mirror of
https://github.com/Isidorsson/Eluna-scripts
synced 2026-08-22 06:23:04 -04:00
43 lines
1.2 KiB
Lua
43 lines
1.2 KiB
Lua
local npcid = XXX -- Entry For npc
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local T = {
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[1] = {"Return me to the real world", true, {1}},
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[2] = {"Dungeon Phase", true, {2}},
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[3] = {"Mythic Phase", true, {3}},
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[4] = {"Raid Phase", true, {4}}
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}
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local function OnHelloPhaseSwitch(event, player, creature)
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if player:IsInCombat() then
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player:SendBroadcastMessage("You are in combat!")
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player:GossipComplete()
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return
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end
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--Set so true shows and false dont in the table.
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for i, v in ipairs(T) do
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if (v[2]) then
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player:GossipMenuAddItem(2, v[1], 0, i, nil, nil)
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end
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end
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player:GossipSendMenu(1, creature)
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end
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local function OnGossipPhaseSwitch(event, player, creature, sender, intid, code, menu_id)
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if (intid < 500) then
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local ID = intid
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if (T[ID]) then
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for i, v in ipairs(T[ID][3]) do
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player:SetPhaseMask(v)
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end
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player:CastSpell(player, 62003)
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end
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end
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local PlayerPhase = player:GetPhaseMask()
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player:SendBroadcastMessage("Phase is set to: " .. PlayerPhase .. " ")
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player:GossipComplete()
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end
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RegisterCreatureGossipEvent(npcid, 1, OnHelloPhaseSwitch)
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RegisterCreatureGossipEvent(npcid, 2, OnGossipPhaseSwitch)
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