mirror of
https://github.com/edo9300/ygopro-core
synced 2026-08-25 16:23:07 -04:00
4216 lines
143 KiB
C++
4216 lines
143 KiB
C++
/*
|
|
* card.cpp
|
|
*
|
|
* Created on: 2010-5-7
|
|
* Author: Argon
|
|
*/
|
|
#include "card.h"
|
|
#include "field.h"
|
|
#include "effect.h"
|
|
#include "duel.h"
|
|
#include "group.h"
|
|
#include "interpreter.h"
|
|
#include <algorithm>
|
|
|
|
bool card_sort::operator()(void* const & p1, void* const & p2) const {
|
|
card* c1 = (card*)p1;
|
|
card* c2 = (card*)p2;
|
|
return c1->cardid < c2->cardid;
|
|
}
|
|
bool card_state::is_location(int32 loc) const {
|
|
if((loc & LOCATION_FZONE) && location == LOCATION_SZONE && sequence == 5)
|
|
return true;
|
|
if((loc & LOCATION_PZONE) && location == LOCATION_SZONE && pzone)
|
|
return true;
|
|
if(location & loc)
|
|
return true;
|
|
return false;
|
|
}
|
|
void card_state::set0xff() {
|
|
code = 0xffffffff;
|
|
code2 = 0xffffffff;
|
|
type = 0xffffffff;
|
|
level = 0xffffffff;
|
|
rank = 0xffffffff;
|
|
link = 0xffffffff;
|
|
link_marker = 0xffffffff;
|
|
lscale = 0xffffffff;
|
|
rscale = 0xffffffff;
|
|
attribute = 0xffffffff;
|
|
race = 0xffffffff;
|
|
attack = 0xffffffff;
|
|
defense = 0xffffffff;
|
|
base_attack = 0xffffffff;
|
|
base_defense = 0xffffffff;
|
|
controler = 0xff;
|
|
location = 0xff;
|
|
sequence = 0xffffffff;
|
|
position = 0xffffffff;
|
|
reason = 0xffffffff;
|
|
reason_player = 0xff;
|
|
}
|
|
bool card::card_operation_sort(card* c1, card* c2) {
|
|
duel* pduel = c1->pduel;
|
|
int32 cp1 = c1->overlay_target ? c1->overlay_target->current.controler : c1->current.controler;
|
|
int32 cp2 = c2->overlay_target ? c2->overlay_target->current.controler : c2->current.controler;
|
|
if(cp1 != cp2) {
|
|
if(cp1 == PLAYER_NONE || cp2 == PLAYER_NONE)
|
|
return cp1 < cp2;
|
|
if(pduel->game_field->infos.turn_player == 0)
|
|
return cp1 < cp2;
|
|
else
|
|
return cp1 > cp2;
|
|
}
|
|
if(c1->current.location != c2->current.location)
|
|
return c1->current.location < c2->current.location;
|
|
if(c1->current.location & LOCATION_OVERLAY) {
|
|
if(c1->overlay_target->current.sequence != c2->overlay_target->current.sequence)
|
|
return c1->overlay_target->current.sequence < c2->overlay_target->current.sequence;
|
|
else return c1->current.sequence < c2->current.sequence;
|
|
} else {
|
|
if(c1->current.location & (LOCATION_DECK | LOCATION_EXTRA | LOCATION_GRAVE | LOCATION_REMOVED))
|
|
return c1->current.sequence > c2->current.sequence;
|
|
else
|
|
return c1->current.sequence < c2->current.sequence;
|
|
}
|
|
}
|
|
void card::attacker_map::addcard(card* pcard) {
|
|
uint16 fid = pcard ? pcard->fieldid_r : 0;
|
|
auto pr = emplace(fid, std::make_pair(pcard, 0));
|
|
pr.first->second.second++;
|
|
}
|
|
uint32 card::attacker_map::findcard(card* pcard) {
|
|
uint16 fid = pcard ? pcard->fieldid_r : 0;
|
|
auto it = find(fid);
|
|
if(it == end())
|
|
return 0;
|
|
else
|
|
return it->second.second;
|
|
}
|
|
card::card(duel* pd) : lua_obj_helper(pd) {
|
|
owner = PLAYER_NONE;
|
|
sendto_param.clear();
|
|
release_param = 0;
|
|
sum_param = 0;
|
|
position_param = 0;
|
|
spsummon_param = 0;
|
|
to_field_param = 0;
|
|
direct_attackable = 0;
|
|
summon_info = 0;
|
|
status = 0;
|
|
cover = 0;
|
|
equiping_target = 0;
|
|
pre_equip_target = 0;
|
|
overlay_target = 0;
|
|
current = {};
|
|
previous = {};
|
|
temp.set0xff();
|
|
unique_pos[0] = unique_pos[1] = 0;
|
|
spsummon_counter[0] = spsummon_counter[1] = 0;
|
|
spsummon_counter_rst[0] = spsummon_counter_rst[1] = 0;
|
|
unique_code = 0;
|
|
unique_fieldid = 0;
|
|
spsummon_code = 0;
|
|
data = {};
|
|
current.controler = PLAYER_NONE;
|
|
}
|
|
template<typename T>
|
|
void insert_value(std::vector<uint8_t>& vec, const T& _val) {
|
|
T val = _val;
|
|
const auto vec_size = vec.size();
|
|
const auto val_size = sizeof(T);
|
|
vec.resize(vec_size + val_size);
|
|
std::memcpy(&vec[vec_size], &val, val_size);
|
|
}
|
|
|
|
#define CHECK_AND_INSERT_T(query, value, type)if(query_flag & query) {\
|
|
insert_value<uint16>(pduel->query_buffer, sizeof(uint32) + sizeof(type));\
|
|
insert_value<uint32>(pduel->query_buffer, query);\
|
|
insert_value<type>(pduel->query_buffer, value);\
|
|
}
|
|
#define CHECK_AND_INSERT(query, value)CHECK_AND_INSERT_T(query, value, uint32)
|
|
|
|
void card::get_infos(int32 query_flag) {
|
|
CHECK_AND_INSERT(QUERY_CODE, data.code);
|
|
CHECK_AND_INSERT(QUERY_POSITION, get_info_location().position);
|
|
CHECK_AND_INSERT(QUERY_ALIAS, get_code());
|
|
CHECK_AND_INSERT(QUERY_TYPE, get_type());
|
|
CHECK_AND_INSERT(QUERY_LEVEL, get_level());
|
|
CHECK_AND_INSERT(QUERY_RANK, get_rank());
|
|
CHECK_AND_INSERT(QUERY_ATTRIBUTE, get_attribute());
|
|
CHECK_AND_INSERT(QUERY_RACE, get_race());
|
|
CHECK_AND_INSERT(QUERY_ATTACK, get_attack());
|
|
CHECK_AND_INSERT(QUERY_DEFENSE, get_defense());
|
|
CHECK_AND_INSERT(QUERY_BASE_ATTACK, get_base_attack());
|
|
CHECK_AND_INSERT(QUERY_BASE_DEFENSE, get_base_defense());
|
|
CHECK_AND_INSERT(QUERY_REASON, current.reason);
|
|
CHECK_AND_INSERT(QUERY_COVER, cover);
|
|
if(query_flag & QUERY_REASON_CARD) {
|
|
insert_value<uint16>(pduel->query_buffer, sizeof(uint32) + sizeof(uint16) + sizeof(uint64));
|
|
insert_value<uint32>(pduel->query_buffer, QUERY_REASON_CARD);
|
|
if(current.reason_card) {
|
|
loc_info info = current.reason_card->get_info_location();
|
|
insert_value<uint8>(pduel->query_buffer, info.controler);
|
|
insert_value<uint8>(pduel->query_buffer, info.location);
|
|
insert_value<uint32>(pduel->query_buffer, info.sequence);
|
|
insert_value<uint32>(pduel->query_buffer, info.position);
|
|
} else {
|
|
insert_value<uint16>(pduel->query_buffer, 0);
|
|
insert_value<uint64>(pduel->query_buffer, 0);
|
|
}
|
|
}
|
|
if(query_flag & QUERY_EQUIP_CARD) {
|
|
insert_value<uint16>(pduel->query_buffer, sizeof(uint32) + sizeof(uint16) + sizeof(uint64));
|
|
insert_value<uint32>(pduel->query_buffer, QUERY_EQUIP_CARD);
|
|
if(equiping_target) {
|
|
loc_info info = equiping_target->get_info_location();
|
|
insert_value<uint8>(pduel->query_buffer, info.controler);
|
|
insert_value<uint8>(pduel->query_buffer, info.location);
|
|
insert_value<uint32>(pduel->query_buffer, info.sequence);
|
|
insert_value<uint32>(pduel->query_buffer, info.position);
|
|
} else {
|
|
insert_value<uint16>(pduel->query_buffer, 0);
|
|
insert_value<uint64>(pduel->query_buffer, 0);
|
|
}
|
|
}
|
|
if(query_flag & QUERY_TARGET_CARD) {
|
|
insert_value<uint16>(pduel->query_buffer, sizeof(uint32) + sizeof(uint32) + static_cast<uint16>(effect_target_cards.size()) * (sizeof(uint16) + sizeof(uint64)));
|
|
insert_value<uint32>(pduel->query_buffer, QUERY_TARGET_CARD);
|
|
insert_value<uint32>(pduel->query_buffer, effect_target_cards.size());
|
|
for(auto& pcard : effect_target_cards) {
|
|
loc_info info = pcard->get_info_location();
|
|
insert_value<uint8>(pduel->query_buffer, info.controler);
|
|
insert_value<uint8>(pduel->query_buffer, info.location);
|
|
insert_value<uint32>(pduel->query_buffer, info.sequence);
|
|
insert_value<uint32>(pduel->query_buffer, info.position);
|
|
}
|
|
}
|
|
if(query_flag & QUERY_OVERLAY_CARD) {
|
|
insert_value<uint16>(pduel->query_buffer, sizeof(uint32) + sizeof(uint32) + static_cast<uint16>(xyz_materials.size()) * sizeof(uint32));
|
|
insert_value<uint32>(pduel->query_buffer, QUERY_OVERLAY_CARD);
|
|
insert_value<uint32>(pduel->query_buffer, xyz_materials.size());
|
|
for(auto& xcard : xyz_materials)
|
|
insert_value<uint32>(pduel->query_buffer, xcard->data.code);
|
|
}
|
|
if(query_flag & QUERY_COUNTERS) {
|
|
insert_value<uint16>(pduel->query_buffer, sizeof(uint32) + sizeof(uint32) + static_cast<uint16>(counters.size()) * sizeof(uint32));
|
|
insert_value<uint32>(pduel->query_buffer, QUERY_COUNTERS);
|
|
insert_value<uint32>(pduel->query_buffer, counters.size());
|
|
for(auto& cmit : counters)
|
|
insert_value<uint32>(pduel->query_buffer, cmit.first + ((cmit.second[0] + cmit.second[1]) << 16));
|
|
}
|
|
CHECK_AND_INSERT_T(QUERY_OWNER, owner, uint8);
|
|
CHECK_AND_INSERT(QUERY_STATUS, status);
|
|
CHECK_AND_INSERT_T(QUERY_IS_PUBLIC, (is_position(POS_FACEUP) || is_related_to_chains() || (current.location == LOCATION_HAND && is_affected_by_effect(EFFECT_PUBLIC))) ? 1 : 0, uint8);
|
|
CHECK_AND_INSERT(QUERY_LSCALE, get_lscale());
|
|
CHECK_AND_INSERT(QUERY_RSCALE, get_rscale());
|
|
if(query_flag & QUERY_LINK) {
|
|
insert_value<uint16>(pduel->query_buffer, sizeof(uint32) + sizeof(uint32) + sizeof(uint32));
|
|
insert_value<uint32>(pduel->query_buffer, QUERY_LINK);
|
|
insert_value<uint32>(pduel->query_buffer, get_link());
|
|
insert_value<uint32>(pduel->query_buffer, get_link_marker());
|
|
}
|
|
CHECK_AND_INSERT_T(QUERY_IS_HIDDEN, is_affected_by_effect(EFFECT_DARKNESS_HIDE) ? 1 : 0, uint8);
|
|
insert_value<uint16>(pduel->query_buffer, sizeof(uint32));
|
|
insert_value<uint32>(pduel->query_buffer, QUERY_END);
|
|
}
|
|
int32 card::is_related_to_chains() {
|
|
if(!is_status(STATUS_CHAINING))
|
|
return FALSE;
|
|
for(const auto& chain : pduel->game_field->core.current_chain){
|
|
if(chain.triggering_effect->get_handler() == this && is_has_relation(chain.triggering_effect)) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
#undef CHECK_AND_INSERT_T
|
|
#undef CHECK_AND_INSERT
|
|
loc_info card::get_info_location() {
|
|
if(overlay_target) {
|
|
return { overlay_target->current.controler, (uint8)((overlay_target->current.location | LOCATION_OVERLAY) & 0xff), overlay_target->current.sequence, current.sequence };
|
|
} else {
|
|
return { current.controler, current.location , current.sequence, current.position };
|
|
}
|
|
}
|
|
// mapping of double-name cards
|
|
uint32 card::second_code(uint32 code){
|
|
switch(code){
|
|
case CARD_MARINE_DOLPHIN:
|
|
return 17955766u;
|
|
case CARD_TWINKLE_MOSS:
|
|
return 17732278u;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
// return: the current card name
|
|
// for double-name card, it returns printed name
|
|
uint32 card::get_code() {
|
|
auto search = assume.find(ASSUME_CODE);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if (temp.code != 0xffffffff)
|
|
return temp.code;
|
|
effect_set effects;
|
|
uint32 code = data.code;
|
|
temp.code = data.code;
|
|
filter_effect(EFFECT_CHANGE_CODE, &effects);
|
|
if (effects.size())
|
|
code = effects.back()->get_value(this);
|
|
temp.code = 0xffffffff;
|
|
if (code == data.code) {
|
|
effects.clear();
|
|
filter_effect(EFFECT_ADD_CODE, &effects);
|
|
effect* addcode = nullptr;
|
|
for(auto it = effects.rbegin(); it != effects.rend(); it++) {
|
|
if(!(*it)->operation) {
|
|
addcode = *it;
|
|
break;
|
|
}
|
|
}
|
|
if(data.alias && !addcode)
|
|
code = data.alias;
|
|
} else {
|
|
auto dat = pduel->read_card(code);
|
|
if (dat->alias && !second_code(code))
|
|
code = dat->alias;
|
|
}
|
|
return code;
|
|
}
|
|
// return: the current second card name
|
|
// for double-name cards, it returns the name in description
|
|
uint32 card::get_another_code() {
|
|
uint32 code = get_code();
|
|
if(code != data.code){
|
|
return second_code(code);
|
|
}
|
|
effect_set eset;
|
|
filter_effect(EFFECT_ADD_CODE, &eset);
|
|
effect* addcode = nullptr;
|
|
for(auto it = eset.rbegin(); it != eset.rend(); it++) {
|
|
if(!(*it)->operation) {
|
|
addcode = *it;
|
|
break;
|
|
}
|
|
}
|
|
if(!addcode)
|
|
return 0;
|
|
uint32 otcode = addcode->get_value(this);
|
|
if(get_code() != otcode)
|
|
if(code != otcode)
|
|
return otcode;
|
|
return 0;
|
|
}
|
|
uint32 card::get_summon_code(card* scard, uint64 sumtype, uint8 playerid) {
|
|
std::set<uint32> codes;
|
|
effect_set eset;
|
|
bool changed = false;
|
|
filter_effect(EFFECT_ADD_CODE, &eset, FALSE);
|
|
filter_effect(EFFECT_REMOVE_CODE, &eset, FALSE);
|
|
filter_effect(EFFECT_CHANGE_CODE, &eset);
|
|
for(const auto& peffect : eset) {
|
|
if (!peffect->operation)
|
|
continue;
|
|
pduel->lua->add_param(scard, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (!pduel->lua->check_condition(peffect->operation, 3))
|
|
continue;
|
|
if (peffect->code == EFFECT_ADD_CODE)
|
|
codes.insert(peffect->get_value(this));
|
|
else if (peffect->code == EFFECT_REMOVE_CODE) {
|
|
auto cit = codes.find(peffect->get_value(this));
|
|
if (cit != codes.end())
|
|
codes.erase(cit);
|
|
} else {
|
|
codes.clear();
|
|
codes.insert(peffect->get_value(this));
|
|
changed = true;
|
|
}
|
|
}
|
|
if (!changed) {
|
|
codes.insert(get_code());
|
|
uint32 code = get_another_code();
|
|
if (code)
|
|
codes.insert(code);
|
|
}
|
|
for(uint32 code : codes)
|
|
lua_pushinteger(pduel->lua->current_state, code);
|
|
return codes.size();
|
|
}
|
|
int32 card::is_set_card(uint32 set_code) {
|
|
uint32 code = get_code();
|
|
std::set<uint16> setcodes = data.setcodes;
|
|
if (code != data.code) {
|
|
setcodes = pduel->read_card(code)->setcodes;
|
|
}
|
|
uint32 settype = set_code & 0xfff;
|
|
uint32 setsubtype = set_code & 0xf000;
|
|
for(auto& setcode : setcodes) {
|
|
if ((setcode & 0xfffu) == settype && (setcode & 0xf000u & setsubtype) == setsubtype)
|
|
return TRUE;
|
|
}
|
|
//add set code
|
|
effect_set eset;
|
|
filter_effect(EFFECT_ADD_SETCODE, &eset);
|
|
for(const auto& peffect : eset) {
|
|
uint32 value = peffect->get_value(this);
|
|
if ((value & 0xfff) == settype && (value & 0xf000 & setsubtype) == setsubtype)
|
|
return TRUE;
|
|
}
|
|
//another code
|
|
uint32 code2 = get_another_code();
|
|
if (code2 == 0)
|
|
return FALSE;
|
|
setcodes = pduel->read_card(code2)->setcodes;
|
|
for(auto& setcode : setcodes) {
|
|
if((setcode & 0xfffu) == settype && (setcode & 0xf000u & setsubtype) == setsubtype)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
int32 card::is_origin_set_card(uint32 set_code) {
|
|
uint32 settype = set_code & 0xfff;
|
|
uint32 setsubtype = set_code & 0xf000;
|
|
for (auto& setcode : data.setcodes) {
|
|
if((setcode & 0xfffu) == settype && (setcode & 0xf000u & setsubtype) == setsubtype)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
int32 card::is_pre_set_card(uint32 set_code) {
|
|
uint32 code = previous.code;
|
|
std::set<uint16> setcodes = data.setcodes;
|
|
if(code != data.code)
|
|
setcodes = pduel->read_card(code)->setcodes;
|
|
uint32 settype = set_code & 0xfff;
|
|
uint32 setsubtype = set_code & 0xf000;
|
|
for(auto& setcode : setcodes) {
|
|
if ((setcode & 0xfffu) == settype && (setcode & 0xf000u & setsubtype) == setsubtype)
|
|
return TRUE;
|
|
}
|
|
//add set code
|
|
setcodes = previous.setcodes;
|
|
for(auto& setcode : setcodes) {
|
|
if((setcode & 0xfffu) == settype && (setcode & 0xf000u & setsubtype) == setsubtype)
|
|
return TRUE;
|
|
}
|
|
//another code
|
|
if (previous.code2 != 0) {
|
|
setcodes = pduel->read_card(previous.code2)->setcodes;
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
for(auto& setcode : setcodes) {
|
|
if((setcode & 0xfffu) == settype && (setcode & 0xf000u & setsubtype) == setsubtype)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
int32 card::is_sumon_set_card(uint32 set_code, card* scard, uint64 sumtype, uint8 playerid) {
|
|
uint32 settype = set_code & 0xfff;
|
|
uint32 setsubtype = set_code & 0xf000;
|
|
effect_set eset;
|
|
std::set<uint32> codes;
|
|
bool changed = false;
|
|
filter_effect(EFFECT_ADD_CODE, &eset, FALSE);
|
|
filter_effect(EFFECT_REMOVE_CODE, &eset, FALSE);
|
|
filter_effect(EFFECT_CHANGE_CODE, &eset);
|
|
for(const auto& peffect : eset) {
|
|
if (!peffect->operation)
|
|
continue;
|
|
pduel->lua->add_param(scard, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (!pduel->lua->check_condition(peffect->operation, 3))
|
|
continue;
|
|
if (peffect->code== EFFECT_ADD_CODE)
|
|
codes.insert(peffect->get_value(this));
|
|
else if (peffect->code == EFFECT_REMOVE_CODE) {
|
|
auto cit = codes.find(peffect->get_value(this));
|
|
if (cit != codes.end())
|
|
codes.erase(cit);
|
|
} else {
|
|
codes.clear();
|
|
codes.insert(peffect->get_value(this));
|
|
changed = true;
|
|
}
|
|
}
|
|
std::set<uint16> setcodes;
|
|
for (uint32 code : codes) {
|
|
auto sets = pduel->read_card(code)->setcodes;
|
|
setcodes.insert(sets.begin(), sets.end());
|
|
}
|
|
eset.clear();
|
|
filter_effect(EFFECT_ADD_SETCODE, &eset, FALSE);
|
|
filter_effect(EFFECT_CHANGE_SETCODE, &eset);
|
|
for(const auto& peffect : eset) {
|
|
if (!peffect->operation)
|
|
continue;
|
|
pduel->lua->add_param(scard, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (!pduel->lua->check_condition(peffect->operation, 3))
|
|
continue;
|
|
uint32 setcode = peffect->get_value(this);
|
|
if (peffect->code == EFFECT_CHANGE_SETCODE) {
|
|
setcodes.clear();
|
|
changed = true;
|
|
}
|
|
setcodes.insert(setcode & 0xffff);
|
|
}
|
|
if (!changed && is_set_card(set_code))
|
|
return TRUE;
|
|
for (uint16 setcode : setcodes)
|
|
if ((setcode & 0xfffu) == settype && (setcode & 0xf000u & setsubtype) == setsubtype)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
uint32 card::get_set_card() {
|
|
uint32 count = 0;
|
|
uint32 code = get_code();
|
|
std::set<uint16> setcodes = data.setcodes;
|
|
if(code != data.code) {
|
|
setcodes = pduel->read_card(code)->setcodes;
|
|
}
|
|
for(auto& setcode : setcodes) {
|
|
count++;
|
|
lua_pushinteger(pduel->lua->current_state, setcode);
|
|
}
|
|
//add set code
|
|
effect_set eset;
|
|
filter_effect(EFFECT_ADD_SETCODE, &eset);
|
|
for(auto& eff : eset) {
|
|
uint32 value = eff->get_value(this);
|
|
for(; value > 0; count++, value = value >> 16)
|
|
lua_pushinteger(pduel->lua->current_state, value & 0xffff);
|
|
}
|
|
//another code
|
|
uint32 code2 = get_another_code();
|
|
if (code2 != 0) {
|
|
setcodes = pduel->read_card(code2)->setcodes;
|
|
for(auto& setcode : setcodes) {
|
|
count++;
|
|
lua_pushinteger(pduel->lua->current_state, setcode);
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
std::set<uint16_t> card::get_origin_set_card() {
|
|
return data.setcodes;
|
|
}
|
|
uint32 card::get_pre_set_card() {
|
|
uint32 count = 0;
|
|
uint32 code = previous.code;
|
|
std::set<uint16> setcodes = data.setcodes;
|
|
if(code != data.code) {
|
|
setcodes = pduel->read_card(code)->setcodes;
|
|
}
|
|
for(auto& setcode : setcodes) {
|
|
count++;
|
|
lua_pushinteger(pduel->lua->current_state, setcode);
|
|
}
|
|
//add set code
|
|
setcodes = previous.setcodes;
|
|
for(auto& setcode : setcodes) {
|
|
count++;
|
|
lua_pushinteger(pduel->lua->current_state, setcode);
|
|
}
|
|
//another code
|
|
if (previous.code2 != 0) {
|
|
for(auto& setcode : pduel->read_card(previous.code2)->setcodes) {
|
|
count++;
|
|
lua_pushinteger(pduel->lua->current_state, setcode);
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
uint32 card::get_summon_set_card(card* scard, uint64 sumtype, uint8 playerid) {
|
|
effect_set eset;
|
|
std::set<uint32> codes;
|
|
bool changed = false;
|
|
filter_effect(EFFECT_ADD_CODE, &eset, FALSE);
|
|
filter_effect(EFFECT_REMOVE_CODE, &eset, FALSE);
|
|
filter_effect(EFFECT_CHANGE_CODE, &eset);
|
|
for(const auto& peffect : eset) {
|
|
if (!peffect->operation)
|
|
continue;
|
|
pduel->lua->add_param(scard, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (!pduel->lua->check_condition(peffect->operation, 3))
|
|
continue;
|
|
if (peffect->code == EFFECT_ADD_CODE)
|
|
codes.insert(peffect->get_value(this));
|
|
else if (peffect->code == EFFECT_REMOVE_CODE) {
|
|
auto cit = codes.find(peffect->get_value(this));
|
|
if (cit != codes.end())
|
|
codes.erase(cit);
|
|
} else {
|
|
codes.clear();
|
|
codes.insert(peffect->get_value(this));
|
|
changed = true;
|
|
}
|
|
}
|
|
std::set<uint16> setcodes;
|
|
for (uint32 code : codes) {
|
|
auto sets = pduel->read_card(code)->setcodes;
|
|
if(sets.size())
|
|
setcodes.insert(sets.begin(), sets.end());
|
|
}
|
|
eset.clear();
|
|
filter_effect(EFFECT_ADD_SETCODE, &eset, FALSE);
|
|
filter_effect(EFFECT_CHANGE_SETCODE, &eset);
|
|
for(const auto& peffect : eset) {
|
|
if (!peffect->operation)
|
|
continue;
|
|
pduel->lua->add_param(scard, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (!pduel->lua->check_condition(peffect->operation, 3))
|
|
continue;
|
|
uint32 setcode = peffect->get_value(this);
|
|
if (peffect->code == EFFECT_CHANGE_SETCODE) {
|
|
setcodes.clear();
|
|
changed = true;
|
|
}
|
|
setcodes.insert(setcode & 0xffff);
|
|
}
|
|
for (uint16 setcode : setcodes)
|
|
lua_pushinteger(pduel->lua->current_state, setcode);
|
|
uint32 count = setcodes.size();
|
|
if(!changed)
|
|
count += get_set_card();
|
|
return count;
|
|
}
|
|
uint32 card::get_type(card* scard, uint64 sumtype, uint8 playerid) {
|
|
auto search = assume.find(ASSUME_TYPE);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if(!(current.location & (LOCATION_ONFIELD | LOCATION_HAND | LOCATION_GRAVE)))
|
|
return data.type;
|
|
if(current.is_location(LOCATION_PZONE) && !sumtype)
|
|
return TYPE_PENDULUM + TYPE_SPELL;
|
|
if (temp.type != 0xffffffff)
|
|
return temp.type;
|
|
effect_set effects;
|
|
int32 type = data.type, alttype = 0;
|
|
bool changed = false;
|
|
temp.type = data.type;
|
|
filter_effect(EFFECT_ADD_TYPE, &effects, FALSE);
|
|
filter_effect(EFFECT_REMOVE_TYPE, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_TYPE, &effects);
|
|
for(const auto& peffect : effects) {
|
|
if (peffect->operation && !sumtype)
|
|
continue;
|
|
if (peffect->operation) {
|
|
pduel->lua->add_param(scard, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (!pduel->lua->check_condition(peffect->operation, 3))
|
|
continue;
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (peffect->code == EFFECT_ADD_TYPE)
|
|
alttype |= peffect->get_value(this,1);
|
|
else if (peffect->code == EFFECT_REMOVE_TYPE)
|
|
alttype &= ~(peffect->get_value(this,1));
|
|
else {
|
|
alttype = peffect->get_value(this, 1);
|
|
changed = true;
|
|
}
|
|
} else {
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (peffect->code == EFFECT_ADD_TYPE)
|
|
type |= peffect->get_value(this,1);
|
|
else if (peffect->code == EFFECT_REMOVE_TYPE)
|
|
type &= ~(peffect->get_value(this,1));
|
|
else
|
|
type = peffect->get_value(this,1);
|
|
temp.type = type;
|
|
}
|
|
}
|
|
type |= alttype;
|
|
if (changed)
|
|
type = alttype;
|
|
temp.type = 0xffffffff;
|
|
return type;
|
|
}
|
|
// Atk and def are sepcial cases since text atk/def ? are involved.
|
|
// Asuumption: we can only change the atk/def of cards in LOCATION_MZONE.
|
|
int32 card::get_base_attack() {
|
|
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
|
|
return 0;
|
|
if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
|
|
return data.attack;
|
|
if (temp.base_attack != -1)
|
|
return temp.base_attack;
|
|
int32 batk = data.attack;
|
|
if(batk < 0)
|
|
batk = 0;
|
|
int32 bdef = data.defense;
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
temp.base_attack = batk;
|
|
effect_set eset;
|
|
int32 swap = 0;
|
|
if(!(data.type & TYPE_LINK)) {
|
|
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
|
|
swap = eset.size();
|
|
}
|
|
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
|
|
if(swap)
|
|
filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
|
|
std::sort(eset.begin(), eset.end(), effect_sort_id);
|
|
// calculate continuous effects of this first
|
|
for(effect_set::size_type i = 0; i < eset.size();) {
|
|
if(!(eset[i]->type & EFFECT_TYPE_SINGLE) || eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
switch(eset[i]->code) {
|
|
case EFFECT_SET_BASE_ATTACK:
|
|
batk = eset[i]->get_value(this);
|
|
if(batk < 0)
|
|
batk = 0;
|
|
temp.base_attack = batk;
|
|
eset.erase(eset.begin() + i);
|
|
continue;
|
|
case EFFECT_SET_BASE_DEFENSE:
|
|
bdef = eset[i]->get_value(this);
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
eset.erase(eset.begin() + i);
|
|
continue;
|
|
}
|
|
}
|
|
++i;
|
|
}
|
|
for(const auto& peffect : eset) {
|
|
switch(peffect->code) {
|
|
case EFFECT_SET_BASE_ATTACK:
|
|
batk = peffect->get_value(this);
|
|
if(batk < 0)
|
|
batk = 0;
|
|
break;
|
|
case EFFECT_SET_BASE_DEFENSE:
|
|
bdef = peffect->get_value(this);
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
break;
|
|
case EFFECT_SWAP_BASE_AD:
|
|
std::swap(batk, bdef);
|
|
break;
|
|
}
|
|
temp.base_attack = batk;
|
|
}
|
|
temp.base_attack = -1;
|
|
return batk;
|
|
}
|
|
int32 card::get_attack() {
|
|
auto search = assume.find(ASSUME_ATTACK);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
|
|
return 0;
|
|
if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
|
|
return data.attack;
|
|
if (temp.attack != -1)
|
|
return temp.attack;
|
|
int32 batk = data.attack;
|
|
if(batk < 0)
|
|
batk = 0;
|
|
int32 bdef = data.defense;
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
temp.base_attack = batk;
|
|
temp.attack = batk;
|
|
int32 atk = -1;
|
|
int32 up_atk = 0, upc_atk = 0;
|
|
int32 swap_final = FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_UPDATE_ATTACK, &eset, FALSE);
|
|
filter_effect(EFFECT_SET_ATTACK, &eset, FALSE);
|
|
filter_effect(EFFECT_SET_ATTACK_FINAL, &eset, FALSE);
|
|
filter_effect(EFFECT_SWAP_ATTACK_FINAL, &eset, FALSE);
|
|
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
|
|
if(!(data.type & TYPE_LINK)) {
|
|
filter_effect(EFFECT_SWAP_AD, &eset, FALSE);
|
|
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
|
|
filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
|
|
}
|
|
std::sort(eset.begin(), eset.end(), effect_sort_id);
|
|
int32 rev = FALSE;
|
|
if(is_affected_by_effect(EFFECT_REVERSE_UPDATE))
|
|
rev = TRUE;
|
|
effect_set effects_atk, effects_atk_r;
|
|
for(effect_set::size_type i = 0; i < eset.size();) {
|
|
if(!(eset[i]->type & EFFECT_TYPE_SINGLE) || eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
switch(eset[i]->code) {
|
|
case EFFECT_SET_BASE_ATTACK:
|
|
batk = eset[i]->get_value(this);
|
|
if(batk < 0)
|
|
batk = 0;
|
|
temp.base_attack = batk;
|
|
eset.erase(eset.begin() + i);
|
|
continue;
|
|
case EFFECT_SET_BASE_DEFENSE:
|
|
bdef = eset[i]->get_value(this);
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
eset.erase(eset.begin() + i);
|
|
continue;
|
|
}
|
|
}
|
|
++i;
|
|
}
|
|
temp.attack = batk;
|
|
for(const auto& peffect : eset) {
|
|
switch(peffect->code) {
|
|
case EFFECT_UPDATE_ATTACK:
|
|
if((peffect->type & EFFECT_TYPE_SINGLE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
up_atk += peffect->get_value(this);
|
|
else
|
|
upc_atk += peffect->get_value(this);
|
|
break;
|
|
case EFFECT_SET_ATTACK:
|
|
atk = peffect->get_value(this);
|
|
if(!(peffect->type & EFFECT_TYPE_SINGLE))
|
|
up_atk = 0;
|
|
break;
|
|
case EFFECT_SET_ATTACK_FINAL:
|
|
if((peffect->type & EFFECT_TYPE_SINGLE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
atk = peffect->get_value(this);
|
|
up_atk = 0;
|
|
upc_atk = 0;
|
|
} else {
|
|
if(!peffect->is_flag(EFFECT_FLAG_DELAY))
|
|
effects_atk.push_back(peffect);
|
|
else
|
|
effects_atk_r.push_back(peffect);
|
|
}
|
|
break;
|
|
case EFFECT_SET_BASE_ATTACK:
|
|
batk = peffect->get_value(this);
|
|
if(batk < 0)
|
|
batk = 0;
|
|
atk = -1;
|
|
break;
|
|
case EFFECT_SWAP_ATTACK_FINAL:
|
|
atk = peffect->get_value(this);
|
|
up_atk = 0;
|
|
upc_atk = 0;
|
|
break;
|
|
case EFFECT_SET_BASE_DEFENSE:
|
|
bdef = peffect->get_value(this);
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
break;
|
|
case EFFECT_SWAP_AD:
|
|
swap_final = !swap_final;
|
|
break;
|
|
case EFFECT_SWAP_BASE_AD:
|
|
std::swap(batk, bdef);
|
|
break;
|
|
}
|
|
temp.base_attack = batk;
|
|
if(!rev) {
|
|
temp.attack = ((atk < 0) ? batk : atk) + up_atk + upc_atk;
|
|
} else {
|
|
temp.attack = ((atk < 0) ? batk : atk) - up_atk - upc_atk;
|
|
}
|
|
if(temp.attack < 0)
|
|
temp.attack = 0;
|
|
}
|
|
for(const auto& peffect : effects_atk)
|
|
temp.attack = peffect->get_value(this);
|
|
if(temp.defense == -1) {
|
|
if(swap_final) {
|
|
temp.attack = get_defense();
|
|
}
|
|
for(const auto& peffect : effects_atk_r) {
|
|
temp.attack = peffect->get_value(this);
|
|
if(peffect->is_flag(EFFECT_FLAG_REPEAT))
|
|
temp.attack = peffect->get_value(this);
|
|
}
|
|
}
|
|
atk = temp.attack;
|
|
if(atk < 0)
|
|
atk = 0;
|
|
temp.base_attack = -1;
|
|
temp.attack = -1;
|
|
return atk;
|
|
}
|
|
int32 card::get_base_defense() {
|
|
if(data.type & TYPE_LINK)
|
|
return 0;
|
|
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
|
|
return 0;
|
|
if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
|
|
return data.defense;
|
|
if (temp.base_defense != -1)
|
|
return temp.base_defense;
|
|
int32 batk = data.attack;
|
|
if(batk < 0)
|
|
batk = 0;
|
|
int32 bdef = data.defense;
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
temp.base_defense = bdef;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
|
|
int32 swap = eset.size();
|
|
filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
|
|
if(swap)
|
|
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
|
|
std::sort(eset.begin(), eset.end(), effect_sort_id);
|
|
for(effect_set::size_type i = 0; i < eset.size();) {
|
|
if(!(eset[i]->type & EFFECT_TYPE_SINGLE) || eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
switch(eset[i]->code) {
|
|
case EFFECT_SET_BASE_ATTACK:
|
|
batk = eset[i]->get_value(this);
|
|
if(batk < 0)
|
|
batk = 0;
|
|
eset.erase(eset.begin() + i);
|
|
continue;
|
|
case EFFECT_SET_BASE_DEFENSE:
|
|
bdef = eset[i]->get_value(this);
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
temp.base_defense = bdef;
|
|
eset.erase(eset.begin() + i);
|
|
continue;
|
|
}
|
|
}
|
|
++i;
|
|
}
|
|
for(const auto& peffect : eset) {
|
|
switch(peffect->code) {
|
|
case EFFECT_SET_BASE_ATTACK:
|
|
batk = peffect->get_value(this);
|
|
if(batk < 0)
|
|
batk = 0;
|
|
break;
|
|
case EFFECT_SET_BASE_DEFENSE:
|
|
bdef = peffect->get_value(this);
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
break;
|
|
case EFFECT_SWAP_BASE_AD:
|
|
std::swap(batk, bdef);
|
|
break;
|
|
}
|
|
temp.base_defense = bdef;
|
|
}
|
|
temp.base_defense = -1;
|
|
return bdef;
|
|
}
|
|
int32 card::get_defense() {
|
|
if(data.type & TYPE_LINK)
|
|
return 0;
|
|
auto search = assume.find(ASSUME_DEFENSE);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
|
|
return 0;
|
|
if (current.location != LOCATION_MZONE || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
|
|
return data.defense;
|
|
if (temp.defense != -1)
|
|
return temp.defense;
|
|
int32 batk = data.attack;
|
|
if(batk < 0)
|
|
batk = 0;
|
|
int32 bdef = data.defense;
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
temp.base_defense = bdef;
|
|
temp.defense = bdef;
|
|
int32 def = -1;
|
|
int32 up_def = 0, upc_def = 0;
|
|
int32 swap_final = FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_SWAP_AD, &eset, FALSE);
|
|
filter_effect(EFFECT_UPDATE_DEFENSE, &eset, FALSE);
|
|
filter_effect(EFFECT_SET_DEFENSE, &eset, FALSE);
|
|
filter_effect(EFFECT_SET_DEFENSE_FINAL, &eset, FALSE);
|
|
filter_effect(EFFECT_SWAP_DEFENSE_FINAL, &eset, FALSE);
|
|
filter_effect(EFFECT_SWAP_BASE_AD, &eset, FALSE);
|
|
filter_effect(EFFECT_SET_BASE_ATTACK, &eset, FALSE);
|
|
filter_effect(EFFECT_SET_BASE_DEFENSE, &eset, FALSE);
|
|
std::sort(eset.begin(), eset.end(), effect_sort_id);
|
|
int32 rev = FALSE;
|
|
if(is_affected_by_effect(EFFECT_REVERSE_UPDATE))
|
|
rev = TRUE;
|
|
effect_set effects_def, effects_def_r;
|
|
for(effect_set::size_type i = 0; i < eset.size();) {
|
|
if(!(eset[i]->type & EFFECT_TYPE_SINGLE) || eset[i]->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
switch(eset[i]->code) {
|
|
case EFFECT_SET_BASE_ATTACK:
|
|
batk = eset[i]->get_value(this);
|
|
if(batk < 0)
|
|
batk = 0;
|
|
eset.erase(eset.begin() + i);
|
|
continue;
|
|
case EFFECT_SET_BASE_DEFENSE:
|
|
bdef = eset[i]->get_value(this);
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
temp.base_defense = bdef;
|
|
eset.erase(eset.begin() + i);
|
|
continue;
|
|
}
|
|
}
|
|
++i;
|
|
}
|
|
temp.defense = bdef;
|
|
for(const auto& peffect : eset) {
|
|
switch(peffect->code) {
|
|
case EFFECT_UPDATE_DEFENSE:
|
|
if((peffect->type & EFFECT_TYPE_SINGLE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
up_def += peffect->get_value(this);
|
|
else
|
|
upc_def += peffect->get_value(this);
|
|
break;
|
|
case EFFECT_SET_DEFENSE:
|
|
def = peffect->get_value(this);
|
|
if(!(peffect->type & EFFECT_TYPE_SINGLE))
|
|
up_def = 0;
|
|
break;
|
|
case EFFECT_SET_DEFENSE_FINAL:
|
|
if((peffect->type & EFFECT_TYPE_SINGLE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
def = peffect->get_value(this);
|
|
up_def = 0;
|
|
upc_def = 0;
|
|
} else {
|
|
if(!peffect->is_flag(EFFECT_FLAG_DELAY))
|
|
effects_def.push_back(peffect);
|
|
else
|
|
effects_def_r.push_back(peffect);
|
|
}
|
|
break;
|
|
case EFFECT_SET_BASE_DEFENSE:
|
|
bdef = peffect->get_value(this);
|
|
if(bdef < 0)
|
|
bdef = 0;
|
|
def = -1;
|
|
break;
|
|
case EFFECT_SWAP_DEFENSE_FINAL:
|
|
def = peffect->get_value(this);
|
|
up_def = 0;
|
|
upc_def = 0;
|
|
break;
|
|
case EFFECT_SET_BASE_ATTACK:
|
|
batk = peffect->get_value(this);
|
|
if(batk < 0)
|
|
batk = 0;
|
|
break;
|
|
case EFFECT_SWAP_AD:
|
|
swap_final = !swap_final;
|
|
break;
|
|
case EFFECT_SWAP_BASE_AD:
|
|
std::swap(batk, bdef);
|
|
break;
|
|
}
|
|
temp.base_defense = bdef;
|
|
if(!rev) {
|
|
temp.defense = ((def < 0) ? bdef : def) + up_def + upc_def;
|
|
} else {
|
|
temp.defense = ((def < 0) ? bdef : def) - up_def - upc_def;
|
|
}
|
|
if(temp.defense < 0)
|
|
temp.defense = 0;
|
|
}
|
|
for(const auto& peffect : effects_def)
|
|
temp.defense = peffect->get_value(this);
|
|
if(temp.attack == -1) {
|
|
if(swap_final) {
|
|
temp.defense = get_attack();
|
|
}
|
|
for(const auto& peffect : effects_def_r) {
|
|
temp.defense = peffect->get_value(this);
|
|
if(peffect->is_flag(EFFECT_FLAG_REPEAT))
|
|
temp.defense = peffect->get_value(this);
|
|
}
|
|
}
|
|
def = temp.defense;
|
|
if(def < 0)
|
|
def = 0;
|
|
temp.base_defense = -1;
|
|
temp.defense = -1;
|
|
return def;
|
|
}
|
|
// Level/Attribute/Race is available for:
|
|
// 1. cards with original type TYPE_MONSTER or
|
|
// 2. cards with current type TYPE_MONSTER or
|
|
// 3. cards with EFFECT_PRE_MONSTER
|
|
uint32 card::get_level() {
|
|
if(((data.type & TYPE_XYZ) && !(is_affected_by_effect(EFFECT_RANK_LEVEL) || is_affected_by_effect(EFFECT_RANK_LEVEL_S)))
|
|
|| (data.type & TYPE_LINK) || (status & STATUS_NO_LEVEL)
|
|
|| (!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER)))
|
|
return 0;
|
|
auto search = assume.find(ASSUME_LEVEL);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if (temp.level != 0xffffffff)
|
|
return temp.level;
|
|
effect_set effects;
|
|
int32 level = data.level;
|
|
temp.level = level;
|
|
int32 up = 0, upc = 0;
|
|
if (is_affected_by_effect(EFFECT_RANK_LEVEL_S)|| is_affected_by_effect(EFFECT_LEVEL_RANK_S)) {
|
|
filter_effect(EFFECT_UPDATE_RANK, &effects, FALSE);
|
|
filter_effect(EFFECT_UPDATE_LEVEL, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_RANK, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LEVEL, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_RANK_FINAL, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LEVEL_FINAL, &effects);
|
|
}
|
|
else {
|
|
filter_effect(EFFECT_UPDATE_LEVEL, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LEVEL, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LEVEL_FINAL, &effects);
|
|
}
|
|
for(const auto& peffect : effects) {
|
|
switch (peffect->code) {
|
|
case EFFECT_UPDATE_RANK:
|
|
case EFFECT_UPDATE_LEVEL:
|
|
if ((peffect->type & EFFECT_TYPE_SINGLE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
up += peffect->get_value(this);
|
|
else
|
|
upc += peffect->get_value(this);
|
|
break;
|
|
case EFFECT_CHANGE_RANK:
|
|
case EFFECT_CHANGE_LEVEL:
|
|
level = peffect->get_value(this);
|
|
up = 0;
|
|
break;
|
|
case EFFECT_CHANGE_RANK_FINAL:
|
|
case EFFECT_CHANGE_LEVEL_FINAL:
|
|
level = peffect->get_value(this);
|
|
up = 0;
|
|
upc = 0;
|
|
break;
|
|
}
|
|
temp.level = level + up + upc;
|
|
}
|
|
level += up + upc;
|
|
if(level < 1 && (get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_ALLOW_NEGATIVE))
|
|
level = 1;
|
|
temp.level = 0xffffffff;
|
|
return level;
|
|
}
|
|
uint32 card::get_rank() {
|
|
if(((!(data.type & TYPE_XYZ) || (status & STATUS_NO_LEVEL)) && !(is_affected_by_effect(EFFECT_LEVEL_RANK) || is_affected_by_effect(EFFECT_LEVEL_RANK_S)))
|
|
|| (data.type & TYPE_LINK))
|
|
return 0;
|
|
auto search = assume.find(ASSUME_RANK);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if(!(current.location & LOCATION_MZONE))
|
|
return data.level;
|
|
if (temp.level != 0xffffffff)
|
|
return temp.level;
|
|
effect_set effects;
|
|
int32 rank = data.level;
|
|
temp.level = rank;
|
|
int32 up = 0, upc = 0;
|
|
if (is_affected_by_effect(EFFECT_RANK_LEVEL_S) || is_affected_by_effect(EFFECT_LEVEL_RANK_S)) {
|
|
filter_effect(EFFECT_UPDATE_RANK, &effects, FALSE);
|
|
filter_effect(EFFECT_UPDATE_LEVEL, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_RANK, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LEVEL, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_RANK_FINAL, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LEVEL_FINAL, &effects);
|
|
}
|
|
else {
|
|
filter_effect(EFFECT_UPDATE_RANK, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_RANK, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_RANK_FINAL, &effects);
|
|
}
|
|
for(const auto& peffect : effects) {
|
|
switch (peffect->code) {
|
|
case EFFECT_UPDATE_RANK:
|
|
case EFFECT_UPDATE_LEVEL:
|
|
if ((peffect->type & EFFECT_TYPE_SINGLE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
up += peffect->get_value(this);
|
|
else
|
|
upc += peffect->get_value(this);
|
|
break;
|
|
case EFFECT_CHANGE_RANK:
|
|
case EFFECT_CHANGE_LEVEL:
|
|
rank = peffect->get_value(this);
|
|
up = 0;
|
|
break;
|
|
case EFFECT_CHANGE_RANK_FINAL:
|
|
case EFFECT_CHANGE_LEVEL_FINAL:
|
|
rank = peffect->get_value(this);
|
|
up = 0;
|
|
upc = 0;
|
|
break;
|
|
}
|
|
temp.level = rank + up + upc;
|
|
}
|
|
rank += up + upc;
|
|
if(rank < 1 && (get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_ALLOW_NEGATIVE))
|
|
rank = 1;
|
|
temp.level = 0xffffffff;
|
|
return rank;
|
|
}
|
|
uint32 card::get_link() {
|
|
if(!(data.type & TYPE_LINK) || (status & STATUS_NO_LEVEL))
|
|
return 0;
|
|
auto search = assume.find(ASSUME_LINK);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if(!(current.location & LOCATION_MZONE))
|
|
return data.level;
|
|
if (temp.level != 0xffffffff)
|
|
return temp.level;
|
|
effect_set effects;
|
|
int32 link = data.level;
|
|
temp.level = link;
|
|
int32 up = 0, upc = 0;
|
|
filter_effect(EFFECT_UPDATE_LINK, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LINK, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LINK_FINAL, &effects);
|
|
for(const auto& peffect : effects) {
|
|
switch (peffect->code) {
|
|
case EFFECT_UPDATE_LINK:
|
|
if ((peffect->type & EFFECT_TYPE_SINGLE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
up += peffect->get_value(this);
|
|
else
|
|
upc += peffect->get_value(this);
|
|
break;
|
|
case EFFECT_CHANGE_LINK:
|
|
link = peffect->get_value(this);
|
|
up = 0;
|
|
break;
|
|
case EFFECT_CHANGE_LINK_FINAL:
|
|
link = peffect->get_value(this);
|
|
up = 0;
|
|
upc = 0;
|
|
break;
|
|
}
|
|
temp.level = link + up + upc;
|
|
}
|
|
link += up + upc;
|
|
if(link < 1 && (get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_ALLOW_NEGATIVE))
|
|
link = 1;
|
|
temp.level = 0xffffffff;
|
|
return link;
|
|
}
|
|
uint32 card::get_synchro_level(card* pcard) {
|
|
if(((data.type & TYPE_XYZ) || ((status & STATUS_NO_LEVEL) && !(is_affected_by_effect(EFFECT_RANK_LEVEL) || is_affected_by_effect(EFFECT_RANK_LEVEL_S))))
|
|
|| (data.type & TYPE_LINK))
|
|
return 0;
|
|
uint32 lev;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_SYNCHRO_LEVEL, &eset);
|
|
if(eset.size())
|
|
lev = eset[0]->get_value(pcard);
|
|
else
|
|
lev = get_level();
|
|
return lev;
|
|
}
|
|
uint32 card::get_ritual_level(card* pcard) {
|
|
if(((data.type & TYPE_XYZ) || ((status & STATUS_NO_LEVEL) && !(is_affected_by_effect(EFFECT_RANK_LEVEL) || is_affected_by_effect(EFFECT_RANK_LEVEL_S))))
|
|
|| (data.type & TYPE_LINK))
|
|
return 0;
|
|
uint32 lev;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_RITUAL_LEVEL, &eset);
|
|
if(eset.size())
|
|
lev = eset[0]->get_value(pcard);
|
|
else
|
|
lev = get_level();
|
|
return lev;
|
|
}
|
|
uint32 card::check_xyz_level(card* pcard, uint32 lv) {
|
|
if(status & STATUS_NO_LEVEL)
|
|
return FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_XYZ_LEVEL, &eset);
|
|
for(auto& eff : eset) {
|
|
std::vector<int32> res;
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
|
|
eff->get_value(2, &res);
|
|
if(res.size() == 1) {
|
|
uint32 lev = res[0];
|
|
if((lev & 0xfff) == lv || ((lev >> 16) & 0xfff) == lv)
|
|
return TRUE;
|
|
} else {
|
|
if(std::find(res.begin(), res.end(), (int32)lv) != res.end())
|
|
return TRUE;
|
|
}
|
|
}
|
|
return get_level() == lv;
|
|
}
|
|
// see get_level()
|
|
uint32 card::get_attribute(card* scard, uint64 sumtype, uint8 playerid) {
|
|
auto search = assume.find(ASSUME_ATTRIBUTE);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER))
|
|
return 0;
|
|
if (temp.attribute != 0xffffffff)
|
|
return temp.attribute;
|
|
effect_set effects;
|
|
int32 attribute = data.attribute, altattribute = 0;
|
|
bool changed = false;
|
|
temp.attribute = data.attribute;
|
|
filter_effect(EFFECT_ADD_ATTRIBUTE, &effects, FALSE);
|
|
filter_effect(EFFECT_REMOVE_ATTRIBUTE, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_ATTRIBUTE, &effects);
|
|
for(const auto& peffect : effects) {
|
|
if (peffect->operation && !sumtype)
|
|
continue;
|
|
if (peffect->operation) {
|
|
pduel->lua->add_param(scard, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (!pduel->lua->check_condition(peffect->operation, 3))
|
|
continue;
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (peffect->code == EFFECT_ADD_ATTRIBUTE)
|
|
altattribute |= peffect->get_value(this, 1);
|
|
else if (peffect->code == EFFECT_REMOVE_ATTRIBUTE)
|
|
altattribute &= ~(peffect->get_value(this, 1));
|
|
else if (peffect->code == EFFECT_CHANGE_ATTRIBUTE) {
|
|
altattribute = peffect->get_value(this, 1);
|
|
changed = true;
|
|
}
|
|
} else {
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (peffect->code == EFFECT_ADD_ATTRIBUTE)
|
|
attribute |= peffect->get_value(this, 1);
|
|
else if (peffect->code == EFFECT_REMOVE_ATTRIBUTE)
|
|
attribute &= ~(peffect->get_value(this, 1));
|
|
else if (peffect->code == EFFECT_CHANGE_ATTRIBUTE)
|
|
attribute = peffect->get_value(this, 1);
|
|
temp.attribute = attribute;
|
|
}
|
|
}
|
|
attribute |= altattribute;
|
|
if (changed)
|
|
attribute = altattribute;
|
|
temp.attribute = 0xffffffff;
|
|
return attribute;
|
|
}
|
|
// see get_level()
|
|
uint32 card::get_race(card* scard, uint64 sumtype, uint8 playerid) {
|
|
auto search = assume.find(ASSUME_RACE);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if(!(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_PRE_MONSTER) && !sumtype)
|
|
return 0;
|
|
if (temp.race != 0xffffffff)
|
|
return temp.race;
|
|
effect_set effects;
|
|
int32 race = data.race, altrace = 0;
|
|
bool changed = false;
|
|
temp.race = data.race;
|
|
filter_effect(EFFECT_ADD_RACE, &effects, FALSE);
|
|
filter_effect(EFFECT_REMOVE_RACE, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_RACE, &effects);
|
|
for(const auto& peffect : effects) {
|
|
if (peffect->operation && !sumtype)
|
|
continue;
|
|
if (peffect->operation) {
|
|
pduel->lua->add_param(scard, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (!pduel->lua->check_condition(peffect->operation, 3))
|
|
continue;
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (peffect->code == EFFECT_ADD_RACE)
|
|
altrace |= peffect->get_value(this,1);
|
|
else if (peffect->code == EFFECT_REMOVE_RACE)
|
|
altrace &= ~(peffect->get_value(this,1));
|
|
else if (peffect->code == EFFECT_CHANGE_RACE) {
|
|
altrace = peffect->get_value(this, 1);
|
|
changed = true;
|
|
}
|
|
} else {
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if (peffect->code == EFFECT_ADD_RACE)
|
|
race |= peffect->get_value(this,1);
|
|
else if (peffect->code == EFFECT_REMOVE_RACE)
|
|
race &= ~(peffect->get_value(this, 1));
|
|
else if (peffect->code == EFFECT_CHANGE_RACE)
|
|
race = peffect->get_value(this, 1);
|
|
temp.race = race;
|
|
}
|
|
}
|
|
race |= altrace;
|
|
if (changed)
|
|
race = altrace;
|
|
temp.race = 0xffffffff;
|
|
return race;
|
|
}
|
|
uint32 card::get_lscale() {
|
|
if(!current.is_location(LOCATION_PZONE))
|
|
return data.lscale;
|
|
if (temp.lscale != 0xffffffff)
|
|
return temp.lscale;
|
|
effect_set effects;
|
|
int32 lscale = data.lscale;
|
|
temp.lscale = data.lscale;
|
|
int32 up = 0, upc = 0;
|
|
filter_effect(EFFECT_UPDATE_LSCALE, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LSCALE, &effects);
|
|
for(const auto& peffect : effects) {
|
|
if (peffect->code == EFFECT_UPDATE_LSCALE) {
|
|
if ((peffect->type & EFFECT_TYPE_SINGLE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
up += peffect->get_value(this);
|
|
else
|
|
upc += peffect->get_value(this);
|
|
} else {
|
|
lscale = peffect->get_value(this);
|
|
up = 0;
|
|
}
|
|
temp.lscale = lscale;
|
|
}
|
|
lscale += up + upc;
|
|
temp.lscale = 0xffffffff;
|
|
return lscale;
|
|
}
|
|
uint32 card::get_rscale() {
|
|
if(!current.is_location(LOCATION_PZONE))
|
|
return data.rscale;
|
|
if (temp.rscale != 0xffffffff)
|
|
return temp.rscale;
|
|
effect_set effects;
|
|
int32 rscale = data.rscale;
|
|
temp.rscale = data.rscale;
|
|
int32 up = 0, upc = 0;
|
|
filter_effect(EFFECT_UPDATE_RSCALE, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_RSCALE, &effects);
|
|
for(const auto& peffect : effects) {
|
|
if (peffect->code == EFFECT_UPDATE_RSCALE) {
|
|
if ((peffect->type & EFFECT_TYPE_SINGLE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
up += peffect->get_value(this);
|
|
else
|
|
upc += peffect->get_value(this);
|
|
} else {
|
|
rscale = peffect->get_value(this);
|
|
up = 0;
|
|
}
|
|
temp.rscale = rscale;
|
|
}
|
|
rscale += up + upc;
|
|
temp.rscale = 0xffffffff;
|
|
return rscale;
|
|
}
|
|
uint32 card::get_link_marker() {
|
|
auto rotate = [](uint32& marker) {
|
|
marker=(((marker & LINK_MARKER_BOTTOM_LEFT) ? LINK_MARKER_BOTTOM_RIGHT : 0) |
|
|
((marker & LINK_MARKER_BOTTOM) ? LINK_MARKER_RIGHT : 0) |
|
|
((marker & LINK_MARKER_BOTTOM_RIGHT) ? LINK_MARKER_TOP_RIGHT : 0) |
|
|
((marker & LINK_MARKER_RIGHT) ? LINK_MARKER_TOP : 0) |
|
|
((marker & LINK_MARKER_TOP_RIGHT) ? LINK_MARKER_TOP_LEFT : 0) |
|
|
((marker & LINK_MARKER_TOP) ? LINK_MARKER_LEFT : 0) |
|
|
((marker & LINK_MARKER_TOP_LEFT) ? LINK_MARKER_BOTTOM_LEFT : 0) |
|
|
((marker & LINK_MARKER_LEFT) ? LINK_MARKER_BOTTOM : 0));
|
|
};
|
|
if((current.position & POS_FACEDOWN) && (current.is_location(LOCATION_ONFIELD)))
|
|
return 0;
|
|
auto search = assume.find(ASSUME_LINKMARKER);
|
|
if(search != assume.end())
|
|
return search->second;
|
|
if(!(get_type() & TYPE_LINK))
|
|
return 0;
|
|
if (temp.link_marker != 0xffffffff)
|
|
return temp.link_marker;
|
|
effect_set effects;
|
|
uint32 link_marker = data.link_marker;
|
|
temp.link_marker = data.link_marker;
|
|
filter_effect(EFFECT_ADD_LINKMARKER, &effects, FALSE);
|
|
filter_effect(EFFECT_REMOVE_LINKMARKER, &effects, FALSE);
|
|
filter_effect(EFFECT_CHANGE_LINKMARKER, &effects);
|
|
for(const auto& peffect : effects) {
|
|
if (peffect->code == EFFECT_ADD_LINKMARKER)
|
|
link_marker |= peffect->get_value(this);
|
|
else if (peffect->code == EFFECT_REMOVE_LINKMARKER)
|
|
link_marker &= ~(peffect->get_value(this));
|
|
else if (peffect->code == EFFECT_CHANGE_LINKMARKER)
|
|
link_marker = peffect->get_value(this);
|
|
temp.link_marker = link_marker;
|
|
}
|
|
temp.link_marker = 0xffffffff;
|
|
if((current.position & POS_ATTACK) == 0 && current.is_location(LOCATION_ONFIELD))
|
|
rotate(link_marker);
|
|
return link_marker;
|
|
}
|
|
int32 card::is_link_marker(uint32 dir, uint32 marker) {
|
|
if(marker)
|
|
return (int32)(marker & dir);
|
|
else
|
|
return (int32)(get_link_marker() & dir);
|
|
}
|
|
uint32 card::get_linked_zone(bool free) {
|
|
if(!(get_type() & TYPE_LINK) || !(current.location & LOCATION_ONFIELD) || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
|
|
return 0;
|
|
int32 zones = 0;
|
|
int32 s = current.sequence;
|
|
int32 location = current.location;
|
|
auto marker = get_link_marker();
|
|
if(location == LOCATION_MZONE) {
|
|
if(s > 0 && s <= 4 && is_link_marker(LINK_MARKER_LEFT, marker))
|
|
zones |= 1u << (s - 1);
|
|
if(s <= 3 && is_link_marker(LINK_MARKER_RIGHT, marker))
|
|
zones |= 1u << (s + 1);
|
|
if(s < 5) {
|
|
if(s > 0 && is_link_marker(LINK_MARKER_BOTTOM_LEFT, marker))
|
|
zones |= 1u << (s + 7);
|
|
if(s < 4 && is_link_marker(LINK_MARKER_BOTTOM_RIGHT, marker))
|
|
zones |= 1u << (s + 9);
|
|
if(is_link_marker(LINK_MARKER_BOTTOM, marker))
|
|
zones |= 1u << (s + 8);
|
|
}
|
|
if(pduel->game_field->is_flag(DUEL_EMZONE)) {
|
|
if((s == 0 && is_link_marker(LINK_MARKER_TOP_RIGHT, marker))
|
|
|| (s == 1 && is_link_marker(LINK_MARKER_TOP, marker))
|
|
|| (s == 2 && is_link_marker(LINK_MARKER_TOP_LEFT, marker)))
|
|
zones |= (1u << 5) | (1u << (16 + 6));
|
|
if((s == 2 && is_link_marker(LINK_MARKER_TOP_RIGHT, marker))
|
|
|| (s == 3 && is_link_marker(LINK_MARKER_TOP, marker))
|
|
|| (s == 4 && is_link_marker(LINK_MARKER_TOP_LEFT, marker)))
|
|
zones |= (1u << 6) | (1u << (16 + 5));
|
|
if(s == 5) {
|
|
if(is_link_marker(LINK_MARKER_BOTTOM_LEFT, marker))
|
|
zones |= 1u << 0;
|
|
if(is_link_marker(LINK_MARKER_BOTTOM, marker))
|
|
zones |= 1u << 1;
|
|
if(is_link_marker(LINK_MARKER_BOTTOM_RIGHT, marker))
|
|
zones |= 1u << 2;
|
|
if(is_link_marker(LINK_MARKER_TOP_LEFT, marker))
|
|
zones |= 1u << (16 + 4);
|
|
if(is_link_marker(LINK_MARKER_TOP, marker))
|
|
zones |= 1u << (16 + 3);
|
|
if(is_link_marker(LINK_MARKER_TOP_RIGHT, marker))
|
|
zones |= 1u << (16 + 2);
|
|
}
|
|
if(s == 6) {
|
|
if(is_link_marker(LINK_MARKER_BOTTOM_LEFT, marker))
|
|
zones |= 1u << 2;
|
|
if(is_link_marker(LINK_MARKER_BOTTOM, marker))
|
|
zones |= 1u << 3;
|
|
if(is_link_marker(LINK_MARKER_BOTTOM_RIGHT, marker))
|
|
zones |= 1u << 4;
|
|
if(is_link_marker(LINK_MARKER_TOP_LEFT, marker))
|
|
zones |= 1u << (16 + 2);
|
|
if(is_link_marker(LINK_MARKER_TOP, marker))
|
|
zones |= 1u << (16 + 1);
|
|
if(is_link_marker(LINK_MARKER_TOP_RIGHT, marker))
|
|
zones |= 1u << (16 + 0);
|
|
}
|
|
}
|
|
} else if(location == LOCATION_SZONE) {
|
|
if(s > 4)
|
|
return 0;
|
|
if(s > 0) {
|
|
if(is_link_marker(LINK_MARKER_LEFT, marker))
|
|
zones |= 1u << (s + 7);
|
|
if(is_link_marker(LINK_MARKER_TOP_LEFT, marker))
|
|
zones |= 1u << (s - 1);
|
|
}
|
|
if(s < 4) {
|
|
if(is_link_marker(LINK_MARKER_RIGHT, marker))
|
|
zones |= 1u << (s + 9);
|
|
if(is_link_marker(LINK_MARKER_TOP_RIGHT, marker))
|
|
zones |= 1u << (s + 1);
|
|
}
|
|
if(is_link_marker(LINK_MARKER_TOP, marker))
|
|
zones |= 1u << s;
|
|
}
|
|
if(free) {
|
|
for(int i = 0; i < 8; i++) {
|
|
if(!pduel->game_field->is_location_useable(current.controler, LOCATION_MZONE, i)) {
|
|
zones &= ~(1u << i);
|
|
}
|
|
}
|
|
for(int i = 0; i < 8; i++) {
|
|
if(!pduel->game_field->is_location_useable(current.controler, LOCATION_SZONE, i)) {
|
|
zones &= ~(1u << (i + 8));
|
|
}
|
|
}
|
|
for(int i = 0; i < 8; i++) {
|
|
if(!pduel->game_field->is_location_useable(1 - current.controler, LOCATION_MZONE, i + 16)) {
|
|
zones &= ~(1u << (i + 16));
|
|
}
|
|
}
|
|
for(int i = 0; i < 8; i++) {
|
|
if(!pduel->game_field->is_location_useable(1 - current.controler, LOCATION_SZONE, i + 16)) {
|
|
zones &= ~(1u << (i + 24));
|
|
}
|
|
}
|
|
}
|
|
return zones;
|
|
}
|
|
void card::get_linked_cards(card_set* cset, uint32 zones) {
|
|
cset->clear();
|
|
if(!(data.type & TYPE_LINK) || !(current.location & LOCATION_ONFIELD) || get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP))
|
|
return;
|
|
int32 p = current.controler;
|
|
uint32 linked_zone = (zones) ? zones : get_linked_zone();
|
|
pduel->game_field->get_cards_in_zone(cset, linked_zone, p, LOCATION_ONFIELD);
|
|
pduel->game_field->get_cards_in_zone(cset, linked_zone >> 16, 1 - p, LOCATION_ONFIELD);
|
|
for(auto it = cset->begin(); it != cset->end();) {
|
|
if((*it)->current.location == LOCATION_SZONE && !((*it)->get_type() & TYPE_LINK)) {
|
|
it = cset->erase(it);
|
|
continue;
|
|
}
|
|
it++;
|
|
}
|
|
}
|
|
uint32 card::get_mutual_linked_zone() {
|
|
uint32 linked_zone = get_linked_zone();
|
|
if(!linked_zone)
|
|
return 0;
|
|
int32 zones = 0;
|
|
card_set cset;
|
|
get_linked_cards(&cset, linked_zone);
|
|
for(auto& pcard : cset) {
|
|
auto zone = pcard->get_linked_zone();
|
|
uint32 is_szone = pcard->current.location == LOCATION_SZONE ? 8 : 0;
|
|
uint32 is_player = (current.controler == pcard->current.controler) ? 0 : 16;
|
|
if(is_mutual_linked(pcard, linked_zone, zone)) {
|
|
zones |= 1 << (pcard->current.sequence + is_szone + is_player);
|
|
}
|
|
}
|
|
return zones;
|
|
}
|
|
void card::get_mutual_linked_cards(card_set* cset) {
|
|
cset->clear();
|
|
if(!(data.type & TYPE_LINK) || !(current.location & LOCATION_ONFIELD))
|
|
return;
|
|
int32 p = current.controler;
|
|
uint32 mutual_linked_zone = get_mutual_linked_zone();
|
|
pduel->game_field->get_cards_in_zone(cset, mutual_linked_zone, p, LOCATION_ONFIELD);
|
|
pduel->game_field->get_cards_in_zone(cset, mutual_linked_zone >> 16, 1 - p, LOCATION_ONFIELD);
|
|
}
|
|
int32 card::is_link_state() {
|
|
if(!(current.location & LOCATION_ONFIELD))
|
|
return FALSE;
|
|
card_set cset;
|
|
get_linked_cards(&cset);
|
|
if(cset.size())
|
|
return TRUE;
|
|
int32 p = current.controler;
|
|
uint32 is_szone = current.location == LOCATION_SZONE ? 8 : 0;
|
|
uint32 linked_zone = pduel->game_field->get_linked_zone(p);
|
|
if((linked_zone >> (current.sequence + is_szone)) & 1)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
int32 card::is_mutual_linked(card* pcard, uint32 zones1, uint32 zones2) {
|
|
int32 ret = FALSE;
|
|
if(!zones1)
|
|
zones1 = get_linked_zone();
|
|
uint32 is_szone = pcard->current.location == LOCATION_SZONE ? 8 : 0;
|
|
uint32 is_player = (current.controler == pcard->current.controler) ? 0 : 16;
|
|
if(zones1 & (1 << (pcard->current.sequence + is_szone + is_player))) {
|
|
zones2 = zones2 ? zones2 : pcard->get_linked_zone();
|
|
is_szone = current.location == LOCATION_SZONE ? 8 : 0;
|
|
is_player = (current.controler == pcard->current.controler) ? 0 : 16;
|
|
ret = zones2 & (1 << (current.sequence + is_szone + is_player));
|
|
}
|
|
return ret;
|
|
}
|
|
int32 card::is_extra_link_state() {
|
|
if(current.location != LOCATION_MZONE)
|
|
return FALSE;
|
|
uint32 checked = (current.location == LOCATION_MZONE) ? (1u << current.sequence) : (1u << (current.sequence + 8));
|
|
uint32 linked_zone = get_mutual_linked_zone();
|
|
const auto& list_mzone0 = pduel->game_field->player[current.controler].list_mzone;
|
|
const auto& list_szone0 = pduel->game_field->player[current.controler].list_szone;
|
|
const auto& list_mzone1 = pduel->game_field->player[1 - current.controler].list_mzone;
|
|
const auto& list_szone1 = pduel->game_field->player[1 - current.controler].list_szone;
|
|
while(true) {
|
|
if(((linked_zone >> 5) | (linked_zone >> (16 + 6))) & ((linked_zone >> 6) | (linked_zone >> (16 + 5))) & 1)
|
|
return TRUE;
|
|
int32 checking = (int32)(linked_zone & ~checked);
|
|
if(!checking)
|
|
return FALSE;
|
|
int32 rightmost = checking & (-checking);
|
|
checked |= (uint32)rightmost;
|
|
if(rightmost < 0x10000) {
|
|
for(int32 i = 0; i < 16; ++i) {
|
|
if(rightmost & 1) {
|
|
card* pcard = (i < 8) ? list_mzone0[i] : list_szone0[i - 8];
|
|
linked_zone |= pcard->get_mutual_linked_zone();
|
|
break;
|
|
}
|
|
rightmost >>= 1;
|
|
}
|
|
} else {
|
|
rightmost >>= 16;
|
|
for(int32 i = 0; i < 16; ++i) {
|
|
if(rightmost & 1) {
|
|
card* pcard = (i < 8) ? list_mzone1[i] : list_szone1[i - 8];
|
|
uint32 zone = pcard->get_mutual_linked_zone();
|
|
linked_zone |= ((zone & 0xffff) << 16) | (zone >> 16);
|
|
break;
|
|
}
|
|
rightmost >>= 1;
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
int32 card::is_position(int32 pos) {
|
|
return current.position & pos;
|
|
}
|
|
void card::set_status(uint32 _status, int32 enabled) {
|
|
if (enabled)
|
|
this->status |= _status;
|
|
else
|
|
this->status &= ~_status;
|
|
}
|
|
// match at least 1 status
|
|
int32 card::get_status(uint32 _status) {
|
|
return this->status & _status;
|
|
}
|
|
// match all status
|
|
int32 card::is_status(uint32 _status) {
|
|
if ((this->status & _status) == _status)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
uint32 card::get_column_zone(int32 loc1, int32 left, int32 right) {
|
|
int32 zones = 0;
|
|
int32 loc2 = current.location;
|
|
int32 seq = current.sequence;
|
|
if(!(loc1 & LOCATION_ONFIELD) || !(loc2 & LOCATION_ONFIELD) || left < 0 || right < 0)
|
|
return 0;
|
|
else if(loc2 & LOCATION_SZONE && (seq == 5 || (seq > 5 && pduel->game_field->is_flag(DUEL_SEPARATE_PZONE))))
|
|
return 0;
|
|
if (loc2 & LOCATION_MZONE && (seq == 5 || seq == 6))
|
|
seq = (seq == 5) ? 1 : 3;
|
|
else if (loc2 & LOCATION_SZONE && (seq == 6 || seq == 7))
|
|
seq = (seq == 6) ? pduel->game_field->get_pzone_index(0) : pduel->game_field->get_pzone_index(1);
|
|
int32 seq1 = seq - left < 0 ? 0 : seq - left;
|
|
int32 seq2 = seq + right > 4 ? 4 : seq + right;
|
|
auto chkextra = [seq = current.sequence, mzone = (current.location == LOCATION_MZONE)](uint8 s)->bool {
|
|
return !mzone || seq < 5 || seq != s;
|
|
};
|
|
if (loc1 & LOCATION_MZONE) {
|
|
for (int32 s = seq1; s <= seq2; s++) {
|
|
zones |= (1u << s) | (1u << (16 + (4 - s)));
|
|
if (pduel->game_field->is_flag(DUEL_EMZONE)) {
|
|
if (s == 1 && chkextra(5))
|
|
zones |= (1u << 5) | (1u << (16 + 6));
|
|
else if (s == 3 && chkextra(6))
|
|
zones |= (1u << 6) | (1u << (16 + 5));
|
|
}
|
|
}
|
|
}
|
|
if (loc1 & LOCATION_SZONE) {
|
|
for (int32 s = seq1; s <= seq2; s++)
|
|
zones |= (1u << (8 + s)) | (1u << (16 + 8 + (4 - s)));
|
|
}
|
|
zones &= ~((1 << current.sequence) << ((loc2 == LOCATION_SZONE) ? 8 : 0));
|
|
return zones;
|
|
}
|
|
void card::get_column_cards(card_set* cset, int32 left, int32 right) {
|
|
cset->clear();
|
|
if(!(current.location & LOCATION_ONFIELD))
|
|
return;
|
|
int32 p = current.controler;
|
|
uint32 column_zone = get_column_zone(LOCATION_ONFIELD, left, right);
|
|
pduel->game_field->get_cards_in_zone(cset, column_zone, p, LOCATION_ONFIELD);
|
|
pduel->game_field->get_cards_in_zone(cset, column_zone >> 16, 1 - p, LOCATION_ONFIELD);
|
|
}
|
|
int32 card::is_all_column() {
|
|
if(!(current.location & LOCATION_ONFIELD))
|
|
return FALSE;
|
|
card_set cset;
|
|
get_column_cards(&cset, 0, 0);
|
|
uint32 full = 3;
|
|
if(pduel->game_field->is_flag(DUEL_EMZONE) && (current.sequence == 1 || current.sequence == 3))
|
|
full++;
|
|
if(cset.size() == full)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
void card::equip(card* target, uint32 send_msg) {
|
|
if (equiping_target)
|
|
return;
|
|
target->equiping_cards.insert(this);
|
|
equiping_target = target;
|
|
for (auto& it : equip_effect) {
|
|
if (it.second->is_disable_related())
|
|
pduel->game_field->add_to_disable_check_list(equiping_target);
|
|
}
|
|
if(send_msg) {
|
|
auto message = pduel->new_message(MSG_EQUIP);
|
|
message->write(get_info_location());
|
|
message->write(target->get_info_location());
|
|
}
|
|
return;
|
|
}
|
|
void card::unequip() {
|
|
if (!equiping_target)
|
|
return;
|
|
for (auto it = equip_effect.begin(); it != equip_effect.end(); ++it) {
|
|
if (it->second->is_disable_related())
|
|
pduel->game_field->add_to_disable_check_list(equiping_target);
|
|
}
|
|
equiping_target->equiping_cards.erase(this);
|
|
pre_equip_target = equiping_target;
|
|
equiping_target = 0;
|
|
return;
|
|
}
|
|
int32 card::get_union_count() {
|
|
int32 count = 0;
|
|
for(auto& pcard : equiping_cards) {
|
|
if((pcard->data.type & TYPE_UNION) && pcard->is_affected_by_effect(EFFECT_UNION_STATUS))
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
int32 card::get_old_union_count() {
|
|
int32 count = 0;
|
|
for(auto& pcard : equiping_cards) {
|
|
if((pcard->data.type & TYPE_UNION) && pcard->is_affected_by_effect(EFFECT_OLDUNION_STATUS))
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
void card::xyz_overlay(card_set* materials) {
|
|
if(materials->size() == 0)
|
|
return;
|
|
card_set des;
|
|
field::card_vector cv(materials->begin(), materials->end());
|
|
std::sort(cv.begin(), cv.end(), card::card_operation_sort);
|
|
duel::duel_message* decktop[2] = { nullptr, nullptr };
|
|
size_t s[2] = { pduel->game_field->player[0].list_main.size(), pduel->game_field->player[1].list_main.size() };
|
|
if(pduel->game_field->core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
|
|
decktop[0] = pduel->new_message(MSG_DECK_TOP);
|
|
decktop[1] = pduel->new_message(MSG_DECK_TOP);
|
|
}
|
|
for(auto& pcard : cv) {
|
|
if(pcard->overlay_target == this)
|
|
continue;
|
|
if(decktop[0] && pduel->game_field->player[0].list_main.back() == pcard)
|
|
decktop[0]->write<uint8_t>(0);
|
|
if(decktop[1] && pduel->game_field->player[1].list_main.back() == pcard)
|
|
decktop[1]->write<uint8_t>(1);
|
|
pcard->current.reason = REASON_XYZ + REASON_MATERIAL;
|
|
pcard->reset(RESET_LEAVE + RESET_OVERLAY, RESET_EVENT);
|
|
if(pcard->unique_code)
|
|
pduel->game_field->remove_unique_card(pcard);
|
|
if(pcard->equiping_target)
|
|
pcard->unequip();
|
|
for(auto cit = pcard->equiping_cards.begin(); cit != pcard->equiping_cards.end();) {
|
|
card* equipc = *cit++;
|
|
des.insert(equipc);
|
|
equipc->unequip();
|
|
}
|
|
pcard->clear_card_target();
|
|
auto message = pduel->new_message(MSG_MOVE);
|
|
message->write<uint32>(pcard->data.code);
|
|
message->write(pcard->get_info_location());
|
|
if(pcard->overlay_target) {
|
|
pcard->overlay_target->xyz_remove(pcard);
|
|
} else {
|
|
pcard->enable_field_effect(false);
|
|
pduel->game_field->remove_card(pcard);
|
|
pduel->game_field->add_to_disable_check_list(pcard);
|
|
}
|
|
xyz_add(pcard);
|
|
message->write(pcard->get_info_location());
|
|
message->write<uint32>(pcard->current.reason);
|
|
}
|
|
auto writetopcard = [rev=pduel->game_field->core.deck_reversed, &decktop, &player=pduel->game_field->player, &s](int playerid) {
|
|
if(!decktop[playerid])
|
|
return;
|
|
auto& msg = decktop[playerid];
|
|
auto& list = player[playerid].list_main;
|
|
auto& prevcount = s[playerid];
|
|
card* ptop = nullptr;
|
|
if(list.empty() || msg->data.size() == 1 || ((ptop = list.back()) != nullptr &&
|
|
!rev && ptop->current.position != POS_FACEUP_DEFENSE))
|
|
msg->data.clear();
|
|
else {
|
|
msg->write<uint32>(prevcount - list.size());
|
|
msg->write<uint32>(ptop->data.code);
|
|
msg->write<uint32>(ptop->current.position);
|
|
}
|
|
};
|
|
writetopcard(0);
|
|
writetopcard(1);
|
|
if(des.size())
|
|
pduel->game_field->destroy(&des, 0, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE);
|
|
else
|
|
pduel->game_field->adjust_instant();
|
|
}
|
|
void card::xyz_add(card* mat) {
|
|
if(mat->current.location != 0)
|
|
return;
|
|
xyz_materials.push_back(mat);
|
|
mat->overlay_target = this;
|
|
mat->current.controler = PLAYER_NONE;
|
|
mat->current.location = LOCATION_OVERLAY;
|
|
mat->current.sequence = xyz_materials.size() - 1;
|
|
for(auto& eit : mat->xmaterial_effect) {
|
|
effect* peffect = eit.second;
|
|
if(peffect->type & EFFECT_TYPE_FIELD)
|
|
pduel->game_field->add_effect(peffect);
|
|
}
|
|
}
|
|
void card::xyz_remove(card* mat) {
|
|
if(mat->overlay_target != this)
|
|
return;
|
|
xyz_materials.erase(xyz_materials.begin() + mat->current.sequence);
|
|
if(pduel->game_field->core.current_chain.size() > 0)
|
|
pduel->game_field->core.just_sent_cards.insert(mat);
|
|
mat->previous.controler = mat->current.controler;
|
|
mat->previous.location = mat->current.location;
|
|
mat->previous.sequence = mat->current.sequence;
|
|
mat->previous.pzone = mat->current.pzone;
|
|
mat->current.controler = PLAYER_NONE;
|
|
mat->current.location = 0;
|
|
mat->current.sequence = 0;
|
|
mat->overlay_target = 0;
|
|
for(auto clit = xyz_materials.begin(); clit != xyz_materials.end(); ++clit)
|
|
(*clit)->current.sequence = clit - xyz_materials.begin();
|
|
for(auto eit = mat->xmaterial_effect.begin(); eit != mat->xmaterial_effect.end(); ++eit) {
|
|
effect* peffect = eit->second;
|
|
if(peffect->type & EFFECT_TYPE_FIELD)
|
|
pduel->game_field->remove_effect(peffect);
|
|
}
|
|
}
|
|
void card::apply_field_effect() {
|
|
if (current.controler == PLAYER_NONE)
|
|
return;
|
|
for (auto& it : field_effect) {
|
|
if (it.second->in_range(this)
|
|
|| ((it.second->range & LOCATION_HAND) && (it.second->type & EFFECT_TYPE_TRIGGER_O) && !(it.second->code & EVENT_PHASE))) {
|
|
pduel->game_field->add_effect(it.second);
|
|
}
|
|
}
|
|
if(unique_code && (current.location & unique_location))
|
|
pduel->game_field->add_unique_card(this);
|
|
spsummon_counter[0] = spsummon_counter[1] = 0;
|
|
spsummon_counter_rst[0] = spsummon_counter_rst[1] = 0;
|
|
}
|
|
void card::cancel_field_effect() {
|
|
if (current.controler == PLAYER_NONE)
|
|
return;
|
|
for (auto& it : field_effect) {
|
|
if (it.second->in_range(this)
|
|
|| ((it.second->range & LOCATION_HAND) && (it.second->type & EFFECT_TYPE_TRIGGER_O) && !(it.second->code & EVENT_PHASE))) {
|
|
pduel->game_field->remove_effect(it.second);
|
|
}
|
|
}
|
|
if(unique_code && (current.location & unique_location))
|
|
pduel->game_field->remove_unique_card(this);
|
|
}
|
|
// STATUS_EFFECT_ENABLED: the card is ready to use
|
|
// false: before moving, summoning, chaining
|
|
// true: ready
|
|
void card::enable_field_effect(bool enabled) {
|
|
if (current.location == 0)
|
|
return;
|
|
if ((enabled && get_status(STATUS_EFFECT_ENABLED)) || (!enabled && !get_status(STATUS_EFFECT_ENABLED)))
|
|
return;
|
|
refresh_disable_status();
|
|
if (enabled) {
|
|
set_status(STATUS_EFFECT_ENABLED, TRUE);
|
|
for (auto& it : single_effect) {
|
|
if (it.second->is_flag(EFFECT_FLAG_SINGLE_RANGE) && it.second->in_range(this))
|
|
it.second->id = pduel->game_field->infos.field_id++;
|
|
}
|
|
for (auto& it : field_effect) {
|
|
if (it.second->in_range(this))
|
|
it.second->id = pduel->game_field->infos.field_id++;
|
|
}
|
|
if(current.location == LOCATION_SZONE) {
|
|
for (auto& it : equip_effect)
|
|
it.second->id = pduel->game_field->infos.field_id++;
|
|
}
|
|
for (auto& it : target_effect) {
|
|
if (it.second->in_range(this))
|
|
it.second->id = pduel->game_field->infos.field_id++;
|
|
}
|
|
if (get_status(STATUS_DISABLED))
|
|
reset(RESET_DISABLE, RESET_EVENT);
|
|
} else
|
|
set_status(STATUS_EFFECT_ENABLED, FALSE);
|
|
if (get_status(STATUS_DISABLED | STATUS_FORBIDDEN))
|
|
return;
|
|
filter_disable_related_cards();
|
|
}
|
|
int32 card::add_effect(effect* peffect) {
|
|
if (get_status(STATUS_COPYING_EFFECT) && peffect->is_flag(EFFECT_FLAG_UNCOPYABLE)) {
|
|
pduel->uncopy.insert(peffect);
|
|
return 0;
|
|
}
|
|
if (indexer.find(peffect) != indexer.end())
|
|
return 0;
|
|
card_set check_target = { this };
|
|
effect_container::iterator eit;
|
|
if (peffect->type & EFFECT_TYPE_SINGLE) {
|
|
if((peffect->code == EFFECT_SET_ATTACK || peffect->code == EFFECT_SET_BASE_ATTACK) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
for(auto it = single_effect.begin(); it != single_effect.end();) {
|
|
auto rm = it++;
|
|
if((rm->second->code == EFFECT_SET_ATTACK || rm->second->code == EFFECT_SET_ATTACK_FINAL || rm->second->code == EFFECT_SET_BASE_ATTACK)
|
|
&& !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
remove_effect(rm->second);
|
|
}
|
|
}
|
|
if(peffect->code == EFFECT_SET_ATTACK_FINAL && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
for(auto it = single_effect.begin(); it != single_effect.end();) {
|
|
auto rm = it++;
|
|
if((rm->second->code == EFFECT_UPDATE_ATTACK || rm->second->code == EFFECT_SET_ATTACK
|
|
|| rm->second->code == EFFECT_SET_ATTACK_FINAL) && !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
remove_effect(rm->second);
|
|
}
|
|
}
|
|
if((peffect->code == EFFECT_SET_DEFENSE || peffect->code == EFFECT_SET_BASE_DEFENSE) && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
for(auto it = single_effect.begin(); it != single_effect.end();) {
|
|
auto rm = it++;
|
|
if((rm->second->code == EFFECT_SET_DEFENSE || rm->second->code == EFFECT_SET_DEFENSE_FINAL || rm->second->code == EFFECT_SET_BASE_DEFENSE)
|
|
&& !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
remove_effect(rm->second);
|
|
}
|
|
}
|
|
if(peffect->code == EFFECT_SET_DEFENSE_FINAL && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
for(auto it = single_effect.begin(); it != single_effect.end();) {
|
|
auto rm = it++;
|
|
if((rm->second->code == EFFECT_UPDATE_DEFENSE || rm->second->code == EFFECT_SET_DEFENSE
|
|
|| rm->second->code == EFFECT_SET_DEFENSE_FINAL) && !rm->second->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
remove_effect(rm->second);
|
|
}
|
|
}
|
|
eit = single_effect.emplace(peffect->code, peffect);
|
|
} else if (peffect->type & EFFECT_TYPE_EQUIP) {
|
|
eit = equip_effect.emplace(peffect->code, peffect);
|
|
if (equiping_target)
|
|
check_target = { equiping_target };
|
|
else
|
|
check_target.clear();
|
|
} else if(peffect->type & EFFECT_TYPE_TARGET) {
|
|
eit = target_effect.emplace(peffect->code, peffect);
|
|
if(!effect_target_cards.empty())
|
|
check_target = effect_target_cards;
|
|
else
|
|
check_target.clear();
|
|
} else if (peffect->type & EFFECT_TYPE_XMATERIAL) {
|
|
eit = xmaterial_effect.emplace(peffect->code, peffect);
|
|
if (overlay_target)
|
|
check_target = { overlay_target };
|
|
else
|
|
check_target.clear();
|
|
} else if (peffect->type & EFFECT_TYPE_FIELD) {
|
|
eit = field_effect.emplace(peffect->code, peffect);
|
|
} else
|
|
return 0;
|
|
peffect->id = pduel->game_field->infos.field_id++;
|
|
peffect->card_type = data.type;
|
|
if(get_status(STATUS_INITIALIZING))
|
|
peffect->flag[0] |= EFFECT_FLAG_INITIAL;
|
|
if (get_status(STATUS_COPYING_EFFECT)) {
|
|
peffect->copy_id = pduel->game_field->infos.copy_id;
|
|
peffect->reset_flag |= pduel->game_field->core.copy_reset;
|
|
peffect->reset_count = pduel->game_field->core.copy_reset_count;
|
|
}
|
|
effect* reason_effect = pduel->game_field->core.reason_effect;
|
|
if(peffect->is_flag(EFFECT_FLAG_COPY_INHERIT) && reason_effect && reason_effect->copy_id) {
|
|
peffect->copy_id = reason_effect->copy_id;
|
|
peffect->reset_flag |= reason_effect->reset_flag;
|
|
if(peffect->reset_count > reason_effect->reset_count)
|
|
peffect->reset_count = reason_effect->reset_count;
|
|
}
|
|
indexer.emplace(peffect, eit);
|
|
peffect->handler = this;
|
|
if((peffect->type & EFFECT_TYPE_FIELD)) {
|
|
if(peffect->in_range(this)
|
|
|| (current.controler != PLAYER_NONE && ((peffect->range & LOCATION_HAND) && (peffect->type & EFFECT_TYPE_TRIGGER_O) && !(peffect->code & EVENT_PHASE))))
|
|
pduel->game_field->add_effect(peffect);
|
|
}
|
|
if (current.controler != PLAYER_NONE && !check_target.empty()) {
|
|
if(peffect->is_disable_related())
|
|
for(auto& target : check_target)
|
|
pduel->game_field->add_to_disable_check_list(target);
|
|
}
|
|
if(peffect->is_flag(EFFECT_FLAG_OATH)) {
|
|
pduel->game_field->effects.oath.emplace(peffect, reason_effect);
|
|
}
|
|
if(peffect->reset_flag & RESET_PHASE) {
|
|
pduel->game_field->effects.pheff.insert(peffect);
|
|
if(peffect->reset_count == 0)
|
|
peffect->reset_count += 1;
|
|
}
|
|
if(peffect->reset_flag & RESET_CHAIN)
|
|
pduel->game_field->effects.cheff.insert(peffect);
|
|
if(peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT))
|
|
pduel->game_field->effects.rechargeable.insert(peffect);
|
|
if(peffect->is_flag(EFFECT_FLAG_CLIENT_HINT)) {
|
|
auto message = pduel->new_message(MSG_CARD_HINT);
|
|
message->write(get_info_location());
|
|
message->write<uint8>(CHINT_DESC_ADD);
|
|
message->write<uint64>(peffect->description);
|
|
}
|
|
if(peffect->type & EFFECT_TYPE_SINGLE && peffect->code == EFFECT_UPDATE_LEVEL && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE)) {
|
|
int32 val = peffect->get_value(this);
|
|
if(val > 0) {
|
|
pduel->game_field->raise_single_event(this, 0, EVENT_LEVEL_UP, peffect, 0, 0, 0, val);
|
|
pduel->game_field->process_single_event();
|
|
}
|
|
}
|
|
return peffect->id;
|
|
}
|
|
void card::remove_effect(effect* peffect) {
|
|
auto it = indexer.find(peffect);
|
|
if (it == indexer.end())
|
|
return;
|
|
remove_effect(peffect, it->second);
|
|
}
|
|
void card::remove_effect(effect* peffect, effect_container::iterator it) {
|
|
card_set check_target = { this };
|
|
if (peffect->type & EFFECT_TYPE_SINGLE) {
|
|
single_effect.erase(it);
|
|
} else if (peffect->type & EFFECT_TYPE_EQUIP) {
|
|
equip_effect.erase(it);
|
|
if (equiping_target)
|
|
check_target = { equiping_target };
|
|
else
|
|
check_target.clear();
|
|
} else if(peffect->type & EFFECT_TYPE_TARGET) {
|
|
target_effect.erase(it);
|
|
if(!effect_target_cards.empty())
|
|
check_target = effect_target_cards;
|
|
else
|
|
check_target.clear();
|
|
} else if (peffect->type & EFFECT_TYPE_XMATERIAL) {
|
|
xmaterial_effect.erase(it);
|
|
if (overlay_target)
|
|
check_target = { overlay_target };
|
|
else
|
|
check_target.clear();
|
|
} else if (peffect->type & EFFECT_TYPE_FIELD) {
|
|
check_target.clear();
|
|
if (peffect->is_available() && peffect->is_disable_related()) {
|
|
pduel->game_field->update_disable_check_list(peffect);
|
|
}
|
|
field_effect.erase(it);
|
|
if(peffect->in_range(this)
|
|
|| (current.controler != PLAYER_NONE && ((peffect->range & LOCATION_HAND) && (peffect->type & EFFECT_TYPE_TRIGGER_O) && !(peffect->code & EVENT_PHASE))))
|
|
pduel->game_field->remove_effect(peffect);
|
|
}
|
|
if ((current.controler != PLAYER_NONE) && !get_status(STATUS_DISABLED | STATUS_FORBIDDEN) && !check_target.empty()) {
|
|
if (peffect->is_disable_related())
|
|
for(auto& target : check_target)
|
|
pduel->game_field->add_to_disable_check_list(target);
|
|
}
|
|
if (peffect->is_flag(EFFECT_FLAG_INITIAL) && peffect->copy_id && is_status(STATUS_EFFECT_REPLACED)) {
|
|
set_status(STATUS_EFFECT_REPLACED, FALSE);
|
|
if (!(data.type & TYPE_NORMAL) || (data.type & TYPE_PENDULUM)) {
|
|
set_status(STATUS_INITIALIZING, TRUE);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
pduel->lua->call_card_function(this, "initial_effect", 1, 0);
|
|
set_status(STATUS_INITIALIZING, FALSE);
|
|
}
|
|
}
|
|
indexer.erase(peffect);
|
|
if(peffect->is_flag(EFFECT_FLAG_OATH))
|
|
pduel->game_field->effects.oath.erase(peffect);
|
|
if(peffect->reset_flag & RESET_PHASE)
|
|
pduel->game_field->effects.pheff.erase(peffect);
|
|
if(peffect->reset_flag & RESET_CHAIN)
|
|
pduel->game_field->effects.cheff.erase(peffect);
|
|
if(peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT))
|
|
pduel->game_field->effects.rechargeable.erase(peffect);
|
|
if(((peffect->code & 0xf0000) == EFFECT_COUNTER_PERMIT) && (peffect->type & EFFECT_TYPE_SINGLE)) {
|
|
auto cmit = counters.find(peffect->code & 0xffff);
|
|
if(cmit != counters.end()) {
|
|
auto message = pduel->new_message(MSG_REMOVE_COUNTER);
|
|
message->write<uint16>(cmit->first);
|
|
message->write<uint8>(current.controler);
|
|
message->write<uint8>(current.location);
|
|
message->write<uint8>(current.sequence);
|
|
message->write<uint16>(cmit->second[0] + cmit->second[1]);
|
|
counters.erase(cmit);
|
|
}
|
|
}
|
|
if(peffect->is_flag(EFFECT_FLAG_CLIENT_HINT)) {
|
|
auto message = pduel->new_message(MSG_CARD_HINT);
|
|
message->write(get_info_location());
|
|
message->write<uint8>(CHINT_DESC_REMOVE);
|
|
message->write<uint64>(peffect->description);
|
|
}
|
|
if(peffect->code == EFFECT_UNIQUE_CHECK) {
|
|
pduel->game_field->remove_unique_card(this);
|
|
unique_pos[0] = unique_pos[1] = 0;
|
|
unique_code = 0;
|
|
}
|
|
pduel->game_field->core.reseted_effects.insert(peffect);
|
|
}
|
|
int32 card::copy_effect(uint32 code, uint32 reset, uint32 count) {
|
|
if(pduel->read_card(code)->type & TYPE_NORMAL)
|
|
return -1;
|
|
set_status(STATUS_COPYING_EFFECT, TRUE);
|
|
uint32 cr = pduel->game_field->core.copy_reset;
|
|
uint8 crc = pduel->game_field->core.copy_reset_count;
|
|
pduel->game_field->core.copy_reset = reset;
|
|
pduel->game_field->core.copy_reset_count = count;
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
pduel->lua->call_code_function(code, "initial_effect", 1, 0);
|
|
pduel->game_field->infos.copy_id++;
|
|
set_status(STATUS_COPYING_EFFECT, FALSE);
|
|
pduel->game_field->core.copy_reset = cr;
|
|
pduel->game_field->core.copy_reset_count = crc;
|
|
for(auto& peffect : pduel->uncopy)
|
|
pduel->delete_effect(peffect);
|
|
pduel->uncopy.clear();
|
|
if((data.type & TYPE_MONSTER) && !(data.type & TYPE_EFFECT)) {
|
|
effect* peffect = pduel->new_effect();
|
|
if(pduel->game_field->core.reason_effect)
|
|
peffect->owner = pduel->game_field->core.reason_effect->get_handler();
|
|
else
|
|
peffect->owner = this;
|
|
peffect->handler = this;
|
|
peffect->type = EFFECT_TYPE_SINGLE;
|
|
peffect->code = EFFECT_ADD_TYPE;
|
|
peffect->value = TYPE_EFFECT;
|
|
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
|
|
peffect->reset_flag = reset;
|
|
peffect->reset_count = count;
|
|
this->add_effect(peffect);
|
|
}
|
|
return pduel->game_field->infos.copy_id - 1;
|
|
}
|
|
int32 card::replace_effect(uint32 code, uint32 reset, uint32 count, bool recreating) {
|
|
if(pduel->read_card(code)->type & TYPE_NORMAL)
|
|
return -1;
|
|
if(is_status(STATUS_EFFECT_REPLACED))
|
|
set_status(STATUS_EFFECT_REPLACED, FALSE);
|
|
for(auto i = indexer.begin(); i != indexer.end();) {
|
|
auto rm = i++;
|
|
effect* peffect = rm->first;
|
|
auto it = rm->second;
|
|
if (peffect->is_flag(EFFECT_FLAG_INITIAL | EFFECT_FLAG_COPY_INHERIT))
|
|
remove_effect(peffect, it);
|
|
}
|
|
uint32 cr = pduel->game_field->core.copy_reset;
|
|
uint8 crc = pduel->game_field->core.copy_reset_count;
|
|
pduel->game_field->core.copy_reset = reset;
|
|
pduel->game_field->core.copy_reset_count = count;
|
|
set_status(STATUS_INITIALIZING, TRUE);
|
|
if(!recreating)
|
|
set_status(STATUS_COPYING_EFFECT, TRUE);
|
|
pduel->lua->load_card_script(code);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
pduel->lua->call_code_function(code, "initial_effect", 1, 0);
|
|
set_status(STATUS_INITIALIZING | STATUS_COPYING_EFFECT, FALSE);
|
|
pduel->game_field->infos.copy_id++;
|
|
pduel->game_field->core.copy_reset = cr;
|
|
pduel->game_field->core.copy_reset_count = crc;
|
|
set_status(STATUS_EFFECT_REPLACED, TRUE);
|
|
for(auto& peffect : pduel->uncopy)
|
|
pduel->delete_effect(peffect);
|
|
pduel->uncopy.clear();
|
|
if((data.type & TYPE_MONSTER) && !(data.type & TYPE_EFFECT)) {
|
|
effect* peffect = pduel->new_effect();
|
|
if(pduel->game_field->core.reason_effect)
|
|
peffect->owner = pduel->game_field->core.reason_effect->get_handler();
|
|
else
|
|
peffect->owner = this;
|
|
peffect->handler = this;
|
|
peffect->type = EFFECT_TYPE_SINGLE;
|
|
peffect->code = EFFECT_ADD_TYPE;
|
|
peffect->value = TYPE_EFFECT;
|
|
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
|
|
peffect->reset_flag = reset;
|
|
peffect->reset_count = count;
|
|
this->add_effect(peffect);
|
|
}
|
|
return pduel->game_field->infos.copy_id - 1;
|
|
}
|
|
void card::reset(uint32 id, uint32 reset_type) {
|
|
if (reset_type != RESET_EVENT && reset_type != RESET_PHASE && reset_type != RESET_CODE && reset_type != RESET_COPY && reset_type != RESET_CARD)
|
|
return;
|
|
if (reset_type == RESET_EVENT) {
|
|
for (auto rit = relations.begin(); rit != relations.end();) {
|
|
auto rrm = rit++;
|
|
if (rrm->second & 0xffff0000 & id)
|
|
relations.erase(rrm);
|
|
}
|
|
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
|
|
| RESET_OVERLAY | RESET_MSCHANGE))
|
|
clear_relate_effect();
|
|
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
|
|
| RESET_OVERLAY | RESET_MSCHANGE | RESET_LEAVE | RESET_TOFIELD)) {
|
|
indestructable_effects.clear();
|
|
announced_cards.clear();
|
|
attacked_cards.clear();
|
|
attack_announce_count = 0;
|
|
announce_count = 0;
|
|
attacked_count = 0;
|
|
attack_all_target = TRUE;
|
|
}
|
|
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
|
|
| RESET_OVERLAY | RESET_MSCHANGE | RESET_LEAVE | RESET_TOFIELD | RESET_TURN_SET)) {
|
|
battled_cards.clear();
|
|
reset_effect_count();
|
|
auto pr = field_effect.equal_range(EFFECT_DISABLE_FIELD);
|
|
for(; pr.first != pr.second; ++pr.first)
|
|
pr.first->second->value = 0;
|
|
}
|
|
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
|
|
| RESET_OVERLAY | RESET_MSCHANGE | RESET_TOFIELD | RESET_TURN_SET)) {
|
|
counters.clear();
|
|
}
|
|
if(id & (RESET_TODECK | RESET_TOHAND | RESET_TOGRAVE | RESET_REMOVE | RESET_TEMP_REMOVE
|
|
| RESET_LEAVE | RESET_TOFIELD | RESET_TURN_SET | RESET_CONTROL)) {
|
|
auto pr = field_effect.equal_range(EFFECT_USE_EXTRA_MZONE);
|
|
for(; pr.first != pr.second; ++pr.first)
|
|
pr.first->second->value = pr.first->second->value.GetInt() & 0xffff;
|
|
pr = field_effect.equal_range(EFFECT_USE_EXTRA_SZONE);
|
|
for(; pr.first != pr.second; ++pr.first)
|
|
pr.first->second->value = pr.first->second->value.GetInt() & 0xffff;
|
|
}
|
|
if(id & RESET_TOFIELD) {
|
|
pre_equip_target = 0;
|
|
}
|
|
if(id & RESET_DISABLE) {
|
|
for(auto cmit = counters.begin(); cmit != counters.end();) {
|
|
auto rm = cmit++;
|
|
if(rm->second[1] > 0) {
|
|
auto message = pduel->new_message(MSG_REMOVE_COUNTER);
|
|
message->write<uint16>(rm->first);
|
|
message->write<uint8>(current.controler);
|
|
message->write<uint8>(current.location);
|
|
message->write<uint8>(current.sequence);
|
|
message->write<uint16>(rm->second[1]);
|
|
rm->second[1] = 0;
|
|
if(rm->second[0] == 0)
|
|
counters.erase(rm);
|
|
}
|
|
}
|
|
}
|
|
if(id & RESET_TURN_SET) {
|
|
effect* peffect = std::get<effect*>(refresh_control_status());
|
|
if(peffect && (!(peffect->type & EFFECT_TYPE_SINGLE) || peffect->condition)) {
|
|
effect* new_effect = pduel->new_effect();
|
|
new_effect->id = peffect->id;
|
|
new_effect->owner = this;
|
|
new_effect->handler = this;
|
|
new_effect->type = EFFECT_TYPE_SINGLE;
|
|
new_effect->code = EFFECT_SET_CONTROL;
|
|
new_effect->value = current.controler;
|
|
new_effect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
|
|
new_effect->reset_flag = RESET_EVENT | 0xec0000;
|
|
this->add_effect(new_effect);
|
|
}
|
|
}
|
|
}
|
|
for (auto i = indexer.begin(); i != indexer.end();) {
|
|
auto rm = i++;
|
|
effect* peffect = rm->first;
|
|
auto it = rm->second;
|
|
if (peffect->reset(id, reset_type))
|
|
remove_effect(peffect, it);
|
|
}
|
|
}
|
|
void card::reset_effect_count() {
|
|
for (auto& i : indexer) {
|
|
effect* peffect = i.first;
|
|
if (peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT))
|
|
peffect->recharge();
|
|
}
|
|
}
|
|
// refresh STATUS_DISABLED based on EFFECT_DISABLE and EFFECT_CANNOT_DISABLE
|
|
// refresh STATUS_FORBIDDEN based on EFFECT_FORBIDDEN
|
|
void card::refresh_disable_status() {
|
|
filter_immune_effect();
|
|
// forbidden
|
|
if (is_affected_by_effect(EFFECT_FORBIDDEN))
|
|
set_status(STATUS_FORBIDDEN, TRUE);
|
|
else
|
|
set_status(STATUS_FORBIDDEN, FALSE);
|
|
// disabled
|
|
if (!is_affected_by_effect(EFFECT_CANNOT_DISABLE) && is_affected_by_effect(EFFECT_DISABLE))
|
|
set_status(STATUS_DISABLED, TRUE);
|
|
else
|
|
set_status(STATUS_DISABLED, FALSE);
|
|
}
|
|
std::tuple<uint8, effect*> card::refresh_control_status() {
|
|
uint8 final = owner;
|
|
effect* ceffect = nullptr;
|
|
uint32 last_id = 0;
|
|
if(pduel->game_field->core.remove_brainwashing && is_affected_by_effect(EFFECT_REMOVE_BRAINWASHING))
|
|
last_id = pduel->game_field->core.last_control_changed_id;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_SET_CONTROL, &eset);
|
|
if(eset.size()) {
|
|
effect* peffect = eset.back();
|
|
if(peffect->id >= last_id) {
|
|
final = (uint8)peffect->get_value(this);
|
|
ceffect = peffect;
|
|
}
|
|
}
|
|
return std::make_tuple(final, ceffect);
|
|
}
|
|
void card::count_turn(uint16 ct) {
|
|
turn_counter = ct;
|
|
auto message = pduel->new_message(MSG_CARD_HINT);
|
|
message->write(get_info_location());
|
|
message->write<uint8>(CHINT_TURN);
|
|
message->write<uint64>(ct);
|
|
}
|
|
void card::create_relation(card* target, uint32 reset) {
|
|
if (relations.find(target) != relations.end())
|
|
return;
|
|
relations[target] = reset;
|
|
}
|
|
int32 card::is_has_relation(card* target) {
|
|
if (relations.find(target) != relations.end())
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
void card::release_relation(card* target) {
|
|
if (relations.find(target) == relations.end())
|
|
return;
|
|
relations.erase(target);
|
|
}
|
|
void card::create_relation(const chain& ch) {
|
|
relate_effect.emplace(ch.triggering_effect, ch.chain_id);
|
|
}
|
|
int32 card::is_has_relation(const chain& ch) {
|
|
if (relate_effect.find(std::make_pair(ch.triggering_effect, ch.chain_id)) != relate_effect.end())
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
void card::release_relation(const chain& ch) {
|
|
relate_effect.erase(std::make_pair(ch.triggering_effect, ch.chain_id));
|
|
}
|
|
void card::clear_relate_effect() {
|
|
relate_effect.clear();
|
|
}
|
|
void card::create_relation(effect* peffect) {
|
|
for(auto it = pduel->game_field->core.current_chain.rbegin(); it != pduel->game_field->core.current_chain.rend(); ++it) {
|
|
if(it->triggering_effect == peffect) {
|
|
create_relation(*it);
|
|
return;
|
|
}
|
|
}
|
|
relate_effect.emplace(peffect, (uint16)0);
|
|
}
|
|
int32 card::is_has_relation(effect* peffect) {
|
|
for(auto& it : relate_effect) {
|
|
if(it.first == peffect)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
void card::release_relation(effect* peffect) {
|
|
for(auto it = pduel->game_field->core.current_chain.rbegin(); it != pduel->game_field->core.current_chain.rend(); ++it) {
|
|
if(it->triggering_effect == peffect) {
|
|
release_relation(*it);
|
|
return;
|
|
}
|
|
}
|
|
relate_effect.erase(std::make_pair(peffect, (uint16)0));
|
|
}
|
|
int32 card::leave_field_redirect(uint32 /*reason*/) {
|
|
effect_set es;
|
|
uint32 redirect;
|
|
uint32 redirects = 0;
|
|
if(data.type & TYPE_TOKEN)
|
|
return 0;
|
|
filter_effect(EFFECT_LEAVE_FIELD_REDIRECT, &es);
|
|
for(const auto& peff : es) {
|
|
redirect = peff->get_value(this, 0);
|
|
if((redirect & LOCATION_HAND) && !is_affected_by_effect(EFFECT_CANNOT_TO_HAND) && pduel->game_field->is_player_can_send_to_hand(peff->get_handler_player(), this))
|
|
redirects |= redirect;
|
|
else if((redirect & LOCATION_DECK) && !is_affected_by_effect(EFFECT_CANNOT_TO_DECK) && pduel->game_field->is_player_can_send_to_deck(peff->get_handler_player(), this))
|
|
redirects |= redirect;
|
|
else if((redirect & LOCATION_REMOVED) && !is_affected_by_effect(EFFECT_CANNOT_REMOVE) && pduel->game_field->is_player_can_remove(peff->get_handler_player(), this, REASON_EFFECT))
|
|
redirects |= redirect;
|
|
}
|
|
if(redirects & LOCATION_REMOVED)
|
|
return LOCATION_REMOVED;
|
|
// the ruling for the priority of the following redirects can't be confirmed for now
|
|
if(redirects & LOCATION_DECK) {
|
|
if((redirects & LOCATION_DECKBOT) == LOCATION_DECKBOT)
|
|
return LOCATION_DECKBOT;
|
|
if((redirects & LOCATION_DECKSHF) == LOCATION_DECKSHF)
|
|
return LOCATION_DECKSHF;
|
|
return LOCATION_DECK;
|
|
}
|
|
if(redirects & LOCATION_HAND)
|
|
return LOCATION_HAND;
|
|
return 0;
|
|
}
|
|
int32 card::destination_redirect(uint8 destination, uint32 /*reason*/) {
|
|
effect_set es;
|
|
uint32 redirect;
|
|
if(data.type & TYPE_TOKEN)
|
|
return 0;
|
|
if(destination == LOCATION_HAND)
|
|
filter_effect(EFFECT_TO_HAND_REDIRECT, &es);
|
|
else if(destination == LOCATION_DECK)
|
|
filter_effect(EFFECT_TO_DECK_REDIRECT, &es);
|
|
else if(destination == LOCATION_GRAVE)
|
|
filter_effect(EFFECT_TO_GRAVE_REDIRECT, &es);
|
|
else if(destination == LOCATION_REMOVED)
|
|
filter_effect(EFFECT_REMOVE_REDIRECT, &es);
|
|
else
|
|
return 0;
|
|
for(const auto& peff : es) {
|
|
redirect = peff->get_value(this, 0);
|
|
if((redirect & LOCATION_HAND) && !is_affected_by_effect(EFFECT_CANNOT_TO_HAND) && pduel->game_field->is_player_can_send_to_hand(peff->get_handler_player(), this))
|
|
return redirect;
|
|
if((redirect & LOCATION_DECK) && !is_affected_by_effect(EFFECT_CANNOT_TO_DECK) && pduel->game_field->is_player_can_send_to_deck(peff->get_handler_player(), this))
|
|
return redirect;
|
|
if((redirect & LOCATION_REMOVED) && !is_affected_by_effect(EFFECT_CANNOT_REMOVE) && pduel->game_field->is_player_can_remove(peff->get_handler_player(), this, REASON_EFFECT))
|
|
return redirect;
|
|
if((redirect & LOCATION_GRAVE) && !is_affected_by_effect(EFFECT_CANNOT_TO_GRAVE) && pduel->game_field->is_player_can_send_to_grave(peff->get_handler_player(), this))
|
|
return redirect;
|
|
}
|
|
return 0;
|
|
}
|
|
// cmit->second[0]: permanent
|
|
// cmit->second[1]: reset while negated
|
|
int32 card::add_counter(uint8 playerid, uint16 countertype, uint16 count, uint8 singly) {
|
|
if(!is_can_add_counter(playerid, countertype, count, singly, 0))
|
|
return FALSE;
|
|
uint16 cttype = countertype & ~COUNTER_NEED_ENABLE;
|
|
auto pr = counters.emplace(cttype, counter_map::mapped_type());
|
|
auto cmit = pr.first;
|
|
if(pr.second) {
|
|
cmit->second[0] = 0;
|
|
cmit->second[1] = 0;
|
|
}
|
|
uint16 pcount = count;
|
|
if(singly) {
|
|
effect_set eset;
|
|
uint16 limit = 0;
|
|
filter_effect(EFFECT_COUNTER_LIMIT + cttype, &eset);
|
|
for(const auto& peffect : eset)
|
|
limit = peffect->get_value();
|
|
if(limit) {
|
|
uint16 mcount = limit - get_counter(cttype);
|
|
if(pcount > mcount)
|
|
pcount = mcount;
|
|
}
|
|
}
|
|
if((countertype & COUNTER_WITHOUT_PERMIT) && !(countertype & COUNTER_NEED_ENABLE))
|
|
cmit->second[0] += pcount;
|
|
else
|
|
cmit->second[1] += pcount;
|
|
auto message = pduel->new_message(MSG_ADD_COUNTER);
|
|
message->write<uint16>(cttype);
|
|
message->write<uint8>(current.controler);
|
|
message->write<uint8>(current.location);
|
|
message->write<uint8>(current.sequence);
|
|
message->write<uint16>(pcount);
|
|
pduel->game_field->raise_single_event(this, 0, EVENT_ADD_COUNTER + countertype, pduel->game_field->core.reason_effect, REASON_EFFECT, playerid, playerid, pcount);
|
|
pduel->game_field->process_single_event();
|
|
return TRUE;
|
|
}
|
|
int32 card::remove_counter(uint16 countertype, uint16 count) {
|
|
auto cmit = counters.find(countertype);
|
|
if(cmit == counters.end())
|
|
return FALSE;
|
|
if(cmit->second[1] <= count) {
|
|
uint16 remains = count;
|
|
remains -= cmit->second[1];
|
|
cmit->second[1] = 0;
|
|
if(cmit->second[0] <= remains)
|
|
counters.erase(cmit);
|
|
else cmit->second[0] -= remains;
|
|
} else {
|
|
cmit->second[1] -= count;
|
|
}
|
|
auto message = pduel->new_message(MSG_REMOVE_COUNTER);
|
|
message->write<uint16>(countertype);
|
|
message->write<uint8>(current.controler);
|
|
message->write<uint8>(current.location);
|
|
message->write<uint8>(current.sequence);
|
|
message->write<uint16>(count);
|
|
return TRUE;
|
|
}
|
|
int32 card::is_can_add_counter(uint8 playerid, uint16 countertype, uint16 count, uint8 singly, uint32 loc) {
|
|
effect_set eset;
|
|
if(count > 0) {
|
|
if(!pduel->game_field->is_player_can_place_counter(playerid, this, countertype, count))
|
|
return FALSE;
|
|
if(!loc && (!(current.location & LOCATION_ONFIELD) || !is_position(POS_FACEUP)))
|
|
return FALSE;
|
|
if((countertype & COUNTER_NEED_ENABLE) && is_status(STATUS_DISABLED))
|
|
return FALSE;
|
|
}
|
|
uint32 check = countertype & COUNTER_WITHOUT_PERMIT;
|
|
if(!check) {
|
|
filter_effect(EFFECT_COUNTER_PERMIT + (countertype & 0xffff), &eset);
|
|
for(const auto& peffect : eset) {
|
|
uint32 prange = peffect->get_value();
|
|
if(loc)
|
|
check = loc & prange;
|
|
else if(current.location & LOCATION_ONFIELD) {
|
|
uint32 filter = TRUE;
|
|
if(peffect->target) {
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
filter = pduel->lua->check_condition(peffect->target, 2);
|
|
}
|
|
check = current.is_location(prange) && is_position(POS_FACEUP) && filter;
|
|
} else
|
|
check = TRUE;
|
|
if(check)
|
|
break;
|
|
}
|
|
eset.clear();
|
|
}
|
|
if(!check)
|
|
return FALSE;
|
|
uint16 cttype = countertype & ~COUNTER_NEED_ENABLE;
|
|
int32 limit = -1;
|
|
int32 cur = 0;
|
|
auto cmit = counters.find(cttype);
|
|
if(cmit != counters.end())
|
|
cur = cmit->second[0] + cmit->second[1];
|
|
filter_effect(EFFECT_COUNTER_LIMIT + cttype, &eset);
|
|
for(const auto& peffect : eset)
|
|
limit = peffect->get_value();
|
|
if(limit > 0 && (cur + (singly ? 1 : count) > limit))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::get_counter(uint16 countertype) {
|
|
auto cmit = counters.find(countertype);
|
|
if(cmit == counters.end())
|
|
return 0;
|
|
return cmit->second[0] + cmit->second[1];
|
|
}
|
|
void card::set_material(card_set* materials) {
|
|
if(!materials) {
|
|
material_cards.clear();
|
|
} else
|
|
material_cards = *materials;
|
|
for(auto& pcard : material_cards)
|
|
pcard->current.reason_card = this;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_MATERIAL_CHECK, &eset);
|
|
for(const auto& peffect : eset) {
|
|
peffect->get_value(this);
|
|
}
|
|
}
|
|
void card::add_card_target(card* pcard) {
|
|
effect_target_cards.insert(pcard);
|
|
pcard->effect_target_owner.insert(this);
|
|
for(auto& it : target_effect) {
|
|
if(it.second->is_disable_related())
|
|
pduel->game_field->add_to_disable_check_list(pcard);
|
|
}
|
|
auto message = pduel->new_message(MSG_CARD_TARGET);
|
|
message->write(get_info_location());
|
|
message->write(pcard->get_info_location());
|
|
}
|
|
void card::cancel_card_target(card* pcard) {
|
|
auto cit = effect_target_cards.find(pcard);
|
|
if(cit != effect_target_cards.end()) {
|
|
effect_target_cards.erase(cit);
|
|
pcard->effect_target_owner.erase(this);
|
|
for(auto& it : target_effect) {
|
|
if(it.second->is_disable_related())
|
|
pduel->game_field->add_to_disable_check_list(pcard);
|
|
}
|
|
auto message = pduel->new_message(MSG_CANCEL_TARGET);
|
|
message->write(get_info_location());
|
|
message->write(pcard->get_info_location());
|
|
}
|
|
}
|
|
void card::clear_card_target() {
|
|
for(auto& pcard : effect_target_owner) {
|
|
pcard->effect_target_cards.erase(this);
|
|
for(auto& it : pcard->target_effect) {
|
|
if(it.second->is_disable_related())
|
|
pduel->game_field->add_to_disable_check_list(this);
|
|
}
|
|
}
|
|
for(auto& pcard : effect_target_cards) {
|
|
pcard->effect_target_owner.erase(this);
|
|
for(auto& it : target_effect) {
|
|
if(it.second->is_disable_related())
|
|
pduel->game_field->add_to_disable_check_list(pcard);
|
|
}
|
|
for(auto it = pcard->single_effect.begin(); it != pcard->single_effect.end();) {
|
|
auto rm = it++;
|
|
effect* peffect = rm->second;
|
|
if((peffect->owner == this) && peffect->is_flag(EFFECT_FLAG_OWNER_RELATE))
|
|
pcard->remove_effect(peffect, rm);
|
|
}
|
|
}
|
|
effect_target_owner.clear();
|
|
effect_target_cards.clear();
|
|
}
|
|
void card::filter_effect(int32 code, effect_set* eset, uint8 sort) {
|
|
effect* peffect;
|
|
auto rg = single_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if(peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect)))
|
|
eset->push_back(peffect);
|
|
}
|
|
for (auto& pcard : equiping_cards) {
|
|
rg = pcard->equip_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->is_available() && is_affect_by_effect(peffect))
|
|
eset->push_back(peffect);
|
|
}
|
|
}
|
|
for(auto& pcard : effect_target_owner) {
|
|
rg = pcard->target_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if(peffect->is_available() && peffect->is_target(this) && is_affect_by_effect(peffect))
|
|
eset->push_back(peffect);
|
|
}
|
|
}
|
|
for (auto& pcard : xyz_materials) {
|
|
rg = pcard->xmaterial_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->type & EFFECT_TYPE_FIELD)
|
|
continue;
|
|
if (peffect->is_available() && is_affect_by_effect(peffect))
|
|
eset->push_back(peffect);
|
|
}
|
|
}
|
|
rg = pduel->game_field->effects.aura_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (!peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_available()
|
|
&& peffect->is_target(this) && is_affect_by_effect(peffect))
|
|
eset->push_back(peffect);
|
|
}
|
|
if(sort)
|
|
std::sort(eset->begin(), eset->end(), effect_sort_id);
|
|
}
|
|
void card::filter_single_effect(int32 code, effect_set* eset, uint8 sort) {
|
|
effect* peffect;
|
|
auto rg = single_effect.equal_range(code);
|
|
for (; rg.first != rg.second; ++rg.first) {
|
|
peffect = rg.first->second;
|
|
if (peffect->is_available() && !peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE))
|
|
eset->push_back(peffect);
|
|
}
|
|
if(sort)
|
|
std::sort(eset->begin(), eset->end(), effect_sort_id);
|
|
}
|
|
void card::filter_single_continuous_effect(int32 code, effect_set* eset, uint8 sort) {
|
|
auto rg = single_effect.equal_range(code);
|
|
for (; rg.first != rg.second; ++rg.first)
|
|
eset->push_back(rg.first->second);
|
|
for (auto& pcard : equiping_cards) {
|
|
rg = pcard->equip_effect.equal_range(code);
|
|
for (; rg.first != rg.second; ++rg.first)
|
|
eset->push_back(rg.first->second);
|
|
}
|
|
for(auto& pcard : effect_target_owner) {
|
|
rg = pcard->target_effect.equal_range(code);
|
|
for(; rg.first != rg.second; ++rg.first) {
|
|
effect* peffect = rg.first->second;
|
|
if(peffect->is_target(pcard))
|
|
eset->push_back(peffect);
|
|
}
|
|
}
|
|
for (auto& pcard : xyz_materials) {
|
|
rg = pcard->xmaterial_effect.equal_range(code);
|
|
for (; rg.first != rg.second; ++rg.first) {
|
|
effect* peffect = rg.first->second;
|
|
if (peffect->type & EFFECT_TYPE_FIELD)
|
|
continue;
|
|
eset->push_back(peffect);
|
|
}
|
|
}
|
|
if(sort)
|
|
std::sort(eset->begin(), eset->end(), effect_sort_id);
|
|
}
|
|
// refresh this->immune_effect
|
|
void card::filter_immune_effect() {
|
|
effect* peffect;
|
|
immune_effect.clear();
|
|
auto rg = single_effect.equal_range(EFFECT_IMMUNE_EFFECT);
|
|
for (; rg.first != rg.second; ++rg.first) {
|
|
immune_effect.push_back(rg.first->second);
|
|
}
|
|
for (auto& pcard : equiping_cards) {
|
|
rg = pcard->equip_effect.equal_range(EFFECT_IMMUNE_EFFECT);
|
|
for (; rg.first != rg.second; ++rg.first) {
|
|
immune_effect.push_back(rg.first->second);
|
|
}
|
|
}
|
|
for (auto& pcard : effect_target_owner) {
|
|
rg = pcard->target_effect.equal_range(EFFECT_IMMUNE_EFFECT);
|
|
for (; rg.first != rg.second; ++rg.first) {
|
|
peffect = rg.first->second;
|
|
if(peffect->is_target(this))
|
|
immune_effect.push_back(peffect);
|
|
}
|
|
}
|
|
for (auto& pcard : xyz_materials) {
|
|
rg = pcard->xmaterial_effect.equal_range(EFFECT_IMMUNE_EFFECT);
|
|
for (; rg.first != rg.second; ++rg.first) {
|
|
peffect = rg.first->second;
|
|
if (peffect->type & EFFECT_TYPE_FIELD)
|
|
continue;
|
|
immune_effect.push_back(peffect);
|
|
}
|
|
}
|
|
rg = pduel->game_field->effects.aura_effect.equal_range(EFFECT_IMMUNE_EFFECT);
|
|
for (; rg.first != rg.second; ++rg.first) {
|
|
peffect = rg.first->second;
|
|
if (peffect->is_target(this))
|
|
immune_effect.push_back(peffect);
|
|
}
|
|
std::sort(immune_effect.begin(), immune_effect.end(), effect_sort_id);
|
|
}
|
|
// for all disable-related peffect of this,
|
|
// 1. put all cards in the target of peffect into effects.disable_check_set, effects.disable_check_list
|
|
// 2. add equiping_target of peffect into effects.disable_check_set, effects.disable_check_list
|
|
void card::filter_disable_related_cards() {
|
|
for (auto& it : indexer) {
|
|
effect* peffect = it.first;
|
|
if (peffect->is_disable_related()) {
|
|
if (peffect->type & EFFECT_TYPE_FIELD)
|
|
pduel->game_field->update_disable_check_list(peffect);
|
|
else if ((peffect->type & EFFECT_TYPE_EQUIP) && equiping_target)
|
|
pduel->game_field->add_to_disable_check_list(equiping_target);
|
|
else if((peffect->type & EFFECT_TYPE_TARGET) && !effect_target_cards.empty()) {
|
|
for(auto& target : effect_target_cards)
|
|
pduel->game_field->add_to_disable_check_list(target);
|
|
} else if((peffect->type & EFFECT_TYPE_XMATERIAL) && overlay_target)
|
|
pduel->game_field->add_to_disable_check_list(overlay_target);
|
|
}
|
|
}
|
|
}
|
|
// put all summon procedures except ordinay summon in peset (see is_can_be_summoned())
|
|
// return value:
|
|
// -2 = this has a EFFECT_LIMIT_SUMMON_PROC, 0 available
|
|
// -1 = this has a EFFECT_LIMIT_SUMMON_PROC, at least 1 available
|
|
// 0 = no EFFECT_LIMIT_SUMMON_PROC, and ordinary summon ia not available
|
|
// 1 = no EFFECT_LIMIT_SUMMON_PROC, and ordinary summon ia available
|
|
int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
|
|
effect_set eset;
|
|
filter_effect(EFFECT_LIMIT_SUMMON_PROC, &eset);
|
|
if(eset.size()) {
|
|
for(const auto& peffect : eset) {
|
|
if(check_summon_procedure(peffect, playerid, ignore_count, min_tribute, zone))
|
|
peset->push_back(peffect);
|
|
}
|
|
if(peset->size())
|
|
return -1;
|
|
return -2;
|
|
}
|
|
eset.clear();
|
|
filter_effect(EFFECT_SUMMON_PROC, &eset);
|
|
for(const auto& peffect : eset) {
|
|
if(check_summon_procedure(peffect, playerid, ignore_count, min_tribute, zone))
|
|
peset->push_back(peffect);
|
|
}
|
|
// ordinary summon
|
|
if(!pduel->game_field->is_player_can_summon(SUMMON_TYPE_NORMAL, playerid, this, playerid))
|
|
return FALSE;
|
|
if(pduel->game_field->check_unique_onfield(this, playerid, LOCATION_MZONE))
|
|
return FALSE;
|
|
int32 rcount = get_summon_tribute_count();
|
|
int32 min = rcount & 0xffff;
|
|
int32 max = (rcount >> 16) & 0xffff;
|
|
if(!pduel->game_field->is_player_can_summon(SUMMON_TYPE_ADVANCE, playerid, this, playerid))
|
|
max = 0;
|
|
if(min < min_tribute)
|
|
min = min_tribute;
|
|
if(max < min)
|
|
return FALSE;
|
|
if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
|
|
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
|
|
eset.clear();
|
|
filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &eset);
|
|
for(const auto& peffect : eset) {
|
|
std::vector<int32> retval;
|
|
peffect->get_value(this, 0, &retval);
|
|
int32 new_min = retval.size() > 0 ? retval[0] : 0;
|
|
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
|
|
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
|
|
if(new_min < min)
|
|
new_min = min;
|
|
new_zone &= zone;
|
|
if(pduel->game_field->check_tribute(this, new_min, max, 0, current.controler, new_zone, releasable))
|
|
return TRUE;
|
|
}
|
|
} else
|
|
return pduel->game_field->check_tribute(this, min, max, 0, current.controler, zone);
|
|
return FALSE;
|
|
}
|
|
int32 card::check_summon_procedure(effect* peffect, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
|
|
if(!peffect->check_count_limit(playerid))
|
|
return FALSE;
|
|
uint8 toplayer = playerid;
|
|
if(peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
|
|
if(peffect->o_range)
|
|
toplayer = 1 - playerid;
|
|
}
|
|
if(!pduel->game_field->is_player_can_summon(peffect->get_value(this), playerid, this, toplayer))
|
|
return FALSE;
|
|
if(pduel->game_field->check_unique_onfield(this, toplayer, LOCATION_MZONE))
|
|
return FALSE;
|
|
// the script will check min_tribute, Duel.CheckTribute()
|
|
if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
|
|
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
|
|
effect_set eset;
|
|
filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &eset);
|
|
for(const auto& peff : eset) {
|
|
std::vector<int32> retval;
|
|
peff->get_value(this, 0, &retval);
|
|
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
|
|
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f001f;
|
|
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
|
|
if(new_min_tribute < (int32)min_tribute)
|
|
new_min_tribute = min_tribute;
|
|
if (peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM) && peffect->o_range)
|
|
new_zone = (new_zone >> 16) | (new_zone & 0xffff << 16);
|
|
new_zone &= zone;
|
|
if(is_summonable(peffect, new_min_tribute, new_zone, releasable, peffect))
|
|
return TRUE;
|
|
}
|
|
} else
|
|
return is_summonable(peffect, min_tribute, zone);
|
|
return FALSE;
|
|
}
|
|
// put all set procedures except ordinay set in peset (see is_can_be_summoned())
|
|
int32 card::filter_set_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
|
|
effect_set eset;
|
|
filter_effect(EFFECT_LIMIT_SET_PROC, &eset);
|
|
if(eset.size()) {
|
|
for(const auto& peffect : eset) {
|
|
if(check_set_procedure(peffect, playerid, ignore_count, min_tribute, zone))
|
|
peset->push_back(peffect);
|
|
}
|
|
if(peset->size())
|
|
return -1;
|
|
return -2;
|
|
}
|
|
eset.clear();
|
|
filter_effect(EFFECT_SET_PROC, &eset);
|
|
for(const auto& peffect : eset) {
|
|
if(check_set_procedure(peffect, playerid, ignore_count, min_tribute, zone))
|
|
peset->push_back(peffect);
|
|
}
|
|
if(!pduel->game_field->is_player_can_mset(SUMMON_TYPE_NORMAL, playerid, this, playerid))
|
|
return FALSE;
|
|
int32 rcount = get_set_tribute_count();
|
|
int32 min = rcount & 0xffff;
|
|
int32 max = (rcount >> 16) & 0xffff;
|
|
if(!pduel->game_field->is_player_can_mset(SUMMON_TYPE_ADVANCE, playerid, this, playerid))
|
|
max = 0;
|
|
if(min < min_tribute)
|
|
min = min_tribute;
|
|
if(max < min)
|
|
return FALSE;
|
|
if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
|
|
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
|
|
eset.clear();
|
|
filter_effect(EFFECT_EXTRA_SET_COUNT, &eset);
|
|
for(const auto& peff : eset) {
|
|
std::vector<int32> retval;
|
|
peff->get_value(this, 0, &retval);
|
|
int32 new_min = retval.size() > 0 ? retval[0] : 0;
|
|
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
|
|
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
|
|
if(new_min < min)
|
|
new_min = min;
|
|
new_zone &= zone;
|
|
if(pduel->game_field->check_tribute(this, new_min, max, 0, current.controler, new_zone, releasable, POS_FACEDOWN_DEFENSE))
|
|
return TRUE;
|
|
}
|
|
} else
|
|
return pduel->game_field->check_tribute(this, min, max, 0, current.controler, zone, 0xff00ff, POS_FACEDOWN_DEFENSE);
|
|
return FALSE;
|
|
}
|
|
int32 card::check_set_procedure(effect* peffect, uint8 playerid, uint8 ignore_count, uint8 min_tribute, uint32 zone) {
|
|
if(!peffect->check_count_limit(playerid))
|
|
return FALSE;
|
|
uint8 toplayer = playerid;
|
|
if(peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
|
|
if(peffect->o_range)
|
|
toplayer = 1 - playerid;
|
|
}
|
|
if(!pduel->game_field->is_player_can_mset(peffect->get_value(this), playerid, this, toplayer))
|
|
return FALSE;
|
|
if(!ignore_count && !pduel->game_field->core.extra_summon[playerid]
|
|
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid)) {
|
|
effect_set eset;
|
|
filter_effect(EFFECT_EXTRA_SET_COUNT, &eset);
|
|
for(const auto& peff : eset) {
|
|
std::vector<int32> retval;
|
|
peff->get_value(this, 0, &retval);
|
|
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
|
|
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f001f;
|
|
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
|
|
if (peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM) && peffect->o_range)
|
|
new_zone = (new_zone >> 16) | (new_zone & 0xffff << 16);
|
|
if(new_min_tribute < (int32)min_tribute)
|
|
new_min_tribute = min_tribute;
|
|
new_zone &= zone;
|
|
if(is_summonable(peffect, new_min_tribute, new_zone, releasable, peff))
|
|
return TRUE;
|
|
}
|
|
} else
|
|
return is_summonable(peffect, min_tribute, zone);
|
|
return FALSE;
|
|
}
|
|
void card::filter_spsummon_procedure(uint8 playerid, effect_set* peset, uint32 summon_type) {
|
|
auto pr = field_effect.equal_range(EFFECT_SPSUMMON_PROC);
|
|
uint8 toplayer;
|
|
uint8 topos;
|
|
for(auto eit = pr.first; eit != pr.second;) {
|
|
effect* peffect = eit->second;
|
|
++eit;
|
|
if(peffect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
|
|
topos = (uint8)peffect->s_range;
|
|
if(peffect->o_range == 0)
|
|
toplayer = playerid;
|
|
else
|
|
toplayer = 1 - playerid;
|
|
} else {
|
|
topos = POS_FACEUP;
|
|
toplayer = playerid;
|
|
}
|
|
if(peffect->is_available() && peffect->check_count_limit(playerid) && is_spsummonable(peffect)
|
|
&& ((topos & POS_FACEDOWN) || !pduel->game_field->check_unique_onfield(this, toplayer, LOCATION_MZONE))) {
|
|
effect* sumeffect = pduel->game_field->core.reason_effect;
|
|
if(!sumeffect)
|
|
sumeffect = peffect;
|
|
uint32 sumtype = peffect->get_value(this);
|
|
if((!summon_type || summon_type == sumtype)
|
|
&& pduel->game_field->is_player_can_spsummon(sumeffect, sumtype, topos, playerid, toplayer, this))
|
|
peset->push_back(peffect);
|
|
}
|
|
}
|
|
}
|
|
void card::filter_spsummon_procedure_g(uint8 playerid, effect_set* peset) {
|
|
auto pr = field_effect.equal_range(EFFECT_SPSUMMON_PROC_G);
|
|
for(auto eit = pr.first; eit != pr.second;) {
|
|
effect* peffect = eit->second;
|
|
++eit;
|
|
if(!peffect->is_available() || !peffect->check_count_limit(playerid))
|
|
continue;
|
|
if(current.controler != playerid && !peffect->is_flag(EFFECT_FLAG_BOTH_SIDE))
|
|
continue;
|
|
effect* oreason = pduel->game_field->core.reason_effect;
|
|
uint8 op = pduel->game_field->core.reason_player;
|
|
pduel->game_field->core.reason_effect = peffect;
|
|
pduel->game_field->core.reason_player = this->current.controler;
|
|
pduel->game_field->save_lp_cost();
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
if(pduel->lua->check_condition(peffect->condition, 2))
|
|
peset->push_back(peffect);
|
|
pduel->game_field->restore_lp_cost();
|
|
pduel->game_field->core.reason_effect = oreason;
|
|
pduel->game_field->core.reason_player = op;
|
|
}
|
|
}
|
|
// return: an effect with code which affects this or 0
|
|
effect* card::is_affected_by_effect(int32 code) {
|
|
effect* peffect;
|
|
auto rg = single_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect)))
|
|
return peffect;
|
|
}
|
|
for (auto& pcard : equiping_cards) {
|
|
rg = pcard->equip_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->is_available() && is_affect_by_effect(peffect))
|
|
return peffect;
|
|
}
|
|
}
|
|
for (auto& pcard : effect_target_owner) {
|
|
rg = pcard->target_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->is_available() && peffect->is_target(this) && is_affect_by_effect(peffect))
|
|
return peffect;
|
|
}
|
|
}
|
|
for (auto& pcard : xyz_materials) {
|
|
rg = pcard->xmaterial_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->type & EFFECT_TYPE_FIELD)
|
|
continue;
|
|
if (peffect->is_available() && is_affect_by_effect(peffect))
|
|
return peffect;
|
|
}
|
|
}
|
|
rg = pduel->game_field->effects.aura_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (!peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_target(this)
|
|
&& peffect->is_available() && is_affect_by_effect(peffect))
|
|
return peffect;
|
|
}
|
|
return 0;
|
|
}
|
|
effect* card::is_affected_by_effect(int32 code, card* target) {
|
|
effect* peffect;
|
|
auto rg = single_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect))
|
|
&& peffect->get_value(target))
|
|
return peffect;
|
|
}
|
|
for (auto& pcard : equiping_cards) {
|
|
rg = pcard->equip_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->is_available() && is_affect_by_effect(peffect) && peffect->get_value(target))
|
|
return peffect;
|
|
}
|
|
}
|
|
for (auto& pcard : equiping_cards) {
|
|
rg = pcard->equip_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->type & EFFECT_TYPE_FIELD)
|
|
continue;
|
|
if (peffect->is_available() && is_affect_by_effect(peffect) && peffect->get_value(target))
|
|
return peffect;
|
|
}
|
|
}
|
|
for (auto& pcard : effect_target_owner) {
|
|
rg = pcard->target_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->is_available() && peffect->is_target(this) && is_affect_by_effect(peffect) && peffect->get_value(target))
|
|
return peffect;
|
|
}
|
|
}
|
|
for (auto& pcard : xyz_materials) {
|
|
rg = pcard->xmaterial_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (peffect->type & EFFECT_TYPE_FIELD)
|
|
continue;
|
|
if (peffect->is_available() && is_affect_by_effect(peffect) && peffect->get_value(target))
|
|
return peffect;
|
|
}
|
|
}
|
|
rg = pduel->game_field->effects.aura_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if (!peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_available()
|
|
&& peffect->is_target(this) && is_affect_by_effect(peffect) && peffect->get_value(target))
|
|
return peffect;
|
|
}
|
|
return 0;
|
|
}
|
|
int32 card::get_card_effect(uint32 code) {
|
|
effect* peffect;
|
|
int32 i = 0;
|
|
for (auto rg = single_effect.begin(); rg != single_effect.end();) {
|
|
peffect = rg->second;
|
|
rg++;
|
|
if ((code == 0 || peffect->code == code) && peffect->is_available() && (!peffect->is_flag(EFFECT_FLAG_SINGLE_RANGE) || is_affect_by_effect(peffect))) {
|
|
interpreter::pushobject(pduel->lua->current_state, peffect);
|
|
i++;
|
|
}
|
|
}
|
|
for (auto rg = field_effect.begin(); rg != field_effect.end(); ++rg) {
|
|
peffect = rg->second;
|
|
if ((code == 0 || peffect->code == code) && is_affect_by_effect(peffect)) {
|
|
interpreter::pushobject(pduel->lua->current_state, peffect);
|
|
i++;
|
|
}
|
|
}
|
|
for (auto cit = equiping_cards.begin(); cit != equiping_cards.end(); ++cit) {
|
|
for (auto rg = (*cit)->equip_effect.begin(); rg != (*cit)->equip_effect.end();) {
|
|
peffect = rg->second;
|
|
rg++;
|
|
if ((code == 0 || peffect->code == code) && peffect->is_available() && is_affect_by_effect(peffect)) {
|
|
interpreter::pushobject(pduel->lua->current_state, peffect);
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
for(auto& pcard : effect_target_owner) {
|
|
auto rg = pcard->target_effect.equal_range(code);
|
|
for(auto eit = rg.first; eit != rg.second;) {
|
|
peffect = eit->second;
|
|
++eit;
|
|
if((code == 0 || peffect->code == code) && peffect->is_available() && peffect->is_target(this) && is_affect_by_effect(peffect)) {
|
|
interpreter::pushobject(pduel->lua->current_state, peffect);
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
for (auto cit = xyz_materials.begin(); cit != xyz_materials.end(); ++cit) {
|
|
for (auto rg = (*cit)->xmaterial_effect.begin(); rg != (*cit)->xmaterial_effect.end();) {
|
|
peffect = rg->second;
|
|
rg++;
|
|
if (peffect->type & EFFECT_TYPE_FIELD)
|
|
continue;
|
|
if ((code == 0 || peffect->code == code) && peffect->is_available() && is_affect_by_effect(peffect)) {
|
|
interpreter::pushobject(pduel->lua->current_state, peffect);
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
for (auto rg = pduel->game_field->effects.aura_effect.begin(); rg != pduel->game_field->effects.aura_effect.end();) {
|
|
peffect = rg->second;
|
|
rg++;
|
|
if ((code == 0 || peffect->code == code) && !peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET) && peffect->is_target(this)
|
|
&& peffect->is_available() && is_affect_by_effect(peffect)) {
|
|
interpreter::pushobject(pduel->lua->current_state, peffect);
|
|
i++;
|
|
}
|
|
}
|
|
return i;
|
|
}
|
|
int32 card::fusion_check(group* fusion_m, group* cg, uint32 chkf) {
|
|
effect* peffect = 0;
|
|
auto ecit = single_effect.find(EFFECT_FUSION_MATERIAL);
|
|
for (; ecit != single_effect.end(); ++ecit) {
|
|
peffect = ecit->second;
|
|
if (!peffect->condition || peffect->code != EFFECT_FUSION_MATERIAL)
|
|
continue;
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(fusion_m, PARAM_TYPE_GROUP);
|
|
pduel->lua->add_param(cg, PARAM_TYPE_GROUP);
|
|
pduel->lua->add_param(chkf, PARAM_TYPE_INT);
|
|
effect* oreason = pduel->game_field->core.reason_effect;
|
|
uint8 op = pduel->game_field->core.reason_player;
|
|
pduel->game_field->core.reason_effect = peffect;
|
|
pduel->game_field->core.reason_player = peffect->get_handler_player();
|
|
int32 res = pduel->lua->check_condition(peffect->condition, 4);
|
|
pduel->game_field->core.reason_effect = oreason;
|
|
pduel->game_field->core.reason_player = op;
|
|
if(res)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
void card::fusion_filter_valid(group* fusion_m, group* cg, uint32 chkf, effect_set* eset) {
|
|
effect* peffect = 0;
|
|
auto ecit = single_effect.find(EFFECT_FUSION_MATERIAL);
|
|
for (; ecit != single_effect.end(); ++ecit) {
|
|
peffect = ecit->second;
|
|
if (!peffect->condition || peffect->code != EFFECT_FUSION_MATERIAL)
|
|
continue;
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(fusion_m, PARAM_TYPE_GROUP);
|
|
pduel->lua->add_param(cg, PARAM_TYPE_GROUP);
|
|
pduel->lua->add_param(chkf, PARAM_TYPE_INT);
|
|
effect* oreason = pduel->game_field->core.reason_effect;
|
|
uint8 op = pduel->game_field->core.reason_player;
|
|
pduel->game_field->core.reason_effect = peffect;
|
|
pduel->game_field->core.reason_player = peffect->get_handler_player();
|
|
int32 res = pduel->lua->check_condition(peffect->condition, 4);
|
|
pduel->game_field->core.reason_effect = oreason;
|
|
pduel->game_field->core.reason_player = op;
|
|
if (res)
|
|
eset->push_back(peffect);
|
|
}
|
|
}
|
|
int32 card::check_fusion_substitute(card* fcard) {
|
|
effect_set eset;
|
|
filter_effect(EFFECT_FUSION_SUBSTITUTE, &eset);
|
|
if(eset.size() == 0)
|
|
return FALSE;
|
|
for(const auto& peffect : eset)
|
|
if(peffect->value.Empty() || peffect->get_value(fcard))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
int32 card::is_not_tuner(card* scard, uint8 playerid) {
|
|
if(!(get_type(scard, SUMMON_TYPE_SYNCHRO, playerid) & TYPE_TUNER))
|
|
return TRUE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_NONTUNER, &eset);
|
|
for(const auto& peffect : eset)
|
|
if(peffect->value.Empty() || peffect->get_value(scard))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
int32 card::check_unique_code(card* pcard) {
|
|
if(!unique_code)
|
|
return FALSE;
|
|
if(unique_code == 1) {
|
|
pduel->lua->add_param(pcard, PARAM_TYPE_CARD);
|
|
return pduel->lua->get_function_value(unique_function, 1);
|
|
}
|
|
uint32 code1 = pcard->get_code();
|
|
uint32 code2 = pcard->get_another_code();
|
|
if(code1 == unique_code || (code2 && code2 == unique_code))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
void card::get_unique_target(card_set* cset, int32 controler, card* icard) {
|
|
cset->clear();
|
|
for(int32 p = 0; p < 2; ++p) {
|
|
if(!unique_pos[p])
|
|
continue;
|
|
const auto& player = pduel->game_field->player[controler ^ p];
|
|
if(unique_location & LOCATION_MZONE) {
|
|
for(auto& pcard : player.list_mzone) {
|
|
if(pcard && (pcard != icard) && pcard->is_position(POS_FACEUP) && !pcard->get_status(STATUS_SPSUMMON_STEP)
|
|
&& check_unique_code(pcard))
|
|
cset->insert(pcard);
|
|
}
|
|
}
|
|
if(unique_location & LOCATION_SZONE) {
|
|
for(auto& pcard : player.list_szone) {
|
|
if(pcard && (pcard != icard) && pcard->is_position(POS_FACEUP) && check_unique_code(pcard))
|
|
cset->insert(pcard);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int32 card::check_cost_condition(int32 ecode, int32 playerid) {
|
|
effect_set eset;
|
|
pduel->game_field->filter_player_effect(playerid, ecode, &eset, FALSE);
|
|
filter_effect(ecode, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(!pduel->lua->check_condition(peffect->cost, 3))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
int32 card::check_cost_condition(int32 ecode, int32 playerid, int32 sumtype) {
|
|
effect_set eset;
|
|
pduel->game_field->filter_player_effect(playerid, ecode, &eset, FALSE);
|
|
filter_effect(ecode, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
if(!pduel->lua->check_condition(peffect->cost, 4))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
// check if this is a normal summonable card
|
|
int32 card::is_summonable_card() {
|
|
if(!(data.type & TYPE_MONSTER) || (data.type & TYPE_TOKEN))
|
|
return FALSE;
|
|
return !is_affected_by_effect(EFFECT_UNSUMMONABLE_CARD);
|
|
}
|
|
int32 card::is_fusion_summonable_card(uint32 summon_type) {
|
|
if(!(data.type & TYPE_FUSION))
|
|
return FALSE;
|
|
summon_type |= SUMMON_TYPE_FUSION;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(pduel->game_field->core.reason_effect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(pduel->game_field->core.reason_player, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(summon_type, PARAM_TYPE_INT);
|
|
pduel->lua->add_param((void*)0, PARAM_TYPE_INT);
|
|
pduel->lua->add_param((void*)0, PARAM_TYPE_INT);
|
|
if(!peffect->check_value_condition(5))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
// check the condition of sp_summon procedure peffect
|
|
int32 card::is_spsummonable(effect* peffect) {
|
|
effect* oreason = pduel->game_field->core.reason_effect;
|
|
uint8 op = pduel->game_field->core.reason_player;
|
|
pduel->game_field->core.reason_effect = peffect;
|
|
pduel->game_field->core.reason_player = this->current.controler;
|
|
pduel->game_field->save_lp_cost();
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(pduel->game_field->core.must_use_mats, PARAM_TYPE_GROUP);
|
|
pduel->lua->add_param(pduel->game_field->core.only_use_mats, PARAM_TYPE_GROUP);
|
|
uint32 result = FALSE;
|
|
uint32 param_count = 4;
|
|
if(pduel->game_field->core.forced_summon_minc) {
|
|
pduel->lua->add_param(pduel->game_field->core.forced_summon_minc, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(pduel->game_field->core.forced_summon_maxc, PARAM_TYPE_INT);
|
|
param_count += 2;
|
|
}
|
|
if (pduel->lua->check_condition(peffect->condition, param_count))
|
|
result = TRUE;
|
|
pduel->game_field->restore_lp_cost();
|
|
pduel->game_field->core.reason_effect = oreason;
|
|
pduel->game_field->core.reason_player = op;
|
|
return result;
|
|
}
|
|
// check the condition of summon/set procedure peffect
|
|
int32 card::is_summonable(effect* peffect, uint8 min_tribute, uint32 zone, uint32 releasable, effect* exeffect) {
|
|
effect* oreason = pduel->game_field->core.reason_effect;
|
|
uint8 op = pduel->game_field->core.reason_player;
|
|
pduel->game_field->core.reason_effect = peffect;
|
|
pduel->game_field->core.reason_player = this->current.controler;
|
|
pduel->game_field->save_lp_cost();
|
|
uint32 result = FALSE;
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
pduel->lua->add_param(min_tribute, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(zone, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(releasable, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(exeffect, PARAM_TYPE_EFFECT);
|
|
if(pduel->lua->check_condition(peffect->condition, 6))
|
|
result = TRUE;
|
|
pduel->game_field->restore_lp_cost();
|
|
pduel->game_field->core.reason_effect = oreason;
|
|
pduel->game_field->core.reason_player = op;
|
|
return result;
|
|
}
|
|
// if this does not have a summon procedure, it will check ordinary summon
|
|
// ignore_count: ignore the summon count in this turn or not
|
|
// peffect: effects that change the ordinary summon procedure (c80921533)
|
|
// min_tribute: the limit of min tribute number by EFFECT_EXTRA_SUMMON_COUNT
|
|
// return: whether playerid can summon this or not
|
|
int32 card::is_can_be_summoned(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone) {
|
|
if(!is_summonable_card())
|
|
return FALSE;
|
|
if(!ignore_count && (pduel->game_field->core.extra_summon[playerid] || !is_affected_by_effect(EFFECT_EXTRA_SUMMON_COUNT))
|
|
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid))
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
pduel->game_field->save_lp_cost();
|
|
if(!check_cost_condition(EFFECT_SUMMON_COST, playerid)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
if(current.location == LOCATION_MZONE) {
|
|
if(is_position(POS_FACEDOWN)
|
|
|| !is_affected_by_effect(EFFECT_GEMINI_SUMMONABLE)
|
|
|| is_affected_by_effect(EFFECT_GEMINI_STATUS)
|
|
|| !pduel->game_field->is_player_can_summon(SUMMON_TYPE_GEMINI, playerid, this, playerid)
|
|
|| is_affected_by_effect(EFFECT_CANNOT_SUMMON)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
} else if(current.location == LOCATION_HAND) {
|
|
if(is_affected_by_effect(EFFECT_CANNOT_SUMMON)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
effect_set proc;
|
|
int32 res = filter_summon_procedure(playerid, &proc, ignore_count, min_tribute, zone);
|
|
if(peffect) {
|
|
if(res < 0 || !check_summon_procedure(peffect, playerid, ignore_count, min_tribute, zone)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
if(!proc.size() && (!res || res == -2)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
pduel->game_field->restore_lp_cost();
|
|
return TRUE;
|
|
}
|
|
// return: the min/max number of tribute for an ordinary advance summon of this
|
|
int32 card::get_summon_tribute_count() {
|
|
int32 min = 0, max = 0;
|
|
int32 minul = 0, maxul = 0;
|
|
int32 level = get_level();
|
|
if(level < 5)
|
|
return 0;
|
|
else if(level < 7)
|
|
min = max = 1;
|
|
else
|
|
min = max = 2;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_DECREASE_TRIBUTE, &eset);
|
|
for(const auto& peffect : eset) {
|
|
int32 dec = peffect->get_value(this);
|
|
if(!peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
|
|
if(minul < (dec & 0xffff))
|
|
minul = dec & 0xffff;
|
|
if(maxul < (dec >> 16))
|
|
maxul = dec >> 16;
|
|
} else if(peffect->count_limit > 0) {
|
|
min -= dec & 0xffff;
|
|
max -= dec >> 16;
|
|
}
|
|
}
|
|
min -= minul;
|
|
max -= maxul;
|
|
if(min < 0) min = 0;
|
|
if(max < min) max = min;
|
|
return min + (max << 16);
|
|
}
|
|
int32 card::get_set_tribute_count() {
|
|
int32 min = 0, max = 0;
|
|
int32 level = get_level();
|
|
if(level < 5)
|
|
return 0;
|
|
else if(level < 7)
|
|
min = max = 1;
|
|
else
|
|
min = max = 2;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_DECREASE_TRIBUTE_SET, &eset);
|
|
if(eset.size()) {
|
|
int32 dec = eset.back()->get_value(this);
|
|
min -= dec & 0xffff;
|
|
max -= dec >> 16;
|
|
}
|
|
if(min < 0) min = 0;
|
|
if(max < min) max = min;
|
|
return min + (max << 16);
|
|
}
|
|
int32 card::is_can_be_flip_summoned(uint8 playerid) {
|
|
if(is_status(STATUS_FORM_CHANGED))
|
|
return FALSE;
|
|
if((is_status(STATUS_SUMMON_TURN) || is_status(STATUS_FLIP_SUMMON_TURN) || is_status(STATUS_SPSUMMON_TURN)) &&
|
|
(summon_player == current.controler || !pduel->game_field->is_flag(DUEL_CAN_REPOS_IF_NON_SUMPLAYER)))
|
|
return FALSE;
|
|
if(announce_count > 0)
|
|
return FALSE;
|
|
if(current.location != LOCATION_MZONE)
|
|
return FALSE;
|
|
if(!(current.position & POS_FACEDOWN))
|
|
return FALSE;
|
|
if(pduel->game_field->check_unique_onfield(this, playerid, LOCATION_MZONE))
|
|
return FALSE;
|
|
if(!pduel->game_field->is_player_can_flipsummon(playerid, this))
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_FLIP_SUMMON))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_POSITION))
|
|
return FALSE;
|
|
pduel->game_field->save_lp_cost();
|
|
if(!check_cost_condition(EFFECT_FLIPSUMMON_COST, playerid)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
pduel->game_field->restore_lp_cost();
|
|
return TRUE;
|
|
}
|
|
// check if this can be sp_summoned by EFFECT_SPSUMMON_PROC
|
|
// call filter_spsummon_procedure()
|
|
int32 card::is_special_summonable(uint8 playerid, uint32 summon_type) {
|
|
if(!(data.type & TYPE_MONSTER))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON))
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
pduel->game_field->save_lp_cost();
|
|
if(!check_cost_condition(EFFECT_SPSUMMON_COST, playerid, summon_type)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
effect_set eset;
|
|
filter_spsummon_procedure(playerid, &eset, summon_type);
|
|
pduel->game_field->restore_lp_cost();
|
|
return eset.size();
|
|
}
|
|
int32 card::is_can_be_special_summoned(effect* reason_effect, uint32 sumtype, uint8 sumpos, uint8 sumplayer, uint8 toplayer, uint8 nocheck, uint8 nolimit, uint32 zone) {
|
|
if(reason_effect->get_handler() == this)
|
|
reason_effect->status |= EFFECT_STATUS_SPSELF;
|
|
if(current.location == LOCATION_MZONE)
|
|
return FALSE;
|
|
if(current.location == LOCATION_REMOVED && (current.position & POS_FACEDOWN))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_REVIVE_LIMIT) && !is_status(STATUS_PROC_COMPLETE)) {
|
|
if((!nolimit && (current.location & (LOCATION_GRAVE | LOCATION_REMOVED | LOCATION_SZONE)))
|
|
|| (!nocheck && !nolimit && (current.location & (LOCATION_DECK | LOCATION_HAND))))
|
|
return FALSE;
|
|
if(!nolimit && (data.type & TYPE_PENDULUM) && current.location == LOCATION_EXTRA && (current.position & POS_FACEUP))
|
|
return FALSE;
|
|
}
|
|
if((data.type & TYPE_PENDULUM) && current.location == LOCATION_EXTRA && (current.position & POS_FACEUP)
|
|
&& (sumtype == SUMMON_TYPE_FUSION || sumtype == SUMMON_TYPE_SYNCHRO || sumtype == SUMMON_TYPE_XYZ))
|
|
return FALSE;
|
|
if((sumpos & POS_FACEDOWN) && pduel->game_field->is_player_affected_by_effect(sumplayer, EFFECT_DEVINE_LIGHT))
|
|
sumpos = (sumpos & POS_FACEUP) | ((sumpos & POS_FACEDOWN) >> 1);
|
|
if(!(sumpos & POS_FACEDOWN) && pduel->game_field->check_unique_onfield(this, toplayer, LOCATION_MZONE))
|
|
return FALSE;
|
|
sumtype |= SUMMON_TYPE_SPECIAL;
|
|
if((sumplayer == 0 || sumplayer == 1) && !pduel->game_field->is_player_can_spsummon(reason_effect, sumtype, sumpos, sumplayer, toplayer, this))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON))
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
if(zone != 0xff) {
|
|
if(pduel->game_field->get_useable_count(this, toplayer, LOCATION_MZONE, sumplayer, LOCATION_REASON_TOFIELD, zone, 0) <= 0)
|
|
return FALSE;
|
|
}
|
|
pduel->game_field->save_lp_cost();
|
|
if(!check_cost_condition(EFFECT_SPSUMMON_COST, sumplayer, sumtype)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
if(!nocheck) {
|
|
effect_set eset;
|
|
if(!(data.type & TYPE_MONSTER)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(reason_effect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(sumplayer, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(sumpos, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(toplayer, PARAM_TYPE_INT);
|
|
if(!peffect->check_value_condition(5)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
pduel->game_field->restore_lp_cost();
|
|
return TRUE;
|
|
}
|
|
// if this does not have a set set procedure, it will check ordinary set (see is_can_be_summoned())
|
|
int32 card::is_setable_mzone(uint8 playerid, uint8 ignore_count, effect* peffect, uint8 min_tribute, uint32 zone) {
|
|
if(!is_summonable_card())
|
|
return FALSE;
|
|
if(current.location != LOCATION_HAND)
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_MSET))
|
|
return FALSE;
|
|
if(!ignore_count && (pduel->game_field->core.extra_summon[playerid] || !is_affected_by_effect(EFFECT_EXTRA_SET_COUNT))
|
|
&& pduel->game_field->core.summon_count[playerid] >= pduel->game_field->get_summon_count_limit(playerid))
|
|
return FALSE;
|
|
pduel->game_field->save_lp_cost();
|
|
if(!check_cost_condition(EFFECT_MSET_COST, playerid)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
effect_set eset;
|
|
int32 res = filter_set_procedure(playerid, &eset, ignore_count, min_tribute, zone);
|
|
if(peffect) {
|
|
if(res < 0 || !check_set_procedure(peffect, playerid, ignore_count, min_tribute, zone)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
if(!eset.size() && (!res || res == -2)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
}
|
|
pduel->game_field->restore_lp_cost();
|
|
return TRUE;
|
|
}
|
|
int32 card::is_setable_szone(uint8 playerid, uint8 ignore_fd) {
|
|
if(!(data.type & TYPE_FIELD) && !ignore_fd && pduel->game_field->get_useable_count(this, current.controler, LOCATION_SZONE, current.controler, LOCATION_REASON_TOFIELD) <= 0)
|
|
return FALSE;
|
|
if(data.type & TYPE_MONSTER && !is_affected_by_effect(EFFECT_MONSTER_SSET))
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_SSET))
|
|
return FALSE;
|
|
if(!pduel->game_field->is_player_can_sset(playerid, this))
|
|
return FALSE;
|
|
pduel->game_field->save_lp_cost();
|
|
if(!check_cost_condition(EFFECT_SSET_COST, playerid)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
pduel->game_field->restore_lp_cost();
|
|
return TRUE;
|
|
}
|
|
// return: this is affected by peffect or not
|
|
int32 card::is_affect_by_effect(effect* peffect) {
|
|
if(is_status(STATUS_SUMMONING) && (peffect && peffect->code != EFFECT_CANNOT_DISABLE_SUMMON && peffect->code != EFFECT_CANNOT_DISABLE_SPSUMMON))
|
|
return FALSE;
|
|
if(!peffect || peffect->is_flag(EFFECT_FLAG_IGNORE_IMMUNE))
|
|
return TRUE;
|
|
if(peffect->is_immuned(this))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_destructable() {
|
|
if(overlay_target)
|
|
return FALSE;
|
|
if(current.location & (LOCATION_GRAVE | LOCATION_REMOVED))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_destructable_by_battle(card* pcard) {
|
|
if(is_affected_by_effect(EFFECT_INDESTRUCTABLE_BATTLE, pcard))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
effect* card::check_indestructable_by_effect(effect* peffect, uint8 playerid) {
|
|
if(!peffect)
|
|
return 0;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_INDESTRUCTABLE_EFFECT, &eset);
|
|
for(const auto& peff : eset) {
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
if(peff->check_value_condition(3))
|
|
return peff;
|
|
}
|
|
return 0;
|
|
}
|
|
int32 card::is_destructable_by_effect(effect* peffect, uint8 playerid) {
|
|
if(!is_affect_by_effect(peffect))
|
|
return FALSE;
|
|
if(check_indestructable_by_effect(peffect, playerid))
|
|
return FALSE;
|
|
effect_set eset;
|
|
eset.clear();
|
|
filter_effect(EFFECT_INDESTRUCTABLE, &eset);
|
|
for(const auto& peff : eset) {
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(REASON_EFFECT, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(peff->check_value_condition(3)) {
|
|
return FALSE;
|
|
break;
|
|
}
|
|
}
|
|
eset.clear();
|
|
filter_effect(EFFECT_INDESTRUCTABLE_COUNT, &eset);
|
|
for(const auto& peff : eset) {
|
|
if(peff->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
|
|
if(peff->count_limit == 0)
|
|
continue;
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(REASON_EFFECT, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(peff->check_value_condition(3)) {
|
|
return FALSE;
|
|
break;
|
|
}
|
|
} else {
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(REASON_EFFECT, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
int32 ct = peff->get_value(3);
|
|
if(ct) {
|
|
auto it = indestructable_effects.emplace(peff->id, 0);
|
|
if(it.first->second + 1 <= ct) {
|
|
return FALSE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
int32 card::is_removeable(uint8 playerid, int32 pos, uint32 reason) {
|
|
if(!pduel->game_field->is_player_can_remove(playerid, this, reason))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_REMOVE))
|
|
return FALSE;
|
|
if((data.type & TYPE_TOKEN) && (pos & POS_FACEDOWN))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_removeable_as_cost(uint8 playerid, int32 pos) {
|
|
uint32 redirect = 0;
|
|
uint32 dest = LOCATION_REMOVED;
|
|
if(current.location == LOCATION_REMOVED)
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
|
|
return FALSE;
|
|
if(!is_removeable(playerid, pos, REASON_COST))
|
|
return FALSE;
|
|
int32 redirchk = FALSE;
|
|
auto op_param = sendto_param;
|
|
sendto_param.location = dest;
|
|
if (current.location & LOCATION_ONFIELD)
|
|
redirect = leave_field_redirect(REASON_COST) & 0xffff;
|
|
if(redirect) {
|
|
redirchk = TRUE;
|
|
dest = redirect;
|
|
}
|
|
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
|
|
if(redirect) {
|
|
redirchk = TRUE;
|
|
dest = redirect;
|
|
}
|
|
sendto_param = op_param;
|
|
if(dest != LOCATION_REMOVED || (redirchk && (pos & POS_FACEDOWN)))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_releasable_by_summon(uint8 playerid, card* pcard) {
|
|
if(is_status(STATUS_SUMMONING))
|
|
return FALSE;
|
|
if(overlay_target)
|
|
return FALSE;
|
|
if(current.location & (LOCATION_GRAVE | LOCATION_REMOVED))
|
|
return FALSE;
|
|
if(!pduel->game_field->is_player_can_release(playerid, this))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_UNRELEASABLE_SUM, pcard))
|
|
return FALSE;
|
|
if(pcard->is_affected_by_effect(EFFECT_TRIBUTE_LIMIT, this))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_releasable_by_nonsummon(uint8 playerid) {
|
|
if(is_status(STATUS_SUMMONING))
|
|
return FALSE;
|
|
if(overlay_target)
|
|
return FALSE;
|
|
if(current.location & (LOCATION_GRAVE | LOCATION_REMOVED))
|
|
return FALSE;
|
|
if((current.location == LOCATION_HAND) && (data.type & (TYPE_SPELL | TYPE_TRAP)))
|
|
return FALSE;
|
|
if(!pduel->game_field->is_player_can_release(playerid, this))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_UNRELEASABLE_NONSUM))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_releasable_by_effect(uint8 playerid, effect* peffect) {
|
|
if(!peffect)
|
|
return TRUE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_UNRELEASABLE_EFFECT, &eset);
|
|
for(const auto& peff : eset) {
|
|
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
if(peff->check_value_condition(3))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_send_to_grave(uint8 playerid) {
|
|
if(is_affected_by_effect(EFFECT_CANNOT_TO_GRAVE))
|
|
return FALSE;
|
|
if(!pduel->game_field->is_player_can_send_to_grave(playerid, this))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_send_to_hand(uint8 playerid) {
|
|
if(is_status(STATUS_LEAVE_CONFIRMED))
|
|
return FALSE;
|
|
if((current.location == LOCATION_EXTRA) && is_extra_deck_monster())
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_TO_HAND))
|
|
return FALSE;
|
|
if(is_extra_deck_monster() && !is_capable_send_to_deck(playerid))
|
|
return FALSE;
|
|
if(!pduel->game_field->is_player_can_send_to_hand(playerid, this))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_send_to_deck(uint8 playerid) {
|
|
if(is_status(STATUS_LEAVE_CONFIRMED))
|
|
return FALSE;
|
|
if((current.location == LOCATION_EXTRA) && is_extra_deck_monster())
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
|
|
return FALSE;
|
|
if(!pduel->game_field->is_player_can_send_to_deck(playerid, this))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_send_to_extra(uint8 playerid) {
|
|
if(!is_extra_deck_monster() && !(data.type & TYPE_PENDULUM))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
|
|
return FALSE;
|
|
if(!pduel->game_field->is_player_can_send_to_deck(playerid, this))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_cost_to_grave(uint8 playerid) {
|
|
uint32 redirect = 0;
|
|
uint32 dest = LOCATION_GRAVE;
|
|
if(data.type & TYPE_TOKEN)
|
|
return FALSE;
|
|
if((data.type & TYPE_PENDULUM) && (current.location & LOCATION_ONFIELD) && !is_affected_by_effect(EFFECT_CANNOT_TO_DECK))
|
|
return FALSE;
|
|
if(current.location == LOCATION_GRAVE)
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_TO_GRAVE_AS_COST))
|
|
return FALSE;
|
|
if(!is_capable_send_to_grave(playerid))
|
|
return FALSE;
|
|
auto op_param = sendto_param;
|
|
sendto_param.location = dest;
|
|
if(current.location & LOCATION_ONFIELD)
|
|
redirect = leave_field_redirect(REASON_COST) & 0xffff;
|
|
if(redirect) dest = redirect;
|
|
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
|
|
if(redirect) dest = redirect;
|
|
sendto_param = op_param;
|
|
if(dest != LOCATION_GRAVE)
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_cost_to_hand(uint8 playerid) {
|
|
uint32 redirect = 0;
|
|
uint32 dest = LOCATION_HAND;
|
|
if(data.type & (TYPE_TOKEN) || is_extra_deck_monster())
|
|
return FALSE;
|
|
if(current.location == LOCATION_HAND)
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
|
|
return FALSE;
|
|
if(!is_capable_send_to_hand(playerid))
|
|
return FALSE;
|
|
auto op_param = sendto_param;
|
|
sendto_param.location = dest;
|
|
if(current.location & LOCATION_ONFIELD)
|
|
redirect = leave_field_redirect(REASON_COST) & 0xffff;
|
|
if(redirect) dest = redirect;
|
|
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
|
|
if(redirect) dest = redirect;
|
|
sendto_param = op_param;
|
|
if(dest != LOCATION_HAND)
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_cost_to_deck(uint8 playerid) {
|
|
uint32 redirect = 0;
|
|
uint32 dest = LOCATION_DECK;
|
|
if(data.type & (TYPE_TOKEN) || is_extra_deck_monster())
|
|
return FALSE;
|
|
if(current.location == LOCATION_DECK)
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
|
|
return FALSE;
|
|
if(!is_capable_send_to_deck(playerid))
|
|
return FALSE;
|
|
auto op_param = sendto_param;
|
|
sendto_param.location = dest;
|
|
if(current.location & LOCATION_ONFIELD)
|
|
redirect = leave_field_redirect(REASON_COST) & 0xffff;
|
|
if(redirect) dest = redirect;
|
|
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
|
|
if(redirect) dest = redirect;
|
|
sendto_param = op_param;
|
|
if(dest != LOCATION_DECK)
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_cost_to_extra(uint8 playerid) {
|
|
uint32 redirect = 0;
|
|
uint32 dest = LOCATION_EXTRA;
|
|
if(!is_extra_deck_monster())
|
|
return FALSE;
|
|
if(current.location == LOCATION_EXTRA)
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_USE_AS_COST))
|
|
return FALSE;
|
|
if(!is_capable_send_to_deck(playerid))
|
|
return FALSE;
|
|
auto op_param = sendto_param;
|
|
sendto_param.location = dest;
|
|
if(current.location & LOCATION_ONFIELD)
|
|
redirect = leave_field_redirect(REASON_COST) & 0xffff;
|
|
if(redirect) dest = redirect;
|
|
redirect = destination_redirect(dest, REASON_COST) & 0xffff;
|
|
if(redirect) dest = redirect;
|
|
sendto_param = op_param;
|
|
if(dest != LOCATION_EXTRA)
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_attack() {
|
|
if(!is_position(POS_FACEUP_ATTACK) && !(is_position(POS_FACEUP_DEFENSE) && is_affected_by_effect(EFFECT_DEFENSE_ATTACK)))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_FORBIDDEN))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_ATTACK) && !is_affected_by_effect(EFFECT_UNSTOPPABLE_ATTACK))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_ATTACK_DISABLED) && !is_affected_by_effect(EFFECT_UNSTOPPABLE_ATTACK))
|
|
return FALSE;
|
|
if(pduel->game_field->is_player_affected_by_effect(pduel->game_field->infos.turn_player, EFFECT_SKIP_BP))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_attack_announce(uint8 playerid) {
|
|
if(!is_capable_attack())
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_ATTACK_ANNOUNCE) && !is_affected_by_effect(EFFECT_UNSTOPPABLE_ATTACK))
|
|
return FALSE;
|
|
pduel->game_field->save_lp_cost();
|
|
if(!check_cost_condition(EFFECT_ATTACK_COST, playerid)) {
|
|
pduel->game_field->restore_lp_cost();
|
|
return FALSE;
|
|
}
|
|
pduel->game_field->restore_lp_cost();
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_change_position(uint8 playerid) {
|
|
if(is_status(STATUS_FORM_CHANGED))
|
|
return FALSE;
|
|
if((is_status(STATUS_SUMMON_TURN) || is_status(STATUS_FLIP_SUMMON_TURN) || is_status(STATUS_SPSUMMON_TURN)) &&
|
|
(summon_player == current.controler || !pduel->game_field->is_flag(DUEL_CAN_REPOS_IF_NON_SUMPLAYER)))
|
|
return FALSE;
|
|
if((data.type & TYPE_LINK) && (data.type & TYPE_MONSTER))
|
|
return FALSE;
|
|
if(announce_count > 0)
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_POSITION))
|
|
return FALSE;
|
|
if(pduel->game_field->is_player_affected_by_effect(playerid, EFFECT_CANNOT_CHANGE_POSITION))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_change_position_by_effect(uint8 /*playerid*/) {
|
|
if((data.type & TYPE_LINK) && (data.type & TYPE_MONSTER))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_turn_set(uint8 playerid) {
|
|
if((data.type & (TYPE_TOKEN)) || ((data.type & TYPE_LINK) && (data.type & TYPE_MONSTER)))
|
|
return FALSE;
|
|
if(is_position(POS_FACEDOWN))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_TURN_SET))
|
|
return FALSE;
|
|
if(pduel->game_field->is_player_affected_by_effect(playerid, EFFECT_CANNOT_TURN_SET))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_change_control() {
|
|
if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_CONTROL))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_control_can_be_changed(int32 ignore_mzone, uint32 zone) {
|
|
if(current.controler == PLAYER_NONE)
|
|
return FALSE;
|
|
if(current.location != LOCATION_MZONE)
|
|
return FALSE;
|
|
if(!ignore_mzone && pduel->game_field->get_useable_count(this, 1 - current.controler, LOCATION_MZONE, current.controler, LOCATION_REASON_CONTROL, zone) <= 0)
|
|
return FALSE;
|
|
if(!pduel->game_field->is_flag(DUEL_TRAP_MONSTERS_NOT_USE_ZONE) && ((get_type() & TYPE_TRAPMONSTER)
|
|
&& pduel->game_field->get_useable_count(this, 1 - current.controler, LOCATION_SZONE, current.controler, LOCATION_REASON_CONTROL) <= 0))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_CANNOT_CHANGE_CONTROL))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_be_battle_target(card* pcard) {
|
|
if(is_affected_by_effect(EFFECT_CANNOT_BE_BATTLE_TARGET, pcard))
|
|
return FALSE;
|
|
if(pcard->is_affected_by_effect(EFFECT_CANNOT_SELECT_BATTLE_TARGET, this))
|
|
return FALSE;
|
|
if(is_affected_by_effect(EFFECT_IGNORE_BATTLE_TARGET, pcard))
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_be_effect_target(effect* peffect, uint8 playerid) {
|
|
if(is_status(STATUS_SUMMONING) || is_status(STATUS_BATTLE_DESTROYED))
|
|
return FALSE;
|
|
if(current.location & (LOCATION_DECK | LOCATION_EXTRA | LOCATION_HAND))
|
|
return FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_CANNOT_BE_EFFECT_TARGET, &eset);
|
|
for(const auto& peff : eset) {
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(peff->get_value(peffect, 1))
|
|
return FALSE;
|
|
}
|
|
eset.clear();
|
|
peffect->get_handler()->filter_effect(EFFECT_CANNOT_SELECT_EFFECT_TARGET, &eset);
|
|
for(const auto& peff : eset) {
|
|
pduel->lua->add_param(this, PARAM_TYPE_CARD);
|
|
if(peff->get_value(peffect, 1))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
int32 card::is_capable_overlay(uint8 playerid) {
|
|
if(data.type & TYPE_TOKEN)
|
|
return FALSE;
|
|
if(!(current.location & LOCATION_ONFIELD) && is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
if(current.controler != playerid && !is_capable_change_control())
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
int32 card::is_can_be_fusion_material(card* fcard, uint64 summon_type, uint8 playerid) {
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_CANNOT_BE_FUSION_MATERIAL, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(summon_type, PARAM_TYPE_INT);
|
|
if(peffect->get_value(fcard, 1))
|
|
return FALSE;
|
|
}
|
|
eset.clear();
|
|
filter_effect(EFFECT_CANNOT_BE_MATERIAL, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(summon_type, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(peffect->get_value(fcard, 2))
|
|
return FALSE;
|
|
}
|
|
eset.clear();
|
|
if (fcard) {
|
|
filter_effect(EFFECT_EXTRA_FUSION_MATERIAL, &eset);
|
|
if(eset.size()) {
|
|
for(const auto& peffect : eset)
|
|
if(peffect->get_value(fcard))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
if (!(current.location & LOCATION_ONFIELD) && !(data.type & TYPE_MONSTER) && !is_affected_by_effect(EFFECT_EXTRA_FUSION_MATERIAL))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
int32 card::is_can_be_synchro_material(card* scard, uint8 playerid, card* /*tuner*/) {
|
|
if(data.type & (TYPE_XYZ | TYPE_LINK) && !(is_affected_by_effect(EFFECT_RANK_LEVEL) || is_affected_by_effect(EFFECT_RANK_LEVEL_S)))
|
|
return FALSE;
|
|
if(!(get_type(scard, SUMMON_TYPE_SYNCHRO, playerid) & TYPE_MONSTER))
|
|
return FALSE;
|
|
if(scard && current.location == LOCATION_MZONE && current.controler != scard->current.controler && !is_affected_by_effect(EFFECT_SYNCHRO_MATERIAL))
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL, &eset);
|
|
for(const auto& peffect : eset)
|
|
if(peffect->get_value(scard))
|
|
return FALSE;
|
|
eset.clear();
|
|
filter_effect(EFFECT_CANNOT_BE_MATERIAL, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(SUMMON_TYPE_SYNCHRO, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(peffect->get_value(scard, 2))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
int32 card::is_can_be_ritual_material(card* scard, uint8 playerid) {
|
|
if(!(get_type() & TYPE_MONSTER))
|
|
return FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_CANNOT_BE_MATERIAL, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(SUMMON_TYPE_RITUAL, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(peffect->get_value(scard, 2))
|
|
return FALSE;
|
|
}
|
|
if(current.location == LOCATION_GRAVE) {
|
|
eset.clear();
|
|
filter_effect(EFFECT_EXTRA_RITUAL_MATERIAL, &eset);
|
|
for(const auto& peffect : eset)
|
|
if(peffect->get_value(scard))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
int32 card::is_can_be_xyz_material(card* scard, uint8 playerid) {
|
|
if(data.type & TYPE_TOKEN)
|
|
return FALSE;
|
|
if(!(get_type(scard, SUMMON_TYPE_XYZ, playerid) & TYPE_MONSTER))
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_CANNOT_BE_XYZ_MATERIAL, &eset);
|
|
for(const auto& peffect : eset)
|
|
if(peffect->get_value(scard))
|
|
return FALSE;
|
|
eset.clear();
|
|
filter_effect(EFFECT_CANNOT_BE_MATERIAL, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(SUMMON_TYPE_XYZ, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(peffect->get_value(scard, 2))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
int32 card::is_can_be_link_material(card* scard, uint8 playerid) {
|
|
if(!(get_type(scard, SUMMON_TYPE_LINK, playerid) & TYPE_MONSTER))
|
|
return FALSE;
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_CANNOT_BE_LINK_MATERIAL, &eset);
|
|
for(const auto& peffect : eset)
|
|
if(peffect->get_value(scard))
|
|
return FALSE;
|
|
eset.clear();
|
|
filter_effect(EFFECT_CANNOT_BE_MATERIAL, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(SUMMON_TYPE_LINK, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(peffect->get_value(scard, 2))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
int32 card::is_can_be_material(card* scard, uint64 sumtype, uint8 playerid) {
|
|
if(sumtype & SUMMON_TYPE_FUSION)
|
|
return is_can_be_fusion_material(scard, sumtype, playerid);
|
|
if(sumtype & SUMMON_TYPE_SYNCHRO)
|
|
return is_can_be_synchro_material(scard, playerid);
|
|
if(sumtype & SUMMON_TYPE_RITUAL)
|
|
return is_can_be_ritual_material(scard, playerid);
|
|
if(sumtype & SUMMON_TYPE_XYZ)
|
|
return is_can_be_xyz_material(scard, playerid);
|
|
if(sumtype & SUMMON_TYPE_LINK)
|
|
return is_can_be_link_material(scard, playerid);
|
|
if(is_status(STATUS_FORBIDDEN))
|
|
return FALSE;
|
|
effect_set eset;
|
|
filter_effect(EFFECT_CANNOT_BE_MATERIAL, &eset);
|
|
for(const auto& peffect : eset) {
|
|
pduel->lua->add_param(sumtype, PARAM_TYPE_INT);
|
|
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
|
|
if(peffect->get_value(scard, 2))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
bool card::recreate(uint32 code) {
|
|
if(!code)
|
|
return false;
|
|
pduel->read_card(code, &data);
|
|
return true;
|
|
}
|