card* ptop = player[1].list_main[s1];
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(1);
pduel->write_buffer8(d1 - s1);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);
else
pduel->write_buffer32(ptop->data.code | 0x80000000);
}
}
}
param->cvit = param->cv.begin();
return FALSE;
}
case 5: {
exargs* param = (exargs*)targets;
if(param->cvit == param->cv.end()) {
core.units.begin()->step = 8;
return FALSE;
}
card* pcard = *param->cvit;
param->predirect = 0;
uint32 check_cb = pcard->sendto_param.playerid >> 4;
if(check_cb)
param->predirect = pcard->is_affected_by_effect(EFFECT_TO_GRAVE_REDIRECT_CB);
pcard->enable_field_effect(false);
if(pcard->data.type & TYPE_TOKEN) {
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer8(pcard->current.controler);
pduel->write_buffer8(pcard->current.location);
pduel->write_buffer8(pcard->current.sequence);
pduel->write_buffer8(pcard->current.position);
pduel->write_buffer8(0);
pduel->write_buffer8(0);
pduel->write_buffer8(0);
pduel->write_buffer8(0);
pduel->write_buffer32(pcard->current.reason);
pcard->previous.controler = pcard->current.controler;
pcard->previous.location = pcard->current.location;
pcard->previous.sequence = pcard->current.sequence;
pcard->previous.position = pcard->current.position;
pcard->previous.pzone = pcard->current.pzone;
pcard->current.reason &= ~REASON_TEMPORARY;
pcard->fieldid = infos.field_id++;
pcard->fieldid_r = pcard->fieldid;
pcard->reset(RESET_LEAVE, RESET_EVENT);
pcard->clear_relate_effect();
remove_card(pcard);
param->leave.insert(pcard);
++param->cvit;
core.units.begin()->step = 4;
return FALSE;
}
if(param->predirect && get_useable_count(pcard, pcard->current.controler, LOCATION_SZONE, pcard->current.controler, LOCATION_REASON_TOFIELD) > 0)
add_process(PROCESSOR_SELECT_EFFECTYN, 0, 0, (group*)pcard, pcard->current.controler, 97);
else
returns.ivalue[0] = 0;
return FALSE;
}
case 6: {
if(returns.ivalue[0])
return FALSE;
exargs* param = (exargs*)targets;
card* pcard = *param->cvit;
uint8 oloc = pcard->current.location;
uint8 playerid = pcard->sendto_param.playerid & 0x7;
uint8 dest = pcard->sendto_param.location;
uint8 seq = pcard->sendto_param.sequence;
uint8 control_player = pcard->overlay_target ? pcard->overlay_target->current.controler : pcard->current.controler;
if(dest == LOCATION_GRAVE) {
core.hint_timing[control_player] |= TIMING_TOGRAVE;
} else if(dest == LOCATION_HAND) {
pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
core.hint_timing[control_player] |= TIMING_TOHAND;
} else if(dest == LOCATION_DECK) {
pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
core.hint_timing[control_player] |= TIMING_TODECK;
} else if(dest == LOCATION_REMOVED) {
core.hint_timing[control_player] |= TIMING_REMOVE;
}
//call move_card()
if(pcard->current.controler != playerid || pcard->current.location != dest) {
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer32(pcard->get_info_location());
if(pcard->overlay_target) {
param->detach.insert(pcard->overlay_target);
pcard->overlay_target->xyz_remove(pcard);
}
move_card(playerid, pcard, dest, seq);
pcard->current.position = pcard->sendto_param.position;
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer32(pcard->current.reason);
}
if((core.deck_reversed && pcard->current.location == LOCATION_DECK) || (pcard->current.position == POS_FACEUP_DEFENSE))
param->show_decktop[pcard->current.controler] = true;
pcard->set_status(STATUS_LEAVE_CONFIRMED, FALSE);
if(pcard->status & (STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED)) {
pcard->set_status(STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED, FALSE);
pcard->previous.location = 0;
} else if(oloc & LOCATION_ONFIELD) {
pcard->reset(RESET_LEAVE, RESET_EVENT);
param->leave.insert(pcard);
}
++param->cvit;
core.units.begin()->step = 4;
return FALSE;
}
case 7: {
// crystal beast redirection
exargs* param = (exargs*)targets;
card* pcard = *param->cvit;
uint32 flag;
get_useable_count(pcard, pcard->current.controler, LOCATION_SZONE, pcard->current.controler, LOCATION_REASON_TOFIELD, 0xff, &flag);
flag = ((flag << 8) & 0xff00) | 0xffffe0ff;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(pcard->current.controler);
pduel->write_buffer64(pcard->data.code);
add_process(PROCESSOR_SELECT_PLACE, 0, 0, 0, pcard->current.controler, flag, 1);
return FALSE;
}
case 8: {
exargs* param = (exargs*)targets;
card* pcard = *param->cvit;
uint8 oloc = pcard->current.location;
uint8 seq = returns.bvalue[2];
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer32(pcard->get_info_location());
if(pcard->overlay_target) {
param->detach.insert(pcard->overlay_target);
pcard->overlay_target->xyz_remove(pcard);
}
move_card(pcard->current.controler, pcard, LOCATION_SZONE, seq);
pcard->current.position = POS_FACEUP;
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer32(pcard->current.reason);
pcard->set_status(STATUS_LEAVE_CONFIRMED, FALSE);
if(pcard->status & (STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED)) {
pcard->set_status(STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED, FALSE);
pcard->previous.location = 0;
} else if(oloc & LOCATION_ONFIELD) {
pcard->reset(RESET_LEAVE + RESET_MSCHANGE, RESET_EVENT);
pcard->clear_card_target();
param->leave.insert(pcard);
}
if(param->predirect->operation) {
tevent e;
e.event_cards = targets;
e.event_player = pcard->current.controler;
e.event_value = 0;
e.reason = pcard->current.reason;
e.reason_effect = reason_effect;
e.reason_player = pcard->current.controler;
core.sub_solving_event.push_back(e);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, param->predirect, 0, pcard->current.controler, 0);
}
++param->cvit;
core.units.begin()->step = 4;
return FALSE;
}
case 9: {
exargs* param = (exargs*)targets;
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
if(param->show_decktop[0]) {
card* ptop = *player[0].list_main.rbegin();
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(0);
pduel->write_buffer8(0);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);
else
pduel->write_buffer32(ptop->data.code | 0x80000000);
}
if(param->show_decktop[1]) {
card* ptop = *player[1].list_main.rbegin();
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(1);
pduel->write_buffer8(0);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);
else
pduel->write_buffer32(ptop->data.code | 0x80000000);
}
}
for(auto& pcard : param->targets->container) {
if(!(pcard->data.type & TYPE_TOKEN))
pcard->enable_field_effect(true);
uint8 nloc = pcard->current.location;
if(nloc == LOCATION_HAND)
pcard->reset(RESET_TOHAND, RESET_EVENT);
if(nloc == LOCATION_DECK || nloc == LOCATION_EXTRA)
pcard->reset(RESET_TODECK, RESET_EVENT);
if(nloc == LOCATION_GRAVE)
pcard->reset(RESET_TOGRAVE, RESET_EVENT);
if(nloc == LOCATION_REMOVED || ((pcard->data.type & TYPE_TOKEN) && pcard->sendto_param.location == LOCATION_REMOVED)) {
if(pcard->current.reason & REASON_TEMPORARY)
pcard->reset(RESET_TEMP_REMOVE, RESET_EVENT);
else
pcard->reset(RESET_REMOVE, RESET_EVENT);
}
}
for(auto& pcard : param->leave)
raise_single_event(pcard, 0, EVENT_LEAVE_FIELD, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
if((core.global_flag & GLOBALFLAG_DETACH_EVENT) && param->detach.size()) {
for(auto& pcard : param->detach) {
if(pcard->current.location & LOCATION_MZONE)
raise_single_event(pcard, 0, EVENT_DETACH_MATERIAL, reason_effect, reason, reason_player, 0, 0);
}
}
process_single_event();
if(param->leave.size())
raise_event(&param->leave, EVENT_LEAVE_FIELD, reason_effect, reason, reason_player, 0, 0);
if((core.global_flag & GLOBALFLAG_DETACH_EVENT) && param->detach.size())
raise_event(&param->detach, EVENT_DETACH_MATERIAL, reason_effect, reason, reason_player, 0, 0);
process_instant_event();
adjust_instant();
return FALSE;
}
case 10: {
exargs* param = (exargs*)targets;
core.units.begin()->ptarget = param->targets;
targets = param->targets;
delete param;
card_set tohand, todeck, tograve, remove, discard, released, destroyed, retgrave;
card_set equipings, overlays;
for(auto& pcard : targets->container) {
uint8 nloc = pcard->current.location;
if(pcard->equiping_target)
pcard->unequip();
if(pcard->equiping_cards.size()) {
for(auto csit = pcard->equiping_cards.begin(); csit != pcard->equiping_cards.end();) {
card* equipc = *(csit++);
equipc->unequip();
if(equipc->current.location == LOCATION_SZONE)
equipings.insert(equipc);
}
}
pcard->clear_card_target();
if(nloc == LOCATION_HAND) {
tohand.insert(pcard);
raise_single_event(pcard, 0, EVENT_TO_HAND, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(nloc == LOCATION_DECK || nloc == LOCATION_EXTRA) {
todeck.insert(pcard);
raise_single_event(pcard, 0, EVENT_TO_DECK, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(nloc == LOCATION_GRAVE) {
if(pcard->current.reason & REASON_RETURN) {
retgrave.insert(pcard);
raise_single_event(pcard, 0, EVENT_RETURN_TO_GRAVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
} else {
tograve.insert(pcard);
raise_single_event(pcard, 0, EVENT_TO_GRAVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
}
if(nloc == LOCATION_REMOVED || ((pcard->data.type & TYPE_TOKEN) && pcard->sendto_param.location == LOCATION_REMOVED)) {
remove.insert(pcard);
raise_single_event(pcard, 0, EVENT_REMOVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(pcard->current.reason & REASON_DISCARD) {
discard.insert(pcard);
raise_single_event(pcard, 0, EVENT_DISCARD, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(pcard->current.reason & REASON_RELEASE) {
released.insert(pcard);
raise_single_event(pcard, 0, EVENT_RELEASE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
// non-battle destroy
if(pcard->current.reason & REASON_DESTROY && !(pcard->current.reason & REASON_BATTLE)) {
destroyed.insert(pcard);
raise_single_event(pcard, 0, EVENT_DESTROYED, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(pcard->xyz_materials.size()) {
for(auto& mcard : pcard->xyz_materials)
overlays.insert(mcard);
}
raise_single_event(pcard, 0, EVENT_MOVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(tohand.size())
raise_event(&tohand, EVENT_TO_HAND, reason_effect, reason, reason_player, 0, 0);
if(todeck.size())
raise_event(&todeck, EVENT_TO_DECK, reason_effect, reason, reason_player, 0, 0);
if(tograve.size())
raise_event(&tograve, EVENT_TO_GRAVE, reason_effect, reason, reason_player, 0, 0);
if(remove.size())
raise_event(&remove, EVENT_REMOVE, reason_effect, reason, reason_player, 0, 0);
if(discard.size())
raise_event(&discard, EVENT_DISCARD, reason_effect, reason, reason_player, 0, 0);
if(released.size())
raise_event(&released, EVENT_RELEASE, reason_effect, reason, reason_player, 0, 0);
if(destroyed.size())
raise_event(&destroyed, EVENT_DESTROYED, reason_effect, reason, reason_player, 0, 0);
if(retgrave.size())
raise_event(&retgrave, EVENT_RETURN_TO_GRAVE, reason_effect, reason, reason_player, 0, 0);
raise_event(&targets->container, EVENT_MOVE, reason_effect, reason, reason_player, 0, 0);
process_single_event();
process_instant_event();
if(equipings.size())
destroy(&equipings, 0, REASON_RULE + REASON_LOST_TARGET, PLAYER_NONE);
if(overlays.size())
send_to(&overlays, 0, REASON_RULE + REASON_LOST_TARGET, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
adjust_instant();
return FALSE;
}
case 11: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.ivalue[0] = targets->container.size();
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
int32 field::discard_deck(uint16 step, uint8 playerid, uint8 count, uint32 reason) {
switch(step) {
case 0: {
if(is_player_affected_by_effect(playerid, EFFECT_CANNOT_DISCARD_DECK)) {
core.operated_set.clear();
returns.ivalue[0] = 0;
return TRUE;
}
int32 i = 0;
for(auto cit = player[playerid].list_main.rbegin(); i < count && cit != player[playerid].list_main.rend(); ++cit, ++i) {
uint32 dest = LOCATION_GRAVE;
(*cit)->sendto_param.location = LOCATION_GRAVE;
(*cit)->current.reason_effect = core.reason_effect;
(*cit)->current.reason_player = core.reason_player;
(*cit)->current.reason = reason;
uint32 redirect = (*cit)->destination_redirect(dest, reason) & 0xffff;
if(redirect) {
(*cit)->sendto_param.location = redirect;
}
}
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
if(player[playerid].list_main.size() > count) {
card* ptop = *(player[playerid].list_main.rbegin() + count);
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(playerid);
pduel->write_buffer8(count);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);
else
pduel->write_buffer32(ptop->data.code | 0x80000000);
}
}
}
return FALSE;
}
case 1: {
card_set tohand, todeck, tograve, remove;
core.discarded_set.clear();
for (int32 i = 0; i < count; ++i) {
if(player[playerid].list_main.size() == 0)
break;
card* pcard = player[playerid].list_main.back();
uint8 dest = pcard->sendto_param.location;
if(dest == LOCATION_GRAVE)
pcard->reset(RESET_TOGRAVE, RESET_EVENT);
else if(dest == LOCATION_HAND) {
pcard->reset(RESET_TOHAND, RESET_EVENT);
pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
} else if(dest == LOCATION_DECK) {
pcard->reset(RESET_TODECK, RESET_EVENT);
pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
} else if(dest == LOCATION_REMOVED) {
if(pcard->current.reason & REASON_TEMPORARY)
pcard->reset(RESET_TEMP_REMOVE, RESET_EVENT);
else
pcard->reset(RESET_REMOVE, RESET_EVENT);
}
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer8(pcard->current.controler);
pduel->write_buffer8(pcard->current.location);
pduel->write_buffer8(pcard->current.sequence);
pduel->write_buffer8(pcard->current.position);
pcard->enable_field_effect(false);
pcard->cancel_field_effect();
player[playerid].list_main.pop_back();
pcard->previous.controler = pcard->current.controler;
pcard->previous.location = pcard->current.location;
pcard->previous.sequence = pcard->current.sequence;
pcard->previous.position = pcard->current.position;
pcard->previous.pzone = pcard->current.pzone;
pcard->current.controler = PLAYER_NONE;
pcard->current.location = 0;
add_card(pcard->owner, pcard, dest, 0);
pcard->enable_field_effect(true);
pcard->current.position = POS_FACEUP;
pduel->write_buffer8(pcard->current.controler);
pduel->write_buffer8(pcard->current.location);
pduel->write_buffer8(pcard->current.sequence);
pduel->write_buffer8(pcard->current.position);
pduel->write_buffer32(pcard->current.reason);
if(dest == LOCATION_HAND) {
tohand.insert(pcard);
raise_single_event(pcard, 0, EVENT_TO_HAND, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
} else if(dest == LOCATION_DECK || dest == LOCATION_EXTRA) {
todeck.insert(pcard);
raise_single_event(pcard, 0, EVENT_TO_DECK, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
} else if(dest == LOCATION_GRAVE) {
tograve.insert(pcard);
raise_single_event(pcard, 0, EVENT_TO_GRAVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
} else if(dest == LOCATION_REMOVED) {
remove.insert(pcard);
raise_single_event(pcard, 0, EVENT_REMOVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
raise_single_event(pcard, 0, EVENT_MOVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
core.discarded_set.insert(pcard);
}
if(tohand.size())
raise_event(&tohand, EVENT_TO_HAND, core.reason_effect, reason, core.reason_player, 0, 0);
if(todeck.size())
raise_event(&todeck, EVENT_TO_DECK, core.reason_effect, reason, core.reason_player, 0, 0);
if(tograve.size())
raise_event(&tograve, EVENT_TO_GRAVE, core.reason_effect, reason, core.reason_player, 0, 0);
if(remove.size())
raise_event(&remove, EVENT_REMOVE, core.reason_effect, reason, core.reason_player, 0, 0);
raise_event(&core.discarded_set, EVENT_MOVE, core.reason_effect, reason, core.reason_player, 0, 0);
process_single_event();
process_instant_event();
adjust_instant();
return FALSE;
}
case 2: {
core.operated_set.clear();
core.operated_set = core.discarded_set;
returns.ivalue[0] = core.discarded_set.size();
core.discarded_set.clear();
return TRUE;
}
}
return TRUE;
}
// move a card from anywhere to field, including sp_summon, Duel.MoveToField(), Duel.ReturnToField()
// ret: 0 = default, 1 = return after temporarily banished, 2 = trap_monster return to LOCATION_SZONE
// call move_card() in step 2
int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret, uint32 is_equip, uint32 zone, uint32 pzone, uint32 rule, uint32 reason) {
uint32 move_player = (target->to_field_param >> 24) & 0xff;
uint32 playerid = (target->to_field_param >> 16) & 0xff;
uint32 location = (target->to_field_param >> 8) & 0xff;
uint32 positions = (target->to_field_param) & 0xff;
switch(step) {
case 0: {
returns.ivalue[0] = FALSE;
if((ret == 1) && (!(target->current.reason & REASON_TEMPORARY) || (target->current.reason_effect->owner != core.reason_effect->owner)))
return TRUE;
if(location == LOCATION_SZONE && ((!is_equip && (target->data.type & TYPE_FIELD) && (target->data.type & (TYPE_SPELL|TYPE_TRAP)) && zone==0xff) || (zone & 0x20 && zone != 0xff))) {
card* pcard = get_field_card(playerid, LOCATION_SZONE, 5);
if(pcard) {
if(!(pduel->game_field->core.duel_options & DUEL_1_FIELD))
send_to(pcard, 0, REASON_RULE, pcard->current.controler, PLAYER_NONE, LOCATION_GRAVE, 0, 0);
else
destroy(pcard, 0, REASON_RULE, pcard->current.controler);
adjust_all();
}
} else if(location == LOCATION_SZONE && ((!is_equip && ((target->data.type & TYPE_PENDULUM && zone != 0xff))) || pzone) && (pduel->game_field->core.duel_options & DUEL_PZONE)) {
uint32 flag = 0;
if(is_location_useable(playerid, LOCATION_PZONE, 0) && zone & 1)
flag |= 0x1u << (!(pduel->game_field->core.duel_options & DUEL_SEPARATE_PZONE) ? (core.duel_options & SPEED_DUEL) ? 9 : 8 : 14);
if(is_location_useable(playerid, LOCATION_PZONE, 1) && zone & 2)
flag |= 0x1u << (!(pduel->game_field->core.duel_options & DUEL_SEPARATE_PZONE) ? (core.duel_options & SPEED_DUEL) ? 11 : 12 : 15);
if(!flag)
return TRUE;
if(move_player != playerid)
flag = flag << 16;
flag = ~flag;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(move_player);
pduel->write_buffer64(target->data.code);
add_process(PROCESSOR_SELECT_PLACE, 0, 0, 0, move_player, flag, 1);
} else {
uint32 flag;
uint32 lreason = reason ? reason : (target->current.location == LOCATION_MZONE) ? LOCATION_REASON_CONTROL : LOCATION_REASON_TOFIELD;
int32 ct = get_useable_count(target, playerid, location, move_player, lreason, zone, &flag);
if (location == LOCATION_MZONE && (zone & 0x60) && (zone!=0xff) && !rule) {
if ((zone & 0x20) && pduel->game_field->is_location_useable(playerid, location, 5)){
flag = flag & ~(1u << 5);
ct++;
}
if ((zone & 0x40) && pduel->game_field->is_location_useable(playerid, location, 6)){
flag = flag & ~(1u << 6);
ct++;
}
}
if (location == LOCATION_SZONE)
flag = flag | ~zone;
if((ret == 1) && (ct <= 0 || target->is_status(STATUS_FORBIDDEN) || check_unique_onfield(target, playerid, location))) {
core.units.begin()->step = 3;
send_to(target, core.reason_effect, REASON_RULE, core.reason_player, PLAYER_NONE, LOCATION_GRAVE, 0, 0);
return FALSE;
}
if (ct <= 0 || ~flag==0)
return TRUE;
if((zone & zone - 1) == 0) {
for(uint8 seq = 0; seq < 8; seq++) {
if((1 << seq) & zone) {
returns.bvalue[2] = seq;
return FALSE;
}
}
}
if (move_player == playerid) {
if (location == LOCATION_SZONE)
flag = ((flag & 0xff) << 8) | 0xffff00ff;
else
flag = (flag & 0xff) | 0xffffff00;
}
else {
if (location == LOCATION_SZONE)
flag = ((flag & 0xff) << 24) | 0xffffff;
else
flag = ((flag & 0xff) << 16) | 0xff00ffff;
}
flag |= 0xe080e080;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(move_player);
pduel->write_buffer64(target->data.code);
add_process(PROCESSOR_SELECT_PLACE, 0, 0, 0, move_player, flag, 1);
}
return FALSE;
}
case 1: {
uint32 seq = returns.bvalue[2];
if (location == LOCATION_SZONE && ((!is_equip && (target->data.type & TYPE_FIELD) && (target->data.type & (TYPE_SPELL | TYPE_TRAP)) && zone==0xff) || (zone & 0x20 && zone !=0xff)))
seq = 5;
if(ret != 1) {
if(location != target->current.location) {
uint32 resetflag = 0;
if(location & LOCATION_ONFIELD)
resetflag |= RESET_TOFIELD;
if(target->current.location & LOCATION_ONFIELD)
resetflag |= RESET_LEAVE;
effect* peffect = target->is_affected_by_effect(EFFECT_PRE_MONSTER);
if((location & LOCATION_ONFIELD) && (target->current.location & LOCATION_ONFIELD)
&& !(peffect && (peffect->value & TYPE_TRAP)) && ret != 2)
resetflag |= RESET_MSCHANGE;
target->reset(resetflag, RESET_EVENT);
target->clear_card_target();
}
if(!(target->current.location & LOCATION_ONFIELD))
target->clear_relate_effect();
}
if(ret == 0 && location != target->current.location
|| ret == 1 && target->turnid != infos.turn_id) {
target->set_status(STATUS_SUMMON_TURN, FALSE);
target->set_status(STATUS_FLIP_SUMMON_TURN, FALSE);
target->set_status(STATUS_SPSUMMON_TURN, FALSE);
target->set_status(STATUS_SET_TURN, FALSE);
target->set_status(STATUS_FORM_CHANGED, FALSE);
}
target->temp.sequence = seq;
if(location != LOCATION_MZONE) {
returns.ivalue[0] = positions;
return FALSE;
}
if(target->data.type & TYPE_LINK) {
returns.ivalue[0] = POS_FACEUP_ATTACK;
return FALSE;
}
add_process(PROCESSOR_SELECT_POSITION, 0, 0, 0, (positions << 16) + move_player, target->data.code);
return FALSE;
}
case 2: {
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
if(target->current.location == LOCATION_DECK) {
uint32 curp = target->current.controler;
uint32 curs = target->current.sequence;
if(curs > 0 && (curs == player[curp].list_main.size() - 1)) {
card* ptop = player[curp].list_main[curs - 1];
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(curp);
pduel->write_buffer8(1);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);
else
pduel->write_buffer32(ptop->data.code | 0x80000000);
}
}
}
}
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(target->data.code);
pduel->write_buffer32(target->get_info_location());
if(target->overlay_target)
target->overlay_target->xyz_remove(target);
// call move_card()
if (!is_equip && location == LOCATION_SZONE && (target->data.type & TYPE_PENDULUM) && zone==0xff && (pduel->game_field->core.duel_options & DUEL_PZONE))
pzone = TRUE;
move_card(playerid, target, location, target->temp.sequence, pzone);
target->current.position = returns.ivalue[0];
target->set_status(STATUS_LEAVE_CONFIRMED, FALSE);
pduel->write_buffer32(target->get_info_location());
pduel->write_buffer32(target->current.reason);
if((target->current.location != LOCATION_MZONE)) {
if(target->equiping_cards.size()) {
destroy(&target->equiping_cards, 0, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE);
for(auto csit = target->equiping_cards.begin(); csit != target->equiping_cards.end();) {
auto rm = csit++;
(*rm)->unequip();
}
}
if(target->xyz_materials.size()) {
card_set overlays;
overlays.insert(target->xyz_materials.begin(), target->xyz_materials.end());
send_to(&overlays, 0, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
}
}
if((target->previous.location == LOCATION_SZONE) && target->equiping_target)
target->unequip();
if(target->current.location == LOCATION_MZONE) {
effect_set eset;
filter_player_effect(0, EFFECT_MUST_USE_MZONE, &eset, FALSE);
filter_player_effect(1, EFFECT_MUST_USE_MZONE, &eset, FALSE);
target->filter_effect(EFFECT_MUST_USE_MZONE, &eset);
for(int32 i = 0; i < eset.size(); i++) {
effect* peffect = eset[i];
if(peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT) && peffect->count_limit == 0)
continue;
uint32 lreason = reason ? reason : (target->current.location == LOCATION_MZONE) ? LOCATION_REASON_CONTROL : LOCATION_REASON_TOFIELD;
if(eset[i]->operation) {
pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT, TRUE);
pduel->lua->add_param(target->current.controler, PARAM_TYPE_INT);
pduel->lua->add_param(move_player, PARAM_TYPE_INT);
pduel->lua->add_param(lreason, PARAM_TYPE_INT);
if(!pduel->lua->check_condition(eset[i]->operation, 4))
continue;
}
uint32 value = 0x1f;
if(eset[i]->is_flag(EFFECT_FLAG_PLAYER_TARGET)) {
pduel->lua->add_param(target->current.controler, PARAM_TYPE_INT);
pduel->lua->add_param(move_player, PARAM_TYPE_INT);
pduel->lua->add_param(lreason, PARAM_TYPE_INT);
value = eset[i]->get_value(3);
} else {
uint32 lreason = (target->current.location == LOCATION_MZONE) ? LOCATION_REASON_CONTROL : LOCATION_REASON_TOFIELD;
pduel->lua->add_param(target->current.controler, PARAM_TYPE_INT);
pduel->lua->add_param(move_player, PARAM_TYPE_INT);
pduel->lua->add_param(lreason, PARAM_TYPE_INT);
value = peffect->get_value(target, 3);
}
if(peffect->get_handler_player() != target->current.controler)
value = value >> 16;
if(value & (0x1 << target->current.sequence)) {
peffect->dec_count();
}
}
effect* teffect;
if(teffect = target->is_affected_by_effect(EFFECT_PRE_MONSTER)) {
uint32 type = teffect->value;
if(type & TYPE_TRAP)
type |= TYPE_TRAPMONSTER | target->data.type;
target->reset(EFFECT_PRE_MONSTER, RESET_CODE);
effect* peffect = pduel->new_effect();
peffect->owner = target;
peffect->type = EFFECT_TYPE_SINGLE;
peffect->code = EFFECT_CHANGE_TYPE;
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
peffect->reset_flag = RESET_EVENT + 0x1fc0000;
peffect->value = TYPE_MONSTER | type;
target->add_effect(peffect);
if(type & TYPE_TRAPMONSTER) {
peffect = pduel->new_effect();
peffect->owner = target;
peffect->type = EFFECT_TYPE_FIELD;
peffect->range = LOCATION_MZONE;
peffect->code = EFFECT_USE_EXTRA_SZONE;
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
peffect->reset_flag = RESET_EVENT + 0x1fe0000;
peffect->value = 1 + (0x10000 << target->previous.sequence);
target->add_effect(peffect);
}
}
}
if(enable || ((ret == 1) && target->is_position(POS_FACEUP)))
target->enable_field_effect(true);
if(ret == 1 && target->current.location == LOCATION_MZONE && !(target->data.type & TYPE_MONSTER))
send_to(target, 0, REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, 0);
else {
raise_single_event(target, 0, EVENT_MOVE, target->current.reason_effect, target->current.reason, target->current.reason_player, 0, 0);
raise_event(target, EVENT_MOVE, target->current.reason_effect, target->current.reason, target->current.reason_player, 0, 0);
process_single_event();
process_instant_event();
}
adjust_disable_check_list();
return FALSE;
}
case 3: {
returns.ivalue[0] = TRUE;
return TRUE;
}
case 4: {
returns.ivalue[0] = FALSE;
return TRUE;
}
}
return TRUE;
}
int32 field::change_position(uint16 step, group * targets, effect * reason_effect, uint8 reason_player, uint32 enable) {
switch(step) {
case 0: {
card_set equipings;
card_set flips;
card_set ssets;
card_set pos_changed;
card_vector cv(targets->container.begin(), targets->container.end());
if(cv.size() > 1)
std::sort(cv.begin(), cv.end(), card::card_operation_sort);
for(auto& pcard : cv) {
uint8 npos = pcard->position_param & 0xff;
uint8 opos = pcard->current.position;
uint8 flag = pcard->position_param >> 16;
if((pcard->current.location != LOCATION_MZONE && pcard->current.location != LOCATION_SZONE)
|| (pcard->data.type & TYPE_LINK)
|| pcard->get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP)
|| !pcard->is_affect_by_effect(reason_effect) || npos == opos
|| (!(pcard->data.type & TYPE_TOKEN) && (opos & POS_FACEUP) && (npos & POS_FACEDOWN) && !pcard->is_capable_turn_set(reason_player))
|| (reason_effect && pcard->is_affected_by_effect(EFFECT_CANNOT_CHANGE_POS_E))) {
targets->container.erase(pcard);
} else {
if((pcard->data.type & TYPE_TOKEN) && (npos & POS_FACEDOWN))
npos = POS_FACEUP_DEFENSE;
pcard->previous.position = opos;
pcard->current.position = npos;
if(npos & POS_DEFENSE)
pcard->set_status(STATUS_ATTACK_CANCELED, TRUE);
pcard->set_status(STATUS_JUST_POS, TRUE);
pduel->write_buffer8(MSG_POS_CHANGE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer8(pcard->current.controler);
pduel->write_buffer8(pcard->current.location);
pduel->write_buffer8(pcard->current.sequence);
pduel->write_buffer8(pcard->previous.position);
pduel->write_buffer8(pcard->current.position);
core.hint_timing[pcard->current.controler] |= TIMING_POS_CHANGE;
if((opos & POS_FACEDOWN) && (npos & POS_FACEUP)) {
pcard->fieldid = infos.field_id++;
if(pcard->current.location == LOCATION_MZONE) {
raise_single_event(pcard, 0, EVENT_FLIP, reason_effect, 0, reason_player, 0, flag);
flips.insert(pcard);
}
if(enable) {
if(!reason_effect || !(reason_effect->type & 0x7f0) || pcard->current.location != LOCATION_MZONE)
pcard->enable_field_effect(true);
else
core.delayed_enable_set.insert(pcard);
} else
pcard->refresh_disable_status();
}
if(pcard->current.location == LOCATION_MZONE) {
raise_single_event(pcard, 0, EVENT_CHANGE_POS, reason_effect, 0, reason_player, 0, 0);
pos_changed.insert(pcard);
}
bool trapmonster = false;
if((opos & POS_FACEUP) && (npos & POS_FACEDOWN)) {
if(pcard->get_type() & TYPE_TRAPMONSTER)
trapmonster = true;
if(pcard->status & (STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED))
pcard->set_status(STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED, FALSE);
pcard->reset(RESET_TURN_SET, RESET_EVENT);
pcard->clear_card_target();
pcard->set_status(STATUS_SET_TURN, TRUE);
pcard->enable_field_effect(false);
pcard->previous.location = 0;
pcard->summon_info &= 0xdf00ffff;
if((pcard->summon_info & SUMMON_TYPE_PENDULUM) == SUMMON_TYPE_PENDULUM)
pcard->summon_info &= 0xf000ffff;
pcard->spsummon_counter[0] = pcard->spsummon_counter[1] = 0;
pcard->spsummon_counter_rst[0] = pcard->spsummon_counter_rst[1] = 0;
}
if((npos & POS_FACEDOWN) && pcard->equiping_cards.size()) {
for(auto csit = pcard->equiping_cards.begin(); csit != pcard->equiping_cards.end();) {
auto erm = csit++;
equipings.insert(*erm);
(*erm)->unequip();
}
}
if((npos & POS_FACEDOWN) && pcard->equiping_target)
pcard->unequip();
if(trapmonster) {
refresh_location_info_instant();
move_to_field(pcard, pcard->current.controler, pcard->current.controler, LOCATION_SZONE, POS_FACEDOWN, FALSE, 2);
raise_single_event(pcard, 0, EVENT_SSET, reason_effect, 0, reason_player, 0, 0);
ssets.insert(pcard);
}
}
}
adjust_instant();
process_single_event();
if(flips.size())
raise_event(&flips, EVENT_FLIP, reason_effect, 0, reason_player, 0, 0);
if(ssets.size())
raise_event(&ssets, EVENT_SSET, reason_effect, 0, reason_player, 0, 0);
if(pos_changed.size())
raise_event(&pos_changed, EVENT_CHANGE_POS, reason_effect, 0, reason_player, 0, 0);
process_instant_event();
if(equipings.size())
destroy(&equipings, 0, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE);
return FALSE;
}
case 1: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.ivalue[0] = targets->container.size();
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
int32 field::operation_replace(uint16 step, effect* replace_effect, group* targets, card* target, int32 is_destroy) {
switch (step) {
case 0: {
if(returns.ivalue[0])
return TRUE;
if(!replace_effect->target)
return TRUE;
tevent e;
e.event_cards = targets;
e.event_player = replace_effect->get_handler_player();
e.event_value = 0;
e.reason = target->current.reason;
e.reason_effect = target->current.reason_effect;
e.reason_player = target->current.reason_player;
if(!replace_effect->is_activateable(replace_effect->get_handler_player(), e))
return TRUE;
chain newchain;
newchain.chain_id = 0;
newchain.chain_count = 0;
newchain.triggering_effect = replace_effect;
newchain.triggering_player = e.event_player;
newchain.evt = e;
newchain.target_cards = 0;
newchain.target_player = PLAYER_NONE;
newchain.target_param = 0;
newchain.disable_player = PLAYER_NONE;
newchain.disable_reason = 0;
newchain.flag = 0;
core.solving_event.push_front(e);
core.sub_solving_event.push_back(e);
core.continuous_chain.push_back(newchain);
add_process(PROCESSOR_EXECUTE_TARGET, 0, replace_effect, 0, replace_effect->get_handler_player(), 0);
return FALSE;
}
case 1: {
if (returns.ivalue[0]) {
targets->container.erase(target);
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
if(is_destroy)
core.destroy_canceled.insert(target);
replace_effect->dec_count();
} else
core.units.begin()->step = 2;
return FALSE;
}
case 2: {
if(!replace_effect->operation)
return FALSE;
core.sub_solving_event.push_back(*core.solving_event.begin());
add_process(PROCESSOR_EXECUTE_OPERATION, 0, replace_effect, 0, replace_effect->get_handler_player(), 0);
return FALSE;
}
case 3: {
if(core.continuous_chain.rbegin()->target_cards)
pduel->delete_group(core.continuous_chain.rbegin()->target_cards);
for(auto& oit : core.continuous_chain.rbegin()->opinfos) {
if(oit.second.op_cards)
pduel->delete_group(oit.second.op_cards);
}
core.continuous_chain.pop_back();
core.solving_event.pop_front();
return TRUE;
}
case 5: {
tevent e;
e.event_cards = targets;
e.event_player = replace_effect->get_handler_player();
e.event_value = 0;
if(targets->container.size() == 0)
return TRUE;
card* pc = *targets->container.begin();
e.reason = pc->current.reason;
e.reason_effect = pc->current.reason_effect;
e.reason_player = pc->current.reason_player;
if(!replace_effect->is_activateable(replace_effect->get_handler_player(), e) || !replace_effect->value)
return TRUE;
chain newchain;
newchain.chain_id = 0;
newchain.chain_count = 0;
newchain.triggering_effect = replace_effect;
newchain.triggering_player = e.event_player;
newchain.evt = e;
newchain.target_cards = 0;
newchain.target_player = PLAYER_NONE;
newchain.target_param = 0;
newchain.disable_player = PLAYER_NONE;
newchain.disable_reason = 0;
newchain.flag = 0;
core.solving_event.push_front(e);
core.sub_solving_event.push_back(e);
core.continuous_chain.push_back(newchain);
add_process(PROCESSOR_EXECUTE_TARGET, 0, replace_effect, 0, replace_effect->get_handler_player(), 0);
return FALSE;
}
case 6: {
if (returns.ivalue[0]) {
for (auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
if (replace_effect->get_value(*rm)) {
(*rm)->current.reason = (*rm)->temp.reason;
(*rm)->current.reason_effect = (*rm)->temp.reason_effect;
(*rm)->current.reason_player = (*rm)->temp.reason_player;
if(is_destroy)
core.destroy_canceled.insert(*rm);
targets->container.erase(rm);
}
}
replace_effect->dec_count();
} else
core.units.begin()->step = 7;
return FALSE;
}
case 7: {
if(!replace_effect->operation)
return FALSE;
core.sub_solving_event.push_back(*core.solving_event.begin());
add_process(PROCESSOR_EXECUTE_OPERATION, 0, replace_effect, 0, replace_effect->get_handler_player(), 0);
return FALSE;
}
case 8: {
if(core.continuous_chain.rbegin()->target_cards)
pduel->delete_group(core.continuous_chain.rbegin()->target_cards);
for(auto& oit : core.continuous_chain.rbegin()->opinfos) {
if(oit.second.op_cards)
pduel->delete_group(oit.second.op_cards);
}
core.continuous_chain.pop_back();
core.solving_event.pop_front();
return TRUE;
}
case 10: {
if(returns.ivalue[0])
return TRUE;
if(!replace_effect->target)
return TRUE;
tevent e;
e.event_cards = targets;
e.event_player = replace_effect->get_handler_player();
e.event_value = 0;
e.reason = target->current.reason;
e.reason_effect = target->current.reason_effect;
e.reason_player = target->current.reason_player;
if(!replace_effect->is_activateable(replace_effect->get_handler_player(), e))
return TRUE;
chain newchain;
newchain.chain_id = 0;
newchain.chain_count = 0;
newchain.triggering_effect = replace_effect;
newchain.triggering_player = e.event_player;
newchain.evt = e;
newchain.target_cards = 0;
newchain.target_player = PLAYER_NONE;
newchain.target_param = 0;
newchain.disable_player = PLAYER_NONE;
newchain.disable_reason = 0;
newchain.flag = 0;
core.sub_solving_event.push_back(e);
core.continuous_chain.push_back(newchain);
add_process(PROCESSOR_EXECUTE_TARGET, 0, replace_effect, 0, replace_effect->get_handler_player(), 0);
return FALSE;
}
case 11: {
if (returns.ivalue[0]) {
targets->container.erase(target);
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
if(is_destroy)
core.destroy_canceled.insert(target);
replace_effect->dec_count();
core.desrep_chain.push_back(core.continuous_chain.front());
}
core.continuous_chain.pop_front();
return TRUE;
}
case 12: {
tevent e;
e.event_cards = targets;
e.event_player = replace_effect->get_handler_player();
e.event_value = 0;
if(targets->container.size() == 0)
return TRUE;
card* pc = *targets->container.begin();
e.reason = pc->current.reason;
e.reason_effect = pc->current.reason_effect;
e.reason_player = pc->current.reason_player;
if(!replace_effect->is_activateable(replace_effect->get_handler_player(), e) || !replace_effect->value)
return TRUE;
chain newchain;
newchain.chain_id = 0;
newchain.chain_count = 0;
newchain.triggering_effect = replace_effect;
newchain.triggering_player = e.event_player;
newchain.evt = e;
newchain.target_cards = 0;
newchain.target_player = PLAYER_NONE;
newchain.target_param = 0;
newchain.disable_player = PLAYER_NONE;
newchain.disable_reason = 0;
newchain.flag = 0;
core.continuous_chain.push_back(newchain);
core.sub_solving_event.push_back(e);
add_process(PROCESSOR_EXECUTE_TARGET, 0, replace_effect, 0, replace_effect->get_handler_player(), 0);
return FALSE;
}
case 13: {
if (returns.ivalue[0]) {
for (auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
if (replace_effect->get_value(*rm)) {
(*rm)->current.reason = (*rm)->temp.reason;
(*rm)->current.reason_effect = (*rm)->temp.reason_effect;
(*rm)->current.reason_player = (*rm)->temp.reason_player;
if(is_destroy)
core.destroy_canceled.insert(*rm);
targets->container.erase(rm);
}
}
replace_effect->dec_count();
core.desrep_chain.push_back(core.continuous_chain.front());
}
core.continuous_chain.pop_front();
return TRUE;
}
case 15: {
if(core.desrep_chain.size() == 0)
return TRUE;
core.continuous_chain.push_back(core.desrep_chain.front());
core.desrep_chain.pop_front();
effect* reffect = core.continuous_chain.back().triggering_effect;
if(!reffect->operation)
return FALSE;
core.sub_solving_event.push_back(core.continuous_chain.back().evt);
add_process(PROCESSOR_EXECUTE_OPERATION, 0, reffect, 0, reffect->get_handler_player(), 0);
return FALSE;
}
case 16: {
if(core.continuous_chain.rbegin()->target_cards)
pduel->delete_group(core.continuous_chain.rbegin()->target_cards);
for(auto& oit : core.continuous_chain.rbegin()->opinfos) {
if(oit.second.op_cards)
pduel->delete_group(oit.second.op_cards);
}
core.continuous_chain.pop_back();
core.units.begin()->step = 14;
return FALSE;
}
}
return TRUE;
}
int32 field::activate_effect(uint16 step, effect* peffect) {
switch(step) {
case 0: {
card* phandler = peffect->get_handler();
int32 playerid = phandler->current.controler;
nil_event.event_code = EVENT_FREE_CHAIN;
if(!peffect->is_activateable(playerid, nil_event))
return TRUE;
chain newchain;
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt.event_code = peffect->code;
newchain.evt.event_player = PLAYER_NONE;
newchain.evt.event_value = 0;
newchain.evt.event_cards = 0;
newchain.evt.reason = 0;
newchain.evt.reason_effect = 0;
newchain.evt.reason_player = PLAYER_NONE;
newchain.triggering_effect = peffect;
newchain.set_triggering_place(phandler);
newchain.triggering_player = playerid;
core.new_chains.push_back(newchain);
phandler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(playerid);
add_process(PROCESSOR_ADD_CHAIN, 0, 0, 0, 0, 0);
add_process(PROCESSOR_QUICK_EFFECT, 0, 0, 0, FALSE, 1 - playerid);
infos.priorities[0] = 0;
infos.priorities[1] = 0;
return FALSE;
}
case 1: {
for(auto& ch_lim : core.chain_limit)
luaL_unref(pduel->lua->lua_state, LUA_REGISTRYINDEX, ch_lim.function);
core.chain_limit.clear();
for(auto& ch : core.current_chain)
ch.triggering_effect->get_handler()->set_status(STATUS_CHAINING, FALSE);
add_process(PROCESSOR_SOLVE_CHAIN, 0, 0, 0, FALSE, 0);
return TRUE;
}
}
return TRUE;
}
int32 field::select_release_cards(int16 step, uint8 playerid, uint8 cancelable, int32 min, int32 max) {
switch(step) {
case 0: {
core.operated_set.clear();
if(core.release_cards_ex.empty()) {
core.units.begin()->step = 1;
return FALSE;
}
core.select_cards.clear();
for(auto& pcard : core.release_cards_ex)
core.select_cards.push_back(pcard);
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
pduel->write_buffer64(500);
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, ((uint32)cancelable << 16) + playerid, (max << 16) + min);
return FALSE;
}
case 1: {
int32 count = returns.bvalue[0];
max -= count;
if(max == 0 || core.release_cards.size() + core.release_cards_ex_oneof.size() == 0)
return TRUE;
for(int32 i = 0; i < count; ++i)
core.operated_set.insert(core.select_cards[returns.bvalue[i + 1]]);
min -= count;
if(min < 0)
min = 0;
core.units.begin()->arg2 = (max << 16) + min;
return FALSE;
}
case 2: {
if(!core.release_cards_ex_oneof.empty()) {
if((int32)core.release_cards.size() < min)
returns.ivalue[0] = TRUE;
else
add_process(PROCESSOR_SELECT_YESNO, 0, 0, 0, playerid, 98);
} else
returns.ivalue[0] = FALSE;
return FALSE;
}
case 3: {
if(!returns.ivalue[0]) {
core.units.begin()->step = 4;
return FALSE;
}
core.select_cards.clear();
for(auto& pcard : core.release_cards_ex_oneof)
core.select_cards.push_back(pcard);
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
pduel->write_buffer64(500);
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, ((uint32)cancelable << 16) + playerid, 0x10001);
return FALSE;
}
case 4: {
card* pcard = core.select_cards[returns.bvalue[1]];
core.operated_set.insert(pcard);
effect* peffect = pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE_NONSUM);
core.dec_count_reserve.push_back(peffect);
max--;
if(max == 0 || core.release_cards.empty()) {
core.units.begin()->step = 6;
return FALSE;
}
min--;
if(min < 0)
min = 0;
core.units.begin()->arg2 = (max << 16) + min;
return FALSE;
}
case 5: {
core.select_cards.clear();
for(auto& pcard : core.release_cards)
core.select_cards.push_back(pcard);
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
pduel->write_buffer64(500);
add_process(PROCESSOR_SELECT_CARD, 0, 0, 0, ((uint32)cancelable << 16) + playerid, (max << 16) + min);
return FALSE;
}
case 6: {
for(int32 i = 0; i < returns.bvalue[0]; ++i)
core.operated_set.insert(core.select_cards[returns.bvalue[i + 1]]);
return FALSE;
}
case 7: {
core.select_cards.clear();
returns.bvalue[0] = core.operated_set.size();
int32 i = 0;
for(auto cit = core.operated_set.begin(); cit != core.operated_set.end(); ++cit, ++i) {
core.select_cards.push_back(*cit);
returns.bvalue[i + 1] = i;
}
return TRUE;
}
}
return TRUE;
}
int32 field::select_tribute_cards(int16 step, card* target, uint8 playerid, uint8 cancelable, int32 min, int32 max, uint8 toplayer, uint32 zone) {
switch(step) {
case 0: {
core.operated_set.clear();
zone &= (0x1f & get_forced_zones(target, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD));
int32 ct = get_tofield_count(target, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD, zone);
if(ct > 0) {
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
pduel->write_buffer64(500);
if(core.release_cards_ex.size() + core.release_cards_ex_oneof.size() == 0) {
core.select_cards.clear();
for(auto& pcard : core.release_cards)
core.select_cards.push_back(pcard);
add_process(PROCESSOR_SELECT_TRIBUTE_P, 0, 0, 0, ((uint32)cancelable << 16) + playerid, (max << 16) + min);
return TRUE;
}
if(core.release_cards_ex.size() >= (uint32)max) {
core.select_cards.clear();
for(auto& pcard : core.release_cards_ex)
core.select_cards.push_back(pcard);
add_process(PROCESSOR_SELECT_TRIBUTE_P, 0, 0, 0, ((uint32)cancelable << 16) + playerid, (max << 16) + min);
return TRUE;
}
}
return FALSE;
}
case 1: {
int32 rmax = 0;
zone &= (0x1f & get_forced_zones(target, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD));
int32 ct = get_tofield_count(target, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD, zone);
card_set* must_choose_one = new card_set;
for(auto& pcard : core.release_cards) {
if((pcard->current.location == LOCATION_MZONE && pcard->current.controler == toplayer && ((zone >> pcard->current.sequence) & 1)))
if(ct <= 0)
must_choose_one->insert(pcard);
rmax += (pcard)->release_param;
}
core.units.begin()->ptr1 = must_choose_one;
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
pduel->write_buffer64(500);
if(core.release_cards_ex.empty() && core.release_cards_ex_oneof.empty() && min > rmax) {
if(rmax > 0) {
core.select_cards.clear();
for(auto& pcard : core.release_cards)
core.select_cards.push_back(pcard);
}
add_process(PROCESSOR_SELECT_TRIBUTE_P, 0, 0, 0, ((uint32)cancelable << 16) + playerid, (max << 16) + min);
return TRUE;
}
bool force = !must_choose_one->empty();
core.select_cards.clear();
core.unselect_cards.clear();
for(auto it = core.release_cards_ex_oneof.begin(); it != core.release_cards_ex_oneof.end();) {
auto pcard = (*it);
if(core.release_cards.find(pcard) != core.release_cards.end() || core.release_cards_ex.find(pcard) != core.release_cards_ex.end())
it = core.release_cards_ex_oneof.erase(it);
else
it++;
}
if(max - core.release_cards_ex.size() == 1 && force) {
for(auto& pcard : *must_choose_one)
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex)
core.select_cards.push_back(pcard);
} else if(max <= 1 && force) {
for(auto& pcard : *must_choose_one)
core.select_cards.push_back(pcard);
} else {
for(auto& pcard : core.release_cards)
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex)
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex_oneof)
core.select_cards.push_back(pcard);
}
add_process(PROCESSOR_SELECT_UNSELECT_CARD, 0, 0, 0, ((uint32)cancelable << 16) + playerid, (max << 16) + min);
core.units.begin()->step = 2;
return FALSE;
}
case 2: {
uint32 rmin = core.operated_set.size();
uint32 rmax = 0;
for(auto& pcard : core.operated_set)
rmax += pcard->release_param;
int32 message_count = (max << 16) + min;
min -= rmax;
max -= rmin;
min = min > 0 ? min : 0;
max = max > 0 ? max : 0;
card_set* must_choose_one = (card_set*)core.units.begin()->ptr1;
bool force = !must_choose_one->empty();
for(auto& pcard : *must_choose_one) {
if(core.operated_set.find(pcard) != core.operated_set.end())
force = false;
}
core.select_cards.clear();
core.unselect_cards.clear();
int32 exsize = 0;
for(auto& pcard : core.release_cards_ex)
if(core.operated_set.find(pcard) == core.operated_set.end())
exsize++;
if(max - exsize == 1 && force) {
for(auto& pcard : *must_choose_one)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
} else if(max <= 1 && force) {
for(auto& pcard : *must_choose_one)
core.select_cards.push_back(pcard);
} else if(exsize && exsize == max) {
for(auto& pcard : core.release_cards_ex)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
} else {
for(auto& pcard : core.release_cards)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
if(!core.units.begin()->peffect)
for(auto& pcard : core.release_cards_ex_oneof)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
}
uint8 canc = (uint8)((min <= 0 && !force && !exsize) || (rmin==0 && cancelable));
for(auto& pcard : core.operated_set)
core.unselect_cards.push_back(pcard);
pduel->write_buffer8(MSG_HINT);
pduel->write_buffer8(HINT_SELECTMSG);
pduel->write_buffer8(playerid);
pduel->write_buffer64(500);
add_process(PROCESSOR_SELECT_UNSELECT_CARD, 0, 0, 0, ((uint32)canc << 16) + playerid, message_count);
return FALSE;
}
case 3: {
if(returns.ivalue[0] != -1) {
if(returns.bvalue[1] < core.select_cards.size()) {
card* pcard = core.select_cards[returns.bvalue[1]];
core.operated_set.insert(pcard);
if(core.release_cards_ex_oneof.find(pcard) != core.release_cards_ex_oneof.end())
core.units.begin()->peffect = pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE_SUM);
} else {
card* pcard = core.unselect_cards[returns.bvalue[1] - core.select_cards.size()];
core.operated_set.erase(pcard);
if(core.release_cards_ex_oneof.find(pcard) != core.release_cards_ex_oneof.end())
core.units.begin()->peffect = nullptr;
}
}
if(returns.ivalue[0] == -1 && core.operated_set.empty())
return TRUE;
uint32 rmin = core.operated_set.size();
uint32 rmax = 0;
for(auto& pcard : core.operated_set)
rmax += pcard->release_param;
min -= rmax;
max -= rmin;
min = min > 0 ? min : 0;
max = max > 0 ? max : 0;
if((returns.ivalue[0] == -1 && min <= 0) || !max) {
core.select_cards.clear();
returns.bvalue[0] = core.operated_set.size();
int32 i = 0;
for(auto cit = core.operated_set.begin(); cit != core.operated_set.end(); ++cit, ++i) {
core.select_cards.push_back(*cit);
returns.bvalue[i + 1] = i;
}
effect* peffect = core.units.begin()->peffect;
if(peffect)
peffect->dec_count();
return TRUE;
}
core.units.begin()->step = 1;
return FALSE;
}
}
}
int32 field::toss_coin(uint16 step, effect * reason_effect, uint8 reason_player, uint8 playerid, uint8 count) {
switch(step) {
case 0: {
effect_set eset;
effect* peffect = 0;
tevent e;
e.event_cards = 0;
e.reason_effect = core.reason_effect;
e.reason_player = core.reason_player;
e.event_player = playerid;
e.event_value = count;
for(uint8 i = 0; i < 5; ++i)
core.coin_result[i] = 0;
filter_field_effect(EFFECT_TOSS_COIN_REPLACE, &eset);
for(int32 i = eset.size() - 1; i >= 0; --i) {
if(eset[i]->is_activateable(eset[i]->get_handler_player(), e)) {
peffect = eset[i];
break;
}
}
if(!peffect) {
pduel->write_buffer8(MSG_TOSS_COIN);
pduel->write_buffer8(playerid);
pduel->write_buffer8(count);
for(int32 i = 0; i < count; ++i) {
core.coin_result[i] = pduel->get_next_integer(0, 1);
pduel->write_buffer8(core.coin_result[i]);
}
raise_event((card*)0, EVENT_TOSS_COIN_NEGATE, reason_effect, 0, reason_player, playerid, count);
process_instant_event();
return FALSE;
} else {
solve_continuous(peffect->get_handler_player(), peffect, e);
return TRUE;
}
}
case 1: {
raise_event((card*)0, EVENT_TOSS_COIN, reason_effect, 0, reason_player, playerid, count);
process_instant_event();
return TRUE;
}
}
return TRUE;
}
int32 field::toss_dice(uint16 step, effect * reason_effect, uint8 reason_player, uint8 playerid, uint8 count1, uint8 count2) {
switch(step) {
case 0: {
effect_set eset;
effect* peffect = 0;
tevent e;
e.event_cards = 0;
e.reason_effect = core.reason_effect;
e.reason_player = core.reason_player;
e.event_player = playerid;
e.event_value = count1 + (count2 << 16);
for(int32 i = 0; i < 5; ++i)
core.dice_result[i] = 0;
filter_field_effect(EFFECT_TOSS_DICE_REPLACE, &eset);
for(int32 i = eset.size() - 1; i >= 0; --i) {
if(eset[i]->is_activateable(eset[i]->get_handler_player(), e)) {
peffect = eset[i];
break;
}
}
if(!peffect) {
pduel->write_buffer8(MSG_TOSS_DICE);
pduel->write_buffer8(playerid);
pduel->write_buffer8(count1);
for(int32 i = 0; i < count1; ++i) {
core.dice_result[i] = pduel->get_next_integer(1, 6);
pduel->write_buffer8(core.dice_result[i]);
}
if(count2 > 0) {
pduel->write_buffer8(MSG_TOSS_DICE);
pduel->write_buffer8(1 - playerid);
pduel->write_buffer8(count2);
for(int32 i = 0; i < count2; ++i) {
core.dice_result[count1 + i] = pduel->get_next_integer(1, 6);
pduel->write_buffer8(core.dice_result[count1 + i]);
}
}
raise_event((card*)0, EVENT_TOSS_DICE_NEGATE, reason_effect, 0, reason_player, playerid, count1 + (count2 << 16));
process_instant_event();
return FALSE;
} else {
solve_continuous(peffect->get_handler_player(), peffect, e);
return TRUE;
}
}
case 1: {
raise_event((card*)0, EVENT_TOSS_DICE, reason_effect, 0, reason_player, playerid, count1 + (count2 << 16));
process_instant_event();
return TRUE;
}
}
return TRUE;
}
int32 field::rock_paper_scissors(uint16 step, uint8 repeat) {
switch (step) {
case 0: {
pduel->write_buffer8(MSG_ROCK_PAPER_SCISSORS);
pduel->write_buffer8(0);
return FALSE;
}
case 1: {
core.units.begin()->arg2 = returns.ivalue[0];
pduel->write_buffer8(MSG_ROCK_PAPER_SCISSORS);
pduel->write_buffer8(1);
return FALSE;
}
case 2: {
int32 hand0 = core.units.begin()->arg2;
int32 hand1 = returns.ivalue[0];
pduel->write_buffer8(MSG_HAND_RES);
pduel->write_buffer8(hand0 + (hand1 << 2));
if(hand0 == hand1) {
if(repeat) {
core.units.begin()->step = -1;
return FALSE;
} else
returns.ivalue[0] = PLAYER_NONE;
} else if((hand0 == 1 && hand1 == 2) || (hand0 == 2 && hand1 == 3) || (hand0 == 3 && hand1 == 1)) {
returns.ivalue[0] = 1;
} else {
returns.ivalue[0] = 0;
}
return TRUE;
}
}
return TRUE;
}