-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- PvP Token System by Salja. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Include sc_default require "lua_scripts/base/sc_default" -- Settings local ItemOrGold = 0 -- 0 = Gold and Item, 1 = Only Item, 2 = Only Gold local WorldAnnounce = true -- Sends a World Announce false = Off, true = On local GoldCount = 10000 -- Reward in copper local ItemEntry = 20558 -- Warsong Gulch Mark of Honor local ItemCount = 1 -- Count of the Item local ItemName = GetItemLink(ItemEntry) local KillCooldown = 180 -- Wehn you kill the same player in this time you become not gold or item (set to 0 for disable) local function PvPTokenSystem(event, killer, killed) local receiver = killer:GetGUIDLow() if (WorldAnnounce == 1) then SendWorldMessage("[PVP] |Hplayer:"..killer:GetName().."|h["..killer:GetName().."]|h killed |Hplayer:"..killed:GetName().."|h["..killed:GetName().."]|h") end if (ItemOrGold ~= 2) then if killed:GetLuaCooldown() == 0 then if (killer:AddItem(ItemEntry, ItemCount)) then if (ItemCount == 1) then killer:SendBroadcastMessage("|CFF20C000 You get: "..ItemName.."|CFF20C000.|r") killed:SetLuaCooldown(KillCooldown) else killer:SendBroadcastMessage("|CFF20C000 You get: "..ItemName.."|CFF20C000 x"..ItemCount..".|r") killed:SetLuaCooldown(KillCooldown) end else killer:SendBroadcastMessage("|cffff0000 Your bags are full, we will send it by mail.|r") SendMail("PvP Token System", "Your Bags are full we send via Mail", receiver, nil, 41, nil, ItemEntry, ItemCount) killed:SetLuaCooldown(KillCooldown) end else killer:SendBroadcastMessage(string.format("Set Cooldown for "..killed:GetName()..", to %s seconds for next token kill", math.ceil(killed:GetLuaCooldown()))) killed:SendBroadcastMessage(string.format("Set YOUR Cooldown, to %s seconds for next token kill", math.ceil(killed:GetLuaCooldown()))) end end if (ItemOrGold ~= 1) then if killed:GetLuaCooldown() == 0 then killer:ModifyMoney(GoldCount) killer:SendBroadcastMessage("|CFF20C000 You get: "..GoldCount.."|CFF20C000 Copper.|r") killed:SetLuaCooldown(KillCooldown) else killer:SendBroadcastMessage(string.format("Set Cooldown for "..killed:GetName()..", to %s seconds for next token kill", math.ceil(killed:GetLuaCooldown()))) killed:SendBroadcastMessage(string.format("Set YOUR Cooldown, to %s seconds for next token kill", math.ceil(killed:GetLuaCooldown()))) end end end RegisterPlayerEvent(6, PvPTokenSystem)