2020-11-20 11:36:57 +01:00
--[[ Helped a person to fix this.]]
2020-11-01 20:12:32 +01:00
local npcid = 17259
local chance = 0.30
local DropSolo = { 51800 , 51803 , 50793 , 51011 , 51384 , 51788 }
math.randomseed ( os.time ( ) ) --If you want a different sequence of random numbers, then pass this. os.time() will return the time in number of seconds so it will be different every time.
function BonechewerHungerer ( event , creature , killer )
local item , range , isHostile , isDead = 12345 , 50 , 0 , 0
local players = creature : GetPlayersInRange ( range , isHostile , isDead )
if ( players ) then
for _ , player in pairs ( players ) do
for _ , v in pairs ( DropSolo ) do
if ( math.random ( ) < chance ) then
player : AddItem ( v )
end
end
end
end
end
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RegisterCreatureEvent ( npcid , 4 , BonechewerHungerer )