dep-ygopro-core/card.cpp

3731 lines
123 KiB
C++

/*
* card.cpp
*
* Created on: 2010-5-7
* Author: Argon
*/
#include "card.h"
#include "field.h"
#include "effect.h"
#include "duel.h"
#include "group.h"
#include "interpreter.h"
#include "ocgapi.h"
#include <algorithm>
bool card_sort::operator()(void* const & p1, void* const & p2) const {
card* c1 = (card*)p1;
card* c2 = (card*)p2;
return c1->cardid < c2->cardid;
}
bool card_state::is_location(int32 loc) const {
if((loc & LOCATION_FZONE) && location == LOCATION_SZONE && sequence == 5)
return true;
if((loc & LOCATION_PZONE) && location == LOCATION_SZONE && pzone)
return true;
if(location & loc)
return true;
return false;
}
bool card::card_operation_sort(card* c1, card* c2) {
duel* pduel = c1->pduel;
int32 cp1 = c1->overlay_target ? c1->overlay_target->current.controler : c1->current.controler;
int32 cp2 = c2->overlay_target ? c2->overlay_target->current.controler : c2->current.controler;
if(cp1 != cp2) {
if(cp1 == PLAYER_NONE || cp2 == PLAYER_NONE)
return cp1 < cp2;
if(pduel->game_field->infos.turn_player == 0)
return cp1 < cp2;
else
return cp1 > cp2;
}
if(c1->current.location != c2->current.location)
return c1->current.location < c2->current.location;
if(c1->current.location & LOCATION_OVERLAY) {
if(c1->overlay_target->current.sequence != c2->overlay_target->current.sequence)
return c1->overlay_target->current.sequence < c2->overlay_target->current.sequence;
else return c1->current.sequence < c2->current.sequence;
} else {
if(c1->current.location & (LOCATION_DECK | LOCATION_EXTRA | LOCATION_GRAVE | LOCATION_REMOVED))
return c1->current.sequence > c2->current.sequence;
else
return c1->current.sequence < c2->current.sequence;
}
}
void card::attacker_map::addcard(card* pcard) {
uint16 fid = pcard ? pcard->fieldid_r : 0;
auto pr = emplace(fid, std::make_pair(pcard, 0));
pr.first->second.second++;
}
uint32 card::attacker_map::findcard(card* pcard) {
uint16 fid = pcard ? pcard->fieldid_r : 0;
auto it = find(fid);
if(it == end())
return 0;
else
return it->second.second;
}
void card_data::clear() {
std::memset(this, 0, sizeof(card_data));
}
card::card(duel* pd) {
ref_handle = 0;
pduel = pd;
owner = PLAYER_NONE;
sendto_param.clear();
release_param = 0;
sum_param = 0;
position_param = 0;
spsummon_param = 0;
to_field_param = 0;
direct_attackable = 0;
summon_info = 0;
status = 0;
std::memset(&q_cache, 0xff, sizeof(query_cache));
equiping_target = 0;
pre_equip_target = 0;
overlay_target = 0;
std::memset(&current, 0, sizeof(card_state));
std::memset(&previous, 0, sizeof(card_state));
std::memset(&temp, 0xff, sizeof(card_state));
unique_pos[0] = unique_pos[1] = 0;
spsummon_counter[0] = spsummon_counter[1] = 0;
unique_code = 0;
unique_fieldid = 0;
assume_type = 0;
assume_value = 0;
spsummon_code = 0;
current.controler = PLAYER_NONE;
}
uint32 card::get_infos(byte* buf, int32 query_flag, int32 use_cache) {
int32* p = (int32*)buf;
int32 tdata = 0;
p += 2;
if(query_flag & QUERY_CODE) *p++ = data.code;
if(query_flag & QUERY_POSITION) *p++ = get_info_location();
if(!use_cache) {
if(query_flag & QUERY_ALIAS) q_cache.alias = *p++ = get_code();
if(query_flag & QUERY_TYPE) q_cache.type = *p++ = get_type();
if(query_flag & QUERY_LEVEL) q_cache.level = *p++ = get_level();
if(query_flag & QUERY_RANK) q_cache.rank = *p++ = get_rank();
if(query_flag & QUERY_ATTRIBUTE) q_cache.attribute = *p++ = get_attribute();
if(query_flag & QUERY_RACE) q_cache.race = *p++ = get_race();
if(query_flag & QUERY_ATTACK) q_cache.attack = *p++ = get_attack();
if(query_flag & QUERY_DEFENSE) q_cache.defense = *p++ = get_defense();
if(query_flag & QUERY_BASE_ATTACK) q_cache.base_attack = *p++ = get_base_attack();
if(query_flag & QUERY_BASE_DEFENSE) q_cache.base_defense = *p++ = get_base_defense();
if(query_flag & QUERY_REASON) q_cache.reason = *p++ = current.reason;
} else {
if((query_flag & QUERY_ALIAS) && ((uint32)(tdata = get_code()) != q_cache.alias)) {
q_cache.alias = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_ALIAS;
if((query_flag & QUERY_TYPE) && ((uint32)(tdata = get_type()) != q_cache.type)) {
q_cache.type = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_TYPE;
if((query_flag & QUERY_LEVEL) && ((uint32)(tdata = get_level()) != q_cache.level)) {
q_cache.level = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_LEVEL;
if((query_flag & QUERY_RANK) && ((uint32)(tdata = get_rank()) != q_cache.rank)) {
q_cache.rank = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_RANK;
if((query_flag & QUERY_ATTRIBUTE) && ((uint32)(tdata = get_attribute()) != q_cache.attribute)) {
q_cache.attribute = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_ATTRIBUTE;
if((query_flag & QUERY_RACE) && ((uint32)(tdata = get_race()) != q_cache.race)) {
q_cache.race = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_RACE;
if((query_flag & QUERY_ATTACK) && ((tdata = get_attack()) != q_cache.attack)) {
q_cache.attack = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_ATTACK;
if((query_flag & QUERY_DEFENSE) && ((tdata = get_defense()) != q_cache.defense)) {
q_cache.defense = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_DEFENSE;
if((query_flag & QUERY_BASE_ATTACK) && ((tdata = get_base_attack()) != q_cache.base_attack)) {
q_cache.base_attack = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_BASE_ATTACK;
if((query_flag & QUERY_BASE_DEFENSE) && ((tdata = get_base_defense()) != q_cache.base_defense)) {
q_cache.base_defense = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_BASE_DEFENSE;
if((query_flag & QUERY_REASON) && ((uint32)(tdata = current.reason) != q_cache.reason)) {
q_cache.reason = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_REASON;
}
if(query_flag & QUERY_REASON_CARD)
*p++ = current.reason_card ? current.reason_card->get_info_location() : 0;
if(query_flag & QUERY_EQUIP_CARD) {
if(equiping_target)
*p++ = equiping_target->get_info_location();
else
query_flag &= ~QUERY_EQUIP_CARD;
}
if(query_flag & QUERY_TARGET_CARD) {
*p++ = (int32)effect_target_cards.size();
for(auto& pcard : effect_target_cards)
*p++ = pcard->get_info_location();
}
if(query_flag & QUERY_OVERLAY_CARD) {
*p++ = (int32)xyz_materials.size();
for(auto& xcard : xyz_materials)
*p++ = xcard->data.code;
}
if(query_flag & QUERY_COUNTERS) {
*p++ = (int32)counters.size();
for(const auto& cmit : counters)
*p++ = cmit.first + ((cmit.second[0] + cmit.second[1]) << 16);
}
if(query_flag & QUERY_OWNER)
*p++ = owner;
if(query_flag & QUERY_STATUS) {
tdata = status & (STATUS_DISABLED | STATUS_FORBIDDEN | STATUS_PROC_COMPLETE);
if(!use_cache || (tdata != q_cache.status)) {
q_cache.status = tdata;
*p++ = tdata;
} else
query_flag &= ~QUERY_STATUS;
}
if(!use_cache) {
if(query_flag & QUERY_LSCALE) q_cache.lscale = *p++ = get_lscale();
if(query_flag & QUERY_RSCALE) q_cache.rscale = *p++ = get_rscale();
if(query_flag & QUERY_LINK) {
q_cache.link = *p++ = get_link();
q_cache.link_marker = *p++ = get_link_marker();
}
} else {
if((query_flag & QUERY_LSCALE) && ((uint32)(tdata = get_lscale()) != q_cache.lscale)) {
q_cache.lscale = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_LSCALE;
if((query_flag & QUERY_RSCALE) && ((uint32)(tdata = get_rscale()) != q_cache.rscale)) {
q_cache.rscale = tdata;
*p++ = tdata;
} else query_flag &= ~QUERY_RSCALE;
if(query_flag & QUERY_LINK) {
uint32 link = get_link();
uint32 link_marker = get_link_marker();
if((link != q_cache.link) || (link_marker != q_cache.link_marker)) {
q_cache.link = link;
*p++ = (int32)link;
q_cache.link_marker = link_marker;
*p++ = (int32)link_marker;
} else query_flag &= ~QUERY_LINK;
}
}
*(uint32*)buf = (uint32)((byte*)p - buf);
*(uint32*)(buf + 4) = query_flag;
return (uint32)((byte*)p - buf);
}
uint32 card::get_info_location() {
if(overlay_target) {
uint32 c = overlay_target->current.controler;
uint32 l = overlay_target->current.location | LOCATION_OVERLAY;
uint32 s = overlay_target->current.sequence;
uint32 ss = current.sequence;
return c + (l << 8) + (s << 16) + (ss << 24);
} else {
uint32 c = current.controler;
uint32 l = current.location;
uint32 s = current.sequence;
uint32 ss = current.position;
return c + (l << 8) + (s << 16) + (ss << 24);
}
}
// mapping of double-name cards
uint32 card::second_code(uint32 code){
switch(code){
case CARD_MARINE_DOLPHIN:
return 17955766u;
case CARD_TWINKLE_MOSS:
return 17732278u;
default:
return 0;
}
}
// return: the current card name
// for double-name card, it returns printed name
uint32 card::get_code() {
if(assume_type == ASSUME_CODE)
return assume_value;
if (temp.code != 0xffffffff)
return temp.code;
effect_set effects;
uint32 code = data.code;
temp.code = data.code;
filter_effect(EFFECT_CHANGE_CODE, &effects);
if (effects.size())
code = effects.get_last()->get_value(this);
temp.code = 0xffffffff;
if (code == data.code) {
if(data.alias && !is_affected_by_effect(EFFECT_ADD_CODE))
code = data.alias;
} else {
card_data dat;
read_card(code, &dat);
if (dat.alias && !second_code(code))
code = dat.alias;
}
return code;
}
// return: the current second card name
// for double-name cards, it returns the name in description
uint32 card::get_another_code() {
uint32 code = get_code();
if(code != data.code){
return second_code(code);
}
effect_set eset;
filter_effect(EFFECT_ADD_CODE, &eset);
if(!eset.size())
return 0;
uint32 otcode = eset.get_last()->get_value(this);
if(code != otcode)
return otcode;
return 0;
}
int32 card::is_set_card(uint32 set_code) {
uint32 code = get_code();
uint64 setcode;
if (code == data.code) {
setcode = data.setcode;
} else {
card_data dat;
::read_card(code, &dat);
setcode = dat.setcode;
}
uint32 settype = set_code & 0xfff;
uint32 setsubtype = set_code & 0xf000;
while(setcode) {
if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
return TRUE;
setcode = setcode >> 16;
}
//add set code
effect_set eset;
filter_effect(EFFECT_ADD_SETCODE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
uint32 value = eset[i]->get_value(this);
if ((value & 0xfff) == settype && (value & 0xf000 & setsubtype) == setsubtype)
return TRUE;
}
//another code
uint32 code2 = get_another_code();
uint64 setcode2;
if (code2 != 0) {
card_data dat;
::read_card(code2, &dat);
setcode2 = dat.setcode;
} else {
return FALSE;
}
while(setcode2) {
if ((setcode2 & 0xfff) == settype && (setcode2 & 0xf000 & setsubtype) == setsubtype)
return TRUE;
setcode2 = setcode2 >> 16;
}
return FALSE;
}
int32 card::is_origin_set_card(uint32 set_code) {
uint64 setcode = data.setcode;
uint32 settype = set_code & 0xfff;
uint32 setsubtype = set_code & 0xf000;
while(setcode) {
if((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
return TRUE;
setcode = setcode >> 16;
}
return FALSE;
}
int32 card::is_pre_set_card(uint32 set_code) {
uint32 code = previous.code;
uint64 setcode;
if (code == data.code) {
setcode = data.setcode;
} else {
card_data dat;
::read_card(code, &dat);
setcode = dat.setcode;
}
uint32 settype = set_code & 0xfff;
uint32 setsubtype = set_code & 0xf000;
while(setcode) {
if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
return TRUE;
setcode = setcode >> 16;
}
//add set code
setcode = previous.setcode;
if (setcode && (setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
return TRUE;
//another code
uint32 code2 = previous.code2;
uint64 setcode2;
if (code2 != 0) {
card_data dat;
::read_card(code2, &dat);
setcode2 = dat.setcode;
} else {
return FALSE;
}
while(setcode2) {
if ((setcode2 & 0xfff) == settype && (setcode2 & 0xf000 & setsubtype) == setsubtype)
return TRUE;
setcode2 = setcode2 >> 16;
}
return FALSE;
}
int32 card::is_fusion_set_card(uint32 set_code) {
if(is_set_card(set_code))
return TRUE;
if(pduel->game_field->core.not_material)
return FALSE;
uint32 settype = set_code & 0xfff;
uint32 setsubtype = set_code & 0xf000;
effect_set eset;
filter_effect(EFFECT_ADD_FUSION_CODE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
uint32 code = eset[i]->get_value(this);
card_data dat;
::read_card(code, &dat);
uint64 setcode = dat.setcode;
while(setcode) {
if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
return TRUE;
setcode = setcode >> 16;
}
}
eset.clear();
filter_effect(EFFECT_ADD_FUSION_SETCODE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
uint32 setcode = eset[i]->get_value(this);
if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
return TRUE;
}
return FALSE;
}
int32 card::is_link_set_card(uint32 set_code) {
if(is_set_card(set_code))
return TRUE;
uint32 settype = set_code & 0xfff;
uint32 setsubtype = set_code & 0xf000;
effect_set eset;
filter_effect(EFFECT_ADD_LINK_CODE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
uint32 code = eset[i]->get_value(this);
card_data dat;
::read_card(code, &dat);
uint64 setcode = dat.setcode;
while(setcode) {
if ((setcode & 0xfff) == settype && (setcode & 0xf000 & setsubtype) == setsubtype)
return TRUE;
setcode = setcode >> 16;
}
}
return FALSE;
}
uint32 card::get_type() {
if(assume_type == ASSUME_TYPE)
return assume_value;
if(!(current.location & (LOCATION_ONFIELD | LOCATION_HAND | LOCATION_GRAVE)))
return data.type;
if(current.is_location(LOCATION_PZONE))
return TYPE_PENDULUM + TYPE_SPELL;
if (temp.type != 0xffffffff)
return temp.type;
effect_set effects;
int32 type = data.type;
temp.type = data.type;
filter_effect(EFFECT_ADD_TYPE, &effects, FALSE);
filter_effect(EFFECT_REMOVE_TYPE, &effects, FALSE);
filter_effect(EFFECT_CHANGE_TYPE, &effects);
for (int32 i = 0; i < effects.size(); ++i) {
if (effects[i]->code == EFFECT_ADD_TYPE)
type |= effects[i]->get_value(this);
else if (effects[i]->code == EFFECT_REMOVE_TYPE)
type &= ~(effects[i]->get_value(this));
else
type = effects[i]->get_value(this);
temp.type = type;
}
temp.type = 0xffffffff;
return type;
}
uint32 card::get_fusion_type() {
if(current.location == LOCATION_SZONE && (data.type & TYPE_MONSTER) && !pduel->game_field->core.not_material)
return data.type;
return get_type();
}
uint32 card::get_synchro_type() {
if(current.location == LOCATION_SZONE && (data.type & TYPE_MONSTER))
return data.type;
return get_type();
}
uint32 card::get_xyz_type() {
if(current.location == LOCATION_SZONE && (data.type & TYPE_MONSTER))
return data.type;
return get_type();
}
uint32 card::get_link_type() {
if(current.location == LOCATION_SZONE && (data.type & TYPE_MONSTER))
return data.type;
return get_type();
}
int32 card::get_base_attack() {
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
return 0;
if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
return data.attack;
if (temp.base_attack != -1)
return temp.base_attack;
int32 batk = data.attack;
if(batk < 0)
batk = 0;
int32 bdef = data.defense;
if(bdef < 0)
bdef = 0;
temp.base_attack = batk;
effect_set eset;
int32 swap = 0;
if(!(data.type & TYPE_LINK)) {
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
swap = eset.size();
}
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
if(swap)
filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
eset.sort();
// calculate continuous effects of this first
for(int32 i = 0; i < eset.size();) {
if(!(eset[i]->type & EFFECT_TYPE_SINGLE) || eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
switch(eset[i]->code) {
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
temp.base_attack = batk;
eset.remove_item(i);
continue;
case EFFECT_SET_BASE_DEFENSE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
eset.remove_item(i);
continue;
}
}
++i;
}
for(int32 i = 0; i < eset.size(); ++i) {
switch(eset[i]->code) {
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
break;
case EFFECT_SET_BASE_DEFENSE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
break;
case EFFECT_SWAP_BASE_AD:
std::swap(batk, bdef);
break;
}
temp.base_attack = batk;
}
temp.base_attack = -1;
return batk;
}
int32 card::get_attack() {
if(assume_type == ASSUME_ATTACK)
return assume_value;
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
return 0;
if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
return data.attack;
if (temp.attack != -1)
return temp.attack;
int32 batk = data.attack;
if(batk < 0)
batk = 0;
int32 bdef = data.defense;
if(bdef < 0)
bdef = 0;
temp.base_attack = batk;
temp.attack = batk;
int32 atk = -1;
int32 up_atk = 0, upc_atk = 0;
int32 swap_final = FALSE;
effect_set eset;
filter_effect(EFFECT_UPDATE_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK_FINAL, &eset, FALSE);
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
if(!(data.type & TYPE_LINK)) {
filter_effect(EFFECT_SWAP_AD, &eset, FALSE);
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
}
eset.sort();
int32 rev = FALSE;
if(is_affected_by_effect(EFFECT_REVERSE_UPDATE))
rev = TRUE;
effect_set effects_atk, effects_atk_r;
for(int32 i = 0; i < eset.size();) {
if(!(eset[i]->type & EFFECT_TYPE_SINGLE) || eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
switch(eset[i]->code) {
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
temp.base_attack = batk;
eset.remove_item(i);
continue;
case EFFECT_SET_BASE_DEFENSE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
eset.remove_item(i);
continue;
}
}
++i;
}
temp.attack = batk;
for(int32 i = 0; i < eset.size(); ++i) {
switch(eset[i]->code) {
case EFFECT_UPDATE_ATTACK:
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
up_atk += eset[i]->get_value(this);
else
upc_atk += eset[i]->get_value(this);
break;
case EFFECT_SET_ATTACK:
atk = eset[i]->get_value(this);
if(!(eset[i]->type & EFFECT_TYPE_SINGLE))
up_atk = 0;
break;
case EFFECT_SET_ATTACK_FINAL:
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
atk = eset[i]->get_value(this);
up_atk = 0;
upc_atk = 0;
} else {
if(!eset[i]->is_flag(EFFECT_FLAG_DELAY))
effects_atk.add_item(eset[i]);
else
effects_atk_r.add_item(eset[i]);
}
break;
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
atk = -1;
break;
case EFFECT_SET_BASE_DEFENSE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
break;
case EFFECT_SWAP_AD:
swap_final = !swap_final;
break;
case EFFECT_SWAP_BASE_AD:
std::swap(batk, bdef);
break;
}
temp.base_attack = batk;
if(!rev) {
temp.attack = ((atk < 0) ? batk : atk) + up_atk + upc_atk;
} else {
temp.attack = ((atk < 0) ? batk : atk) - up_atk - upc_atk;
}
if(temp.attack < 0)
temp.attack = 0;
}
for(int32 i = 0; i < effects_atk.size(); ++i)
temp.attack = effects_atk[i]->get_value(this);
if(temp.defense == -1) {
if(swap_final) {
temp.attack = get_defense();
}
for(int32 i = 0; i < effects_atk_r.size(); ++i) {
temp.attack = effects_atk_r[i]->get_value(this);
if(effects_atk_r[i]->is_flag(EFFECT_FLAG_REPEAT))
temp.attack = effects_atk_r[i]->get_value(this);
}
}
atk = temp.attack;
if(atk < 0)
atk = 0;
temp.base_attack = -1;
temp.attack = -1;
return atk;
}
int32 card::get_base_defense() {
if(data.type & TYPE_LINK)
return 0;
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
return 0;
if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
return data.defense;
if (temp.base_defense != -1)
return temp.base_defense;
int32 batk = data.attack;
if(batk < 0)
batk = 0;
int32 bdef = data.defense;
if(bdef < 0)
bdef = 0;
temp.base_defense = bdef;
effect_set eset;
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
int32 swap = eset.size();
filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
if(swap)
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
eset.sort();
for(int32 i = 0; i < eset.size();) {
if(!(eset[i]->type & EFFECT_TYPE_SINGLE) || eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
switch(eset[i]->code) {
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
eset.remove_item(i);
continue;
case EFFECT_SET_BASE_DEFENSE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
temp.base_defense = bdef;
eset.remove_item(i);
continue;
}
}
++i;
}
for(int32 i = 0; i < eset.size(); ++i) {
switch(eset[i]->code) {
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
break;
case EFFECT_SET_BASE_DEFENSE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
break;
case EFFECT_SWAP_BASE_AD:
std::swap(batk, bdef);
break;
}
temp.base_defense = bdef;
}
temp.base_defense = -1;
return bdef;
}
int32 card::get_defense() {
if(data.type & TYPE_LINK)
return 0;
if(assume_type == ASSUME_DEFENSE)
return assume_value;
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
return 0;
if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
return data.defense;
if (temp.defense != -1)
return temp.defense;
int32 batk = data.attack;
if(batk < 0)
batk = 0;
int32 bdef = data.defense;
if(bdef < 0)
bdef = 0;
temp.base_defense = bdef;
temp.defense = bdef;
int32 def = -1;
int32 up_def = 0, upc_def = 0;
int32 swap_final = FALSE;
effect_set eset;
filter_effect(EFFECT_SWAP_AD, &eset, FALSE);
filter_effect(EFFECT_UPDATE_DEFENSE, &eset, FALSE);
filter_effect(EFFECT_SET_DEFENSE, &eset, FALSE);
filter_effect(EFFECT_SET_DEFENSE_FINAL, &eset, FALSE);
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
eset.sort();
int32 rev = FALSE;
if(is_affected_by_effect(EFFECT_REVERSE_UPDATE))
rev = TRUE;
effect_set effects_def, effects_def_r;
for(int32 i = 0; i < eset.size();) {
if(!(eset[i]->type & EFFECT_TYPE_SINGLE) || eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
switch(eset[i]->code) {
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
eset.remove_item(i);
continue;
case EFFECT_SET_BASE_DEFENSE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
temp.base_defense = bdef;
eset.remove_item(i);
continue;
}
}
++i;
}
temp.defense = bdef;
for(int32 i = 0; i < eset.size(); ++i) {
switch(eset[i]->code) {
case EFFECT_UPDATE_DEFENSE:
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
up_def += eset[i]->get_value(this);
else
upc_def += eset[i]->get_value(this);
break;
case EFFECT_SET_DEFENSE:
def = eset[i]->get_value(this);
if(!(eset[i]->type & EFFECT_TYPE_SINGLE))
up_def = 0;
break;
case EFFECT_SET_DEFENSE_FINAL:
if((eset[i]->type & EFFECT_TYPE_SINGLE) && !eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
def = eset[i]->get_value(this);
up_def = 0;
upc_def = 0;
} else {
if(!eset[i]->is_flag(EFFECT_FLAG_DELAY))
effects_def.add_item(eset[i]);
else
effects_def_r.add_item(eset[i]);
}
break;
case EFFECT_SET_BASE_DEFENSE:
bdef = eset[i]->get_value(this);
if(bdef < 0)
bdef = 0;
def = -1;
break;
case EFFECT_SET_BASE_ATTACK:
batk = eset[i]->get_value(this);
if(batk < 0)
batk = 0;
break;
case EFFECT_SWAP_AD:
swap_final = !swap_final;
break;
case EFFECT_SWAP_BASE_AD:
std::swap(batk, bdef);
break;
}
temp.base_defense = bdef;
if(!rev) {
temp.defense = ((def < 0) ? bdef : def) + up_def + upc_def;
} else {
temp.defense = ((def < 0) ? bdef : def) - up_def - upc_def;
}
if(temp.defense < 0)
temp.defense = 0;
}
for(int32 i = 0; i < effects_def.size(); ++i)
temp.defense = effects_def[i]->get_value(this);
if(temp.attack == -1) {
if(swap_final) {
temp.defense = get_attack();
}
for(int32 i = 0; i < effects_def_r.size(); ++i) {
temp.defense = effects_def_r[i]->get_value(this);
if(effects_def_r[i]->is_flag(EFFECT_FLAG_REPEAT))
temp.defense = effects_def_r[i]->get_value(this);
}
}
def = temp.defense;
if(def < 0)
def = 0;
temp.base_defense = -1;
temp.defense = -1;
return def;
}
int32 card::get_battle_attack() {
effect_set eset;
filter_effect(EFFECT_SET_BATTLE_ATTACK, &eset);
if(eset.size())
return eset.get_last()->get_value(this);
else
return get_attack();
}
int32 card::get_battle_defense() {
effect_set eset;
filter_effect(EFFECT_SET_BATTLE_DEFENSE, &eset);
if(eset.size())
return eset.get_last()->get_value(this);
else
return get_defense();
}
uint32 card::get_level() {
if((data.type & (TYPE_XYZ | TYPE_LINK)) || (status & STATUS_NO_LEVEL)
|| (!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER)))
return 0;
if(assume_type == ASSUME_LEVEL)
return assume_value;
if (temp.level != 0xffffffff)
return temp.level;
effect_set effects;
int32 level = data.level;
temp.level = level;
int32 up = 0;
filter_effect(EFFECT_UPDATE_LEVEL, &effects, FALSE);
filter_effect(EFFECT_CHANGE_LEVEL, &effects);
for (int32 i = 0; i < effects.size(); ++i) {
switch (effects[i]->code) {
case EFFECT_UPDATE_LEVEL:
up += effects[i]->get_value(this);
break;
case EFFECT_CHANGE_LEVEL:
level = effects[i]->get_value(this);
up = 0;
break;
}
temp.level = level + up;
}
level += up;
if(level < 1 && (get_type() & TYPE_MONSTER))
level = 1;
temp.level = 0xffffffff;
return level;
}
uint32 card::get_rank() {
if(!(data.type & TYPE_XYZ) || (status & STATUS_NO_LEVEL))
return 0;
if(assume_type == ASSUME_RANK)
return assume_value;
if(!(current.location & LOCATION_MZONE))
return data.level;
if (temp.level != 0xffffffff)
return temp.level;
effect_set effects;
int32 rank = data.level;
temp.level = rank;
int32 up = 0;
filter_effect(EFFECT_UPDATE_RANK, &effects, FALSE);
filter_effect(EFFECT_CHANGE_RANK, &effects);
for (int32 i = 0; i < effects.size(); ++i) {
switch (effects[i]->code) {
case EFFECT_UPDATE_RANK:
up += effects[i]->get_value(this);
break;
case EFFECT_CHANGE_RANK:
rank = effects[i]->get_value(this);
up = 0;
break;
}
temp.level = rank + up;
}
rank += up;
if(rank < 1 && (get_type() & TYPE_MONSTER))
rank = 1;
temp.level = 0xffffffff;
return rank;
}
uint32 card::get_link() {
if(!(data.type & TYPE_LINK) || (status & STATUS_NO_LEVEL))
return 0;
return data.level;
}
uint32 card::get_synchro_level(card* pcard) {
if((data.type & (TYPE_XYZ | TYPE_LINK)) || (status & STATUS_NO_LEVEL))
return 0;
uint32 lev;
effect_set eset;
filter_effect(EFFECT_SYNCHRO_LEVEL, &eset);
if(eset.size())
lev = eset[0]->get_value(pcard);
else
lev = get_level();
return lev;
}
uint32 card::get_ritual_level(card* pcard) {
if((data.type & (TYPE_XYZ | TYPE_LINK)) || (status & STATUS_NO_LEVEL))
return 0;
uint32 lev;
effect_set eset;
filter_effect(EFFECT_RITUAL_LEVEL, &eset);
if(eset.size())
lev = eset[0]->get_value(pcard);
else
lev = get_level();
return lev;
}
uint32 card::check_xyz_level(card* pcard, uint32 lv) {
if(status & STATUS_NO_LEVEL)
return 0;
effect_set eset;
filter_effect(EFFECT_XYZ_LEVEL, &eset);
if(!eset.size()) {
uint32 lev = get_level();
if(lev == lv)
return lev;
return 0;
}
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
uint32 lev = eset[i]->get_value(2);
if(((lev & 0xfff) == lv))
return lev & 0xffff;
if(((lev >> 16) & 0xfff) == lv)
return (lev >> 16) & 0xffff;
}
return 0;
}
uint32 card::get_attribute() {
if(assume_type == ASSUME_ATTRIBUTE)
return assume_value;
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
return 0;
if (temp.attribute != 0xffffffff)
return temp.attribute;
effect_set effects;
int32 attribute = data.attribute;
temp.attribute = data.attribute;
filter_effect(EFFECT_ADD_ATTRIBUTE, &effects, FALSE);
filter_effect(EFFECT_REMOVE_ATTRIBUTE, &effects);
for (int32 i = 0; i < effects.size(); ++i) {
if (effects[i]->code == EFFECT_ADD_ATTRIBUTE)
attribute |= effects[i]->get_value(this);
else
attribute &= ~(effects[i]->get_value(this));
temp.attribute = attribute;
}
effects.clear();
filter_effect(EFFECT_CHANGE_ATTRIBUTE, &effects);
for (int32 i = 0; i < effects.size(); ++i) {
attribute = effects[i]->get_value(this);
temp.attribute = attribute;
}
temp.attribute = 0xffffffff;
return attribute;
}
uint32 card::get_fusion_attribute(uint8 playerid) {
effect_set effects;
filter_effect(EFFECT_CHANGE_FUSION_ATTRIBUTE, &effects);
if(!effects.size() || pduel->game_field->core.not_material)
return get_attribute();
uint32 attribute = 0;
for(int32 i = 0; i < effects.size(); ++i) {
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
attribute = effects[i]->get_value(this, 1);
}
return attribute;
}
uint32 card::get_link_attribute(uint8 playerid) {
effect_set effects;
filter_effect(EFFECT_ADD_LINK_ATTRIBUTE, &effects);
uint32 attribute = get_attribute();
for (int32 i = 0; i < effects.size(); ++i) {
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
attribute |= effects[i]->get_value(this, 1);
}
return attribute;
}
uint32 card::get_race() {
if(assume_type == ASSUME_RACE)
return assume_value;
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
return 0;
if (temp.race != 0xffffffff)
return temp.race;
effect_set effects;
int32 race = data.race;
temp.race = data.race;
filter_effect(EFFECT_ADD_RACE, &effects, FALSE);
filter_effect(EFFECT_REMOVE_RACE, &effects);
for (int32 i = 0; i < effects.size(); ++i) {
if (effects[i]->code == EFFECT_ADD_RACE)
race |= effects[i]->get_value(this);
else
race &= ~(effects[i]->get_value(this));
temp.race = race;
}
effects.clear();
filter_effect(EFFECT_CHANGE_RACE, &effects);
for (int32 i = 0; i < effects.size(); ++i) {
race = effects[i]->get_value(this);
temp.race = race;
}
temp.race = 0xffffffff;
return race;
}
uint32 card::get_link_race(uint8 playerid) {
effect_set effects;
filter_effect(EFFECT_ADD_LINK_RACE, &effects);
uint32 race = get_race();
for (int32 i = 0; i < effects.size(); ++i) {
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
race |= effects[i]->get_value(this, 1);
}
return race;
}
uint32 card::get_lscale() {
if(!current.is_location(LOCATION_PZONE))
return data.lscale;
if (temp.lscale != 0xffffffff)
return temp.lscale;
effect_set effects;
int32 lscale = data.lscale;
temp.lscale = data.lscale;
int32 up = 0, upc = 0;
filter_effect(EFFECT_UPDATE_LSCALE, &effects, FALSE);
filter_effect(EFFECT_CHANGE_LSCALE, &effects);
for (int32 i = 0; i < effects.size(); ++i) {
if (effects[i]->code == EFFECT_UPDATE_LSCALE) {
if ((effects[i]->type & EFFECT_TYPE_SINGLE) && !effects[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
up += effects[i]->get_value(this);
else
upc += effects[i]->get_value(this);
} else {
lscale = effects[i]->get_value(this);
up = 0;
}
temp.lscale = lscale;
}
lscale += up + upc;
temp.lscale = 0xffffffff;
return lscale;
}
uint32 card::get_rscale() {
if(!current.is_location(LOCATION_PZONE))
return data.rscale;
if (temp.rscale != 0xffffffff)
return temp.rscale;
effect_set effects;
int32 rscale = data.rscale;
temp.rscale = data.rscale;
int32 up = 0, upc = 0;
filter_effect(EFFECT_UPDATE_RSCALE, &effects, FALSE);
filter_effect(EFFECT_CHANGE_RSCALE, &effects);
for (int32 i = 0; i < effects.size(); ++i) {
if (effects[i]->code == EFFECT_UPDATE_RSCALE) {
if ((effects[i]->type & EFFECT_TYPE_SINGLE) && !effects[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE))
up += effects[i]->get_value(this);
else
upc += effects[i]->get_value(this);
} else {
rscale = effects[i]->get_value(this);
up = 0;
}
temp.rscale = rscale;
}
rscale += up + upc;
temp.rscale = 0xffffffff;
return rscale;
}
uint32 card::get_link_marker() {
if(!(data.type & TYPE_LINK))
return 0;
return data.link_marker;
}
int32 card::is_link_marker(uint32 dir) {
return (int32)(get_link_marker() & dir);
}
uint32 card::get_linked_zone() {
if(!(data.type & TYPE_LINK) || current.location != LOCATION_MZONE
|| get_status(STATUS_SUMMONING | STATUS_SUMMON_DISABLED | STATUS_SPSUMMON_STEP))
return 0;
int32 zones = 0;
int32 s = current.sequence;
if(s > 0 && s <= 4 && is_link_marker(LINK_MARKER_LEFT))
zones |= 1u << (s - 1);
if(s <= 3 && is_link_marker(LINK_MARKER_RIGHT))
zones |= 1u << (s + 1);
if((s == 0 && is_link_marker(LINK_MARKER_TOP_RIGHT))
|| (s == 1 && is_link_marker(LINK_MARKER_TOP))
|| (s == 2 && is_link_marker(LINK_MARKER_TOP_LEFT)))
zones |= (1u << 5) | (1u << (16 + 6));
if((s == 2 && is_link_marker(LINK_MARKER_TOP_RIGHT))
|| (s == 3 && is_link_marker(LINK_MARKER_TOP))
|| (s == 4 && is_link_marker(LINK_MARKER_TOP_LEFT)))
zones |= (1u << 6) | (1u << (16 + 5));
if(s == 5) {
if(is_link_marker(LINK_MARKER_BOTTOM_LEFT))
zones |= 1u << 0;
if(is_link_marker(LINK_MARKER_BOTTOM))
zones |= 1u << 1;
if(is_link_marker(LINK_MARKER_BOTTOM_RIGHT))
zones |= 1u << 2;
if(is_link_marker(LINK_MARKER_TOP_LEFT))
zones |= 1u << (16 + 4);
if(is_link_marker(LINK_MARKER_TOP))
zones |= 1u << (16 + 3);
if(is_link_marker(LINK_MARKER_TOP_RIGHT))
zones |= 1u << (16 + 2);
}
if(s == 6) {
if(is_link_marker(LINK_MARKER_BOTTOM_LEFT))
zones |= 1u << 2;
if(is_link_marker(LINK_MARKER_BOTTOM))
zones |= 1u << 3;
if(is_link_marker(LINK_MARKER_BOTTOM_RIGHT))
zones |= 1u << 4;
if(is_link_marker(LINK_MARKER_TOP_LEFT))
zones |= 1u << (16 + 2);
if(is_link_marker(LINK_MARKER_TOP))
zones |= 1u << (16 + 1);
if(is_link_marker(LINK_MARKER_TOP_RIGHT))
zones |= 1u << (16 + 0);
}
return zones;
}
void card::get_linked_cards(card_set* cset) {
cset->clear();
if(!(data.type & TYPE_LINK) || current.location != LOCATION_MZONE)
return;
int32 p = current.controler;
uint32 linked_zone = get_linked_zone();
pduel->game_field->get_cards_in_zone(cset, linked_zone, p, LOCATION_MZONE);
pduel->game_field->get_cards_in_zone(cset, linked_zone >> 16, 1 - p, LOCATION_MZONE);
}
uint32 card::get_mutual_linked_zone() {
if(!(data.type & TYPE_LINK) || current.location != LOCATION_MZONE
|| get_status(STATUS_SUMMONING | STATUS_SUMMON_DISABLED | STATUS_SPSUMMON_STEP))
return 0;
int32 zones = 0;
int32 p = current.controler;
int32 s = current.sequence;
uint32 linked_zone = get_linked_zone();
uint32 icheck = 0x1;
for(uint32 i = 0; i < 7; ++i, icheck <<= 1) {
if(icheck & linked_zone) {
card* pcard = pduel->game_field->player[p].list_mzone[i];
if(pcard && (pcard->get_linked_zone() & (1u << s)))
zones |= icheck;
}
}
icheck = 0x10000;
for(uint32 i = 0; i < 7; ++i, icheck <<= 1) {
if(icheck & linked_zone) {
card* pcard = pduel->game_field->player[1 - p].list_mzone[i];
if(pcard && (pcard->get_linked_zone() & (1u << (s + 16))))
zones |= icheck;
}
}
return zones;
}
void card::get_mutual_linked_cards(card_set* cset) {
cset->clear();
if(!(data.type & TYPE_LINK) || current.location != LOCATION_MZONE)
return;
int32 p = current.controler;
uint32 mutual_linked_zone = get_mutual_linked_zone();
pduel->game_field->get_cards_in_zone(cset, mutual_linked_zone, p, LOCATION_MZONE);
pduel->game_field->get_cards_in_zone(cset, mutual_linked_zone >> 16, 1 - p, LOCATION_MZONE);
}
int32 card::is_link_state() {
if(current.location != LOCATION_MZONE)
return FALSE;
card_set cset;
get_linked_cards(&cset);
if(cset.size())
return TRUE;
int32 p = current.controler;
uint32 linked_zone = pduel->game_field->get_linked_zone(p);
if((linked_zone >> current.sequence) & 1)
return TRUE;
return FALSE;
}
int32 card::is_extra_link_state() {
if(current.location != LOCATION_MZONE)
return FALSE;
uint32 checked = 1u << current.sequence;
uint32 linked_zone = get_mutual_linked_zone();
const auto& list_mzone0 = pduel->game_field->player[current.controler].list_mzone;
const auto& list_mzone1 = pduel->game_field->player[1 - current.controler].list_mzone;
while(true) {
if(((linked_zone >> 5) | (linked_zone >> (16 + 6))) & ((linked_zone >> 6) | (linked_zone >> (16 + 5))) & 1)
return TRUE;
int32 checking = (int32)(linked_zone & ~checked);
if(!checking)
return FALSE;
int32 rightmost = checking & (-checking);
checked |= (uint32)rightmost;
if(rightmost < 0x10000) {
for(int32 i = 0; i < 7; ++i) {
if(rightmost & 1) {
card* pcard = list_mzone0[i];
linked_zone |= pcard->get_mutual_linked_zone();
break;
}
rightmost >>= 1;
}
} else {
rightmost >>= 16;
for(int32 i = 0; i < 7; ++i) {
if(rightmost & 1) {
card* pcard = list_mzone1[i];
uint32 zone = pcard->get_mutual_linked_zone();
linked_zone |= (zone << 16) | (zone >> 16);
break;
}
rightmost >>= 1;
}
}
}
return FALSE;
}
int32 card::is_position(int32 pos) {
return current.position & pos;
}
void card::set_status(uint32 status, int32 enabled) {
if (enabled)
this->status |= status;
else
this->status &= ~status;
}
// match at least 1 status
int32 card::get_status(uint32 status) {
return this->status & status;
}
// match all status
int32 card::is_status(uint32 status) {
if ((this->status & status) == status)
return TRUE;
return FALSE;
}
uint32 card::get_column_zone(int32 location) {
int32 zones = 0;
uint8 seq = current.sequence;
if(!(location & LOCATION_ONFIELD) || !(current.location & LOCATION_ONFIELD) || current.location == LOCATION_SZONE && seq >= 5)
return 0;
if(seq <= 4) {
if(location & LOCATION_MZONE) {
if(!(current.location & LOCATION_MZONE))
zones |= 1u << seq;
zones |= 1u << (16 + (4 - seq));
if(seq == 1)
zones |= (1u << 5) | (1u << (16 + 6));
if(seq == 3)
zones |= (1u << 6) | (1u << (16 + 5));
}
if(location & LOCATION_SZONE) {
if(!(current.location & LOCATION_SZONE))
zones |= 1u << (seq + 8);
zones |= 1u << (16 + 8 + (4 - seq));
}
}
if(seq == 5) {
if(location & LOCATION_MZONE)
zones |= (1u << 1) | (1u << (16 + 3));
if(location & LOCATION_SZONE)
zones |= (1u << (8 + 1)) | (1u << (16 + 8 + 3));
}
if(seq == 6) {
if(location & LOCATION_MZONE)
zones |= (1u << 3) | (1u << (16 + 1));
if(location & LOCATION_SZONE)
zones |= (1u << (8 + 3)) | (1u << (16 + 8 + 1));
}
return zones;
}
void card::get_column_cards(card_set* cset) {
cset->clear();
if(!(current.location & LOCATION_ONFIELD))
return;
int32 p = current.controler;
uint32 column_mzone = get_column_zone(LOCATION_MZONE);
uint32 column_szone = get_column_zone(LOCATION_SZONE);
pduel->game_field->get_cards_in_zone(cset, column_mzone, p, LOCATION_MZONE);
pduel->game_field->get_cards_in_zone(cset, column_mzone >> 16, 1 - p, LOCATION_MZONE);
pduel->game_field->get_cards_in_zone(cset, column_szone >> 8, p, LOCATION_SZONE);
pduel->game_field->get_cards_in_zone(cset, column_szone >> 24, 1 - p, LOCATION_SZONE);
}
int32 card::is_all_column() {
if(!(current.location & LOCATION_ONFIELD))
return FALSE;
card_set cset;
get_column_cards(&cset);
int32 full = 3;
if(pduel->game_field->core.duel_rule >= 4 && (current.sequence == 1 || current.sequence == 3))
full++;
if(cset.size() == full)
return TRUE;
return FALSE;
}
void card::equip(card *target, uint32 send_msg) {
if (equiping_target)
return;
target->equiping_cards.insert(this);
equiping_target = target;
for (auto& it : equip_effect) {
if (it.second->is_disable_related())
pduel->game_field->add_to_disable_check_list(equiping_target);
}
if(send_msg) {
pduel->write_buffer8(MSG_EQUIP);
pduel->write_buffer32(get_info_location());
pduel->write_buffer32(target->get_info_location());
}
return;
}
void card::unequip() {
if (!equiping_target)
return;
for (auto& it : equip_effect) {
if (it.second->is_disable_related())
pduel->game_field->add_to_disable_check_list(equiping_target);
}
equiping_target->equiping_cards.erase(this);
pre_equip_target = equiping_target;
equiping_target = 0;
return;
}
int32 card::get_union_count() {
int32 count = 0;
for(auto& pcard : equiping_cards) {
if((pcard->data.type & TYPE_UNION) && pcard->is_affected_by_effect(EFFECT_UNION_STATUS))
count++;
}
return count;
}
int32 card::get_old_union_count() {
int32 count = 0;
for(auto& pcard : equiping_cards) {
if((pcard->data.type & TYPE_UNION) && pcard->is_affected_by_effect(EFFECT_OLDUNION_STATUS))
count++;
}
return count;
}
void card::xyz_overlay(card_set* materials) {
if(materials->size() == 0)
return;
card_set des;
field::card_vector cv;
for(auto& pcard : *materials)
cv.push_back(pcard);
std::sort(cv.begin(), cv.end(), card::card_operation_sort);
if(pduel->game_field->core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
int32 d0 = (int32)pduel->game_field->player[0].list_main.size() - 1, s0 = d0;
int32 d1 = (int32)pduel->game_field->player[1].list_main.size() - 1, s1 = d1;
for(auto& pcard : cv) {
if(pcard->current.location != LOCATION_DECK)
continue;
if((pcard->current.controler == 0) && (pcard->current.sequence == s0))
s0--;
if((pcard->current.controler == 1) && (pcard->current.sequence == s1))
s1--;
}
if((s0 != d0) && (s0 > 0)) {
card* ptop = pduel->game_field->player[0].list_main[s0];
if(pduel->game_field->core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(0);
pduel->write_buffer8(d0 - s0);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);
else
pduel->write_buffer32(ptop->data.code | 0x80000000);
}
}
if((s1 != d1) && (s1 > 0)) {
card* ptop = pduel->game_field->player[1].list_main[s1];
if(pduel->game_field->core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(1);
pduel->write_buffer8(d1 - s1);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);
else
pduel->write_buffer32(ptop->data.code | 0x80000000);
}
}
}
for(auto& pcard : cv) {
if(pcard->overlay_target == this)
continue;
pcard->current.reason = REASON_XYZ + REASON_MATERIAL;
pcard->reset(RESET_LEAVE + RESET_OVERLAY, RESET_EVENT);
if(pcard->unique_code)
pduel->game_field->remove_unique_card(pcard);
if(pcard->equiping_target)
pcard->unequip();
for(auto cit = pcard->equiping_cards.begin(); cit != pcard->equiping_cards.end();) {
card* equipc = *cit++;
des.insert(equipc);
equipc->unequip();
}
pcard->clear_card_target();
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer32(pcard->get_info_location());
if(pcard->overlay_target) {
pcard->overlay_target->xyz_remove(pcard);
} else {
pcard->enable_field_effect(false);
pduel->game_field->remove_card(pcard);
pduel->game_field->add_to_disable_check_list(pcard);
}
xyz_add(pcard);
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer32(pcard->current.reason);
}
if(des.size())
pduel->game_field->destroy(&des, 0, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE);
else
pduel->game_field->adjust_instant();
}
void card::xyz_add(card* mat) {
if(mat->current.location != 0)
return;
xyz_materials.push_back(mat);
mat->overlay_target = this;
mat->current.controler = PLAYER_NONE;
mat->current.location = LOCATION_OVERLAY;
mat->current.sequence = (uint8)xyz_materials.size() - 1;
for(auto& eit : mat->xmaterial_effect) {
effect* peffect = eit.second;
if(peffect->type & EFFECT_TYPE_FIELD)
pduel->game_field->add_effect(peffect);
}
}
void card::xyz_remove(card* mat) {
if(mat->overlay_target != this)
return;
xyz_materials.erase(xyz_materials.begin() + mat->current.sequence);
if(pduel->game_field->core.current_chain.size() > 0)
pduel->game_field->core.just_sent_cards.insert(mat);
mat->previous.controler = mat->current.controler;
mat->previous.location = mat->current.location;
mat->previous.sequence = mat->current.sequence;
mat->previous.pzone = mat->current.pzone;
mat->current.controler = PLAYER_NONE;
mat->current.location = 0;
mat->current.sequence = 0;
mat->overlay_target = 0;
for(auto clit = xyz_materials.begin(); clit != xyz_materials.end(); ++clit)
(*clit)->current.sequence = (uint8)(clit - xyz_materials.begin());
for(auto& eit : mat->xmaterial_effect) {
effect* peffect = eit.second;
if(peffect->type & EFFECT_TYPE_FIELD)
pduel->game_field->remove_effect(peffect);
}
}
void card::apply_field_effect() {
if (current.controler == PLAYER_NONE)
return;
for (auto& it : field_effect) {
if (it.second->in_range(this)
|| ((it.second->range & LOCATION_HAND) && (it.second->type & EFFECT_TYPE_TRIGGER_O) && !(it.second->code & EVENT_PHASE))) {
pduel->game_field->add_effect(it.second);
}
}
if(unique_code && (current.location & unique_location))
pduel->game_field->add_unique_card(this);
spsummon_counter[0] = spsummon_counter[1] = 0;
}
void card::cancel_field_effect() {
if (current.controler == PLAYER_NONE)
return;
for (auto& it : field_effect) {
if (it.second->in_range(this)
|| ((it.second->range & LOCATION_HAND) && (it.second->type & EFFECT_TYPE_TRIGGER_O) && !(it.second->code & EVENT_PHASE))) {
pduel->game_field->remove_effect(it.second);
}
}
if(unique_code && (current.location & unique_location))
pduel->game_field->remove_unique_card(this);
}
// STATUS_EFFECT_ENABLED: the card is ready to use
// false: before moving, summoning, chaining
// true: ready
void card::enable_field_effect(bool enabled) {
if (current.location == 0)
return;
if ((enabled && get_status(STATUS_EFFECT_ENABLED)) || (!enabled && !get_status(STATUS_EFFECT_ENABLED)))
return;
refresh_disable_status();
if (enabled) {
set_status(STATUS_EFFECT_ENABLED, TRUE);
for (auto& it : single_effect) {
if (it.second->is_flag(EFFECT_FLAG_SINGLE_RANGE) && it.second->in_range(this))
it.second->id = pduel->game_field->infos.field_id++;
}
for (auto& it : field_effect) {
if (it.second->in_range(this))
it.second->id = pduel->game_field->infos.field_id++;
}
if(current.location == LOCATION_SZONE) {
for (auto& it : equip_effect)
it.second->id = pduel->game_field->infos.field_id++;
}
for (auto& it : target_effect) {
if (it.second->in_range(this))
it.second->id = pduel->game_field->infos.field_id++;
}
if (get_status(STATUS_DISABLED))
reset(RESET_DISABLE, RESET_EVENT);
} else
set_status(STATUS_EFFECT_ENABLED, FALSE);
if (get_status(STATUS_DISABLED | STATUS_FORBIDDEN))
return;
filter_disable_related_cards();
}
int32 card::add_effect(effect* peffect) {
if (get_status(STATUS_COPYING_EFFECT) && peffect->is_flag(EFFECT_FLAG_UNCOPYABLE)) {
pduel->uncopy.insert(peffect);
return 0;
}
if (indexer.find(peffect) != indexer.end())
return 0;
card_set check_target = { this };
effect_container::iterator eit;
if (peffect->type & EFFECT_TYPE_SINGLE) {
if((peffect->code == EFFECT_SET_ATTACK || peffect->code == EFFECT_SET_BASE_ATTACK) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
for(auto it = single_effect.begin(); it != single_effect.end();) {
auto rm = it++;
if((rm->second->code == EFFECT_SET_ATTACK || rm->second->code == EFFECT_SET_ATTACK_FINAL || rm->second->code == EFFECT_SET_BASE_ATTACK)
&& !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
remove_effect(rm->second);
}
}
if(peffect->code == EFFECT_SET_ATTACK_FINAL && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
for(auto it = single_effect.begin(); it != single_effect.end();) {
auto rm = it++;
if((rm->second->code == EFFECT_UPDATE_ATTACK || rm->second->code == EFFECT_SET_ATTACK
|| rm->second->code == EFFECT_SET_ATTACK_FINAL) && !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
remove_effect(rm->second);
}
}
if((peffect->code == EFFECT_SET_DEFENSE || peffect->code == EFFECT_SET_BASE_DEFENSE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
for(auto it = single_effect.begin(); it != single_effect.end();) {
auto rm = it++;
if((rm->second->code == EFFECT_SET_DEFENSE || rm->second->code == EFFECT_SET_DEFENSE_FINAL || rm->second->code == EFFECT_SET_BASE_DEFENSE)
&& !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
remove_effect(rm->second);
}
}
if(peffect->code == EFFECT_SET_DEFENSE_FINAL && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
for(auto it = single_effect.begin(); it != single_effect.end();) {
auto rm = it++;
if((rm->second->code == EFFECT_UPDATE_DEFENSE || rm->second->code == EFFECT_SET_DEFENSE
|| rm->second->code == EFFECT_SET_DEFENSE_FINAL) && !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
remove_effect(rm->second);
}
}
eit = single_effect.emplace(peffect->code, peffect);
} else if (peffect->type & EFFECT_TYPE_EQUIP) {
eit = equip_effect.emplace(peffect->code, peffect);
if (equiping_target)
check_target = { equiping_target };
else
check_target.clear();
} else if(peffect->type & EFFECT_TYPE_TARGET) {
eit = target_effect.emplace(peffect->code, peffect);
if(!effect_target_cards.empty())
check_target = effect_target_cards;
else
check_target.clear();
} else if (peffect->type & EFFECT_TYPE_XMATERIAL) {
eit = xmaterial_effect.emplace(peffect->code, peffect);
if (overlay_target)
check_target = { overlay_target };
else
check_target.clear();
} else if (peffect->type & EFFECT_TYPE_FIELD) {
eit = field_effect.emplace(peffect->code, peffect);
} else
return 0;
peffect->id = pduel->game_field->infos.field_id++;
peffect->card_type = data.type;
if(get_status(STATUS_INITIALIZING))
peffect->flag[0] |= EFFECT_FLAG_INITIAL;
if (get_status(STATUS_COPYING_EFFECT)) {
peffect->copy_id = pduel->game_field->infos.copy_id;
peffect->reset_flag |= pduel->game_field->core.copy_reset;
peffect->reset_count = pduel->game_field->core.copy_reset_count;
}
effect* reason_effect = pduel->game_field->core.reason_effect;
if(peffect->is_flag(EFFECT_FLAG_COPY_INHERIT) && reason_effect && reason_effect->copy_id) {
peffect->copy_id = reason_effect->copy_id;
peffect->reset_flag |= reason_effect->reset_flag;
if(peffect->reset_count > reason_effect->reset_count)
peffect->reset_count = reason_effect->reset_count;
}
indexer.emplace(peffect, eit);
peffect->handler = this;
if((peffect->type & EFFECT_TYPE_FIELD)) {
if(peffect->in_range(this)
|| current.controler != PLAYER_NONE && ((peffect->range & LOCATION_HAND) && (peffect->type & EFFECT_TYPE_TRIGGER_O) && !(peffect->code & EVENT_PHASE)))
pduel->game_field->add_effect(peffect);
}
if (current.controler != PLAYER_NONE && !check_target.empty()) {
if(peffect->is_disable_related())
for(auto& target : check_target)
pduel->game_field->add_to_disable_check_list(target);
}
if(peffect->is_flag(EFFECT_FLAG_OATH)) {
pduel->game_field->effects.oath.emplace(peffect, reason_effect);
}
if(peffect->reset_flag & RESET_PHASE) {
pduel->game_field->effects.pheff.insert(peffect);
if(peffect->reset_count == 0)
peffect->reset_count += 1;
}
if(peffect->reset_flag & RESET_CHAIN)
pduel->game_field->effects.cheff.insert(peffect);
if(peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT))
pduel->game_field->effects.rechargeable.insert(peffect);
if(peffect->is_flag(EFFECT_FLAG_CLIENT_HINT)) {
pduel->write_buffer8(MSG_CARD_HINT);
pduel->write_buffer32(get_info_location());
pduel->write_buffer8(CHINT_DESC_ADD);
pduel->write_buffer32(peffect->description);
}
if(peffect->type & EFFECT_TYPE_SINGLE && peffect->code == EFFECT_UPDATE_LEVEL && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
int32 val = peffect->get_value(this);
if(val > 0) {
pduel->game_field->raise_single_event(this, 0, EVENT_LEVEL_UP, peffect, 0, 0, 0, val);
pduel->game_field->process_single_event();
}
}
return peffect->id;
}
void card::remove_effect(effect* peffect) {
auto it = indexer.find(peffect);
if (it == indexer.end())
return;
remove_effect(peffect, it->second);
}
void card::remove_effect(effect* peffect, effect_container::iterator it) {
card_set check_target = { this };
if (peffect->type & EFFECT_TYPE_SINGLE) {
single_effect.erase(it);
} else if (peffect->type & EFFECT_TYPE_EQUIP) {
equip_effect.erase(it);
if (equiping_target)
check_target = { equiping_target };
else
check_target.clear();
} else if(peffect->type & EFFECT_TYPE_TARGET) {
target_effect.erase(it);
if(!effect_target_cards.empty())
check_target = effect_target_cards;
else
check_target.clear();
} else if (peffect->type & EFFECT_TYPE_XMATERIAL) {
xmaterial_effect.erase(it);
if (overlay_target)
check_target = { overlay_target };
else
check_target.clear();
} else if (peffect->type & EFFECT_TYPE_FIELD) {
check_target.clear();
if (peffect->is_available() && peffect->is_disable_related()) {
pduel->game_field->update_disable_check_list(peffect);
}
field_effect.erase(it);
if(peffect->in_range(this)
|| current.controler != PLAYER_NONE && ((peffect->range & LOCATION_HAND) && (peffect->type & EFFECT_TYPE_TRIGGER_O) && !(peffect->code & EVENT_PHASE)))
pduel->game_field->remove_effect(peffect);
}
if ((current.controler != PLAYER_NONE) && !get_status(STATUS_DISABLED | STATUS_FORBIDDEN) && !check_target.empty()) {
if (peffect->is_disable_related())
for(auto& target : check_target)
pduel->game_field->add_to_disable_check_list(target);
}
if (peffect->is_flag(EFFECT_FLAG_INITIAL) && peffect->copy_id && is_status(STATUS_EFFECT_REPLACED)) {
set_status(STATUS_EFFECT_REPLACED, FALSE);
if (!(data.type & TYPE_NORMAL) || (data.type & TYPE_PENDULUM)) {
set_status(STATUS_INITIALIZING, TRUE);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->call_card_function(this, "initial_effect", 1, 0);
set_status(STATUS_INITIALIZING, FALSE);
}
}
indexer.erase(peffect);
if(peffect->is_flag(EFFECT_FLAG_OATH))
pduel->game_field->effects.oath.erase(peffect);
if(peffect->reset_flag & RESET_PHASE)
pduel->game_field->effects.pheff.erase(peffect);
if(peffect->reset_flag & RESET_CHAIN)
pduel->game_field->effects.cheff.erase(peffect);
if(peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT))
pduel->game_field->effects.rechargeable.erase(peffect);
if(((peffect->code & 0xf0000) == EFFECT_COUNTER_PERMIT) && (peffect->type & EFFECT_TYPE_SINGLE)) {
auto cmit = counters.find(peffect->code & 0xffff);
if(cmit != counters.end()) {
pduel->write_buffer8(MSG_REMOVE_COUNTER);
pduel->write_buffer16(cmit->first);
pduel->write_buffer8(current.controler);
pduel->write_buffer8(current.location);
pduel->write_buffer8(current.sequence);
pduel->write_buffer16(cmit->second[0] + cmit->second[1]);
counters.erase(cmit);
}
}
if(peffect->is_flag(EFFECT_FLAG_CLIENT_HINT)) {
pduel->write_buffer8(MSG_CARD_HINT);
pduel->write_buffer32(get_info_location());
pduel->write_buffer8(CHINT_DESC_REMOVE);
pduel->write_buffer32(peffect->description);
}
if(peffect->code == EFFECT_UNIQUE_CHECK) {
pduel->game_field->remove_unique_card(this);
unique_pos[0] = unique_pos[1] = 0;
unique_code = 0;
}
pduel->game_field->core.reseted_effects.insert(peffect);
}
int32 card::copy_effect(uint32 code, uint32 reset, uint32 count) {
card_data cdata;
read_card(code, &cdata);
if(cdata.type & TYPE_NORMAL)
return -1;
set_status(STATUS_COPYING_EFFECT, TRUE);
uint32 cr = pduel->game_field->core.copy_reset;
uint8 crc = pduel->game_field->core.copy_reset_count;
pduel->game_field->core.copy_reset = reset;
pduel->game_field->core.copy_reset_count = count;
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->call_code_function(code, "initial_effect", 1, 0);
pduel->game_field->infos.copy_id++;
set_status(STATUS_COPYING_EFFECT, FALSE);
pduel->game_field->core.copy_reset = cr;
pduel->game_field->core.copy_reset_count = crc;
for(auto& peffect : pduel->uncopy)
pduel->delete_effect(peffect);
pduel->uncopy.clear();
if((data.type & TYPE_MONSTER) && !(data.type & TYPE_EFFECT)) {
effect* peffect = pduel->new_effect();
if(pduel->game_field->core.reason_effect)
peffect->owner = pduel->game_field->core.reason_effect->get_handler();
else
peffect->owner = this;
peffect->handler = this;
peffect->type = EFFECT_TYPE_SINGLE;
peffect->code = EFFECT_ADD_TYPE;
peffect->value = TYPE_EFFECT;
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
peffect->reset_flag = reset;
peffect->reset_count = count;
this->add_effect(peffect);
}
return pduel->game_field->infos.copy_id - 1;
}
int32 card::replace_effect(uint32 code, uint32 reset, uint32 count) {
card_data cdata;
read_card(code, &cdata);
if(cdata.type & TYPE_NORMAL)
return -1;
if(is_status(STATUS_EFFECT_REPLACED))
set_status(STATUS_EFFECT_REPLACED, FALSE);
for(auto i = indexer.begin(); i != indexer.end();) {
auto rm = i++;
effect* peffect = rm->first;
auto it = rm->second;
if (peffect->is_flag(EFFECT_FLAG_INITIAL | EFFECT_FLAG_COPY_INHERIT))
remove_effect(peffect, it);
}
uint32 cr = pduel->game_field->core.copy_reset;
uint8 crc = pduel->game_field->core.copy_reset_count;
pduel->game_field->core.copy_reset = reset;
pduel->game_field->core.copy_reset_count = count;
set_status(STATUS_INITIALIZING | STATUS_COPYING_EFFECT, TRUE);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->call_code_function(code, "initial_effect", 1, 0);
set_status(STATUS_INITIALIZING | STATUS_COPYING_EFFECT, FALSE);
pduel->game_field->infos.copy_id++;
pduel->game_field->core.copy_reset = cr;
pduel->game_field->core.copy_reset_count = crc;
set_status(STATUS_EFFECT_REPLACED, TRUE);
for(auto& peffect : pduel->uncopy)
pduel->delete_effect(peffect);
pduel->uncopy.clear();
if((data.type & TYPE_MONSTER) && !(data.type & TYPE_EFFECT)) {
effect* peffect = pduel->new_effect();
if(pduel->game_field->core.reason_effect)
peffect->owner = pduel->game_field->core.reason_effect->get_handler();
else
peffect->owner = this;
peffect->handler = this;
peffect->type = EFFECT_TYPE_SINGLE;
peffect->code = EFFECT_ADD_TYPE;
peffect->value = TYPE_EFFECT;
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
peffect->reset_flag = reset;
peffect->reset_count = count;
this->add_effect(peffect);
}
return pduel->game_field->infos.copy_id - 1;
}
void card::reset(uint32 id, uint32 reset_type) {
if (reset_type != RESET_EVENT && reset_type != RESET_PHASE && reset_type != RESET_CODE && reset_type != RESET_COPY && reset_type != RESET_CARD)
return;
if (reset_type == RESET_EVENT) {
for (auto rit = relations.begin(); rit != relations.end();) {
auto rrm = rit++;
if (rrm->second & 0xffff0000 & id)
relations.erase(rrm);
}
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
| RESET_OVERLAY | RESET_MSCHANGE))
clear_relate_effect();
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
| RESET_OVERLAY | RESET_MSCHANGE | RESET_LEAVE | RESET_TOFIELD)) {
indestructable_effects.clear();
announced_cards.clear();
attacked_cards.clear();
attack_announce_count = 0;
announce_count = 0;
attacked_count = 0;
attack_all_target = TRUE;
}
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
| RESET_OVERLAY | RESET_MSCHANGE | RESET_LEAVE | RESET_TOFIELD | RESET_TURN_SET)) {
battled_cards.clear();
reset_effect_count();
auto pr = field_effect.equal_range(EFFECT_DISABLE_FIELD);
for(; pr.first != pr.second; ++pr.first)
pr.first->second->value = 0;
}
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
| RESET_OVERLAY | RESET_MSCHANGE | RESET_TOFIELD | RESET_TURN_SET)) {
counters.clear();
}
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
| RESET_LEAVE | RESET_TOFIELD | RESET_TURN_SET | RESET_CONTROL)) {
auto pr = field_effect.equal_range(EFFECT_USE_EXTRA_MZONE);
for(; pr.first != pr.second; ++pr.first)
pr.first->second->value = pr.first->second->value & 0xffff;
pr = field_effect.equal_range(EFFECT_USE_EXTRA_SZONE);
for(; pr.first != pr.second; ++pr.first)
pr.first->second->value = pr.first->second->value & 0xffff;
}
if(id & RESET_DISABLE) {
for(auto cmit = counters.begin(); cmit != counters.end();) {
auto rm = cmit++;
if(rm->second[1] > 0) {
pduel->write_buffer8(MSG_REMOVE_COUNTER);
pduel->write_buffer16(rm->first);
pduel->write_buffer8(current.controler);
pduel->write_buffer8(current.location);
pduel->write_buffer8(current.sequence);
pduel->write_buffer16(rm->second[1]);
rm->second[1] = 0;
if(rm->second[0] == 0)
counters.erase(rm);
}
}
}
if(id & RESET_TURN_SET) {
effect* peffect = std::get<effect*>(refresh_control_status());
if(peffect && (!(peffect->type & EFFECT_TYPE_SINGLE) || peffect->condition)) {
effect* new_effect = pduel->new_effect();
new_effect->id = peffect->id;
new_effect->owner = this;
new_effect->handler = this;
new_effect->type = EFFECT_TYPE_SINGLE;
new_effect->code = EFFECT_SET_CONTROL;
new_effect->value = current.controler;
new_effect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
new_effect->reset_flag = RESET_EVENT | 0xec0000;
this->add_effect(new_effect);
}
}
}
for (auto i = indexer.begin(); i != indexer.end();) {
auto rm = i++;
effect* peffect = rm->first;
auto it = rm->second;
if (peffect->reset(id, reset_type))
remove_effect(peffect, it);
}
}
void card::reset_effect_count() {
for (auto& i : indexer) {
effect* peffect = i.first;
if (peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT))
peffect->recharge();
}
}
// refresh STATUS_DISABLED based on EFFECT_DISABLE and EFFECT_CANNOT_DISABLE
// refresh STATUS_FORBIDDEN based on EFFECT_FORBIDDEN
void card::refresh_disable_status() {
filter_immune_effect();
// forbidden
if (is_affected_by_effect(EFFECT_FORBIDDEN))
set_status(STATUS_FORBIDDEN, TRUE);
else
set_status(STATUS_FORBIDDEN, FALSE);
// disabled
if (!is_affected_by_effect(EFFECT_CANNOT_DISABLE) && is_affected_by_effect(EFFECT_DISABLE))
set_status(STATUS_DISABLED, TRUE);
else
set_status(STATUS_DISABLED, FALSE);
}
std::tuple<uint8, effect*> card::refresh_control_status() {
uint8 final = owner;
effect* ceffect = nullptr;
uint32 last_id = 0;
if(pduel->game_field->core.remove_brainwashing && is_affected_by_effect(EFFECT_REMOVE_BRAINWASHING))
last_id = pduel->game_field->core.last_control_changed_id;
effect_set eset;
filter_effect(EFFECT_SET_CONTROL, &eset);
if(eset.size()) {
effect* peffect = eset.get_last();
if(peffect->id >= last_id) {
final = (uint8)peffect->get_value(this);
ceffect = peffect;
}
}
return std::make_tuple(final, ceffect);
}
void card::count_turn(uint16 ct) {
turn_counter = ct;
pduel->write_buffer8(MSG_CARD_HINT);
pduel->write_buffer32(get_info_location());
pduel->write_buffer8(CHINT_TURN);
pduel->write_buffer32(ct);
}
void card::create_relation(card* target, uint32 reset) {
if (relations.find(target) != relations.end())
return;
relations[target] = reset;
}
int32 card::is_has_relation(card* target) {
if (relations.find(target) != relations.end())
return TRUE;
return FALSE;
}
void card::release_relation(card* target) {
if (relations.find(target) == relations.end())
return;
relations.erase(target);
}
void card::create_relation(const chain& ch) {
relate_effect.emplace(ch.triggering_effect, ch.chain_id);
}
int32 card::is_has_relation(const chain& ch) {
if (relate_effect.find(std::make_pair(ch.triggering_effect, ch.chain_id)) != relate_effect.end())
return TRUE;
return FALSE;
}
void card::release_relation(const chain& ch) {
relate_effect.erase(std::make_pair(ch.triggering_effect, ch.chain_id));
}
void card::clear_relate_effect() {
relate_effect.clear();
}
void card::create_relation(effect* peffect) {
for(auto it = pduel->game_field->core.current_chain.rbegin(); it != pduel->game_field->core.current_chain.rend(); ++it) {
if(it->triggering_effect == peffect) {
create_relation(*it);
return;
}
}
relate_effect.emplace(peffect, (uint16)0);
}
int32 card::is_has_relation(effect* peffect) {
for(auto& it : relate_effect) {
if(it.first == peffect)
return TRUE;
}
return FALSE;
}
void card::release_relation(effect* peffect) {
for(auto it = pduel->game_field->core.current_chain.rbegin(); it != pduel->game_field->core.current_chain.rend(); ++it) {
if(it->triggering_effect == peffect) {
release_relation(*it);
return;
}
}
relate_effect.erase(std::make_pair(peffect, (uint16)0));
}
int32 card::leave_field_redirect(uint32 reason) {
effect_set es;
uint32 redirect;
if(data.type & TYPE_TOKEN)
return 0;
filter_effect(EFFECT_LEAVE_FIELD_REDIRECT, &es);
for(int32 i = 0; i < es.size(); ++i) {
redirect = es[i]->get_value(this, 0);
if((redirect & LOCATION_HAND) && !is_affected_by_effect(EFFECT_CANNOT_TO_HAND) && pduel->game_field->is_player_can_send_to_hand(es[i]->get_handler_player(), this))
return redirect;
else if((redirect & LOCATION_DECK) && !is_affected_by_effect(EFFECT_CANNOT_TO_DECK) && pduel->game_field->is_player_can_send_to_deck(es[i]->get_handler_player(), this))
return redirect;
else if((redirect & LOCATION_REMOVED) && !is_affected_by_effect(EFFECT_CANNOT_REMOVE) && pduel->game_field->is_player_can_remove(es[i]->get_handler_player(), this, REASON_EFFECT))
return redirect;
}
return 0;
}
int32 card::destination_redirect(uint8 destination, uint32 reason) {
effect_set es;
uint32 redirect;
if(data.type & TYPE_TOKEN)
return 0;
if(destination == LOCATION_HAND)
filter_effect(EFFECT_TO_HAND_REDIRECT, &es);
else if(destination == LOCATION_DECK)
filter_effect(EFFECT_TO_DECK_REDIRECT, &es);
else if(destination == LOCATION_GRAVE)
filter_effect(EFFECT_TO_GRAVE_REDIRECT, &es);
else if(destination == LOCATION_REMOVED)
filter_effect(EFFECT_REMOVE_REDIRECT, &es);
else
return 0;
for(int32 i = 0; i < es.size(); ++i) {
redirect = es[i]->get_value(this, 0);
if((redirect & LOCATION_HAND) && !is_affected_by_effect(EFFECT_CANNOT_TO_HAND) && pduel->game_field->is_player_can_send_to_hand(es[i]->get_handler_player(), this))
return redirect;
if((redirect & LOCATION_DECK) && !is_affected_by_effect(EFFECT_CANNOT_TO_DECK) && pduel->game_field->is_player_can_send_to_deck(es[i]->get_handler_player(), this))
return redirect;
if((redirect & LOCATION_REMOVED) && !is_affected_by_effect(EFFECT_CANNOT_REMOVE) && pduel->game_field->is_player_can_remove(es[i]->get_handler_player(), this, REASON_EFFECT))
return redirect;
if((redirect & LOCATION_GRAVE) && !is_affected_by_effect(EFFECT_CANNOT_TO_GRAVE) && pduel->game_field->is_player_can_send_to_grave(es[i]->get_handler_player(), this))
return redirect;
}
return 0;
}
// cmit->second[0]: permanent
// cmit->second[1]: reset while negated
int32 card::add_counter(uint8 playerid, uint16 countertype, uint16 count, uint8 singly) {
if(!is_can_add_counter(playerid, countertype, count, singly, 0))
return FALSE;
uint16 cttype = countertype & ~COUNTER_NEED_ENABLE;
auto pr = counters.emplace(cttype, counter_map::mapped_type());
auto cmit = pr.first;
if(pr.second) {
cmit->second[0] = 0;
cmit->second[1] = 0;
}
uint16 pcount = count;
if(singly) {
effect_set eset;
uint16 limit = 0;
filter_effect(EFFECT_COUNTER_LIMIT + cttype, &eset);
for(int32 i = 0; i < eset.size(); ++i)
limit = eset[i]->get_value();
if(limit) {
uint16 mcount = limit - get_counter(cttype);
if(pcount > mcount)
pcount = mcount;
}
}
if((countertype & COUNTER_WITHOUT_PERMIT) && !(countertype & COUNTER_NEED_ENABLE))
cmit->second[0] += pcount;
else
cmit->second[1] += pcount;
pduel->write_buffer8(MSG_ADD_COUNTER);
pduel->write_buffer16(cttype);
pduel->write_buffer8(current.controler);
pduel->write_buffer8(current.location);
pduel->write_buffer8(current.sequence);
pduel->write_buffer16(pcount);
pduel->game_field->raise_single_event(this, 0, EVENT_ADD_COUNTER + countertype, pduel->game_field->core.reason_effect, REASON_EFFECT, playerid, playerid, pcount);
pduel->game_field->process_single_event();
return TRUE;
}
int32 card::remove_counter(uint16 countertype, uint16 count) {
auto cmit = counters.find(countertype);
if(cmit == counters.end())
return FALSE;
if(cmit->second[1] <= count) {
uint16 remains = count;
remains -= cmit->second[1];
cmit->second[1] = 0;
if(cmit->second[0] <= remains)
counters.erase(cmit);
else cmit->second[0] -= remains;
} else {
cmit->second[1] -= count;
}
pduel->write_buffer8(MSG_REMOVE_COUNTER);
pduel->write_buffer16(countertype);
pduel->write_buffer8(current.controler);
pduel->write_buffer8(current.location);
pduel->write_buffer8(current.sequence);
pduel->write_buffer16(count);
return TRUE;
}
int32 card::is_can_add_counter(uint8 playerid, uint16 countertype, uint16 count, uint8 singly, uint32 loc) {
effect_set eset;
if(count > 0) {
if(!pduel->game_field->is_player_can_place_counter(playerid, this, countertype, count))
return FALSE;
if(!loc && (!(current.location & LOCATION_ONFIELD) || !is_position(POS_FACEUP)))
return FALSE;
if((countertype & COUNTER_NEED_ENABLE) && is_status(STATUS_DISABLED))
return FALSE;
}
uint32 check = countertype & COUNTER_WITHOUT_PERMIT;
if(!check) {
filter_effect(EFFECT_COUNTER_PERMIT + (countertype & 0xffff), &eset);
for(int32 i = 0; i < eset.size(); ++i) {
uint32 prange = eset[i]->get_value();
if(loc)
check = loc & prange;
else if(current.location & LOCATION_ONFIELD) {
uint32 filter = TRUE;
if(eset[i]->target) {
pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
filter = pduel->lua->check_condition(eset[i]->target, 2);
}
check = current.is_location(prange) && is_position(POS_FACEUP) && filter;
} else
check = TRUE;
if(check)
break;
}
eset.clear();
}
if(!check)
return FALSE;
uint16 cttype = countertype & ~COUNTER_NEED_ENABLE;
int32 limit = -1;
int32 cur = 0;
auto cmit = counters.find(cttype);
if(cmit != counters.end())
cur = cmit->second[0] + cmit->second[1];
filter_effect(EFFECT_COUNTER_LIMIT + cttype, &eset);
for(int32 i = 0; i < eset.size(); ++i)
limit = eset[i]->get_value();
if(limit > 0 && (cur + (singly ? 1 : count) > limit))
return FALSE;
return TRUE;
}
int32 card::get_counter(uint16 countertype) {
auto cmit = counters.find(countertype);
if(cmit == counters.end())
return 0;
return cmit->second[0] + cmit->second[1];
}
void card::set_material(card_set* materials) {
if(!materials) {
material_cards.clear();
} else
material_cards = *materials;
for(auto& pcard : material_cards)
pcard->current.reason_card = this;
effect_set eset;
filter_effect(EFFECT_MATERIAL_CHECK, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
eset[i]->get_value(this);
}
}
void card::add_card_target(card* pcard) {
effect_target_cards.insert(pcard);
pcard->effect_target_owner.insert(this);
for(auto& it : target_effect) {
if(it.second->is_disable_related())
pduel->game_field->add_to_disable_check_list(pcard);
}
pduel->write_buffer8(MSG_CARD_TARGET);
pduel->write_buffer32(get_info_location());
pduel->write_buffer32(pcard->get_info_location());
}
void card::cancel_card_target(card* pcard) {
auto cit = effect_target_cards.find(pcard);
if(cit != effect_target_cards.end()) {
effect_target_cards.erase(cit);
pcard->effect_target_owner.erase(this);
for(auto& it : target_effect) {
if(it.second->is_disable_related())
pduel->game_field->add_to_disable_check_list(pcard);
}
pduel->write_buffer8(MSG_CANCEL_TARGET);
pduel->write_buffer32(get_info_location());
pduel->write_buffer32(pcard->get_info_location());
}
}
void card::clear_card_target() {
for(auto& pcard : effect_target_owner) {
pcard->effect_target_cards.erase(this);
for(auto& it : pcard->target_effect) {
if(it.second->is_disable_related())
pduel->game_field->add_to_disable_check_list(this);
}
}
for(auto& pcard : effect_target_cards) {
pcard->effect_target_owner.erase(this);
for(auto& it : target_effect) {
if(it.second->is_disable_related())
pduel->game_field->add_to_disable_check_list(pcard);
}
for(auto it = pcard->single_effect.begin(); it != pcard->single_effect.end();) {
auto rm = it++;
effect* peffect = rm->second;
if((peffect->owner == this) && peffect->is_flag(EFFECT_FLAG_OWNER_RELATE))
pcard->remove_effect(peffect, rm);
}
}
effect_target_owner.clear();
effect_target_cards.clear();
}
void card::filter_effect(int32 code, effect_set* eset, uint8 sort) {
effect* peffect;
auto rg = single_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect)))
eset->add_item(peffect);
}
for (auto& pcard : equiping_cards) {
rg = pcard->equip_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->is_available() && is_affect_by_effect(peffect))
eset->add_item(peffect);
}
}
for(auto& pcard : effect_target_owner) {
rg = pcard->target_effect.equal_range(code);
for(; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if(peffect->is_available() && peffect->is_target(this) && is_affect_by_effect(peffect))
eset->add_item(peffect);
}
}
for (auto& pcard : xyz_materials) {
rg = pcard->xmaterial_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->type & EFFECT_TYPE_FIELD)
continue;
if (peffect->is_available() && is_affect_by_effect(peffect))
eset->add_item(peffect);
}
}
rg = pduel->game_field->effects.aura_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (!peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_available()
&& peffect->is_target(this) && is_affect_by_effect(peffect))
eset->add_item(peffect);
}
if(sort)
eset->sort();
}
void card::filter_single_effect(int32 code, effect_set* eset, uint8 sort) {
effect* peffect;
auto rg = single_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->is_available() && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
eset->add_item(peffect);
}
if(sort)
eset->sort();
}
void card::filter_single_continuous_effect(int32 code, effect_set* eset, uint8 sort) {
auto rg = single_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first)
eset->add_item(rg.first->second);
for (auto& pcard : equiping_cards) {
rg = pcard->equip_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first)
eset->add_item(rg.first->second);
}
for(auto& pcard : effect_target_owner) {
rg = pcard->target_effect.equal_range(code);
for(; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second;
if(peffect->is_target(pcard))
eset->add_item(peffect);
}
}
for (auto& pcard : xyz_materials) {
rg = pcard->xmaterial_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second;
if (peffect->type & EFFECT_TYPE_FIELD)
continue;
eset->add_item(peffect);
}
}
if(sort)
eset->sort();
}
// refresh this->immune_effect
void card::filter_immune_effect() {
immune_effect.clear();
auto rg = single_effect.equal_range(EFFECT_IMMUNE_EFFECT);
for (; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second;
immune_effect.add_item(peffect);
}
for (auto& pcard : equiping_cards) {
rg = pcard->equip_effect.equal_range(EFFECT_IMMUNE_EFFECT);
for (; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second;
immune_effect.add_item(peffect);
}
}
for (auto& pcard : effect_target_owner) {
rg = pcard->target_effect.equal_range(EFFECT_IMMUNE_EFFECT);
for (; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second;
if(peffect->is_target(this))
immune_effect.add_item(peffect);
}
}
for (auto& pcard : xyz_materials) {
rg = pcard->xmaterial_effect.equal_range(EFFECT_IMMUNE_EFFECT);
for (; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second;
if (peffect->type & EFFECT_TYPE_FIELD)
continue;
immune_effect.add_item(peffect);
}
}
rg = pduel->game_field->effects.aura_effect.equal_range(EFFECT_IMMUNE_EFFECT);
for (; rg.first != rg.second; ++rg.first) {
effect* peffect = rg.first->second;
if (peffect->is_target(this))
immune_effect.add_item(peffect);
}
immune_effect.sort();
}
// for all disable-related peffect of this,
// 1. Insert all cards in the target of peffect into effects.disable_check_list.
// 2. Insert equiping_target of peffect into it.
// 3. Insert overlay_target of peffect into it.
// 4. Insert continuous target of this into it.
void card::filter_disable_related_cards() {
for (auto& it : indexer) {
effect* peffect = it.first;
if (peffect->is_disable_related()) {
if (peffect->type & EFFECT_TYPE_FIELD)
pduel->game_field->update_disable_check_list(peffect);
else if ((peffect->type & EFFECT_TYPE_EQUIP) && equiping_target)
pduel->game_field->add_to_disable_check_list(equiping_target);
else if((peffect->type & EFFECT_TYPE_TARGET) && !effect_target_cards.empty()) {
for(auto& target : effect_target_cards)
pduel->game_field->add_to_disable_check_list(target);
} else if((peffect->type & EFFECT_TYPE_XMATERIAL) && overlay_target)
pduel->game_field->add_to_disable_check_list(overlay_target);
}
}
}
// put all summon procedures except ordinay summon in peset (see is_can_be_summoned())
// return value:
// -2 = this has a EFFECT_LIMIT_SUMMON_PROC, 0 available
// -1 = this has a EFFECT_LIMIT_SUMMON_PROC, at least 1 available
// 0 = no EFFECT_LIMIT_SUMMON_PROC, and ordinary summon ia not available
// 1 = no EFFECT_LIMIT_SUMMON_PROC, and ordinary summon ia available
int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
effect_set eset;
filter_effect(EFFECT_LIMIT_SUMMON_PROC, &eset);
if(eset.size()) {
for(int32 i = 0; i < eset.size(); ++i) {
if(check_summon_procedure(eset[i], playerid, ignore_count, min_tribute, zone))
peset->add_item(eset[i]);
}
if(peset->size())
return -1;
return -2;
}
eset.clear();
filter_effect(EFFECT_SUMMON_PROC, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(check_summon_procedure(eset[i], playerid, ignore_count, min_tribute, zone))
peset->add_item(eset[i]);
}
// ordinary summon
if(!pduel->game_field->is_player_can_summon(SUMMON_TYPE_NORMAL, playerid, this, playerid))
return FALSE;
if(pduel->game_field->check_unique_onfield(this, playerid, LOCATION_MZONE))
return FALSE;
int32 rcount = get_summon_tribute_count();
int32 min = rcount & 0xffff;
int32 max = (rcount >> 16) & 0xffff;
if(!pduel->game_field->is_player_can_summon(SUMMON_TYPE_ADVANCE, playerid, this, playerid))
max = 0;
if(min < min_tribute)
min = min_tribute;
if(max < min)
return FALSE;
if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
effect_set eset;
filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 new_min = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if(new_min < min)
new_min = min;
new_zone &= zone;
if(pduel->game_field->check_tribute(this, new_min, max, 0, current.controler, new_zone, releasable))
return TRUE;
}
} else
return pduel->game_field->check_tribute(this, min, max, 0, current.controler, zone);
return FALSE;
}
int32 card::check_summon_procedure(effect* proc, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
if(!proc->check_count_limit(playerid))
return FALSE;
uint8 toplayer = playerid;
if(proc->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
if(proc->o_range)
toplayer = 1 - playerid;
}
if(!pduel->game_field->is_player_can_summon(proc->get_value(this), playerid, this, toplayer))
return FALSE;
if(pduel->game_field->check_unique_onfield(this, toplayer, LOCATION_MZONE))
return FALSE;
// the script will check min_tribute, Duel.CheckTribute()
if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
effect_set eset;
filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if(new_min_tribute < (int32)min_tribute)
new_min_tribute = min_tribute;
new_zone &= zone;
if(is_summonable(proc, new_min_tribute, new_zone, releasable))
return TRUE;
}
} else
return is_summonable(proc, min_tribute, zone);
return FALSE;
}
// put all set procedures except ordinay set in peset (see is_can_be_summoned())
int32 card::filter_set_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
effect_set eset;
filter_effect(EFFECT_LIMIT_SET_PROC, &eset);
if(eset.size()) {
for(int32 i = 0; i < eset.size(); ++i) {
if(check_set_procedure(eset[i], playerid, ignore_count, min_tribute, zone))
peset->add_item(eset[i]);
}
if(peset->size())
return -1;
return -2;
}
eset.clear();
filter_effect(EFFECT_SET_PROC, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(check_set_procedure(eset[i], playerid, ignore_count, min_tribute, zone))
peset->add_item(eset[i]);
}
if(!pduel->game_field->is_player_can_mset(SUMMON_TYPE_NORMAL, playerid, this, playerid))
return FALSE;
int32 rcount = get_set_tribute_count();
int32 min = rcount & 0xffff;
int32 max = (rcount >> 16) & 0xffff;
if(!pduel->game_field->is_player_can_mset(SUMMON_TYPE_ADVANCE, playerid, this, playerid))
max = 0;
if(min < min_tribute)
min = min_tribute;
if(max < min)
return FALSE;
if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
effect_set eset;
filter_effect(EFFECT_EXTRA_SET_COUNT, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 new_min = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if(new_min < min)
new_min = min;
new_zone &= zone;
if(pduel->game_field->check_tribute(this, new_min, max, 0, current.controler, new_zone, releasable, POS_FACEDOWN_DEFENSE))
return TRUE;
}
} else
return pduel->game_field->check_tribute(this, min, max, 0, current.controler, zone, 0xff00ff, POS_FACEDOWN_DEFENSE);
return FALSE;
}
int32 card::check_set_procedure(effect* proc, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
if(!proc->check_count_limit(playerid))
return FALSE;
uint8 toplayer = playerid;
if(proc->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
if(proc->o_range)
toplayer = 1 - playerid;
}
if(!pduel->game_field->is_player_can_mset(proc->get_value(this), playerid, this, toplayer))
return FALSE;
if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
effect_set eset;
filter_effect(EFFECT_EXTRA_SET_COUNT, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
std::vector<int32> retval;
eset[i]->get_value(this, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
if(new_min_tribute < (int32)min_tribute)
new_min_tribute = min_tribute;
new_zone &= zone;
if(is_summonable(proc, new_min_tribute, new_zone, releasable))
return TRUE;
}
} else
return is_summonable(proc, min_tribute, zone);
return FALSE;
}
void card::filter_spsummon_procedure(uint8 playerid, effect_set* peset, uint32 summon_type) {
auto pr = field_effect.equal_range(EFFECT_SPSUMMON_PROC);
uint8 toplayer;
uint8 topos;
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
if(peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
topos = (uint8)peffect->s_range;
if(peffect->o_range == 0)
toplayer = playerid;
else
toplayer = 1 - playerid;
} else {
topos = POS_FACEUP;
toplayer = playerid;
}
if(peffect->is_available() && peffect->check_count_limit(playerid) && is_spsummonable(peffect)
&& ((topos & POS_FACEDOWN) || !pduel->game_field->check_unique_onfield(this, toplayer, LOCATION_MZONE))) {
effect* sumeffect = pduel->game_field->core.reason_effect;
if(!sumeffect)
sumeffect = peffect;
uint32 sumtype = peffect->get_value(this);
if((!summon_type || summon_type == sumtype)
&& pduel->game_field->is_player_can_spsummon(sumeffect, sumtype, topos, playerid, toplayer, this))
peset->add_item(peffect);
}
}
}
void card::filter_spsummon_procedure_g(uint8 playerid, effect_set* peset) {
auto pr = field_effect.equal_range(EFFECT_SPSUMMON_PROC_G);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
if(!peffect->is_available() || !peffect->check_count_limit(playerid))
continue;
if(current.controler != playerid && !peffect->is_flag(EFFECT_FLAG_BOTH_SIDE))
continue;
effect* oreason = pduel->game_field->core.reason_effect;
uint8 op = pduel->game_field->core.reason_player;
pduel->game_field->core.reason_effect = peffect;
pduel->game_field->core.reason_player = this->current.controler;
pduel->game_field->save_lp_cost();
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
if(pduel->lua->check_condition(peffect->condition, 2))
peset->add_item(peffect);
pduel->game_field->restore_lp_cost();
pduel->game_field->core.reason_effect = oreason;
pduel->game_field->core.reason_player = op;
}
}
// return: an effect with code which affects this or 0
effect* card::is_affected_by_effect(int32 code) {
effect* peffect;
auto rg = single_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect)))
return peffect;
}
for (auto& pcard : equiping_cards) {
rg = pcard->equip_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->is_available() && is_affect_by_effect(peffect))
return peffect;
}
}
for (auto& pcard : effect_target_owner) {
rg = pcard->target_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->is_available() && peffect->is_target(this) && is_affect_by_effect(peffect))
return peffect;
}
}
for (auto& pcard : xyz_materials) {
rg = pcard->xmaterial_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->type & EFFECT_TYPE_FIELD)
continue;
if (peffect->is_available() && is_affect_by_effect(peffect))
return peffect;
}
}
rg = pduel->game_field->effects.aura_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (!peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_target(this)
&& peffect->is_available() && is_affect_by_effect(peffect))
return peffect;
}
return 0;
}
effect* card::is_affected_by_effect(int32 code, card* target) {
effect* peffect;
auto rg = single_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect))
&& peffect->get_value(target))
return peffect;
}
for (auto& pcard : equiping_cards) {
rg = pcard->equip_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->is_available() && is_affect_by_effect(peffect) && peffect->get_value(target))
return peffect;
}
}
for (auto& pcard : effect_target_owner) {
rg = pcard->target_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->is_available() && peffect->is_target(this) && is_affect_by_effect(peffect) && peffect->get_value(target))
return peffect;
}
}
for (auto& pcard : xyz_materials) {
rg = pcard->xmaterial_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (peffect->type & EFFECT_TYPE_FIELD)
continue;
if (peffect->is_available() && is_affect_by_effect(peffect) && peffect->get_value(target))
return peffect;
}
}
rg = pduel->game_field->effects.aura_effect.equal_range(code);
for (; rg.first != rg.second; ++rg.first) {
peffect = rg.first->second;
if (!peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_available()
&& peffect->is_target(this) && is_affect_by_effect(peffect) && peffect->get_value(target))
return peffect;
}
return 0;
}
int32 card::fusion_check(group* fusion_m, card* cg, uint32 chkf, uint8 not_material) {
group* matgroup = 0;
if(fusion_m && !not_material) {
matgroup = pduel->new_group(fusion_m->container);
uint32 summon_type = SUMMON_TYPE_FUSION;
if((chkf & 0x200) > 0)
summon_type = SUMMON_TYPE_SPECIAL;
effect_set eset;
filter_effect(EFFECT_MATERIAL_LIMIT, &eset);
for(auto cit = matgroup->container.begin(); cit != matgroup->container.end();) {
card* pcard = *cit++;
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->add_param(summon_type, PARAM_TYPE_INT);
if(!eset[i]->check_value_condition(3))
matgroup->container.erase(pcard);
}
}
} else if(fusion_m) {
matgroup = pduel->new_group(fusion_m->container);
}
auto ecit = single_effect.find(EFFECT_FUSION_MATERIAL);
if(ecit == single_effect.end())
return FALSE;
effect* peffect = ecit->second;
if(!peffect->condition)
return FALSE;
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(matgroup, PARAM_TYPE_GROUP);
pduel->lua->add_param(cg, PARAM_TYPE_CARD);
pduel->lua->add_param(chkf, PARAM_TYPE_INT);
effect* oreason = pduel->game_field->core.reason_effect;
uint8 op = pduel->game_field->core.reason_player;
pduel->game_field->core.reason_effect = peffect;
pduel->game_field->core.reason_player = peffect->get_handler_player();
pduel->game_field->core.not_material = not_material;
int32 res = pduel->lua->check_condition(peffect->condition, 4);
pduel->game_field->core.reason_effect = oreason;
pduel->game_field->core.reason_player = op;
pduel->game_field->core.not_material = 0;
return res;
}
void card::fusion_select(uint8 playerid, group* fusion_m, card* cg, uint32 chkf, uint8 not_material) {
group* matgroup = 0;
if(fusion_m && !not_material) {
matgroup = pduel->new_group(fusion_m->container);
uint32 summon_type = SUMMON_TYPE_FUSION;
if((chkf & 0x200) > 0)
summon_type = SUMMON_TYPE_SPECIAL;
effect_set eset;
filter_effect(EFFECT_MATERIAL_LIMIT, &eset);
for(auto cit = matgroup->container.begin(); cit != matgroup->container.end();) {
card* pcard = *cit++;
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->add_param(summon_type, PARAM_TYPE_INT);
if(!eset[i]->check_value_condition(3))
matgroup->container.erase(pcard);
}
}
} else if(fusion_m) {
matgroup = pduel->new_group(fusion_m->container);
}
effect* peffect = 0;
auto ecit = single_effect.find(EFFECT_FUSION_MATERIAL);
if(ecit != single_effect.end())
peffect = ecit->second;
pduel->game_field->add_process(PROCESSOR_SELECT_FUSION, 0, peffect, matgroup, playerid + (chkf << 16), not_material, 0, 0, cg);
}
int32 card::check_fusion_substitute(card* fcard) {
effect_set eset;
filter_effect(EFFECT_FUSION_SUBSTITUTE, &eset);
if(eset.size() == 0)
return FALSE;
for(int32 i = 0; i < eset.size(); ++i)
if(!eset[i]->value || eset[i]->get_value(fcard))
return TRUE;
return FALSE;
}
int32 card::is_not_tuner(card* scard) {
if(!(get_synchro_type() & TYPE_TUNER))
return TRUE;
effect_set eset;
filter_effect(EFFECT_NONTUNER, &eset);
for(int32 i = 0; i < eset.size(); ++i)
if(!eset[i]->value || eset[i]->get_value(scard))
return TRUE;
return FALSE;
}
int32 card::check_unique_code(card* pcard) {
if(!unique_code)
return FALSE;
if(unique_code == 1) {
pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
return pduel->lua->get_function_value(unique_function, 1);
}
uint32 code1 = pcard->get_code();
uint32 code2 = pcard->get_another_code();
if(code1 == unique_code || (code2 && code2 == unique_code))
return TRUE;
return FALSE;
}
void card::get_unique_target(card_set* cset, int32 controler, card* icard) {
cset->clear();
for(int32 p = 0; p < 2; ++p) {
if(!unique_pos[p])
continue;
const auto& player = pduel->game_field->player[controler ^ p];
if(unique_location & LOCATION_MZONE) {
for(auto& pcard : player.list_mzone) {
if(pcard && (pcard != icard) && pcard->is_position(POS_FACEUP) && !pcard->get_status(STATUS_SPSUMMON_STEP)
&& check_unique_code(pcard))
cset->insert(pcard);
}
}
if(unique_location & LOCATION_SZONE) {
for(auto& pcard : player.list_szone) {
if(pcard && (pcard != icard) && pcard->is_position(POS_FACEUP) && check_unique_code(pcard))
cset->insert(pcard);
}
}
}
}
int32 card::check_cost_condition(int32 ecode, int32 playerid) {
effect_set eset;
pduel->game_field->filter_player_effect(playerid, ecode, &eset, FALSE);
filter_effect(ecode, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
if(!pduel->lua->check_condition(eset[i]->cost, 3))
return FALSE;
}
return TRUE;
}
int32 card::check_cost_condition(int32 ecode, int32 playerid, int32 sumtype) {
effect_set eset;
pduel->game_field->filter_player_effect(playerid, ecode, &eset, FALSE);
filter_effect(ecode, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(eset[i], PARAM_TYPE_EFFECT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
if(!pduel->lua->check_condition(eset[i]->cost, 4))
return FALSE;
}
return TRUE;
}
int32 card::is_summonable_card() {
if(!(data.type & TYPE_MONSTER))
return FALSE;
return !(data.type & (TYPE_RITUAL | TYPE_SPSUMMON
| TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_LINK
| TYPE_TOKEN));
}
int32 card::is_fusion_summonable_card(uint32 summon_type) {
if(!(data.type & TYPE_FUSION))
return FALSE;
summon_type |= SUMMON_TYPE_FUSION;
effect_set eset;
filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(pduel->game_field->core.reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(pduel->game_field->core.reason_player, PARAM_TYPE_INT);
pduel->lua->add_param(summon_type, PARAM_TYPE_INT);
pduel->lua->add_param((void*)0, PARAM_TYPE_INT);
pduel->lua->add_param((void*)0, PARAM_TYPE_INT);
if(!eset[i]->check_value_condition(5))
return FALSE;
}
return TRUE;
}
int32 card::is_spsummonable(effect* proc) {
effect* oreason = pduel->game_field->core.reason_effect;
uint8 op = pduel->game_field->core.reason_player;
pduel->game_field->core.reason_effect = proc;
pduel->game_field->core.reason_player = this->current.controler;
pduel->game_field->save_lp_cost();
pduel->lua->add_param(proc, PARAM_TYPE_EFFECT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
uint32 result = FALSE;
if(pduel->game_field->core.limit_tuner || pduel->game_field->core.limit_syn) {
pduel->lua->add_param(pduel->game_field->core.limit_tuner, PARAM_TYPE_CARD);
pduel->lua->add_param(pduel->game_field->core.limit_syn, PARAM_TYPE_GROUP);
uint32 param_count = 4;
if(pduel->game_field->core.limit_syn_minc) {
pduel->lua->add_param(pduel->game_field->core.limit_syn_minc, PARAM_TYPE_INT);
pduel->lua->add_param(pduel->game_field->core.limit_syn_maxc, PARAM_TYPE_INT);
param_count = 6;
}
if(pduel->lua->check_condition(proc->condition, param_count))
result = TRUE;
} else if(pduel->game_field->core.limit_xyz) {
pduel->lua->add_param(pduel->game_field->core.limit_xyz, PARAM_TYPE_GROUP);
uint32 param_count = 3;
if(pduel->game_field->core.limit_xyz_minc) {
pduel->lua->add_param(pduel->game_field->core.limit_xyz_minc, PARAM_TYPE_INT);
pduel->lua->add_param(pduel->game_field->core.limit_xyz_maxc, PARAM_TYPE_INT);
param_count = 5;
}
if(pduel->lua->check_condition(proc->condition, param_count))
result = TRUE;
} else if(pduel->game_field->core.limit_link || pduel->game_field->core.limit_link_card) {
pduel->lua->add_param(pduel->game_field->core.limit_link, PARAM_TYPE_GROUP);
pduel->lua->add_param(pduel->game_field->core.limit_link_card, PARAM_TYPE_CARD);
uint32 param_count = 4;
if(pduel->game_field->core.limit_link_minc) {
pduel->lua->add_param(pduel->game_field->core.limit_link_minc, PARAM_TYPE_INT);
pduel->lua->add_param(pduel->game_field->core.limit_link_maxc, PARAM_TYPE_INT);
param_count = 6;
}
if(pduel->lua->check_condition(proc->condition, param_count))
result = TRUE;
} else {
if(pduel->lua->check_condition(proc->condition, 2))
result = TRUE;
}
pduel->game_field->restore_lp_cost();
pduel->game_field->core.reason_effect = oreason;
pduel->game_field->core.reason_player = op;
return result;
}
int32 card::is_summonable(effect* proc, uint8 min_tribute, uint32 zone, uint32 releasable) {
effect* oreason = pduel->game_field->core.reason_effect;
uint8 op = pduel->game_field->core.reason_player;
pduel->game_field->core.reason_effect = proc;
pduel->game_field->core.reason_player = this->current.controler;
pduel->game_field->save_lp_cost();
uint32 result = FALSE;
pduel->lua->add_param(proc, PARAM_TYPE_EFFECT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
pduel->lua->add_param(min_tribute, PARAM_TYPE_INT);
pduel->lua->add_param(zone, PARAM_TYPE_INT);
pduel->lua->add_param(releasable, PARAM_TYPE_INT);
pduel->game_field->core.limit_extra_summon_zone = zone;
pduel->game_field->core.limit_extra_summon_releasable = releasable;
if(pduel->lua->check_condition(proc->condition, 5))
result = TRUE;
pduel->game_field->core.limit_extra_summon_zone = 0;
pduel->game_field->core.limit_extra_summon_releasable = 0;
pduel->game_field->restore_lp_cost();
pduel->game_field->core.reason_effect = oreason;
pduel->game_field->core.reason_player = op;
return result;
}
int32 card::is_can_be_summoned(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone) {
if(!is_summonable_card())
return FALSE;
if(!ignore_count && (pduel->game_field->core.extra_summon[playerid] || !is_affected_by_effect(EFFECT_EXTRA_SUMMON_COUNT))
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid))
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
pduel->game_field->save_lp_cost();
if(!check_cost_condition(EFFECT_SUMMON_COST, playerid)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
if(current.location == LOCATION_MZONE) {
if(is_position(POS_FACEDOWN)
|| !is_affected_by_effect(EFFECT_DUAL_SUMMONABLE)
|| is_affected_by_effect(EFFECT_DUAL_STATUS)
|| !pduel->game_field->is_player_can_summon(SUMMON_TYPE_DUAL, playerid, this, playerid)
|| is_affected_by_effect(EFFECT_CANNOT_SUMMON)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
} else if(current.location == LOCATION_HAND) {
if(is_affected_by_effect(EFFECT_CANNOT_SUMMON)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
effect_set proc;
int32 res = filter_summon_procedure(playerid, &proc, ignore_count, min_tribute, zone);
if(peffect) {
if(res < 0 || !check_summon_procedure(peffect, playerid, ignore_count, min_tribute, zone)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
} else {
if(!proc.size() && (!res || res == -2)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
}
}
pduel->game_field->restore_lp_cost();
return TRUE;
}
int32 card::get_summon_tribute_count() {
int32 min = 0, max = 0;
int32 minul = 0, maxul = 0;
int32 level = get_level();
if(level < 5)
return 0;
else if(level < 7)
min = max = 1;
else
min = max = 2;
effect_set eset;
filter_effect(EFFECT_DECREASE_TRIBUTE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
int32 dec = eset[i]->get_value(this);
if(!eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
if(minul < (dec & 0xffff))
minul = dec & 0xffff;
if(maxul < (dec >> 16))
maxul = dec >> 16;
} else if(eset[i]->count_limit > 0) {
min -= dec & 0xffff;
max -= dec >> 16;
}
}
min -= minul;
max -= maxul;
if(min < 0) min = 0;
if(max < min) max = min;
return min + (max << 16);
}
int32 card::get_set_tribute_count() {
int32 min = 0, max = 0;
int32 level = get_level();
if(level < 5)
return 0;
else if(level < 7)
min = max = 1;
else
min = max = 2;
effect_set eset;
filter_effect(EFFECT_DECREASE_TRIBUTE_SET, &eset);
if(eset.size()) {
int32 dec = eset.get_last()->get_value(this);
min -= dec & 0xffff;
max -= dec >> 16;
}
if(min < 0) min = 0;
if(max < min) max = min;
return min + (max << 16);
}
int32 card::is_can_be_flip_summoned(uint8 playerid) {
if(is_status(STATUS_SUMMON_TURN) || is_status(STATUS_FLIP_SUMMON_TURN) || is_status(STATUS_SPSUMMON_TURN) || is_status(STATUS_FORM_CHANGED))
return FALSE;
if(announce_count > 0)
return FALSE;
if(current.location != LOCATION_MZONE)
return FALSE;
if(!(current.position & POS_FACEDOWN))
return FALSE;
if(pduel->game_field->check_unique_onfield(this, playerid, LOCATION_MZONE))
return FALSE;
if(!pduel->game_field->is_player_can_flipsummon(playerid, this))
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_FLIP_SUMMON))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_POSITION))
return FALSE;
pduel->game_field->save_lp_cost();
if(!check_cost_condition(EFFECT_FLIPSUMMON_COST, playerid)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
pduel->game_field->restore_lp_cost();
return TRUE;
}
// check if this can be sp_summoned by EFFECT_SPSUMMON_PROC
// call filter_spsummon_procedure()
int32 card::is_special_summonable(uint8 playerid, uint32 summon_type) {
if(!(data.type & TYPE_MONSTER))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON))
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
pduel->game_field->save_lp_cost();
if(!check_cost_condition(EFFECT_SPSUMMON_COST, playerid, summon_type)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
effect_set eset;
filter_spsummon_procedure(playerid, &eset, summon_type);
pduel->game_field->restore_lp_cost();
return eset.size();
}
int32 card::is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone) {
if(reason_effect->get_handler() == this)
reason_effect->status |= EFFECT_STATUS_SPSELF;
if(current.location == LOCATION_MZONE)
return FALSE;
if(current.location == LOCATION_REMOVED && (current.position & POS_FACEDOWN))
return FALSE;
if(is_affected_by_effect(EFFECT_REVIVE_LIMIT) && !is_status(STATUS_PROC_COMPLETE)) {
if((!nolimit && (current.location & (LOCATION_GRAVE | LOCATION_REMOVED | LOCATION_SZONE)))
|| (!nocheck && !nolimit && (current.location & (LOCATION_DECK | LOCATION_HAND))))
return FALSE;
if(!nolimit && (data.type & TYPE_PENDULUM) && current.location == LOCATION_EXTRA && (current.position & POS_FACEUP))
return FALSE;
}
if((data.type & TYPE_PENDULUM) && current.location == LOCATION_EXTRA && (current.position & POS_FACEUP)
&& (sumtype == SUMMON_TYPE_FUSION || sumtype == SUMMON_TYPE_SYNCHRO || sumtype == SUMMON_TYPE_XYZ))
return FALSE;
if((sumpos & POS_FACEDOWN) && pduel->game_field->is_player_affected_by_effect(sumplayer, EFFECT_DEVINE_LIGHT))
sumpos = (sumpos & POS_FACEUP) | ((sumpos & POS_FACEDOWN) >> 1);
if(!(sumpos & POS_FACEDOWN) && pduel->game_field->check_unique_onfield(this, toplayer, LOCATION_MZONE))
return FALSE;
sumtype |= SUMMON_TYPE_SPECIAL;
if((sumplayer == 0 || sumplayer == 1) && !pduel->game_field->is_player_can_spsummon(reason_effect, sumtype, sumpos, sumplayer, toplayer, this))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON))
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
if(zone != 0xff) {
if(pduel->game_field->get_useable_count(this, toplayer, LOCATION_MZONE, sumplayer, LOCATION_REASON_TOFIELD, zone, 0) <= 0)
return FALSE;
}
pduel->game_field->save_lp_cost();
if(!check_cost_condition(EFFECT_SPSUMMON_COST, sumplayer, sumtype)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
if(!nocheck) {
effect_set eset;
if(!(data.type & TYPE_MONSTER)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(sumplayer, PARAM_TYPE_INT);
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
pduel->lua->add_param(sumpos, PARAM_TYPE_INT);
pduel->lua->add_param(toplayer, PARAM_TYPE_INT);
if(!eset[i]->check_value_condition(5)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
}
}
pduel->game_field->restore_lp_cost();
return TRUE;
}
int32 card::is_setable_mzone(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone) {
if(!is_summonable_card())
return FALSE;
if(current.location != LOCATION_HAND)
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_MSET))
return FALSE;
if(!ignore_count && (pduel->game_field->core.extra_summon[playerid] || !is_affected_by_effect(EFFECT_EXTRA_SET_COUNT))
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid))
return FALSE;
pduel->game_field->save_lp_cost();
if(!check_cost_condition(EFFECT_MSET_COST, playerid)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
effect_set eset;
int32 res = filter_set_procedure(playerid, &eset, ignore_count, min_tribute, zone);
if(peffect) {
if(res < 0 || !check_set_procedure(peffect, playerid, ignore_count, min_tribute, zone)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
} else {
if(!eset.size() && (!res || res == -2)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
}
pduel->game_field->restore_lp_cost();
return TRUE;
}
int32 card::is_setable_szone(uint8 playerid, uint8 ignore_fd) {
if(!(data.type & TYPE_FIELD) && !ignore_fd && pduel->game_field->get_useable_count(this, current.controler, LOCATION_SZONE, current.controler, LOCATION_REASON_TOFIELD) <= 0)
return FALSE;
if(data.type & TYPE_MONSTER && !is_affected_by_effect(EFFECT_MONSTER_SSET))
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_SSET))
return FALSE;
if(!pduel->game_field->is_player_can_sset(playerid, this))
return FALSE;
pduel->game_field->save_lp_cost();
if(!check_cost_condition(EFFECT_SSET_COST, playerid)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
pduel->game_field->restore_lp_cost();
return TRUE;
}
int32 card::is_affect_by_effect(effect* reason_effect) {
if(is_status(STATUS_SUMMONING) && reason_effect->code != EFFECT_CANNOT_DISABLE_SUMMON && reason_effect->code != EFFECT_CANNOT_DISABLE_SPSUMMON)
return FALSE;
if(!reason_effect || reason_effect->is_flag(EFFECT_FLAG_IGNORE_IMMUNE))
return TRUE;
if(reason_effect->is_immuned(this))
return FALSE;
return TRUE;
}
int32 card::is_destructable() {
if(overlay_target)
return FALSE;
if(current.location & (LOCATION_GRAVE | LOCATION_REMOVED))
return FALSE;
return TRUE;
}
int32 card::is_destructable_by_battle(card * pcard) {
if(is_affected_by_effect(EFFECT_INDESTRUCTABLE_BATTLE, pcard))
return FALSE;
return TRUE;
}
effect* card::check_indestructable_by_effect(effect* reason_effect, uint8 playerid) {
if(!reason_effect)
return 0;
effect_set eset;
filter_effect(EFFECT_INDESTRUCTABLE_EFFECT, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
if(eset[i]->check_value_condition(3))
return eset[i];
}
return 0;
}
int32 card::is_destructable_by_effect(effect* reason_effect, uint8 playerid) {
if(!is_affect_by_effect(reason_effect))
return FALSE;
if(check_indestructable_by_effect(reason_effect, playerid))
return FALSE;
effect_set eset;
eset.clear();
filter_effect(EFFECT_INDESTRUCTABLE, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(REASON_EFFECT, PARAM_TYPE_INT);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
if(eset[i]->check_value_condition(3)) {
return FALSE;
break;
}
}
eset.clear();
filter_effect(EFFECT_INDESTRUCTABLE_COUNT, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
if(eset[i]->count_limit == 0)
continue;
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(REASON_EFFECT, PARAM_TYPE_INT);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
if(eset[i]->check_value_condition(3)) {
return FALSE;
break;
}
} else {
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(REASON_EFFECT, PARAM_TYPE_INT);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
int32 ct;
if(ct = eset[i]->get_value(3)) {
auto it = indestructable_effects.emplace(eset[i]->id, 0);
if(it.first->second + 1 <= ct) {
return FALSE;
break;
}
}
}
}
return TRUE;
}
int32 card::is_removeable(uint8 playerid, uint8 pos, uint32 reason) {
if(!pduel->game_field->is_player_can_remove(playerid, this, reason))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_REMOVE))
return FALSE;
if((data.type & TYPE_TOKEN) && (pos & POS_FACEDOWN))
return FALSE;
return TRUE;
}
int32 card::is_removeable_as_cost(uint8 playerid, uint8 pos) {
uint32 redirect = 0;
uint32 dest = LOCATION_REMOVED;
if(current.location == LOCATION_REMOVED)
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
return FALSE;
if(!is_removeable(playerid, pos, REASON_COST))
return FALSE;
int32 redirchk = FALSE;
auto op_param = sendto_param;
sendto_param.location = dest;
if(current.location & LOCATION_ONFIELD)
redirect = leave_field_redirect(REASON_COST) & 0xffff;
if(redirect) {
redirchk = TRUE;
dest = redirect;
}
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
if(redirect) {
redirchk = TRUE;
dest = redirect;
}
sendto_param = op_param;
if(dest != LOCATION_REMOVED || (redirchk && (pos & POS_FACEDOWN)))
return FALSE;
return TRUE;
}
int32 card::is_releasable_by_summon(uint8 playerid, card *pcard) {
if(is_status(STATUS_SUMMONING))
return FALSE;
if(overlay_target)
return FALSE;
if(current.location & (LOCATION_GRAVE | LOCATION_REMOVED))
return FALSE;
if(!pduel->game_field->is_player_can_release(playerid, this))
return FALSE;
if(is_affected_by_effect(EFFECT_UNRELEASABLE_SUM, pcard))
return FALSE;
if(pcard->is_affected_by_effect(EFFECT_TRIBUTE_LIMIT, this))
return FALSE;
return TRUE;
}
int32 card::is_releasable_by_nonsummon(uint8 playerid) {
if(is_status(STATUS_SUMMONING))
return FALSE;
if(overlay_target)
return FALSE;
if(current.location & (LOCATION_GRAVE | LOCATION_REMOVED))
return FALSE;
if((current.location == LOCATION_HAND) && (data.type & (TYPE_SPELL | TYPE_TRAP)))
return FALSE;
if(!pduel->game_field->is_player_can_release(playerid, this))
return FALSE;
if(is_affected_by_effect(EFFECT_UNRELEASABLE_NONSUM))
return FALSE;
return TRUE;
}
int32 card::is_releasable_by_effect(uint8 playerid, effect* reason_effect) {
if(!reason_effect)
return TRUE;
effect_set eset;
filter_effect(EFFECT_UNRELEASABLE_EFFECT, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
pduel->lua->add_param(this, PARAM_TYPE_CARD);
if(eset[i]->check_value_condition(3))
return FALSE;
}
return TRUE;
}
int32 card::is_capable_send_to_grave(uint8 playerid) {
if(is_affected_by_effect(EFFECT_CANNOT_TO_GRAVE))
return FALSE;
if(!pduel->game_field->is_player_can_send_to_grave(playerid, this))
return FALSE;
return TRUE;
}
int32 card::is_capable_send_to_hand(uint8 playerid) {
if(is_status(STATUS_LEAVE_CONFIRMED))
return FALSE;
if((current.location == LOCATION_EXTRA) && is_extra_deck_monster())
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_TO_HAND))
return FALSE;
if(is_extra_deck_monster() && !is_capable_send_to_deck(playerid))
return FALSE;
if(!pduel->game_field->is_player_can_send_to_hand(playerid, this))
return FALSE;
return TRUE;
}
int32 card::is_capable_send_to_deck(uint8 playerid) {
if(is_status(STATUS_LEAVE_CONFIRMED))
return FALSE;
if((current.location == LOCATION_EXTRA) && is_extra_deck_monster())
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
return FALSE;
if(!pduel->game_field->is_player_can_send_to_deck(playerid, this))
return FALSE;
return TRUE;
}
int32 card::is_capable_send_to_extra(uint8 playerid) {
if(!is_extra_deck_monster() && !(data.type & TYPE_PENDULUM))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
return FALSE;
if(!pduel->game_field->is_player_can_send_to_deck(playerid, this))
return FALSE;
return TRUE;
}
int32 card::is_capable_cost_to_grave(uint8 playerid) {
uint32 redirect = 0;
uint32 dest = LOCATION_GRAVE;
if(data.type & TYPE_TOKEN)
return FALSE;
if((data.type & TYPE_PENDULUM) && (current.location & LOCATION_ONFIELD) && !is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
return FALSE;
if(current.location == LOCATION_GRAVE)
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_TO_GRAVE_AS_COST))
return FALSE;
if(!is_capable_send_to_grave(playerid))
return FALSE;
auto op_param = sendto_param;
sendto_param.location = dest;
if(current.location & LOCATION_ONFIELD)
redirect = leave_field_redirect(REASON_COST) & 0xffff;
if(redirect) dest = redirect;
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
if(redirect) dest = redirect;
sendto_param = op_param;
if(dest != LOCATION_GRAVE)
return FALSE;
return TRUE;
}
int32 card::is_capable_cost_to_hand(uint8 playerid) {
uint32 redirect = 0;
uint32 dest = LOCATION_HAND;
if(data.type & (TYPE_TOKEN) || is_extra_deck_monster())
return FALSE;
if(current.location == LOCATION_HAND)
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
return FALSE;
if(!is_capable_send_to_hand(playerid))
return FALSE;
auto op_param = sendto_param;
sendto_param.location = dest;
if(current.location & LOCATION_ONFIELD)
redirect = leave_field_redirect(REASON_COST) & 0xffff;
if(redirect) dest = redirect;
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
if(redirect) dest = redirect;
sendto_param = op_param;
if(dest != LOCATION_HAND)
return FALSE;
return TRUE;
}
int32 card::is_capable_cost_to_deck(uint8 playerid) {
uint32 redirect = 0;
uint32 dest = LOCATION_DECK;
if(data.type & (TYPE_TOKEN) || is_extra_deck_monster())
return FALSE;
if(current.location == LOCATION_DECK)
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
return FALSE;
if(!is_capable_send_to_deck(playerid))
return FALSE;
auto op_param = sendto_param;
sendto_param.location = dest;
if(current.location & LOCATION_ONFIELD)
redirect = leave_field_redirect(REASON_COST) & 0xffff;
if(redirect) dest = redirect;
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
if(redirect) dest = redirect;
sendto_param = op_param;
if(dest != LOCATION_DECK)
return FALSE;
return TRUE;
}
int32 card::is_capable_cost_to_extra(uint8 playerid) {
uint32 redirect = 0;
uint32 dest = LOCATION_DECK;
if(!is_extra_deck_monster())
return FALSE;
if(current.location == LOCATION_EXTRA)
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
return FALSE;
if(!is_capable_send_to_deck(playerid))
return FALSE;
auto op_param = sendto_param;
sendto_param.location = dest;
if(current.location & LOCATION_ONFIELD)
redirect = leave_field_redirect(REASON_COST) & 0xffff;
if(redirect) dest = redirect;
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
if(redirect) dest = redirect;
sendto_param = op_param;
if(dest != LOCATION_DECK)
return FALSE;
return TRUE;
}
int32 card::is_capable_attack() {
if(!is_position(POS_FACEUP_ATTACK) && !(is_position(POS_FACEUP_DEFENSE) && is_affected_by_effect(EFFECT_DEFENSE_ATTACK)))
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_ATTACK))
return FALSE;
if(is_affected_by_effect(EFFECT_ATTACK_DISABLED))
return FALSE;
if(pduel->game_field->is_player_affected_by_effect(pduel->game_field->infos.turn_player, EFFECT_SKIP_BP))
return FALSE;
return TRUE;
}
int32 card::is_capable_attack_announce(uint8 playerid) {
if(!is_capable_attack())
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_ATTACK_ANNOUNCE))
return FALSE;
pduel->game_field->save_lp_cost();
if(!check_cost_condition(EFFECT_ATTACK_COST, playerid)) {
pduel->game_field->restore_lp_cost();
return FALSE;
}
pduel->game_field->restore_lp_cost();
return TRUE;
}
int32 card::is_capable_change_position(uint8 playerid) {
if(get_status(STATUS_SUMMON_TURN | STATUS_FLIP_SUMMON_TURN | STATUS_SPSUMMON_TURN | STATUS_FORM_CHANGED))
return FALSE;
if(data.type & TYPE_LINK)
return FALSE;
if(announce_count > 0)
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_POSITION))
return FALSE;
if(pduel->game_field->is_player_affected_by_effect(playerid, EFFECT_CANNOT_CHANGE_POSITION))
return FALSE;
return TRUE;
}
int32 card::is_capable_change_position_by_effect(uint8 playerid) {
if(data.type & TYPE_LINK)
return FALSE;
return TRUE;
}
int32 card::is_capable_turn_set(uint8 playerid) {
if(data.type & (TYPE_LINK | TYPE_TOKEN))
return FALSE;
if(is_position(POS_FACEDOWN))
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_TURN_SET))
return FALSE;
if(pduel->game_field->is_player_affected_by_effect(playerid, EFFECT_CANNOT_TURN_SET))
return FALSE;
return TRUE;
}
int32 card::is_capable_change_control() {
if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_CONTROL))
return FALSE;
return TRUE;
}
int32 card::is_control_can_be_changed(int32 ignore_mzone, uint32 zone) {
if(current.controler == PLAYER_NONE)
return FALSE;
if(current.location != LOCATION_MZONE)
return FALSE;
if(!ignore_mzone && pduel->game_field->get_useable_count(this, 1 - current.controler, LOCATION_MZONE, current.controler, LOCATION_REASON_CONTROL, zone) <= 0)
return FALSE;
if(pduel->game_field->core.duel_rule <= 4 && (get_type() & TYPE_TRAPMONSTER)
&& pduel->game_field->get_useable_count(this, 1 - current.controler, LOCATION_SZONE, current.controler, LOCATION_REASON_CONTROL) <= 0)
return FALSE;
if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_CONTROL))
return FALSE;
return TRUE;
}
int32 card::is_capable_be_battle_target(card* pcard) {
if(is_affected_by_effect(EFFECT_CANNOT_BE_BATTLE_TARGET, pcard))
return FALSE;
if(pcard->is_affected_by_effect(EFFECT_CANNOT_SELECT_BATTLE_TARGET, this))
return FALSE;
if(is_affected_by_effect(EFFECT_IGNORE_BATTLE_TARGET, pcard))
return FALSE;
return TRUE;
}
int32 card::is_capable_be_effect_target(effect* reason_effect, uint8 playerid) {
if(is_status(STATUS_SUMMONING) || is_status(STATUS_BATTLE_DESTROYED))
return FALSE;
if(current.location & (LOCATION_DECK | LOCATION_EXTRA | LOCATION_HAND))
return FALSE;
effect_set eset;
filter_effect(EFFECT_CANNOT_BE_EFFECT_TARGET, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
if(eset[i]->get_value(reason_effect, 1))
return FALSE;
}
eset.clear();
reason_effect->get_handler()->filter_effect(EFFECT_CANNOT_SELECT_EFFECT_TARGET, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(this, PARAM_TYPE_CARD);
if(eset[i]->get_value(reason_effect, 1))
return FALSE;
}
return TRUE;
}
int32 card::is_capable_overlay(uint8 playerid) {
if(data.type & TYPE_TOKEN)
return FALSE;
if(!(current.location & LOCATION_ONFIELD) && is_status(STATUS_FORBIDDEN))
return FALSE;
if(current.controler != playerid && !is_capable_change_control())
return FALSE;
return TRUE;
}
int32 card::is_can_be_fusion_material(card* fcard, uint32 summon_type) {
if(is_status(STATUS_FORBIDDEN))
return FALSE;
if(pduel->game_field->core.not_material)
return TRUE;
effect_set eset;
filter_effect(EFFECT_CANNOT_BE_FUSION_MATERIAL, &eset);
for(int32 i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(summon_type, PARAM_TYPE_INT);
if(eset[i]->get_value(fcard, 1))
return FALSE;
}
eset.clear();
filter_effect(EFFECT_EXTRA_FUSION_MATERIAL, &eset);
if(eset.size()) {
for(int32 i = 0; i < eset.size(); ++i)
if(eset[i]->get_value(fcard))
return TRUE;
return FALSE;
}
return TRUE;
}
int32 card::is_can_be_synchro_material(card* scard, card* tuner) {
if(data.type & (TYPE_XYZ | TYPE_LINK))
return FALSE;
if(!(get_synchro_type() & TYPE_MONSTER))
return FALSE;
if(scard && current.location == LOCATION_MZONE && current.controler != scard->current.controler && !is_affected_by_effect(EFFECT_SYNCHRO_MATERIAL))
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
//special fix for scrap chimera, not perfect yet
if(tuner && (pduel->game_field->core.global_flag & GLOBALFLAG_SCRAP_CHIMERA)) {
if(is_affected_by_effect(EFFECT_SCRAP_CHIMERA, tuner))
return false;
}
effect_set eset;
filter_effect(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL, &eset);
for(int32 i = 0; i < eset.size(); ++i)
if(eset[i]->get_value(scard))
return FALSE;
return TRUE;
}
int32 card::is_can_be_ritual_material(card* scard) {
if(!(get_type() & TYPE_MONSTER))
return FALSE;
if(current.location == LOCATION_GRAVE) {
effect_set eset;
filter_effect(EFFECT_EXTRA_RITUAL_MATERIAL, &eset);
for(int32 i = 0; i < eset.size(); ++i)
if(eset[i]->get_value(scard))
return TRUE;
return FALSE;
}
return TRUE;
}
int32 card::is_can_be_xyz_material(card* scard) {
if(data.type & TYPE_TOKEN)
return FALSE;
if(!(get_xyz_type() & TYPE_MONSTER))
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
effect_set eset;
filter_effect(EFFECT_CANNOT_BE_XYZ_MATERIAL, &eset);
for(int32 i = 0; i < eset.size(); ++i)
if(eset[i]->get_value(scard))
return FALSE;
return TRUE;
}
int32 card::is_can_be_link_material(card* scard) {
if(!(get_link_type() & TYPE_MONSTER))
return FALSE;
if(is_status(STATUS_FORBIDDEN))
return FALSE;
effect_set eset;
filter_effect(EFFECT_CANNOT_BE_LINK_MATERIAL, &eset);
for(int32 i = 0; i < eset.size(); ++i)
if(eset[i]->get_value(scard))
return FALSE;
return TRUE;
}