dep-ygopro-core/operations.cpp

6154 lines
221 KiB
C++

/*
* Copyright (c) 2010-2015, Argon Sun (Fluorohydride)
* Copyright (c) 2016-2024, Edoardo Lolletti (edo9300) <edoardo762@gmail.com>
*
* SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include <algorithm> //std::sort, std::copy_if, std::set_difference, std::copy
#include <iterator> //std::inserter
#include <memory> //std::make_unique
#include <set>
#include <utility> //std::move
#include <vector>
#include "card.h"
#include "duel.h"
#include "effect.h"
#include "field.h"
#include "group.h"
#include "interpreter.h"
int32_t field::negate_chain(uint8_t chaincount) {
if(core.current_chain.size() == 0)
return FALSE;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = static_cast<uint8_t>(core.current_chain.size());
chain& pchain = core.current_chain[chaincount - 1];
card* effect_handler = pchain.triggering_effect->get_handler();
if(!(pchain.flag & CHAIN_DISABLE_ACTIVATE) && is_chain_negatable(pchain.chain_count)
&& effect_handler->is_affect_by_effect(core.reason_effect)) {
pchain.flag |= CHAIN_DISABLE_ACTIVATE;
pchain.disable_reason = core.reason_effect;
pchain.disable_player = core.reason_player;
if((pchain.triggering_effect->type & EFFECT_TYPE_ACTIVATE) && (effect_handler->is_has_relation(pchain)) && (effect_handler->current.location == LOCATION_SZONE)) {
effect_handler->set_status(STATUS_LEAVE_CONFIRMED, TRUE);
effect_handler->set_status(STATUS_ACTIVATE_DISABLED, TRUE);
}
auto message = pduel->new_message(MSG_CHAIN_NEGATED);
message->write<uint8_t>(chaincount);
if(!is_flag(DUEL_RETURN_TO_DECK_TRIGGERS) &&
(pchain.triggering_location == LOCATION_DECK
|| (pchain.triggering_location == LOCATION_EXTRA && (pchain.triggering_position & POS_FACEDOWN))))
effect_handler->release_relation(pchain);
return TRUE;
}
return FALSE;
}
int32_t field::disable_chain(uint8_t chaincount) {
if(core.current_chain.size() == 0)
return FALSE;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = static_cast<uint8_t>(core.current_chain.size());
chain& pchain = core.current_chain[chaincount - 1];
card* effect_handler = pchain.triggering_effect->get_handler();
if(!(pchain.flag & CHAIN_DISABLE_EFFECT) && is_chain_disablable(pchain.chain_count)
&& effect_handler->is_affect_by_effect(core.reason_effect)) {
core.current_chain[chaincount - 1].flag |= CHAIN_DISABLE_EFFECT;
core.current_chain[chaincount - 1].disable_reason = core.reason_effect;
core.current_chain[chaincount - 1].disable_player = core.reason_player;
auto message = pduel->new_message(MSG_CHAIN_DISABLED);
message->write<uint8_t>(chaincount);
if(!is_flag(DUEL_RETURN_TO_DECK_TRIGGERS) &&
(pchain.triggering_location == LOCATION_DECK
|| (pchain.triggering_location == LOCATION_EXTRA && (pchain.triggering_position & POS_FACEDOWN))))
effect_handler->release_relation(pchain);
return TRUE;
}
return FALSE;
}
void field::change_chain_effect(uint8_t chaincount, int32_t rep_op) {
if(core.current_chain.size() == 0)
return;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = static_cast<uint8_t>(core.current_chain.size());
chain& pchain = core.current_chain[chaincount - 1];
pchain.replace_op = rep_op;
if((pchain.triggering_effect->type & EFFECT_TYPE_ACTIVATE) && (pchain.triggering_effect->handler->current.location == LOCATION_SZONE)) {
pchain.triggering_effect->handler->set_status(STATUS_LEAVE_CONFIRMED, TRUE);
}
}
void field::change_target(uint8_t chaincount, group* targets) {
if(core.current_chain.size() == 0)
return;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = static_cast<uint8_t>(core.current_chain.size());
group* ot = core.current_chain[chaincount - 1].target_cards;
if(ot) {
effect* te = core.current_chain[chaincount - 1].triggering_effect;
for(auto& pcard : ot->container)
pcard->release_relation(core.current_chain[chaincount - 1]);
ot->container = targets->container;
for(auto& pcard : ot->container)
pcard->create_relation(core.current_chain[chaincount - 1]);
if(te->is_flag(EFFECT_FLAG_CARD_TARGET)) {
auto message = pduel->new_message(MSG_BECOME_TARGET);
message->write<uint32_t>(ot->container.size());
for(auto& pcard : ot->container) {
message->write(pcard->get_info_location());
}
}
}
}
void field::change_target_player(uint8_t chaincount, uint8_t playerid) {
if(core.current_chain.size() == 0)
return;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = static_cast<uint8_t>(core.current_chain.size());
core.current_chain[chaincount - 1].target_player = playerid;
}
void field::change_target_param(uint8_t chaincount, int32_t param) {
if(core.current_chain.size() == 0)
return;
if(chaincount > core.current_chain.size() || chaincount < 1)
chaincount = static_cast<uint8_t>(core.current_chain.size());
core.current_chain[chaincount - 1].target_param = param;
}
void field::remove_counter(uint32_t reason, card* pcard, uint32_t rplayer, uint8_t self, uint8_t oppo, uint32_t countertype, uint32_t count) {
emplace_process<Processors::RemoveCounter>(reason, pcard, rplayer, self, oppo, countertype, count);
}
void field::remove_overlay_card(uint32_t reason, group* pgroup, uint32_t rplayer, uint8_t self, uint8_t oppo, uint16_t min, uint16_t max) {
emplace_process<Processors::RemoveOverlay>(reason, pgroup, rplayer, self, oppo, min, max);
}
void field::xyz_overlay(card* target, card_set materials, bool send_materials_to_grave) {
group* ng = pduel->new_group(std::move(materials));
ng->is_readonly = TRUE;
emplace_process<Processors::XyzOverlay>(target, ng, send_materials_to_grave);
}
void field::xyz_overlay(card* target, card* material, bool send_materials_to_grave) {
xyz_overlay(target, card_set{ material }, send_materials_to_grave);
}
void field::get_control(card_set targets, effect* reason_effect, uint8_t chose_player, uint8_t playerid, uint16_t reset_phase, uint8_t reset_count, uint32_t zone) {
group* ng = pduel->new_group(std::move(targets));
ng->is_readonly = TRUE;
emplace_process<Processors::GetControl>(reason_effect, chose_player, ng, playerid, reset_phase, reset_count, zone);
}
void field::get_control(card* target, effect* reason_effect, uint8_t chose_player, uint8_t playerid, uint16_t reset_phase, uint8_t reset_count, uint32_t zone) {
get_control(card_set{ target }, reason_effect, chose_player, playerid, reset_phase, reset_count, zone);
}
void field::swap_control(effect* reason_effect, uint32_t reason_player, card_set targets1, card_set targets2, uint32_t reset_phase, uint32_t reset_count) {
group* ng1 = pduel->new_group(std::move(targets1));
ng1->is_readonly = TRUE;
group* ng2 = pduel->new_group(std::move(targets2));
ng2->is_readonly = TRUE;
emplace_process<Processors::SwapControl>(reason_effect, reason_player, ng1, ng2, reset_phase, reset_count);
}
void field::swap_control(effect* reason_effect, uint32_t reason_player, card* pcard1, card* pcard2, uint32_t reset_phase, uint32_t reset_count) {
swap_control(reason_effect, reason_player, card_set{ pcard1 }, card_set{ pcard2 }, reset_phase, reset_count);
}
void field::equip(uint8_t equip_player, card* equip_card, card* target, bool faceup, bool is_step) {
emplace_process<Processors::Equip>(equip_player, equip_card, target, faceup, is_step);
}
void field::draw(effect* reason_effect, uint32_t reason, uint8_t reason_player, uint8_t playerid, uint16_t count) {
emplace_process<Processors::Draw>(reason_effect, reason, reason_player, playerid, count);
}
void field::damage(effect* reason_effect, uint32_t reason, uint8_t reason_player, card* reason_card, uint8_t playerid, uint32_t amount, bool is_step) {
if(reason & REASON_BATTLE)
reason_effect = nullptr;
else
reason_card = nullptr;
emplace_process<Processors::Damage>(reason_effect, reason, reason_player, reason_card, playerid, amount, is_step);
}
void field::recover(effect* reason_effect, uint32_t reason, uint32_t reason_player, uint32_t playerid, uint32_t amount, bool is_step) {
emplace_process<Processors::Recover>(reason_effect, reason, reason_player, playerid, amount, is_step);
}
void field::summon(uint8_t sumplayer, card* target, effect* proc, bool ignore_count, uint8_t min_tribute, uint32_t zone) {
emplace_process<Processors::SummonRule>(sumplayer, target, proc, ignore_count, min_tribute, zone);
}
void field::mset(uint8_t setplayer, card* target, effect* proc, bool ignore_count, uint8_t min_tribute, uint32_t zone) {
emplace_process<Processors::MonsterSet>(setplayer, target, proc, ignore_count, min_tribute, zone);
}
void field::special_summon_rule(uint8_t sumplayer, card* target, uint32_t summon_type) {
emplace_process<Processors::SpSummonRule>(sumplayer, target, summon_type);
}
void field::special_summon_rule_group(uint8_t sumplayer, uint32_t summon_type) {
emplace_process<Processors::SpSummonRuleGroup>(sumplayer, summon_type);
}
void field::special_summon(card_set target, uint32_t sumtype, uint8_t sumplayer, uint8_t playerid, bool nocheck, bool nolimit, uint8_t positions, uint32_t zone) {
if((positions & POS_FACEDOWN) && is_player_affected_by_effect(sumplayer, EFFECT_DEVINE_LIGHT))
positions = (positions & POS_FACEUP) | ((positions & POS_FACEDOWN) >> 1);
effect_set eset;
filter_player_effect(sumplayer, EFFECT_FORCE_SPSUMMON_POSITION, &eset);
for(auto& pcard : target) {
pcard->temp.reason = pcard->current.reason;
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->summon.type = (sumtype & 0xf00ffff) | SUMMON_TYPE_SPECIAL;
pcard->summon.location = pcard->current.location;
pcard->summon.sequence = pcard->current.sequence;
pcard->summon.pzone = pcard->current.pzone;
pcard->summon.player = sumplayer;
pcard->current.reason = REASON_SPSUMMON;
pcard->current.reason_effect = core.reason_effect;
pcard->current.reason_player = core.reason_player;
int pos = positions;
for(auto& eff : eset) {
if(eff->target) {
pduel->lua->add_param<LuaParam::EFFECT>(eff);
pduel->lua->add_param<LuaParam::CARD>(pcard);
pduel->lua->add_param<LuaParam::INT>(core.reason_player);
pduel->lua->add_param<LuaParam::INT>(pcard->summon.type);
pduel->lua->add_param<LuaParam::INT>(pos);
pduel->lua->add_param<LuaParam::INT>(playerid);
pduel->lua->add_param<LuaParam::EFFECT>(core.reason_effect);
if(!pduel->lua->check_condition(eff->target, 7))
continue;
}
pos &= eff->get_value();
}
pcard->spsummon_param = (playerid << 24) + (nocheck << 16) + (nolimit << 8) + pos;
}
group* pgroup = pduel->new_group(std::move(target));
pgroup->is_readonly = TRUE;
emplace_process<Processors::SpSummon>(core.reason_effect, core.reason_player, pgroup, zone);
}
void field::special_summon_step(card* target, uint32_t sumtype, uint8_t sumplayer, uint8_t playerid, bool nocheck, bool nolimit, uint8_t positions, uint32_t zone) {
if((positions & POS_FACEDOWN) && is_player_affected_by_effect(sumplayer, EFFECT_DEVINE_LIGHT))
positions = (positions & POS_FACEUP) | ((positions & POS_FACEDOWN) >> 1);
if((positions & POS_FACEUP) && check_unique_onfield(target, playerid, LOCATION_MZONE))
positions &= ~POS_FACEUP;
effect_set eset;
filter_player_effect(sumplayer, EFFECT_FORCE_SPSUMMON_POSITION, &eset);
target->temp.reason = target->current.reason;
target->temp.reason_effect = target->current.reason_effect;
target->temp.reason_player = target->current.reason_player;
target->summon.type = (sumtype & 0xf00ffff) | SUMMON_TYPE_SPECIAL;
target->summon.location = target->current.location;
target->summon.sequence = target->current.sequence;
target->summon.pzone = target->current.pzone;
target->summon.player = sumplayer;
target->current.reason = REASON_SPSUMMON;
target->current.reason_effect = core.reason_effect;
target->current.reason_player = core.reason_player;
for(auto& eff : eset) {
if(eff->target) {
pduel->lua->add_param<LuaParam::EFFECT>(eff);
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::INT>(core.reason_player);
pduel->lua->add_param<LuaParam::INT>((sumtype & 0xf00ffff) | SUMMON_TYPE_SPECIAL);
pduel->lua->add_param<LuaParam::INT>(positions);
pduel->lua->add_param<LuaParam::INT>(playerid);
pduel->lua->add_param<LuaParam::EFFECT>(core.reason_effect);
if(!pduel->lua->check_condition(eff->target, 7))
continue;
}
positions &= eff->get_value();
}
target->spsummon_param = (playerid << 24) + (nocheck << 16) + (nolimit << 8) + positions;
emplace_process<Processors::SpSummonStep>(nullptr, target, zone);
}
void field::special_summon_complete(effect* reason_effect, uint8_t reason_player) {
group* ng = pduel->new_group();
ng->container.swap(core.special_summoning);
ng->is_readonly = TRUE;
emplace_process<Processors::SpSummon>(Step{ 1 }, reason_effect, reason_player, ng, 0);
}
void field::destroy(card_set targets, effect* reason_effect, uint32_t reason, uint8_t reason_player, uint8_t playerid, uint16_t destination, uint32_t sequence) {
const auto destroy_canceled_end = core.destroy_canceled.cend();
for(auto cit = targets.begin(); cit != targets.end();) {
card* pcard = *cit;
if(pcard->is_status(STATUS_DESTROY_CONFIRMED) && core.destroy_canceled.find(pcard) == destroy_canceled_end) {
targets.erase(cit++);
continue;
}
pcard->temp.reason = pcard->current.reason;
pcard->current.reason = reason;
if(reason_player != PLAYER_SELFDES) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
if(reason_effect)
pcard->current.reason_effect = reason_effect;
pcard->current.reason_player = reason_player;
}
uint32_t p = playerid;
if(!(destination & (LOCATION_HAND | LOCATION_DECK | LOCATION_REMOVED)))
destination = LOCATION_GRAVE;
if(destination && p == PLAYER_NONE)
p = pcard->owner;
if(destination & (LOCATION_GRAVE | LOCATION_REMOVED))
p = pcard->owner;
pcard->set_status(STATUS_DESTROY_CONFIRMED, TRUE);
pcard->sendto_param.set(p, POS_FACEUP, destination, sequence);
++cit;
}
group* ng = pduel->new_group(std::move(targets));
ng->is_readonly = TRUE;
emplace_process<Processors::Destroy>(ng, reason_effect, reason, reason_player);
}
void field::destroy(card* target, effect* reason_effect, uint32_t reason, uint8_t reason_player, uint8_t playerid, uint16_t destination, uint32_t sequence) {
destroy(card_set{ target }, reason_effect, reason, reason_player, playerid, destination, sequence);
}
void field::release(card_set targets, effect* reason_effect, uint32_t reason, uint8_t reason_player) {
for(auto& pcard : targets) {
pcard->temp.reason = pcard->current.reason;
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason = reason;
pcard->current.reason_effect = reason_effect;
pcard->current.reason_player = reason_player;
pcard->sendto_param.set(pcard->owner, POS_FACEUP, LOCATION_GRAVE);
}
group* ng = pduel->new_group(std::move(targets));
ng->is_readonly = TRUE;
emplace_process<Processors::Release>(ng, reason_effect, reason, reason_player);
}
void field::release(card* target, effect* reason_effect, uint32_t reason, uint8_t reason_player) {
release(card_set{ target }, reason_effect, reason, reason_player);
}
// set current.reason, sendto_param
// send-to in scripts: here->PROCESSOR_SENDTO, step 0
void field::send_to(card_set targets, effect* reason_effect, uint32_t reason, uint8_t reason_player, uint8_t playerid, uint16_t destination, uint32_t sequence, uint8_t position, bool ignore) {
if(destination & LOCATION_ONFIELD)
return;
for(auto& pcard : targets) {
pcard->temp.reason = pcard->current.reason;
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason = reason;
pcard->current.reason_effect = reason_effect;
pcard->current.reason_player = reason_player;
uint32_t p = playerid;
// send to hand from deck and playerid not given => send to the hand of controler
if(p == PLAYER_NONE && (destination & LOCATION_HAND) && (pcard->current.location & LOCATION_DECK) && pcard->current.controler == reason_player)
p = reason_player;
if(p == PLAYER_NONE)
p = pcard->owner;
if(destination == LOCATION_GRAVE && pcard->current.location == LOCATION_REMOVED)
pcard->current.reason |= REASON_RETURN;
auto pos = position;
if(destination != LOCATION_REMOVED && !ignore)
pos = POS_FACEUP;
else if(position == 0)
pos = pcard->current.position;
pcard->sendto_param.set(p, pos, destination, sequence);
}
group* ng = pduel->new_group(std::move(targets));
ng->is_readonly = TRUE;
emplace_process<Processors::SendTo>(ng, reason_effect, reason, reason_player);
}
void field::send_to(card* target, effect* reason_effect, uint32_t reason, uint8_t reason_player, uint8_t playerid, uint16_t destination, uint32_t sequence, uint8_t position, bool ignore) {
send_to(card_set{ target }, reason_effect, reason, reason_player, playerid, destination, sequence, position, ignore);
}
void field::move_to_field(card* target, uint8_t move_player, uint8_t playerid, uint16_t destination, uint8_t positions, bool enable, uint8_t ret, uint8_t zone, bool rule, uint8_t reason, bool confirm) {
if(!(destination & (LOCATION_MZONE | LOCATION_MMZONE | LOCATION_EMZONE | LOCATION_SZONE | LOCATION_STZONE | LOCATION_PZONE | LOCATION_FZONE)) || !positions)
return;
if(destination & LOCATION_PZONE && target->current.is_location(LOCATION_PZONE) && playerid == target->current.controler)
return;
if(destination == target->current.location && playerid == target->current.controler)
return;
uint8_t pzone = false;
if(destination == LOCATION_PZONE) {
destination = LOCATION_SZONE;
pzone = true;
}
if(destination == LOCATION_FZONE) {
destination = LOCATION_SZONE;
zone = 0x1 << 5;
}
if(destination == LOCATION_MMZONE) {
destination = LOCATION_MZONE;
zone = (0x1 << 0) | (0x1 << 1) | (0x1 << 2) | (0x1 << 3) | (0x1 << 4);
}
if(destination == LOCATION_STZONE) {
destination = LOCATION_SZONE;
zone = (0x1 << 0) | (0x1 << 1) | (0x1 << 2) | (0x1 << 3) | (0x1 << 4);
}
if(destination == LOCATION_EMZONE) {
destination = LOCATION_MZONE;
zone = (0x1 << 5) | (0x1 << 6);
}
target->to_field_param = (move_player << 24) + (playerid << 16) + ((destination & 0xff) << 8) + positions;
emplace_process<Processors::MoveToField>(target, enable, ret, pzone, zone, rule, reason, confirm);
}
void field::change_position(card_set targets, effect* reason_effect, uint8_t reason_player, uint8_t au, uint8_t ad, uint8_t du, uint8_t dd, uint32_t flag, bool enable) {
group* ng = pduel->new_group(std::move(targets));
ng->is_readonly = TRUE;
for(auto& pcard : ng->container) {
if(pcard->current.position == POS_FACEUP_ATTACK)
pcard->position_param = au;
else if(pcard->current.position == POS_FACEDOWN_DEFENSE)
pcard->position_param = dd;
else if(pcard->current.position == POS_FACEUP_DEFENSE)
pcard->position_param = du;
else
pcard->position_param = ad;
pcard->position_param |= flag;
}
emplace_process<Processors::ChangePos>(ng, reason_effect, reason_player, enable);
}
void field::change_position(card* target, effect* reason_effect, uint8_t reason_player, uint8_t npos, uint32_t flag, bool enable) {
group* ng = pduel->new_group(target);
ng->is_readonly = TRUE;
target->position_param = npos;
target->position_param |= flag;
emplace_process<Processors::ChangePos>(ng, reason_effect, reason_player, enable);
}
void field::operation_replace(uint32_t type, uint16_t step, group* targets) {
int32_t is_destroy = (type == EFFECT_DESTROY_REPLACE) ? TRUE : FALSE;
auto pr = effects.continuous_effect.equal_range(type);
std::vector<effect*> opp_effects;
for(auto eit = pr.first; eit != pr.second;) {
effect* reffect = eit->second;
++eit;
if(reffect->get_handler_player() == infos.turn_player)
emplace_process<Processors::OperationReplace>(Step{ step }, reffect, targets, nullptr, is_destroy);
else
opp_effects.push_back(reffect);
}
for(auto& peffect : opp_effects)
emplace_process<Processors::OperationReplace>(Step{ step }, peffect, targets, nullptr, is_destroy);
}
void field::select_tribute_cards(card* target, uint8_t playerid, bool cancelable, uint16_t min, uint16_t max, uint8_t toplayer, uint32_t zone) {
emplace_process<Processors::SelectTribute>(target, playerid, cancelable, min, max, toplayer, zone);
}
bool field::process(Processors::Draw& arg) {
auto reason_effect = arg.reason_effect;
auto reason = arg.reason;
auto reason_player = arg.reason_player;
auto playerid = arg.playerid;
auto count = arg.count;
switch(arg.step) {
case 0: {
card_vector cv;
uint32_t drawn = 0;
uint32_t public_count = 0;
if(!(reason & REASON_RULE) && !is_player_can_draw(playerid)) {
returns.set<int32_t>(0, 0);
return TRUE;
}
core.overdraw[playerid] = false;
for(uint32_t i = 0; i < count; ++i) {
if(player[playerid].list_main.size() == 0) {
core.overdraw[playerid] = true;
break;
}
++drawn;
card* pcard = player[playerid].list_main.back();
pcard->enable_field_effect(false);
pcard->cancel_field_effect();
player[playerid].list_main.pop_back();
if(core.current_chain.size() > 0)
core.just_sent_cards.insert(pcard);
pcard->previous.controler = pcard->current.controler;
pcard->previous.location = pcard->current.location;
pcard->previous.sequence = pcard->current.sequence;
pcard->previous.position = pcard->current.position;
pcard->previous.pzone = pcard->current.pzone;
pcard->current.controler = PLAYER_NONE;
pcard->current.reason_effect = reason_effect;
pcard->current.reason_player = reason_player;
pcard->current.reason = reason | REASON_DRAW;
pcard->current.location = 0;
add_card(playerid, pcard, LOCATION_HAND, 0);
pcard->enable_field_effect(true);
effect* pub = pcard->is_affected_by_effect(EFFECT_PUBLIC);
if(pub)
++public_count;
pcard->current.position = pub ? POS_FACEUP : POS_FACEDOWN;
cv.push_back(pcard);
pcard->reset(RESET_TOHAND, RESET_EVENT);
}
core.hint_timing[playerid] |= TIMING_DRAW + TIMING_TOHAND;
adjust_instant();
arg.count = drawn;
auto& drawn_set = arg.drawn_set;
drawn_set.clear();
drawn_set.insert(cv.begin(), cv.end());
if(drawn) {
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
if(player[playerid].list_main.size()) {
card* ptop = player[playerid].list_main.back();
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
auto message = pduel->new_message(MSG_DECK_TOP);
message->write<uint8_t>(playerid);
message->write<uint32_t>(drawn);
message->write<uint32_t>(ptop->data.code);
message->write<uint32_t>(ptop->current.position);
}
}
}
auto message = pduel->new_message(MSG_DRAW);
message->write<uint8_t>(playerid);
message->write<uint32_t>(drawn);
for(const auto& pcard : cv) {
message->write<uint32_t>(pcard->data.code);
message->write<uint32_t>(pcard->current.position);
}
if(core.deck_reversed && (public_count < drawn)) {
message = pduel->new_message(MSG_CONFIRM_CARDS);
message->write<uint8_t>(1 - playerid);
message->write<uint32_t>(drawn_set.size());
for(auto& pcard : drawn_set) {
message->write<uint32_t>(pcard->data.code);
message->write<uint8_t>(pcard->current.controler);
message->write<uint8_t>(pcard->current.location);
message->write<uint32_t>(pcard->current.sequence);
}
shuffle(playerid, LOCATION_HAND);
}
for (auto& pcard : drawn_set) {
if(pcard->owner != pcard->current.controler) {
effect* deffect = pduel->new_effect();
deffect->owner = pcard;
deffect->code = 0;
deffect->type = EFFECT_TYPE_SINGLE;
deffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE | EFFECT_FLAG_CLIENT_HINT;
deffect->description = 67;
deffect->reset_flag = RESET_EVENT + 0x1fe0000;
pcard->add_effect(deffect);
}
raise_single_event(pcard, nullptr, EVENT_DRAW, reason_effect, reason, reason_player, playerid, 0);
raise_single_event(pcard, nullptr, EVENT_TO_HAND, reason_effect, reason, reason_player, playerid, 0);
raise_single_event(pcard, nullptr, EVENT_MOVE, reason_effect, reason, reason_player, playerid, 0);
}
process_single_event();
raise_event(&drawn_set, EVENT_DRAW, reason_effect, reason, reason_player, playerid, drawn);
raise_event(&drawn_set, EVENT_TO_HAND, reason_effect, reason, reason_player, playerid, drawn);
raise_event(&drawn_set, EVENT_MOVE, reason_effect, reason, reason_player, playerid, drawn);
process_instant_event();
}
return FALSE;
}
case 1: {
core.operated_set.swap(arg.drawn_set);
returns.set<uint32_t>(0, count);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::Damage& arg) {
auto reason_effect = arg.reason_effect;
auto reason = arg.reason;
auto reason_player = arg.reason_player;
auto reason_card = arg.reason_card;
auto playerid = arg.playerid;
auto amount = arg.amount;
auto is_step = arg.is_step;
switch(arg.step) {
case 0: {
effect_set eset;
returns.set<uint32_t>(0, amount);
if(amount == 0)
return TRUE;
if(!(reason & REASON_RDAMAGE)) {
filter_player_effect(playerid, EFFECT_REVERSE_DAMAGE, &eset);
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(reason_effect);
pduel->lua->add_param<LuaParam::INT>(reason);
pduel->lua->add_param<LuaParam::INT>(reason_player);
pduel->lua->add_param<LuaParam::CARD>(reason_card);
if(peff->check_value_condition(4)) {
recover(reason_effect, (reason & REASON_RRECOVER) | REASON_RDAMAGE | REASON_EFFECT, reason_player, playerid, amount, is_step);
arg.step = 2;
return FALSE;
}
}
}
eset.clear();
filter_player_effect(playerid, EFFECT_REFLECT_DAMAGE, &eset);
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(reason_effect);
pduel->lua->add_param<LuaParam::INT>(amount);
pduel->lua->add_param<LuaParam::INT>(reason);
pduel->lua->add_param<LuaParam::INT>(reason_player);
pduel->lua->add_param<LuaParam::CARD>(reason_card);
if (peff->check_value_condition(5)) {
playerid = 1 - playerid;
arg.is_reflected = true;
break;
}
}
uint32_t val = amount;
eset.clear();
filter_player_effect(playerid, EFFECT_CHANGE_DAMAGE, &eset);
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(reason_effect);
pduel->lua->add_param<LuaParam::INT>(val);
pduel->lua->add_param<LuaParam::INT>(reason);
pduel->lua->add_param<LuaParam::INT>(reason_player);
pduel->lua->add_param<LuaParam::CARD>(reason_card);
val = static_cast<uint32_t>(peff->get_value(5));
returns.set<uint32_t>(0, val);
if(val == 0)
return TRUE;
}
arg.amount = val;
if(is_step) {
arg.step = 1;
core.recover_damage_reserve.push_back(std::move(arg));
return TRUE;
}
return FALSE;
}
case 1: {
if(arg.is_reflected)
playerid = 1 - playerid;
if(arg.is_reflected || (reason & REASON_RRECOVER))
arg.step = 2;
core.hint_timing[playerid] |= TIMING_DAMAGE;
player[playerid].lp -= amount;
auto message = pduel->new_message(MSG_DAMAGE);
message->write<uint8_t>(playerid);
message->write<uint32_t>(amount);
raise_event(reason_card, EVENT_DAMAGE, reason_effect, reason, reason_player, playerid, amount);
if(reason == REASON_BATTLE && reason_card) {
if((player[playerid].lp <= 0) && (core.attack_target == nullptr) && reason_card->is_affected_by_effect(EFFECT_MATCH_KILL) && !is_player_affected_by_effect(playerid, EFFECT_CANNOT_LOSE_LP)) {
message = pduel->new_message(MSG_MATCH_KILL);
message->write<uint32_t>(reason_card->data.code);
}
raise_single_event(reason_card, nullptr, EVENT_BATTLE_DAMAGE, nullptr, 0, reason_player, playerid, amount);
raise_event(reason_card, EVENT_BATTLE_DAMAGE, nullptr, 0, reason_player, playerid, amount);
process_single_event();
}
if(is_player_affected_by_effect(playerid, EFFECT_CANNOT_LOSE_LP) && player[playerid].lp < 0)
player[playerid].lp = 0;
process_instant_event();
return FALSE;
}
case 2: {
returns.set<uint32_t>(0, amount);
return TRUE;
}
case 3: {
returns.set<uint32_t>(0, 0);
return TRUE;
}
case 10: {
//dummy
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::Recover& arg) {
auto reason_effect = arg.reason_effect;
auto reason = arg.reason;
auto reason_player = arg.reason_player;
auto playerid = arg.playerid;
auto amount = arg.amount;
auto is_step = arg.is_step;
switch(arg.step) {
case 0: {
effect_set eset;
returns.set<uint32_t>(0, amount);
if(amount == 0)
return TRUE;
if(!(reason & REASON_RRECOVER)) {
filter_player_effect(playerid, EFFECT_REVERSE_RECOVER, &eset);
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(reason_effect);
pduel->lua->add_param<LuaParam::INT>(reason);
pduel->lua->add_param<LuaParam::INT>(reason_player);
if(peff->check_value_condition(3)) {
damage(reason_effect, (reason & REASON_RDAMAGE) | REASON_RRECOVER | REASON_EFFECT, reason_player, nullptr, playerid, amount, is_step);
arg.step = 2;
return FALSE;
}
}
}
if(is_step) {
arg.step = 1;
core.recover_damage_reserve.push_back(std::move(arg));
return TRUE;
}
return FALSE;
}
case 1: {
if(reason & REASON_RDAMAGE)
arg.step = 2;
core.hint_timing[playerid] |= TIMING_RECOVER;
player[playerid].lp += amount;
auto message = pduel->new_message(MSG_RECOVER);
message->write<uint8_t>(playerid);
message->write<uint32_t>(amount);
raise_event((card*)nullptr, EVENT_RECOVER, reason_effect, reason, reason_player, playerid, amount);
process_instant_event();
return FALSE;
}
case 2: {
returns.set<uint32_t>(0, amount);
return TRUE;
}
case 3: {
returns.set<uint32_t>(0, 0);
return TRUE;
}
case 10: {
//dummy
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::PayLPCost& arg) {
auto playerid = arg.playerid;
auto cost = arg.cost;
switch(arg.step) {
case 0: {
effect_set eset;
int32_t val = cost;
filter_player_effect(playerid, EFFECT_LPCOST_CHANGE, &eset);
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(core.reason_effect);
pduel->lua->add_param<LuaParam::INT>(playerid);
pduel->lua->add_param<LuaParam::INT>(val);
val = peff->get_value(3);
}
if(val <= 0)
return TRUE;
arg.cost = val;
tevent e;
e.event_cards = nullptr;
e.event_player = playerid;
e.event_value = val;
e.reason = 0;
e.reason_effect = core.reason_effect;
e.reason_player = playerid;
core.select_options.clear();
core.select_effects.clear();
if(val <= player[playerid].lp) {
core.select_options.push_back(11);
core.select_effects.push_back(nullptr);
}
auto pr = effects.continuous_effect.equal_range(EFFECT_LPCOST_REPLACE);
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
if(peffect->is_activateable(peffect->get_handler_player(), e)) {
core.select_options.push_back(peffect->description);
core.select_effects.push_back(peffect);
}
}
if(core.select_options.size() == 0)
return TRUE;
if(core.select_options.size() == 1)
returns.set<int32_t>(0, 0);
else if(core.select_effects[0] == nullptr && core.select_effects.size() == 2)
emplace_process<Processors::SelectEffectYesNo>(playerid, 218, core.select_effects[1]->handler);
else
emplace_process<Processors::SelectOption>(playerid);
return FALSE;
}
case 1: {
effect* peffect = core.select_effects[returns.at<int32_t>(0)];
if(!peffect) {
player[playerid].lp -= cost;
auto message = pduel->new_message(MSG_PAY_LPCOST);
message->write<uint8_t>(playerid);
message->write<uint32_t>(cost);
raise_event((card*)nullptr, EVENT_PAY_LPCOST, core.reason_effect, 0, playerid, playerid, cost);
process_instant_event();
return TRUE;
}
tevent e;
e.event_cards = nullptr;
e.event_player = playerid;
e.event_value = cost;
e.reason = 0;
e.reason_effect = core.reason_effect;
e.reason_player = playerid;
solve_continuous(playerid, peffect, e);
return TRUE;
}
}
return TRUE;
}
// rplayer rmoves counter from pcard or the field
// s,o: binary value indicating the available side
// from pcard: Card.RemoveCounter() -> here -> card::remove_counter() -> the script should raise EVENT_REMOVE_COUNTER if necessary
// from the field: Duel.RemoveCounter() -> here -> field::select_counter() -> the system raises EVENT_REMOVE_COUNTER automatically
bool field::process(Processors::RemoveCounter& arg) {
auto reason = arg.reason;
auto pcard = arg.pcard;
auto rplayer = arg.rplayer;
auto self = arg.self;
auto oppo = arg.oppo;
auto countertype = arg.countertype;
auto count = arg.count;
switch(arg.step) {
case 0: {
core.select_options.clear();
core.select_effects.clear();
if((pcard && pcard->get_counter(countertype) >= count) || (!pcard && get_field_counter(rplayer, self, oppo, countertype))) {
core.select_options.push_back(10);
core.select_effects.push_back(nullptr);
}
auto pr = effects.continuous_effect.equal_range(EFFECT_RCOUNTER_REPLACE + countertype);
tevent e;
e.event_cards = nullptr;
e.event_player = rplayer;
e.event_value = count;
e.reason = reason;
e.reason_effect = core.reason_effect;
e.reason_player = rplayer;
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
if(peffect->is_activateable(peffect->get_handler_player(), e)) {
core.select_options.push_back(peffect->description);
core.select_effects.push_back(peffect);
}
}
returns.set<int32_t>(0, 0);
if(core.select_options.size() == 0)
return TRUE;
if(core.select_options.size() == 1)
returns.set<int32_t>(0, 0);
else if(core.select_effects[0] == nullptr && core.select_effects.size() == 2)
emplace_process<Processors::SelectEffectYesNo>(rplayer, 220, core.select_effects[1]->handler);
else
emplace_process<Processors::SelectOption>(rplayer);
return FALSE;
}
case 1: {
effect* peffect = core.select_effects[returns.at<int32_t>(0)];
if(peffect) {
tevent e;
e.event_cards = nullptr;
e.event_player = rplayer;
e.event_value = count;
e.reason = reason;
e.reason_effect = core.reason_effect;
e.reason_player = rplayer;
solve_continuous(rplayer, peffect, e);
arg.step = 3;
return FALSE;
}
if(pcard) {
returns.set<int32_t>(0, pcard->remove_counter(countertype, count));
arg.step = 3;
return FALSE;
}
emplace_process<Processors::SelectCounter>(rplayer, countertype, count, self, oppo);
return FALSE;
}
case 2: {
for(uint32_t i = 0; i < core.select_cards.size(); ++i)
if(returns.at<int16_t>(i) > 0)
core.select_cards[i]->remove_counter(countertype, returns.at<int16_t>(i));
return FALSE;
}
case 3: {
raise_event((card*)nullptr, EVENT_REMOVE_COUNTER + countertype, core.reason_effect, reason, rplayer, rplayer, count);
process_instant_event();
return FALSE;
}
case 4: {
returns.set<int32_t>(0, 1);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::RemoveOverlay& arg) {
auto reason = arg.reason;
auto pgroup = arg.pgroup;
auto rplayer = arg.rplayer;
auto self = arg.self;
auto oppo = arg.oppo;
auto min = arg.min;
auto max = arg.max;
switch(arg.step) {
case 0: {
core.select_options.clear();
core.select_effects.clear();
if(get_overlay_count(rplayer, self, oppo, pgroup) >= min) {
core.select_options.push_back(12);
core.select_effects.push_back(nullptr);
}
auto pr = effects.continuous_effect.equal_range(EFFECT_OVERLAY_REMOVE_REPLACE);
tevent e;
e.event_cards = nullptr;
e.event_player = rplayer;
e.event_value = min;
e.reason = reason;
e.reason_effect = core.reason_effect;
e.reason_player = rplayer;
for(auto eit = pr.first; eit != pr.second;) {
effect* peffect = eit->second;
++eit;
if(peffect->is_activateable(peffect->get_handler_player(), e)) {
core.select_options.push_back(peffect->description);
core.select_effects.push_back(peffect);
}
}
returns.set<int32_t>(0, 0);
if(core.select_options.size() == 0)
return TRUE;
if(core.select_options.size() == 1)
returns.set<int32_t>(0, 0);
else if(core.select_effects[0] == nullptr && core.select_effects.size() == 2)
emplace_process<Processors::SelectEffectYesNo>(rplayer, 219, core.select_effects[1]->handler);
else
emplace_process<Processors::SelectOption>(rplayer);
return FALSE;
}
case 1: {
effect* peffect = core.select_effects[returns.at<int32_t>(0)];
if(peffect) {
tevent e;
e.event_cards = nullptr;
e.event_player = rplayer;
e.event_value = min + (max << 16);
e.reason = reason;
e.reason_effect = core.reason_effect;
e.reason_player = rplayer;
solve_continuous(rplayer, peffect, e);
arg.has_used_overlay_remove_replace_effect = true;
}
return FALSE;
}
case 2: {
uint16_t cancelable = FALSE;
if(arg.has_used_overlay_remove_replace_effect) {
int32_t replace_count = returns.at<int32_t>(0);
if(replace_count >= max)
return TRUE;
min -= replace_count;
max -= replace_count;
if(min <= 0) {
cancelable = TRUE;
min = 0;
}
arg.replaced_amount = replace_count;
}
core.select_cards.clear();
card_set cset;
get_overlay_group(rplayer, self, oppo, &cset, pgroup);
for(auto& xcard : cset)
core.select_cards.push_back(xcard);
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(rplayer);
message->write<uint64_t>(519);
emplace_process<Processors::SelectCard>(rplayer, cancelable, min, max);
return FALSE;
}
case 3: {
send_to(card_set{ return_cards.list.begin(), return_cards.list.end() }, core.reason_effect, reason, rplayer, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
return FALSE;
}
case 4: {
returns.set<int32_t>(0, returns.at<int32_t>(0) + arg.replaced_amount);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::XyzOverlay& arg) {
auto target = arg.target;
auto materials = arg.materials;
auto send_materials_to_grave = arg.send_materials_to_grave;
switch(arg.step) {
case 0: {
for(auto& pcard : materials->container) {
if(!pcard->overlay_target)
pcard->enable_field_effect(false);
}
if(!send_materials_to_grave)
return FALSE;
card_set to_grave;
for(auto& pcard : materials->container) {
to_grave.insert(pcard->xyz_materials.begin(), pcard->xyz_materials.end());
}
send_to(std::move(to_grave), nullptr, REASON_RULE + REASON_LOST_TARGET, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
return FALSE;
}
case 1: {
card_set des, from_grave;
card_vector cv;
cv.reserve(materials->container.size());
std::copy_if(materials->container.begin(), materials->container.end(), std::back_inserter(cv), [target](const card* pcard) { return pcard->overlay_target != target; });
if(!send_materials_to_grave) {
const auto prev_size = cv.size();
for(auto& pcard : materials->container) {
cv.insert(cv.begin(), pcard->xyz_materials.begin(), pcard->xyz_materials.end());
}
const auto cur_size = cv.size();
if(cur_size - prev_size >= 2)
std::sort(cv.begin(), cv.begin() + ((cur_size - prev_size) - 1), card::card_operation_sort);
if(prev_size >= 2)
std::sort(cv.begin() + (cur_size - prev_size), cv.end(), card::card_operation_sort);
}
duel::duel_message* decktop[2] = { nullptr, nullptr };
const size_t s[2] = { player[0].list_main.size(), player[1].list_main.size() };
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
const auto m_end = materials->container.end();
if(s[0] > 0 && materials->container.find(player[0].list_main.back()) != m_end) {
decktop[0] = pduel->new_message(MSG_DECK_TOP);
decktop[0]->write<uint8_t>(0);
}
if(s[1] > 0 && materials->container.find(player[1].list_main.back()) != m_end) {
decktop[1] = pduel->new_message(MSG_DECK_TOP);
decktop[1]->write<uint8_t>(1);
}
}
for(auto& pcard : cv) {
pcard->current.reason = REASON_XYZ + REASON_MATERIAL;
pcard->reset(RESET_LEAVE + RESET_OVERLAY, RESET_EVENT);
if(pcard->unique_code)
remove_unique_card(pcard);
if(pcard->equiping_target)
pcard->unequip();
for(auto cit = pcard->equiping_cards.begin(); cit != pcard->equiping_cards.end();) {
card* equipc = *cit++;
des.insert(equipc);
equipc->unequip();
}
pcard->clear_card_target();
auto message = pduel->new_message(MSG_MOVE);
message->write<uint32_t>(pcard->data.code);
message->write(pcard->get_info_location());
if(pcard->overlay_target) {
pcard->overlay_target->xyz_remove(pcard);
} else {
remove_card(pcard);
add_to_disable_check_list(pcard);
if(pcard->previous.location == LOCATION_GRAVE) {
from_grave.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_LEAVE_GRAVE, core.reason_effect, 0, core.reason_player, 0, 0);
}
}
target->xyz_add(pcard);
message->write(pcard->get_info_location());
message->write<uint32_t>(pcard->current.reason);
}
auto writetopcard = [rev = core.deck_reversed, &decktop, &player=player, &s](int playerid) {
if(!decktop[playerid])
return;
auto& msg = decktop[playerid];
const auto& list = player[playerid].list_main;
if(list.empty() || (!rev && list.back()->current.position != POS_FACEUP_DEFENSE))
msg->data.clear();
else {
auto& prevcount = s[playerid];
const auto* ptop = list.back();
msg->write<uint32_t>(prevcount - list.size());
msg->write<uint32_t>(ptop->data.code);
msg->write<uint32_t>(ptop->current.position);
}
};
writetopcard(0);
writetopcard(1);
if(from_grave.size()) {
raise_event(&from_grave, EVENT_LEAVE_GRAVE, core.reason_effect, 0, core.reason_player, 0, 0);
process_single_event();
process_instant_event();
}
if(des.size())
destroy(std::move(des), nullptr, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE);
else
adjust_instant();
if(target->current.location & LOCATION_ONFIELD)
adjust_all();
return FALSE;
}
}
return TRUE;
}
bool field::process(Processors::GetControl& arg) {
auto reason_effect = arg.reason_effect;
auto chose_player = arg.chose_player;
auto targets = arg.targets;
auto playerid = arg.playerid;
auto reset_phase = arg.reset_phase;
auto reset_count = arg.reset_count;
auto zone = arg.zone;
switch(arg.step) {
case 0: {
arg.destroy_set.clear();
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
card* pcard = *cit++;
pcard->filter_disable_related_cards();
bool change = true;
if(pcard->overlay_target)
change = false;
if(pcard->current.controler == playerid)
change = false;
if(pcard->current.controler == PLAYER_NONE)
change = false;
if(pcard->current.location != LOCATION_MZONE)
change = false;
if(!pcard->is_capable_change_control())
change = false;
if(reason_effect && !pcard->is_affect_by_effect(reason_effect))
change = false;
if(!is_flag(DUEL_TRAP_MONSTERS_NOT_USE_ZONE) && ((pcard->get_type() & TYPE_TRAPMONSTER) && get_useable_count(pcard, playerid, LOCATION_SZONE, playerid, LOCATION_REASON_CONTROL) <= 0))
change = false;
if(!change)
targets->container.erase(pcard);
}
int32_t fcount = get_useable_count(nullptr, playerid, LOCATION_MZONE, playerid, LOCATION_REASON_CONTROL, zone);
if(fcount <= 0) {
arg.destroy_set.swap(targets->container);
arg.step = 5;
return FALSE;
}
if((int32_t)targets->container.size() > fcount) {
core.select_cards.clear();
for(auto& pcard : targets->container)
core.select_cards.push_back(pcard);
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(playerid);
message->write<uint64_t>(502);
uint16_t ct = static_cast<uint16_t>(targets->container.size() - fcount);
emplace_process<Processors::SelectCard>(playerid, false, ct, ct);
} else
arg.step = 1;
return FALSE;
}
case 1: {
arg.destroy_set.insert(return_cards.list.begin(), return_cards.list.end());
for(auto& pcard : return_cards.list)
targets->container.erase(pcard);
return FALSE;
}
case 2: {
for(auto& pcard : targets->container) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
targets->it = targets->container.begin();
return FALSE;
}
case 3: {
if(targets->it == targets->container.end()) {
adjust_instant();
arg.step = 4;
return FALSE;
}
card* pcard = *targets->it;
move_to_field(pcard, (chose_player == PLAYER_NONE) ? playerid : chose_player, playerid, LOCATION_MZONE, pcard->current.position, FALSE, 0, zone);
return FALSE;
}
case 4: {
card* pcard = *targets->it;
pcard->set_status(STATUS_ATTACK_CANCELED, TRUE);
set_control(pcard, playerid, reset_phase, reset_count);
pcard->reset(RESET_CONTROL, RESET_EVENT);
pcard->filter_disable_related_cards();
++targets->it;
arg.step = 2;
return FALSE;
}
case 5: {
uint8_t reason_player = chose_player == PLAYER_NONE ? PLAYER_NONE : core.reason_player;
for(auto cit = targets->container.begin(); cit != targets->container.end(); ) {
card* pcard = *cit++;
if(!(pcard->current.location & LOCATION_ONFIELD)) {
targets->container.erase(pcard);
continue;
}
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
add_unique_card(pcard);
raise_single_event(pcard, nullptr, EVENT_CONTROL_CHANGED, reason_effect, REASON_EFFECT, reason_player, playerid, 0);
raise_single_event(pcard, nullptr, EVENT_MOVE, reason_effect, REASON_EFFECT, reason_player, playerid, 0);
}
if(targets->container.size()) {
raise_event(&targets->container, EVENT_CONTROL_CHANGED, reason_effect, REASON_EFFECT, reason_player, playerid, 0);
raise_event(&targets->container, EVENT_MOVE, reason_effect, REASON_EFFECT, reason_player, playerid, 0);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 6: {
if(arg.destroy_set.size())
destroy(std::move(arg.destroy_set), nullptr, REASON_RULE, PLAYER_NONE);
return FALSE;
}
case 7: {
core.operated_set = targets->container;
returns.set<int32_t>(0, static_cast<int32_t>(targets->container.size()));
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SwapControl& arg) {
auto reason_effect = arg.reason_effect;
auto reason_player = arg.reason_player;
auto targets1 = arg.targets1;
auto targets2 = arg.targets2;
auto reset_phase = arg.reset_phase;
auto reset_count = arg.reset_count;
switch(arg.step) {
case 0: {
arg.step = 9;
if(targets1->container.size() == 0)
return FALSE;
if(targets2->container.size() == 0)
return FALSE;
if(targets1->container.size() != targets2->container.size())
return FALSE;
for(auto& pcard : targets1->container)
pcard->filter_disable_related_cards();
for(auto& pcard : targets2->container)
pcard->filter_disable_related_cards();
auto cit1 = targets1->container.begin();
auto cit2 = targets2->container.begin();
uint8_t p1 = (*cit1)->current.controler, p2 = (*cit2)->current.controler;
if(p1 == p2 || p1 == PLAYER_NONE || p2 == PLAYER_NONE)
return FALSE;
for(auto& pcard : targets1->container) {
if(pcard->overlay_target)
return FALSE;
if(pcard->current.controler != p1)
return FALSE;
if(pcard->current.location != LOCATION_MZONE)
return FALSE;
if(!pcard->is_capable_change_control())
return FALSE;
if((reason_effect && !pcard->is_affect_by_effect(reason_effect)))
return FALSE;
}
for(auto& pcard : targets2->container) {
if(pcard->overlay_target)
return FALSE;
if(pcard->current.controler != p2)
return FALSE;
if(pcard->current.location != LOCATION_MZONE)
return FALSE;
if(!pcard->is_capable_change_control())
return FALSE;
if((reason_effect && !pcard->is_affect_by_effect(reason_effect)))
return FALSE;
}
int32_t ct = get_useable_count(nullptr, p1, LOCATION_MZONE, reason_player, LOCATION_REASON_CONTROL);
for(auto& pcard : targets1->container) {
if(pcard->current.sequence >= 5)
--ct;
}
if(ct < 0)
return FALSE;
ct = get_useable_count(nullptr, p2, LOCATION_MZONE, reason_player, LOCATION_REASON_CONTROL);
for(auto& pcard : targets2->container) {
if(pcard->current.sequence >= 5)
--ct;
}
if(ct < 0)
return FALSE;
for(auto& pcard : targets1->container) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
for(auto& pcard : targets2->container) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
targets1->it = targets1->container.begin();
targets2->it = targets2->container.begin();
arg.step = 0;
return FALSE;
}
case 1: {
if(targets1->it == targets1->container.end()) {
arg.step = 3;
return FALSE;
}
card* pcard1 = *targets1->it;
uint8_t p1 = pcard1->current.controler;
uint8_t s1 = pcard1->current.sequence;
uint32_t flag;
get_useable_count(nullptr, p1, LOCATION_MZONE, reason_player, LOCATION_REASON_CONTROL, 0xff, &flag);
flag = (flag & ~(1 << s1) & 0xff) | ~0x1f;
card* pcard2 = *targets2->it;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(p1);
message->write<uint64_t>(pcard2->data.code);
emplace_process<Processors::SelectPlace>(p1, flag, 1);
return FALSE;
}
case 2: {
arg.self_selected_sequence = returns.at<int8_t>(2);
card* pcard2 = *targets2->it;
uint8_t p2 = pcard2->current.controler;
uint8_t s2 = pcard2->current.sequence;
uint32_t flag;
get_useable_count(nullptr, p2, LOCATION_MZONE, reason_player, LOCATION_REASON_CONTROL, 0xff, &flag);
flag = (flag & ~(1 << s2) & 0xff) | ~0x1f;
card* pcard1 = *targets1->it;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(p2);
message->write<uint64_t>(pcard1->data.code);
emplace_process<Processors::SelectPlace>(p2, flag, 1);
return FALSE;
}
case 3: {
card* pcard1 = *targets1->it;
card* pcard2 = *targets2->it;
uint8_t p1 = pcard1->current.controler, p2 = pcard2->current.controler;
uint8_t new_s1 = arg.self_selected_sequence;
uint8_t new_s2 = returns.at<int8_t>(2);
swap_card(pcard1, pcard2, new_s1, new_s2);
pcard1->reset(RESET_CONTROL, RESET_EVENT);
pcard2->reset(RESET_CONTROL, RESET_EVENT);
set_control(pcard1, p2, reset_phase, reset_count);
set_control(pcard2, p1, reset_phase, reset_count);
pcard1->set_status(STATUS_ATTACK_CANCELED, TRUE);
pcard2->set_status(STATUS_ATTACK_CANCELED, TRUE);
++targets1->it;
++targets2->it;
arg.step = 0;
return FALSE;
}
case 4: {
targets1->container.insert(targets2->container.begin(), targets2->container.end());
for(auto& pcard : targets1->container) {
pcard->filter_disable_related_cards();
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
add_unique_card(pcard);
raise_single_event(pcard, nullptr, EVENT_CONTROL_CHANGED, reason_effect, REASON_EFFECT, reason_player, pcard->current.controler, 0);
raise_single_event(pcard, nullptr, EVENT_MOVE, reason_effect, REASON_EFFECT, reason_player, pcard->current.controler, 0);
}
raise_event(&targets1->container, EVENT_CONTROL_CHANGED, reason_effect, REASON_EFFECT, reason_player, 0, 0);
raise_event(&targets1->container, EVENT_MOVE, reason_effect, REASON_EFFECT, reason_player, 0, 0);
process_single_event();
process_instant_event();
return FALSE;
}
case 5: {
core.operated_set = targets1->container;
returns.set<int32_t>(0, 1);
pduel->delete_group(targets1);
pduel->delete_group(targets2);
return TRUE;
}
case 10: {
core.operated_set.clear();
returns.set<int32_t>(0, 0);
pduel->delete_group(targets1);
pduel->delete_group(targets2);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::ControlAdjust& arg) {
switch(arg.step) {
case 0: {
auto& destroy_set = arg.destroy_set;
destroy_set.clear();
uint32_t b0 = get_useable_count(nullptr, 0, LOCATION_MZONE, 0, LOCATION_REASON_CONTROL);
uint32_t b1 = get_useable_count(nullptr, 1, LOCATION_MZONE, 1, LOCATION_REASON_CONTROL);
for(auto& pcard : core.control_adjust_set[0])
pcard->filter_disable_related_cards();
for(auto& pcard : core.control_adjust_set[1])
pcard->filter_disable_related_cards();
if(core.control_adjust_set[0].size() > core.control_adjust_set[1].size()) {
if(core.control_adjust_set[0].size() - core.control_adjust_set[1].size() > b1) {
if(core.control_adjust_set[1].size() == 0 && b1 == 0) {
destroy_set.swap(core.control_adjust_set[0]);
arg.step = 4;
} else {
arg.adjusting_player = 0;
uint32_t count = static_cast<uint32_t>(core.control_adjust_set[0].size() - core.control_adjust_set[1].size() - b1);
core.select_cards.clear();
for(auto& pcard : core.control_adjust_set[0])
core.select_cards.push_back(pcard);
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(infos.turn_player);
message->write<uint64_t>(502);
emplace_process<Processors::SelectCard>(1, false, count, count);
}
} else
arg.step = 1;
} else if(core.control_adjust_set[0].size() < core.control_adjust_set[1].size()) {
if(core.control_adjust_set[1].size() - core.control_adjust_set[0].size() > b0) {
if(core.control_adjust_set[0].size() == 0 && b0 == 0) {
destroy_set.swap(core.control_adjust_set[1]);
arg.step = 4;
} else {
arg.adjusting_player = 1;
uint32_t count = static_cast<uint32_t>(core.control_adjust_set[1].size() - core.control_adjust_set[0].size() - b0);
core.select_cards.clear();
for(auto& pcard : core.control_adjust_set[1])
core.select_cards.push_back(pcard);
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(infos.turn_player);
message->write<uint64_t>(502);
emplace_process<Processors::SelectCard>(0, false, count, count);
}
} else
arg.step = 1;
} else
arg.step = 1;
return FALSE;
}
case 1: {
auto& destroy_set = arg.destroy_set;
destroy_set.insert(return_cards.list.begin(), return_cards.list.end());
for(auto& pcard : return_cards.list)
core.control_adjust_set[arg.adjusting_player].erase(pcard);
return FALSE;
}
case 2: {
for(auto& pcard : core.control_adjust_set[0]) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
for(auto& pcard : core.control_adjust_set[1]) {
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
remove_unique_card(pcard);
}
auto cit1 = core.control_adjust_set[0].begin();
auto cit2 = core.control_adjust_set[1].begin();
while(cit1 != core.control_adjust_set[0].end() && cit2 != core.control_adjust_set[1].end()) {
card* pcard1 = *cit1++;
card* pcard2 = *cit2++;
swap_card(pcard1, pcard2);
pcard1->reset(RESET_CONTROL, RESET_EVENT);
pcard2->reset(RESET_CONTROL, RESET_EVENT);
}
auto& adjust_set = arg.adjust_set;
adjust_set.clear();
adjust_set.insert(cit1, core.control_adjust_set[0].end());
adjust_set.insert(cit2, core.control_adjust_set[1].end());
return FALSE;
}
case 3: {
auto& adjust_set = arg.adjust_set;
if(adjust_set.empty())
return FALSE;
auto cit = adjust_set.begin();
card* pcard = *cit;
adjust_set.erase(cit);
pcard->reset(RESET_CONTROL, RESET_EVENT);
move_to_field(pcard, 1 - pcard->current.controler, 1 - pcard->current.controler, LOCATION_MZONE, pcard->current.position);
arg.step = 2;
return FALSE;
}
case 4: {
core.control_adjust_set[0].insert(core.control_adjust_set[1].begin(), core.control_adjust_set[1].end());
for(auto cit = core.control_adjust_set[0].begin(); cit != core.control_adjust_set[0].end(); ) {
card* pcard = *cit++;
if(!(pcard->current.location & LOCATION_ONFIELD)) {
core.control_adjust_set[0].erase(pcard);
continue;
}
pcard->filter_disable_related_cards();
if(pcard->unique_code && (pcard->unique_location & LOCATION_MZONE))
add_unique_card(pcard);
raise_single_event(pcard, nullptr, EVENT_CONTROL_CHANGED, nullptr, REASON_RULE, 0, pcard->current.controler, 0);
raise_single_event(pcard, nullptr, EVENT_MOVE, nullptr, REASON_RULE, 0, pcard->current.controler, 0);
}
if(core.control_adjust_set[0].size()) {
raise_event(&core.control_adjust_set[0], EVENT_CONTROL_CHANGED, nullptr, 0, 0, 0, 0);
raise_event(&core.control_adjust_set[0], EVENT_MOVE, nullptr, 0, 0, 0, 0);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 5: {
auto& destroy_set = arg.destroy_set;
if(destroy_set.size())
destroy(std::move(destroy_set), nullptr, REASON_RULE, PLAYER_NONE);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SelfDestroyUnique& arg) {
auto unique_card = arg.unique_card;
auto playerid = arg.playerid;
switch(arg.step) {
case 0: {
if(core.unique_cards[playerid].find(unique_card) == core.unique_cards[playerid].end()) {
core.unique_destroy_set.erase(unique_card);
return TRUE;
}
card_set cset;
unique_card->get_unique_target(&cset, playerid);
if(cset.size() == 0)
unique_card->unique_fieldid = 0;
else if(cset.size() == 1) {
auto cit = cset.begin();
unique_card->unique_fieldid = (*cit)->fieldid;
} else {
core.select_cards.clear();
for(auto& pcard : cset) {
if(pcard->current.controler == playerid && pcard->unique_fieldid != UINT_MAX)
core.select_cards.push_back(pcard);
}
if(core.select_cards.size() == 0) {
playerid = 1 - playerid;
for(auto& pcard : cset) {
if(pcard->current.controler == playerid && pcard->unique_fieldid != UINT_MAX)
core.select_cards.push_back(pcard);
}
}
if(core.select_cards.size() == 0) {
playerid = 1 - playerid;
for(auto& pcard : cset) {
if(pcard->current.controler == playerid)
core.select_cards.push_back(pcard);
}
}
if(core.select_cards.size() == 0) {
playerid = 1 - playerid;
for(auto& pcard : cset) {
if(pcard->current.controler == playerid)
core.select_cards.push_back(pcard);
}
}
if(core.select_cards.size() == 1) {
return_cards.clear();
return_cards.list.push_back(core.select_cards.front());
} else {
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(playerid);
message->write<uint64_t>(534);
emplace_process<Processors::SelectCard>(playerid, false, 1, 1);
}
return FALSE;
}
core.unique_destroy_set.erase(unique_card);
return TRUE;
}
case 1: {
card_set cset;
unique_card->get_unique_target(&cset, playerid);
card* mcard = return_cards.list.front();
unique_card->unique_fieldid = mcard->fieldid;
cset.erase(mcard);
for(auto& pcard : cset) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason_effect = unique_card->unique_effect;
pcard->current.reason_player = unique_card->current.controler;
}
destroy(std::move(cset), nullptr, REASON_RULE, PLAYER_SELFDES);
return FALSE;
}
case 2: {
core.unique_destroy_set.erase(unique_card);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SelfDestroy& arg) {
switch(arg.step) {
case 0: {
if(core.self_destroy_set.empty())
return FALSE;
auto it = core.self_destroy_set.begin();
card* pcard = *it;
effect* peffect = pcard->is_affected_by_effect(EFFECT_SELF_DESTROY);
if(peffect) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason_effect = peffect;
pcard->current.reason_player = peffect->get_handler_player();
destroy(pcard, nullptr, REASON_EFFECT, PLAYER_SELFDES);
}
core.self_destroy_set.erase(it);
arg.step = -1;
return FALSE;
}
case 1: {
returns.set<int32_t>(0, 0);
core.operated_set.clear();
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SelfToGrave& arg) {
switch(arg.step) {
case 0: {
if(core.self_tograve_set.empty())
return FALSE;
auto it = core.self_tograve_set.begin();
card* pcard = *it;
effect* peffect = pcard->is_affected_by_effect(EFFECT_SELF_TOGRAVE);
if(peffect) {
pcard->temp.reason_effect = pcard->current.reason_effect;
pcard->temp.reason_player = pcard->current.reason_player;
pcard->current.reason_effect = peffect;
pcard->current.reason_player = peffect->get_handler_player();
send_to(pcard, nullptr, REASON_EFFECT, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
}
core.self_tograve_set.erase(it);
arg.step = -1;
return FALSE;
}
case 1: {
returns.set<int32_t>(0, 0);
core.operated_set.clear();
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::TrapMonsterAdjust& arg) {
auto& to_grave_set = arg.to_grave_set;
auto& oppo_selection = arg.oppo_selection;
switch(arg.step) {
case 0: {
if(!is_flag(DUEL_TRAP_MONSTERS_NOT_USE_ZONE)) {
arg.step = 3;
return FALSE;
}
to_grave_set.clear();
return FALSE;
}
case 1: {
uint8_t check_player = infos.turn_player;
if(oppo_selection)
check_player = 1 - infos.turn_player;
refresh_location_info_instant();
int32_t fcount = get_useable_count(nullptr, check_player, LOCATION_SZONE, check_player, 0);
if(fcount <= 0) {
for(auto& pcard : core.trap_monster_adjust_set[check_player]) {
to_grave_set.insert(pcard);
arg.step = 2;
}
core.trap_monster_adjust_set[check_player].clear();
} else if((int32_t)core.trap_monster_adjust_set[check_player].size() > fcount) {
uint32_t ct = (uint32_t)core.trap_monster_adjust_set[check_player].size() - fcount;
core.select_cards.clear();
for(auto& pcard : core.trap_monster_adjust_set[check_player])
core.select_cards.push_back(pcard);
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(check_player);
message->write<uint64_t>(502);
emplace_process<Processors::SelectCard>(check_player, false, ct, ct);
} else
arg.step = 2;
return FALSE;
}
case 2: {
uint8_t check_player = infos.turn_player;
if(oppo_selection)
check_player = 1 - infos.turn_player;
for(auto& pcard : return_cards.list) {
to_grave_set.insert(pcard);
core.trap_monster_adjust_set[check_player].erase(pcard);
}
if(!oppo_selection) {
oppo_selection = true;
arg.step = 0;
}
return FALSE;
}
case 3: {
if(!oppo_selection) {
oppo_selection = true;
arg.step = 0;
}
return FALSE;
}
case 4: {
uint8_t tp = infos.turn_player;
for(uint8_t p = 0; p < 2; ++p) {
for(auto& pcard : core.trap_monster_adjust_set[tp]) {
pcard->reset(RESET_TURN_SET, RESET_EVENT);
if(!is_flag(DUEL_TRAP_MONSTERS_NOT_USE_ZONE))
refresh_location_info_instant();
move_to_field(pcard, tp, tp, LOCATION_SZONE, pcard->current.position, FALSE, 2);
}
tp = 1 - tp;
}
if(to_grave_set.size())
send_to(std::move(to_grave_set), nullptr, REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::Equip& arg) {
auto equip_player = arg.equip_player;
auto equip_card = arg.equip_card;
auto target = arg.target;
auto faceup = arg.faceup;
auto is_step = arg.is_step;
switch(arg.step) {
case 0: {
returns.set<int32_t>(0, FALSE);
if(!equip_card->is_affect_by_effect(core.reason_effect))
return TRUE;
if(equip_card == target)
return TRUE;
bool to_grave = false;
if(target->current.location != LOCATION_MZONE || (target->current.position & POS_FACEDOWN)) {
if(is_flag(DUEL_EQUIP_NOT_SENT_IF_MISSING_TARGET) && equip_card->current.location == LOCATION_MZONE)
return TRUE;
to_grave = true;
}
if(equip_card->current.location != LOCATION_SZONE) {
refresh_location_info_instant();
if(get_useable_count(equip_card, equip_player, LOCATION_SZONE, equip_player, LOCATION_REASON_TOFIELD) <= 0)
to_grave = true;
}
if(to_grave) {
if(equip_card->current.location != LOCATION_GRAVE)
send_to(equip_card, nullptr, REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
arg.step = 2;
return FALSE;
}
if(equip_card->equiping_target) {
equip_card->effect_target_cards.erase(equip_card->equiping_target);
equip_card->equiping_target->effect_target_owner.erase(equip_card);
equip_card->unequip();
equip_card->enable_field_effect(false);
return FALSE;
}
if(equip_card->current.location == LOCATION_SZONE) {
if(faceup && equip_card->is_position(POS_FACEDOWN))
change_position(equip_card, nullptr, equip_player, POS_FACEUP, 0);
return FALSE;
}
equip_card->enable_field_effect(false);
equip_card->current.reason_player = equip_player;
move_to_field(equip_card, equip_player, equip_player, LOCATION_SZONE, (faceup || equip_card->is_position(POS_FACEUP)) ? POS_FACEUP : POS_FACEDOWN);
return FALSE;
}
case 1: {
equip_card->equip(target);
if(!(equip_card->data.type & TYPE_EQUIP)) {
effect* peffect = pduel->new_effect();
peffect->owner = equip_card;
peffect->handler = equip_card;
peffect->type = EFFECT_TYPE_SINGLE;
if(equip_card->get_type() & TYPE_TRAP) {
peffect->code = EFFECT_ADD_TYPE;
peffect->value = TYPE_EQUIP;
} else if(equip_card->data.type & TYPE_UNION) {
peffect->code = EFFECT_CHANGE_TYPE;
peffect->value = TYPE_EQUIP + TYPE_SPELL + TYPE_UNION;
} else if(equip_card->data.type & TYPE_TOKEN) {
peffect->code = EFFECT_CHANGE_TYPE;
peffect->value = TYPE_EQUIP + TYPE_SPELL + TYPE_TOKEN;
} else {
peffect->code = EFFECT_CHANGE_TYPE;
peffect->value = TYPE_EQUIP + TYPE_SPELL;
}
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
peffect->reset_flag = RESET_EVENT + 0x17e0000;
equip_card->add_effect(peffect);
}
equip_card->effect_target_cards.insert(target);
target->effect_target_owner.insert(equip_card);
if(!is_step) {
if(equip_card->is_position(POS_FACEUP))
equip_card->enable_field_effect(true);
adjust_disable_check_list();
card_set cset;
cset.insert(equip_card);
raise_single_event(target, &cset, EVENT_EQUIP, core.reason_effect, 0, core.reason_player, PLAYER_NONE, 0);
raise_event(&cset, EVENT_EQUIP, core.reason_effect, 0, core.reason_player, PLAYER_NONE, 0);
core.hint_timing[target->overlay_target ? target->overlay_target->current.controler : target->current.controler] |= TIMING_EQUIP;
process_single_event();
process_instant_event();
return FALSE;
} else {
core.equiping_cards.insert(equip_card);
returns.set<int32_t>(0, TRUE);
return TRUE;
}
}
case 2: {
returns.set<int32_t>(0, TRUE);
return TRUE;
}
case 3: {
returns.set<int32_t>(0, FALSE);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SummonRule& arg) {
auto sumplayer = arg.sumplayer;
auto target = arg.target;
auto summon_procedure_effect = arg.summon_procedure_effect;
auto ignore_count = arg.ignore_count;
auto min_tribute = arg.min_tribute;
auto zone = arg.zone;
switch(arg.step) {
case 0: {
if(!target->is_summonable_card())
return TRUE;
if(check_unique_onfield(target, sumplayer, LOCATION_MZONE))
return TRUE;
if(target->is_affected_by_effect(EFFECT_CANNOT_SUMMON))
return TRUE;
if(target->current.location == LOCATION_MZONE) {
if(target->is_position(POS_FACEDOWN))
return TRUE;
if(!ignore_count && (core.extra_summon[sumplayer] || !target->is_affected_by_effect(EFFECT_EXTRA_SUMMON_COUNT))
&& (core.summon_count[sumplayer] >= get_summon_count_limit(sumplayer)))
return TRUE;
if(!target->is_affected_by_effect(EFFECT_GEMINI_SUMMONABLE))
return TRUE;
if(target->is_affected_by_effect(EFFECT_GEMINI_STATUS))
return TRUE;
if(!is_player_can_summon(SUMMON_TYPE_GEMINI, sumplayer, target, sumplayer))
return TRUE;
} else {
effect_set eset;
int32_t res = target->filter_summon_procedure(sumplayer, &eset, ignore_count, min_tribute, zone);
if(summon_procedure_effect) {
if(res < 0 || !target->check_summon_procedure(summon_procedure_effect, sumplayer, ignore_count, min_tribute, zone))
return TRUE;
} else {
if(res == -2)
return TRUE;
core.select_effects.clear();
core.select_options.clear();
if(res > 0) {
core.select_effects.push_back(nullptr);
core.select_options.push_back(1);
}
for(const auto& peff : eset) {
core.select_effects.push_back(peff);
core.select_options.push_back(peff->description);
}
if(core.select_options.empty())
return TRUE;
if(core.select_options.size() == 1)
returns.set<int32_t>(0, 0);
else
emplace_process<Processors::SelectOption>(sumplayer);
}
}
if(core.summon_depth)
core.summon_cancelable = FALSE;
++core.summon_depth;
target->material_cards.clear();
return FALSE;
}
case 1: {
effect_set eset;
target->filter_effect(EFFECT_EXTRA_SUMMON_COUNT, &eset);
if(target->current.location == LOCATION_MZONE) {
arg.step = 4;
if(!ignore_count && !core.extra_summon[sumplayer]) {
if(!eset.empty()) {
arg.extra_summon_effect = eset.front();
return FALSE;
}
}
arg.extra_summon_effect = nullptr;
return FALSE;
}
if(!summon_procedure_effect) {
summon_procedure_effect = core.select_effects[returns.at<int32_t>(0)];
arg.summon_procedure_effect = summon_procedure_effect;
}
core.select_effects.clear();
core.select_options.clear();
if(ignore_count || core.summon_count[sumplayer] < get_summon_count_limit(sumplayer)) {
core.select_effects.push_back(nullptr);
core.select_options.push_back(1);
}
if(!ignore_count && !core.extra_summon[sumplayer]) {
for(const auto& peff : eset) {
std::vector<lua_Integer> retval;
peff->get_value(target, 0, retval);
uint8_t new_min_tribute = retval.size() > 0 ? static_cast<uint8_t>(retval[0]) : 0;
uint32_t new_zone = retval.size() > 1 ? static_cast<uint32_t>(retval[1]) : 0x1f001f;
uint32_t releasable = 0xff00ffu;
if(retval.size() > 2) {
if(retval[2] < 0)
releasable += static_cast<int32_t>(retval[2]);
else
releasable = static_cast<uint32_t>(retval[2]);
}
if (summon_procedure_effect && summon_procedure_effect->is_flag(EFFECT_FLAG_SPSUM_PARAM) && summon_procedure_effect->o_range)
new_zone = (new_zone >> 16) | (new_zone & 0xffffu << 16);
new_zone &= zone;
if(summon_procedure_effect) {
if(new_min_tribute < min_tribute)
new_min_tribute = min_tribute;
if(!target->is_summonable(summon_procedure_effect, new_min_tribute, new_zone, releasable, peff))
continue;
} else {
int32_t rcount = target->get_summon_tribute_count();
int32_t min = rcount & 0xffff;
int32_t max = (rcount >> 16) & 0xffff;
if(!is_player_can_summon(SUMMON_TYPE_ADVANCE, sumplayer, target, sumplayer))
max = 0;
if(min < min_tribute)
min = min_tribute;
if(max < min)
continue;
if(min < new_min_tribute)
min = new_min_tribute;
if(!check_tribute(target, min, max, nullptr, target->current.controler, new_zone, releasable))
continue;
}
core.select_effects.push_back(peff);
core.select_options.push_back(peff->description);
}
}
if(core.select_options.size() == 1)
returns.set<int32_t>(0, 0);
else
emplace_process<Processors::SelectOption>(sumplayer);
return FALSE;
}
case 2: {
effect* pextra = core.select_effects[returns.at<int32_t>(0)];
arg.extra_summon_effect = pextra;
uint32_t releasable = 0xff00ffu;
if(pextra) {
std::vector<lua_Integer> retval;
pextra->get_value(target, 0, retval);
uint8_t new_min_tribute = retval.size() > 0 ? static_cast<uint8_t>(retval[0]) : 0;
uint32_t new_zone = retval.size() > 1 ? static_cast<uint32_t>(retval[1]) : 0x1f001f;
if(retval.size() > 2) {
if(retval[2] < 0)
releasable += static_cast<int32_t>(retval[2]);
else
releasable = static_cast<uint32_t>(retval[2]);
}
if(min_tribute < new_min_tribute)
arg.min_tribute = new_min_tribute;
if (summon_procedure_effect && summon_procedure_effect->is_flag(EFFECT_FLAG_SPSUM_PARAM) && summon_procedure_effect->o_range)
new_zone = (new_zone >> 16) | (new_zone & 0xffffu << 16);
arg.zone &= new_zone;
}
if(summon_procedure_effect) {
arg.step = 3;
return FALSE;
}
core.select_cards.clear();
int32_t required = target->get_summon_tribute_count();
int32_t min = required & 0xffff;
int32_t max = required >> 16;
if(min < min_tribute) {
min = min_tribute;
}
uint32_t adv = is_player_can_summon(SUMMON_TYPE_ADVANCE, sumplayer, target, sumplayer);
if(max == 0 || !adv) {
return_cards.clear();
arg.step = 4;
} else {
core.release_cards.clear();
core.release_cards_ex.clear();
core.release_cards_ex_oneof.clear();
int32_t rcount = get_summon_release_list(target, &core.release_cards, &core.release_cards_ex, &core.release_cards_ex_oneof, nullptr, 0, releasable);
if(rcount == 0) {
return_cards.clear();
arg.step = 4;
} else {
int32_t ct = get_tofield_count(target, sumplayer, LOCATION_MZONE, sumplayer, LOCATION_REASON_TOFIELD, zone);
int32_t fcount = get_mzone_limit(sumplayer, sumplayer, LOCATION_REASON_TOFIELD);
if(min == 0 && ct > 0 && fcount > 0) {
emplace_process<Processors::SelectYesNo>(sumplayer, 90);
arg.max_allowed_tributes = max;
} else {
if(min < -fcount + 1) {
min = -fcount + 1;
}
select_tribute_cards(target, sumplayer, core.summon_cancelable, min, max, sumplayer, zone);
arg.step = 4;
}
}
}
return FALSE;
}
case 3: {
if(returns.at<int32_t>(0))
return_cards.clear();
else {
int32_t max = arg.max_allowed_tributes;
select_tribute_cards(target, sumplayer, core.summon_cancelable, 1, max, sumplayer, zone);
}
arg.step = 4;
return FALSE;
}
case 4: {
returns.set<int32_t>(0, TRUE);
if(summon_procedure_effect->target) {
auto pextra = arg.extra_summon_effect;
uint32_t releasable = 0xff00ffu;
if(pextra) {
std::vector<lua_Integer> retval;
pextra->get_value(target, 0, retval);
if(retval.size() > 2) {
if(retval[2] < 0)
releasable += static_cast<int32_t>(retval[2]);
else
releasable = static_cast<uint32_t>(retval[2]);
}
}
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::INT>(min_tribute);
pduel->lua->add_param<LuaParam::INT>(zone);
pduel->lua->add_param<LuaParam::INT>(releasable);
pduel->lua->add_param<LuaParam::EFFECT>(pextra);
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteTarget>(summon_procedure_effect, sumplayer);
}
return FALSE;
}
case 5: {
if(target->current.location == LOCATION_MZONE)
arg.step = 9;
else if(summon_procedure_effect) {
if(!returns.at<int32_t>(0)) {
--core.summon_depth;
return TRUE;
}
arg.step = 6;
}
else {
if(return_cards.canceled) {
--core.summon_depth;
return TRUE;
}
arg.tributes.clear();
arg.tributes.insert(return_cards.list.begin(), return_cards.list.end());
}
arg.summon_cost_effects.clear();
target->filter_effect(EFFECT_SUMMON_COST, &arg.summon_cost_effects);
for(const auto& peffect : arg.summon_cost_effects) {
if(peffect->operation) {
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(peffect, sumplayer);
}
}
return FALSE;
}
case 6: {
auto& tributes = arg.tributes;
int32_t min = 0;
int32_t level = target->get_level();
if(level < 5)
min = 0;
else if(level < 7)
min = 1;
else
min = 2;
min -= static_cast<int32_t>(tributes.size());
if(min > 0) {
effect_set eset;
target->filter_effect(EFFECT_DECREASE_TRIBUTE, &eset);
int32_t minul = 0;
effect* pdec = nullptr;
for(const auto& peff : eset) {
if(!peff->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
int32_t dec = peff->get_value(target);
if(minul < (dec & 0xffff)) {
minul = dec & 0xffff;
pdec = peff;
}
}
}
if(pdec) {
min -= minul;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(pdec->handler->data.code);
}
for(const auto& peffect : eset) {
if(peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT) && peffect->count_limit > 0 && peffect->target) {
int32_t dec = peffect->get_value(target);
min -= dec & 0xffff;
peffect->dec_count();
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(peffect->handler->data.code);
if(min <= 0)
break;
}
}
for(const auto& peffect : eset) {
if(peffect->is_flag(EFFECT_FLAG_COUNT_LIMIT) && peffect->count_limit > 0 && !peffect->target) {
int32_t dec = peffect->get_value(target);
min -= dec & 0xffff;
peffect->dec_count();
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(peffect->handler->data.code);
if(min <= 0)
break;
}
}
}
target->summon.location = LOCATION_HAND;
target->summon.type = SUMMON_TYPE_NORMAL;
target->summon.pzone = false;
if(!tributes.empty()) {
for(auto& pcard : tributes)
pcard->current.reason_card = target;
target->set_material(tributes);
release(std::move(tributes), nullptr, REASON_SUMMON | REASON_MATERIAL, sumplayer);
target->summon.type |= SUMMON_TYPE_ADVANCE;
adjust_all();
}
target->current.reason_effect = nullptr;
target->current.reason_player = sumplayer;
arg.step = 7;
return FALSE;
}
case 7: {
target->summon.location = LOCATION_HAND;
target->summon.pzone = false;
target->summon.type = (summon_procedure_effect->get_value(target) & 0xfffffff) | SUMMON_TYPE_NORMAL;
target->current.reason_effect = summon_procedure_effect;
target->current.reason_player = sumplayer;
returns.set<int32_t>(0, TRUE);
if(summon_procedure_effect->operation) {
auto pextra = arg.extra_summon_effect;
uint32_t releasable = 0xff00ffu;
if(pextra) {
std::vector<lua_Integer> retval;
pextra->get_value(target, 0, retval);
if(retval.size() > 2) {
if(retval[2] < 0)
releasable += static_cast<int32_t>(retval[2]);
else
releasable = static_cast<uint32_t>(retval[2]);
}
}
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::INT>(min_tribute);
pduel->lua->add_param<LuaParam::INT>(zone);
pduel->lua->add_param<LuaParam::INT>(releasable);
pduel->lua->add_param<LuaParam::EFFECT>(pextra);
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(summon_procedure_effect, sumplayer);
}
summon_procedure_effect->dec_count(sumplayer);
return FALSE;
}
case 8: {
--core.summon_depth;
if(core.summon_depth)
return TRUE;
break_effect();
if(ignore_count)
return FALSE;
auto pextra = arg.extra_summon_effect;
if(!pextra)
++core.summon_count[sumplayer];
else {
core.extra_summon[sumplayer] = TRUE;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(pextra->handler->data.code);
if(pextra->operation) {
pduel->lua->add_param<LuaParam::CARD>(target);
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(pextra, sumplayer);
}
}
return FALSE;
}
case 9: {
uint8_t targetplayer = sumplayer;
uint8_t positions = POS_FACEUP_ATTACK;
if(is_player_affected_by_effect(sumplayer, EFFECT_DEVINE_LIGHT))
positions = POS_FACEUP;
if(summon_procedure_effect && summon_procedure_effect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
positions = (uint8_t)summon_procedure_effect->s_range & POS_FACEUP;
if(summon_procedure_effect->o_range)
targetplayer = 1 - sumplayer;
}
effect_set eset;
filter_player_effect(sumplayer, EFFECT_FORCE_NORMAL_SUMMON_POSITION, &eset);
for(auto& eff : eset) {
if(eff->target) {
pduel->lua->add_param<LuaParam::EFFECT>(eff);
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::INT>(sumplayer);
pduel->lua->add_param<LuaParam::INT>(target->summon.type);
pduel->lua->add_param<LuaParam::INT>(positions);
pduel->lua->add_param<LuaParam::INT>(targetplayer);
if(!pduel->lua->check_condition(eff->target, 5))
continue;
}
positions &= eff->get_value();
}
target->enable_field_effect(false);
move_to_field(target, sumplayer, targetplayer, LOCATION_MZONE, positions, FALSE, 0, zone);
arg.step = 11;
return FALSE;
}
case 10: {
//gemini handling
--core.summon_depth;
if(core.summon_depth)
return TRUE;
target->enable_field_effect(false);
target->summon.location = LOCATION_MZONE;
target->summon.pzone = false;
target->summon.sequence = target->current.sequence;
target->summon.type |= SUMMON_TYPE_NORMAL;
target->current.reason_effect = nullptr;
target->current.reason_player = sumplayer;
effect* deffect = pduel->new_effect();
deffect->owner = target;
deffect->code = EFFECT_GEMINI_STATUS;
deffect->type = EFFECT_TYPE_SINGLE;
deffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE | EFFECT_FLAG_CLIENT_HINT;
deffect->description = 64;
deffect->reset_flag = RESET_EVENT + 0x1fe0000;
target->add_effect(deffect);
return FALSE;
}
case 11: {
if(ignore_count)
return FALSE;
auto pextra = arg.extra_summon_effect;
if(!pextra)
++core.summon_count[sumplayer];
else {
core.extra_summon[sumplayer] = TRUE;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(pextra->handler->data.code);
if(pextra->operation) {
pduel->lua->add_param<LuaParam::CARD>(target);
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(pextra, sumplayer);
}
}
return FALSE;
}
case 12: {
set_control(target, target->current.controler, 0, 0);
core.phase_action = true;
target->current.reason = REASON_SUMMON;
target->summon.player = sumplayer;
auto message = pduel->new_message(MSG_SUMMONING);
message->write<uint32_t>(target->data.code);
message->write(target->get_info_location());
if(is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
++core.summon_state_count[sumplayer];
++core.normalsummon_state_count[sumplayer];
check_card_counter(target, ACTIVITY_SUMMON, sumplayer);
check_card_counter(target, ACTIVITY_NORMALSUMMON, sumplayer);
}
if (target->material_cards.size()) {
for (auto& mcard : target->material_cards)
raise_single_event(mcard, nullptr, EVENT_BE_PRE_MATERIAL, summon_procedure_effect, REASON_SUMMON, sumplayer, sumplayer, 0);
raise_event(&target->material_cards, EVENT_BE_PRE_MATERIAL, summon_procedure_effect, REASON_SUMMON, sumplayer, sumplayer, 0);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 13: {
if(core.current_chain.size() == 0) {
if(target->is_affected_by_effect(EFFECT_CANNOT_DISABLE_SUMMON))
arg.step = 15;
return FALSE;
} else {
arg.step = 15;
return FALSE;
}
return FALSE;
}
case 14: {
target->set_status(STATUS_SUMMONING, TRUE);
target->set_status(STATUS_SUMMON_DISABLED, FALSE);
raise_event(target, EVENT_SUMMON, summon_procedure_effect, 0, sumplayer, sumplayer, 0);
process_instant_event();
emplace_process<Processors::PointEvent>(true, true, true);
return FALSE;
}
case 15: {
if(target->is_status(STATUS_SUMMONING)) {
arg.step = 15;
return FALSE;
}
if(summon_procedure_effect && !is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
remove_oath_effect(summon_procedure_effect);
if(summon_procedure_effect->is_flag(EFFECT_FLAG_COUNT_LIMIT) && (summon_procedure_effect->count_flag & EFFECT_COUNT_CODE_OATH)) {
dec_effect_code(summon_procedure_effect->count_code, summon_procedure_effect->count_flag, summon_procedure_effect->count_hopt_index, sumplayer);
}
}
for(const auto& peffect : arg.summon_cost_effects)
remove_oath_effect(peffect);
if(target->current.location == LOCATION_MZONE)
send_to(target, nullptr, REASON_RULE, sumplayer, sumplayer, LOCATION_GRAVE, 0, 0);
adjust_instant();
emplace_process<Processors::PointEvent>(false, false, false);
return TRUE;
}
case 16: {
if(summon_procedure_effect) {
release_oath_relation(summon_procedure_effect);
}
for(const auto& peffect : arg.summon_cost_effects)
release_oath_relation(peffect);
target->set_status(STATUS_SUMMONING, FALSE);
target->set_status(STATUS_SUMMON_TURN, TRUE);
target->enable_field_effect(true);
if(target->is_status(STATUS_DISABLED))
target->reset(RESET_DISABLE, RESET_EVENT);
return FALSE;
}
case 17: {
pduel->new_message(MSG_SUMMONED);
adjust_instant();
if(target->material_cards.size()) {
for(auto& mcard : target->material_cards)
raise_single_event(mcard, nullptr, EVENT_BE_MATERIAL, summon_procedure_effect, REASON_SUMMON, sumplayer, sumplayer, 0);
raise_event(&target->material_cards, EVENT_BE_MATERIAL, summon_procedure_effect, REASON_SUMMON, sumplayer, sumplayer, 0);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 18: {
if(!is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
++core.summon_state_count[sumplayer];
++core.normalsummon_state_count[sumplayer];
check_card_counter(target, ACTIVITY_SUMMON, sumplayer);
check_card_counter(target, ACTIVITY_NORMALSUMMON, sumplayer);
}
raise_single_event(target, nullptr, EVENT_SUMMON_SUCCESS, summon_procedure_effect, 0, sumplayer, sumplayer, 0);
process_single_event();
raise_event(target, EVENT_SUMMON_SUCCESS, summon_procedure_effect, 0, sumplayer, sumplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[sumplayer] |= TIMING_SUMMON;
emplace_process<Processors::PointEvent>(false, false, false);
}
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::FlipSummon& arg) {
auto sumplayer = arg.sumplayer;
auto target = arg.target;
switch(arg.step) {
case 0: {
if(target->current.location != LOCATION_MZONE)
return TRUE;
if(!(target->current.position & POS_FACEDOWN))
return TRUE;
if(check_unique_onfield(target, sumplayer, LOCATION_MZONE))
return TRUE;
auto& summon_cost_effects = arg.flip_summon_cost_effects;
summon_cost_effects.clear();
target->filter_effect(EFFECT_FLIPSUMMON_COST, &summon_cost_effects);
for(const auto& peffect : summon_cost_effects) {
if(peffect->operation) {
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(peffect, sumplayer);
}
}
return FALSE;
}
case 1: {
target->previous.position = target->current.position;
target->current.position = POS_FACEUP_ATTACK;
target->summon.player = sumplayer;
target->fieldid = infos.field_id++;
core.phase_action = true;
if(is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
++core.flipsummon_state_count[sumplayer];
check_card_counter(target, ACTIVITY_FLIPSUMMON, sumplayer);
}
auto message = pduel->new_message(MSG_FLIPSUMMONING);
message->write<uint32_t>(target->data.code);
message->write(target->get_info_location());
if(target->is_affected_by_effect(EFFECT_CANNOT_DISABLE_FLIP_SUMMON))
arg.step = 2;
else {
target->set_status(STATUS_SUMMONING, TRUE);
target->set_status(STATUS_SUMMON_DISABLED, FALSE);
raise_event(target, EVENT_FLIP_SUMMON, nullptr, 0, sumplayer, sumplayer, 0);
process_instant_event();
emplace_process<Processors::PointEvent>(true, true, true);
}
return FALSE;
}
case 2: {
if(target->is_status(STATUS_SUMMONING))
return FALSE;
for(const auto& peffect : arg.flip_summon_cost_effects)
remove_oath_effect(peffect);
if(target->current.location == LOCATION_MZONE)
send_to(target, nullptr, REASON_RULE, sumplayer, sumplayer, LOCATION_GRAVE, 0, 0);
emplace_process<Processors::PointEvent>(false, false, false);
return TRUE;
}
case 3: {
for(const auto& peffect : arg.flip_summon_cost_effects)
release_oath_relation(peffect);
target->set_status(STATUS_SUMMONING, FALSE);
target->enable_field_effect(true);
if(target->is_status(STATUS_DISABLED))
target->reset(RESET_DISABLE, RESET_EVENT);
target->set_status(STATUS_FLIP_SUMMON_TURN, TRUE);
return FALSE;
}
case 4: {
pduel->new_message(MSG_FLIPSUMMONED);
if(!is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
++core.flipsummon_state_count[sumplayer];
check_card_counter(target, ACTIVITY_FLIPSUMMON, sumplayer);
}
adjust_instant();
raise_single_event(target, nullptr, EVENT_FLIP, nullptr, 0, sumplayer, sumplayer, 0);
raise_single_event(target, nullptr, EVENT_FLIP_SUMMON_SUCCESS, nullptr, 0, sumplayer, sumplayer, 0);
raise_single_event(target, nullptr, EVENT_CHANGE_POS, nullptr, 0, sumplayer, sumplayer, 0);
process_single_event();
raise_event(target, EVENT_FLIP, nullptr, 0, sumplayer, sumplayer, 0);
raise_event(target, EVENT_FLIP_SUMMON_SUCCESS, nullptr, 0, sumplayer, sumplayer, 0);
raise_event(target, EVENT_CHANGE_POS, nullptr, 0, sumplayer, sumplayer, 0);
process_instant_event();
adjust_all();
if(core.current_chain.size() == 0) {
core.hint_timing[sumplayer] |= TIMING_FLIPSUMMON;
emplace_process<Processors::PointEvent>(false, false, false);
}
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::MonsterSet& arg) {
auto setplayer = arg.setplayer;
auto target = arg.target;
auto summon_procedure_effect = arg.summon_procedure_effect;
auto ignore_count = arg.ignore_count;
auto min_tribute = arg.min_tribute;
auto zone = arg.zone;
switch(arg.step) {
case 0: {
if(target->is_affected_by_effect(EFFECT_UNSUMMONABLE_CARD))
return TRUE;
if(target->current.location != LOCATION_HAND)
return TRUE;
if(!(target->data.type & TYPE_MONSTER))
return TRUE;
if(target->is_affected_by_effect(EFFECT_CANNOT_MSET))
return TRUE;
effect_set eset;
int32_t res = target->filter_set_procedure(setplayer, &eset, ignore_count, min_tribute, zone);
if(summon_procedure_effect) {
if(res < 0 || !target->check_set_procedure(summon_procedure_effect, setplayer, ignore_count, min_tribute, zone))
return TRUE;
} else {
if(res == -2)
return TRUE;
core.select_effects.clear();
core.select_options.clear();
if(res > 0) {
core.select_effects.push_back(nullptr);
core.select_options.push_back(1);
}
for(const auto& peff : eset) {
core.select_effects.push_back(peff);
core.select_options.push_back(peff->description);
}
if(core.select_options.size() == 1)
returns.set<int32_t>(0, 0);
else
emplace_process<Processors::SelectOption>(setplayer);
}
target->material_cards.clear();
return FALSE;
}
case 1: {
effect_set eset;
target->filter_effect(EFFECT_EXTRA_SET_COUNT, &eset);
if(!summon_procedure_effect) {
summon_procedure_effect = core.select_effects[returns.at<int32_t>(0)];
arg.summon_procedure_effect = summon_procedure_effect;
}
core.select_effects.clear();
core.select_options.clear();
if(ignore_count || core.summon_count[setplayer] < get_summon_count_limit(setplayer)) {
core.select_effects.push_back(nullptr);
core.select_options.push_back(1);
}
if(!ignore_count && !core.extra_summon[setplayer]) {
for(const auto& peff : eset) {
std::vector<lua_Integer> retval;
peff->get_value(target, 0, retval);
uint8_t new_min_tribute = retval.size() > 0 ? static_cast<uint8_t>(retval[0]) : 0;
uint32_t new_zone = retval.size() > 1 ? static_cast<uint32_t>(retval[1]) : 0x1f001f;
uint32_t releasable = 0xff00ffu;
if(retval.size() > 2) {
if(retval[2] < 0)
releasable += static_cast<int32_t>(retval[2]);
else
releasable = static_cast<uint32_t>(retval[2]);
}
if(summon_procedure_effect && summon_procedure_effect->is_flag(EFFECT_FLAG_SPSUM_PARAM) && summon_procedure_effect->o_range)
new_zone = (new_zone >> 16) | (new_zone & 0xffffu << 16);
new_zone &= zone;
if(summon_procedure_effect) {
if(new_min_tribute < (int32_t)min_tribute)
new_min_tribute = min_tribute;
if(!target->is_summonable(summon_procedure_effect, new_min_tribute, new_zone, releasable, peff))
continue;
} else {
int32_t rcount = target->get_set_tribute_count();
uint16_t min = rcount & 0xffff;
uint16_t max = (rcount >> 16) & 0xffff;
if(!is_player_can_mset(SUMMON_TYPE_ADVANCE, setplayer, target, setplayer))
max = 0;
if(min < min_tribute)
min = min_tribute;
if(max < min)
continue;
if(min < new_min_tribute)
min = new_min_tribute;
if(!check_tribute(target, min, max, nullptr, target->current.controler, new_zone, releasable, POS_FACEDOWN_DEFENSE))
continue;
}
core.select_effects.push_back(peff);
core.select_options.push_back(peff->description);
}
}
if(core.select_options.size() == 1)
returns.set<int32_t>(0, 0);
else
emplace_process<Processors::SelectOption>(setplayer);
return FALSE;
}
case 2: {
effect* pextra = core.select_effects[returns.at<int32_t>(0)];
arg.extra_summon_effect = pextra;
uint32_t releasable = 0xff00ffu;
if(pextra) {
std::vector<lua_Integer> retval;
pextra->get_value(target, 0, retval);
uint8_t new_min_tribute = retval.size() > 0 ? static_cast<uint8_t>(retval[0]) : 0;
uint32_t new_zone = retval.size() > 1 ? static_cast<uint32_t>(retval[1]) : 0x1f001f;
if(retval.size() > 2) {
if(retval[2] < 0)
releasable += static_cast<int32_t>(retval[2]);
else
releasable = static_cast<uint32_t>(retval[2]);
}
if(min_tribute < new_min_tribute)
arg.min_tribute = new_min_tribute;
if(summon_procedure_effect && summon_procedure_effect->is_flag(EFFECT_FLAG_SPSUM_PARAM) && summon_procedure_effect->o_range)
new_zone = (new_zone >> 16) | (new_zone & 0xffffu << 16);
arg.zone &= new_zone;
}
if(summon_procedure_effect) {
arg.step = 3;
return FALSE;
}
core.select_cards.clear();
int32_t required = target->get_set_tribute_count();
int32_t min = required & 0xffff;
int32_t max = required >> 16;
if(min < min_tribute) {
min = min_tribute;
}
uint32_t adv = is_player_can_mset(SUMMON_TYPE_ADVANCE, setplayer, target, setplayer);
if(max == 0 || !adv) {
return_cards.clear();
arg.step = 3;
} else {
core.release_cards.clear();
core.release_cards_ex.clear();
core.release_cards_ex_oneof.clear();
int32_t rcount = get_summon_release_list(target, &core.release_cards, &core.release_cards_ex, &core.release_cards_ex_oneof, nullptr, 0, releasable, POS_FACEDOWN_DEFENSE);
if(rcount == 0) {
return_cards.clear();
arg.step = 3;
} else {
int32_t ct = get_tofield_count(target, setplayer, LOCATION_MZONE, setplayer, LOCATION_REASON_TOFIELD, zone);
int32_t fcount = get_mzone_limit(setplayer, setplayer, LOCATION_REASON_TOFIELD);
if(min == 0 && ct > 0 && fcount > 0) {
emplace_process<Processors::SelectYesNo>(setplayer, 90);
arg.max_allowed_tributes = max;
} else {
if(min < -fcount + 1) {
min = -fcount + 1;
}
select_tribute_cards(target, setplayer, core.summon_cancelable, min, max, setplayer, zone);
arg.step = 3;
}
}
}
return FALSE;
}
case 3: {
if(returns.at<int32_t>(0))
return_cards.clear();
else {
select_tribute_cards(target, setplayer, core.summon_cancelable, 1, arg.max_allowed_tributes, setplayer, zone);
}
return FALSE;
}
case 4: {
if(summon_procedure_effect)
arg.step = 5;
else {
if(return_cards.canceled) {
return TRUE;
}
if(!return_cards.list.empty()) {
arg.tributes.clear();
arg.tributes.insert(return_cards.list.begin(), return_cards.list.end());
}
}
effect_set eset;
target->filter_effect(EFFECT_MSET_COST, &eset);
for(const auto& peff : eset) {
if(peff->operation) {
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(peff, setplayer);
}
}
return FALSE;
}
case 5: {
auto& tributes = arg.tributes;
target->summon.location = LOCATION_HAND;
target->summon.pzone = false;
target->summon.type = SUMMON_TYPE_NORMAL;
if(!tributes.empty()) {
for(auto& pcard : tributes)
pcard->current.reason_card = target;
target->set_material(tributes);
release(std::move(tributes), nullptr, REASON_SUMMON | REASON_MATERIAL, setplayer);
target->summon.type |= SUMMON_TYPE_ADVANCE;
adjust_all();
}
target->summon.player = setplayer;
target->current.reason_effect = nullptr;
target->current.reason_player = setplayer;
arg.step = 7;
return FALSE;
}
case 6: {
returns.set<int32_t>(0, TRUE);
if(summon_procedure_effect->target) {
auto pextra = arg.extra_summon_effect;
uint32_t releasable = 0xff00ffu;
if(pextra) {
std::vector<lua_Integer> retval;
pextra->get_value(target, 0, retval);
if(retval.size() > 2) {
if(retval[2] < 0)
releasable += static_cast<int32_t>(retval[2]);
else
releasable = static_cast<uint32_t>(retval[2]);
}
}
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::INT>(min_tribute);
pduel->lua->add_param<LuaParam::INT>(zone);
pduel->lua->add_param<LuaParam::INT>(releasable);
pduel->lua->add_param<LuaParam::EFFECT>(pextra);
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteTarget>(summon_procedure_effect, setplayer);
}
return FALSE;
}
case 7: {
if(!returns.at<int32_t>(0)) {
return TRUE;
}
target->summon.type = (summon_procedure_effect->get_value(target) & 0xfffffff) | SUMMON_TYPE_NORMAL;
target->summon.location = LOCATION_HAND;
target->summon.pzone = false;
target->summon.player = setplayer;
target->current.reason_effect = summon_procedure_effect;
target->current.reason_player = setplayer;
if(summon_procedure_effect->operation) {
auto pextra = arg.extra_summon_effect;
uint32_t releasable = 0xff00ffu;
if(pextra) {
std::vector<lua_Integer> retval;
pextra->get_value(target, 0, retval);
if(retval.size() > 2) {
if(retval[2] < 0)
releasable += static_cast<int32_t>(retval[2]);
else
releasable = static_cast<uint32_t>(retval[2]);
}
}
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::INT>(min_tribute);
pduel->lua->add_param<LuaParam::INT>(zone);
pduel->lua->add_param<LuaParam::INT>(releasable);
pduel->lua->add_param<LuaParam::EFFECT>(pextra);
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(summon_procedure_effect, setplayer);
}
summon_procedure_effect->dec_count(setplayer);
return FALSE;
}
case 8: {
break_effect();
if(ignore_count)
return FALSE;
auto pextra = arg.extra_summon_effect;
if(!pextra)
++core.summon_count[setplayer];
else {
core.extra_summon[setplayer] = TRUE;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(pextra->handler->data.code);
if(pextra->operation) {
pduel->lua->add_param<LuaParam::CARD>(target);
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(pextra, setplayer);
}
}
return FALSE;
}
case 9: {
uint8_t targetplayer = setplayer;
uint8_t positions = POS_FACEDOWN_DEFENSE;
if(summon_procedure_effect && summon_procedure_effect->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
positions = (uint8_t)summon_procedure_effect->s_range & POS_FACEDOWN;
if(summon_procedure_effect->o_range)
targetplayer = 1 - setplayer;
}
target->enable_field_effect(false);
move_to_field(target, setplayer, targetplayer, LOCATION_MZONE, positions, FALSE, 0, zone);
return FALSE;
}
case 10: {
set_control(target, target->current.controler, 0, 0);
core.phase_action = true;
++core.normalsummon_state_count[setplayer];
check_card_counter(target, ACTIVITY_NORMALSUMMON, setplayer);
target->set_status(STATUS_SUMMON_TURN, TRUE);
auto message = pduel->new_message(MSG_SET);
message->write<uint32_t>(target->data.code);
message->write(target->get_info_location());
adjust_instant();
raise_event(target, EVENT_MSET, summon_procedure_effect, 0, setplayer, setplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[setplayer] |= TIMING_MSET;
emplace_process<Processors::PointEvent>(false, false, false);
}
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SpellSet& arg) {
auto setplayer = arg.setplayer;
auto toplayer = arg.toplayer;
auto target = arg.target;
auto reason_effect = arg.reason_effect;
switch(arg.step) {
case 0: {
if(!(target->data.type & TYPE_FIELD) && get_useable_count(target, toplayer, LOCATION_SZONE, setplayer, LOCATION_REASON_TOFIELD) <= 0)
return TRUE;
if(target->data.type & TYPE_MONSTER && !target->is_affected_by_effect(EFFECT_MONSTER_SSET))
return TRUE;
if(target->current.location == LOCATION_SZONE)
return TRUE;
if(!is_player_can_sset(setplayer, target))
return TRUE;
if(target->is_affected_by_effect(EFFECT_CANNOT_SSET))
return TRUE;
effect_set eset;
target->filter_effect(EFFECT_SSET_COST, &eset);
for(const auto& peff : eset) {
if(peff->operation) {
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(peff, setplayer);
}
}
return FALSE;
}
case 1: {
target->enable_field_effect(false);
move_to_field(target, setplayer, toplayer, LOCATION_SZONE, POS_FACEDOWN, FALSE, 0, (target->data.type & TYPE_FIELD) ? 0x1 << 5 : 0xff);
return FALSE;
}
case 2: {
core.phase_action = true;
target->set_status(STATUS_SET_TURN, TRUE);
if(target->data.type & TYPE_MONSTER) {
effect* peffect = target->is_affected_by_effect(EFFECT_MONSTER_SSET);
int32_t type_val = peffect->get_value();
peffect = pduel->new_effect();
peffect->owner = target;
peffect->type = EFFECT_TYPE_SINGLE;
peffect->code = EFFECT_CHANGE_TYPE;
peffect->reset_flag = RESET_EVENT + 0x1fe0000;
peffect->value = type_val;
target->add_effect(peffect);
}
auto message = pduel->new_message(MSG_SET);
message->write<uint32_t>(target->data.code);
message->write(target->get_info_location());
adjust_instant();
raise_event(target, EVENT_SSET, reason_effect, 0, setplayer, setplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[setplayer] |= TIMING_SSET;
emplace_process<Processors::PointEvent>(false, false, false);
}
}
}
return TRUE;
}
bool field::process(Processors::SpellSetGroup& arg) {
auto setplayer = arg.setplayer;
auto toplayer = arg.toplayer;
auto ptarget = arg.ptarget;
auto confirm = arg.confirm;
auto reason_effect = arg.reason_effect;
switch(arg.step) {
case 0: {
card_set* set_cards = new card_set;
core.operated_set.clear();
for(auto& target : ptarget->container) {
if((!(target->data.type & TYPE_FIELD) && get_useable_count(target, toplayer, LOCATION_SZONE, setplayer, LOCATION_REASON_TOFIELD) <= 0)
|| (target->data.type & TYPE_MONSTER && !target->is_affected_by_effect(EFFECT_MONSTER_SSET))
|| (target->current.location == LOCATION_SZONE)
|| (!is_player_can_sset(setplayer, target))
|| (target->is_affected_by_effect(EFFECT_CANNOT_SSET))) {
continue;
}
set_cards->insert(target);
}
if(set_cards->empty()) {
delete set_cards;
returns.set<int32_t>(0, 0);
return TRUE;
}
effect_set eset;
for(auto& pcard : *set_cards) {
eset.clear();
pcard->filter_effect(EFFECT_SSET_COST, &eset);
for(const auto& peff : eset) {
if(peff->operation) {
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(peff, setplayer);
}
}
}
core.set_group_pre_set.clear();
core.set_group_set.clear();
core.set_group_used_zones = 0;
core.phase_action = true;
arg.ptarget = (group*)set_cards;
return FALSE;
}
case 1: {
card_set* set_cards = (card_set*)ptarget;
card* target = *set_cards->begin();
if(target->data.type & TYPE_FIELD) {
returns.set<int8_t>(2, 5);
return FALSE;
}
uint32_t flag;
get_useable_count(target, toplayer, LOCATION_SZONE, setplayer, LOCATION_REASON_TOFIELD, 0xff, &flag);
flag |= core.set_group_used_zones;
if(setplayer == toplayer) {
flag = ((flag & 0xff) << 8) | 0xffff00ff;
} else {
flag = ((flag & 0xff) << 24) | 0xffffff;
}
flag |= 0xe080e080;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(setplayer);
message->write<uint64_t>(target->data.code);
emplace_process<Processors::SelectPlace>(setplayer, flag, 1);
return FALSE;
}
case 2: {
card_set* set_cards = (card_set*)ptarget;
card* target = *set_cards->begin();
uint32_t seq = returns.at<int8_t>(2);
core.set_group_seq[core.set_group_pre_set.size()] = seq;
core.set_group_pre_set.insert(target);
core.set_group_used_zones |= (1 << seq);
set_cards->erase(target);
if(!set_cards->empty())
arg.step = 0;
else
delete set_cards;
return FALSE;
}
case 3: {
card_set* set_cards = &core.set_group_pre_set;
card* target = *set_cards->begin();
target->enable_field_effect(false);
uint32_t zone{};
if(target->data.type & TYPE_FIELD) {
zone = 1 << 5;
} else {
for(uint32_t i = 0; i < 7; ++i) {
zone = 1 << i;
if(core.set_group_used_zones & zone) {
core.set_group_used_zones &= ~zone;
break;
}
}
}
move_to_field(target, setplayer, toplayer, LOCATION_SZONE, POS_FACEDOWN, FALSE, 0, zone, FALSE, 0, FALSE);
return FALSE;
}
case 4: {
card_set* set_cards = &core.set_group_pre_set;
card* target = *set_cards->begin();
target->set_status(STATUS_SET_TURN, TRUE);
if(target->data.type & TYPE_MONSTER) {
effect* peffect = target->is_affected_by_effect(EFFECT_MONSTER_SSET);
int32_t type_val = peffect->get_value();
peffect = pduel->new_effect();
peffect->owner = target;
peffect->type = EFFECT_TYPE_SINGLE;
peffect->code = EFFECT_CHANGE_TYPE;
peffect->reset_flag = RESET_EVENT + 0x1fe0000;
peffect->value = type_val;
target->add_effect(peffect);
}
auto message = pduel->new_message(MSG_SET);
message->write<uint32_t>(target->data.code);
message->write(target->get_info_location());
core.set_group_set.insert(target);
set_cards->erase(target);
if(!set_cards->empty())
arg.step = 2;
return FALSE;
}
case 5: {
if(confirm) {
auto message = pduel->new_message(MSG_CONFIRM_CARDS);
message->write<uint8_t>(toplayer);
message->write<uint32_t>(core.set_group_set.size());
for(auto& pcard : core.set_group_set) {
message->write<uint32_t>(pcard->data.code);
message->write<uint8_t>(pcard->current.controler);
message->write<uint8_t>(pcard->current.location);
message->write<uint32_t>(pcard->current.sequence);
}
}
return FALSE;
}
case 6: {
core.operated_set.clear();
for(auto& pcard : core.set_group_set) {
core.operated_set.insert(pcard);
}
uint8_t ct = static_cast<uint8_t>(core.operated_set.size());
if(core.set_group_used_zones & (1 << 5))
--ct;
if(ct <= 1)
return FALSE;
auto message = pduel->new_message(MSG_SHUFFLE_SET_CARD);
message->write<uint8_t>(LOCATION_SZONE);
message->write<uint8_t>(ct);
uint8_t i = 0;
for(const auto& pcard : core.operated_set) {
uint8_t seq = core.set_group_seq[i++];
if(pcard->data.type & TYPE_FIELD)
continue;
message->write(pcard->get_info_location());
player[toplayer].list_szone[seq] = pcard;
pcard->current.sequence = seq;
}
for(i = 0; i < ct; ++i) {
message->write(loc_info{});
}
return FALSE;
}
case 7: {
adjust_instant();
raise_event(&core.operated_set, EVENT_SSET, reason_effect, 0, setplayer, setplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[setplayer] |= TIMING_SSET;
emplace_process<Processors::PointEvent>(false, false, false);
}
return FALSE;
}
case 8: {
returns.set<int32_t>(0, static_cast<int32_t>(core.operated_set.size()));
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SpSummonRule& arg) {
auto sumplayer = arg.sumplayer;
auto target = arg.target;
auto summon_type = arg.summon_type;
switch(arg.step) {
case 0: {
effect_set eset;
group* must_mats = core.must_use_mats;
group* materials = core.only_use_mats;
int32_t minc = core.forced_summon_minc;
int32_t maxc = core.forced_summon_maxc;
target->filter_spsummon_procedure(sumplayer, &eset, summon_type);
target->filter_spsummon_procedure_g(sumplayer, &eset);
core.must_use_mats = must_mats;
core.only_use_mats = materials;
core.forced_summon_minc = minc;
core.forced_summon_maxc = maxc;
if(!eset.size())
return TRUE;
core.select_effects.clear();
core.select_options.clear();
for(const auto& peff : eset) {
core.select_effects.push_back(peff);
core.select_options.push_back(peff->description);
}
if(core.select_options.size() == 1)
returns.set<int32_t>(0, 0);
else
emplace_process<Processors::SelectOption>(sumplayer);
return FALSE;
}
case 1: {
effect* peffect = core.select_effects[returns.at<int32_t>(0)];
arg.summon_proc_effect = peffect;
if(peffect->code == EFFECT_SPSUMMON_PROC_G) {
arg.step = 19;
return FALSE;
}
returns.set<int32_t>(0, TRUE);
if(peffect->target) {
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::GROUP>(core.must_use_mats);
pduel->lua->add_param<LuaParam::GROUP>(core.only_use_mats);
if(core.forced_summon_minc) {
pduel->lua->add_param<LuaParam::INT>(core.forced_summon_minc);
pduel->lua->add_param<LuaParam::INT>(core.forced_summon_maxc);
}
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteTarget>(peffect, sumplayer);
}
return FALSE;
}
case 2: {
if(!returns.at<int32_t>(0))
return TRUE;
arg.spsummon_cost_effects.clear();
target->filter_effect(EFFECT_SPSUMMON_COST, &arg.spsummon_cost_effects);
for(const auto& peffect : arg.spsummon_cost_effects) {
if(peffect->operation) {
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(peffect, sumplayer);
}
}
return FALSE;
}
case 3: {
auto proc = arg.summon_proc_effect;
target->material_cards.clear();
if(proc->operation) {
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::GROUP>(core.must_use_mats);
pduel->lua->add_param<LuaParam::GROUP>(core.only_use_mats);
if(core.forced_summon_minc) {
pduel->lua->add_param<LuaParam::INT>(core.forced_summon_minc);
pduel->lua->add_param<LuaParam::INT>(core.forced_summon_maxc);
}
core.forced_summon_minc = 0;
core.forced_summon_maxc = 0;
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(proc, sumplayer);
}
proc->dec_count(sumplayer);
return FALSE;
}
case 4: {
if(core.must_use_mats) {
pduel->delete_group(core.must_use_mats);
core.must_use_mats = nullptr;
}
if(core.only_use_mats) {
pduel->delete_group(core.only_use_mats);
core.only_use_mats = nullptr;
}
auto proc = arg.summon_proc_effect;
uint8_t targetplayer = sumplayer;
uint8_t positions = POS_FACEUP;
if(proc->is_flag(EFFECT_FLAG_SPSUM_PARAM)) {
positions = (uint8_t)proc->s_range;
if(proc->o_range == 0)
targetplayer = sumplayer;
else
targetplayer = 1 - sumplayer;
}
if(positions == 0)
positions = POS_FACEUP_ATTACK;
std::vector<lua_Integer> retval;
proc->get_value(target, 0, retval);
const auto sumtype = (retval.size() > 0 ? (static_cast<uint32_t>(retval[0]) & 0xf00ffff) : 0) | SUMMON_TYPE_SPECIAL;
uint32_t zone = retval.size() > 1 ? static_cast<uint32_t>(retval[1]) : 0xff;
target->summon.type = sumtype;
target->summon.location = target->current.location;
target->summon.sequence = target->current.sequence;
target->summon.pzone = target->current.pzone;
target->enable_field_effect(false);
effect_set eset;
filter_player_effect(sumplayer, EFFECT_FORCE_SPSUMMON_POSITION, &eset);
for(auto& eff : eset) {
if(eff->target) {
pduel->lua->add_param<LuaParam::EFFECT>(eff);
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::INT>(sumplayer);
pduel->lua->add_param<LuaParam::INT>(sumtype);
pduel->lua->add_param<LuaParam::INT>(positions);
pduel->lua->add_param<LuaParam::INT>(targetplayer);
pduel->lua->add_param<LuaParam::EFFECT>(proc);
if(!pduel->lua->check_condition(eff->target, 7))
continue;
}
positions &= eff->get_value();
}
move_to_field(target, sumplayer, targetplayer, LOCATION_MZONE, positions, FALSE, 0, zone, TRUE);
target->current.reason = REASON_SPSUMMON;
target->current.reason_effect = proc;
target->current.reason_player = sumplayer;
target->summon.player = sumplayer;
if(is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
set_spsummon_counter(sumplayer);
check_card_counter(target, ACTIVITY_SPSUMMON, sumplayer);
}
if(is_flag(DUEL_SPSUMMON_ONCE_OLD_NEGATE) && target->spsummon_code)
++core.spsummon_once_map[sumplayer][target->spsummon_code];
break_effect();
return FALSE;
}
case 5: {
if(core.shuffle_hand_check[0])
shuffle(0, LOCATION_HAND);
if(core.shuffle_hand_check[1])
shuffle(1, LOCATION_HAND);
if(core.shuffle_deck_check[0])
shuffle(0, LOCATION_DECK);
if(core.shuffle_deck_check[1])
shuffle(1, LOCATION_DECK);
set_control(target, target->current.controler, 0, 0);
core.phase_action = true;
target->current.reason_effect = arg.summon_proc_effect;
auto message = pduel->new_message(MSG_SPSUMMONING);
message->write<uint32_t>(target->data.code);
message->write(target->get_info_location());
return FALSE;
}
case 6: {
auto proc = arg.summon_proc_effect;
int32_t matreason = REASON_SPSUMMON;
if(proc->value == SUMMON_TYPE_SYNCHRO)
matreason = REASON_SYNCHRO;
else if(proc->value == SUMMON_TYPE_XYZ)
matreason = REASON_XYZ;
else if(proc->value == SUMMON_TYPE_LINK)
matreason = REASON_LINK;
if (target->material_cards.size()) {
for (auto& mcard : target->material_cards)
raise_single_event(mcard, nullptr, EVENT_BE_PRE_MATERIAL, proc, matreason, sumplayer, sumplayer, 0);
}
raise_event(&target->material_cards, EVENT_BE_PRE_MATERIAL, proc, matreason, sumplayer, sumplayer, 0);
process_single_event();
process_instant_event();
return FALSE;
}
case 7: {
if(core.current_chain.size() == 0) {
if(target->is_affected_by_effect(EFFECT_CANNOT_DISABLE_SPSUMMON))
arg.step = 14;
else
arg.step = 9;
return FALSE;
} else {
arg.step = 14;
return FALSE;
}
return FALSE;
}
case 10: {
target->set_status(STATUS_SUMMONING, TRUE);
target->set_status(STATUS_SUMMON_DISABLED, FALSE);
raise_event(target, EVENT_SPSUMMON, arg.summon_proc_effect, 0, sumplayer, sumplayer, 0);
process_instant_event();
emplace_process<Processors::PointEvent>(true, true, true);
return FALSE;
}
case 11: {
if(target->is_status(STATUS_SUMMONING)) {
arg.step = 14;
return FALSE;
}
for(const auto& peffect : arg.spsummon_cost_effects)
remove_oath_effect(peffect);
if(!is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
auto proc = arg.summon_proc_effect;
remove_oath_effect(proc);
if(proc->is_flag(EFFECT_FLAG_COUNT_LIMIT) && (proc->count_flag & EFFECT_COUNT_CODE_OATH)) {
dec_effect_code(proc->count_code, proc->count_flag, proc->count_hopt_index, sumplayer);
}
}
if(target->current.location == LOCATION_MZONE)
send_to(target, nullptr, REASON_RULE, sumplayer, sumplayer, LOCATION_GRAVE, 0, 0);
adjust_instant();
emplace_process<Processors::PointEvent>(false, false, false);
return TRUE;
}
case 15: {
release_oath_relation(arg.summon_proc_effect);
for(const auto& peffect : arg.spsummon_cost_effects)
release_oath_relation(peffect);
target->set_status(STATUS_SUMMONING, FALSE);
target->set_status(STATUS_PROC_COMPLETE | STATUS_SPSUMMON_TURN, TRUE);
target->enable_field_effect(true);
if(target->is_status(STATUS_DISABLED))
target->reset(RESET_DISABLE, RESET_EVENT);
return FALSE;
}
case 16: {
pduel->new_message(MSG_SPSUMMONED);
adjust_instant();
auto proc = arg.summon_proc_effect;
int32_t matreason = REASON_SPSUMMON;
if(proc->value == SUMMON_TYPE_SYNCHRO)
matreason = REASON_SYNCHRO;
else if(proc->value == SUMMON_TYPE_XYZ)
matreason = REASON_XYZ;
else if(proc->value == SUMMON_TYPE_LINK)
matreason = REASON_LINK;
if(target->material_cards.size()) {
for(auto& mcard : target->material_cards)
raise_single_event(mcard, nullptr, EVENT_BE_MATERIAL, proc, matreason, sumplayer, sumplayer, 0);
}
raise_event(&target->material_cards, EVENT_BE_MATERIAL, proc, matreason, sumplayer, sumplayer, 0);
process_single_event();
process_instant_event();
return FALSE;
}
case 17: {
if(!is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
set_spsummon_counter(sumplayer);
check_card_counter(target, ACTIVITY_SPSUMMON, sumplayer);
}
if(!is_flag(DUEL_SPSUMMON_ONCE_OLD_NEGATE) && target->spsummon_code)
++core.spsummon_once_map[sumplayer][target->spsummon_code];
raise_single_event(target, nullptr, EVENT_SPSUMMON_SUCCESS, arg.summon_proc_effect, 0, sumplayer, sumplayer, 0);
process_single_event();
raise_event(target, EVENT_SPSUMMON_SUCCESS, arg.summon_proc_effect, 0, sumplayer, sumplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[sumplayer] |= TIMING_SPSUMMON;
emplace_process<Processors::PointEvent>(false, false, false);
}
return TRUE;
}
case 20: {
auto proc = arg.summon_proc_effect;
arg.cards_to_summon_g = pduel->new_group();
if(proc->operation) {
core.sub_solving_event.push_back(nil_event);
pduel->lua->add_param<LuaParam::CARD>(target);
pduel->lua->add_param<LuaParam::GROUP>(arg.cards_to_summon_g);
pduel->lua->add_param<LuaParam::BOOLEAN>(arg.is_mid_chain);
emplace_process<Processors::ExecuteOperation>(proc, sumplayer);
}
proc->dec_count(sumplayer);
return FALSE;
}
case 21: {
group* pgroup = arg.cards_to_summon_g;
for(auto cit = pgroup->container.begin(); cit != pgroup->container.end(); ) {
card* pcard = *cit++;
if(!(pcard->data.type & TYPE_MONSTER)
|| (pcard->current.location == LOCATION_MZONE)
|| check_unique_onfield(pcard, sumplayer, LOCATION_MZONE)
|| pcard->is_affected_by_effect(EFFECT_CANNOT_SPECIAL_SUMMON)) {
pgroup->container.erase(pcard);
continue;
}
arg.spsummon_cost_effects.clear();
pcard->filter_effect(EFFECT_SPSUMMON_COST, &arg.spsummon_cost_effects);
for(const auto& peffect : arg.spsummon_cost_effects) {
if(peffect->operation) {
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(peffect, sumplayer);
}
}
}
return FALSE;
}
case 22: {
group* pgroup = arg.cards_to_summon_g;
if(pgroup->container.size() == 0)
return TRUE;
core.phase_action = true;
pgroup->it = pgroup->container.begin();
return FALSE;
}
case 23: {
auto proc = arg.summon_proc_effect;
group* pgroup = arg.cards_to_summon_g;
card* pcard = *pgroup->it;
pcard->enable_field_effect(false);
pcard->current.reason = REASON_SPSUMMON;
pcard->current.reason_effect = proc;
pcard->current.reason_player = sumplayer;
pcard->summon.player = sumplayer;
const auto sumtype = (proc->get_value(pcard) & 0xff00ffff) | SUMMON_TYPE_SPECIAL;
pcard->summon.type = sumtype;
pcard->summon.location = pcard->current.location;
pcard->summon.sequence = pcard->current.sequence;
pcard->summon.pzone = pcard->current.pzone;
effect_set eset;
uint8_t positions = POS_FACEUP;
filter_player_effect(sumplayer, EFFECT_FORCE_SPSUMMON_POSITION, &eset);
for(auto& eff : eset) {
if(eff->target) {
pduel->lua->add_param<LuaParam::EFFECT>(eff);
pduel->lua->add_param<LuaParam::CARD>(pcard);
pduel->lua->add_param<LuaParam::INT>(sumplayer);
pduel->lua->add_param<LuaParam::INT>(sumtype);
pduel->lua->add_param<LuaParam::INT>(positions);
pduel->lua->add_param<LuaParam::INT>(sumplayer);
pduel->lua->add_param<LuaParam::EFFECT>(proc);
if(!pduel->lua->check_condition(eff->target, 7))
continue;
}
positions &= eff->get_value();
}
if(is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
check_card_counter(pcard, ACTIVITY_SPSUMMON, sumplayer);
}
uint32_t zone = 0xff;
uint32_t flag1, flag2;
int32_t ct1 = get_tofield_count(pcard, sumplayer, LOCATION_MZONE, sumplayer, LOCATION_REASON_TOFIELD, zone, &flag1);
int32_t ct2 = get_spsummonable_count_fromex(pcard, sumplayer, sumplayer, zone, &flag2);
for(auto it = pgroup->it; it != pgroup->container.end(); ++it) {
if((*it)->current.location != LOCATION_EXTRA)
--ct1;
else
--ct2;
}
if(pcard->current.location != LOCATION_EXTRA) {
if(ct2 == 0)
zone = flag2;
} else {
if(ct1 == 0)
zone = flag1;
}
move_to_field(pcard, sumplayer, sumplayer, LOCATION_MZONE, positions, FALSE, 0, zone, TRUE);
return FALSE;
}
case 24: {
group* pgroup = arg.cards_to_summon_g;
card* pcard = *pgroup->it++;
auto message = pduel->new_message(MSG_SPSUMMONING);
message->write<uint32_t>(pcard->data.code);
message->write(pcard->get_info_location());
set_control(pcard, pcard->current.controler, 0, 0);
pcard->set_status(STATUS_SPSUMMON_STEP, TRUE);
if(pgroup->it != pgroup->container.end())
arg.step = 22;
return FALSE;
}
case 25: {
group* pgroup = arg.cards_to_summon_g;
if(is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
set_spsummon_counter(sumplayer);
}
if(is_flag(DUEL_SPSUMMON_ONCE_OLD_NEGATE)) {
std::set<uint32_t> spsummon_once_set;
for(auto& pcard : pgroup->container) {
if(pcard->spsummon_code)
spsummon_once_set.insert(pcard->spsummon_code);
}
for(auto& cit : spsummon_once_set)
++core.spsummon_once_map[sumplayer][cit];
}
if(core.current_chain.size() == 0) {
card_set cset;
for(auto& pcard : pgroup->container) {
pcard->set_status(STATUS_SUMMONING, TRUE);
pcard->set_status(STATUS_SPSUMMON_STEP, FALSE);
if(!pcard->is_affected_by_effect(EFFECT_CANNOT_DISABLE_SPSUMMON)) {
cset.insert(pcard);
}
}
if(cset.size()) {
raise_event(&cset, EVENT_SPSUMMON, arg.summon_proc_effect, 0, sumplayer, sumplayer, 0);
process_instant_event();
emplace_process<Processors::PointEvent>(true, true, true);
}
} else {
for(auto& pcard : pgroup->container)
pcard->set_status(STATUS_SPSUMMON_STEP, FALSE);
arg.step = 26;
}
return FALSE;
}
case 26: {
group* pgroup = arg.cards_to_summon_g;
card_set cset;
for(auto cit = pgroup->container.begin(); cit != pgroup->container.end(); ) {
card* pcard = *cit++;
if(!pcard->is_status(STATUS_SUMMONING)) {
pgroup->container.erase(pcard);
if(pcard->current.location == LOCATION_MZONE)
cset.insert(pcard);
}
}
if(cset.size()) {
send_to(std::move(cset), nullptr, REASON_RULE, sumplayer, sumplayer, LOCATION_GRAVE, 0, 0);
adjust_instant();
}
if(pgroup->container.size() == 0) {
if(!is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
auto proc = arg.summon_proc_effect;
remove_oath_effect(proc);
if(proc->is_flag(EFFECT_FLAG_COUNT_LIMIT) && (proc->count_flag & EFFECT_COUNT_CODE_OATH)) {
dec_effect_code(proc->count_code, proc->count_flag, proc->count_hopt_index, sumplayer);
}
}
for(const auto& peffect : arg.spsummon_cost_effects)
remove_oath_effect(peffect);
emplace_process<Processors::PointEvent>(false, false, false);
return TRUE;
}
return FALSE;
}
case 27: {
group* pgroup = arg.cards_to_summon_g;
release_oath_relation(arg.summon_proc_effect);
for(const auto& peffect : arg.spsummon_cost_effects)
release_oath_relation(peffect);
for(auto& pcard : pgroup->container) {
pcard->set_status(STATUS_SUMMONING, FALSE);
pcard->set_status(STATUS_SPSUMMON_TURN, TRUE);
pcard->enable_field_effect(true);
if(pcard->is_status(STATUS_DISABLED))
pcard->reset(RESET_DISABLE, RESET_EVENT);
}
return FALSE;
}
case 28: {
group* pgroup = arg.cards_to_summon_g;
pduel->new_message(MSG_SPSUMMONED);
if(!is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
set_spsummon_counter(sumplayer);
check_card_counter(pgroup, ACTIVITY_SPSUMMON, sumplayer);
}
if(!is_flag(DUEL_SPSUMMON_ONCE_OLD_NEGATE)) {
std::set<uint32_t> spsummon_once_set;
for(auto& pcard : pgroup->container) {
if(pcard->spsummon_code)
spsummon_once_set.insert(pcard->spsummon_code);
}
for(auto& cit : spsummon_once_set)
++core.spsummon_once_map[sumplayer][cit];
}
for(auto& pcard : pgroup->container)
raise_single_event(pcard, nullptr, EVENT_SPSUMMON_SUCCESS, pcard->current.reason_effect, 0, pcard->current.reason_player, pcard->summon.player, 0);
process_single_event();
raise_event(&pgroup->container, EVENT_SPSUMMON_SUCCESS, arg.summon_proc_effect, 0, sumplayer, sumplayer, 0);
process_instant_event();
if(core.current_chain.size() == 0) {
adjust_all();
core.hint_timing[sumplayer] |= TIMING_SPSUMMON;
emplace_process<Processors::PointEvent>(false, false, false);
}
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SpSummonRuleGroup& arg) {
auto sumplayer = arg.sumplayer;
auto summon_type = arg.summon_type;
switch(arg.step) {
case 0: {
effect_set eset;
filter_field_effect(EFFECT_SPSUMMON_PROC_G, &eset);
core.select_effects.clear();
core.select_options.clear();
for(const auto& peff : eset) {
if((uint32_t)peff->get_value() != summon_type)
continue;
card* pcard = peff->get_handler();
if(pcard->current.controler != sumplayer && !peff->is_flag(EFFECT_FLAG_BOTH_SIDE))
continue;
effect* oreason = core.reason_effect;
uint8_t op = core.reason_player;
core.reason_effect = peff;
core.reason_player = pcard->current.controler;
save_lp_cost();
pduel->lua->add_param<LuaParam::EFFECT>(peff);
pduel->lua->add_param<LuaParam::CARD>(pcard);
pduel->lua->add_param<LuaParam::BOOLEAN>(TRUE);
pduel->lua->add_param<LuaParam::EFFECT>(oreason);
pduel->lua->add_param<LuaParam::INT>(sumplayer);
if(pduel->lua->check_condition(peff->condition, 5)) {
core.select_effects.push_back(peff);
core.select_options.push_back(peff->description);
}
restore_lp_cost();
core.reason_effect = oreason;
core.reason_player = op;
}
if(core.select_options.empty())
return TRUE;
if(core.select_options.size() == 1)
returns.set<int32_t>(0, 0);
else
emplace_process<Processors::SelectOption>(sumplayer);
return FALSE;
}
case 1: {
effect* peffect = core.select_effects[returns.at<int32_t>(0)];
emplace_process<Processors::SpSummonRule>(Step{ 20 }, sumplayer, peffect->get_handler(), summon_type, true);
return TRUE;
}
}
return FALSE;
}
bool field::process(Processors::SpSummonStep& arg) {
auto targets = arg.targets;
auto target = arg.target;
auto zone = arg.zone;
uint8_t playerid = (target->spsummon_param >> 24) & 0xf;
uint8_t nocheck = (target->spsummon_param >> 16) & 0xff;
uint8_t nolimit = (target->spsummon_param >> 8) & 0xff;
uint8_t positions = target->spsummon_param & 0xff;
switch(arg.step) {
case 0: {
if(target->is_affected_by_effect(EFFECT_REVIVE_LIMIT) && !target->is_status(STATUS_PROC_COMPLETE)) {
if((!nolimit && (target->current.location & 0x38)) || (!nocheck && !nolimit && (target->current.location & 0x3))) {
arg.step = 4;
return FALSE;
}
}
if((target->current.location == LOCATION_MZONE)
|| (!(positions & POS_FACEDOWN) && check_unique_onfield(target, playerid, LOCATION_MZONE))
|| !is_player_can_spsummon(core.reason_effect, target->summon.type & 0xff00ffff, positions, target->summon.player, playerid, target)
|| (!nocheck && !(target->data.type & TYPE_MONSTER))) {
arg.step = 4;
return FALSE;
}
if(get_useable_count(target, playerid, LOCATION_MZONE, target->summon.player, LOCATION_REASON_TOFIELD, zone) <= 0) {
if(target->current.location != LOCATION_GRAVE)
core.ss_tograve_set.insert(target);
arg.step = 4;
return FALSE;
}
if(!nocheck) {
effect_set eset;
target->filter_effect(EFFECT_SPSUMMON_CONDITION, &eset);
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(core.reason_effect);
pduel->lua->add_param<LuaParam::INT>(target->summon.player);
pduel->lua->add_param<LuaParam::INT>(target->summon.type & 0xff00ffff);
pduel->lua->add_param<LuaParam::INT>(positions);
pduel->lua->add_param<LuaParam::INT>(playerid);
if(!peff->check_value_condition(5)) {
arg.step = 4;
return FALSE;
}
}
}
arg.spsummon_cost_effects.clear();
target->filter_effect(EFFECT_SPSUMMON_COST, &arg.spsummon_cost_effects);
for(const auto& peffect : arg.spsummon_cost_effects) {
if(peffect->operation) {
core.sub_solving_event.push_back(nil_event);
emplace_process<Processors::ExecuteOperation>(peffect, target->summon.player);
}
}
return FALSE;
}
case 1: {
for(const auto& peffect : arg.spsummon_cost_effects)
release_oath_relation(peffect);
if(!targets)
core.special_summoning.insert(target);
target->enable_field_effect(false);
if(is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
check_card_counter(target, ACTIVITY_SPSUMMON, target->summon.player);
}
// UNUSED VARIABLE
// uint32_t move_player = (target->data.type & TYPE_TOKEN) ? target->owner : target->summon_player;
bool extra = !(zone & 0xff);
if(targets && is_flag(DUEL_EMZONE)) {
uint32_t flag1, flag2;
int32_t ct1 = get_tofield_count(target, playerid, LOCATION_MZONE, target->summon.player, LOCATION_REASON_TOFIELD, zone, &flag1);
int32_t ct2 = get_spsummonable_count_fromex(target, playerid, target->summon.player, zone, &flag2);
for(auto& pcard : targets->container) {
if(pcard->current.location == LOCATION_MZONE)
continue;
if(pcard->current.location != LOCATION_EXTRA)
--ct1;
else
--ct2;
}
if(target->current.location != LOCATION_EXTRA) {
if(ct2 == 0) {
zone &= flag2;
if(!extra)
zone &= ~0x60;
}
} else {
if(ct1 == 0)
zone &= flag1;
}
}
move_to_field(target, target->summon.player, playerid, LOCATION_MZONE, positions, FALSE, 0, zone);
return FALSE;
}
case 2: {
auto message = pduel->new_message(MSG_SPSUMMONING);
message->write<uint32_t>(target->data.code);
message->write(target->get_info_location());
return FALSE;
}
case 3: {
returns.set<int32_t>(0, TRUE);
set_control(target, target->current.controler, 0, 0);
target->set_status(STATUS_SPSUMMON_STEP, TRUE);
return TRUE;
}
case 5: {
returns.set<int32_t>(0, FALSE);
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
if(targets)
targets->container.erase(target);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SpSummon& arg) {
auto reason_effect = arg.reason_effect;
auto reason_player = arg.reason_player;
auto targets = arg.targets;
auto zone = arg.zone;
switch(arg.step) {
case 0: {
card_vector cvs, cvo;
for(auto& pcard : targets->container) {
if(pcard->summon.player == infos.turn_player)
cvs.push_back(pcard);
else
cvo.push_back(pcard);
}
if(!cvs.empty()) {
if(cvs.size() > 1)
std::sort(cvs.begin(), cvs.end(), card::card_operation_sort);
core.hint_timing[infos.turn_player] |= TIMING_SPSUMMON;
for(auto& pcard : cvs)
emplace_process<Processors::SpSummonStep>(targets, pcard, zone);
}
if(!cvo.empty()) {
if(cvo.size() > 1)
std::sort(cvo.begin(), cvo.end(), card::card_operation_sort);
core.hint_timing[1 - infos.turn_player] |= TIMING_SPSUMMON;
for(auto& pcard : cvo)
emplace_process<Processors::SpSummonStep>(targets, pcard, zone);
}
return FALSE;
}
case 1: {
if(core.ss_tograve_set.size())
send_to(core.ss_tograve_set, nullptr, REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
return FALSE;
}
case 2: {
core.ss_tograve_set.clear();
if(targets->container.size() == 0) {
returns.set<int32_t>(0, 0);
core.operated_set.clear();
pduel->delete_group(targets);
return TRUE;
}
bool tp = false, ntp = false;
std::set<uint32_t> spsummon_once_set[2];
for(auto& pcard : targets->container) {
if(pcard->summon.player == infos.turn_player)
tp = true;
else
ntp = true;
if(pcard->spsummon_code)
spsummon_once_set[pcard->summon.player].insert(pcard->spsummon_code);
}
if(tp)
set_spsummon_counter(infos.turn_player);
if(ntp)
set_spsummon_counter(1 - infos.turn_player);
for(auto& cit : spsummon_once_set[0])
++core.spsummon_once_map[0][cit];
for(auto& cit : spsummon_once_set[1])
++core.spsummon_once_map[1][cit];
for(auto& pcard : targets->container) {
pcard->set_status(STATUS_SPSUMMON_STEP, FALSE);
pcard->set_status(STATUS_SPSUMMON_TURN, TRUE);
if(pcard->is_position(POS_FACEUP))
pcard->enable_field_effect(true);
}
adjust_instant();
return FALSE;
}
case 3: {
pduel->new_message(MSG_SPSUMMONED);
for(auto& pcard : targets->container) {
if(!is_flag(DUEL_CANNOT_SUMMON_OATH_OLD)) {
check_card_counter(pcard, ACTIVITY_SPSUMMON, pcard->summon.player);
}
if(!(pcard->current.position & POS_FACEDOWN))
raise_single_event(pcard, nullptr, EVENT_SPSUMMON_SUCCESS, pcard->current.reason_effect, 0, pcard->current.reason_player, pcard->summon.player, 0);
int32_t summontype = pcard->summon.type & 0xff000000;
if(summontype && pcard->material_cards.size() && !pcard->is_status(STATUS_FUTURE_FUSION)) {
int32_t matreason = 0;
if(summontype == SUMMON_TYPE_FUSION)
matreason = REASON_FUSION;
else if(summontype == SUMMON_TYPE_RITUAL)
matreason = REASON_RITUAL;
else if(summontype == SUMMON_TYPE_XYZ)
matreason = REASON_XYZ;
else if(summontype == SUMMON_TYPE_LINK)
matreason = REASON_LINK;
for(auto& mcard : pcard->material_cards)
raise_single_event(mcard, &targets->container, EVENT_BE_MATERIAL, pcard->current.reason_effect, matreason, pcard->current.reason_player, pcard->summon.player, 0);
raise_event(&(pcard->material_cards), EVENT_BE_MATERIAL, reason_effect, matreason, reason_player, pcard->summon.player, 0);
}
pcard->set_status(STATUS_FUTURE_FUSION, FALSE);
}
process_single_event();
process_instant_event();
return FALSE;
}
case 4: {
raise_event(&targets->container, EVENT_SPSUMMON_SUCCESS, reason_effect, 0, reason_player, PLAYER_NONE, 0);
process_instant_event();
return FALSE;
}
case 5: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.set<int32_t>(0, static_cast<int32_t>(targets->container.size()));
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::DestroyReplace& arg) {
auto targets = arg.targets;
auto target = arg.target;
auto battle = arg.battle;
if(target->current.location & (LOCATION_GRAVE | LOCATION_REMOVED)) {
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
target->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(target);
return TRUE;
}
if(!targets->has_card(target))
return TRUE;
returns.set<int32_t>(0, FALSE);
effect_set eset;
target->filter_single_continuous_effect(EFFECT_DESTROY_REPLACE, &eset);
if(!battle) {
for(const auto& peff : eset)
emplace_process<Processors::OperationReplace>(peff, targets, target, true);
} else {
for(const auto& peff : eset)
emplace_process<Processors::OperationReplace>(Step{ 10 }, peff, targets, target, true);
}
return TRUE;
}
bool field::process(Processors::Destroy& arg) {
auto targets = arg.targets;
auto reason_effect = arg.reason_effect;
auto reason = arg.reason;
auto reason_player = arg.reason_player;
switch(arg.step) {
case 0: {
card_set extra;
effect_set eset;
card_set indestructable_set;
std::set<effect*> indestructable_effect_set;
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
card* pcard = *rm;
if(!pcard->is_destructable()) {
indestructable_set.insert(pcard);
continue;
}
if(!(pcard->current.reason & (REASON_RULE | REASON_COST))) {
bool is_destructable = true;
if(!pcard->current.reason_effect || pcard->is_affect_by_effect(pcard->current.reason_effect)) {
effect* indestructable_effect = pcard->check_indestructable_by_effect(pcard->current.reason_effect, pcard->current.reason_player);
if(indestructable_effect) {
if(reason_player != PLAYER_SELFDES)
indestructable_effect_set.insert(indestructable_effect);
is_destructable = false;
}
} else
is_destructable = false;
if(!is_destructable) {
indestructable_set.insert(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_INDESTRUCTABLE, &eset);
if(eset.size()) {
bool is_destructable = true;
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(pcard->current.reason_effect);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason_player);
if(peff->check_value_condition(3)) {
if(reason_player != PLAYER_SELFDES)
indestructable_effect_set.insert(peff);
is_destructable = false;
break;
}
}
if(!is_destructable) {
indestructable_set.insert(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_INDESTRUCTABLE_COUNT, &eset);
if(eset.size()) {
bool is_destructable = true;
for(const auto& peff : eset) {
if(peff->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
if(peff->count_limit == 0)
continue;
pduel->lua->add_param<LuaParam::EFFECT>(pcard->current.reason_effect);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason_player);
if(peff->check_value_condition(3)) {
indestructable_effect_set.insert(peff);
is_destructable = false;
}
} else {
pduel->lua->add_param<LuaParam::EFFECT>(pcard->current.reason_effect);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason_player);
int32_t ct = peff->get_value(3);
if(ct) {
auto it = pcard->indestructable_effects.emplace(peff->id, 0);
if(++it.first->second <= ct) {
indestructable_effect_set.insert(peff);
is_destructable = false;
}
}
}
}
if(!is_destructable) {
indestructable_set.insert(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_DESTROY_SUBSTITUTE, &eset);
if(eset.size()) {
bool sub = false;
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(pcard->current.reason_effect);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason_player);
if(peff->check_value_condition(3)) {
extra.insert(peff->handler);
sub = true;
}
}
if(sub) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
core.destroy_canceled.insert(pcard);
targets->container.erase(pcard);
}
}
}
for (auto& pcard : indestructable_set) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(pcard);
}
for (auto& rep : extra) {
if(!targets->has_card(rep)) {
rep->temp.reason = rep->current.reason;
rep->temp.reason_effect = rep->current.reason_effect;
rep->temp.reason_player = rep->current.reason_player;
rep->current.reason = REASON_EFFECT | REASON_DESTROY | REASON_REPLACE;
rep->current.reason_effect = nullptr;
rep->current.reason_player = rep->current.controler;
rep->sendto_param.set(rep->owner, POS_FACEUP, LOCATION_GRAVE);
targets->container.insert(rep);
}
}
for (auto& peffect : indestructable_effect_set) {
peffect->dec_count();
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(peffect->owner->data.code);
}
operation_replace(EFFECT_DESTROY_REPLACE, 5, targets);
return FALSE;
}
case 1: {
for (auto& pcard : targets->container) {
emplace_process<Processors::DestroyReplace>(targets, pcard, false);
}
return FALSE;
}
case 2: {
for (auto& pcard : core.destroy_canceled)
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
core.destroy_canceled.clear();
return FALSE;
}
case 3: {
if(!targets->container.size()) {
returns.set<int32_t>(0, 0);
core.operated_set.clear();
pduel->delete_group(targets);
return TRUE;
}
card_vector cv(targets->container.begin(), targets->container.end());
if(cv.size() > 1)
std::sort(cv.begin(), cv.end(), card::card_operation_sort);
for (auto& pcard : cv) {
if(pcard->current.location & (LOCATION_GRAVE | LOCATION_REMOVED)) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
targets->container.erase(pcard);
continue;
}
pcard->current.reason |= REASON_DESTROY;
core.hint_timing[pcard->overlay_target ? pcard->overlay_target->current.controler : pcard->current.controler] |= TIMING_DESTROY;
raise_single_event(pcard, nullptr, EVENT_DESTROY, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
adjust_instant();
process_single_event();
raise_event(&targets->container, EVENT_DESTROY, reason_effect, reason, reason_player, 0, 0);
process_instant_event();
return FALSE;
}
case 4: {
group* sendtargets = pduel->new_group(targets->container);
sendtargets->is_readonly = TRUE;
for(auto& pcard : sendtargets->container) {
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
uint32_t dest = pcard->sendto_param.location;
if(!dest)
dest = LOCATION_GRAVE;
if((dest == LOCATION_HAND && !pcard->is_capable_send_to_hand(reason_player))
|| (dest == LOCATION_DECK && !pcard->is_capable_send_to_deck(reason_player))
|| (dest == LOCATION_REMOVED && !pcard->is_removeable(reason_player, pcard->sendto_param.position, reason)))
dest = LOCATION_GRAVE;
pcard->sendto_param.location = dest;
}
operation_replace(EFFECT_SEND_REPLACE, 5, sendtargets);
emplace_process<Processors::SendTo>(Step{ 1 }, sendtargets, reason_effect, reason | REASON_DESTROY, reason_player);
return FALSE;
}
case 5: {
core.operated_set.clear();
core.operated_set = targets->container;
for(auto cit = core.operated_set.begin(); cit != core.operated_set.end();) {
if((*cit)->current.reason & REASON_REPLACE)
core.operated_set.erase(cit++);
else
++cit;
}
returns.set<int32_t>(0, static_cast<int32_t>(core.operated_set.size()));
pduel->delete_group(targets);
return TRUE;
}
case 10: {
effect_set eset;
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
card* pcard = *rm;
if(!pcard->is_destructable()) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(pcard);
continue;
}
eset.clear();
pcard->filter_effect(EFFECT_INDESTRUCTABLE, &eset);
if(eset.size()) {
bool indes = false;
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(pcard->current.reason_effect);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason_player);
if(peff->check_value_condition(3)) {
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(peff->owner->data.code);
indes = true;
break;
}
}
if(indes) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_INDESTRUCTABLE_COUNT, &eset);
if(eset.size()) {
bool indes = false;
for(const auto& peff : eset) {
if(peff->is_flag(EFFECT_FLAG_COUNT_LIMIT)) {
if(peff->count_limit == 0)
continue;
pduel->lua->add_param<LuaParam::EFFECT>(pcard->current.reason_effect);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason_player);
if(peff->check_value_condition(3)) {
peff->dec_count();
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(peff->owner->data.code);
indes = true;
}
} else {
pduel->lua->add_param<LuaParam::EFFECT>(pcard->current.reason_effect);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason_player);
int32_t ct = peff->get_value(3);
if(ct) {
auto it = pcard->indestructable_effects.emplace(peff->id, 0);
if(++it.first->second <= ct) {
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(peff->owner->data.code);
indes = true;
}
}
}
}
if(indes) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
targets->container.erase(pcard);
continue;
}
}
eset.clear();
pcard->filter_effect(EFFECT_DESTROY_SUBSTITUTE, &eset);
if(eset.size()) {
bool sub = false;
for(const auto& peff : eset) {
pduel->lua->add_param<LuaParam::EFFECT>(pcard->current.reason_effect);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason);
pduel->lua->add_param<LuaParam::INT>(pcard->current.reason_player);
if(peff->check_value_condition(3)) {
core.battle_destroy_rep.insert(peff->handler);
sub = true;
}
}
if(sub) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
core.destroy_canceled.insert(pcard);
targets->container.erase(pcard);
}
}
}
if(targets->container.size()) {
operation_replace(EFFECT_DESTROY_REPLACE, 12, targets);
}
return FALSE;
}
case 11: {
for (auto& pcard : targets->container) {
emplace_process<Processors::DestroyReplace>(targets, pcard, true);
}
return FALSE;
}
case 12: {
for (auto& pcard : core.destroy_canceled)
pcard->set_status(STATUS_DESTROY_CONFIRMED, FALSE);
core.destroy_canceled.clear();
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::ReleaseReplace& arg) {
auto targets = arg.targets;
auto target = arg.target;
if(!(target->current.location & (LOCATION_ONFIELD | LOCATION_HAND))) {
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
targets->container.erase(target);
return TRUE;
}
if(!targets->has_card(target))
return TRUE;
if(!(target->current.reason & REASON_RULE)) {
returns.set<int32_t>(0, FALSE);
effect_set eset;
target->filter_single_continuous_effect(EFFECT_RELEASE_REPLACE, &eset);
for(const auto& peff : eset)
emplace_process<Processors::OperationReplace>(peff, targets, target, false);
}
return TRUE;
}
bool field::process(Processors::Release& arg) {
auto targets = arg.targets;
auto reason_effect = arg.reason_effect;
auto reason = arg.reason;
auto reason_player = arg.reason_player;
switch(arg.step) {
case 0: {
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
card* pcard = *rm;
if(pcard->get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP)
|| ((reason & REASON_SUMMON) && !pcard->is_releasable_by_summon(reason_player, pcard->current.reason_card))
|| (!(pcard->current.reason & (REASON_RULE | REASON_SUMMON | REASON_COST))
&& (!pcard->is_affect_by_effect(pcard->current.reason_effect) || !pcard->is_releasable_by_nonsummon(reason_player, reason)))) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
targets->container.erase(rm);
continue;
}
}
if(reason & REASON_RULE)
return FALSE;
operation_replace(EFFECT_RELEASE_REPLACE, 5, targets);
return FALSE;
}
case 1: {
for (auto& pcard : targets->container) {
emplace_process<Processors::ReleaseReplace>(targets, pcard);
}
return FALSE;
}
case 2: {
if(!targets->container.size()) {
returns.set<int32_t>(0, 0);
core.operated_set.clear();
pduel->delete_group(targets);
return TRUE;
}
card_vector cv(targets->container.begin(), targets->container.end());
if(cv.size() > 1)
std::sort(cv.begin(), cv.end(), card::card_operation_sort);
for (auto& pcard : cv) {
if(!(pcard->current.location & (LOCATION_ONFIELD | LOCATION_HAND))) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_effect = pcard->temp.reason_effect;
pcard->current.reason_player = pcard->temp.reason_player;
targets->container.erase(pcard);
continue;
}
pcard->current.reason |= REASON_RELEASE;
}
adjust_instant();
return FALSE;
}
case 3: {
for(auto& peffect : core.dec_count_reserve) {
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_CARD);
message->write<uint8_t>(0);
message->write<uint64_t>(peffect->get_handler()->data.code);
}
group* sendtargets = pduel->new_group(targets->container);
sendtargets->is_readonly = TRUE;
operation_replace(EFFECT_SEND_REPLACE, 5, sendtargets);
emplace_process<Processors::SendTo>(Step{ 1 }, sendtargets, reason_effect, reason | REASON_RELEASE, reason_player);
return FALSE;
}
case 4: {
for(auto& peffect : core.dec_count_reserve)
peffect->dec_count();
core.dec_count_reserve.clear();
core.operated_set.clear();
core.operated_set = targets->container;
returns.set<int32_t>(0, static_cast<int32_t>(targets->container.size()));
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SendToReplace& arg) {
auto targets = arg.targets;
auto target = arg.target;
uint8_t playerid = target->sendto_param.playerid;
uint8_t dest = target->sendto_param.location;
if(!targets->has_card(target))
return TRUE;
if(target->current.location == dest && target->current.controler == playerid) {
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
targets->container.erase(target);
return TRUE;
}
if(!(target->current.reason & REASON_RULE)) {
returns.set<int32_t>(0, FALSE);
effect_set eset;
target->filter_single_continuous_effect(EFFECT_SEND_REPLACE, &eset);
for(const auto& peff : eset)
emplace_process<Processors::OperationReplace>(peff, targets, target, false);
}
return TRUE;
}
bool field::process(Processors::SendTo& arg) {
auto targets = arg.targets;
auto reason_effect = arg.reason_effect;
auto reason = arg.reason;
auto reason_player = arg.reason_player;
switch(arg.step) {
case 0: {
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
card* pcard = *rm;
uint8_t dest = pcard->sendto_param.location;
if(!(reason & REASON_RULE) &&
(pcard->get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP)
|| (!(pcard->current.reason & (REASON_COST | REASON_SUMMON | REASON_MATERIAL)) && !pcard->is_affect_by_effect(pcard->current.reason_effect))
|| (dest == LOCATION_HAND && !pcard->is_capable_send_to_hand(core.reason_player))
|| (dest == LOCATION_DECK && !pcard->is_capable_send_to_deck(core.reason_player))
|| (dest == LOCATION_REMOVED && !pcard->is_removeable(core.reason_player, pcard->sendto_param.position, reason))
|| (dest == LOCATION_GRAVE && !pcard->is_capable_send_to_grave(core.reason_player))
|| (dest == LOCATION_EXTRA && !pcard->is_capable_send_to_extra(core.reason_player)))) {
pcard->current.reason = pcard->temp.reason;
pcard->current.reason_player = pcard->temp.reason_player;
pcard->current.reason_effect = pcard->temp.reason_effect;
targets->container.erase(rm);
continue;
}
}
if(reason & REASON_RULE)
return FALSE;
operation_replace(EFFECT_SEND_REPLACE, 5, targets);
return FALSE;
}
case 1: {
for(auto& pcard : targets->container) {
emplace_process<Processors::SendToReplace>(targets, pcard);
}
return FALSE;
}
case 2: {
if(!targets->container.size()) {
returns.set<int32_t>(0, 0);
core.operated_set.clear();
pduel->delete_group(targets);
return TRUE;
}
card_set leave_p, destroying;
for(auto& pcard : targets->container) {
if((pcard->current.location & LOCATION_ONFIELD) && !pcard->is_status(STATUS_SUMMON_DISABLED) && !pcard->is_status(STATUS_ACTIVATE_DISABLED)) {
raise_single_event(pcard, nullptr, EVENT_LEAVE_FIELD_P, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
leave_p.insert(pcard);
}
if((pcard->current.location & LOCATION_ONFIELD)) {
if(pcard->current.position & POS_FACEUP) {
pcard->previous.code = pcard->get_code();
pcard->previous.code2 = pcard->get_another_code();
pcard->previous.type = pcard->get_type();
if(pcard->current.location & LOCATION_MZONE) {
pcard->previous.level = pcard->get_level();
pcard->previous.rank = pcard->get_rank();
pcard->previous.attribute = pcard->get_attribute();
pcard->previous.race = pcard->get_race();
pcard->previous.attack = pcard->get_attack();
pcard->previous.defense = pcard->get_defense();
}
} else {
effect_set eset;
pcard->filter_effect(EFFECT_ADD_CODE, &eset);
if(pcard->data.alias && !eset.size())
pcard->previous.code = pcard->data.alias;
else
pcard->previous.code = pcard->data.code;
if(eset.size())
pcard->previous.code2 = eset.back()->get_value(pcard);
else
pcard->previous.code2 = 0;
pcard->previous.type = pcard->data.type;
pcard->previous.level = pcard->data.level;
pcard->previous.rank = pcard->data.level;
pcard->previous.attribute = pcard->data.attribute;
pcard->previous.race = pcard->data.race;
pcard->previous.attack = pcard->data.attack;
pcard->previous.defense = pcard->data.defense;
}
effect_set eset;
pcard->filter_effect(EFFECT_ADD_SETCODE, &eset);
pcard->previous.setcodes.clear();
for(auto& eff : eset) {
pcard->previous.setcodes.insert((uint16_t)eff->get_value(pcard));
}
}
}
if(leave_p.size())
raise_event(&leave_p, EVENT_LEAVE_FIELD_P, reason_effect, reason, reason_player, 0, 0);
if(destroying.size())
raise_event(&destroying, EVENT_DESTROY, reason_effect, reason, reason_player, 0, 0);
process_single_event();
process_instant_event();
return FALSE;
}
case 3: {
uint32_t dest, redirect, redirect_seq, check_cb;
for(auto& pcard : targets->container)
pcard->enable_field_effect(false);
adjust_disable_check_list();
for(auto& pcard : targets->container) {
dest = pcard->sendto_param.location;
redirect = 0;
redirect_seq = 0;
check_cb = 0;
if((dest & LOCATION_GRAVE) && pcard->is_affected_by_effect(EFFECT_TO_GRAVE_REDIRECT_CB))
check_cb = 1;
if((pcard->current.location & LOCATION_ONFIELD) && !pcard->is_status(STATUS_SUMMON_DISABLED) && !pcard->is_status(STATUS_ACTIVATE_DISABLED)) {
redirect = pcard->leave_field_redirect(pcard->current.reason);
redirect_seq = redirect >> 16;
redirect &= 0xffff;
}
if(redirect) {
pcard->current.reason &= ~REASON_TEMPORARY;
pcard->current.reason |= REASON_REDIRECT;
pcard->sendto_param.location = redirect;
pcard->sendto_param.sequence = redirect_seq;
dest = redirect;
if(dest == LOCATION_REMOVED) {
if(pcard->sendto_param.position & POS_FACEDOWN_ATTACK)
pcard->sendto_param.position = (pcard->sendto_param.position & ~POS_FACEDOWN_ATTACK) | POS_FACEUP_ATTACK;
if(pcard->sendto_param.position & POS_FACEDOWN_DEFENSE)
pcard->sendto_param.position = (pcard->sendto_param.position & ~POS_FACEDOWN_DEFENSE) | POS_FACEUP_DEFENSE;
}
}
redirect = pcard->destination_redirect(dest, pcard->current.reason);
if(redirect) {
redirect_seq = redirect >> 16;
redirect &= 0xffff;
}
if(redirect && (pcard->current.location != redirect)) {
pcard->current.reason |= REASON_REDIRECT;
pcard->sendto_param.location = redirect;
pcard->sendto_param.sequence = redirect_seq;
}
if(check_cb)
pcard->sendto_param.playerid |= 0x1u << 4;
}
return FALSE;
}
case 4: {
arg.extra_args = std::make_unique<Processors::SendTo::exargs>();
auto& param = arg.extra_args;
param->show_decktop[0] = false;
param->show_decktop[1] = false;
param->cv.assign(targets->container.begin(), targets->container.end());
if(param->cv.size() > 1)
std::sort(param->cv.begin(), param->cv.end(), card::card_operation_sort);
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
int32_t d0 = static_cast<int32_t>(player[0].list_main.size() - 1), s0 = d0;
int32_t d1 = static_cast<int32_t>(player[1].list_main.size() - 1), s1 = d1;
for(auto& pcard : param->cv) {
if(pcard->current.location != LOCATION_DECK)
continue;
if((pcard->current.controler == 0) && (pcard->current.sequence == static_cast<uint32_t>(s0)))
--s0;
if((pcard->current.controler == 1) && (pcard->current.sequence == static_cast<uint32_t>(s1)))
--s1;
}
if((s0 != d0) && (s0 > 0)) {
card* ptop = player[0].list_main[s0];
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
auto message = pduel->new_message(MSG_DECK_TOP);
message->write<uint8_t>(0);
message->write<uint32_t>(static_cast<uint32_t>(d0 - s0));
message->write<uint32_t>(ptop->data.code);
message->write<uint32_t>(ptop->current.position);
}
}
if((s1 != d1) && (s1 > 0)) {
card* ptop = player[1].list_main[s1];
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
auto message = pduel->new_message(MSG_DECK_TOP);
message->write<uint8_t>(1);
message->write<uint32_t>(d1 - s1);
message->write<uint32_t>(ptop->data.code);
message->write<uint32_t>(ptop->current.position);
}
}
}
param->cvit = param->cv.begin();
return FALSE;
}
case 5: {
auto& param = arg.extra_args;
if(param->cvit == param->cv.end()) {
arg.step = 8;
return FALSE;
}
card* pcard = *param->cvit;
param->predirect = nullptr;
uint32_t check_cb = pcard->sendto_param.playerid >> 4;
if(check_cb)
param->predirect = pcard->is_affected_by_effect(EFFECT_TO_GRAVE_REDIRECT_CB);
pcard->enable_field_effect(false);
if(pcard->data.type & TYPE_TOKEN) {
auto message = pduel->new_message(MSG_MOVE);
message->write<uint32_t>(pcard->data.code);
message->write(pcard->get_info_location());
message->write(loc_info{});
message->write<uint32_t>(pcard->current.reason);
if(core.current_chain.size() > 0)
core.just_sent_cards.insert(pcard);
pcard->previous.controler = pcard->current.controler;
pcard->previous.location = pcard->current.location;
pcard->previous.sequence = pcard->current.sequence;
pcard->previous.position = pcard->current.position;
pcard->previous.pzone = pcard->current.pzone;
pcard->current.reason &= ~REASON_TEMPORARY;
pcard->fieldid = infos.field_id++;
pcard->fieldid_r = pcard->fieldid;
pcard->reset(RESET_LEAVE, RESET_EVENT);
pcard->clear_relate_effect();
remove_card(pcard);
param->leave_field.insert(pcard);
++param->cvit;
arg.step = 4;
pcard->set_status(STATUS_LEAVE_CONFIRMED, FALSE);
return FALSE;
}
if(param->predirect && get_useable_count(pcard, pcard->current.controler, LOCATION_SZONE, pcard->current.controler, LOCATION_REASON_TOFIELD) > 0)
emplace_process<Processors::SelectEffectYesNo>(pcard->current.controler, 97, pcard);
else
returns.set<int32_t>(0, 0);
return FALSE;
}
case 6: {
if(returns.at<int32_t>(0))
return FALSE;
auto& param = arg.extra_args;
card* pcard = *param->cvit;
uint8_t oloc = pcard->current.location;
uint8_t playerid = pcard->sendto_param.playerid & 0x7;
uint8_t dest = pcard->sendto_param.location;
uint8_t seq = pcard->sendto_param.sequence;
uint8_t control_player = pcard->overlay_target ? pcard->overlay_target->current.controler : pcard->current.controler;
if(dest == LOCATION_GRAVE) {
core.hint_timing[control_player] |= TIMING_TOGRAVE;
} else if(dest == LOCATION_HAND) {
pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
core.hint_timing[control_player] |= TIMING_TOHAND;
} else if(dest == LOCATION_DECK) {
pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
core.hint_timing[control_player] |= TIMING_TODECK;
} else if(dest == LOCATION_REMOVED) {
core.hint_timing[control_player] |= TIMING_REMOVE;
}
//call move_card()
if(pcard->current.controler != playerid || pcard->current.location != dest) {
auto message = pduel->new_message(MSG_MOVE);
message->write<uint32_t>(pcard->data.code);
message->write(pcard->get_info_location());
if(pcard->overlay_target) {
param->detach.insert(pcard->overlay_target);
pcard->overlay_target->xyz_remove(pcard);
}
move_card(playerid, pcard, dest, seq);
pcard->current.position = pcard->sendto_param.position;
message->write(pcard->get_info_location());
message->write<uint32_t>(pcard->current.reason);
}
if((core.deck_reversed && pcard->current.location == LOCATION_DECK) || (pcard->current.position == POS_FACEUP_DEFENSE))
param->show_decktop[control_player] = true;
pcard->set_status(STATUS_LEAVE_CONFIRMED, FALSE);
if(pcard->status & (STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED)) {
pcard->set_status(STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED, FALSE);
pcard->previous.location = 0;
} else if(oloc & LOCATION_ONFIELD) {
pcard->reset(RESET_LEAVE, RESET_EVENT);
param->leave_field.insert(pcard);
} else if(oloc == LOCATION_GRAVE) {
param->leave_grave.insert(pcard);
}
if(pcard->previous.location == LOCATION_OVERLAY)
pcard->previous.controler = control_player;
++param->cvit;
arg.step = 4;
return FALSE;
}
case 7: {
// crystal beast redirection
auto& param = arg.extra_args;
card* pcard = *param->cvit;
uint32_t flag;
get_useable_count(pcard, pcard->current.controler, LOCATION_SZONE, pcard->current.controler, LOCATION_REASON_TOFIELD, 0xff, &flag);
flag = ((flag << 8) & 0xff00) | 0xffffe0ff;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(pcard->current.controler);
message->write<uint64_t>(pcard->data.code);
emplace_process<Processors::SelectPlace>(pcard->current.controler, flag, 1);
return FALSE;
}
case 8: {
auto& param = arg.extra_args;
card* pcard = *param->cvit;
uint8_t oloc = pcard->current.location;
uint8_t seq = returns.at<int8_t>(2);
auto message = pduel->new_message(MSG_MOVE);
message->write<uint32_t>(pcard->data.code);
message->write(pcard->get_info_location());
if(pcard->overlay_target) {
param->detach.insert(pcard->overlay_target);
pcard->overlay_target->xyz_remove(pcard);
}
move_card(pcard->current.controler, pcard, LOCATION_SZONE, seq);
pcard->current.position = POS_FACEUP;
message->write(pcard->get_info_location());
message->write<uint32_t>(pcard->current.reason);
pcard->set_status(STATUS_LEAVE_CONFIRMED, FALSE);
if(pcard->status & (STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED)) {
pcard->set_status(STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED, FALSE);
pcard->previous.location = 0;
} else if(oloc & LOCATION_ONFIELD) {
pcard->reset(RESET_LEAVE + RESET_MSCHANGE, RESET_EVENT);
pcard->clear_card_target();
param->leave_field.insert(pcard);
}
if(param->predirect->operation) {
tevent e;
e.event_cards = targets;
e.event_player = pcard->current.controler;
e.event_value = 0;
e.reason = pcard->current.reason;
e.reason_effect = reason_effect;
e.reason_player = pcard->current.controler;
core.sub_solving_event.push_back(e);
emplace_process<Processors::ExecuteOperation>(param->predirect, pcard->current.controler);
}
++param->cvit;
arg.step = 4;
return FALSE;
}
case 9: {
auto& param = arg.extra_args;
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
if(param->show_decktop[0]) {
card* ptop = *player[0].list_main.rbegin();
auto message = pduel->new_message(MSG_DECK_TOP);
message->write<uint8_t>(0);
message->write<uint32_t>(0);
message->write<uint32_t>(ptop->data.code);
message->write<uint32_t>(ptop->current.position);
}
if(param->show_decktop[1]) {
card* ptop = *player[1].list_main.rbegin();
auto message = pduel->new_message(MSG_DECK_TOP);
message->write<uint8_t>(1);
message->write<uint32_t>(0);
message->write<uint32_t>(ptop->data.code);
message->write<uint32_t>(ptop->current.position);
}
}
for(auto& pcard : targets->container) {
if(!(pcard->data.type & TYPE_TOKEN))
pcard->enable_field_effect(true);
uint8_t nloc = pcard->current.location;
if(nloc == LOCATION_HAND)
pcard->reset(RESET_TOHAND, RESET_EVENT);
if(nloc == LOCATION_DECK || nloc == LOCATION_EXTRA)
pcard->reset(RESET_TODECK, RESET_EVENT);
if(nloc == LOCATION_GRAVE)
pcard->reset(RESET_TOGRAVE, RESET_EVENT);
if(nloc == LOCATION_REMOVED || ((pcard->data.type & TYPE_TOKEN) && pcard->sendto_param.location == LOCATION_REMOVED)) {
if(pcard->current.reason & REASON_TEMPORARY)
pcard->reset(RESET_TEMP_REMOVE, RESET_EVENT);
else
pcard->reset(RESET_REMOVE, RESET_EVENT);
}
pcard->refresh_disable_status();
}
for(auto& pcard : param->leave_field)
raise_single_event(pcard, nullptr, EVENT_LEAVE_FIELD, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
for(auto& pcard : param->leave_grave)
raise_single_event(pcard, nullptr, EVENT_LEAVE_GRAVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
if((core.global_flag & GLOBALFLAG_DETACH_EVENT) && param->detach.size()) {
for(auto& pcard : param->detach) {
if(pcard->current.location & LOCATION_MZONE)
raise_single_event(pcard, nullptr, EVENT_DETACH_MATERIAL, reason_effect, reason, reason_player, 0, 0);
}
}
process_single_event();
if(param->leave_field.size())
raise_event(&param->leave_field, EVENT_LEAVE_FIELD, reason_effect, reason, reason_player, 0, 0);
if(param->leave_grave.size())
raise_event(&param->leave_grave, EVENT_LEAVE_GRAVE, reason_effect, reason, reason_player, 0, 0);
if((core.global_flag & GLOBALFLAG_DETACH_EVENT) && param->detach.size())
raise_event(&param->detach, EVENT_DETACH_MATERIAL, reason_effect, reason, reason_player, 0, 0);
process_instant_event();
adjust_instant();
return FALSE;
}
case 10: {
card_set tohand, todeck, tograve, remove, discard, released, destroyed;
card_set equipings, overlays;
for(auto& pcard : targets->container) {
uint8_t nloc = pcard->current.location;
if(pcard->equiping_target)
pcard->unequip();
if(pcard->equiping_cards.size()) {
for(auto csit = pcard->equiping_cards.begin(); csit != pcard->equiping_cards.end();) {
card* equipc = *(csit++);
equipc->unequip();
if(equipc->current.location == LOCATION_SZONE)
equipings.insert(equipc);
}
}
pcard->clear_card_target();
if(nloc == LOCATION_HAND) {
if(pcard->owner != pcard->current.controler) {
effect* deffect = pduel->new_effect();
deffect->owner = pcard;
deffect->code = 0;
deffect->type = EFFECT_TYPE_SINGLE;
deffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE | EFFECT_FLAG_CLIENT_HINT;
deffect->description = 67;
deffect->reset_flag = RESET_EVENT + 0x1fe0000;
pcard->add_effect(deffect);
}
tohand.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_TO_HAND, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(nloc == LOCATION_DECK || nloc == LOCATION_EXTRA) {
todeck.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_TO_DECK, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(nloc == LOCATION_GRAVE && !(pcard->current.reason & REASON_RETURN)) {
tograve.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_TO_GRAVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(nloc == LOCATION_REMOVED || ((pcard->data.type & TYPE_TOKEN) && pcard->sendto_param.location == LOCATION_REMOVED)) {
remove.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_REMOVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(pcard->current.reason & REASON_DISCARD) {
discard.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_DISCARD, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(pcard->current.reason & REASON_RELEASE) {
released.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_RELEASE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
// non-battle destroy
if(pcard->current.reason & REASON_DESTROY && !(pcard->current.reason & REASON_BATTLE)) {
destroyed.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_DESTROYED, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(pcard->xyz_materials.size()) {
for(auto& mcard : pcard->xyz_materials)
overlays.insert(mcard);
}
raise_single_event(pcard, nullptr, EVENT_MOVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
if(tohand.size())
raise_event(&tohand, EVENT_TO_HAND, reason_effect, reason, reason_player, 0, 0);
if(todeck.size())
raise_event(&todeck, EVENT_TO_DECK, reason_effect, reason, reason_player, 0, 0);
if(tograve.size())
raise_event(&tograve, EVENT_TO_GRAVE, reason_effect, reason, reason_player, 0, 0);
if(remove.size())
raise_event(&remove, EVENT_REMOVE, reason_effect, reason, reason_player, 0, 0);
if(discard.size())
raise_event(&discard, EVENT_DISCARD, reason_effect, reason, reason_player, 0, 0);
if(released.size())
raise_event(&released, EVENT_RELEASE, reason_effect, reason, reason_player, 0, 0);
if(destroyed.size())
raise_event(&destroyed, EVENT_DESTROYED, reason_effect, reason, reason_player, 0, 0);
raise_event(&targets->container, EVENT_MOVE, reason_effect, reason, reason_player, 0, 0);
process_single_event();
process_instant_event();
if(equipings.size())
destroy(std::move(equipings), nullptr, REASON_RULE + REASON_LOST_TARGET, PLAYER_NONE);
if(overlays.size())
send_to(std::move(overlays), nullptr, REASON_RULE + REASON_LOST_TARGET, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
adjust_instant();
return FALSE;
}
case 11: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.set<int32_t>(0, static_cast<int32_t>(targets->container.size()));
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::DiscardDeck& arg) {
auto playerid = arg.playerid;
auto count = arg.count;
auto reason = arg.reason;
switch(arg.step) {
case 0: {
if(is_player_affected_by_effect(playerid, EFFECT_CANNOT_DISCARD_DECK)) {
core.operated_set.clear();
returns.set<int32_t>(0, 0);
return TRUE;
}
int32_t i = 0;
for(auto cit = player[playerid].list_main.rbegin(); i < count && cit != player[playerid].list_main.rend(); ++cit, ++i) {
uint32_t dest = LOCATION_GRAVE;
(*cit)->sendto_param.location = LOCATION_GRAVE;
(*cit)->current.reason_effect = core.reason_effect;
(*cit)->current.reason_player = core.reason_player;
(*cit)->current.reason = reason;
uint32_t redirect = (*cit)->destination_redirect(dest, reason) & 0xffff;
if(redirect) {
(*cit)->sendto_param.location = redirect;
}
}
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
if(player[playerid].list_main.size() > count) {
card* ptop = *(player[playerid].list_main.rbegin() + count);
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
auto message = pduel->new_message(MSG_DECK_TOP);
message->write<uint8_t>(playerid);
message->write<uint32_t>(count);
message->write<uint32_t>(ptop->data.code);
message->write<uint32_t>(ptop->current.position);
}
}
}
return FALSE;
}
case 1: {
card_set tohand, todeck, tograve, remove;
core.discarded_set.clear();
for(int32_t i = 0; i < count; ++i) {
if(player[playerid].list_main.size() == 0)
break;
card* pcard = player[playerid].list_main.back();
uint8_t dest = pcard->sendto_param.location;
if(dest == LOCATION_GRAVE)
pcard->reset(RESET_TOGRAVE, RESET_EVENT);
else if(dest == LOCATION_HAND) {
pcard->reset(RESET_TOHAND, RESET_EVENT);
pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
} else if(dest == LOCATION_DECK) {
pcard->reset(RESET_TODECK, RESET_EVENT);
pcard->set_status(STATUS_PROC_COMPLETE, FALSE);
} else if(dest == LOCATION_REMOVED) {
if(pcard->current.reason & REASON_TEMPORARY)
pcard->reset(RESET_TEMP_REMOVE, RESET_EVENT);
else
pcard->reset(RESET_REMOVE, RESET_EVENT);
}
auto message = pduel->new_message(MSG_MOVE);
message->write<uint32_t>(pcard->data.code);
message->write(pcard->get_info_location());
pcard->enable_field_effect(false);
pcard->cancel_field_effect();
player[playerid].list_main.pop_back();
if(core.current_chain.size() > 0)
core.just_sent_cards.insert(pcard);
pcard->previous.controler = pcard->current.controler;
pcard->previous.location = pcard->current.location;
pcard->previous.sequence = pcard->current.sequence;
pcard->previous.position = pcard->current.position;
pcard->previous.pzone = pcard->current.pzone;
pcard->current.controler = PLAYER_NONE;
pcard->current.location = 0;
add_card(pcard->owner, pcard, dest, 0);
pcard->enable_field_effect(true);
pcard->current.position = POS_FACEUP;
message->write(pcard->get_info_location());
message->write<uint32_t>(pcard->current.reason);
if(dest == LOCATION_HAND) {
if(pcard->owner != pcard->current.controler) {
effect* deffect = pduel->new_effect();
deffect->owner = pcard;
deffect->code = 0;
deffect->type = EFFECT_TYPE_SINGLE;
deffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE | EFFECT_FLAG_CLIENT_HINT;
deffect->description = 67;
deffect->reset_flag = RESET_EVENT + 0x1fe0000;
pcard->add_effect(deffect);
}
tohand.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_TO_HAND, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
} else if(dest == LOCATION_DECK || dest == LOCATION_EXTRA) {
todeck.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_TO_DECK, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
} else if(dest == LOCATION_GRAVE) {
tograve.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_TO_GRAVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
} else if(dest == LOCATION_REMOVED) {
remove.insert(pcard);
raise_single_event(pcard, nullptr, EVENT_REMOVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
}
raise_single_event(pcard, nullptr, EVENT_MOVE, pcard->current.reason_effect, pcard->current.reason, pcard->current.reason_player, 0, 0);
core.discarded_set.insert(pcard);
}
if(tohand.size())
raise_event(&tohand, EVENT_TO_HAND, core.reason_effect, reason, core.reason_player, 0, 0);
if(todeck.size())
raise_event(&todeck, EVENT_TO_DECK, core.reason_effect, reason, core.reason_player, 0, 0);
if(tograve.size())
raise_event(&tograve, EVENT_TO_GRAVE, core.reason_effect, reason, core.reason_player, 0, 0);
if(remove.size())
raise_event(&remove, EVENT_REMOVE, core.reason_effect, reason, core.reason_player, 0, 0);
raise_event(&core.discarded_set, EVENT_MOVE, core.reason_effect, reason, core.reason_player, 0, 0);
process_single_event();
process_instant_event();
adjust_instant();
return FALSE;
}
case 2: {
core.operated_set.clear();
core.operated_set = core.discarded_set;
returns.set<int32_t>(0, static_cast<int32_t>(core.discarded_set.size()));
core.discarded_set.clear();
return TRUE;
}
}
return TRUE;
}
// move a card from anywhere to field, including sp_summon, Duel.MoveToField(), Duel.ReturnToField()
// ret: 0 = default, 1 = return after temporarily banished, 2 = trap_monster return to LOCATION_SZONE
// call move_card() in step 2
bool field::process(Processors::MoveToField& arg) {
auto target = arg.target;
auto enable = arg.enable;
auto ret = arg.ret;
auto pzone = arg.pzone;
auto zone = arg.zone;
auto rule = arg.rule;
auto reason = arg.location_reason;
auto confirm = arg.confirm;
uint8_t move_player = (target->to_field_param >> 24) & 0xff;
uint8_t playerid = (target->to_field_param >> 16) & 0xff;
uint8_t location = (target->to_field_param >> 8) & 0xff;
uint8_t positions = (target->to_field_param) & 0xff;
switch(arg.step) {
case 0: {
returns.set<int32_t>(0, FALSE);
if((ret == 1) && (!(target->current.reason & REASON_TEMPORARY) || (target->current.reason_effect->owner != core.reason_effect->owner)))
return TRUE;
if(location == LOCATION_SZONE && zone == (0x1 << 5) && (target->data.type & TYPE_FIELD) && (target->data.type & (TYPE_SPELL | TYPE_TRAP))) {
card* pcard = get_field_card(playerid, LOCATION_SZONE, 5);
if(pcard) {
if(!is_flag(DUEL_1_FACEUP_FIELD))
send_to(pcard, nullptr, REASON_RULE, pcard->current.controler, PLAYER_NONE, LOCATION_GRAVE, 0, 0);
else
destroy(pcard, nullptr, REASON_RULE, pcard->current.controler);
adjust_all();
}
} else if(pzone && location == LOCATION_SZONE && (target->data.type & TYPE_PENDULUM) && is_flag(DUEL_PZONE)) {
uint32_t flag = 0;
if(is_location_useable(playerid, LOCATION_PZONE, 0) && zone & 1)
flag |= 0x1u << (get_pzone_index(0, playerid) + 8);
if(is_location_useable(playerid, LOCATION_PZONE, 1) && zone & 2)
flag |= 0x1u << (get_pzone_index(1, playerid) + 8);
if(!flag)
return TRUE;
if(move_player != playerid)
flag = flag << 16;
flag = ~flag;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(move_player);
message->write<uint64_t>(target->data.code);
emplace_process<Processors::SelectPlace>(move_player, flag, 1);
} else {
uint32_t flag;
uint32_t lreason = reason ? reason : (target->current.location == LOCATION_MZONE) ? LOCATION_REASON_CONTROL : LOCATION_REASON_TOFIELD;
int32_t ct = get_useable_count(target, playerid, location, move_player, lreason, zone, &flag);
if(location == LOCATION_MZONE && (zone & 0x60) && (zone != 0xff) && !rule) {
if((zone & 0x20) && is_location_useable(playerid, location, 5)) {
flag = flag & ~(1u << 5);
++ct;
}
if((zone & 0x40) && is_location_useable(playerid, location, 6)) {
flag = flag & ~(1u << 6);
++ct;
}
}
if(location == LOCATION_SZONE)
flag = flag | ~zone;
if((ret == 1) && (ct <= 0 || target->is_status(STATUS_FORBIDDEN) || (!(positions & POS_FACEDOWN) && check_unique_onfield(target, playerid, location)))) {
arg.step = 3;
send_to(target, core.reason_effect, REASON_RULE, core.reason_player, PLAYER_NONE, LOCATION_GRAVE, 0, 0);
return FALSE;
}
if(ct <= 0 || ~flag == 0)
return TRUE;
if(!confirm && (zone & (zone - 1)) == 0) {
for(uint8_t seq = 0; seq < 8; ++seq) {
if((1 << seq) & zone) {
returns.set<int8_t>(2, seq);
return FALSE;
}
}
}
if(!is_flag(DUEL_TRAP_MONSTERS_NOT_USE_ZONE) && (ret == 2)) {
returns.set<int8_t>(2, target->previous.sequence);
return FALSE;
}
if(move_player == playerid) {
if(location == LOCATION_SZONE)
flag = ((flag & 0xff) << 8) | 0xffff00ff;
else
flag = (flag & 0xff) | 0xffffff00;
} else {
if(location == LOCATION_SZONE)
flag = ((flag & 0xff) << 24) | 0xffffff;
else
flag = ((flag & 0xff) << 16) | 0xff00ffff;
}
flag |= 0xe080e080;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(move_player);
message->write<uint64_t>(target->data.code);
emplace_process<Processors::SelectPlace>(move_player, flag, 1);
}
return FALSE;
}
case 1: {
uint32_t seq = returns.at<int8_t>(2);
if(location == LOCATION_SZONE && zone == 0x1 << 5 && (target->data.type & TYPE_FIELD) && (target->data.type & (TYPE_SPELL | TYPE_TRAP)))
seq = 5;
if(ret != 1) {
if(location != target->current.location) {
uint32_t resetflag = 0;
if(location & LOCATION_ONFIELD)
resetflag |= RESET_TOFIELD;
if(target->current.location & LOCATION_ONFIELD)
resetflag |= RESET_LEAVE;
effect* peffect = target->is_affected_by_effect(EFFECT_PRE_MONSTER);
if((location & LOCATION_ONFIELD) && (target->current.location & LOCATION_ONFIELD)
&& !(peffect && (peffect->value & TYPE_TRAP)) && ret != 2)
resetflag |= RESET_MSCHANGE;
target->reset(resetflag, RESET_EVENT);
target->clear_card_target();
}
if(!(target->current.location & LOCATION_ONFIELD))
target->clear_relate_effect();
}
if(ret == 1)
target->current.reason &= ~REASON_TEMPORARY;
if((ret == 0 && location != target->current.location)
|| (ret == 1 && target->turnid != infos.turn_id)) {
target->set_status(STATUS_SUMMON_TURN, FALSE);
target->set_status(STATUS_FLIP_SUMMON_TURN, FALSE);
target->set_status(STATUS_SPSUMMON_TURN, FALSE);
target->set_status(STATUS_SET_TURN, FALSE);
target->set_status(STATUS_FORM_CHANGED, FALSE);
}
target->temp.sequence = seq;
if(location != LOCATION_MZONE) {
returns.set<int32_t>(0, positions);
return FALSE;
}
if((target->data.type & TYPE_LINK) && (target->data.type & TYPE_MONSTER)) {
returns.set<int32_t>(0, POS_FACEUP_ATTACK);
return FALSE;
}
emplace_process<Processors::SelectPosition>(move_player, target->data.code, positions);
return FALSE;
}
case 2: {
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
if(target->current.location == LOCATION_DECK) {
uint32_t curp = target->current.controler;
uint32_t curs = target->current.sequence;
if(curs > 0 && (curs == player[curp].list_main.size() - 1)) {
card* ptop = player[curp].list_main[curs - 1];
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
auto message = pduel->new_message(MSG_DECK_TOP);
message->write<uint8_t>(curp);
message->write<uint32_t>(1);
message->write<uint32_t>(ptop->data.code);
message->write<uint32_t>(ptop->current.position);
}
}
}
}
auto message = pduel->new_message(MSG_MOVE);
message->write<uint32_t>(target->data.code);
message->write(target->get_info_location());
if(target->overlay_target)
target->overlay_target->xyz_remove(target);
// call move_card()
move_card(playerid, target, location, target->temp.sequence, pzone);
target->current.position = returns.at<int32_t>(0);
target->set_status(STATUS_LEAVE_CONFIRMED, FALSE);
message->write(target->get_info_location());
message->write<uint32_t>(target->current.reason);
if((target->current.location != LOCATION_MZONE)) {
if(target->equiping_cards.size()) {
destroy(target->equiping_cards, nullptr, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE);
for(auto csit = target->equiping_cards.begin(); csit != target->equiping_cards.end();) {
auto rm = csit++;
(*rm)->unequip();
}
}
if(target->xyz_materials.size()) {
send_to(card_set{ target->xyz_materials.begin(), target->xyz_materials.end() }, nullptr, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
}
}
if((target->previous.location == LOCATION_SZONE) && target->equiping_target)
target->unequip();
if(target->current.location == LOCATION_MZONE) {
effect_set eset;
filter_player_effect(0, EFFECT_MUST_USE_MZONE, &eset, false);
filter_player_effect(1, EFFECT_MUST_USE_MZONE, &eset, false);
target->filter_effect(EFFECT_MUST_USE_MZONE, &eset);
uint32_t lreason = reason ? reason : (target->current.location == LOCATION_MZONE) ? LOCATION_REASON_CONTROL : LOCATION_REASON_TOFIELD;
for(const auto& peff : eset) {
if(peff->is_flag(EFFECT_FLAG_COUNT_LIMIT) && peff->count_limit == 0)
continue;
if(peff->operation) {
pduel->lua->add_param<LuaParam::EFFECT>(peff, true);
pduel->lua->add_param<LuaParam::INT>(target->current.controler);
pduel->lua->add_param<LuaParam::INT>(move_player);
pduel->lua->add_param<LuaParam::INT>(lreason);
if(!pduel->lua->check_condition(peff->operation, 4))
continue;
}
uint32_t value = 0x1f;
if(peff->is_flag(EFFECT_FLAG_PLAYER_TARGET)) {
pduel->lua->add_param<LuaParam::INT>(target->current.controler);
pduel->lua->add_param<LuaParam::INT>(move_player);
pduel->lua->add_param<LuaParam::INT>(lreason);
value = peff->get_value(3);
} else {
pduel->lua->add_param<LuaParam::INT>(target->current.controler);
pduel->lua->add_param<LuaParam::INT>(move_player);
pduel->lua->add_param<LuaParam::INT>(lreason);
value = peff->get_value(target, 3);
}
if(peff->get_handler_player() != target->current.controler)
value = value >> 16;
if(value & (0x1 << target->current.sequence)) {
peff->dec_count();
}
}
effect* teffect;
if((teffect = target->is_affected_by_effect(EFFECT_PRE_MONSTER)) != nullptr) {
uint32_t type = teffect->value;
if(type & TYPE_TRAP)
type |= TYPE_TRAPMONSTER | target->data.type;
target->reset(EFFECT_PRE_MONSTER, RESET_CODE);
effect* peffect = pduel->new_effect();
peffect->owner = target;
peffect->type = EFFECT_TYPE_SINGLE;
peffect->code = EFFECT_CHANGE_TYPE;
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
peffect->reset_flag = RESET_EVENT + 0x1fc0000;
peffect->value = TYPE_MONSTER | type;
target->add_effect(peffect);
if(!is_flag(DUEL_TRAP_MONSTERS_NOT_USE_ZONE) &&(type & TYPE_TRAPMONSTER)) {
peffect = pduel->new_effect();
peffect->owner = target;
peffect->type = EFFECT_TYPE_FIELD;
peffect->range = LOCATION_MZONE;
peffect->code = EFFECT_USE_EXTRA_SZONE;
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
peffect->reset_flag = RESET_EVENT + 0x1fe0000;
peffect->value = 1 + (0x10000 << target->previous.sequence);
target->add_effect(peffect);
}
}
}
if(enable || ((ret == 1) && target->is_position(POS_FACEUP)))
target->enable_field_effect(true);
if(ret == 1 && target->current.location == LOCATION_MZONE && !(target->data.type & TYPE_MONSTER))
send_to(target, nullptr, REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, 0);
else {
if(target->previous.location == LOCATION_GRAVE) {
raise_single_event(target, nullptr, EVENT_LEAVE_GRAVE, target->current.reason_effect, target->current.reason, move_player, 0, 0);
raise_event(target, EVENT_LEAVE_GRAVE, target->current.reason_effect, target->current.reason, move_player, 0, 0);
}
raise_single_event(target, nullptr, EVENT_MOVE, target->current.reason_effect, target->current.reason, target->current.reason_player, 0, 0);
raise_event(target, EVENT_MOVE, target->current.reason_effect, target->current.reason, target->current.reason_player, 0, 0);
process_single_event();
process_instant_event();
}
adjust_disable_check_list();
return FALSE;
}
case 3: {
returns.set<int32_t>(0, TRUE);
return TRUE;
}
case 4: {
returns.set<int32_t>(0, FALSE);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::ChangePos& arg) {
auto targets = arg.targets;
auto reason_effect = arg.reason_effect;
auto reason_player = arg.reason_player;
auto enable = arg.enable;
switch(arg.step) {
case 0: {
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
card* pcard = *cit++;
uint8_t npos = pcard->position_param & 0xff;
uint8_t opos = pcard->current.position;
if((pcard->current.location != LOCATION_MZONE && pcard->current.location != LOCATION_SZONE)
|| ((pcard->data.type & TYPE_LINK) && (pcard->data.type & TYPE_MONSTER))
|| pcard->get_status(STATUS_SUMMONING | STATUS_SPSUMMON_STEP)
|| (reason_effect && !pcard->is_affect_by_effect(reason_effect)) || npos == opos
|| (!(pcard->data.type & TYPE_TOKEN) && (opos & POS_FACEUP) && (npos & POS_FACEDOWN) && !pcard->is_capable_turn_set(reason_player))) {
targets->container.erase(pcard);
continue;
}
//For cards that cannot be changed to an specific position via effects
if(!reason_effect)
continue;
effect_set eset;
pcard->filter_effect(EFFECT_CANNOT_CHANGE_POS_E, &eset);
if(eset.empty())
continue;
uint8_t disallowpos = 0;
for(const auto& eff : eset) {
auto val = eff->get_value(reason_effect);
disallowpos |= val ? val : POS_FACEUP | POS_FACEDOWN;
}
if(npos & disallowpos) {
targets->container.erase(pcard);
continue;
}
}
arg.to_grave_set.clear();
return FALSE;
}
case 1: {
uint8_t playerid = reason_player;
if(arg.oppo_selection)
playerid = 1 - reason_player;
card_set ssets;
for(auto& pcard : targets->container) {
uint8_t npos = pcard->position_param & 0xff;
uint8_t opos = pcard->current.position;
if((opos & POS_FACEUP) && (npos & POS_FACEDOWN)) {
if(pcard->get_type() & TYPE_TRAPMONSTER) {
if(pcard->current.controler == playerid)
ssets.insert(pcard);
}
}
}
if(ssets.size()) {
return_cards.clear();
refresh_location_info_instant();
int32_t fcount = get_useable_count(nullptr, playerid, LOCATION_SZONE, playerid, 0);
if(fcount <= 0) {
for(auto& pcard : ssets) {
arg.to_grave_set.insert(pcard);
targets->container.erase(pcard);
}
arg.step = 2;
} else if((int32_t)ssets.size() > fcount) {
core.select_cards.clear();
for(auto& pcard : ssets)
core.select_cards.push_back(pcard);
uint32_t ct = (uint32_t)ssets.size() - fcount;
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(playerid);
message->write<uint64_t>(502);
emplace_process<Processors::SelectCard>(playerid, false, ct, ct);
}
} else
arg.step = 2;
return FALSE;
}
case 2: {
for(auto& pcard : return_cards.list) {
arg.to_grave_set.insert(pcard);
targets->container.erase(pcard);
}
return FALSE;
}
case 3: {
if(!arg.oppo_selection) {
arg.oppo_selection = true;
arg.step = 0;
}
return FALSE;
}
case 4: {
card_set equipings;
card_set flips;
card_set ssets;
card_set pos_changed;
card_vector cv(targets->container.begin(), targets->container.end());
if(cv.size() > 1)
std::sort(cv.begin(), cv.end(), card::card_operation_sort);
for(auto& pcard : cv) {
uint8_t npos = pcard->position_param & 0xff;
uint8_t opos = pcard->current.position;
uint8_t flag = pcard->position_param >> 16;
if((pcard->data.type & TYPE_TOKEN) && (npos & POS_FACEDOWN))
npos = POS_FACEUP_DEFENSE;
pcard->previous.position = opos;
pcard->current.position = npos;
if((npos & POS_DEFENSE) && !pcard->is_affected_by_effect(EFFECT_DEFENSE_ATTACK))
pcard->set_status(STATUS_ATTACK_CANCELED, TRUE);
pcard->set_status(STATUS_JUST_POS, TRUE);
auto message = pduel->new_message(MSG_POS_CHANGE);
message->write<uint32_t>(pcard->data.code);
message->write<uint8_t>(pcard->current.controler);
message->write<uint8_t>(pcard->current.location);
message->write<uint8_t>(pcard->current.sequence);
message->write<uint8_t>(pcard->previous.position);
message->write<uint8_t>(pcard->current.position);
core.hint_timing[pcard->current.controler] |= TIMING_POS_CHANGE;
if((opos & POS_FACEDOWN) && (npos & POS_FACEUP)) {
pcard->fieldid = infos.field_id++;
if(check_unique_onfield(pcard, pcard->current.controler, pcard->current.location))
pcard->unique_fieldid = UINT_MAX;
if(pcard->current.location == LOCATION_MZONE) {
raise_single_event(pcard, nullptr, EVENT_FLIP, reason_effect, 0, reason_player, 0, flag);
flips.insert(pcard);
}
if(enable) {
if(!reason_effect || !(reason_effect->type & 0x7f0) || pcard->current.location != LOCATION_MZONE)
pcard->enable_field_effect(true);
else
core.delayed_enable_set.insert(pcard);
} else
pcard->refresh_disable_status();
}
if(pcard->current.location == LOCATION_MZONE) {
raise_single_event(pcard, nullptr, EVENT_CHANGE_POS, reason_effect, 0, reason_player, 0, 0);
pos_changed.insert(pcard);
}
bool trapmonster = false;
if((opos & POS_FACEUP) && (npos & POS_FACEDOWN)) {
if(pcard->get_type() & TYPE_TRAPMONSTER)
trapmonster = true;
if(pcard->status & (STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED))
pcard->set_status(STATUS_SUMMON_DISABLED | STATUS_ACTIVATE_DISABLED, FALSE);
pcard->reset(RESET_TURN_SET, RESET_EVENT);
pcard->clear_card_target();
pcard->set_status(STATUS_SET_TURN, TRUE);
pcard->enable_field_effect(false);
pcard->previous.location = 0;
pcard->summon.type &= 0xdf00ffff;
if((pcard->summon.type & SUMMON_TYPE_PENDULUM) == SUMMON_TYPE_PENDULUM)
pcard->summon.type &= 0xf000ffff;
pcard->spsummon_counter[0] = pcard->spsummon_counter[1] = 0;
pcard->spsummon_counter_rst[0] = pcard->spsummon_counter_rst[1] = 0;
}
if((npos & POS_FACEDOWN) && pcard->equiping_cards.size()) {
for(auto csit = pcard->equiping_cards.begin(); csit != pcard->equiping_cards.end();) {
auto erm = csit++;
equipings.insert(*erm);
(*erm)->unequip();
}
}
if((npos & POS_FACEDOWN) && pcard->equiping_target)
pcard->unequip();
if(trapmonster) {
refresh_location_info_instant();
move_to_field(pcard, pcard->current.controler, pcard->current.controler, LOCATION_SZONE, POS_FACEDOWN, FALSE, 2);
raise_single_event(pcard, nullptr, EVENT_SSET, reason_effect, 0, reason_player, 0, 0);
ssets.insert(pcard);
}
}
adjust_instant();
process_single_event();
if(flips.size())
raise_event(&flips, EVENT_FLIP, reason_effect, 0, reason_player, 0, 0);
if(ssets.size())
raise_event(&ssets, EVENT_SSET, reason_effect, 0, reason_player, 0, 0);
if(pos_changed.size())
raise_event(&pos_changed, EVENT_CHANGE_POS, reason_effect, 0, reason_player, 0, 0);
process_instant_event();
if(equipings.size())
destroy(std::move(equipings), nullptr, REASON_LOST_TARGET + REASON_RULE, PLAYER_NONE);
auto& to_grave_set = arg.to_grave_set;
if(to_grave_set.size()) {
send_to(std::move(to_grave_set), nullptr, REASON_RULE, PLAYER_NONE, PLAYER_NONE, LOCATION_GRAVE, 0, POS_FACEUP);
}
return FALSE;
}
case 5: {
core.operated_set.clear();
core.operated_set = targets->container;
returns.set<int32_t>(0, static_cast<int32_t>(targets->container.size()));
pduel->delete_group(targets);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::OperationReplace& arg) {
auto replace_effect = arg.replace_effect;
auto targets = arg.targets;
auto target = arg.target;
auto is_destroy = arg.is_destroy;
switch(arg.step) {
case 0: {
if(returns.at<int32_t>(0))
return TRUE;
if(!replace_effect->target)
return TRUE;
tevent e;
e.event_cards = targets;
e.event_player = replace_effect->get_handler_player();
e.event_value = 0;
e.reason = target->current.reason;
e.reason_effect = target->current.reason_effect;
e.reason_player = target->current.reason_player;
if(!replace_effect->is_activateable(replace_effect->get_handler_player(), e))
return TRUE;
auto& newchain = core.continuous_chain.emplace_back();
newchain.chain_id = 0;
newchain.chain_count = 0;
newchain.triggering_effect = replace_effect;
newchain.triggering_player = e.event_player;
newchain.evt = e;
newchain.target_cards = nullptr;
newchain.target_player = PLAYER_NONE;
newchain.target_param = 0;
newchain.disable_player = PLAYER_NONE;
newchain.disable_reason = nullptr;
newchain.flag = 0;
core.solving_event.push_front(e);
core.sub_solving_event.push_back(std::move(e));
emplace_process<Processors::ExecuteTarget>(replace_effect, replace_effect->get_handler_player());
return FALSE;
}
case 1: {
if (returns.at<int32_t>(0)) {
if(!(target->current.reason_effect && target->current.reason_effect->is_self_destroy_related())) {
targets->container.erase(target);
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
if(is_destroy)
core.destroy_canceled.insert(target);
}
replace_effect->dec_count(replace_effect->get_handler_player());
} else
arg.step = 2;
return FALSE;
}
case 2: {
if(!replace_effect->operation)
return FALSE;
core.sub_solving_event.push_back(*core.solving_event.begin());
emplace_process<Processors::ExecuteOperation>(replace_effect, replace_effect->get_handler_player());
return FALSE;
}
case 3: {
if(core.continuous_chain.back().target_cards)
pduel->delete_group(core.continuous_chain.back().target_cards);
for(auto& oit : core.continuous_chain.back().opinfos) {
if(oit.second.op_cards)
pduel->delete_group(oit.second.op_cards);
}
core.continuous_chain.pop_back();
core.solving_event.pop_front();
return TRUE;
}
case 5: {
if(targets->container.size() == 0)
return TRUE;
tevent e;
e.event_cards = targets;
e.event_player = replace_effect->get_handler_player();
e.event_value = 0;
card* pc = *targets->container.begin();
e.reason = pc->current.reason;
e.reason_effect = pc->current.reason_effect;
e.reason_player = pc->current.reason_player;
if(!replace_effect->is_activateable(replace_effect->get_handler_player(), e) || !replace_effect->value)
return TRUE;
auto& newchain = core.continuous_chain.emplace_back();
newchain.chain_id = 0;
newchain.chain_count = 0;
newchain.triggering_effect = replace_effect;
newchain.triggering_player = e.event_player;
newchain.evt = e;
newchain.target_cards = nullptr;
newchain.target_player = PLAYER_NONE;
newchain.target_param = 0;
newchain.disable_player = PLAYER_NONE;
newchain.disable_reason = nullptr;
newchain.flag = 0;
core.solving_event.push_front(e);
core.sub_solving_event.push_back(std::move(e));
emplace_process<Processors::ExecuteTarget>(replace_effect, replace_effect->get_handler_player());
return FALSE;
}
case 6: {
if(returns.at<int32_t>(0)) {
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
if(replace_effect->get_value(*rm) && !((*rm)->current.reason_effect && (*rm)->current.reason_effect->is_self_destroy_related())) {
(*rm)->current.reason = (*rm)->temp.reason;
(*rm)->current.reason_effect = (*rm)->temp.reason_effect;
(*rm)->current.reason_player = (*rm)->temp.reason_player;
if(is_destroy)
core.destroy_canceled.insert(*rm);
targets->container.erase(rm);
}
}
replace_effect->dec_count(replace_effect->get_handler_player());
} else
arg.step = 7;
return FALSE;
}
case 7: {
if(!replace_effect->operation)
return FALSE;
core.sub_solving_event.push_back(*core.solving_event.begin());
emplace_process<Processors::ExecuteOperation>(replace_effect, replace_effect->get_handler_player());
return FALSE;
}
case 8: {
if(core.continuous_chain.back().target_cards)
pduel->delete_group(core.continuous_chain.back().target_cards);
for(auto& oit : core.continuous_chain.back().opinfos) {
if(oit.second.op_cards)
pduel->delete_group(oit.second.op_cards);
}
core.continuous_chain.pop_back();
core.solving_event.pop_front();
return TRUE;
}
case 10: {
if(returns.at<int32_t>(0))
return TRUE;
if(!replace_effect->target)
return TRUE;
tevent e;
e.event_cards = targets;
e.event_player = replace_effect->get_handler_player();
e.event_value = 0;
e.reason = target->current.reason;
e.reason_effect = target->current.reason_effect;
e.reason_player = target->current.reason_player;
if(!replace_effect->is_activateable(replace_effect->get_handler_player(), e))
return TRUE;
auto& newchain = core.continuous_chain.emplace_back();
newchain.chain_id = 0;
newchain.chain_count = 0;
newchain.triggering_effect = replace_effect;
newchain.triggering_player = e.event_player;
newchain.evt = e;
newchain.target_cards = nullptr;
newchain.target_player = PLAYER_NONE;
newchain.target_param = 0;
newchain.disable_player = PLAYER_NONE;
newchain.disable_reason = nullptr;
newchain.flag = 0;
core.sub_solving_event.push_back(std::move(e));
emplace_process<Processors::ExecuteTarget>(replace_effect, replace_effect->get_handler_player());
return FALSE;
}
case 11: {
if(returns.at<int32_t>(0)) {
targets->container.erase(target);
target->current.reason = target->temp.reason;
target->current.reason_effect = target->temp.reason_effect;
target->current.reason_player = target->temp.reason_player;
if(is_destroy)
core.destroy_canceled.insert(target);
replace_effect->dec_count(replace_effect->get_handler_player());
core.desrep_chain.push_back(core.continuous_chain.front());
}
core.continuous_chain.pop_front();
return TRUE;
}
case 12: {
if(targets->container.size() == 0)
return TRUE;
tevent e;
e.event_cards = targets;
e.event_player = replace_effect->get_handler_player();
e.event_value = 0;
card* pc = *targets->container.begin();
e.reason = pc->current.reason;
e.reason_effect = pc->current.reason_effect;
e.reason_player = pc->current.reason_player;
if(!replace_effect->is_activateable(replace_effect->get_handler_player(), e) || !replace_effect->value)
return TRUE;
auto& newchain = core.continuous_chain.emplace_back();
newchain.chain_id = 0;
newchain.chain_count = 0;
newchain.triggering_effect = replace_effect;
newchain.triggering_player = e.event_player;
newchain.evt = e;
newchain.target_cards = nullptr;
newchain.target_player = PLAYER_NONE;
newchain.target_param = 0;
newchain.disable_player = PLAYER_NONE;
newchain.disable_reason = nullptr;
newchain.flag = 0;
core.sub_solving_event.push_back(std::move(e));
emplace_process<Processors::ExecuteTarget>(replace_effect, replace_effect->get_handler_player());
return FALSE;
}
case 13: {
if(returns.at<int32_t>(0)) {
for(auto cit = targets->container.begin(); cit != targets->container.end();) {
auto rm = cit++;
if(replace_effect->get_value(*rm)) {
(*rm)->current.reason = (*rm)->temp.reason;
(*rm)->current.reason_effect = (*rm)->temp.reason_effect;
(*rm)->current.reason_player = (*rm)->temp.reason_player;
if(is_destroy)
core.destroy_canceled.insert(*rm);
targets->container.erase(rm);
}
}
replace_effect->dec_count(replace_effect->get_handler_player());
core.desrep_chain.push_back(core.continuous_chain.front());
}
core.continuous_chain.pop_front();
return TRUE;
}
case 15: {
if(core.desrep_chain.size() == 0)
return TRUE;
core.continuous_chain.splice(core.continuous_chain.end(), core.desrep_chain, core.desrep_chain.begin());
effect* reffect = core.continuous_chain.back().triggering_effect;
if(!reffect->operation)
return FALSE;
core.sub_solving_event.push_back(core.continuous_chain.back().evt);
emplace_process<Processors::ExecuteOperation>(reffect, reffect->get_handler_player());
return FALSE;
}
case 16: {
if(core.continuous_chain.back().target_cards)
pduel->delete_group(core.continuous_chain.back().target_cards);
for(auto& oit : core.continuous_chain.back().opinfos) {
if(oit.second.op_cards)
pduel->delete_group(oit.second.op_cards);
}
core.continuous_chain.pop_back();
arg.step = 14;
return FALSE;
}
}
return TRUE;
}
bool field::process(Processors::ActivateEffect& arg) {
auto peffect = arg.peffect;
switch(arg.step) {
case 0: {
card* phandler = peffect->get_handler();
int32_t playerid = phandler->current.controler;
nil_event.event_code = EVENT_FREE_CHAIN;
if(!peffect->is_activateable(playerid, nil_event))
return TRUE;
auto& newchain = core.new_chains.emplace_back();
newchain.flag = 0;
newchain.chain_id = infos.field_id++;
newchain.evt.event_code = peffect->code;
newchain.evt.event_player = PLAYER_NONE;
newchain.evt.event_value = 0;
newchain.evt.event_cards = nullptr;
newchain.evt.reason = 0;
newchain.evt.reason_effect = nullptr;
newchain.evt.reason_player = PLAYER_NONE;
newchain.triggering_effect = peffect;
newchain.set_triggering_state(phandler);
newchain.triggering_player = playerid;
phandler->set_status(STATUS_CHAINING, TRUE);
peffect->dec_count(playerid);
emplace_process<Processors::AddChain>();
emplace_process<Processors::QuickEffect>(false, 1 - playerid);
infos.priorities[0] = 0;
infos.priorities[1] = 0;
return FALSE;
}
case 1: {
for(auto& ch_lim : core.chain_limit)
luaL_unref(pduel->lua->lua_state, LUA_REGISTRYINDEX, ch_lim.function);
core.chain_limit.clear();
for(auto& ch : core.current_chain)
ch.triggering_effect->get_handler()->set_status(STATUS_CHAINING, FALSE);
emplace_process<Processors::SolveChain>(false, false, false);
return TRUE;
}
}
return TRUE;
}
bool field::process(Processors::SelectRelease& arg) {
auto playerid = arg.playerid;
auto cancelable = arg.cancelable;
auto min = arg.min;
auto max = arg.max;
auto check_field = arg.check_field;
auto to_check = arg.to_check;
auto toplayer = arg.toplayer;
auto zone = arg.zone;
switch(arg.step) {
case 0: {
if(check_field) {
int32_t ct = 0;
zone &= (0x1f & get_forced_zones(to_check, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD));
ct = get_useable_count(to_check, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD, zone);
if(ct < min) {
arg.must_choose_one = std::make_unique<card_set>();
for(auto& pcard : core.release_cards) {
if((pcard->current.location == LOCATION_MZONE && pcard->current.controler == toplayer && ((zone >> pcard->current.sequence) & 1)))
arg.must_choose_one->insert(pcard);
}
}
}
core.operated_set.clear();
return_cards.clear();
/*if all the available cards are equal to the minimum, then the selection will always use all the forced cards without needing to check*/
bool allminimum = core.release_cards_ex_oneof.size() <= 1 && ((int32_t)(core.release_cards_ex.size() + core.release_cards.size() + core.release_cards_ex_oneof.size()) == min);
/*if only must use cards are available, then the selection will always be correct*/
bool allmust = ((int32_t)core.release_cards_ex.size() >= max) || (core.release_cards.size() + core.release_cards_ex_oneof.size()) == 0;
/*only self cards available, no need for special check*/
bool onlyself = (core.release_cards_ex.size() + core.release_cards_ex_oneof.size()) == 0;
if((!allminimum && !allmust && !onlyself) || arg.must_choose_one) {
arg.step = 1;
return FALSE;
}
core.select_cards.clear();
core.select_cards.insert(core.select_cards.begin(), core.release_cards_ex.begin(), core.release_cards_ex.end());
if((int32_t)core.release_cards_ex.size() < max) {
core.select_cards.insert(core.select_cards.begin(), core.release_cards.begin(), core.release_cards.end());
core.select_cards.insert(core.select_cards.begin(), core.release_cards_ex_oneof.begin(), core.release_cards_ex_oneof.end());
}
if(allmust)
min = static_cast<uint16_t>(core.release_cards_ex.size());
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(playerid);
message->write<uint64_t>(500);
emplace_process<Processors::SelectCard>(playerid, cancelable, min, max);
return FALSE;
}
case 1: {
if(return_cards.canceled)
return TRUE;
int32_t count = static_cast<int32_t>(return_cards.list.size());
core.operated_set.insert(return_cards.list.begin(), return_cards.list.end());
if((min-count) > 0) {
/*something wrong happened when selecting*/
return_cards.clear();
return_cards.canceled = true;
} else {
if(core.release_cards_ex_oneof.size()) {
effect* peffect = (*core.release_cards_ex_oneof.begin())->is_affected_by_effect(EFFECT_EXTRA_RELEASE_NONSUM);
core.dec_count_reserve.push_back(peffect);
}
}
return TRUE;
}
case 2: {
core.select_cards.clear();
core.unselect_cards.clear();
core.unselect_cards.insert(core.unselect_cards.begin(), core.operated_set.begin(), core.operated_set.end());
auto finishable = (int32_t)core.operated_set.size() >= min;
auto must_chosen = !arg.must_choose_one;
auto& must_choose = arg.must_choose_one;
uint32_t to_select = 0;
for(auto& pcard : core.release_cards_ex) {
if(core.operated_set.find(pcard) == core.operated_set.end()) {
finishable = FALSE;
++to_select;
}
}
if(!must_chosen) {
for(auto& pcard : core.operated_set) {
if(must_choose->find(pcard) != must_choose->end()) {
must_chosen = TRUE;
break;
}
}
}
int32_t curmax = static_cast<int32_t>(max - core.operated_set.size());
if(!must_chosen) {
--curmax;
}
curmax -= to_select;
finishable = finishable && must_chosen;
card_vector diff;
diff.insert(diff.begin(), core.release_cards_ex.begin(), core.release_cards_ex.end());
if(curmax <= 0) {
if(!must_chosen) {
if(curmax == 0)
diff.insert(diff.begin(), must_choose->begin(), must_choose->end());
else
diff.assign(must_choose->begin(), must_choose->end());
}
} else {
diff.insert(diff.begin(), core.release_cards.begin(), core.release_cards.end());
if(arg.extra_release_nonsum_effect == nullptr)
diff.insert(diff.begin(), core.release_cards_ex_oneof.begin(), core.release_cards_ex_oneof.end());
}
std::set_difference(diff.begin(), diff.end(), core.unselect_cards.begin(), core.unselect_cards.end(),
std::inserter(core.select_cards, core.select_cards.begin()));
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(playerid);
message->write<uint64_t>(500);
emplace_process<Processors::SelectUnselectCard>(playerid, cancelable, min, max, finishable);
return FALSE;
}
case 3: {
if(return_cards.canceled && (core.operated_set.empty() || (int32_t)core.operated_set.size() >= min)) {
if(arg.extra_release_nonsum_effect)
core.dec_count_reserve.push_back(arg.extra_release_nonsum_effect);
return_cards.list.clear();
std::copy(core.operated_set.begin(), core.operated_set.end(), std::back_inserter(return_cards.list));
if(core.operated_set.size())
return_cards.canceled = false;
return TRUE;
}
card* pcard = return_cards.list[0];
if(core.operated_set.find(pcard) == core.operated_set.end()) {
core.operated_set.insert(pcard);
if(core.release_cards_ex_oneof.find(pcard) != core.release_cards_ex_oneof.end())
arg.extra_release_nonsum_effect = pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE_NONSUM);
} else {
core.operated_set.erase(pcard);
if(core.release_cards_ex_oneof.find(pcard) != core.release_cards_ex_oneof.end())
arg.extra_release_nonsum_effect = nullptr;
}
if((int32_t)core.operated_set.size() == max) {
return_cards.list.clear();
std::copy(core.operated_set.begin(), core.operated_set.end(), std::back_inserter(return_cards.list));
if(arg.extra_release_nonsum_effect)
core.dec_count_reserve.push_back(arg.extra_release_nonsum_effect);
return TRUE;
}
arg.step = 1;
return FALSE;
}
}
return TRUE;
}
bool field::process(Processors::SelectTribute& arg) {
auto target = arg.target;
auto playerid = arg.playerid;
auto cancelable = arg.cancelable;
auto min = arg.min;
auto max = arg.max;
auto toplayer = arg.toplayer;
auto zone = arg.zone;
switch(arg.step) {
case 0: {
core.operated_set.clear();
zone &= (0x1f & get_forced_zones(target, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD));
int32_t ct = get_tofield_count(target, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD, zone);
if(ct > 0) {
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(playerid);
message->write<uint64_t>(500);
if(core.release_cards_ex.size() + core.release_cards_ex_oneof.size() == 0) {
core.select_cards.clear();
for(auto& pcard : core.release_cards)
core.select_cards.push_back(pcard);
emplace_process<Processors::SelectTributeP>(playerid, cancelable, min, max);
return TRUE;
}
if(core.release_cards_ex.size() >= (uint32_t)max) {
core.select_cards.clear();
for(auto& pcard : core.release_cards_ex)
core.select_cards.push_back(pcard);
emplace_process<Processors::SelectTributeP>(playerid, cancelable, min, max);
return TRUE;
}
}
return FALSE;
}
case 1: {
int32_t rmax = 0;
zone &= (0x1f & get_forced_zones(target, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD));
int32_t ct = get_tofield_count(target, toplayer, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD, zone);
card_set must_choose_one;
for(auto& pcard : core.release_cards) {
if((pcard->current.location == LOCATION_MZONE && pcard->current.controler == toplayer && ((zone >> pcard->current.sequence) & 1)))
if(ct <= 0)
must_choose_one.insert(pcard);
rmax += (pcard)->release_param;
}
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(playerid);
message->write<uint64_t>(500);
if(core.release_cards_ex.empty() && core.release_cards_ex_oneof.empty() && min > rmax) {
if(rmax > 0) {
core.select_cards.clear();
for(auto& pcard : core.release_cards)
core.select_cards.push_back(pcard);
}
emplace_process<Processors::SelectTributeP>(playerid, cancelable, min, max);
return TRUE;
}
bool force = !must_choose_one.empty();
core.select_cards.clear();
core.unselect_cards.clear();
for(auto it = core.release_cards_ex_oneof.begin(); it != core.release_cards_ex_oneof.end();) {
auto pcard = (*it);
if(core.release_cards.find(pcard) != core.release_cards.end() || core.release_cards_ex.find(pcard) != core.release_cards_ex.end())
it = core.release_cards_ex_oneof.erase(it);
else
++it;
}
if(max - core.release_cards_ex.size() == 1 && force) {
for(auto& pcard : must_choose_one)
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex)
core.select_cards.push_back(pcard);
} else if(max <= 1 && force) {
for(auto& pcard : must_choose_one)
core.select_cards.push_back(pcard);
} else {
for(auto& pcard : core.release_cards)
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex)
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex_oneof)
core.select_cards.push_back(pcard);
}
emplace_process<Processors::SelectUnselectCard>(playerid, cancelable, min, max, false);
arg.step = 2;
arg.must_choose_one.swap(must_choose_one);
return FALSE;
}
case 2: {
uint32_t rmin = static_cast<uint32_t>(core.operated_set.size());
uint32_t rmax = 0;
for(auto& pcard : core.operated_set)
rmax += pcard->release_param;
auto oldmin = min;
auto oldmax = max;
min -= rmax;
max -= rmin;
min = min > 0 ? min : 0;
max = max > 0 ? max : 0;
auto& must_choose_one = arg.must_choose_one;
bool force = !must_choose_one.empty();
for(auto& pcard : must_choose_one) {
if(core.operated_set.find(pcard) != core.operated_set.end())
force = false;
}
core.select_cards.clear();
core.unselect_cards.clear();
int32_t exsize = 0;
for(auto& pcard : core.release_cards_ex)
if(core.operated_set.find(pcard) == core.operated_set.end())
++exsize;
if(max - exsize == 1 && force) {
for(auto& pcard : must_choose_one)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
} else if(max <= 1 && force) {
for(auto& pcard : must_choose_one)
core.select_cards.push_back(pcard);
} else if(exsize && exsize == max) {
for(auto& pcard : core.release_cards_ex)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
} else {
for(auto& pcard : core.release_cards)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
for(auto& pcard : core.release_cards_ex)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
if(!arg.extra_release_effect)
for(auto& pcard : core.release_cards_ex_oneof)
if(core.operated_set.find(pcard) == core.operated_set.end())
core.select_cards.push_back(pcard);
}
uint8_t canc = (rmin == 0 && cancelable);
uint8_t finishable = (min <= 0 && !force && !exsize) ? TRUE : FALSE;
for(auto& pcard : core.operated_set)
core.unselect_cards.push_back(pcard);
auto message = pduel->new_message(MSG_HINT);
message->write<uint8_t>(HINT_SELECTMSG);
message->write<uint8_t>(playerid);
message->write<uint64_t>(500);
emplace_process<Processors::SelectUnselectCard>(playerid, canc, oldmin, oldmax, finishable);
return FALSE;
}
case 3: {
if(return_cards.canceled && core.operated_set.empty())
return TRUE;
if(!return_cards.canceled) {
card* pcard = return_cards.list[0];
if(core.operated_set.find(pcard) == core.operated_set.end()) {
core.operated_set.insert(pcard);
if(core.release_cards_ex_oneof.find(pcard) != core.release_cards_ex_oneof.end())
arg.extra_release_effect = pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE_SUM);
} else {
core.operated_set.erase(pcard);
if(core.release_cards_ex_oneof.find(pcard) != core.release_cards_ex_oneof.end())
arg.extra_release_effect = nullptr;
}
}
uint32_t rmin = static_cast<uint32_t>(core.operated_set.size());
uint32_t rmax = 0;
for(auto& pcard : core.operated_set)
rmax += pcard->release_param;
min -= rmax;
max -= rmin;
min = min > 0 ? min : 0;
max = max > 0 ? max : 0;
if((return_cards.canceled && min <= 0) || !max) {
return_cards.clear();
std::copy(core.operated_set.begin(), core.operated_set.end(), std::back_inserter(return_cards.list));
effect* peffect = arg.extra_release_effect;
if(peffect)
peffect->dec_count();
return TRUE;
}
arg.step = 1;
return FALSE;
}
}
return TRUE;
}
bool field::process(Processors::TossCoin& arg) {
auto reason_effect = arg.reason_effect;
auto reason_player = arg.reason_player;
auto playerid = arg.playerid;
auto count = arg.count;
switch(arg.step) {
case 0: {
tevent e;
e.event_cards = nullptr;
e.event_player = playerid;
e.event_value = count;
e.reason = 0;
e.reason_effect = reason_effect;
e.reason_player = reason_player;
core.coin_results.clear();
auto pr = effects.continuous_effect.equal_range(EFFECT_TOSS_COIN_REPLACE);
for(auto eit = pr.first; eit != pr.second;) {
auto* peffect = eit->second;
++eit;
auto handler_player = peffect->get_handler_player();
if(peffect->is_activateable(handler_player, e)) {
solve_continuous(handler_player, peffect, e);
return TRUE;
}
}
pr = effects.continuous_effect.equal_range(EFFECT_TOSS_COIN_CHOOSE);
for(auto eit = pr.first; eit != pr.second;) {
auto* peffect = eit->second;
++eit;
auto handler_player = peffect->get_handler_player();
if(peffect->is_activateable(handler_player, e)) {
core.coin_results.resize(count);
solve_continuous(handler_player, peffect, e);
arg.step = 2;
return FALSE;
}
}
auto message = pduel->new_message(MSG_TOSS_COIN);
message->write<uint8_t>(playerid);
message->write<uint8_t>(count);
core.coin_results.reserve(count);
for(int32_t i = 0; i < count; ++i) {
auto coin = pduel->get_next_integer(0, 1);
core.coin_results.push_back(static_cast<bool>(coin));
message->write<uint8_t>(coin);
}
raise_event((card*)nullptr, EVENT_TOSS_COIN_NEGATE, reason_effect, 0, reason_player, playerid, count);
process_instant_event();
return FALSE;
}
case 1: {
uint8_t heads = 0, tails = 0;
for(auto result : core.coin_results) {
heads += (result == COIN_HEADS);
tails += (result == COIN_TAILS);
}
raise_event((card*)nullptr, EVENT_TOSS_COIN, reason_effect, 0, reason_player, playerid, (tails << 16) | (heads << 8) | count);
process_instant_event();
return TRUE;
}
case 3: {
arg.step = 0;
auto message = pduel->new_message(MSG_TOSS_COIN);
message->write<uint8_t>(playerid);
message->write<uint8_t>(count);
for(int32_t i = 0; i < count; ++i) {
message->write<uint8_t>(static_cast<uint8_t>(core.coin_results[i]));
}
raise_event((card*)nullptr, EVENT_TOSS_COIN_NEGATE, reason_effect, 0, reason_player, playerid, count);
process_instant_event();
return FALSE;
}
}
return TRUE;
}
bool field::process(Processors::TossDice& arg) {
auto reason_effect = arg.reason_effect;
auto reason_player = arg.reason_player;
auto playerid = arg.playerid;
auto count1 = arg.count1;
auto count2 = arg.count2;
switch(arg.step) {
case 0: {
tevent e;
e.event_cards = nullptr;
e.event_player = playerid;
e.event_value = count1 + (count2 << 16);
e.reason = 0;
e.reason_effect = reason_effect;
e.reason_player = reason_player;
core.dice_results.clear();
auto pr = effects.continuous_effect.equal_range(EFFECT_TOSS_DICE_REPLACE);
for(auto eit = pr.first; eit != pr.second;) {
auto* peffect = eit->second;
++eit;
auto handler_player = peffect->get_handler_player();
if(peffect->is_activateable(handler_player, e)) {
solve_continuous(handler_player, peffect, e);
return TRUE;
}
}
pr = effects.continuous_effect.equal_range(EFFECT_TOSS_DICE_CHOOSE);
for(auto eit = pr.first; eit != pr.second;) {
auto* peffect = eit->second;
++eit;
auto handler_player = peffect->get_handler_player();
if(peffect->is_activateable(handler_player, e)) {
core.dice_results.resize(count1 + count2);
solve_continuous(handler_player, peffect, e);
arg.step = 2;
return FALSE;
}
}
core.dice_results.reserve(count1 + count2);
auto message = pduel->new_message(MSG_TOSS_DICE);
message->write<uint8_t>(playerid);
message->write<uint8_t>(count1);
for(int32_t i = 0; i < count1; ++i) {
const auto dice = pduel->get_next_integer(1, 6);
core.dice_results.push_back(dice);
message->write<uint8_t>(dice);
}
if(count2 > 0) {
message = pduel->new_message(MSG_TOSS_DICE);
message->write<uint8_t>(1 - playerid);
message->write<uint8_t>(count2);
for(int32_t i = 0; i < count2; ++i) {
const auto dice = pduel->get_next_integer(1, 6);
core.dice_results.push_back(dice);
message->write<uint8_t>(dice);
}
}
raise_event((card*)nullptr, EVENT_TOSS_DICE_NEGATE, reason_effect, 0, reason_player, playerid, count1 + (count2 << 16));
process_instant_event();
return FALSE;
}
case 1: {
raise_event((card*)nullptr, EVENT_TOSS_DICE, reason_effect, 0, reason_player, playerid, count1 + (count2 << 16));
process_instant_event();
return TRUE;
}
case 3: {
arg.step = 0;
auto message = pduel->new_message(MSG_TOSS_DICE);
message->write<uint8_t>(playerid);
message->write<uint8_t>(count1);
for(int32_t i = 0; i < count1; ++i) {
message->write<uint8_t>(core.dice_results[i]);
}
if(count2 > 0) {
auto mmessage = pduel->new_message(MSG_TOSS_DICE);
mmessage->write<uint8_t>(1 - playerid);
mmessage->write<uint8_t>(count2);
for(int32_t i = 0; i < count2; ++i) {
mmessage->write<uint8_t>(core.dice_results[count1 + i]);
}
}
raise_event((card*)nullptr, EVENT_TOSS_DICE_NEGATE, reason_effect, 0, reason_player, playerid, count1 + (count2 << 16));
process_instant_event();
return FALSE;
}
}
return TRUE;
}