dep-ygopro-core/interpreter.cpp

1198 lines
52 KiB
C++

/*
* interpreter.cpp
*
* Created on: 2010-4-28
* Author: Argon
*/
#include "lua_obj.h"
#include "duel.h"
#include "group.h"
#include "card.h"
#include "effect.h"
#include "scriptlib.h"
#include "interpreter.h"
#include <cmath>
template<typename T>
struct objref {
static int32 get_lua_ref(lua_State* L) {
lua_pushinteger(L, lua_get<T*>(L, 1)->ref_handle);
return 1;
}
static int32 from_lua_ref(lua_State* L) {
auto ref = lua_get<int32>(L, 1);
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
auto obj = lua_get<T*>(L, -1);
if(!obj) {
if(std::is_same<T,card>::value)
luaL_error(L, "Parameter 1 should be a lua reference to a Card.");
else if(std::is_same<T, group>::value)
luaL_error(L, "Parameter 1 should be a lua reference to a Group.");
else if(std::is_same<T, effect>::value)
luaL_error(L, "Parameter 1 should be a lua reference to an Effect.");
}
return 1;
}
};
static int is_deleted_object(lua_State* L) {
if(auto obj = lua_touserdata(L, 1)) {
auto* ret = *reinterpret_cast<lua_obj**>(obj);
lua_pushboolean(L, ret->lua_type == PARAM_TYPE_DELETED);
} else {
lua_pushboolean(L, false);
}
return 1;
}
static constexpr luaL_Reg cardlib[] = {
{ "GetCode", scriptlib::card_get_code },
{ "GetOriginalCode", scriptlib::card_get_origin_code },
{ "GetOriginalCodeRule", scriptlib::card_get_origin_code_rule },
{ "GetSetCard", scriptlib::card_get_set_card },
{ "GetOriginalSetCard", scriptlib::card_get_origin_set_card },
{ "GetPreviousSetCard", scriptlib::card_get_pre_set_card },
{ "GetType", scriptlib::card_get_type },
{ "GetOriginalType", scriptlib::card_get_origin_type },
{ "GetLevel", scriptlib::card_get_level },
{ "GetRank", scriptlib::card_get_rank },
{ "GetLink", scriptlib::card_get_link },
{ "GetSynchroLevel", scriptlib::card_get_synchro_level },
{ "GetRitualLevel", scriptlib::card_get_ritual_level },
{ "GetOriginalLevel", scriptlib::card_get_origin_level },
{ "GetOriginalRank", scriptlib::card_get_origin_rank },
{ "IsXyzLevel", scriptlib::card_is_xyz_level },
{ "GetLeftScale", scriptlib::card_get_lscale },
{ "GetOriginalLeftScale", scriptlib::card_get_origin_lscale },
{ "GetRightScale", scriptlib::card_get_rscale },
{ "GetOriginalRightScale", scriptlib::card_get_origin_rscale },
{ "GetLinkMarker", scriptlib::card_get_link_marker },
{ "IsLinkMarker", scriptlib::card_is_link_marker },
{ "GetLinkedGroup", scriptlib::card_get_linked_group },
{ "GetLinkedGroupCount", scriptlib::card_get_linked_group_count },
{ "GetLinkedZone", scriptlib::card_get_linked_zone },
{ "GetFreeLinkedZone", scriptlib::card_get_free_linked_zone },
{ "GetMutualLinkedGroup", scriptlib::card_get_mutual_linked_group },
{ "GetMutualLinkedGroupCount", scriptlib::card_get_mutual_linked_group_count },
{ "GetMutualLinkedZone", scriptlib::card_get_mutual_linked_zone },
{ "IsLinked", scriptlib::card_is_linked },
{ "IsExtraLinked", scriptlib::card_is_extra_linked },
{ "GetColumnGroup", scriptlib::card_get_column_group },
{ "GetColumnGroupCount", scriptlib::card_get_column_group_count },
{ "GetColumnZone", scriptlib::card_get_column_zone },
{ "IsAllColumn", scriptlib::card_is_all_column },
{ "GetAttribute", scriptlib::card_get_attribute },
{ "GetOriginalAttribute", scriptlib::card_get_origin_attribute },
{ "GetRace", scriptlib::card_get_race },
{ "GetOriginalRace", scriptlib::card_get_origin_race },
{ "GetAttack", scriptlib::card_get_attack },
{ "GetBaseAttack", scriptlib::card_get_origin_attack },
{ "GetTextAttack", scriptlib::card_get_text_attack },
{ "GetDefense", scriptlib::card_get_defense },
{ "GetBaseDefense", scriptlib::card_get_origin_defense },
{ "GetTextDefense", scriptlib::card_get_text_defense },
{ "GetPreviousCodeOnField", scriptlib::card_get_previous_code_onfield },
{ "GetPreviousTypeOnField", scriptlib::card_get_previous_type_onfield },
{ "GetPreviousLevelOnField", scriptlib::card_get_previous_level_onfield },
{ "GetPreviousRankOnField", scriptlib::card_get_previous_rank_onfield },
{ "GetPreviousAttributeOnField", scriptlib::card_get_previous_attribute_onfield },
{ "GetPreviousRaceOnField", scriptlib::card_get_previous_race_onfield },
{ "GetPreviousAttackOnField", scriptlib::card_get_previous_attack_onfield },
{ "GetPreviousDefenseOnField", scriptlib::card_get_previous_defense_onfield },
{ "GetOwner", scriptlib::card_get_owner },
{ "GetControler", scriptlib::card_get_controler },
{ "GetPreviousControler", scriptlib::card_get_previous_controler },
{ "GetReason", scriptlib::card_get_reason },
{ "GetReasonCard", scriptlib::card_get_reason_card },
{ "GetReasonPlayer", scriptlib::card_get_reason_player },
{ "GetReasonEffect", scriptlib::card_get_reason_effect },
{ "SetReason", scriptlib::card_set_reason },
{ "SetReasonCard", scriptlib::card_set_reason_card },
{ "SetReasonPlayer", scriptlib::card_set_reason_player },
{ "SetReasonEffect", scriptlib::card_set_reason_effect },
{ "GetPosition", scriptlib::card_get_position },
{ "GetPreviousPosition", scriptlib::card_get_previous_position },
{ "GetBattlePosition", scriptlib::card_get_battle_position },
{ "GetLocation", scriptlib::card_get_location },
{ "GetPreviousLocation", scriptlib::card_get_previous_location },
{ "GetSequence", scriptlib::card_get_sequence },
{ "GetPreviousSequence", scriptlib::card_get_previous_sequence },
{ "GetSummonType", scriptlib::card_get_summon_type },
{ "GetSummonLocation", scriptlib::card_get_summon_location },
{ "GetSummonPlayer", scriptlib::card_get_summon_player },
{ "GetDestination", scriptlib::card_get_destination },
{ "GetLeaveFieldDest", scriptlib::card_get_leave_field_dest },
{ "GetTurnID", scriptlib::card_get_turnid },
{ "GetFieldID", scriptlib::card_get_fieldid },
{ "GetRealFieldID", scriptlib::card_get_fieldidr },
{ "GetCardID", scriptlib::card_get_cardid },
{ "IsOriginalCodeRule", scriptlib::card_is_origin_code_rule },
{ "IsCode", scriptlib::card_is_code },
{ "IsSummonCode", scriptlib::card_is_summon_code },
{ "IsSetCard", scriptlib::card_is_set_card },
{ "IsOriginalSetCard", scriptlib::card_is_origin_set_card },
{ "IsPreviousSetCard", scriptlib::card_is_pre_set_card },
{ "IsType", scriptlib::card_is_type },
{ "IsLevel", scriptlib::card_is_level },
{ "IsRank", scriptlib::card_is_rank },
{ "IsLink", scriptlib::card_is_link },
{ "IsAttack", scriptlib::card_is_attack },
{ "IsDefense", scriptlib::card_is_defense },
{ "IsRace", scriptlib::card_is_race },
{ "IsAttribute", scriptlib::card_is_attribute },
{ "IsReason", scriptlib::card_is_reason },
{ "IsSummonType", scriptlib::card_is_summon_type },
{ "IsStatus", scriptlib::card_is_status },
{ "IsNotTuner", scriptlib::card_is_not_tuner },
{ "SetStatus", scriptlib::card_set_status },
{ "IsGeminiState", scriptlib::card_is_gemini_state },
{ "EnableGeminiState", scriptlib::card_enable_gemini_state },
{ "SetTurnCounter", scriptlib::card_set_turn_counter },
{ "GetTurnCounter", scriptlib::card_get_turn_counter },
{ "SetMaterial", scriptlib::card_set_material },
{ "GetMaterial", scriptlib::card_get_material },
{ "GetMaterialCount", scriptlib::card_get_material_count },
{ "GetEquipGroup", scriptlib::card_get_equip_group },
{ "GetEquipCount", scriptlib::card_get_equip_count },
{ "GetEquipTarget", scriptlib::card_get_equip_target },
{ "GetPreviousEquipTarget", scriptlib::card_get_pre_equip_target },
{ "CheckEquipTarget", scriptlib::card_check_equip_target },
{ "CheckUnionTarget", scriptlib::card_check_union_target },
{ "GetUnionCount", scriptlib::card_get_union_count },
{ "GetOverlayGroup", scriptlib::card_get_overlay_group },
{ "GetOverlayCount", scriptlib::card_get_overlay_count },
{ "GetOverlayTarget", scriptlib::card_get_overlay_target },
{ "CheckRemoveOverlayCard", scriptlib::card_check_remove_overlay_card },
{ "RemoveOverlayCard", scriptlib::card_remove_overlay_card },
{ "GetAttackedGroup", scriptlib::card_get_attacked_group },
{ "GetAttackedGroupCount", scriptlib::card_get_attacked_group_count },
{ "GetAttackedCount", scriptlib::card_get_attacked_count },
{ "GetBattledGroup", scriptlib::card_get_battled_group },
{ "GetBattledGroupCount", scriptlib::card_get_battled_group_count },
{ "GetAttackAnnouncedCount", scriptlib::card_get_attack_announced_count },
{ "IsDirectAttacked", scriptlib::card_is_direct_attacked },
{ "SetCardTarget", scriptlib::card_set_card_target },
{ "GetCardTarget", scriptlib::card_get_card_target },
{ "GetFirstCardTarget", scriptlib::card_get_first_card_target },
{ "GetCardTargetCount", scriptlib::card_get_card_target_count },
{ "IsHasCardTarget", scriptlib::card_is_has_card_target },
{ "CancelCardTarget", scriptlib::card_cancel_card_target },
{ "GetOwnerTarget", scriptlib::card_get_owner_target },
{ "GetOwnerTargetCount", scriptlib::card_get_owner_target_count },
{ "GetActivateEffect", scriptlib::card_get_activate_effect },
{ "CheckActivateEffect", scriptlib::card_check_activate_effect },
{ "RegisterEffect", scriptlib::card_register_effect },
{ "IsHasEffect", scriptlib::card_is_has_effect },
{ "GetCardEffect", scriptlib::card_get_card_effect },
{ "ResetEffect", scriptlib::card_reset_effect },
{ "GetEffectCount", scriptlib::card_get_effect_count },
{ "RegisterFlagEffect", scriptlib::card_register_flag_effect },
{ "GetFlagEffect", scriptlib::card_get_flag_effect },
{ "ResetFlagEffect", scriptlib::card_reset_flag_effect },
{ "SetFlagEffectLabel", scriptlib::card_set_flag_effect_label },
{ "GetFlagEffectLabel", scriptlib::card_get_flag_effect_label },
{ "CreateRelation", scriptlib::card_create_relation },
{ "ReleaseRelation", scriptlib::card_release_relation },
{ "CreateEffectRelation", scriptlib::card_create_effect_relation },
{ "ReleaseEffectRelation", scriptlib::card_release_effect_relation },
{ "ClearEffectRelation", scriptlib::card_clear_effect_relation },
{ "IsRelateToEffect", scriptlib::card_is_relate_to_effect },
{ "IsRelateToChain", scriptlib::card_is_relate_to_chain },
{ "IsRelateToCard", scriptlib::card_is_relate_to_card },
{ "IsRelateToBattle", scriptlib::card_is_relate_to_battle },
{ "CopyEffect", scriptlib::card_copy_effect },
{ "ReplaceEffect", scriptlib::card_replace_effect },
{ "EnableUnsummonable", scriptlib::card_enable_unsummonable },
{ "EnableReviveLimit", scriptlib::card_enable_revive_limit },
{ "CompleteProcedure", scriptlib::card_complete_procedure },
{ "IsDisabled", scriptlib::card_is_disabled },
{ "IsDestructable", scriptlib::card_is_destructable },
{ "IsSummonableCard", scriptlib::card_is_summonable },
{ "IsFusionSummonableCard", scriptlib::card_is_fusion_summonable_card },
{ "IsSpecialSummonable", scriptlib::card_is_special_summonable },
{ "IsSynchroSummonable", scriptlib::card_is_synchro_summonable },
{ "IsXyzSummonable", scriptlib::card_is_xyz_summonable },
{ "IsLinkSummonable", scriptlib::card_is_link_summonable },
{ "IsProcedureSummonable", scriptlib::card_is_procedure_summonable },
{ "IsSummonable", scriptlib::card_is_can_be_summoned },
{ "IsMSetable", scriptlib::card_is_msetable },
{ "IsSSetable", scriptlib::card_is_ssetable },
{ "IsCanBeSpecialSummoned", scriptlib::card_is_can_be_special_summoned },
{ "IsAbleToHand", scriptlib::card_is_able_to_hand },
{ "IsAbleToDeck", scriptlib::card_is_able_to_deck },
{ "IsAbleToExtra", scriptlib::card_is_able_to_extra },
{ "IsAbleToGrave", scriptlib::card_is_able_to_grave },
{ "IsAbleToRemove", scriptlib::card_is_able_to_remove },
{ "IsAbleToHandAsCost", scriptlib::card_is_able_to_hand_as_cost },
{ "IsAbleToDeckAsCost", scriptlib::card_is_able_to_deck_as_cost },
{ "IsAbleToExtraAsCost", scriptlib::card_is_able_to_extra_as_cost },
{ "IsAbleToDeckOrExtraAsCost", scriptlib::card_is_able_to_deck_or_extra_as_cost },
{ "IsAbleToGraveAsCost", scriptlib::card_is_able_to_grave_as_cost },
{ "IsAbleToRemoveAsCost", scriptlib::card_is_able_to_remove_as_cost },
{ "IsReleasable", scriptlib::card_is_releasable },
{ "IsReleasableByEffect", scriptlib::card_is_releasable_by_effect },
{ "IsDiscardable", scriptlib::card_is_discardable },
{ "CanAttack", scriptlib::card_can_attack },
{ "CanChainAttack", scriptlib::card_can_chain_attack },
{ "IsFaceup", scriptlib::card_is_faceup },
{ "IsAttackPos", scriptlib::card_is_attack_pos },
{ "IsFacedown", scriptlib::card_is_facedown },
{ "IsDefensePos", scriptlib::card_is_defense_pos },
{ "IsPosition", scriptlib::card_is_position },
{ "IsPreviousPosition", scriptlib::card_is_pre_position },
{ "IsControler", scriptlib::card_is_controler },
{ "IsOnField", scriptlib::card_is_onfield },
{ "IsLocation", scriptlib::card_is_location },
{ "IsPreviousLocation", scriptlib::card_is_pre_location },
{ "IsLevelBelow", scriptlib::card_is_level_below },
{ "IsLevelAbove", scriptlib::card_is_level_above },
{ "IsRankBelow", scriptlib::card_is_rank_below },
{ "IsRankAbove", scriptlib::card_is_rank_above },
{ "IsLinkBelow", scriptlib::card_is_link_below },
{ "IsLinkAbove", scriptlib::card_is_link_above },
{ "IsAttackBelow", scriptlib::card_is_attack_below },
{ "IsAttackAbove", scriptlib::card_is_attack_above },
{ "IsDefenseBelow", scriptlib::card_is_defense_below },
{ "IsDefenseAbove", scriptlib::card_is_defense_above },
{ "IsPublic", scriptlib::card_is_public },
{ "IsForbidden", scriptlib::card_is_forbidden },
{ "IsAbleToChangeControler", scriptlib::card_is_able_to_change_controler },
{ "IsControlerCanBeChanged", scriptlib::card_is_controler_can_be_changed },
{ "AddCounter", scriptlib::card_add_counter },
{ "RemoveCounter", scriptlib::card_remove_counter },
{ "GetCounter", scriptlib::card_get_counter },
{ "EnableCounterPermit", scriptlib::card_enable_counter_permit },
{ "SetCounterLimit", scriptlib::card_set_counter_limit },
{ "IsCanChangePosition", scriptlib::card_is_can_change_position },
{ "IsCanTurnSet", scriptlib::card_is_can_turn_set },
{ "IsCanAddCounter", scriptlib::card_is_can_add_counter },
{ "IsCanRemoveCounter", scriptlib::card_is_can_remove_counter },
{ "IsCanOverlay", scriptlib::card_is_can_overlay },
{ "IsCanBeFusionMaterial", scriptlib::card_is_can_be_fusion_material },
{ "IsCanBeSynchroMaterial", scriptlib::card_is_can_be_synchro_material },
{ "IsCanBeRitualMaterial", scriptlib::card_is_can_be_ritual_material },
{ "IsCanBeXyzMaterial", scriptlib::card_is_can_be_xyz_material },
{ "IsCanBeLinkMaterial", scriptlib::card_is_can_be_link_material },
{ "IsCanBeMaterial", scriptlib::card_is_can_be_material },
{ "CheckFusionMaterial", scriptlib::card_check_fusion_material },
{ "CheckFusionSubstitute", scriptlib::card_check_fusion_substitute },
{ "IsImmuneToEffect", scriptlib::card_is_immune_to_effect },
{ "IsCanBeEffectTarget", scriptlib::card_is_can_be_effect_target },
{ "IsCanBeBattleTarget", scriptlib::card_is_can_be_battle_target },
{ "AddMonsterAttribute", scriptlib::card_add_monster_attribute },
{ "AddMonsterAttributeComplete", scriptlib::card_add_monster_attribute_complete },
{ "CancelToGrave", scriptlib::card_cancel_to_grave },
{ "GetTributeRequirement", scriptlib::card_get_tribute_requirement },
{ "GetBattleTarget", scriptlib::card_get_battle_target },
{ "GetAttackableTarget", scriptlib::card_get_attackable_target },
{ "SetHint", scriptlib::card_set_hint },
{ "ReverseInDeck", scriptlib::card_reverse_in_deck },
{ "SetUniqueOnField", scriptlib::card_set_unique_onfield },
{ "CheckUniqueOnField", scriptlib::card_check_unique_onfield },
{ "ResetNegateEffect", scriptlib::card_reset_negate_effect },
{ "AssumeProperty", scriptlib::card_assume_prop },
{ "SetSPSummonOnce", scriptlib::card_set_spsummon_once },
{ "Code", scriptlib::card_code },
{ "Alias", scriptlib::card_alias },
{ "Setcode", scriptlib::card_setcode },
{ "Type", scriptlib::card_type },
{ "Level", scriptlib::card_level },
{ "Attribute", scriptlib::card_attribute },
{ "Race", scriptlib::card_race },
{ "Attack", scriptlib::card_attack },
{ "Defense", scriptlib::card_defense },
{ "Rscale", scriptlib::card_rscale },
{ "Lscale", scriptlib::card_lscale },
{ "LinkMarker", scriptlib::card_link_marker },
{ "Recreate", scriptlib::card_recreate },
{ "Cover", scriptlib::card_cover },
{ "GetLuaRef", objref<card>::get_lua_ref },
{ "FromLuaRef", objref<card>::from_lua_ref },
{ "IsDeleted", is_deleted_object },
{ NULL, NULL }
};
static constexpr luaL_Reg effectlib[] = {
{ "CreateEffect", scriptlib::effect_new },
{ "GlobalEffect", scriptlib::effect_newex },
{ "Clone", scriptlib::effect_clone },
{ "Reset", scriptlib::effect_reset },
{ "GetFieldID", scriptlib::effect_get_field_id },
{ "SetDescription", scriptlib::effect_set_description },
{ "SetCode", scriptlib::effect_set_code },
{ "SetRange", scriptlib::effect_set_range },
{ "SetTargetRange", scriptlib::effect_set_target_range },
{ "SetAbsoluteRange", scriptlib::effect_set_absolute_range },
{ "SetCountLimit", scriptlib::effect_set_count_limit },
{ "SetReset", scriptlib::effect_set_reset },
{ "SetType", scriptlib::effect_set_type },
{ "SetProperty", scriptlib::effect_set_property },
{ "SetLabel", scriptlib::effect_set_label },
{ "SetLabelObject", scriptlib::effect_set_label_object },
{ "SetCategory", scriptlib::effect_set_category },
{ "SetHintTiming", scriptlib::effect_set_hint_timing },
{ "SetCondition", scriptlib::effect_set_condition },
{ "SetTarget", scriptlib::effect_set_target },
{ "SetCost", scriptlib::effect_set_cost },
{ "SetValue", scriptlib::effect_set_value },
{ "SetOperation", scriptlib::effect_set_operation },
{ "SetOwnerPlayer", scriptlib::effect_set_owner_player },
{ "GetDescription", scriptlib::effect_get_description },
{ "GetCode", scriptlib::effect_get_code },
{ "GetCountLimit", scriptlib::effect_get_count_limit },
{ "GetReset", scriptlib::effect_get_reset },
{ "GetType", scriptlib::effect_get_type },
{ "GetProperty", scriptlib::effect_get_property },
{ "GetLabel", scriptlib::effect_get_label },
{ "GetLabelObject", scriptlib::effect_get_label_object },
{ "GetCategory", scriptlib::effect_get_category },
{ "GetOwner", scriptlib::effect_get_owner },
{ "GetHandler", scriptlib::effect_get_handler },
{ "GetCondition", scriptlib::effect_get_condition },
{ "GetTarget", scriptlib::effect_get_target },
{ "GetCost", scriptlib::effect_get_cost },
{ "GetValue", scriptlib::effect_get_value },
{ "GetOperation", scriptlib::effect_get_operation },
{ "GetActiveType", scriptlib::effect_get_active_type },
{ "IsActiveType", scriptlib::effect_is_active_type },
{ "GetOwnerPlayer", scriptlib::effect_get_owner_player },
{ "GetHandlerPlayer", scriptlib::effect_get_handler_player },
{ "IsHasProperty", scriptlib::effect_is_has_property },
{ "IsHasCategory", scriptlib::effect_is_has_category },
{ "IsHasType", scriptlib::effect_is_has_type },
{ "IsActivatable", scriptlib::effect_is_activatable },
{ "IsActivated", scriptlib::effect_is_activated },
{ "GetActivateLocation", scriptlib::effect_get_activate_location },
{ "GetActivateSequence", scriptlib::effect_get_activate_sequence },
{ "CheckCountLimit", scriptlib::effect_check_count_limit },
{ "UseCountLimit", scriptlib::effect_use_count_limit },
{ "GetLuaRef", objref<effect>::get_lua_ref },
{ "FromLuaRef", objref<effect>::from_lua_ref },
{ "IsDeleted", is_deleted_object },
{ NULL, NULL }
};
static constexpr luaL_Reg grouplib[] = {
{ "__band", scriptlib::group_band },
{ "__add", scriptlib::group_add },
{ "__sub", scriptlib::group_sub_const },
{ "__len", scriptlib::group_len },
{ "__eq", scriptlib::group_equal_size },
{ "__lt", scriptlib::group_less_than },
{ "__le", scriptlib::group_less_equal_than },
{ "CreateGroup", scriptlib::group_new },
{ "KeepAlive", scriptlib::group_keep_alive },
{ "DeleteGroup", scriptlib::group_delete },
{ "Clone", scriptlib::group_clone },
{ "FromCards", scriptlib::group_from_cards },
{ "Clear", scriptlib::group_clear },
{ "AddCard", scriptlib::group_add_card },
{ "RemoveCard", scriptlib::group_remove_card },
{ "GetNext", scriptlib::group_get_next },
{ "GetFirst", scriptlib::group_get_first },
{ "TakeatPos", scriptlib::group_take_at_pos },
{ "GetCount", scriptlib::group_get_count },
{ "Filter", scriptlib::group_filter },
{ "FilterCount", scriptlib::group_filter_count },
{ "FilterSelect", scriptlib::group_filter_select },
{ "Select", scriptlib::group_select },
{ "SelectUnselect", scriptlib::group_select_unselect },
{ "RandomSelect", scriptlib::group_random_select },
{ "IsExists", scriptlib::group_is_exists },
{ "CheckWithSumEqual", scriptlib::group_check_with_sum_equal },
{ "SelectWithSumEqual", scriptlib::group_select_with_sum_equal },
{ "CheckWithSumGreater", scriptlib::group_check_with_sum_greater },
{ "SelectWithSumGreater", scriptlib::group_select_with_sum_greater },
{ "GetMinGroup", scriptlib::group_get_min_group },
{ "GetMaxGroup", scriptlib::group_get_max_group },
{ "GetSum", scriptlib::group_get_sum },
{ "GetClass", scriptlib::group_get_class },
{ "GetClassCount", scriptlib::group_get_class_count },
{ "Remove", scriptlib::group_remove },
{ "Merge", scriptlib::group_merge },
{ "Sub", scriptlib::group_sub },
{ "Equal", scriptlib::group_equal },
{ "IsContains", scriptlib::group_is_contains },
{ "SearchCard", scriptlib::group_search_card },
{ "Split", scriptlib::group_split },
{ "Includes", scriptlib::group_includes },
{ "GetLuaRef", objref<group>::get_lua_ref },
{ "FromLuaRef", objref<group>::from_lua_ref },
{ "IsDeleted", is_deleted_object },
{ NULL, NULL }
};
static constexpr luaL_Reg duellib[] = {
{ "EnableGlobalFlag", scriptlib::duel_enable_global_flag },
{ "GetLP", scriptlib::duel_get_lp },
{ "SetLP", scriptlib::duel_set_lp },
{ "GetTurnPlayer", scriptlib::duel_get_turn_player },
{ "GetTurnCount", scriptlib::duel_get_turn_count },
{ "GetDrawCount", scriptlib::duel_get_draw_count },
{ "RegisterEffect", scriptlib::duel_register_effect },
{ "RegisterFlagEffect", scriptlib::duel_register_flag_effect },
{ "GetFlagEffect", scriptlib::duel_get_flag_effect },
{ "ResetFlagEffect", scriptlib::duel_reset_flag_effect },
{ "SetFlagEffectLabel", scriptlib::duel_set_flag_effect_label },
{ "GetFlagEffectLabel", scriptlib::duel_get_flag_effect_label },
{ "Destroy", scriptlib::duel_destroy },
{ "Remove", scriptlib::duel_remove },
{ "SendtoGrave", scriptlib::duel_sendto_grave },
{ "SendtoHand", scriptlib::duel_sendto_hand },
{ "SendtoDeck", scriptlib::duel_sendto_deck },
{ "SendtoExtraP", scriptlib::duel_sendto_extra },
{ "Sendto", scriptlib::duel_sendto },
{ "RemoveCards", scriptlib::duel_remove_cards },
{ "GetOperatedGroup", scriptlib::duel_get_operated_group },
{ "Summon", scriptlib::duel_summon },
{ "SpecialSummonRule", scriptlib::duel_special_summon_rule },
{ "SynchroSummon", scriptlib::duel_synchro_summon },
{ "XyzSummon", scriptlib::duel_xyz_summon },
{ "LinkSummon", scriptlib::duel_link_summon },
{ "ProcedureSummon", scriptlib::duel_procedure_summon },
{ "PendulumSummon", scriptlib::duel_pendulum_summon },
{ "ProcedureSummonGroup", scriptlib::duel_procedure_summon_group },
{ "MSet", scriptlib::duel_setm },
{ "SSet", scriptlib::duel_sets },
{ "CreateToken", scriptlib::duel_create_token },
{ "SpecialSummon", scriptlib::duel_special_summon },
{ "SpecialSummonStep", scriptlib::duel_special_summon_step },
{ "SpecialSummonComplete", scriptlib::duel_special_summon_complete },
{ "IsCanAddCounter", scriptlib::duel_is_can_add_counter },
{ "RemoveCounter", scriptlib::duel_remove_counter },
{ "IsCanRemoveCounter", scriptlib::duel_is_can_remove_counter },
{ "GetCounter", scriptlib::duel_get_counter },
{ "ChangePosition", scriptlib::duel_change_form },
{ "Release", scriptlib::duel_release },
{ "MoveToField", scriptlib::duel_move_to_field },
{ "ReturnToField", scriptlib::duel_return_to_field },
{ "MoveSequence", scriptlib::duel_move_sequence },
{ "SwapSequence", scriptlib::duel_swap_sequence },
{ "Activate", scriptlib::duel_activate_effect },
{ "SetChainLimit", scriptlib::duel_set_chain_limit },
{ "SetChainLimitTillChainEnd", scriptlib::duel_set_chain_limit_p },
{ "GetChainMaterial", scriptlib::duel_get_chain_material },
{ "ConfirmDecktop", scriptlib::duel_confirm_decktop },
{ "ConfirmExtratop", scriptlib::duel_confirm_extratop },
{ "ConfirmCards", scriptlib::duel_confirm_cards },
{ "SortDecktop", scriptlib::duel_sort_decktop },
{ "SortDeckbottom", scriptlib::duel_sort_deckbottom },
{ "CheckEvent", scriptlib::duel_check_event },
{ "RaiseEvent", scriptlib::duel_raise_event },
{ "RaiseSingleEvent", scriptlib::duel_raise_single_event },
{ "CheckTiming", scriptlib::duel_check_timing },
{ "GetEnvironment", scriptlib::duel_get_environment },
{ "IsEnvironment", scriptlib::duel_is_environment },
{ "Win", scriptlib::duel_win },
{ "Draw", scriptlib::duel_draw },
{ "Damage", scriptlib::duel_damage },
{ "Recover", scriptlib::duel_recover },
{ "RDComplete", scriptlib::duel_rd_complete },
{ "Equip", scriptlib::duel_equip },
{ "EquipComplete", scriptlib::duel_equip_complete },
{ "GetControl", scriptlib::duel_get_control },
{ "SwapControl", scriptlib::duel_swap_control },
{ "CheckLPCost", scriptlib::duel_check_lp_cost },
{ "PayLPCost", scriptlib::duel_pay_lp_cost },
{ "DiscardDeck", scriptlib::duel_discard_deck },
{ "DiscardHand", scriptlib::duel_discard_hand },
{ "DisableShuffleCheck", scriptlib::duel_disable_shuffle_check },
{ "DisableSelfDestroyCheck", scriptlib::duel_disable_self_destroy_check },
{ "ShuffleDeck", scriptlib::duel_shuffle_deck },
{ "ShuffleExtra", scriptlib::duel_shuffle_extra },
{ "ShuffleHand", scriptlib::duel_shuffle_hand },
{ "ShuffleSetCard", scriptlib::duel_shuffle_setcard },
{ "ChangeAttacker", scriptlib::duel_change_attacker },
{ "ChangeAttackTarget", scriptlib::duel_change_attack_target },
{ "AttackCostPaid", scriptlib::duel_attack_cost_paid },
{ "ForceAttack", scriptlib::duel_force_attack },
{ "CalculateDamage", scriptlib::duel_calculate_damage },
{ "GetBattleDamage", scriptlib::duel_get_battle_damage },
{ "ChangeBattleDamage", scriptlib::duel_change_battle_damage },
{ "ChangeTargetCard", scriptlib::duel_change_target },
{ "ChangeTargetPlayer", scriptlib::duel_change_target_player },
{ "ChangeTargetParam", scriptlib::duel_change_target_param },
{ "BreakEffect", scriptlib::duel_break_effect },
{ "ChangeChainOperation", scriptlib::duel_change_effect },
{ "NegateActivation", scriptlib::duel_negate_activate },
{ "NegateEffect", scriptlib::duel_negate_effect },
{ "NegateRelatedChain", scriptlib::duel_negate_related_chain },
{ "NegateSummon", scriptlib::duel_disable_summon },
{ "IncreaseSummonedCount", scriptlib::duel_increase_summon_count },
{ "CheckSummonedCount", scriptlib::duel_check_summon_count },
{ "GetLocationCount", scriptlib::duel_get_location_count },
{ "GetMZoneCount", scriptlib::duel_get_mzone_count },
{ "GetLocationCountFromEx", scriptlib::duel_get_location_count_fromex },
{ "GetUsableMZoneCount", scriptlib::duel_get_usable_mzone_count },
{ "GetLinkedGroup", scriptlib::duel_get_linked_group },
{ "GetLinkedGroupCount", scriptlib::duel_get_linked_group_count },
{ "GetLinkedZone", scriptlib::duel_get_linked_zone },
{ "GetFreeLinkedZone", scriptlib::duel_get_free_linked_zone },
{ "GetFieldCard", scriptlib::duel_get_field_card },
{ "CheckLocation", scriptlib::duel_check_location },
{ "GetCurrentChain", scriptlib::duel_get_current_chain },
{ "GetChainInfo", scriptlib::duel_get_chain_info },
{ "GetChainEvent", scriptlib::duel_get_chain_event },
{ "GetFirstTarget", scriptlib::duel_get_first_target },
{ "GetCurrentPhase", scriptlib::duel_get_current_phase },
{ "SkipPhase", scriptlib::duel_skip_phase },
{ "IsAttackCostPaid", scriptlib::duel_is_attack_cost_paid },
{ "IsDamageCalculated", scriptlib::duel_is_damage_calculated },
{ "GetAttacker", scriptlib::duel_get_attacker },
{ "GetAttackTarget", scriptlib::duel_get_attack_target },
{ "GetBattleMonster", scriptlib::duel_get_battle_monster },
{ "NegateAttack", scriptlib::duel_disable_attack },
{ "ChainAttack", scriptlib::duel_chain_attack },
{ "Readjust", scriptlib::duel_readjust },
{ "AdjustInstantly", scriptlib::duel_adjust_instantly },
{ "GetFieldGroup", scriptlib::duel_get_field_group },
{ "GetFieldGroupCount", scriptlib::duel_get_field_group_count },
{ "GetDecktopGroup", scriptlib::duel_get_decktop_group },
{ "GetExtraTopGroup", scriptlib::duel_get_extratop_group },
{ "GetMatchingGroup", scriptlib::duel_get_matching_group },
{ "GetMatchingGroupCount", scriptlib::duel_get_matching_count },
{ "GetFirstMatchingCard", scriptlib::duel_get_first_matching_card },
{ "IsExistingMatchingCard", scriptlib::duel_is_existing_matching_card },
{ "SelectMatchingCard", scriptlib::duel_select_matching_cards },
{ "SelectCardsFromCodes", scriptlib::duel_select_cards_code },
{ "GetReleaseGroup", scriptlib::duel_get_release_group },
{ "GetReleaseGroupCount", scriptlib::duel_get_release_group_count },
{ "CheckReleaseGroup", scriptlib::duel_check_release_group },
{ "SelectReleaseGroup", scriptlib::duel_select_release_group },
{ "CheckReleaseGroupEx", scriptlib::duel_check_release_group_ex },
{ "SelectReleaseGroupEx", scriptlib::duel_select_release_group_ex },
{ "GetTributeGroup", scriptlib::duel_get_tribute_group },
{ "GetTributeCount", scriptlib::duel_get_tribute_count },
{ "CheckTribute", scriptlib::duel_check_tribute },
{ "SelectTribute", scriptlib::duel_select_tribute },
{ "GetTargetCount", scriptlib::duel_get_target_count },
{ "IsExistingTarget", scriptlib::duel_is_existing_target },
{ "SelectTarget", scriptlib::duel_select_target },
{ "SelectFusionMaterial", scriptlib::duel_select_fusion_material },
{ "SetFusionMaterial", scriptlib::duel_set_fusion_material },
{ "GetRitualMaterial", scriptlib::duel_get_ritual_material },
{ "ReleaseRitualMaterial", scriptlib::duel_release_ritual_material },
{ "GetFusionMaterial", scriptlib::duel_get_fusion_material },
{ "IsSummonCancelable", scriptlib::duel_is_summon_cancelable },
{ "SetSelectedCard", scriptlib::duel_set_must_select_cards },
{ "GrabSelectedCard", scriptlib::duel_grab_must_select_cards },
{ "SetTargetCard", scriptlib::duel_set_target_card },
{ "ClearTargetCard", scriptlib::duel_clear_target_card },
{ "SetTargetPlayer", scriptlib::duel_set_target_player },
{ "SetTargetParam", scriptlib::duel_set_target_param },
{ "SetOperationInfo", scriptlib::duel_set_operation_info },
{ "GetOperationInfo", scriptlib::duel_get_operation_info },
{ "GetOperationCount", scriptlib::duel_get_operation_count },
{ "ClearOperationInfo", scriptlib::duel_clear_operation_info },
{ "Overlay", scriptlib::duel_overlay },
{ "GetOverlayGroup", scriptlib::duel_get_overlay_group },
{ "GetOverlayCount", scriptlib::duel_get_overlay_count },
{ "CheckRemoveOverlayCard", scriptlib::duel_check_remove_overlay_card },
{ "RemoveOverlayCard", scriptlib::duel_remove_overlay_card },
{ "Hint", scriptlib::duel_hint },
{ "HintSelection", scriptlib::duel_hint_selection },
{ "SelectEffectYesNo", scriptlib::duel_select_effect_yesno },
{ "SelectYesNo", scriptlib::duel_select_yesno },
{ "SelectOption", scriptlib::duel_select_option },
{ "SelectPosition", scriptlib::duel_select_position },
{ "SelectDisableField", scriptlib::duel_select_disable_field },
{ "SelectFieldZone", scriptlib::duel_select_field_zone },
{ "AnnounceRace", scriptlib::duel_announce_race },
{ "AnnounceAttribute", scriptlib::duel_announce_attribute },
{ "AnnounceLevel", scriptlib::duel_announce_level },
{ "AnnounceCard", scriptlib::duel_announce_card },
{ "AnnounceType", scriptlib::duel_announce_type },
{ "AnnounceNumber", scriptlib::duel_announce_number },
{ "AnnounceCoin", scriptlib::duel_announce_coin },
{ "TossCoin", scriptlib::duel_toss_coin },
{ "TossDice", scriptlib::duel_toss_dice },
{ "RockPaperScissors", scriptlib::duel_rock_paper_scissors },
{ "GetCoinResult", scriptlib::duel_get_coin_result },
{ "GetDiceResult", scriptlib::duel_get_dice_result },
{ "SetCoinResult", scriptlib::duel_set_coin_result },
{ "SetDiceResult", scriptlib::duel_set_dice_result },
{ "IsDuelType", scriptlib::duel_is_duel_type },
{ "IsPlayerAffectedByEffect", scriptlib::duel_is_player_affected_by_effect },
{ "GetPlayerEffect", scriptlib::duel_get_player_effect },
{ "IsPlayerCanDraw", scriptlib::duel_is_player_can_draw },
{ "IsPlayerCanDiscardDeck", scriptlib::duel_is_player_can_discard_deck },
{ "IsPlayerCanDiscardDeckAsCost", scriptlib::duel_is_player_can_discard_deck_as_cost },
{ "IsPlayerCanSummon", scriptlib::duel_is_player_can_summon },
{ "CanPlayerSetMonster", scriptlib::duel_can_player_set_monster },
{ "CanPlayerSetSpellTrap", scriptlib::duel_can_player_set_spell_trap },
{ "IsPlayerCanSpecialSummon", scriptlib::duel_is_player_can_spsummon },
{ "IsPlayerCanFlipSummon", scriptlib::duel_is_player_can_flipsummon },
{ "IsPlayerCanSpecialSummonMonster", scriptlib::duel_is_player_can_spsummon_monster },
{ "IsPlayerCanSpecialSummonCount", scriptlib::duel_is_player_can_spsummon_count },
{ "IsPlayerCanRelease", scriptlib::duel_is_player_can_release },
{ "IsPlayerCanRemove", scriptlib::duel_is_player_can_remove },
{ "IsPlayerCanSendtoHand", scriptlib::duel_is_player_can_send_to_hand },
{ "IsPlayerCanSendtoGrave", scriptlib::duel_is_player_can_send_to_grave },
{ "IsPlayerCanSendtoDeck", scriptlib::duel_is_player_can_send_to_deck },
{ "IsPlayerCanAdditionalSummon", scriptlib::duel_is_player_can_additional_summon },
{ "IsPlayerCanPendulumSummon", scriptlib::duel_is_player_can_pendulum_summon },
{ "IsPlayerCanProcedureSummonGroup", scriptlib::duel_is_player_can_procedure_summon_group },
{ "IsChainNegatable", scriptlib::duel_is_chain_negatable },
{ "IsChainDisablable", scriptlib::duel_is_chain_disablable },
{ "CheckChainTarget", scriptlib::duel_check_chain_target },
{ "CheckChainUniqueness", scriptlib::duel_check_chain_uniqueness },
{ "GetActivityCount", scriptlib::duel_get_activity_count },
{ "CheckPhaseActivity", scriptlib::duel_check_phase_activity },
{ "AddCustomActivityCounter", scriptlib::duel_add_custom_activity_counter },
{ "GetCustomActivityCount", scriptlib::duel_get_custom_activity_count },
{ "GetBattledCount", scriptlib::duel_get_battled_count },
{ "IsAbleToEnterBP", scriptlib::duel_is_able_to_enter_bp },
{ "TagSwap", scriptlib::duel_tag_swap },
{ "GetPlayersCount", scriptlib::duel_get_player_count },
{ "SwapDeckAndGrave", scriptlib::duel_swap_deck_and_grave },
{ "MajesticCopy", scriptlib::duel_majestic_copy },
{ "GetRandomNumber", scriptlib::duel_get_random_number },
{ "AssumeReset", scriptlib::duel_assume_reset },
{ "GetCardFromCardID", scriptlib::duel_get_card_from_cardid },
{ "LoadScript", scriptlib::duel_load_script },
{ "GetStartingHand", scriptlib::duel_get_starting_hand },
{ NULL, NULL }
};
static constexpr luaL_Reg debuglib[] = {
{ "Message", scriptlib::debug_message },
{ "AddCard", scriptlib::debug_add_card },
{ "SetPlayerInfo", scriptlib::debug_set_player_info },
{ "PreSummon", scriptlib::debug_pre_summon },
{ "PreEquip", scriptlib::debug_pre_equip },
{ "PreSetTarget", scriptlib::debug_pre_set_target },
{ "PreAddCounter", scriptlib::debug_pre_add_counter },
{ "ReloadFieldBegin", scriptlib::debug_reload_field_begin },
{ "ReloadFieldEnd", scriptlib::debug_reload_field_end },
{ "SetAIName", scriptlib::debug_set_ai_name },
{ "ShowHint", scriptlib::debug_show_hint },
{ "PrintStacktrace", scriptlib::debug_print_stacktrace },
{ NULL, NULL }
};
interpreter::interpreter(duel* pd): coroutines(256), deleted(pd) {
lua_state = luaL_newstate();
current_state = lua_state;
pduel = pd;
no_action = 0;
call_depth = 0;
memcpy(lua_getextraspace(lua_state), &pd, LUA_EXTRASPACE);
//Initial
luaL_openlibs(lua_state);
lua_pushnil(lua_state);
lua_setglobal(lua_state, "file");
lua_pushnil(lua_state);
lua_setglobal(lua_state, "io");
lua_pushnil(lua_state);
lua_setglobal(lua_state, "os");
//open all libs
luaL_newlib(lua_state, cardlib);
lua_pushstring(lua_state, "__index");
lua_pushvalue(lua_state, -2);
lua_rawset(lua_state, -3);
lua_setglobal(lua_state, "Card");
luaL_newlib(lua_state, effectlib);
lua_pushstring(lua_state, "__index");
lua_pushvalue(lua_state, -2);
lua_rawset(lua_state, -3);
lua_setglobal(lua_state, "Effect");
luaL_newlib(lua_state, grouplib);
lua_pushstring(lua_state, "__index");
lua_pushvalue(lua_state, -2);
lua_rawset(lua_state, -3);
lua_setglobal(lua_state, "Group");
luaL_newlib(lua_state, duellib);
lua_setglobal(lua_state, "Duel");
luaL_newlib(lua_state, debuglib);
lua_setglobal(lua_state, "Debug");
}
interpreter::~interpreter() {
lua_close(lua_state);
}
//creates a pointer to a lua_obj in the lua stack
static inline lua_obj** create_object(lua_State* L) {
return static_cast<lua_obj**>(lua_newuserdata(L, sizeof(lua_obj*)));
}
void interpreter::register_card(card* pcard) {
//create a card in by userdata
lua_obj** ppcard = create_object(lua_state);
*ppcard = pcard;
pcard->ref_handle = luaL_ref(lua_state, LUA_REGISTRYINDEX);
//creates the pointer in the main state, then after taking a reference
//pushes it in the stack of the current_state, as load_card_script push the metatable there
lua_rawgeti(current_state, LUA_REGISTRYINDEX, pcard->ref_handle);
//load script
if(pcard->data.alias && (pcard->data.alias < pcard->data.code + 10) && (pcard->data.code < pcard->data.alias + 10))
load_card_script(pcard->data.alias);
else
load_card_script(pcard->data.code);
//set metatable of pointer to base script
lua_setmetatable(current_state, -2);
lua_pop(current_state, 1);
//Initial
if(pcard->data.code) {
const bool forced = !(pcard->data.type & TYPE_NORMAL) || (pcard->data.type & TYPE_PENDULUM);
pcard->set_status(STATUS_INITIALIZING, TRUE);
add_param(pcard, PARAM_TYPE_CARD);
call_card_function(pcard, "initial_effect", 1, 0, forced);
pcard->set_status(STATUS_INITIALIZING, FALSE);
}
pcard->cardid = pduel->game_field->infos.card_id++;
}
static inline void remove_object(lua_State* L, lua_obj* obj, lua_obj* replacement) {
if(!obj || !obj->ref_handle)
return;
lua_rawgeti(L, LUA_REGISTRYINDEX, obj->ref_handle);
lua_obj** lobj = static_cast<lua_obj**>(lua_touserdata(L, -1));
if(lobj)
*lobj = replacement;
lua_pop(L, 1);
luaL_unref(L, LUA_REGISTRYINDEX, obj->ref_handle);
obj->ref_handle = 0;
}
void interpreter::register_effect(effect* peffect) {
register_obj(peffect, "Effect");
}
void interpreter::unregister_effect(effect* peffect) {
if(peffect && peffect->label_object) {
lua_rawgeti(lua_state, LUA_REGISTRYINDEX, peffect->label_object);
if(lua_istable(lua_state, -1))
luaL_unref(lua_state, LUA_REGISTRYINDEX, peffect->label_object);
lua_pop(lua_state, 1);
}
remove_object(lua_state, peffect, &deleted);
}
void interpreter::register_group(group* pgroup) {
register_obj(pgroup, "Group");
}
void interpreter::unregister_group(group* pgroup) {
remove_object(lua_state, pgroup, &deleted);
}
void interpreter::register_obj(lua_obj* obj, const char* tablename) {
if(!obj)
return;
lua_obj** pobj = create_object(lua_state);
*pobj = obj;
//set metatable current lua object
lua_getglobal(lua_state, tablename);
lua_setmetatable(lua_state, -2);
//pops the lua object from the stack and takes a reference of it
obj->ref_handle = luaL_ref(lua_state, LUA_REGISTRYINDEX);
}
bool interpreter::load_script(const char* buffer, int len, const char* script_name) {
if(!buffer)
return false;
no_action++;
int32 error = luaL_loadbuffer(current_state, buffer, len, script_name) || lua_pcall(current_state, 0, 0, 0);
if(error) {
pduel->handle_message(lua_tostring_or_empty(current_state, -1), OCG_LOG_TYPE_ERROR);
lua_pop(current_state, 1);
no_action--;
return false;
}
no_action--;
return true;
}
bool interpreter::load_card_script(uint32 code) {
const char* class_name = format("c%u", code);
lua_getglobal(current_state, class_name);
if(!lua_isnoneornil(current_state, -1))
return true;
//if script is not loaded, create and load it
lua_pop(current_state, 1);
lua_pushinteger(current_state, code);
lua_setglobal(current_state, "self_code");
//create a table & set metatable
lua_createtable(current_state, 0, 0);
lua_setglobal(current_state, class_name);
lua_getglobal(current_state, class_name);
lua_getglobal(current_state, "Card");
lua_setmetatable(current_state, -2);
lua_pushstring(current_state, "__index");
lua_pushvalue(current_state, -2);
lua_rawset(current_state, -3);
lua_getglobal(current_state, class_name);
lua_setglobal(current_state, "self_table");
const auto res = pduel->read_script(format("c%u.lua", code));
lua_pushnil(current_state);
lua_setglobal(current_state, "self_table");
lua_pushnil(current_state);
lua_setglobal(current_state, "self_code");
return res;
}
void interpreter::add_param(void* param, int32 type, bool front) {
add_param(reinterpret_cast<lua_Integer>(param), type, front);
}
void interpreter::add_param(lua_Integer param, int32 type, bool front) {
if(front)
params.emplace_front(param, type);
else
params.emplace_back(param, type);
}
void interpreter::push_param(lua_State* L, bool is_coroutine) {
int32 pushed = 0;
for (const auto& it : params) {
switch(it.second) {
case PARAM_TYPE_INT:
lua_pushinteger(L, it.first);
break;
case PARAM_TYPE_STRING:
lua_pushstring(L, reinterpret_cast<const char*>(it.first));
break;
case PARAM_TYPE_BOOLEAN:
lua_pushboolean(L, static_cast<bool>(it.first));
break;
case PARAM_TYPE_CARD:
case PARAM_TYPE_EFFECT:
case PARAM_TYPE_GROUP:
pushobject(L, reinterpret_cast<lua_obj*>(it.first));
break;
case PARAM_TYPE_FUNCTION:
pushobject(L, static_cast<int32>(it.first));
break;
case PARAM_TYPE_INDEX:
auto index = static_cast<int32>(it.first);
if(index > 0)
lua_pushvalue(L, index);
else if(is_coroutine) {
//copy value from current_state to new stack
lua_pushvalue(current_state, index);
int32 ref = luaL_ref(current_state, LUA_REGISTRYINDEX);
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
luaL_unref(current_state, LUA_REGISTRYINDEX, ref);
} else {
//the calling function is pushed before the params, so the actual index is: index - pushed -1
lua_pushvalue(L, index - pushed - 1);
}
break;
}
pushed++;
}
params.clear();
}
//increase the no_action and call_depth counter by 1
inline void interpreter::deepen() {
no_action++;
call_depth++;
}
//decrease the no_action and call_depth counter by 1, and calls scripts/assumes cleanup if needed
inline void interpreter::flatten() {
no_action--;
call_depth--;
if(call_depth == 0) {
pduel->release_script_group();
pduel->restore_assumes();
}
}
inline bool interpreter::ret_fail(const char* message) {
interpreter::print_stacktrace(current_state);
pduel->handle_message(message, OCG_LOG_TYPE_ERROR);
params.clear();
return false;
}
inline bool interpreter::ret_fail(const char* message, bool error) {
if(error) {
interpreter::print_stacktrace(current_state);
pduel->handle_message(message, OCG_LOG_TYPE_ERROR);
}
params.clear();
return false;
}
bool interpreter::call_function(int param_count, int ret_count) {
deepen();
push_param(current_state);
auto ret = true;
if(lua_pcall(current_state, param_count, ret_count, 0) != LUA_OK) {
print_stacktrace(current_state);
pduel->handle_message(lua_tostring_or_empty(current_state, -1), OCG_LOG_TYPE_ERROR);
lua_pop(current_state, 1);
ret = false;
}
flatten();
return ret;
}
bool interpreter::call_function(Lua_Callable f, uint32 param_count, int32 ret_count) {
if (!f)
return ret_fail(R"("CallFunction": attempt to call a null function.)");
if (param_count != params.size())
return ret_fail(format(R"("CallFunction": incorrect parameter count (%u expected, %zu pushed))", param_count, params.size()));
pushobject(current_state, f);
if (!lua_isfunction(current_state, -1))
return ret_fail(R"("CallFunction": attempt to call an error function)");
return call_function(param_count, ret_count);
}
bool interpreter::call_card_function(card* pcard, const char* f, uint32 param_count, int32 ret_count, bool forced) {
if (param_count != params.size())
return ret_fail(format(R"("CallCardFunction"(c%u.%s): incorrect parameter count)", pcard->data.code, f));
pushobject(current_state, pcard);
lua_getfield(current_state, -1, f);
if (!lua_isfunction(current_state, -1)) {
lua_pop(current_state, 2);
return ret_fail(format(R"("CallCardFunction"(c%u.%s): attempt to call an error function)", pcard->data.code, f), forced);
}
lua_remove(current_state, -2);
return call_function(param_count, ret_count);
}
bool interpreter::call_code_function(uint32 code, const char* f, uint32 param_count, int32 ret_count) {
if (param_count != params.size())
return ret_fail(R"("CallCodeFunction": incorrect parameter count)");
load_card_script(code);
lua_getfield(current_state, -1, f);
if (!lua_isfunction(current_state, -1)) {
lua_pop(current_state, 2);
return ret_fail(R"("CallCodeFunction": attempt to call an error function)");
}
lua_remove(current_state, -2);
return call_function(param_count, ret_count);
}
bool interpreter::check_condition(Lua_Callable f, uint32 param_count) {
if(!f) {
params.clear();
return true;
}
deepen();
auto result = false;
if (call_function(f, param_count, 1)) {
result = lua_toboolean(current_state, -1);
lua_pop(current_state, 1);
}
flatten();
return result;
}
bool interpreter::check_matching(card* pcard, int32 findex, int32 extraargs) {
if(!findex || lua_isnoneornil(current_state, findex))
return true;
deepen();
lua_pushvalue(current_state, findex);
pushobject(current_state, pcard);
for(int32 i = 0; i < extraargs; ++i)
lua_pushvalue(current_state, (int32)(-extraargs - 2));
auto result = false;
if(lua_pcall(current_state, 1 + extraargs, 1, 0) != LUA_OK) {
print_stacktrace(current_state);
pduel->handle_message(lua_tostring_or_empty(current_state, -1), OCG_LOG_TYPE_ERROR);
} else
result = lua_toboolean(current_state, -1);
lua_pop(current_state, 1);
flatten();
return result;
}
bool interpreter::check_matching_table(card* pcard, int32 findex, int32 table_index) {
if(!findex || !lua_istable(current_state, table_index))
return true;
deepen();
lua_pushvalue(current_state, findex);
pushobject(current_state, pcard);
int extraargs = pushExpandedTable(current_state, table_index);
auto result = false;
if(lua_pcall(current_state, 1 + extraargs, 1, 0) != LUA_OK) {
print_stacktrace(current_state);
pduel->handle_message(lua_tostring_or_empty(current_state, -1), OCG_LOG_TYPE_ERROR);
} else
result = lua_toboolean(current_state, -1);
lua_pop(current_state, 1);
flatten();
return result;
}
int32 interpreter::get_operation_value(card* pcard, int32 findex, int32 extraargs) {
if(!findex || lua_isnoneornil(current_state, findex))
return 0;
deepen();
lua_pushvalue(current_state, findex);
pushobject(current_state, pcard);
for(int32 i = 0; i < extraargs; ++i)
lua_pushvalue(current_state, (int32)(-extraargs - 2));
int32 result = 0;
if(lua_pcall(current_state, 1 + extraargs, 1, 0) != LUA_OK) {
print_stacktrace(current_state);
pduel->handle_message(lua_tostring_or_empty(current_state, -1), OCG_LOG_TYPE_ERROR);
} else
result = lua_get<int32>(current_state, -1);
lua_pop(current_state, 1);
flatten();
return result;
}
bool interpreter::get_operation_value(card* pcard, int32 findex, int32 extraargs, std::vector<int32>* result) {
if(!findex || lua_isnoneornil(current_state, findex))
return false;
deepen();
lua_pushvalue(current_state, findex);
int32 stack_top = lua_gettop(current_state);
lua_rawgeti(current_state, LUA_REGISTRYINDEX, pcard->ref_handle);
for(int32 i = 0; i < extraargs; ++i)
lua_pushvalue(current_state, (int32)(-extraargs - 2));
no_action++;
call_depth++;
auto ret = lua_pcall(current_state, extraargs, LUA_MULTRET, 0) == LUA_OK;
if(!ret) {
print_stacktrace(current_state);
pduel->handle_message(lua_tostring_or_empty(current_state, -1), OCG_LOG_TYPE_ERROR);
lua_pop(current_state, 1);
} else {
int32 stack_newtop = lua_gettop(current_state);
for(int32 index = stack_top + 1; index <= stack_newtop; ++index) {
int32 return_value = 0;
if(lua_isboolean(current_state, index))
return_value = lua_get<bool>(current_state, index);
else
return_value = lua_get<int32, 0>(current_state, index);
result->push_back(return_value);
}
lua_settop(current_state, stack_top);
ret = true;
}
flatten();
return ret;
}
int32 interpreter::get_function_value(Lua_Callable f, uint32 param_count) {
if(!f) {
params.clear();
return 0;
}
deepen();
int32 result = 0;
if (call_function(f, param_count, 1)) {
if(lua_isboolean(current_state, -1))
result = lua_get<bool>(current_state, -1);
else
result = lua_get<int32, 0>(current_state, -1);
lua_pop(current_state, 1);
}
flatten();
return result;
}
bool interpreter::get_function_value(Lua_Callable f, uint32 param_count, std::vector<int32>* result) {
if(!f) {
params.clear();
return false;
}
deepen();
const int32 stack_top = lua_gettop(current_state);
auto res = call_function(f, param_count, LUA_MULTRET);
if (res) {
const int32 stack_newtop = lua_gettop(current_state);
for (int32 index = stack_top + 1; index <= stack_newtop; ++index) {
int32 return_value = 0;
if(lua_isboolean(current_state, index))
return_value = lua_get<bool>(current_state, index);
else
return_value = lua_get<int32, 0>(current_state, index);
result->push_back(return_value);
}
//pops all the results from the stack (lua_pop(current_state, stack_newtop - stack_top))
lua_settop(current_state, stack_top);
}
flatten();
return res;
}
int32 interpreter::call_coroutine(Lua_Callable _f, uint32 param_count, uint32* yield_value, uint16 step) {
if(yield_value)
*yield_value = 0;
if (!_f)
return ret_fail(R"("CallCoroutine": attempt to call a null function)");
if (param_count != params.size())
return ret_fail(R"("CallCoroutine": incorrect parameter count)");
const int32 f = _f->Value();
auto it = coroutines.find(f);
lua_State* rthread;
if (it == coroutines.end()) {
rthread = lua_newthread(lua_state);
const auto threadref = luaL_ref(lua_state, LUA_REGISTRYINDEX);
pushobject(rthread, f);
if(!lua_isfunction(rthread, -1))
return ret_fail(R"("CallCoroutine": attempt to call an error function)");
call_depth++;
auto ret = coroutines.emplace(f, std::make_pair(rthread, threadref));
it = ret.first;
} else {
rthread = it->second.first;
if(step == 0) {
call_depth--;
if(call_depth == 0) {
pduel->release_script_group();
pduel->restore_assumes();
}
return ret_fail("recursive event trigger detected.");
}
}
push_param(rthread, true);
auto prev_state = current_state;
current_state = rthread;
int32 result = lua_resumec(rthread, prev_state, param_count, &result);
if (result != LUA_YIELD) {
if(result != LUA_OK) {
print_stacktrace(current_state);
pduel->handle_message(lua_tostring_or_empty(rthread, -1), OCG_LOG_TYPE_ERROR);
} else if(yield_value) {
if(lua_isboolean(rthread, -1))
*yield_value = lua_toboolean(rthread, -1);
else
*yield_value = (uint32)lua_tointeger(rthread, -1);
}
auto ref = it->second.second;
coroutines.erase(it);
current_state = lua_state;
luaL_unref(lua_state, LUA_REGISTRYINDEX, ref);
call_depth--;
if(call_depth == 0) {
pduel->release_script_group();
pduel->restore_assumes();
}
return (result == LUA_OK) ? COROUTINE_FINISH : COROUTINE_ERROR;
}
return COROUTINE_YIELD;
}
void* interpreter::get_ref_object(int32 ref_handler) {
if(ref_handler == 0)
return nullptr;
lua_rawgeti(current_state, LUA_REGISTRYINDEX, ref_handler);
auto obj = reinterpret_cast<lua_obj**>(lua_touserdata(current_state, -1));
void* p = obj ? *obj : nullptr;
lua_pop(current_state, 1);
return p;
}
//Convert a pointer to a lua value, +1 -0
void interpreter::pushobject(lua_State* L, lua_obj* obj) {
if(!obj || obj->ref_handle == 0)
lua_pushnil(L);
else
lua_rawgeti(L, LUA_REGISTRYINDEX, obj->ref_handle);
}
void interpreter::pushobject(lua_State* L, const Function& obj) {
const auto val = obj ? obj->Value() : 0;
if(!val)
lua_pushnil(L);
else
lua_rawgeti(L, LUA_REGISTRYINDEX, val);
}
void interpreter::pushobject(lua_State* L, int32 lua_ptr) {
if(!lua_ptr)
lua_pushnil(L);
else
lua_rawgeti(L, LUA_REGISTRYINDEX, lua_ptr);
}
//Push all the elements of the table to the stack, +len(table) -0
int interpreter::pushExpandedTable(lua_State* L, int32 table_index) {
int extraargs = 0;
lua_table_iterate(L, table_index, [&extraargs, &L] {
lua_pushvalue(L, -1);
lua_insert(L, -3);
extraargs++;
});
return extraargs;
}
void interpreter::print_stacktrace(lua_State* L) {
const auto pduel = lua_get<duel*>(L);
luaL_traceback(L, L, NULL, 1);
auto len = lua_rawlen(L, -1);
/*checks for an empty stack*/
if(len > sizeof("stack traceback:"))
pduel->handle_message(lua_tostring_or_empty(L, -1), OCG_LOG_TYPE_FOR_DEBUG);
lua_pop(L, 1);
}
Lua_Function_s::~Lua_Function_s() {
luaL_unref(pduel->lua->lua_state, LUA_REGISTRYINDEX, function);
};